EnhancementColor3 tweak SohImGui Clean (#400)

* HUD Logic fix and cleaning

* array revert it was just fo rme to read it better

* Fix tunic logic seem like my cleaning was not good

* I had declared default in CPP

It resulted to overwrite what user would make oof.
Also a ! was missing.

* There, Default here is better.

* magic bar and used bar what switched
while updating EnhancementColor

* hud mod update

* Update SohImGuiImpl.h

* should fix build
This commit is contained in:
Baoulettes 2022-05-29 18:57:09 +02:00 committed by GitHub
parent ccab94c765
commit 7913398110
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GPG Key ID: 4AEE18F83AFDEB23
5 changed files with 334 additions and 194 deletions

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@ -66,29 +66,38 @@ namespace SohImGui {
std::vector<const char*> CustomTexts; std::vector<const char*> CustomTexts;
int SelectedLanguage = CVar_GetS32("gLanguages", 0); //Default Language to 0=English 1=German 2=French int SelectedLanguage = CVar_GetS32("gLanguages", 0); //Default Language to 0=English 1=German 2=French
int SelectedHUD = CVar_GetS32("gHudColors", 1); //Default colors to Gamecube. int SelectedHUD = CVar_GetS32("gHudColors", 1); //Default colors to Gamecube.
float hearts_colors[3] = {0,0,0}; ImVec4 hearts_colors;
float hearts_dd_colors[3] = {0,0,0}; ImVec4 hearts_dd_colors;
float a_btn_colors[3] = {0,0,0}; ImVec4 a_btn_colors;
float b_btn_colors[3] = {0,0,0}; ImVec4 b_btn_colors;
float c_btn_colors[3] = {0,0,0}; ImVec4 c_btn_colors;
float start_btn_colors[3] = {0,0,0}; ImVec4 start_btn_colors;
float magic_border_colors[3] = {0,0,0}; ImVec4 magic_border_colors;
float magic_remaining_colors[3] = {0,0,0}; ImVec4 magic_remaining_colors;
float magic_use_colors[3] = {0,0,0}; ImVec4 magic_use_colors;
float minimap_colors[3] = {0,0,0}; ImVec4 minimap_colors;
float rupee_colors[3] = {0,0,0}; ImVec4 rupee_colors;
float smolekey_colors[3] = {0,0,0}; ImVec4 smolekey_colors;
float kokiri_col[3] = { 0.118f, 0.41f, 0.106f }; ImVec4 kokiri_col;
float goron_col[3] = { 0.392f, 0.078f, 0.0f }; ImVec4 goron_col;
float zora_col[3] = { 0.0f, 0.235f, 0.392f }; ImVec4 zora_col;
float navi_idle_i_col[3] = { 0.0f, 0.0f, 0.0f }; ImVec4 navi_idle_i_col;
float navi_idle_o_col[3] = { 0.0f, 0.0f, 0.0f }; ImVec4 navi_idle_o_col;
float navi_npc_i_col[3] = { 0.0f, 0.0f, 0.0f }; ImVec4 navi_npc_i_col;
float navi_npc_o_col[3] = { 0.0f, 0.0f, 0.0f }; ImVec4 navi_npc_o_col;
float navi_enemy_i_col[3] = { 0.0f, 0.0f, 0.0f }; ImVec4 navi_enemy_i_col;
float navi_enemy_o_col[3] = { 0.0f, 0.0f, 0.0f }; ImVec4 navi_enemy_o_col;
float navi_prop_i_col[3] = { 0.0f, 0.0f, 0.0f }; ImVec4 navi_prop_i_col;
float navi_prop_o_col[3] = { 0.0f, 0.0f, 0.0f }; ImVec4 navi_prop_o_col;
const char* RainbowColorCvarList[] = {
//This is the list of possible CVars that has rainbow effect.
"gTunic_Kokiri_","gTunic_Goron_","gTunic_Zora_",
"gCCHeartsPrim","gDDCCHeartsPrim",
"gCCABtnPrim","gCCBBtnPrim","gCCCBtnPrim","gCCStartBtnPrim",
"gCCMagicBorderPrim","gCCMagicPrim","gCCMagicUsePrim",
"gCCMinimapPrim","gCCRupeePrim","gCCKeysPrim"
};
const char* filters[3] = { const char* filters[3] = {
"Three-Point", "Three-Point",
@ -99,6 +108,15 @@ namespace SohImGui {
std::map<std::string, std::vector<std::string>> windowCategories; std::map<std::string, std::vector<std::string>> windowCategories;
std::map<std::string, CustomWindow> customWindows; std::map<std::string, CustomWindow> customWindows;
int ClampFloatToInt(float value, int min, int max){
return fmin(fmax(value,min),max);
}
void Tooltip(const char* text) {
if (ImGui::IsItemHovered())
ImGui::SetTooltip("%s", text);
}
void ImGuiWMInit() { void ImGuiWMInit() {
switch (impl.backend) { switch (impl.backend) {
case Backend::SDL: case Backend::SDL:
@ -240,82 +258,64 @@ namespace SohImGui {
stbi_image_free(img_data); stbi_image_free(img_data);
} }
void LoadInterfaceEditor(){//This function is necessary as without it IMGui wont load the updated float array. void LoadRainbowColor() {
hearts_colors[0] = (float)CVar_GetS32("gCCHeartsPrimR", 255)/255; for (uint16_t s=0; s <= sizeof(RainbowColorCvarList); s++) {
hearts_colors[1] = (float)CVar_GetS32("gCCHeartsPrimG", 70)/255; std::string cvarName = RainbowColorCvarList[s];
hearts_colors[2] = (float)CVar_GetS32("gCCHeartsPrimB", 50)/255; std::string Cvar_Red = cvarName;
hearts_dd_colors[0] = (float)CVar_GetS32("gDDCCHeartsPrimR", 255)/255; Cvar_Red += "R";
hearts_dd_colors[1] = (float)CVar_GetS32("gDDCCHeartsPrimG", 255)/255; std::string Cvar_Green = cvarName;
hearts_dd_colors[2] = (float)CVar_GetS32("gDDCCHeartsPrimB", 255)/255; Cvar_Green += "G";
a_btn_colors[0] = (float)CVar_GetS32("gCCABtnPrimR", 90)/255; std::string Cvar_Blue = cvarName;
a_btn_colors[1] = (float)CVar_GetS32("gCCABtnPrimG", 90)/255; Cvar_Blue += "B";
a_btn_colors[2] = (float)CVar_GetS32("gCCABtnPrimB", 255)/255; std::string Cvar_RBM = cvarName;
b_btn_colors[0] = (float)CVar_GetS32("gCCBBtnPrimR", 0)/255; Cvar_RBM += "RBM";
b_btn_colors[1] = (float)CVar_GetS32("gCCBBtnPrimG", 150)/255; std::string RBM_HUE = cvarName;
b_btn_colors[2] = (float)CVar_GetS32("gCCBBtnPrimB", 0)/255; RBM_HUE+="Hue";
c_btn_colors[0] = (float)CVar_GetS32("gCCCBtnPrimR", 255)/255; f32 Canon = 10.f*s;
c_btn_colors[1] = (float)CVar_GetS32("gCCCBtnPrimG", 160)/255; ImVec4 NewColor;
c_btn_colors[2] = (float)CVar_GetS32("gCCCBtnPrimB", 0)/255; const f32 deltaTime = 1.0f / ImGui::GetIO().Framerate;
start_btn_colors[0] = (float)CVar_GetS32("gCCStartBtnPrimR", 120)/255; f32 hue = CVar_GetFloat(RBM_HUE.c_str(), 0.0f);
start_btn_colors[1] = (float)CVar_GetS32("gCCStartBtnPrimG", 120)/255; f32 newHue = hue + CVar_GetS32("gColorRainbowSpeed", 1) * 36.0f * deltaTime;
start_btn_colors[2] = (float)CVar_GetS32("gCCStartBtnPrimB", 120)/255; if (newHue >= 360)
magic_border_colors[0] = (float)CVar_GetS32("gCCMagicBorderPrimR", 255)/255; newHue = 0;
magic_border_colors[1] = (float)CVar_GetS32("gCCMagicBorderPrimG", 255)/255; CVar_SetFloat(RBM_HUE.c_str(), newHue);
magic_border_colors[2] = (float)CVar_GetS32("gCCMagicBorderPrimB", 255)/255; f32 current_hue = CVar_GetFloat(RBM_HUE.c_str(), 0);
magic_use_colors[0] = (float)CVar_GetS32("gCCMagicPrimR", 250)/255; u8 i = current_hue / 60 + 1;
magic_use_colors[1] = (float)CVar_GetS32("gCCMagicPrimG", 250)/255; u8 a = (-current_hue / 60.0f + i) * 255;
magic_use_colors[2] = (float)CVar_GetS32("gCCMagicPrimB", 0)/255; u8 b = (current_hue / 60.0f + (1 - i)) * 255;
magic_remaining_colors[0] = (float)CVar_GetS32("gCCMagicUsePrimR", 0)/255;
magic_remaining_colors[1] = (float)CVar_GetS32("gCCMagicUsePrimG", 200)/255; switch (i) {
magic_remaining_colors[2] = (float)CVar_GetS32("gCCMagicUsePrimB", 0)/255; case 1: NewColor.x = 255; NewColor.y = b; NewColor.z = 0; break;
minimap_colors[0] = (float)CVar_GetS32("gCCMinimapPrimR", 0)/255; case 2: NewColor.x = a; NewColor.y = 255; NewColor.z = 0; break;
minimap_colors[1] = (float)CVar_GetS32("gCCMinimapPrimG", 255)/255; case 3: NewColor.x = 0; NewColor.y = 255; NewColor.z = b; break;
minimap_colors[2] = (float)CVar_GetS32("gCCMinimapPrimB", 255)/255; case 4: NewColor.x = 0; NewColor.y = a; NewColor.z = 255; break;
rupee_colors[0] = (float)CVar_GetS32("gCCRupeePrimR", 200)/255; case 5: NewColor.x = b; NewColor.y = 0; NewColor.z = 255; break;
rupee_colors[1] = (float)CVar_GetS32("gCCRupeePrimG", 255)/255; case 6: NewColor.x = 255; NewColor.y = 0; NewColor.z = a; break;
rupee_colors[2] = (float)CVar_GetS32("gCCRupeePrimB", 100)/255; }
smolekey_colors[0] = (float)CVar_GetS32("gCCKeysPrimR", 200)/255;
smolekey_colors[1] = (float)CVar_GetS32("gCCKeysPrimG", 230)/255; if(CVar_GetS32(Cvar_RBM.c_str(), 0) != 0) {
smolekey_colors[2] = (float)CVar_GetS32("gCCKeysPrimB", 255)/255; CVar_SetS32(Cvar_Red.c_str(), ClampFloatToInt(NewColor.x,0,255));
kokiri_col[0] = (float)CVar_GetS32("gTunic_Kokiri_R", 30)/255; CVar_SetS32(Cvar_Green.c_str(), ClampFloatToInt(NewColor.y,0,255));
kokiri_col[1] = (float)CVar_GetS32("gTunic_Kokiri_G", 105)/255; CVar_SetS32(Cvar_Blue.c_str(), ClampFloatToInt(NewColor.z,0,255));
kokiri_col[2] = (float)CVar_GetS32("gTunic_Kokiri_B", 27)/255; }
goron_col[0] = (float)CVar_GetS32("gTunic_Goron_R", 100)/255; }
goron_col[1] = (float)CVar_GetS32("gTunic_Goron_G", 20)/255; }
goron_col[2] = (float)CVar_GetS32("gTunic_Goron_B", 0)/255;
zora_col[0] = (float)CVar_GetS32("gTunic_Zora_R", 0)/255; void LoadPickersColors(ImVec4& ColorArray, const char* cvarname, const ImVec4& default_colors, bool has_alpha) {
zora_col[1] = (float)CVar_GetS32("gTunic_Zora_G", 60)/255; std::string Cvar_Red = cvarname;
zora_col[2] = (float)CVar_GetS32("gTunic_Zora_B", 100)/255; Cvar_Red += "R";
navi_idle_i_col[0] = (float)CVar_GetS32("gNavi_Idle_Inner_R", 255)/255; std::string Cvar_Green = cvarname;
navi_idle_i_col[1] = (float)CVar_GetS32("gNavi_Idle_Inner_G", 255)/255; Cvar_Green += "G";
navi_idle_i_col[2] = (float)CVar_GetS32("gNavi_Idle_Inner_B", 255)/255; std::string Cvar_Blue = cvarname;
navi_idle_o_col[0] = (float)CVar_GetS32("gNavi_Idle_Outer_R", 115)/255; Cvar_Blue += "B";
navi_idle_o_col[1] = (float)CVar_GetS32("gNavi_Idle_Outer_G", 230)/255; std::string Cvar_Alpha = cvarname;
navi_idle_o_col[2] = (float)CVar_GetS32("gNavi_Idle_Outer_B", 255)/255; Cvar_Alpha += "A";
navi_npc_i_col[0] = (float)CVar_GetS32("gNavi_NPC_Inner_R", 100)/255;
navi_npc_i_col[1] = (float)CVar_GetS32("gNavi_NPC_Inner_G", 100)/255; ColorArray.x = (float)CVar_GetS32(Cvar_Red.c_str(), default_colors.x)/255;
navi_npc_i_col[2] = (float)CVar_GetS32("gNavi_NPC_Inner_B", 255)/255; ColorArray.y = (float)CVar_GetS32(Cvar_Green.c_str(), default_colors.y)/255;
navi_npc_o_col[0] = (float)CVar_GetS32("gNavi_NPC_Outer_R", 90)/255; ColorArray.z = (float)CVar_GetS32(Cvar_Blue.c_str(), default_colors.z)/255;
navi_npc_o_col[1] = (float)CVar_GetS32("gNavi_NPC_Outer_G", 90)/255; if (has_alpha) {
navi_npc_o_col[2] = (float)CVar_GetS32("gNavi_NPC_Outer_B", 255)/255; ColorArray.w = (float)CVar_GetS32(Cvar_Alpha.c_str(), default_colors.w)/255;
navi_enemy_i_col[0] = (float)CVar_GetS32("gNavi_Enemy_Inner_R", 255)/255;
navi_enemy_i_col[1] = (float)CVar_GetS32("gNavi_Enemy_Inner_G", 255)/255;
navi_enemy_i_col[2] = (float)CVar_GetS32("gNavi_Enemy_Inner_B", 0)/255;
navi_enemy_o_col[0] = (float)CVar_GetS32("gNavi_Enemy_Outer_R", 220)/255;
navi_enemy_o_col[1] = (float)CVar_GetS32("gNavi_Enemy_Outer_G", 220)/255;
navi_enemy_o_col[2] = (float)CVar_GetS32("gNavi_Enemy_Outer_B", 0)/255;
navi_prop_i_col[0] = (float)CVar_GetS32("gNavi_Prop_Inner_R", 0)/255;
navi_prop_i_col[1] = (float)CVar_GetS32("gNavi_Prop_Inner_G", 255)/255;
navi_prop_i_col[2] = (float)CVar_GetS32("gNavi_Prop_Inner_B", 0)/255;
navi_prop_o_col[0] = (float)CVar_GetS32("gNavi_Prop_Outer_R", 0)/255;
navi_prop_o_col[1] = (float)CVar_GetS32("gNavi_Prop_Outer_G", 220)/255;
navi_prop_o_col[2] = (float)CVar_GetS32("gNavi_Prop_Outer_B", 0)/255;
if (CVar_GetS32("gHudColors", 1) ==0) {
SelectedHUD = 0;
} else if (CVar_GetS32("gHudColors", 1) == 1) {
SelectedHUD = 1;
} else if (CVar_GetS32("gHudColors", 1) == 2) {
SelectedHUD = 2;
} }
} }
@ -530,31 +530,123 @@ namespace SohImGui {
} }
} }
int ClampFloatToInt(float value, int min, int max) { void RandomizeColor(const char* cvarName, ImVec4* colors) {
return fmin(fmax(value, min), max); std::string Cvar_Red = cvarName;
Cvar_Red += "R";
std::string Cvar_Green = cvarName;
Cvar_Green += "G";
std::string Cvar_Blue = cvarName;
Cvar_Blue += "B";
std::string Cvar_RBM = cvarName;
Cvar_RBM += "RBM";
std::string MakeInvisible = "##";
MakeInvisible += cvarName;
MakeInvisible += "Random";
std::string FullName = "Random";
FullName+=MakeInvisible;
if (ImGui::Button(FullName.c_str())) {
s16 RND_R = rand() % (255 - 0);
s16 RND_G = rand() % (255 - 0);
s16 RND_B = rand() % (255 - 0);
colors->x = (float)RND_R/255;
colors->y = (float)RND_G/255;
colors->z = (float)RND_B/255;
CVar_SetS32(Cvar_Red.c_str(), ClampFloatToInt(colors->x*255,0,255));
CVar_SetS32(Cvar_Green.c_str(), ClampFloatToInt(colors->y*255,0,255));
CVar_SetS32(Cvar_Blue.c_str(), ClampFloatToInt(colors->z*255,0,255));
CVar_SetS32(Cvar_RBM.c_str(), 0); //On click disable rainbow mode.
needs_save = true;
}
Tooltip("Clicking this button will make a random color for the colors at it's right.\nPrevious color will be overwrite and will not be recoverable");
} }
void EnhancementColor3(const char* text, const char* cvarName, float ColorRGB[3], bool TitleSameLine) { void RainbowColor(const char* cvarName, ImVec4* colors) {
//Simplified. std::string Cvar_RBM = cvarName;
std::string cvarNameString(cvarName); Cvar_RBM += "RBM";
std::string MakeInvisible = "Rainbow";
MakeInvisible += "##";
MakeInvisible += cvarName;
MakeInvisible += "Rainbow";
EnhancementCheckbox(MakeInvisible.c_str(), Cvar_RBM.c_str());
Tooltip("Clicking this button will make color cycling\nPrevious color will be overwrite and will not be recoverable");
}
void ResetColor(const char* cvarName, ImVec4* colors, ImVec4 defaultcolors, bool has_alpha) {
std::string Cvar_Red = cvarName;
Cvar_Red += "R";
std::string Cvar_Green = cvarName;
Cvar_Green += "G";
std::string Cvar_Blue = cvarName;
Cvar_Blue += "B";
std::string Cvar_Alpha = cvarName;
Cvar_Alpha += "A";
std::string Cvar_RBM = cvarName;
Cvar_RBM += "RBM";
std::string MakeInvisible = "Reset";
MakeInvisible += "##";
MakeInvisible += cvarName;
MakeInvisible += "Reset";
if (ImGui::Button(MakeInvisible.c_str())) {
colors->x = defaultcolors.x/255;
colors->y = defaultcolors.y/255;
colors->z = defaultcolors.z/255;
if (has_alpha) { colors->w = defaultcolors.w/255;};
CVar_SetS32(Cvar_Red.c_str(), ClampFloatToInt(colors->x*255,0,255));
CVar_SetS32(Cvar_Green.c_str(), ClampFloatToInt(colors->y*255,0,255));
CVar_SetS32(Cvar_Blue.c_str(), ClampFloatToInt(colors->z*255,0,255));
if (has_alpha) { CVar_SetS32(Cvar_Alpha.c_str(), ClampFloatToInt(colors->w*255,0,255)); };
CVar_SetS32(Cvar_RBM.c_str(), 0); //On click disable rainbow mode.
needs_save = true;
}
Tooltip("Clicking this button will to the game original color (GameCube version)\nPrevious color will be overwrite and will not be recoverable");
}
void EnhancementColor(const char* text, const char* cvarName, ImVec4 ColorRGBA, ImVec4 default_colors, bool allow_rainbow, bool has_alpha, bool TitleSameLine) {
std::string Cvar_Red = cvarName;
Cvar_Red += "R";
std::string Cvar_Green = cvarName;
Cvar_Green += "G";
std::string Cvar_Blue = cvarName;
Cvar_Blue += "B";
std::string Cvar_Alpha = cvarName;
Cvar_Alpha += "A";
std::string Cvar_RBM = cvarName;
Cvar_RBM += "RBM";
LoadPickersColors(ColorRGBA, cvarName, default_colors, has_alpha);
ImGuiColorEditFlags flags = ImGuiColorEditFlags_None; ImGuiColorEditFlags flags = ImGuiColorEditFlags_None;
if (!TitleSameLine) { if (!TitleSameLine){
ImGui::Text("%s", text); ImGui::Text("%s", text);
flags = ImGuiColorEditFlags_NoLabel; flags = ImGuiColorEditFlags_NoLabel;
} }
if (ImGui::ColorEdit3(text, ColorRGB, flags)) { if (!has_alpha) {
CVar_SetS32((cvarNameString + "R").c_str(), ClampFloatToInt(ColorRGB[0] * 255, 0, 255)); if (ImGui::ColorEdit3(text, (float *)&ColorRGBA, flags)) {
CVar_SetS32((cvarNameString + "G").c_str(), ClampFloatToInt(ColorRGB[1] * 255, 0, 255)); CVar_SetS32(Cvar_Red.c_str(), ClampFloatToInt(ColorRGBA.x*255,0,255));
CVar_SetS32((cvarNameString + "B").c_str(), ClampFloatToInt(ColorRGB[2] * 255, 0, 255)); CVar_SetS32(Cvar_Green.c_str(), ClampFloatToInt(ColorRGBA.y*255,0,255));
needs_save = true; CVar_SetS32(Cvar_Blue.c_str(), ClampFloatToInt(ColorRGBA.z*255,0,255));
needs_save = true;
}
} else {
if (ImGui::ColorEdit4(text, (float *)&ColorRGBA, flags)) {
CVar_SetS32(Cvar_Red.c_str(), ClampFloatToInt(ColorRGBA.x*255,0,255));
CVar_SetS32(Cvar_Green.c_str(), ClampFloatToInt(ColorRGBA.y*255,0,255));
CVar_SetS32(Cvar_Blue.c_str(), ClampFloatToInt(ColorRGBA.z*255,0,255));
CVar_SetS32(Cvar_Alpha.c_str(), ClampFloatToInt(ColorRGBA.w*255,0,255));
needs_save = true;
}
}
ImGui::SameLine();
ResetColor(cvarName, &ColorRGBA, default_colors, has_alpha);
ImGui::SameLine();
RandomizeColor(cvarName, &ColorRGBA);
if (allow_rainbow) {
//Not all draw support rainbow, like Navi.
ImGui::SameLine();
RainbowColor(cvarName, &ColorRGBA);
} }
}
void Tooltip(const char* text) {
if (ImGui::IsItemHovered())
ImGui::SetTooltip("%s", text);
} }
void DrawMainMenuAndCalculateGameSize(void) { void DrawMainMenuAndCalculateGameSize(void) {
@ -562,7 +654,6 @@ namespace SohImGui {
ImGuiBackendNewFrame(); ImGuiBackendNewFrame();
ImGuiWMNewFrame(); ImGuiWMNewFrame();
ImGui::NewFrame(); ImGui::NewFrame();
LoadInterfaceEditor();
const std::shared_ptr<Window> wnd = GlobalCtx2::GetInstance()->GetWindow(); const std::shared_ptr<Window> wnd = GlobalCtx2::GetInstance()->GetWindow();
ImGuiWindowFlags window_flags = ImGuiWindowFlags_NoDocking | ImGuiWindowFlags_NoBackground | ImGuiWindowFlags window_flags = ImGuiWindowFlags_NoDocking | ImGuiWindowFlags_NoBackground |
@ -938,36 +1029,36 @@ namespace SohImGui {
if (ImGui::BeginTabBar("Cosmetics Editor", ImGuiTabBarFlags_NoCloseWithMiddleMouseButton)) { if (ImGui::BeginTabBar("Cosmetics Editor", ImGuiTabBarFlags_NoCloseWithMiddleMouseButton)) {
if (ImGui::BeginTabItem("Navi")) { if (ImGui::BeginTabItem("Navi")) {
EnhancementCheckbox("Custom colors for Navi", "gUseNaviCol"); EnhancementCheckbox("Custom colors for Navi", "gUseNaviCol");
Tooltip("Enable/Disable custom Navi's colors. \nIf disabled you will have original colors for Navi.\nColors are refreshed when Navi goes back in your pockets"); Tooltip("Enable/Disable custom Navi's colors. \nIf disabled you will have original colors for Navi.\nColors are refreshed when Navi goes back in your pockets.");
EnhancementColor3("Navi Idle Inner", "gNavi_Idle_Inner_", navi_idle_i_col, false); EnhancementColor("Navi Idle Inner", "gNavi_Idle_Inner_", navi_idle_i_col, ImVec4(255,255,255,255), false);
Tooltip("Inner color for Navi (idle flying around)"); Tooltip("Inner color for Navi (idle flying around)");
EnhancementColor3("Navi Idle Outer", "gNavi_Idle_Outer_", navi_idle_o_col, false); EnhancementColor("Navi Idle Outer", "gNavi_Idle_Outer_", navi_idle_o_col, ImVec4(115,230,255,255), false);
Tooltip("Outer color for Navi (idle flying around)"); Tooltip("Outer color for Navi (idle flying around)");
ImGui::Separator(); ImGui::Separator();
EnhancementColor3("Navi NPC Inner", "gNavi_NPC_Inner_", navi_npc_i_col, false); EnhancementColor("Navi NPC Inner", "gNavi_NPC_Inner_", navi_npc_i_col, ImVec4(100,100,255,255), false);
Tooltip("Inner color for Navi (when Navi fly around NPCs)"); Tooltip("Inner color for Navi (when Navi fly around NPCs)");
EnhancementColor3("Navi NPC Outer", "gNavi_NPC_Outer_", navi_npc_o_col, false); EnhancementColor("Navi NPC Outer", "gNavi_NPC_Outer_", navi_npc_o_col, ImVec4(90,90,255,255), false);
Tooltip("Outer color for Navi (when Navi fly around NPCs)"); Tooltip("Outer color for Navi (when Navi fly around NPCs)");
ImGui::Separator(); ImGui::Separator();
EnhancementColor3("Navi Enemy Inner", "gNavi_Enemy_Inner_", navi_enemy_i_col, false); EnhancementColor("Navi Enemy Inner", "gNavi_Enemy_Inner_", navi_enemy_i_col, ImVec4(255,255,0,255), false);
Tooltip("Inner color for Navi (when Navi fly around Enemies or Bosses)"); Tooltip("Inner color for Navi (when Navi fly around Enemies or Bosses)");
EnhancementColor3("Navi Enemy Outer", "gNavi_Enemy_Outer_", navi_enemy_o_col, false); EnhancementColor("Navi Enemy Outer", "gNavi_Enemy_Outer_", navi_enemy_o_col, ImVec4(220,220,0,255), false);
Tooltip("Outer color for Navi (when Navi fly around Enemies or Bosses)"); Tooltip("Outer color for Navi (when Navi fly around Enemies or Bosses)");
ImGui::Separator(); ImGui::Separator();
EnhancementColor3("Navi Prop Inner", "gNavi_Prop_Inner_", navi_prop_i_col, false); EnhancementColor("Navi Prop Inner", "gNavi_Prop_Inner_", navi_prop_i_col, ImVec4(0,255,0,255), false);
Tooltip("Inner color for Navi (when Navi fly around props (signs etc))"); Tooltip("Inner color for Navi (when Navi fly around props (signs etc))");
EnhancementColor3("Navi Prop Outer", "gNavi_Prop_Outer_", navi_prop_o_col, false); EnhancementColor("Navi Prop Outer", "gNavi_Prop_Outer_", navi_prop_o_col, ImVec4(0,220,0,255), false);
Tooltip("Outer color for Navi (when Navi fly around props (signs etc))"); Tooltip("Outer color for Navi (when Navi fly around props (signs etc))");
ImGui::EndTabItem(); ImGui::EndTabItem();
} }
if (ImGui::BeginTabItem("Tunics")) { if (ImGui::BeginTabItem("Tunics")) {
EnhancementCheckbox("Custom colors on tunics", "gUseTunicsCol"); EnhancementCheckbox("Custom colors on tunics", "gUseTunicsCol");
Tooltip("Enable/Disable custom Link's tunics colors. \nIf disabled you will have original colors for Link's tunics"); Tooltip("Enable/Disable custom Link's tunics colors. \nIf disabled you will have original colors for Link's tunics.");
EnhancementColor3("Kokiri Tunic", "gTunic_Kokiri_", kokiri_col, false); EnhancementColor("Kokiri Tunic", "gTunic_Kokiri_", kokiri_col, ImVec4(30,105,27,255));
ImGui::Separator(); ImGui::Separator();
EnhancementColor3("Goron Tunic", "gTunic_Goron_", goron_col, false); EnhancementColor("Goron Tunic", "gTunic_Goron_", goron_col, ImVec4(100,20,0,255));
ImGui::Separator(); ImGui::Separator();
EnhancementColor3("Zora Tunic", "gTunic_Zora_", zora_col, false); EnhancementColor("Zora Tunic", "gTunic_Zora_", zora_col, ImVec4(0,60,100,255));
ImGui::EndTabItem(); ImGui::EndTabItem();
} }
ImGui::EndTabBar(); ImGui::EndTabBar();
@ -983,39 +1074,39 @@ namespace SohImGui {
ImGui::Begin("Interface Editor", nullptr, ImGuiWindowFlags_NoFocusOnAppearing); ImGui::Begin("Interface Editor", nullptr, ImGuiWindowFlags_NoFocusOnAppearing);
if (ImGui::BeginTabBar("Interface Editor", ImGuiTabBarFlags_NoCloseWithMiddleMouseButton)) { if (ImGui::BeginTabBar("Interface Editor", ImGuiTabBarFlags_NoCloseWithMiddleMouseButton)) {
if (ImGui::BeginTabItem("Hearts")) { if (ImGui::BeginTabItem("Hearts")) {
EnhancementColor3("Hearts inner", "gCCHeartsPrim", hearts_colors, false); EnhancementColor("Hearts inner", "gCCHeartsPrim", hearts_colors, ImVec4(255,70,50,255));
Tooltip("Hearts inner color (red in original)\nAffect both Normal Hearts and the ones in Double Defense"); Tooltip("Hearts inner color (red in original)\nAffect both Normal Hearts and the ones in Double Defense");
EnhancementColor3("Hearts double def", "gDDCCHeartsPrim", hearts_dd_colors, false); EnhancementColor("Hearts double def", "gDDCCHeartsPrim", hearts_dd_colors, ImVec4(255,255,255,255));
Tooltip("Hearts outline color (white in original)\nAffect Double Defense outline only"); Tooltip("Hearts outline color (white in original)\nAffect Double Defense outline only.");
ImGui::EndTabItem(); ImGui::EndTabItem();
} }
if (ImGui::BeginTabItem("Buttons")) { if (ImGui::BeginTabItem("Buttons")) {
EnhancementColor3("A Buttons", "gCCABtnPrim", a_btn_colors, false); EnhancementColor("A Buttons", "gCCABtnPrim", a_btn_colors, ImVec4(90,90,255,255));
Tooltip("A Buttons colors (Green in original Gamecube)\nAffect A buttons colors on interface, in shops, messages boxes, ocarina notes and inventory cursors"); Tooltip("A Buttons colors (Green in original Gamecube)\nAffect A buttons colors on interface, in shops, messages boxes, ocarina notes and inventory cursors.");
EnhancementColor3("B Buttons", "gCCBBtnPrim", b_btn_colors, false); EnhancementColor("B Buttons", "gCCBBtnPrim", b_btn_colors, ImVec4(0,150,0,255));
Tooltip("B Button colors (Red in original Gamecube)\nAffect B button colors on interface"); Tooltip("B Button colors (Red in original Gamecube)\nAffect B button colors on interface");
EnhancementColor3("C Buttons", "gCCCBtnPrim", c_btn_colors, false); EnhancementColor("C Buttons", "gCCCBtnPrim", c_btn_colors, ImVec4(255,160,0,255));
Tooltip("C Buttons colors (Yellowish / Oranges in originals)\nAffect C buttons colors on interface, in inventory and ocarina notes"); Tooltip("C Buttons colors (Yellowish / Oranges in originals)\nAffect C buttons colors on interface, in inventory and ocarina notes");
EnhancementColor3("Start Buttons", "gCCStartBtnPrim", start_btn_colors, false); EnhancementColor("Start Buttons", "gCCStartBtnPrim", start_btn_colors, ImVec4(120,120,120,255));
Tooltip("Start Button colors (gray in Gamecube)\nAffect Start button colors in inventory"); Tooltip("Start Button colors (gray in Gamecube)\nAffect Start button colors in inventory");
ImGui::EndTabItem(); ImGui::EndTabItem();
} }
if (ImGui::BeginTabItem("Magic Bar")) { if (ImGui::BeginTabItem("Magic Bar")) {
EnhancementColor3("Magic bar borders", "gCCMagicBorderPrim", magic_border_colors, false); EnhancementColor("Magic bar borders", "gCCMagicBorderPrim", magic_border_colors, ImVec4(255,255,255,255));
Tooltip("Affect the border of the magic bar when being used\nWhite flash in original game"); Tooltip("Affect the border of the magic bar when being used\nWhite flash in original game.");
EnhancementColor3("Magic bar main color", "gCCMagicPrim", magic_remaining_colors, false); EnhancementColor("Magic bar main color", "gCCMagicPrim", magic_remaining_colors, ImVec4(0,200,0,255));
Tooltip("Affect the magic bar color\nGreen in original game"); Tooltip("Affect the magic bar color\nGreen in original game.");
EnhancementColor3("Magic bar being used", "gCCMagicUsePrim", magic_use_colors, false); EnhancementColor("Magic bar being used", "gCCMagicUsePrim", magic_use_colors, ImVec4(250,250,0,255));
Tooltip("Affect the magic bar when being used\nYellow in original game"); Tooltip("Affect the magic bar when being used\nYellow in original game.");
ImGui::EndTabItem(); ImGui::EndTabItem();
} }
if (ImGui::BeginTabItem("Misc")) { if (ImGui::BeginTabItem("Misc")) {
EnhancementColor3("Minimap color", "gCCMinimapPrim", minimap_colors, false); EnhancementColor("Minimap color", "gCCMinimapPrim", minimap_colors, ImVec4(0,255,255,255));
Tooltip("Affect the Dungeon and Overworld minimaps"); Tooltip("Affect the Dungeon and Overworld minimaps.");
EnhancementColor3("Rupee icon color", "gCCRupeePrim", rupee_colors, false); EnhancementColor("Rupee icon color", "gCCRupeePrim", rupee_colors, ImVec4(120,120,120,255));
Tooltip("Affect the Rupee icon on interface\nGreen by default"); Tooltip("Affect the Rupee icon on interface\nGreen by default.");
EnhancementColor3("Small Keys icon color", "gCCKeysPrim", smolekey_colors, false); EnhancementColor("Small Keys icon color", "gCCKeysPrim", smolekey_colors, ImVec4(200,230,255,255));
Tooltip("Affect the Small keys icon on interface\nGray by default"); Tooltip("Affect the Small keys icon on interface\nGray by default.");
ImGui::EndTabItem(); ImGui::EndTabItem();
} }
ImGui::EndTabBar(); ImGui::EndTabBar();
@ -1180,6 +1271,8 @@ namespace SohImGui {
ImGui::UpdatePlatformWindows(); ImGui::UpdatePlatformWindows();
ImGui::RenderPlatformWindowsDefault(); ImGui::RenderPlatformWindowsDefault();
} }
//Placed here so it does the rainbow effects even if menu is not on.
LoadRainbowColor();
} }
void CancelFrame() { void CancelFrame() {

View File

@ -63,16 +63,14 @@ namespace SohImGui {
extern bool needs_save; extern bool needs_save;
void Init(WindowImpl window_impl); void Init(WindowImpl window_impl);
void Update(EventImpl event); void Update(EventImpl event);
void Tooltip(const char* text);
void EnhancementRadioButton(const char* text, const char* cvarName, int id); void EnhancementRadioButton(const char* text, const char* cvarName, int id);
void EnhancementCheckbox(const char* text, const char* cvarName); void EnhancementCheckbox(const char* text, const char* cvarName);
void EnhancementButton(const char* text, const char* cvarName); void EnhancementButton(const char* text, const char* cvarName);
void EnhancementSliderInt(const char* text, const char* id, const char* cvarName, int min, int max, const char* format); void EnhancementSliderInt(const char* text, const char* id, const char* cvarName, int min, int max, const char* format);
void EnhancementSliderFloat(const char* text, const char* id, const char* cvarName, float min, float max, const char* format, float defaultValue, bool isPercentage); void EnhancementSliderFloat(const char* text, const char* id, const char* cvarName, float min, float max, const char* format, float defaultValue, bool isPercentage);
void EnhancementColor(const char* text, const char* cvarName, ImVec4 ColorRGBA, ImVec4 default_colors, bool allow_rainbow = true, bool has_alpha=false, bool TitleSameLine=false);
void Tooltip(const char* text);
void EnhancementColor3(const char* text, const char* cvarName, float defaultColors[3], bool TitleSameLine);
void DrawMainMenuAndCalculateGameSize(void); void DrawMainMenuAndCalculateGameSize(void);
@ -83,7 +81,10 @@ namespace SohImGui {
void BindCmd(const std::string& cmd, CommandEntry entry); void BindCmd(const std::string& cmd, CommandEntry entry);
void AddWindow(const std::string& category, const std::string& name, WindowDrawFunc drawFunc); void AddWindow(const std::string& category, const std::string& name, WindowDrawFunc drawFunc);
void LoadResource(const std::string& name, const std::string& path, const ImVec4& tint = ImVec4(1, 1, 1, 1)); void LoadResource(const std::string& name, const std::string& path, const ImVec4& tint = ImVec4(1, 1, 1, 1));
void LoadInterfaceEditor(); void LoadPickersColors(ImVec4& ColorArray, const char* cvarname, const ImVec4& default_colors, bool has_alpha=false);
void RandomizeColor(const char* cvarName, ImVec4* colors);
void RainbowColor(const char* cvarName, ImVec4* colors);
void ResetColor(const char* cvarName, ImVec4* colors, ImVec4 defaultcolors, bool has_alpha);
ImTextureID GetTextureByID(int id); ImTextureID GetTextureByID(int id);
ImTextureID GetTextureByName(const std::string& name); ImTextureID GetTextureByName(const std::string& name);
} }

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@ -128,6 +128,13 @@ void HealthMeter_Init(GlobalContext* globalCtx) {
HeartDDOutline[0] = CVar_GetS32("gDDCCHeartsPrimR", 90); HeartDDOutline[0] = CVar_GetS32("gDDCCHeartsPrimR", 90);
HeartDDOutline[1] = CVar_GetS32("gDDCCHeartsPrimG", 90); HeartDDOutline[1] = CVar_GetS32("gDDCCHeartsPrimG", 90);
HeartDDOutline[2] = CVar_GetS32("gDDCCHeartsPrimB", 90); HeartDDOutline[2] = CVar_GetS32("gDDCCHeartsPrimB", 90);
} else {
HeartInner[0] = HEARTS_PRIM_R;
HeartInner[1] = HEARTS_PRIM_G;
HeartInner[2] = HEARTS_PRIM_B;
HeartDDOutline[0] = HEARTS_DD_PRIM_R;
HeartDDOutline[1] = HEARTS_DD_PRIM_G;
HeartDDOutline[2] = HEARTS_DD_PRIM_B;
} }
interfaceCtx->unk_228 = 0x140; interfaceCtx->unk_228 = 0x140;
@ -194,12 +201,12 @@ void HealthMeter_Update(GlobalContext* globalCtx) {
HeartDDOutline[1] = CVar_GetS32("gDDCCHeartsPrimG", sHeartsDDPrim[0][1]); HeartDDOutline[1] = CVar_GetS32("gDDCCHeartsPrimG", sHeartsDDPrim[0][1]);
HeartDDOutline[2] = CVar_GetS32("gDDCCHeartsPrimB", sHeartsDDPrim[0][2]); HeartDDOutline[2] = CVar_GetS32("gDDCCHeartsPrimB", sHeartsDDPrim[0][2]);
} else { } else {
HeartInner[0] = sHeartsPrimColors[0][0]; HeartInner[0] = HEARTS_PRIM_R;
HeartInner[1] = sHeartsPrimColors[0][1]; HeartInner[1] = HEARTS_PRIM_G;
HeartInner[2] = sHeartsPrimColors[0][2]; HeartInner[2] = HEARTS_PRIM_B;
HeartDDOutline[0] = sHeartsDDPrim[0][0]; HeartDDOutline[0] = HEARTS_DD_PRIM_R;
HeartDDOutline[1] = sHeartsDDPrim[0][1]; HeartDDOutline[1] = HEARTS_DD_PRIM_G;
HeartDDOutline[2] = sHeartsDDPrim[0][2]; HeartDDOutline[2] = HEARTS_DD_PRIM_B;
} }
if (interfaceCtx->unk_200 != 0) { if (interfaceCtx->unk_200 != 0) {
@ -299,33 +306,33 @@ void HealthMeter_Update(GlobalContext* globalCtx) {
sBeatingHeartsDDEnv[1] = (u8)(gFactor + HeartDDInner[1]) & 0xFF; sBeatingHeartsDDEnv[1] = (u8)(gFactor + HeartDDInner[1]) & 0xFF;
sBeatingHeartsDDEnv[2] = (u8)(bFactor + HeartDDInner[2]) & 0xFF; sBeatingHeartsDDEnv[2] = (u8)(bFactor + HeartDDInner[2]) & 0xFF;
} else { } else {
sHeartsDDPrim[2][0] = HeartInner[0]; sHeartsDDPrim[2][0] = HEARTS_PRIM_R;
sHeartsDDPrim[2][1] = HeartInner[1]; sHeartsDDPrim[2][1] = HEARTS_PRIM_G;
sHeartsDDPrim[2][2] = HeartInner[2]; sHeartsDDPrim[2][2] = HEARTS_PRIM_B;
sHeartsDDPrim[1][0] = sHeartsDDPrimColors[ddType][0]; sHeartsDDPrim[1][0] = HEARTS_DD_PRIM_R;
sHeartsDDPrim[1][1] = sHeartsDDPrimColors[ddType][1]; sHeartsDDPrim[1][1] = HEARTS_DD_PRIM_G;
sHeartsDDPrim[1][2] = sHeartsDDPrimColors[ddType][2]; sHeartsDDPrim[1][2] = HEARTS_DD_PRIM_B;
sHeartsDDEnv[1][0] = sHeartsDDEnvColors[ddType][0]; sHeartsDDEnv[1][0] = HEARTS_PRIM_R;
sHeartsDDEnv[1][1] = sHeartsDDEnvColors[ddType][1]; sHeartsDDEnv[1][1] = HEARTS_PRIM_G;
sHeartsDDEnv[1][2] = sHeartsDDEnvColors[ddType][2]; sHeartsDDEnv[1][2] = HEARTS_PRIM_B;
rFactor = sHeartsDDPrimFactors[ddType][0] * ddFactor; rFactor = sHeartsDDPrimFactors[ddType][0] * ddFactor;
gFactor = sHeartsDDPrimFactors[ddType][1] * ddFactor; gFactor = sHeartsDDPrimFactors[ddType][1] * ddFactor;
bFactor = sHeartsDDPrimFactors[ddType][2] * ddFactor; bFactor = sHeartsDDPrimFactors[ddType][2] * ddFactor;
sBeatingHeartsDDPrim[0] = (u8)(rFactor + HeartDDOutline[0]) & 0xFF; sBeatingHeartsDDPrim[0] = (u8)(rFactor + HEARTS_DD_PRIM_R) & 0xFF;
sBeatingHeartsDDPrim[1] = (u8)(gFactor + HeartDDOutline[1]) & 0xFF; sBeatingHeartsDDPrim[1] = (u8)(gFactor + HEARTS_DD_PRIM_G) & 0xFF;
sBeatingHeartsDDPrim[2] = (u8)(bFactor + HeartDDOutline[2]) & 0xFF; sBeatingHeartsDDPrim[2] = (u8)(bFactor + HEARTS_DD_PRIM_B) & 0xFF;
rFactor = sHeartsDDEnvFactors[ddType][0] * ddFactor; rFactor = sHeartsDDEnvFactors[ddType][0] * ddFactor;
gFactor = sHeartsDDEnvFactors[ddType][1] * ddFactor; gFactor = sHeartsDDEnvFactors[ddType][1] * ddFactor;
bFactor = sHeartsDDEnvFactors[ddType][2] * ddFactor; bFactor = sHeartsDDEnvFactors[ddType][2] * ddFactor;
sBeatingHeartsDDEnv[0] = (u8)(rFactor + HeartDDInner[0]) & 0xFF; sBeatingHeartsDDEnv[0] = (u8)(rFactor + HEARTS_PRIM_R) & 0xFF;
sBeatingHeartsDDEnv[1] = (u8)(gFactor + HeartDDInner[1]) & 0xFF; sBeatingHeartsDDEnv[1] = (u8)(gFactor + HEARTS_PRIM_G) & 0xFF;
sBeatingHeartsDDEnv[2] = (u8)(bFactor + HeartDDInner[2]) & 0xFF; sBeatingHeartsDDEnv[2] = (u8)(bFactor + HEARTS_PRIM_B) & 0xFF;
} }
} }

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@ -744,26 +744,38 @@ void func_8008F470(GlobalContext* globalCtx, void** skeleton, Vec3s* jointTable,
#else #else
gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(sMouthTextures[eyeIndex])); gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(sMouthTextures[eyeIndex]));
#endif #endif
Color_RGB8 NewColor[3];
color = &sTunicColors[tunic]; Color_RGB8 sTemp;
if (CVar_GetS32("gUseTunicsCol",0) == 1) { Color_RGB8 sOriginalTunicColors[] = {
if (tunic == PLAYER_TUNIC_KOKIRI || tunic == PLAYER_TUNIC_GORON || tunic == PLAYER_TUNIC_ZORA) { { 30, 105, 27 },
NewColor[PLAYER_TUNIC_KOKIRI].r = CVar_GetS32("gTunic_Kokiri_R", sTunicColors[PLAYER_TUNIC_KOKIRI].r); { 100, 20, 0 },
NewColor[PLAYER_TUNIC_KOKIRI].g = CVar_GetS32("gTunic_Kokiri_G", sTunicColors[PLAYER_TUNIC_KOKIRI].g); { 0, 60, 100 },
NewColor[PLAYER_TUNIC_KOKIRI].b = CVar_GetS32("gTunic_Kokiri_B", sTunicColors[PLAYER_TUNIC_KOKIRI].b); };
NewColor[PLAYER_TUNIC_GORON].r = CVar_GetS32("gTunic_Goron_R", sTunicColors[PLAYER_TUNIC_GORON].r); color = &sTemp;
NewColor[PLAYER_TUNIC_GORON].g = CVar_GetS32("gTunic_Goron_G", sTunicColors[PLAYER_TUNIC_GORON].g); if (tunic == PLAYER_TUNIC_KOKIRI && CVar_GetS32("gUseTunicsCol",0)) {
NewColor[PLAYER_TUNIC_GORON].b = CVar_GetS32("gTunic_Goron_B", sTunicColors[PLAYER_TUNIC_GORON].b); color->r = CVar_GetS32("gTunic_Kokiri_R", sTunicColors[PLAYER_TUNIC_KOKIRI].r);
NewColor[PLAYER_TUNIC_ZORA].r = CVar_GetS32("gTunic_Zora_R", sTunicColors[PLAYER_TUNIC_ZORA].r); color->g = CVar_GetS32("gTunic_Kokiri_G", sTunicColors[PLAYER_TUNIC_KOKIRI].g);
NewColor[PLAYER_TUNIC_ZORA].g = CVar_GetS32("gTunic_Zora_G", sTunicColors[PLAYER_TUNIC_ZORA].g); color->b = CVar_GetS32("gTunic_Kokiri_B", sTunicColors[PLAYER_TUNIC_KOKIRI].b);
NewColor[PLAYER_TUNIC_ZORA].b = CVar_GetS32("gTunic_Zora_B", sTunicColors[PLAYER_TUNIC_ZORA].b); } else if (tunic == PLAYER_TUNIC_GORON && CVar_GetS32("gUseTunicsCol",0)) {
color->r = CVar_GetS32("gTunic_Goron_R", sTunicColors[PLAYER_TUNIC_GORON].r);
color->g = CVar_GetS32("gTunic_Goron_G", sTunicColors[PLAYER_TUNIC_GORON].g);
color->b = CVar_GetS32("gTunic_Goron_B", sTunicColors[PLAYER_TUNIC_GORON].b);
} else if (tunic == PLAYER_TUNIC_ZORA && CVar_GetS32("gUseTunicsCol",0)) {
color->r = CVar_GetS32("gTunic_Zora_R", sTunicColors[PLAYER_TUNIC_ZORA].r);
color->g = CVar_GetS32("gTunic_Zora_G", sTunicColors[PLAYER_TUNIC_ZORA].g);
color->b = CVar_GetS32("gTunic_Zora_B", sTunicColors[PLAYER_TUNIC_ZORA].b);
} else if (!CVar_GetS32("gUseTunicsCol",0)){
if (tunic >= 3) {
color->r = sOriginalTunicColors[0].r;
color->g = sOriginalTunicColors[0].g;
color->b = sOriginalTunicColors[0].b;
} else { } else {
NewColor[PLAYER_TUNIC_KOKIRI].r = CVar_GetS32("gTunic_Kokiri_R", sTunicColors[PLAYER_TUNIC_KOKIRI].r); color->r = sOriginalTunicColors[tunic].r;
NewColor[PLAYER_TUNIC_KOKIRI].g = CVar_GetS32("gTunic_Kokiri_G", sTunicColors[PLAYER_TUNIC_KOKIRI].g); color->g = sOriginalTunicColors[tunic].g;
NewColor[PLAYER_TUNIC_KOKIRI].b = CVar_GetS32("gTunic_Kokiri_B", sTunicColors[PLAYER_TUNIC_KOKIRI].b); color->b = sOriginalTunicColors[tunic].b;
} }
color = NewColor;
} }
gDPSetEnvColor(POLY_OPA_DISP++, color->r, color->g, color->b, 0); gDPSetEnvColor(POLY_OPA_DISP++, color->r, color->g, color->b, 0);
sDListsLodOffset = lod * 2; sDListsLodOffset = lod * 2;

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@ -976,14 +976,23 @@ void KaleidoScope_DrawCursor(GlobalContext* globalCtx, u16 pageIndex) {
temp = pauseCtx->unk_1E4; temp = pauseCtx->unk_1E4;
if (CVar_GetS32("gHudColors", 1) == 0) { if (CVar_GetS32("gHudColors", 1) == 0) {
sCursorColors[1][0] = 255;
sCursorColors[1][1] = 255;
sCursorColors[1][2] = 0;
sCursorColors[2][0] = 0; sCursorColors[2][0] = 0;
sCursorColors[2][1] = 50; sCursorColors[2][1] = 50;
sCursorColors[2][2] = 255; sCursorColors[2][2] = 255;
} else if (CVar_GetS32("gHudColors", 1) == 1) { } else if (CVar_GetS32("gHudColors", 1) == 1) {
sCursorColors[1][0] = 255;
sCursorColors[1][1] = 255;
sCursorColors[1][2] = 0;
sCursorColors[2][0] = 0; sCursorColors[2][0] = 0;
sCursorColors[2][1] = 255; sCursorColors[2][1] = 255;
sCursorColors[2][2] = 50; sCursorColors[2][2] = 50;
} else if (CVar_GetS32("gHudColors", 1) == 2) { } else if (CVar_GetS32("gHudColors", 1) == 2) {
sCursorColors[1][0] = CVar_GetS32("gCCCBtnPrimR", 255);
sCursorColors[1][1] = CVar_GetS32("gCCCBtnPrimG", 255);
sCursorColors[1][2] = CVar_GetS32("gCCCBtnPrimB", 0);
sCursorColors[2][0] = CVar_GetS32("gCCABtnPrimR", 0); sCursorColors[2][0] = CVar_GetS32("gCCABtnPrimR", 0);
sCursorColors[2][1] = CVar_GetS32("gCCABtnPrimG", 255); sCursorColors[2][1] = CVar_GetS32("gCCABtnPrimG", 255);
sCursorColors[2][2] = CVar_GetS32("gCCABtnPrimB", 50); sCursorColors[2][2] = CVar_GetS32("gCCABtnPrimB", 50);
@ -1060,6 +1069,12 @@ void KaleidoScope_DrawPages(GlobalContext* globalCtx, GraphicsContext* gfxCtx) {
{ 0, 0, 0 }, { 255, 255, 0 }, { 0, 255, 50 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 255, 50 }, { 0, 0, 0 }, { 255, 255, 0 }, { 0, 255, 50 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 255, 50 },
}; };
if (CVar_GetS32("gHudColors", 1) == 0) { if (CVar_GetS32("gHudColors", 1) == 0) {
D_8082ACF4[4][0] = 255;
D_8082ACF4[4][1] = 255;
D_8082ACF4[4][2] = 0;
D_8082ACF4[7][0] = 255;
D_8082ACF4[7][1] = 255;
D_8082ACF4[7][2] = 0;
D_8082ACF4[8][0] = 0; D_8082ACF4[8][0] = 0;
D_8082ACF4[8][1] = 50; D_8082ACF4[8][1] = 50;
D_8082ACF4[8][2] = 255; D_8082ACF4[8][2] = 255;
@ -1067,6 +1082,12 @@ void KaleidoScope_DrawPages(GlobalContext* globalCtx, GraphicsContext* gfxCtx) {
D_8082ACF4[11][1] = 50; D_8082ACF4[11][1] = 50;
D_8082ACF4[11][2] = 255; D_8082ACF4[11][2] = 255;
} else if (CVar_GetS32("gHudColors", 1) == 1) { } else if (CVar_GetS32("gHudColors", 1) == 1) {
D_8082ACF4[4][0] = 255;
D_8082ACF4[4][1] = 255;
D_8082ACF4[4][2] = 0;
D_8082ACF4[7][0] = 255;
D_8082ACF4[7][1] = 255;
D_8082ACF4[7][2] = 0;
D_8082ACF4[8][0] = 0; D_8082ACF4[8][0] = 0;
D_8082ACF4[8][1] = 255; D_8082ACF4[8][1] = 255;
D_8082ACF4[8][2] = 50; D_8082ACF4[8][2] = 50;
@ -1074,6 +1095,12 @@ void KaleidoScope_DrawPages(GlobalContext* globalCtx, GraphicsContext* gfxCtx) {
D_8082ACF4[11][1] = 255; D_8082ACF4[11][1] = 255;
D_8082ACF4[11][2] = 50; D_8082ACF4[11][2] = 50;
} else if (CVar_GetS32("gHudColors", 1) == 2) { } else if (CVar_GetS32("gHudColors", 1) == 2) {
D_8082ACF4[4][0] = CVar_GetS32("gCCCBtnPrimR", 255);
D_8082ACF4[4][1] = CVar_GetS32("gCCCBtnPrimG", 255);
D_8082ACF4[4][2] = CVar_GetS32("gCCCBtnPrimB", 0);
D_8082ACF4[7][0] = CVar_GetS32("gCCCBtnPrimR", 255);
D_8082ACF4[7][1] = CVar_GetS32("gCCCBtnPrimG", 255);
D_8082ACF4[7][2] = CVar_GetS32("gCCCBtnPrimB", 0);
D_8082ACF4[8][0] = CVar_GetS32("gCCABtnPrimR", 0); D_8082ACF4[8][0] = CVar_GetS32("gCCABtnPrimR", 0);
D_8082ACF4[8][1] = CVar_GetS32("gCCABtnPrimG", 255); D_8082ACF4[8][1] = CVar_GetS32("gCCABtnPrimG", 255);
D_8082ACF4[8][2] = CVar_GetS32("gCCABtnPrimB", 50); D_8082ACF4[8][2] = CVar_GetS32("gCCABtnPrimB", 50);