Moved (and renamed) UpdateColor() and UpdateParticleColors() into a C++ file

This commit is contained in:
macq 2024-02-26 16:56:59 -05:00
parent 2a16268d42
commit 770653b2f4
3 changed files with 72 additions and 49 deletions

View File

@ -4,6 +4,8 @@
#include <vector>
#include <algorithm>
#include <stdio.h>
std::vector<std::string> sceneNames = {
"Inside the Deku Tree",
"Dodongo's Cavern",
@ -349,3 +351,35 @@ size_t SohUtils::CopyStringToCharBuffer(char* buffer, const std::string& source,
return 0;
}
extern "C" void UpdateColor(const char* trailName, Color_RGBA8* color, int* changed, int* reset) {
Color_RGBA8 defaultColor = { 255, 255, 255, 255 };
char cvarName[50];
if (CVarGetInteger(cvarName,0)) {
snprintf(cvarName, sizeof(cvarName), "%s.Value", trailName);
*color = CVarGetColor(cvarName, defaultColor);
*changed = 1;
} else if (*changed) {
*color = defaultColor;
*reset = 1;
}
}
extern "C" void UpdateParticleColors(Color_RGBA8* color, Color_RGBA8 p1StartColor, Color_RGBA8 p2StartColor,
Color_RGBA8 p1EndColor, Color_RGBA8 p2EndColor) {
p1StartColor.r = color->r;
p2StartColor.r = color->r * 0.8f;
p1EndColor.r = color->r * 0.6f;
p2EndColor.r = color->r * 0.4f;
p1StartColor.g = color->g;
p2StartColor.g = color->g * 0.8f;
p1EndColor.g = color->g * 0.6f;
p2EndColor.g = color->g * 0.4f;
p1StartColor.b = color->b;
p2StartColor.b = color->b * 0.8f;
p1EndColor.b = color->b * 0.6f;
p2EndColor.b = color->b * 0.4f;
}

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@ -1,21 +1,40 @@
#pragma once
#ifdef __cplusplus
#include <string>
#endif
#include <stdint.h>
#include <global.h>
#ifdef __cplusplus
namespace SohUtils {
const std::string& GetSceneName(int32_t scene);
const std::string& GetSceneName(int32_t scene);
const std::string& GetItemName(int32_t item);
const std::string& GetItemName(int32_t item);
const std::string& GetQuestItemName(int32_t item);
const std::string& GetQuestItemName(int32_t item);
// Copies a string and ensures the destination is null terminated if the source string is larger than size
// Only up to size-1 characters are copied from the source string
void CopyStringToCharArray(char* destination, std::string source, size_t size);
// Copies a string and ensures the destination is null terminated if the source string is larger than size
// Only up to size-1 characters are copied from the source string
void CopyStringToCharArray(char* destination, std::string source, size_t size);
std::string Sanitize(std::string stringValue);
std::string Sanitize(std::string stringValue);
// Copies a string into a char buffer up to maxBufferSize characters. This does NOT insert a null terminator
// on the end, as this is used for in-game messages which are not null-terminated.
size_t CopyStringToCharBuffer(char* buffer, const std::string& source, size_t maxBufferSize);
// Copies a string into a char buffer up to maxBufferSize characters. This does NOT insert a null terminator
// on the end, as this is used for in-game messages which are not null-terminated.
size_t CopyStringToCharBuffer(char* buffer, const std::string& source, size_t maxBufferSize);
} // namespace SohUtils
extern "C" {
#endif
void UpdateColor(const char* trailName, Color_RGBA8* color, int* changed, int* reset);
void UpdateParticleColors(Color_RGBA8* color, Color_RGBA8 p1StartColor, Color_RGBA8 p2StartColor,
Color_RGBA8 p1EndColor, Color_RGBA8 p2EndColor);
#ifdef __cplusplus
}
#endif

View File

@ -2,8 +2,8 @@
#include "objects/gameplay_keep/gameplay_keep.h"
#include "soh/frame_interpolation.h"
#include "soh/util.h"
#include <assert.h>
#include <stdio.h>
void EffectBlure_AddVertex(EffectBlure* this, Vec3f* p1, Vec3f* p2) {
EffectBlureElement* elem;
@ -200,36 +200,6 @@ void EffectBlure_Init2(void* thisx, void* initParamsx) {
void EffectBlure_Destroy(void* thisx) {
}
void updateTrailColor(const char* trailName, Color_RGBA8* color, int* changed, int* reset) {
Color_RGBA8 defaultColor = { 255, 255, 255, 255 };
char cvarName[50];
if (CVarGetInteger(snprintf(cvarName, sizeof(cvarName), "%s.Changed", trailName), 0)) {
*color = CVarGetColor(snprintf(cvarName, sizeof(cvarName), "%s.Value", trailName), defaultColor);
*changed = 1;
} else if (*changed) {
*color = defaultColor;
*reset = 1;
}
}
void updateParticleColors(Color_RGBA8* color, Color_RGBA8 p1StartColor, Color_RGBA8 p2StartColor,
Color_RGBA8 p1EndColor, Color_RGBA8 p2EndColor) {
p1StartColor.r = color->r;
p2StartColor.r = color->r * 0.8f;
p1EndColor.r = color->r * 0.6f;
p2EndColor.r = color->r * 0.4f;
p1StartColor.g = color->g;
p2StartColor.g = color->g * 0.8f;
p1EndColor.g = color->g * 0.6f;
p2EndColor.g = color->g * 0.4f;
p1StartColor.b = color->b;
p2StartColor.b = color->b * 0.8f;
p1EndColor.b = color->b * 0.6f;
p2EndColor.b = color->b * 0.4f;
}
s32 EffectBlure_Update(void* thisx) {
EffectBlure* this = (EffectBlure*)thisx;
s32 i;
@ -239,26 +209,26 @@ s32 EffectBlure_Update(void* thisx) {
switch (this->trailType) { // a better way?
case TRAIL_TYPE_BOOMERANG:
updateTrailColor("gCosmetics.Trails_Boomerang", &color, &changed, &reset);
UpdateColor("gCosmetics.Trails_Boomerang", &color, &changed, &reset);
break;
case TRAIL_TYPE_BOMBCHU:
updateTrailColor("gCosmetics.Trails_Bombchu", &color, &changed, &reset);
updateParticleColors(&color, this->p1StartColor, this->p2StartColor, this->p1EndColor, this->p2EndColor);
UpdateColor("gCosmetics.Trails_Bombchu", &color, &changed, &reset);
UpdateParticleColors(&color, this->p1StartColor, this->p2StartColor, this->p1EndColor, this->p2EndColor);
break;
case TRAIL_TYPE_KOKIRI_SWORD:
updateTrailColor("gCosmetics.Trails_KokiriSword", &color, &changed, &reset);
UpdateColor("gCosmetics.Trails_KokiriSword", &color, &changed, &reset);
break;
case TRAIL_TYPE_MASTER_SWORD:
updateTrailColor("gCosmetics.Trails_MasterSword", &color, &changed, &reset);
UpdateColor("gCosmetics.Trails_MasterSword", &color, &changed, &reset);
break;
case TRAIL_TYPE_BIGGORON_SWORD:
updateTrailColor("gCosmetics.Trails_BiggoronSword", &color, &changed, &reset);
UpdateColor("gCosmetics.Trails_BiggoronSword", &color, &changed, &reset);
break;
case TRAIL_TYPE_STICK:
updateTrailColor("gCosmetics.Trails_Stick", &color, &changed, &reset);
UpdateColor("gCosmetics.Trails_Stick", &color, &changed, &reset);
break;
case TRAIL_TYPE_HAMMER:
updateTrailColor("gCosmetics.Trails_Hammer", &color, &changed, &reset);
UpdateColor("gCosmetics.Trails_Hammer", &color, &changed, &reset);
break;
default:
break;