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Merge pull request #3769 from HarbourMasters/develop
develop->develop-rando 20231229
This commit is contained in:
commit
75f9775ad8
@ -1,5 +1,5 @@
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{
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"0": "Abre Mojo",
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"0": "Arbre Mojo",
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"1": "Caverne Dodongo",
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"2": "Ventre de Jabu-Jabu",
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"3": "Temple de la Forêt",
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@ -58,9 +58,9 @@
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"56": "Laboratoire du Lac",
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"57": "", // Tente du Marathonien (No title card)
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"58": "Cabane du fossoyeur",
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"59": "Fountaine Royale des Fées",
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"60": "Fountaine des Fées",
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"61": "Fountaine Royale des Fées",
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"59": "Fontaine Royale des Fées",
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"60": "Fontaine des Fées",
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"61": "Fontaine Royale des Fées",
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"62": "", // Grottes (No title card)
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"63": "", // Tombe 1 (No title card)
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"64": "", // Tombe 2 (No title card)
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@ -33,5 +33,10 @@
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<string>public.app-category.games</string>
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<key>LSMinimumSystemVersion</key>
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<string>10.15</string>
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<key>LSArchitecturePriority</key>
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<array>
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<string>arm64</string>
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<string>x86_64</string>
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</array>
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</dict>
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</plist>
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@ -248,11 +248,6 @@ fi
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cd "$SNAME"
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arch_name="$(uname -m)"
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launch_arch="arm64"
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if [ "${arch_name}" = "x86_64" ] && [ "$(sysctl -in sysctl.proc_translated)" != "1" ]; then
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launch_arch="x86_64"
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fi
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"$RESPATH"/soh-macos
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arch -${launch_arch} "$RESPATH"/soh-macos
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exit
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@ -1267,18 +1267,15 @@ void PatchToTMedallions() {
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}
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}
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void RegisterToTMedallionsFromItem() {
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void RegisterToTMedallions() {
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GameInteractor::Instance->RegisterGameHook<GameInteractor::OnItemReceive>([](GetItemEntry _unused) {
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if (!CVarGetInteger("gToTMedallionsColors", 0) && gPlayState->sceneNum != SCENE_TEMPLE_OF_TIME) {
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if (!CVarGetInteger("gToTMedallionsColors", 0) || !gPlayState || gPlayState->sceneNum != SCENE_TEMPLE_OF_TIME) {
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return;
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}
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PatchToTMedallions();
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});
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}
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void RegisterToTMedallionsFromScene() {
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GameInteractor::Instance->RegisterGameHook<GameInteractor::OnSceneInit>([](int16_t sceneNum) {
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if (!CVarGetInteger("gToTMedallionsColors", 0) && gPlayState->sceneNum != SCENE_TEMPLE_OF_TIME) {
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if (!CVarGetInteger("gToTMedallionsColors", 0) || sceneNum != SCENE_TEMPLE_OF_TIME) {
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return;
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}
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PatchToTMedallions();
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@ -1317,7 +1314,6 @@ void InitMods() {
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RegisterRandomizerSheikSpawn();
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RegisterBossSouls();
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RegisterRandomizedEnemySizes();
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RegisterToTMedallionsFromItem();
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RegisterToTMedallionsFromScene();
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RegisterToTMedallions();
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NameTag_RegisterHooks();
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}
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@ -355,10 +355,11 @@ static BetterSceneSelectEntry sBetterScenes[] = {
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{ "From Zelda", "Von Zelda", "Depuis Zelda", ENTR_CASTLE_COURTYARD_GUARDS_DAY_1, 0 },
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{ "Zeldas Courtyard", "Zeldas Burghof", "Depuis la Cour de Zelda", ENTR_CASTLE_COURTYARD_ZELDA_0, 0 },
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}},
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{ "13:Lon Lon Ranch", "13:Lon Lon-Farm", "13:Ranch Lon Lon", Select_LoadGame, 4, {
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{ "13:Lon Lon Ranch", "13:Lon Lon-Farm", "13:Ranch Lon Lon", Select_LoadGame, 5, {
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{ "From Hyrule Field", "Von der Hylianischen Steppe", "Depuis la Plaine d'Hyrule", ENTR_LON_LON_RANCH_0, 0 },
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{ "From Ranch House", "Vom Farmhaus", "Depuis la Maison du Ranch", ENTR_LON_LON_RANCH_4, 0 },
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{ "From Stables", "Vom Stall", "Depuis l'Etable", ENTR_LON_LON_RANCH_5, 0 },
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{ "From Back Tower", "Vom Silo", "Depuis Silo du Ranch", ENTR_LON_LON_RANCH_10, 0 },
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{ "Epona Song Cutscene", "Eponas Song Cutscene", "Cinematique du Chant d'Epona", ENTR_LON_LON_RANCH_1, 0 },
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}},
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{ "14:Lon Lon Ranch Buildings", "14:Lon Lon-Farm Gebaeude", "14:Batiments du Ranch Lon Lon", Select_LoadGame, 3, {
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