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Stop disabling dampe checkbox, as it's no longer forced to on for rando (#4349)
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@ -1094,8 +1094,7 @@ void DrawEnhancementsMenu() {
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UIWidgets::Tooltip("All regular enemies and mini-bosses move and act twice as fast.");
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UIWidgets::Tooltip("All regular enemies and mini-bosses move and act twice as fast.");
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UIWidgets::PaddedEnhancementCheckbox("Always Win Goron Pot", CVAR_ENHANCEMENT("GoronPot"), true, false);
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UIWidgets::PaddedEnhancementCheckbox("Always Win Goron Pot", CVAR_ENHANCEMENT("GoronPot"), true, false);
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UIWidgets::Tooltip("Always get the heart piece/purple rupee from the spinning Goron pot");
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UIWidgets::Tooltip("Always get the heart piece/purple rupee from the spinning Goron pot");
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UIWidgets::PaddedEnhancementCheckbox("Always Win Dampe Digging Game", CVAR_ENHANCEMENT("DampeWin"), true, false, SaveManager::Instance->IsRandoFile(),
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UIWidgets::PaddedEnhancementCheckbox("Always Win Dampe Digging Game", CVAR_ENHANCEMENT("DampeWin"), true, false);
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"This setting is always enabled in randomizer files", UIWidgets::CheckboxGraphics::Checkmark);
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UIWidgets::Tooltip("Always win the heart piece/purple rupee on the first dig in Dampe's grave digging game, just like in rando\nIn a rando file, this is unconditionally enabled");
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UIWidgets::Tooltip("Always win the heart piece/purple rupee on the first dig in Dampe's grave digging game, just like in rando\nIn a rando file, this is unconditionally enabled");
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UIWidgets::PaddedEnhancementCheckbox("All Dogs are Richard", CVAR_ENHANCEMENT("AllDogsRichard"), true, false);
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UIWidgets::PaddedEnhancementCheckbox("All Dogs are Richard", CVAR_ENHANCEMENT("AllDogsRichard"), true, false);
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UIWidgets::Tooltip("All dogs can be traded in and will count as Richard.");
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UIWidgets::Tooltip("All dogs can be traded in and will count as Richard.");
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