Fix disable lod breaking certain effects (#4245)

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Archez 2024-07-21 15:30:18 -04:00 committed by GitHub
parent 7bc2259c82
commit 7a00658be9
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2 changed files with 0 additions and 8 deletions

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@ -131,10 +131,6 @@ void SkelCurve_DrawLimb(PlayState* play, s32 limbIndex, SkelAnimeCurve* skelCurv
Matrix_TranslateRotateZYX(&pos, &rot); Matrix_TranslateRotateZYX(&pos, &rot);
Matrix_Scale(scale.x, scale.y, scale.z, MTXMODE_APPLY); Matrix_Scale(scale.x, scale.y, scale.z, MTXMODE_APPLY);
if (CVarGetInteger("gDisableLOD", 0)) {
lod = 0;
}
if (lod == 0) { if (lod == 0) {
s32 pad1; s32 pad1;

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@ -11339,10 +11339,6 @@ void Player_Draw(Actor* thisx, PlayState* play2) {
lod = 1; lod = 1;
} }
if (CVarGetInteger("gDisableLOD", 0)) {
lod = 0;
}
func_80093C80(play); func_80093C80(play);
Gfx_SetupDL_25Xlu(play->state.gfxCtx); Gfx_SetupDL_25Xlu(play->state.gfxCtx);