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Fix issues from LUS refactor
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@ -4464,7 +4464,7 @@ void DrawRandoEditor(bool& open) {
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// Shopsanity
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ImGui::Text(Settings::Shopsanity.GetName().c_str());
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InsertHelpHoverText(
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UIWidgets::InsertHelpHoverText(
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"Off - All shop items will be the same as vanilla.\n"
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"\n"
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"0 Items - Vanilla shop items will be shuffled among different shops.\n"
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@ -4473,9 +4473,9 @@ void DrawRandoEditor(bool& open) {
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"\n"
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"Random - Vanilla shop items will be shuffled among different shops, and each shop will contain a random number of non-vanilla shop items.\n"
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);
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SohImGui::EnhancementCombobox("gRandomizeShopsanity", randoShopsanity, 7, 0);
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UIWidgets::EnhancementCombobox("gRandomizeShopsanity", randoShopsanity, 7, 0);
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PaddedSeparator();
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UIWidgets::PaddedSeparator();
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// Shuffle Scrubs
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ImGui::Text(Settings::Scrubsanity.GetName().c_str());
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