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[cmake] Split OTRGui into it's own target (#1116)
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@ -63,6 +63,7 @@ pipeline {
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unstash 'assets'
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bat """
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"${env.CMAKE}" -S . -B "build\\${env.PLATFORM}" -G "Visual Studio 17 2022" -T ${env.TOOLSET} -A ${env.PLATFORM} -D Python_EXECUTABLE=${env.PYTHON} -D CMAKE_BUILD_TYPE:STRING=Release
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"${env.CMAKE}" --build ".\\build\\${env.PLATFORM}" --target OTRGui --config Release
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"${env.CMAKE}" --build ".\\build\\${env.PLATFORM}" --config Release
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cd ".\\build\\${env.PLATFORM}"
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"${env.CPACK}" -G ZIP
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@ -38,7 +38,7 @@ file(GLOB_RECURSE HEADERS src/*.h)
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file(GLOB_RECURSE SOURCES src/*.cpp)
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file(GLOB_RECURSE C_SOURCES src/*.c)
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add_executable(${PROJECT_NAME} ${SOURCES} ${C_SOURCES} ${HEADERS} ${APP_ICON_RESOURCE_WINDOWS})
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add_executable(${PROJECT_NAME} EXCLUDE_FROM_ALL ${SOURCES} ${C_SOURCES} ${HEADERS} ${APP_ICON_RESOURCE_WINDOWS})
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if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
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use_props(${PROJECT_NAME} "${CMAKE_CONFIGURATION_TYPES}" "${DEFAULT_CXX_PROPS}")
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@ -1,6 +1,7 @@
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#!/bin/bash
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cmake --no-warn-unused-cli -H. -Bbuild-cmake -GNinja -DCMAKE_BUILD_TYPE:STRING=Release
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cmake --build build-cmake --target OTRGui --
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cmake --build build-cmake --config Release --
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(cd build-cmake && cpack -G External)
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