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Fixes choose-quest with missing MQ crash. (#1903)
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@ -663,8 +663,22 @@ void FileChoose_UpdateQuestMenu(GameState* thisx) {
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if (ABS(this->stickRelX) > 30 || (dpad && CHECK_BTN_ANY(input->press.button, BTN_DLEFT | BTN_DRIGHT))) {
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if (this->stickRelX > 30 || (dpad && CHECK_BTN_ANY(input->press.button, BTN_DRIGHT))) {
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this->questType[this->buttonIndex] += 1;
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if (this->questType[this->buttonIndex] == MASTER_QUEST && !ResourceMgr_GameHasMasterQuest()) {
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// the only case not handled by the MIN/MAX_QUEST logic below. This will either put it at
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// above MAX_QUEST in which case it will wrap back around, or it will put it on MAX_QUEST
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// in which case if MAX_QUEST even is that number it will be a valid selection that won't
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// crash.
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this->questType[this->buttonIndex] += 1;
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}
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} else if (this->stickRelX < -30 || (dpad && CHECK_BTN_ANY(input->press.button, BTN_DLEFT))) {
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this->questType[this->buttonIndex] -= 1;
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if (this->questType[this->buttonIndex] == MASTER_QUEST && !ResourceMgr_GameHasMasterQuest()) {
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// the only case not handled by the MIN/MAX_QUEST logic below. This will either put it at
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// below MIN_QUEST in which case it will wrap back around, or it will put it on MIN_QUEST
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// in which case if MIN_QUEST even is that number it will be a valid selection that won't
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// crash.
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this->questType[this->buttonIndex] -= 1;
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}
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}
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if (this->questType[this->buttonIndex] > MAX_QUEST) {
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