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@ -228,7 +228,6 @@ void ItemTable_Init() { // RandomizerGet
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itemTable[BUY_HEART] = Item(RG_BUY_HEART, Text{"Buy Heart", "Acheter: Coeur de Vie", "Comprar corazón"}, ITEMTYPE_SHOP, 0x10, false, &noVariable, RECOVERY_HEART, 10);
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itemTable[BUY_BOMBCHU_10] = Item(RG_BUY_BOMBCHU_10, Text{"Buy Bombchu (10)", "Acheter: Missiles (10)", "Comprar bombchus (10)"}, ITEMTYPE_SHOP, 0x15, true, &BuyBombchus10, BOMBCHU_10, 99);
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itemTable[BUY_BOMBCHU_20] = Item(RG_BUY_BOMBCHU_20, Text{"Buy Bombchu (20)", "Acheter: Missiles (20)", "Comprar bombchus (20)"}, ITEMTYPE_SHOP, 0x16, true, &BuyBombchus20, BOMBCHU_20, 180);
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itemTable[BUY_BOMBCHU_5] = Item(RG_BUY_BOMBCHU_5, Text{"Buy Bombchu (5)", "Acheter: Missiles (5)", "Comprar bombchus (5)"}, ITEMTYPE_SHOP, 0x18, true, &BuyBombchus5, BOMBCHU_5, 60);
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itemTable[BUY_DEKU_SEEDS_30] = Item(RG_BUY_DEKU_SEEDS_30, Text{"Buy Deku Seeds (30)", "Acheter: Graines Mojo (30)", "Comprar semillas deku (30)"}, ITEMTYPE_SHOP, 0x1D, true, &BuySeed, DEKU_SEEDS_30, 30);
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itemTable[SOLD_OUT] = Item(RG_SOLD_OUT, Text{"Sold Out", "Rupture de stock", "Vendido"}, ITEMTYPE_SHOP, 0x26, false, &noVariable, NONE, 0);
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itemTable[BUY_BLUE_FIRE] = Item(RG_BUY_BLUE_FIRE, Text{"Buy Blue Fire", "Acheter: Flamme Bleue", "Comprar fuego azul"}, ITEMTYPE_SHOP, 0x27, true, &BlueFireAccess, BOTTLE_WITH_BLUE_FIRE, 300);
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@ -815,7 +815,7 @@ void LocationTable_Init() {
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locationTable[KAK_POTION_SHOP_ITEM_7] = ItemLocation::Base(RC_KAK_POTION_SHOP_ITEM_7, 0x30, 0x36, "Kak Potion Shop Item 7", KAK_POTION_SHOP_ITEM_7, BUY_POE, {Category::cKakarikoVillage, Category::cKakariko, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x30, 6), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
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locationTable[KAK_POTION_SHOP_ITEM_8] = ItemLocation::Base(RC_KAK_POTION_SHOP_ITEM_8, 0x30, 0x37, "Kak Potion Shop Item 8", KAK_POTION_SHOP_ITEM_8, BUY_FAIRYS_SPIRIT, {Category::cKakarikoVillage, Category::cKakariko, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x30, 7), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
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locationTable[MARKET_BOMBCHU_SHOP_ITEM_1] = ItemLocation::Base(RC_MARKET_BOMBCHU_SHOP_ITEM_1, 0x32, 0x30, "MK Bombchu Shop Item 1", MARKET_BOMBCHU_SHOP_ITEM_1, BUY_BOMBCHU_5, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x32, 0), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
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locationTable[MARKET_BOMBCHU_SHOP_ITEM_1] = ItemLocation::Base(RC_MARKET_BOMBCHU_SHOP_ITEM_1, 0x32, 0x30, "MK Bombchu Shop Item 1", MARKET_BOMBCHU_SHOP_ITEM_1, BUY_BOMBCHU_10, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x32, 0), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
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locationTable[MARKET_BOMBCHU_SHOP_ITEM_2] = ItemLocation::Base(RC_MARKET_BOMBCHU_SHOP_ITEM_2, 0x32, 0x31, "MK Bombchu Shop Item 2", MARKET_BOMBCHU_SHOP_ITEM_2, BUY_BOMBCHU_10, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x32, 1), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
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locationTable[MARKET_BOMBCHU_SHOP_ITEM_3] = ItemLocation::Base(RC_MARKET_BOMBCHU_SHOP_ITEM_3, 0x32, 0x32, "MK Bombchu Shop Item 3", MARKET_BOMBCHU_SHOP_ITEM_3, BUY_BOMBCHU_10, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x32, 2), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
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locationTable[MARKET_BOMBCHU_SHOP_ITEM_4] = ItemLocation::Base(RC_MARKET_BOMBCHU_SHOP_ITEM_4, 0x32, 0x33, "MK Bombchu Shop Item 4", MARKET_BOMBCHU_SHOP_ITEM_4, BUY_BOMBCHU_10, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x32, 3), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
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@ -220,7 +220,6 @@ typedef enum {
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BUY_HEART,
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BUY_BOMBCHU_10,
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BUY_BOMBCHU_20,
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BUY_BOMBCHU_5,
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BUY_DEKU_SEEDS_30,
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SOLD_OUT,
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BUY_BLUE_FIRE,
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@ -77,7 +77,7 @@ bool LocationAccess::CanBuy() const {
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OtherCondition = HasBottle;
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}
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//If bombchus in logic, need to have found chus to buy; if not just need bomb bag
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else if (placed == BUY_BOMBCHU_5 || placed == BUY_BOMBCHU_10 || placed == BUY_BOMBCHU_20) {
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else if (placed == BUY_BOMBCHU_10 || placed == BUY_BOMBCHU_20) {
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OtherCondition = (!BombchusInLogic && Bombs) || (BombchusInLogic && FoundBombchus);
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}
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@ -189,7 +189,6 @@ namespace Logic {
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bool BombchuDrop = false;
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bool AmmoCanDrop = false;
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bool BuyBombchus5 = false;
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bool BuyBombchus10 = false;
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bool BuyBombchus20 = false;
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bool BuySeed = false;
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@ -708,7 +707,7 @@ namespace Logic {
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FoundBombchus = (BombchuDrop || Bombchus || Bombchus5 || Bombchus10 || Bombchus20);
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CanPlayBowling = (BombchusInLogic && FoundBombchus) || (!BombchusInLogic && BombBag);
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HasBombchus = (BuyBombchus5 || BuyBombchus10 || BuyBombchus20 || (AmmoDrops.Is(AMMODROPS_BOMBCHU) && FoundBombchus));
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HasBombchus = (BuyBombchus10 || BuyBombchus20 || (AmmoDrops.Is(AMMODROPS_BOMBCHU) && FoundBombchus));
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HasExplosives = Bombs || (BombchusInLogic && HasBombchus);
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@ -1067,7 +1066,6 @@ namespace Logic {
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FairyPond = false;
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BombchuDrop = false;
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BuyBombchus5 = false;
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BuyBombchus10 = false;
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BuyBombchus20 = false;
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BuySeed = false;
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@ -181,7 +181,6 @@ extern bool FreeFairies;
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extern bool FairyPond;
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extern bool BombchuDrop;
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extern bool BuyBombchus5;
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extern bool BuyBombchus10;
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extern bool BuyBombchus20;
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extern bool BuyArrow;
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@ -48,7 +48,6 @@ std::vector<uint32_t> GetMinVanillaShopItems(int total_replaced) {
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BUY_ARROWS_10,
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BUY_ARROWS_30,
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BUY_ARROWS_50,
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BUY_BOMBCHU_5,
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BUY_BOMBCHU_10,
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BUY_BOMBCHU_10,
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BUY_BOMBCHU_20,
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@ -1137,7 +1137,6 @@ ItemObtainability Randomizer::GetItemObtainabilityFromRandomizerGet(RandomizerGe
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return CAN_OBTAIN;
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case RG_BUY_BOMBCHU_10:
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case RG_BUY_BOMBCHU_20:
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case RG_BUY_BOMBCHU_5:
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case RG_BOMBCHU_DROP:
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// If Bombchus aren't in logic, you need a bomb bag to purchase them
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// If they are in logic, you need to have already obtained them somewhere else
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@ -1513,7 +1512,6 @@ GetItemID Randomizer::GetItemIdFromRandomizerGet(RandomizerGet randoGet, GetItem
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}
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return GI_BOMBCHUS_5;
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case RG_BOMBCHU_5:
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case RG_BUY_BOMBCHU_5:
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case RG_BOMBCHU_DROP:
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return GI_BOMBCHUS_5;
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case RG_BOMBCHU_10:
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@ -1857,7 +1855,6 @@ bool Randomizer::IsItemVanilla(RandomizerGet randoGet) {
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case RG_BUY_HEART:
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case RG_BUY_BOMBCHU_10:
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case RG_BUY_BOMBCHU_20:
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case RG_BUY_BOMBCHU_5:
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case RG_BUY_DEKU_SEEDS_30:
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case RG_SOLD_OUT:
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case RG_BUY_BLUE_FIRE:
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@ -946,7 +946,6 @@ typedef enum {
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RG_BUY_HEART,
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RG_BUY_BOMBCHU_10,
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RG_BUY_BOMBCHU_20,
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RG_BUY_BOMBCHU_5,
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RG_BUY_DEKU_SEEDS_30,
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RG_SOLD_OUT,
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RG_BUY_BLUE_FIRE,
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