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Apply Goron Neck Length to Goron City Shopkeeper (#3289)
* Add limb override for Goron shopkeep * Remove extra line breaks * Fix bug with goron neck length --------- Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
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@ -1535,7 +1535,7 @@ void DrawSillyTab() {
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CVarClear("gCosmetics.BunnyHood_EarSpread");
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CVarClear("gCosmetics.BunnyHood_EarSpread");
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LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
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LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
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}
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}
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UIWidgets::EnhancementSliderFloat("Goron Neck Length: %f", "##Goron_NeckLength", "gCosmetics.Goron_NeckLength", 0.0f, 1000.0f, "", 0.0f, false);
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UIWidgets::EnhancementSliderFloat("Goron Neck Length: %f", "##Goron_NeckLength", "gCosmetics.Goron_NeckLength", 0.0f, 5000.0f, "", 0.0f, false);
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ImGui::SameLine();
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ImGui::SameLine();
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if (ImGui::Button("Reset##Goron_NeckLength")) {
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if (ImGui::Button("Reset##Goron_NeckLength")) {
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CVarClear("gCosmetics.Goron_NeckLength");
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CVarClear("gCosmetics.Goron_NeckLength");
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@ -2140,7 +2140,7 @@ s32 EnGo2_OverrideLimbDraw(PlayState* play, s32 limb, Gfx** dList, Vec3f* pos, V
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Matrix_RotateX(float1, MTXMODE_APPLY);
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Matrix_RotateX(float1, MTXMODE_APPLY);
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float1 = (vec1.x / (f32)0x8000) * M_PI;
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float1 = (vec1.x / (f32)0x8000) * M_PI;
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Matrix_RotateZ(float1, MTXMODE_APPLY);
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Matrix_RotateZ(float1, MTXMODE_APPLY);
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Matrix_Translate(-2800.0f + CVarGetFloat("gCosmetics.Goron_NeckLength", 0.0f), 0.0f, 0.0f, MTXMODE_APPLY);
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Matrix_Translate(-2800.0f, 0.0f, 0.0f, MTXMODE_APPLY);
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}
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}
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if (limb == 10) {
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if (limb == 10) {
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vec1 = this->interactInfo.torsoRot;
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vec1 = this->interactInfo.torsoRot;
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@ -2531,6 +2531,15 @@ void EnOssan_DrawKokiriShopkeeper(Actor* thisx, PlayState* play) {
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CLOSE_DISPS(play->state.gfxCtx);
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CLOSE_DISPS(play->state.gfxCtx);
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}
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}
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s32 EnGo2_OverrideLimbDrawGoronShopkeeper (PlayState* play, s32 limb, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx) {
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EnOssan* this = (EnOssan*)thisx;
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if (limb == 17) {
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Matrix_Translate(CVarGetFloat("gCosmetics.Goron_NeckLength", 0.0f), 0.0f, 0.0f, MTXMODE_APPLY);
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}
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return 0;
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}
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void EnOssan_DrawGoronShopkeeper(Actor* thisx, PlayState* play) {
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void EnOssan_DrawGoronShopkeeper(Actor* thisx, PlayState* play) {
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static void* sGoronShopkeeperEyeTextures[] = { gGoronCsEyeOpenTex, gGoronCsEyeHalfTex, gGoronCsEyeClosedTex };
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static void* sGoronShopkeeperEyeTextures[] = { gGoronCsEyeOpenTex, gGoronCsEyeHalfTex, gGoronCsEyeClosedTex };
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EnOssan* this = (EnOssan*)thisx;
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EnOssan* this = (EnOssan*)thisx;
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@ -2541,7 +2550,7 @@ void EnOssan_DrawGoronShopkeeper(Actor* thisx, PlayState* play) {
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Gfx_SetupDL_25Opa(play->state.gfxCtx);
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Gfx_SetupDL_25Opa(play->state.gfxCtx);
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gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sGoronShopkeeperEyeTextures[this->eyeTextureIdx]));
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gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sGoronShopkeeperEyeTextures[this->eyeTextureIdx]));
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gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(gGoronCsMouthNeutralTex));
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gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(gGoronCsMouthNeutralTex));
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SkelAnime_DrawSkeletonOpa(play, &this->skelAnime, NULL, NULL, this);
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SkelAnime_DrawSkeletonOpa(play, &this->skelAnime, EnGo2_OverrideLimbDrawGoronShopkeeper, NULL, this);
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EnOssan_DrawCursor(play, this, this->cursorX, this->cursorY, this->cursorZ, this->drawCursor);
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EnOssan_DrawCursor(play, this, this->cursorX, this->cursorY, this->cursorZ, this->drawCursor);
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EnOssan_DrawStickDirectionPrompts(play, this);
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EnOssan_DrawStickDirectionPrompts(play, this);
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