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fix rando quest selection falling back to vanilla saves (#2599)
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@ -1726,6 +1726,8 @@ void SaveManager::DeleteZeldaFile(int fileNum) {
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}
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fileMetaInfo[fileNum].valid = false;
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fileMetaInfo[fileNum].randoSave = false;
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fileMetaInfo[fileNum].requiresMasterQuest = false;
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fileMetaInfo[fileNum].requiresOriginal = false;
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GameInteractor::Instance->ExecuteHooks<GameInteractor::OnDeleteFile>(fileNum);
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}
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@ -298,9 +298,7 @@ void Sram_InitSave(FileChooseContext* fileChooseCtx) {
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gSaveContext.playerName[offset] = Save_GetSaveMetaInfo(fileChooseCtx->buttonIndex)->playerName[offset];
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}
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if (fileChooseCtx->questType[fileChooseCtx->buttonIndex] == 2 && strnlen(CVarGetString("gSpoilerLog", ""), 1) != 0 &&
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!((Save_GetSaveMetaInfo(fileChooseCtx->buttonIndex)->requiresMasterQuest && !ResourceMgr_GameHasMasterQuest()) ||
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(Save_GetSaveMetaInfo(fileChooseCtx->buttonIndex)->requiresMasterQuest && !ResourceMgr_GameHasOriginal()))) {
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if (fileChooseCtx->questType[fileChooseCtx->buttonIndex] == 2 && strnlen(CVarGetString("gSpoilerLog", ""), 1) != 0) {
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// Set N64DD Flags for save file
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fileChooseCtx->n64ddFlags[fileChooseCtx->buttonIndex] = 1;
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fileChooseCtx->n64ddFlag = 1;
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