mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-29 04:42:18 -05:00
[Accessibility] Tweak Pause menu TTS functions (#3098)
* tweak kaleido tts * tts announce what items are assigned to buttons; announce page on open
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@ -1,24 +1,35 @@
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{
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"health": "health $0",
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"magic": "magic $0",
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"rupees": "rupees $0",
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"0": "Deku Stick $0",
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"1": "Deku Nut $0",
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"2": "Bomb $0",
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"3": "Fairy Bow $0",
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"health": "Health - $0 Hearts",
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"magic": "Magic - $0",
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"rupees": "Rupees - $0",
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"floor": "Floor $0",
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"basement": "Basement $0",
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"item_menu": "Select Item",
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"map_menu": "Map - $0",
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"quest_menu": "Quest Status",
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"equip_menu": "Equipment",
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"overworld": "Overworld",
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"equipped": "$0 - Equipped",
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"save_prompt": "Would you like to save?",
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"game_saved": "Game saved",
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"assigned_to": "Assigned to $0",
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"0": "Deku Stick - $0",
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"1": "Deku Nut - $0",
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"2": "Bomb - $0",
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"3": "Fairy Bow - $0",
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"4": "Fire Arrow",
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"5": "Din's Fire",
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"6": "Fairy Slingshot $0",
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"6": "Fairy Slingshot - $0",
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"7": "Fairy Ocarina",
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"8": "Ocarina of Time",
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"9": "Bombchu $0",
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"9": "Bombchu - $0",
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"10": "Hookshot",
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"11": "Longshot",
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"12": "Ice Arrow",
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"13": "Farore's Wind",
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"14": "Boomerang",
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"15": "Lens of Truth",
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"16": "Magic Beans $0",
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"16": "Magic Beans - $0",
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"17": "Megaton Hammer",
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"18": "Light Arrow",
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"19": "Nayru's Love",
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@ -115,8 +126,8 @@
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"110": "Zora Sapphire",
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"111": "Stone of Agony",
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"112": "Gerudo's Card",
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"113": "Skulltula Token $0",
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"114": "Heart Container $0",
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"113": "Skulltula Token - $0",
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"114": "Piece of Heart - $0",
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"115": "Piece of Heart",
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"116": "Boss Key",
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"117": "Compass",
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@ -124,7 +135,7 @@
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"119": "Small Key",
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"120": "MAGIC SMALL",
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"121": "MAGIC LARGE",
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"122": "PIECE OF HEART 2",
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"122": "Biggoron's Sword",
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"123": "INVALID 1",
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"124": "INVALID 2",
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"125": "INVALID 3",
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@ -1,24 +1,35 @@
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{
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"health": "vie $0",
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"magic": "magie $0",
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"rupees": "rubis $0",
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"0": "Bâton Mojo $0",
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"1": "Noix Mojo $0",
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"2": "Bombes $0",
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"3": "Arc des Fées $0",
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"health": "Vie - $0 Coeurs",
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"magic": "Magie - $0",
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"rupees": "Rubis - $0",
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"floor": "Étage $0",
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"basement": "Sous-sol $0",
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"item_menu": "Inventaire",
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"map_menu": "Carte - $0",
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"quest_menu": "Statut de la quête",
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"equip_menu": "Equipment",
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"overworld": "Surmonde",
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"equipped": "$0 - Équipé",
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"save_prompt": "Voulez-vous sauvegarder?",
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"game_saved": "Jeu sauvegardé",
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"assigned_to": "Assigné au $0",
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"0": "Bâton Mojo - $0",
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"1": "Noix Mojo - $0",
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"2": "Bombes - $0",
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"3": "Arc des Fées - $0",
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"4": "Flèche de Feu",
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"5": "Feu de Din",
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"6": "Lance-Pierre des Fées $0",
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"6": "Lance-Pierre des Fées - $0",
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"7": "Ocarina des Fées",
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"8": "Ocarina of Temps",
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"9": "Missiles Teigneux $0",
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"9": "Missiles Teigneux - $0",
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"10": "Grappin",
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"11": "Super Grappin",
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"12": "Flèche de Glace",
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"13": "Vent de Farore",
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"14": "Boomerang",
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"15": "Monocle de Vérité",
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"16": "Haricot Magique $0",
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"16": "Haricot Magique - $0",
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"17": "Masse des Titans",
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"18": "Flèche de Lumière",
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"19": "Amour de Nayru",
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@ -115,8 +126,8 @@
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"110": "Saphir Zora",
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"111": "Pierre de Souffrance",
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"112": "Carte Gerudo",
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"113": "Skulltula d'or $0",
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"114": "Coeur d'Énergie $0",
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"113": "Skulltula d'or - $0",
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"114": "Quart de Coeur - $0",
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"115": "Quart de Coeur",
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"116": "Clé d'or",
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"117": "Boussole",
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@ -124,7 +135,7 @@
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"119": "Petite Clé",
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"120": "PETITE BOUTEILLE DE MAGIE",
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"121": "GRANDE BOUTEILLE DE MAGIE",
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"122": "QUART DE COEUR 2",
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"122": "Épée de Biggoron",
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"123": "INVALIDE 1",
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"124": "INVALIDE 2",
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"125": "INVALIDE 3",
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@ -1,24 +1,35 @@
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{
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"health": "Energie $0",
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"magic": "Magie $0",
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"rupees": "Rubine $0",
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"0": "Deku-Stab $0",
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"1": "Deku-Nuß $0",
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"2": "Bombe $0",
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"3": "Feen-Bogen $0",
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"health": "Energie - $0 Herzen",
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"magic": "Magie - $0",
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"rupees": "Rubine - $0",
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"floor": "Etage $0",
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"basement": "Keller $0",
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"item_menu": "Gegenstände",
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"map_menu": "Karte - $0",
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"quest_menu": "Quest Status",
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"equip_menu": "Ausrüstung",
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"overworld": "Überwelt",
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"equipped": "$0 - Ausgerüstet",
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"save_prompt": "Spielstand sichern?",
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"game_saved": "Spielstand gesichert",
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"assigned_to": "$0 zugeordnet",
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"0": "Deku-Stab - $0",
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"1": "Deku-Nuß - $0",
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"2": "Bombe - $0",
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"3": "Feen-Bogen - $0",
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"4": "Feuer-Pfeil",
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"5": "Dins Feuerinferno",
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"6": "Feen-Schleuder $0",
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"6": "Feen-Schleuder - $0",
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"7": "Feen-Okarina",
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"8": "Okarina der Zeit",
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"9": "Krabbelmine $0",
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"9": "Krabbelmine - $0",
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"10": "Fanghaken",
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"11": "Enterhaken",
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"12": "Eis-Pfeil",
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"13": "Farores Donnersturm",
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"14": "Bumerang",
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"15": "Auge der Wahrheit",
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"16": "Wundererbsen $0",
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"16": "Wundererbsen - $0",
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"17": "Stahlhammer",
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"18": "Licht-Pfeil",
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"19": "Nayrus Umarmung",
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@ -115,8 +126,8 @@
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"110": "Zora-Saphir",
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"111": "Stein des Wissens",
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"112": "Gerudo-Paß",
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"113": "Skulltula-Symbol $0",
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"114": "Herzcontainer $0",
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"113": "Skulltula-Symbol - $0",
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"114": "Herzteil - $0",
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"115": "Herzteil",
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"116": "Master-Schlüssel",
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"117": "Kompaß",
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@ -124,7 +135,7 @@
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"119": "Kleiner Schlüssel",
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"120": "MAGIE KLEIN",
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"121": "MAGIE GROß",
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"122": "HERZTEIL 2",
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"122": "Biggoron-Schwert",
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"123": "UNGÜLTIG 1",
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"124": "UNGÜLTIG 2",
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"125": "UNGÜLTIG 3",
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@ -14,5 +14,11 @@
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"input_button_c_left": "C Left",
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"input_button_c_right": "C Right",
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"input_analog_stick": "the Analog Stick",
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"input_d_pad": "the D-Pad"
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"input_d_pad": "the D-Pad",
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"input_d_pad_up": "D-Pad Up",
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"input_d_pad_down": "D-Pad Down",
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"input_d_pad_left": "D-Pad Left",
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"input_d_pad_right": "D-Pad Right",
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"yes": "Yes",
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"no": "No"
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}
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@ -14,5 +14,11 @@
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"input_button_c_left": "C Gauche",
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"input_button_c_right": "C Droit",
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"input_analog_stick": "le Stick Analogique",
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"input_d_pad": "D-Pad"
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"input_d_pad": "D-Pad",
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"input_d_pad_up": "D-Pad Haut",
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"input_d_pad_down": "D-Pad Bas",
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"input_d_pad_left": "D-Pad Gauche",
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"input_d_pad_right": "D-Pad Droit",
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"yes": "Oui",
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"no": "Non"
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}
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@ -14,5 +14,11 @@
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"input_button_c_left": "C Links",
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"input_button_c_right": "C Rechts",
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"input_analog_stick": "den Analog-Stick",
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"input_d_pad": "das Steuerkreuz"
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"input_d_pad": "das Steuerkreuz",
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"input_d_pad_up": "Steuerkreuz Oben",
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"input_d_pad_down": "Steuerkreuz Unten",
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"input_d_pad_left": "Steuerkreuz Links",
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"input_d_pad_right": "Steuerkreuz Rechts",
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"yes": "Ja",
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"no": "Nein"
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}
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@ -12,6 +12,7 @@
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#include "soh/Enhancements/boss-rush/BossRush.h"
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extern "C" {
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extern MapData* gMapData;
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extern SaveContext gSaveContext;
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extern PlayState* gPlayState;
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}
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@ -191,27 +192,108 @@ void RegisterOnKaleidoscopeUpdateHook() {
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GameInteractor::Instance->RegisterGameHook<GameInteractor::OnKaleidoscopeUpdate>([](int16_t inDungeonScene) {
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if (!CVarGetInteger("gA11yTTS", 0)) return;
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static uint16_t prevCursorIndex = 0;
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static int16_t prevCursorIndex = 0;
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static uint16_t prevCursorSpecialPos = 0;
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static uint16_t prevCursorPoint[5] = { 0 };
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static int16_t prevPromptChoice = -1;
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static int16_t prevSubState = -1;
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static int16_t prevState = -1;
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PauseContext* pauseCtx = &gPlayState->pauseCtx;
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Input* input = &gPlayState->state.input[0];
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// Save game prompt
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if (pauseCtx->state == 7) {
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if (pauseCtx->unk_1EC == 1) {
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// prompt
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if (prevPromptChoice != pauseCtx->promptChoice) {
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auto prompt = GetParameritizedText(pauseCtx->promptChoice == 0 ? "yes" : "no", TEXT_BANK_MISC, nullptr);
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if (prevPromptChoice == -1) {
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auto translation = GetParameritizedText("save_prompt", TEXT_BANK_KALEIDO, nullptr);
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SpeechSynthesizer::Instance->Speak((translation + " - " + prompt).c_str(), GetLanguageCode());
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} else {
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SpeechSynthesizer::Instance->Speak(prompt.c_str(), GetLanguageCode());
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}
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prevPromptChoice = pauseCtx->promptChoice;
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}
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} else if (pauseCtx->unk_1EC == 4 && prevSubState != 4) {
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// Saved
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auto translation = GetParameritizedText("game_saved", TEXT_BANK_KALEIDO, nullptr);
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SpeechSynthesizer::Instance->Speak(translation.c_str(), GetLanguageCode());
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}
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prevSubState = pauseCtx->unk_1EC;
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prevState = pauseCtx->state;
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return;
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}
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// Announce page when
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// Kaleido pages are rotating and page halfway rotated
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// Or Kaleido was just opened
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if ((pauseCtx->unk_1E4 == 1 && pauseCtx->unk_1EA == 32) || (pauseCtx->state == 4 && prevState != 4)) {
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uint16_t modeNextPageMap[] = {
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PAUSE_MAP, PAUSE_EQUIP, PAUSE_QUEST, PAUSE_ITEM, PAUSE_EQUIP, PAUSE_MAP, PAUSE_ITEM, PAUSE_QUEST,
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};
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uint16_t nextPage = modeNextPageMap[pauseCtx->mode];
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switch (nextPage) {
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case PAUSE_ITEM: {
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auto translation = GetParameritizedText("item_menu", TEXT_BANK_KALEIDO, nullptr);
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SpeechSynthesizer::Instance->Speak(translation.c_str(), GetLanguageCode());
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break;
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}
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case PAUSE_MAP: {
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std::string map;
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if (inDungeonScene) {
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std::string key = std::to_string(gSaveContext.mapIndex);
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map = GetParameritizedText(key, TEXT_BANK_SCENES, nullptr);
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} else {
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map = GetParameritizedText("overworld", TEXT_BANK_KALEIDO, nullptr);
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}
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auto translation = GetParameritizedText("map_menu", TEXT_BANK_KALEIDO, map.c_str());
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SpeechSynthesizer::Instance->Speak(translation.c_str(), GetLanguageCode());
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break;
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}
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case PAUSE_QUEST: {
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auto translation = GetParameritizedText("quest_menu", TEXT_BANK_KALEIDO, nullptr);
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SpeechSynthesizer::Instance->Speak(translation.c_str(), GetLanguageCode());
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break;
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}
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case PAUSE_EQUIP: {
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auto translation = GetParameritizedText("equip_menu", TEXT_BANK_KALEIDO, nullptr);
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SpeechSynthesizer::Instance->Speak(translation.c_str(), GetLanguageCode());
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break;
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}
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}
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prevState = pauseCtx->state;
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return;
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}
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prevState = pauseCtx->state;
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if (pauseCtx->state != 6) {
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//reset cursor index to so it is announced when pause is reopened
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// Reset cursor index and values so it is announced when pause is reopened
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prevCursorIndex = -1;
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prevPromptChoice = -1;
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prevSubState = -1;
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return;
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}
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if ((pauseCtx->debugState != 1) && (pauseCtx->debugState != 2)) {
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char arg[8];
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if (CHECK_BTN_ALL(input->press.button, BTN_DUP)) {
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snprintf(arg, sizeof(arg), "%d", gSaveContext.health);
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// Normalize hearts to fractional count similar to z_lifemeter
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int curHeartFraction = gSaveContext.health % 16;
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int fullHearts = gSaveContext.health / 16;
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float fraction = ceilf((float)curHeartFraction / 5) * 0.25;
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float health = (float)fullHearts + fraction;
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snprintf(arg, sizeof(arg), "%g", health);
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auto translation = GetParameritizedText("health", TEXT_BANK_KALEIDO, arg);
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SpeechSynthesizer::Instance->Speak(translation.c_str(), GetLanguageCode());
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} else if (CHECK_BTN_ALL(input->press.button, BTN_DLEFT)) {
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snprintf(arg, sizeof(arg), "%d", gSaveContext.magic);
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} else if (CHECK_BTN_ALL(input->press.button, BTN_DLEFT) && gSaveContext.magicCapacity != 0) {
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// Normalize magic to percentage
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float magicLevel = ((float)gSaveContext.magic / gSaveContext.magicCapacity) * 100;
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snprintf(arg, sizeof(arg), "%.0f%%", magicLevel);
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auto translation = GetParameritizedText("magic", TEXT_BANK_KALEIDO, arg);
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SpeechSynthesizer::Instance->Speak(translation.c_str(), GetLanguageCode());
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} else if (CHECK_BTN_ALL(input->press.button, BTN_DDOWN)) {
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@ -236,6 +318,17 @@ void RegisterOnKaleidoscopeUpdateHook() {
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return;
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}
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std::string buttonNames[] = {
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"input_button_c_left",
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"input_button_c_down",
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"input_button_c_right",
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"input_d_pad_up",
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"input_d_pad_down",
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"input_d_pad_left",
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"input_d_pad_right",
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};
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int8_t assignedTo = -1;
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switch (pauseCtx->pageIndex) {
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case PAUSE_ITEM:
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{
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@ -247,36 +340,71 @@ void RegisterOnKaleidoscopeUpdateHook() {
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case ITEM_BOMBCHU:
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case ITEM_SLINGSHOT:
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case ITEM_BOW:
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snprintf(arg, sizeof(arg), "%d", AMMO(pauseCtx->cursorItem[PAUSE_ITEM]));
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break;
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case ITEM_BEAN:
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snprintf(arg, sizeof(arg), "%d", 0);
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snprintf(arg, sizeof(arg), "%d", AMMO(pauseCtx->cursorItem[PAUSE_ITEM]));
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break;
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default:
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arg[0] = '\0';
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}
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if (pauseCtx->cursorItem[PAUSE_ITEM] == 999) {
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if (pauseCtx->cursorItem[PAUSE_ITEM] == PAUSE_ITEM_NONE ||
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pauseCtx->cursorItem[PAUSE_ITEM] == ITEM_NONE) {
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prevCursorIndex = -1;
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return;
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}
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std::string key = std::to_string(pauseCtx->cursorItem[PAUSE_ITEM]);
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auto translation = GetParameritizedText(key, TEXT_BANK_KALEIDO, arg);
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SpeechSynthesizer::Instance->Speak(translation.c_str(), GetLanguageCode());
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std::string itemTranslation = GetParameritizedText(key, TEXT_BANK_KALEIDO, arg);
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// Check if item is assigned to a button
|
||||
for (size_t i = 0; i < ARRAY_COUNT(gSaveContext.equips.cButtonSlots); i++) {
|
||||
if (gSaveContext.equips.buttonItems[i + 1] == pauseCtx->cursorItem[PAUSE_ITEM]) {
|
||||
assignedTo = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (assignedTo != -1) {
|
||||
auto button = GetParameritizedText(buttonNames[assignedTo], TEXT_BANK_MISC, nullptr);
|
||||
auto translation = GetParameritizedText("assigned_to", TEXT_BANK_KALEIDO, button.c_str());
|
||||
SpeechSynthesizer::Instance->Speak((itemTranslation + " - " + translation).c_str(), GetLanguageCode());
|
||||
} else {
|
||||
SpeechSynthesizer::Instance->Speak(itemTranslation.c_str(), GetLanguageCode());
|
||||
}
|
||||
break;
|
||||
}
|
||||
case PAUSE_MAP:
|
||||
if (inDungeonScene) {
|
||||
// Dungeon map items
|
||||
if (pauseCtx->cursorItem[PAUSE_MAP] != PAUSE_ITEM_NONE) {
|
||||
std::string key = std::to_string(pauseCtx->cursorItem[PAUSE_MAP]);
|
||||
auto translation = GetParameritizedText(key, TEXT_BANK_KALEIDO, nullptr);
|
||||
SpeechSynthesizer::Instance->Speak(translation.c_str(), GetLanguageCode());
|
||||
} else {
|
||||
// Dungeon map floor numbers
|
||||
char arg[8];
|
||||
int cursorPoint = pauseCtx->cursorPoint[PAUSE_MAP];
|
||||
|
||||
// Cursor is on a dungeon floor position
|
||||
if (cursorPoint >= 3 && cursorPoint < 11) {
|
||||
int floorID = gMapData->floorID[gPlayState->interfaceCtx.unk_25A][pauseCtx->dungeonMapSlot - 3];
|
||||
// Normalize so F1 == 0, and negative numbers are basement levels
|
||||
int normalizedFloor = (floorID * -1) + 8;
|
||||
if (normalizedFloor >= 0) {
|
||||
snprintf(arg, sizeof(arg), "%d", normalizedFloor + 1);
|
||||
auto translation = GetParameritizedText("floor", TEXT_BANK_KALEIDO, arg);
|
||||
SpeechSynthesizer::Instance->Speak(translation.c_str(), GetLanguageCode());
|
||||
} else {
|
||||
snprintf(arg, sizeof(arg), "%d", normalizedFloor * -1);
|
||||
auto translation = GetParameritizedText("basement", TEXT_BANK_KALEIDO, arg);
|
||||
SpeechSynthesizer::Instance->Speak(translation.c_str(), GetLanguageCode());
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
std::string key = std::to_string(0x0100 + pauseCtx->cursorPoint[PAUSE_WORLD_MAP]);
|
||||
auto translation = GetParameritizedText(key, TEXT_BANK_KALEIDO, nullptr);
|
||||
SpeechSynthesizer::Instance->Speak(translation.c_str(), GetLanguageCode());
|
||||
SPDLOG_INFO("Item: {}", key);
|
||||
}
|
||||
break;
|
||||
case PAUSE_QUEST:
|
||||
@ -287,13 +415,14 @@ void RegisterOnKaleidoscopeUpdateHook() {
|
||||
snprintf(arg, sizeof(arg), "%d", gSaveContext.inventory.gsTokens);
|
||||
break;
|
||||
case ITEM_HEART_CONTAINER:
|
||||
snprintf(arg, sizeof(arg), "%d", ((gSaveContext.inventory.questItems & 0xF) & 0xF) >> 0x1C);
|
||||
snprintf(arg, sizeof(arg), "%d", (gSaveContext.inventory.questItems & 0xF0000000) >> 0x1C);
|
||||
break;
|
||||
default:
|
||||
arg[0] = '\0';
|
||||
}
|
||||
|
||||
if (pauseCtx->cursorItem[PAUSE_QUEST] == 999) {
|
||||
if (pauseCtx->cursorItem[PAUSE_QUEST] == PAUSE_ITEM_NONE) {
|
||||
prevCursorIndex = -1;
|
||||
return;
|
||||
}
|
||||
|
||||
@ -304,9 +433,45 @@ void RegisterOnKaleidoscopeUpdateHook() {
|
||||
}
|
||||
case PAUSE_EQUIP:
|
||||
{
|
||||
if (pauseCtx->namedItem == PAUSE_ITEM_NONE) {
|
||||
prevCursorIndex = -1;
|
||||
return;
|
||||
}
|
||||
|
||||
std::string key = std::to_string(pauseCtx->cursorItem[PAUSE_EQUIP]);
|
||||
auto translation = GetParameritizedText(key, TEXT_BANK_KALEIDO, nullptr);
|
||||
SpeechSynthesizer::Instance->Speak(translation.c_str(), GetLanguageCode());
|
||||
auto itemTranslation = GetParameritizedText(key, TEXT_BANK_KALEIDO, nullptr);
|
||||
uint8_t checkEquipItem = pauseCtx->namedItem;
|
||||
|
||||
// BGS from kaleido reports as ITEM_HEART_PIECE_2 (122)
|
||||
// remap BGS and broken knife to be the BGS item for the current equip check
|
||||
if (checkEquipItem == ITEM_HEART_PIECE_2 || checkEquipItem == ITEM_SWORD_KNIFE) {
|
||||
checkEquipItem = ITEM_SWORD_BGS;
|
||||
}
|
||||
|
||||
// Check if equipment item is currently equipped or assigned to a button
|
||||
if (checkEquipItem >= ITEM_SWORD_KOKIRI && checkEquipItem <= ITEM_BOOTS_HOVER) {
|
||||
uint8_t checkEquipType = (checkEquipItem - ITEM_SWORD_KOKIRI) / 3;
|
||||
uint8_t checkEquipValue = ((checkEquipItem - ITEM_SWORD_KOKIRI) % 3) + 1;
|
||||
|
||||
if (CUR_EQUIP_VALUE(checkEquipType) == checkEquipValue) {
|
||||
itemTranslation = GetParameritizedText("equipped", TEXT_BANK_KALEIDO, itemTranslation.c_str());
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < ARRAY_COUNT(gSaveContext.equips.cButtonSlots); i++) {
|
||||
if (gSaveContext.equips.buttonItems[i + 1] == checkEquipItem) {
|
||||
assignedTo = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (assignedTo != -1) {
|
||||
auto button = GetParameritizedText(buttonNames[assignedTo], TEXT_BANK_MISC, nullptr);
|
||||
auto translation = GetParameritizedText("assigned_to", TEXT_BANK_KALEIDO, button.c_str());
|
||||
SpeechSynthesizer::Instance->Speak((itemTranslation + " - " + translation).c_str(), GetLanguageCode());
|
||||
} else {
|
||||
SpeechSynthesizer::Instance->Speak(itemTranslation.c_str(), GetLanguageCode());
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
|
Loading…
Reference in New Issue
Block a user