Added time saver to open the Shadow Temple Door in both ages at the same time.

This commit is contained in:
Gedof 2024-11-16 00:02:40 -03:00
parent 53e2fe4974
commit 7865a8a944
3 changed files with 35 additions and 0 deletions

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@ -28,6 +28,12 @@ typedef enum {
FORCED_DIALOG_SKIP_ALL FORCED_DIALOG_SKIP_ALL
} ForcedDialogMode; } ForcedDialogMode;
typedef enum {
PERSIST_SHADOW_DOOR_DISABLED,
PERSIST_SHADOW_DOOR_CHILD,
PERSIST_SHADOW_DOOR_BOTH
} PersistShadowDoorMode;
typedef enum { typedef enum {
BUNNY_HOOD_VANILLA, BUNNY_HOOD_VANILLA,
BUNNY_HOOD_FAST_AND_JUMP, BUNNY_HOOD_FAST_AND_JUMP,

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@ -1395,6 +1395,27 @@ void RegisterRandomizerCompasses() {
}); });
} }
void RegisterPersistShadowDoor() {
//Change both age flags when opening Shadow Temple Door
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnSceneFlagSet>(
[](int16_t sceneNum, int16_t flagType, int16_t flag)
{
int32_t pShdwDoor = CVarGetInteger(CVAR_ENHANCEMENT("PersistShadowDoor"), PERSIST_SHADOW_DOOR_DISABLED);
int16_t childDoor = 0x1F; //child flag
int16_t adultDoor = 0x1E; //adult flag
if (pShdwDoor != PERSIST_SHADOW_DOOR_DISABLED &&
sceneNum == SCENE_GRAVEYARD &&
flagType == FLAG_SCENE_SWITCH)
{
if ((pShdwDoor == PERSIST_SHADOW_DOOR_CHILD || pShdwDoor == PERSIST_SHADOW_DOOR_BOTH) && flag == childDoor)
GameInteractor::RawAction::SetSceneFlag(SCENE_GRAVEYARD, FLAG_SCENE_SWITCH, adultDoor);
else if (pShdwDoor == PERSIST_SHADOW_DOOR_BOTH && flag == adultDoor)
GameInteractor::RawAction::SetSceneFlag(SCENE_GRAVEYARD, FLAG_SCENE_SWITCH, childDoor);
}
});
}
void InitMods() { void InitMods() {
BossRush_RegisterHooks(); BossRush_RegisterHooks();
RandomizerRegisterHooks(); RandomizerRegisterHooks();
@ -1438,4 +1459,5 @@ void InitMods() {
RegisterHurtContainerModeHandler(); RegisterHurtContainerModeHandler();
RegisterPauseMenuHooks(); RegisterPauseMenuHooks();
RandoKaleido_RegisterHooks(); RandoKaleido_RegisterHooks();
RegisterPersistShadowDoor();
} }

View File

@ -80,6 +80,7 @@ static const char* imguiScaleOptions[4] = { "Small", "Normal", "Large", "X-Large
static const char* chestStyleMatchesContentsOptions[4] = { "Disabled", "Both", "Texture Only", "Size Only" }; static const char* chestStyleMatchesContentsOptions[4] = { "Disabled", "Both", "Texture Only", "Size Only" };
static const char* skipGetItemAnimationOptions[3] = { "Disabled", "Junk Items", "All Items" }; static const char* skipGetItemAnimationOptions[3] = { "Disabled", "Junk Items", "All Items" };
static const char* skipForcedDialogOptions[4] = { "None", "Navi Only", "NPCs Only", "All" }; static const char* skipForcedDialogOptions[4] = { "None", "Navi Only", "NPCs Only", "All" };
static const char* persistShadowDoorOptions[3] = { "Disabled", "Child to Adult", "Both Ways"};
static const char* bunnyHoodOptions[3] = { "Disabled", "Faster Run & Longer Jump", "Faster Run" }; static const char* bunnyHoodOptions[3] = { "Disabled", "Faster Run & Longer Jump", "Faster Run" };
static const char* mirroredWorldModes[9] = { static const char* mirroredWorldModes[9] = {
"Disabled", "Always", "Random", "Random (Seeded)", "Dungeons", "Disabled", "Always", "Random", "Random (Seeded)", "Dungeons",
@ -794,6 +795,12 @@ void DrawEnhancementsMenu() {
"- Not within range of Ocarina playing spots"); "- Not within range of Ocarina playing spots");
UIWidgets::PaddedEnhancementCheckbox("Pause Warp", CVAR_ENHANCEMENT("PauseWarp"), true, false); UIWidgets::PaddedEnhancementCheckbox("Pause Warp", CVAR_ENHANCEMENT("PauseWarp"), true, false);
UIWidgets::Tooltip("Selection of warp song in pause menu initiates warp. Disables song playback."); UIWidgets::Tooltip("Selection of warp song in pause menu initiates warp. Disables song playback.");
UIWidgets::PaddedText("Persist Shadow Temple Door through time", true, false);
UIWidgets::EnhancementCombobox(CVAR_ENHANCEMENT("PersistShadowDoor"), persistShadowDoorOptions, PERSIST_SHADOW_DOOR_DISABLED);
UIWidgets::Tooltip(
"The Shadow Temple Door in Graveyard opens for both ages.\n"
" - Child to Adult: If you open the door as Child, it will be open as Adult\n"
" - Both Ways: If you open the door in any age, it will be open as the other too");
ImGui::EndTable(); ImGui::EndTable();
ImGui::EndMenu(); ImGui::EndMenu();