From 73d9bafe74dedd8e521c8e0f2d3248f47c7ea723 Mon Sep 17 00:00:00 2001 From: Baoulettes Date: Mon, 27 Jun 2022 21:52:00 +0200 Subject: [PATCH] ASSERT macro __FILE__ __LINE__ --- soh/include/macros.h | 8 +---- soh/soh/z_play_otr.cpp | 2 +- soh/soh/z_scene_otr.cpp | 2 +- soh/src/boot/z_std_dma.c | 6 ++-- soh/src/code/sched.c | 18 +++++------ soh/src/code/sys_matrix.c | 2 +- soh/src/code/z_actor.c | 15 +++++---- soh/src/code/z_bgcheck.c | 31 +++++++++---------- soh/src/code/z_collision_check.c | 20 ++++++------ soh/src/code/z_construct.c | 10 +++--- soh/src/code/z_eff_blure.c | 4 +-- soh/src/code/z_effect_soft_sprite.c | 4 +-- soh/src/code/z_elf_message.c | 4 +-- soh/src/code/z_fcurve_data_skelanime.c | 2 +- soh/src/code/z_horse.c | 18 +++++------ soh/src/code/z_jpeg.c | 3 +- soh/src/code/z_map_exp.c | 2 +- soh/src/code/z_play.c | 2 +- soh/src/code/z_rcp.c | 4 +-- soh/src/code/z_room.c | 7 ++--- soh/src/code/z_scene.c | 10 ++---- soh/src/code/z_skelanime.c | 6 ++-- soh/src/code/z_skin_awb.c | 6 ++-- soh/src/code/z_view.c | 8 ++--- soh/src/code/z_vismono.c | 4 +-- soh/src/code/z_vr_box.c | 10 +++--- .../ovl_Bg_Gnd_Iceblock/z_bg_gnd_iceblock.c | 2 +- .../overlays/actors/ovl_Demo_6K/z_demo_6k.c | 4 +-- .../actors/ovl_Demo_Effect/z_demo_effect.c | 6 ++-- .../actors/ovl_Demo_Kankyo/z_demo_kankyo.c | 2 +- .../actors/ovl_Demo_Tre_Lgt/z_demo_tre_lgt.c | 2 +- soh/src/overlays/actors/ovl_En_Box/z_en_box.c | 6 ++-- soh/src/overlays/actors/ovl_En_Elf/z_en_elf.c | 4 +-- soh/src/overlays/actors/ovl_En_Fr/z_en_fr.c | 4 +-- soh/src/overlays/actors/ovl_En_Ge2/z_en_ge2.c | 2 +- .../overlays/actors/ovl_En_GirlA/z_en_girla.c | 4 +-- soh/src/overlays/actors/ovl_En_Gm/z_en_gm.c | 2 +- .../overlays/actors/ovl_En_Guest/z_en_guest.c | 2 +- .../overlays/actors/ovl_En_Horse/z_en_horse.c | 3 +- .../overlays/actors/ovl_En_Ossan/z_en_ossan.c | 6 ++-- soh/src/overlays/actors/ovl_En_Owl/z_en_owl.c | 2 +- soh/src/overlays/actors/ovl_En_Rr/z_en_rr.c | 2 +- soh/src/overlays/actors/ovl_En_Sth/z_en_sth.c | 2 +- soh/src/overlays/actors/ovl_En_Tr/z_en_tr.c | 2 +- .../actors/ovl_En_Viewer/z_en_viewer.c | 4 +-- .../ovl_Item_Etcetera/z_item_etcetera.c | 2 +- .../ovl_Object_Kankyo/z_object_kankyo.c | 4 +-- .../actors/ovl_player_actor/z_player.c | 2 +- .../ovl_file_choose/z_file_choose.c | 4 +-- .../overlays/gamestates/ovl_title/z_title.c | 2 +- 50 files changed, 133 insertions(+), 150 deletions(-) diff --git a/soh/include/macros.h b/soh/include/macros.h index 05dfbd452..69bae1d79 100644 --- a/soh/include/macros.h +++ b/soh/include/macros.h @@ -190,13 +190,7 @@ extern GraphicsContext* __gfxCtx; #define VTX_T(x,y,z,s,t,cr,cg,cb,a) { { x, y, z }, 0, { s, t }, { cr, cg, cb, a } } -#ifdef NDEBUG -#define ASSERT(cond, msg, file, line) ((void)0) -#elif defined(REAL_ASSERT_MACRO) -#define ASSERT(cond, msg, file, line) ((cond) ? ((void)0) : __assert(#cond, __FILE__, __LINE__)) -#else -#define ASSERT(cond, msg, file, line) ((cond) ? ((void)0) : __assert(msg, file, line)) -#endif +#define ASSERT(expression) (void)((!!(expression)) || (__assert(#expression, __FILE__, (unsigned)(__LINE__)), 0)) #define gDPSetTileCustom(pkt, fmt, siz, width, height, pal, cms, cmt, masks, maskt, shifts, shiftt) \ do { \ diff --git a/soh/soh/z_play_otr.cpp b/soh/soh/z_play_otr.cpp index c85f32b22..9921d3050 100644 --- a/soh/soh/z_play_otr.cpp +++ b/soh/soh/z_play_otr.cpp @@ -43,7 +43,7 @@ extern "C" void OTRGameplay_SpawnScene(GlobalContext* globalCtx, s32 sceneNum, s scene->unk_13 = 0; - //ASSERT(globalCtx->sceneSegment != NULL, "this->sceneSegment != NULL", __FILE__, __LINE__); + //ASSERT(globalCtx->sceneSegment != NULL); //gSegments[2] = VIRTUAL_TO_PHYSICAL(globalCtx->sceneSegment); OTRGameplay_InitScene(globalCtx, spawn); diff --git a/soh/soh/z_scene_otr.cpp b/soh/soh/z_scene_otr.cpp index 33283aa79..85c9e3c70 100644 --- a/soh/soh/z_scene_otr.cpp +++ b/soh/soh/z_scene_otr.cpp @@ -908,7 +908,7 @@ extern "C" s32 OTRfunc_8009728C(GlobalContext* globalCtx, RoomContext* roomCtx, roomCtx->curRoom.segment = NULL; roomCtx->status = 1; - ASSERT(roomNum < globalCtx->numRooms, "read_room_ID < game_play->room_rom_address.num", __FILE__, __LINE__); + ASSERT(roomNum < globalCtx->numRooms); if (roomNum >= globalCtx->numRooms) return 0; // UH OH diff --git a/soh/src/boot/z_std_dma.c b/soh/src/boot/z_std_dma.c index ba21c6a4a..c6d0729dd 100644 --- a/soh/src/boot/z_std_dma.c +++ b/soh/src/boot/z_std_dma.c @@ -125,9 +125,9 @@ end: s32 DmaMgr_DmaHandler(OSPiHandle* pihandle, OSIoMesg* mb, s32 direction) { s32 ret; - ASSERT(pihandle == gCartHandle, "pihandle == carthandle", __FILE__, __LINE__); - ASSERT(direction == OS_READ, "direction == OS_READ", __FILE__, __LINE__); - ASSERT(mb != NULL, "mb != NULL", __FILE__, __LINE__); + ASSERT(pihandle == gCartHandle); + ASSERT(direction == OS_READ); + ASSERT(mb != NULL); if (D_80009460 == 10) { osSyncPrintf("%10lld サウンドDMA %08x %08x %08x (%d)\n", OS_CYCLES_TO_USEC(osGetTime()), mb->dramAddr, diff --git a/soh/src/code/sched.c b/soh/src/code/sched.c index f1c3d2dbb..d5a0e0878 100644 --- a/soh/src/code/sched.c +++ b/soh/src/code/sched.c @@ -102,9 +102,7 @@ void Sched_HandleStart(SchedContext* sc) { void Sched_QueueTask(SchedContext* sc, OSScTask* task) { s32 type = task->list.t.type; - ASSERT((type == M_AUDTASK) || (type == M_GFXTASK) || (type == M_NJPEGTASK) || (type == M_NULTASK), - "(type == M_AUDTASK) || (type == M_GFXTASK) || (type == M_NJPEGTASK) || (type == M_NULTASK)", __FILE__, - __LINE__); + ASSERT((type == M_AUDTASK) || (type == M_GFXTASK) || (type == M_NJPEGTASK) || (type == M_NULTASK)); if (type == M_AUDTASK) { if (sLogScheduler) { @@ -136,7 +134,7 @@ void Sched_QueueTask(SchedContext* sc, OSScTask* task) { void Sched_Yield(SchedContext* sc) { if (!(sc->curRSPTask->state & OS_SC_YIELD)) { - ASSERT(sc->curRSPTask->list.t.type != M_AUDTASK, "sc->curRSPTask->list.t.type != M_AUDTASK", __FILE__, __LINE__); + ASSERT(sc->curRSPTask->list.t.type != M_AUDTASK); sc->curRSPTask->state |= OS_SC_YIELD; @@ -155,14 +153,14 @@ OSScTask* func_800C89D4(SchedContext* sc, OSScTask* task) { if (sc->pendingSwapBuf1 != NULL) { if (0) { - ASSERT(sc->pendingSwapBuf1 != NULL, "sc->pending_swapbuffer1", __FILE__, UNK_LINE); + ASSERT(sc->pendingSwapBuf1 != NULL); } return NULL; } if (sc->pendingSwapBuf2 != NULL) { if (0) { - ASSERT(sc->pendingSwapBuf2 != NULL, "sc->pending_swapbuffer2", __FILE__, UNK_LINE); + ASSERT(sc->pendingSwapBuf2 != NULL); } return NULL; } @@ -248,7 +246,7 @@ u32 Sched_IsComplete(SchedContext* sc, OSScTask* task) { } void Sched_RunTask(SchedContext* sc, OSScTask* spTask, OSScTask* dpTask) { - ASSERT(sc->curRSPTask == NULL, "sc->curRSPTask == NULL", __FILE__, __LINE__); + ASSERT(sc->curRSPTask == NULL); if (spTask != NULL) { if (spTask->list.t.type == M_NULTASK) { if (spTask->flags & OS_SC_NEEDS_RSP) { @@ -358,7 +356,7 @@ void Sched_HandleRSPDone(SchedContext* sc) { OSScTask* nextRDP = NULL; s32 state; - ASSERT(sc->curRSPTask != NULL, "sc->curRSPTask", __FILE__, __LINE__); + ASSERT(sc->curRSPTask != NULL); if (sc->curRSPTask->list.t.type == M_AUDTASK) { gRSPAudioTotalTime += osGetTime() - sRSPAudioStartTime; @@ -407,8 +405,8 @@ void Sched_HandleRDPDone(SchedContext* sc) { s32 state; gRDPTotalTime = osGetTime() - sRDPStartTime; - ASSERT(sc->curRDPTask != NULL, "sc->curRDPTask", __FILE__, __LINE__); - ASSERT(sc->curRDPTask->list.t.type == M_GFXTASK, "sc->curRDPTask->list.t.type == M_GFXTASK", __FILE__, __LINE__); + ASSERT(sc->curRDPTask != NULL); + ASSERT(sc->curRDPTask->list.t.type == M_GFXTASK); curTask = sc->curRDPTask; sc->curRDPTask = NULL; curTask->state &= ~OS_SC_DP; diff --git a/soh/src/code/sys_matrix.c b/soh/src/code/sys_matrix.c index 1c3fdb948..5064dd65d 100644 --- a/soh/src/code/sys_matrix.c +++ b/soh/src/code/sys_matrix.c @@ -35,7 +35,7 @@ void Matrix_Push(void) { void Matrix_Pop(void) { FrameInterpolation_RecordMatrixPop(); sCurrentMatrix--; - ASSERT(sCurrentMatrix >= sMatrixStack, "Matrix_now >= Matrix_stack", __FILE__, __LINE__); + ASSERT(sCurrentMatrix >= sMatrixStack); } void Matrix_Get(MtxF* dest) { diff --git a/soh/src/code/z_actor.c b/soh/src/code/z_actor.c index 042eca79e..596be7771 100644 --- a/soh/src/code/z_actor.c +++ b/soh/src/code/z_actor.c @@ -2362,7 +2362,7 @@ void Actor_UpdateAll(GlobalContext* globalCtx, ActorContext* actorCtx) { if (0) { // This ASSERT is optimized out but it exists due to its presence in rodata - ASSERT(gMaxActorId == ACTOR_ID_MAX, "MaxProfile == ACTOR_DLF_MAX", __FILE__, UNK_LINE); + ASSERT(gMaxActorId == ACTOR_ID_MAX); } sp74 = NULL; @@ -2762,8 +2762,7 @@ void func_800315AC(GlobalContext* globalCtx, ActorContext* actorCtx) { if ((actor->flags & ACTOR_FLAG_7) && ((globalCtx->roomCtx.curRoom.showInvisActors == 0) || (globalCtx->actorCtx.unk_03 != 0) || (actor->room != globalCtx->roomCtx.curRoom.num))) { - ASSERT(invisibleActorCounter < INVISIBLE_ACTOR_MAX, - "invisible_actor_counter < INVISIBLE_ACTOR_MAX", __FILE__, __LINE__); + ASSERT(invisibleActorCounter < INVISIBLE_ACTOR_MAX); invisibleActors[invisibleActorCounter] = actor; invisibleActorCounter++; } else { @@ -3006,7 +3005,7 @@ Actor* Actor_Spawn(ActorContext* actorCtx, GlobalContext* globalCtx, s16 actorId u32 overlaySize; overlayEntry = &gActorOverlayTable[actorId]; - ASSERT(actorId < ACTOR_ID_MAX, "profile < ACTOR_DLF_MAX", __FILE__, __LINE__); + ASSERT(actorId < ACTOR_ID_MAX); name = overlayEntry->name != NULL ? overlayEntry->name : ""; overlaySize = (uintptr_t)overlayEntry->vramEnd - (uintptr_t)overlayEntry->vramStart; @@ -3035,7 +3034,7 @@ Actor* Actor_Spawn(ActorContext* actorCtx, GlobalContext* globalCtx, s16 actorId } } else { if (overlayEntry->allocType & ALLOCTYPE_ABSOLUTE) { - ASSERT(overlaySize <= AM_FIELD_SIZE, "actor_segsize <= AM_FIELD_SIZE", __FILE__, __LINE__); + ASSERT(overlaySize <= AM_FIELD_SIZE); if (actorCtx->absoluteSpace == NULL) { // "AMF: absolute magic field" @@ -3102,7 +3101,7 @@ Actor* Actor_Spawn(ActorContext* actorCtx, GlobalContext* globalCtx, s16 actorId return NULL; } - ASSERT(overlayEntry->numLoaded < 255, "actor_dlftbl->clients < 255", __FILE__, __LINE__); + ASSERT(overlayEntry->numLoaded < 255); overlayEntry->numLoaded++; @@ -3243,8 +3242,8 @@ Actor* Actor_Delete(ActorContext* actorCtx, Actor* actor, GlobalContext* globalC osSyncPrintf("オーバーレイではありません\n"); // "Not an overlay" } } else { */ - //ASSERT(overlayEntry->loadedRamAddr != NULL, "actor_dlftbl->allocp != NULL", __FILE__, __LINE__); - //ASSERT(overlayEntry->numLoaded > 0, "actor_dlftbl->clients > 0", __FILE__, __LINE__); + //ASSERT(overlayEntry->loadedRamAddr != NULL, "actor_dlftbl->allocp != NULL"); + //ASSERT(overlayEntry->numLoaded > 0, "actor_dlftbl->clients > 0"); overlayEntry->numLoaded--; Actor_FreeOverlay(overlayEntry); //} diff --git a/soh/src/code/z_bgcheck.c b/soh/src/code/z_bgcheck.c index 35891a219..810d68d20 100644 --- a/soh/src/code/z_bgcheck.c +++ b/soh/src/code/z_bgcheck.c @@ -87,7 +87,7 @@ void SSNodeList_SetSSListHead(SSNodeList* nodeList, SSList* ssList, s16* polyId) void DynaSSNodeList_SetSSListHead(DynaSSNodeList* nodeList, SSList* ssList, s16* polyId) { u16 newNodeId = DynaSSNodeList_GetNextNodeIdx(nodeList); - ASSERT(newNodeId != SS_NULL, "new_node != SS_NULL", __FILE__, __LINE__); + ASSERT(newNodeId != SS_NULL); SSNode_SetValue(&nodeList->tbl[newNodeId], polyId, ssList->head); ssList->head = newNodeId; } @@ -106,7 +106,7 @@ void DynaSSNodeList_Initialize(GlobalContext* globalCtx, DynaSSNodeList* nodeLis void DynaSSNodeList_Alloc(GlobalContext* globalCtx, DynaSSNodeList* nodeList, s32 max) { nodeList->tbl = THA_AllocEndAlign(&globalCtx->state.tha, max * sizeof(SSNode), -2); - ASSERT(nodeList->tbl != NULL, "psst->tbl != NULL", __FILE__, __LINE__); + ASSERT(nodeList->tbl != NULL); nodeList->max = max; nodeList->count = 0; @@ -700,7 +700,7 @@ s32 BgCheck_SphVsStaticWall(StaticLookup* lookup, CollisionContext* colCtx, u16 } } - ASSERT(!IS_ZERO(normalXZ), "!IS_ZERO(ac_size)", __FILE__, __LINE__); + ASSERT(!IS_ZERO(normalXZ)); invNormalXZ = 1.0f / normalXZ; temp_f16 = fabsf(nz) * invNormalXZ; @@ -781,7 +781,7 @@ s32 BgCheck_SphVsStaticWall(StaticLookup* lookup, CollisionContext* colCtx, u16 } } - ASSERT(!IS_ZERO(normalXZ), "!IS_ZERO(ac_size)", __FILE__, __LINE__); + ASSERT(!IS_ZERO(normalXZ)); invNormalXZ = 1.0f / normalXZ; temp_f16 = fabsf(nx) * invNormalXZ; @@ -2427,11 +2427,11 @@ void SSNodeList_Alloc(GlobalContext* globalCtx, SSNodeList* this, s32 tblMax, s3 this->count = 0; this->tbl = THA_AllocEndAlign(&globalCtx->state.tha, tblMax * sizeof(SSNode), -2); - ASSERT(this->tbl != NULL, "this->short_slist_node_tbl != NULL", __FILE__, __LINE__); + ASSERT(this->tbl != NULL); this->polyCheckTbl = GameState_Alloc(&globalCtx->state, numPolys, __FILE__, __LINE__); - ASSERT(this->polyCheckTbl != NULL, "this->polygon_check != NULL", __FILE__, __LINE__); + ASSERT(this->polyCheckTbl != NULL); } /** @@ -2441,8 +2441,7 @@ SSNode* SSNodeList_GetNextNode(SSNodeList* this) { SSNode* result = &this->tbl[this->count]; this->count++; - ASSERT(this->count < this->max, "this->short_slist_node_last_index < this->short_slist_node_size", __FILE__, - __LINE__); + ASSERT(this->count < this->max); if (!(this->count < this->max)) { return NULL; } @@ -2455,7 +2454,7 @@ SSNode* SSNodeList_GetNextNode(SSNodeList* this) { u16 SSNodeList_GetNextNodeIdx(SSNodeList* this) { u16 new_index = this->count++; - ASSERT(new_index < this->max, "new_index < this->short_slist_node_size", __FILE__, __LINE__); + ASSERT(new_index < this->max); return new_index; } @@ -2561,7 +2560,7 @@ void DynaPoly_NullPolyList(CollisionPoly** polyList) { */ void DynaPoly_AllocPolyList(GlobalContext* globalCtx, CollisionPoly** polyList, s32 numPolys) { *polyList = THA_AllocEndAlign(&globalCtx->state.tha, numPolys * sizeof(CollisionPoly), -2); - ASSERT(*polyList != NULL, "ptbl->pbuf != NULL", __FILE__, __LINE__); + ASSERT(*polyList != NULL); } /** @@ -2576,7 +2575,7 @@ void DynaPoly_NullVtxList(Vec3s** vtxList) { */ void DynaPoly_AllocVtxList(GlobalContext* globalCtx, Vec3s** vtxList, s32 numVtx) { *vtxList = THA_AllocEndAlign(&globalCtx->state.tha, numVtx * sizeof(Vec3s), -2); - ASSERT(*vtxList != NULL, "ptbl->pbuf != NULL", __FILE__, __LINE__); + ASSERT(*vtxList != NULL); } /** @@ -2793,10 +2792,8 @@ void DynaPoly_ExpandSRT(GlobalContext* globalCtx, DynaCollisionContext* dyna, s3 *vtxStartIndex + pbgdata->numVertices, dyna->vtxListMax); } - ASSERT(dyna->polyListMax >= *polyStartIndex + pbgdata->numPolygons, - "pdyna_poly_info->poly_num >= *pstart_poly_index + pbgdata->poly_num", __FILE__, __LINE__); - ASSERT(dyna->vtxListMax >= *vtxStartIndex + pbgdata->numVertices, - "pdyna_poly_info->vert_num >= *pstart_vert_index + pbgdata->vtx_num", __FILE__, __LINE__); + ASSERT(dyna->polyListMax >= *polyStartIndex + pbgdata->numPolygons); + ASSERT(dyna->vtxListMax >= *vtxStartIndex + pbgdata->numVertices); if (!(dyna->bitFlag & DYNAPOLY_INVALIDATE_LOOKUP) && (BgActor_IsTransformUnchanged(&dyna->bgActors[bgId]) == true)) { @@ -3229,7 +3226,7 @@ s32 BgCheck_SphVsDynaWallInBgActor(CollisionContext* colCtx, u16 xpFlags, DynaCo poly = &dyna->polyList[polyId]; CollisionPoly_GetNormalF(poly, &nx, &ny, &nz); normalXZ = sqrtf(SQ(nx) + SQ(nz)); - ASSERT(!IS_ZERO(normalXZ), "!IS_ZERO(ac_size)", __FILE__, __LINE__); + ASSERT(!IS_ZERO(normalXZ)); planeDist = Math3D_DistPlaneToPos(nx, ny, nz, poly->dist, &resultPos); if (radius < fabsf(planeDist) || COLPOLY_VIA_FLAG_TEST(poly->flags_vIA, xpFlags)) { @@ -3302,7 +3299,7 @@ s32 BgCheck_SphVsDynaWallInBgActor(CollisionContext* colCtx, u16 xpFlags, DynaCo poly = &dyna->polyList[polyId]; CollisionPoly_GetNormalF(poly, &nx, &ny, &nz); normalXZ = sqrtf(SQ(nx) + SQ(nz)); - ASSERT(!IS_ZERO(normalXZ), "!IS_ZERO(ac_size)", __FILE__, __LINE__); + ASSERT(!IS_ZERO(normalXZ)); planeDist = Math3D_DistPlaneToPos(nx, ny, nz, poly->dist, &resultPos); if (radius < fabsf(planeDist) || COLPOLY_VIA_FLAG_TEST(poly->flags_vIA, xpFlags)) { diff --git a/soh/src/code/z_collision_check.c b/soh/src/code/z_collision_check.c index c45a6c915..dd723bfd7 100644 --- a/soh/src/code/z_collision_check.c +++ b/soh/src/code/z_collision_check.c @@ -70,7 +70,7 @@ void Collider_DrawPoly(GraphicsContext* gfxCtx, Vec3f* vA, Vec3f* vB, Vec3f* vC, gDPPipeSync(POLY_OPA_DISP++); vtxTbl = Graph_Alloc(gfxCtx, 3 * sizeof(Vtx)); - ASSERT(vtxTbl != NULL, "vtx_tbl != NULL", __FILE__, __LINE__); + ASSERT(vtxTbl != NULL); vtxTbl[0].n.ob[0] = vA->x; vtxTbl[0].n.ob[1] = vA->y; @@ -452,7 +452,7 @@ s32 Collider_SetJntSph(GlobalContext* globalCtx, ColliderJntSph* dest, Actor* ac Collider_SetBase(globalCtx, &dest->base, actor, &src->base); dest->count = src->count; dest->elements = elements; - ASSERT(dest->elements != NULL, "pclobj_jntsph->elem_tbl != NULL", __FILE__, __LINE__); + ASSERT(dest->elements != NULL); for (destElem = dest->elements, srcElem = src->elements; destElem < dest->elements + dest->count; destElem++, srcElem++) { @@ -789,7 +789,7 @@ s32 Collider_SetTris(GlobalContext* globalCtx, ColliderTris* dest, Actor* actor, Collider_SetBase(globalCtx, &dest->base, actor, &src->base); dest->count = src->count; dest->elements = elements; - ASSERT(dest->elements != NULL, "pclobj_tris->elem_tbl != NULL", __FILE__, __LINE__); + ASSERT(dest->elements != NULL); for (destElem = dest->elements, srcElem = src->elements; destElem < dest->elements + dest->count; destElem++, srcElem++) { @@ -1180,7 +1180,7 @@ s32 CollisionCheck_SetAT(GlobalContext* globalCtx, CollisionCheckContext* colChk if (FrameAdvance_IsEnabled(globalCtx) == true) { return -1; } - ASSERT(collider->shape <= COLSHAPE_QUAD, "pcl_obj->data_type <= CL_DATA_LBL_SWRD", __FILE__, __LINE__); + ASSERT(collider->shape <= COLSHAPE_QUAD); sATResetFuncs[collider->shape](globalCtx, collider); if (collider->actor != NULL && collider->actor->update == NULL) { return -1; @@ -1205,7 +1205,7 @@ s32 CollisionCheck_SetAT(GlobalContext* globalCtx, CollisionCheckContext* colChk */ s32 CollisionCheck_SetAT_SAC(GlobalContext* globalCtx, CollisionCheckContext* colChkCtx, Collider* collider, s32 index) { - ASSERT(collider->shape <= COLSHAPE_QUAD, "pcl_obj->data_type <= CL_DATA_LBL_SWRD", __FILE__, __LINE__); + ASSERT(collider->shape <= COLSHAPE_QUAD); if (FrameAdvance_IsEnabled(globalCtx) == true) { return -1; } @@ -1249,7 +1249,7 @@ s32 CollisionCheck_SetAC(GlobalContext* globalCtx, CollisionCheckContext* colChk if (FrameAdvance_IsEnabled(globalCtx) == true) { return -1; } - ASSERT(collider->shape <= COLSHAPE_QUAD, "pcl_obj->data_type <= CL_DATA_LBL_SWRD", __FILE__, __LINE__); + ASSERT(collider->shape <= COLSHAPE_QUAD); sACResetFuncs[collider->shape](globalCtx, collider); if (collider->actor != NULL && collider->actor->update == NULL) { return -1; @@ -1274,7 +1274,7 @@ s32 CollisionCheck_SetAC(GlobalContext* globalCtx, CollisionCheckContext* colChk */ s32 CollisionCheck_SetAC_SAC(GlobalContext* globalCtx, CollisionCheckContext* colChkCtx, Collider* collider, s32 index) { - ASSERT(collider->shape <= COLSHAPE_QUAD, "pcl_obj->data_type <= CL_DATA_LBL_SWRD", __FILE__, __LINE__); + ASSERT(collider->shape <= COLSHAPE_QUAD); if (FrameAdvance_IsEnabled(globalCtx) == true) { return -1; } @@ -1319,7 +1319,7 @@ s32 CollisionCheck_SetOC(GlobalContext* globalCtx, CollisionCheckContext* colChk return -1; } - ASSERT(collider->shape <= COLSHAPE_QUAD, "pcl_obj->data_type <= CL_DATA_LBL_SWRD", __FILE__, __LINE__); + ASSERT(collider->shape <= COLSHAPE_QUAD); sOCResetFuncs[collider->shape](globalCtx, collider); if (collider->actor != NULL && collider->actor->update == NULL) { @@ -1348,7 +1348,7 @@ s32 CollisionCheck_SetOC_SAC(GlobalContext* globalCtx, CollisionCheckContext* co if (FrameAdvance_IsEnabled(globalCtx) == true) { return -1; } - ASSERT(collider->shape <= COLSHAPE_QUAD, "pcl_obj->data_type <= CL_DATA_LBL_SWRD", __FILE__, __LINE__); + ASSERT(collider->shape <= COLSHAPE_QUAD); sOCResetFuncs[collider->shape](globalCtx, collider); if (collider->actor != NULL && collider->actor->update == NULL) { return -1; @@ -2987,7 +2987,7 @@ void CollisionCheck_ApplyDamage(GlobalContext* globalCtx, CollisionCheckContext* return; } - ASSERT(info->acHitInfo != NULL, "pclobj_elem->ac_hit_elem != NULL", __FILE__, __LINE__); + ASSERT(info->acHitInfo != NULL); tbl = collider->actor->colChkInfo.damageTable; if (tbl == NULL) { damage = (f32)info->acHitInfo->toucher.damage - info->bumper.defense; diff --git a/soh/src/code/z_construct.c b/soh/src/code/z_construct.c index fb8948306..80f0ee4f4 100644 --- a/soh/src/code/z_construct.c +++ b/soh/src/code/z_construct.c @@ -38,7 +38,7 @@ void func_801109B0(GlobalContext* globalCtx) { osSyncPrintf("parameter->parameterSegment=%x\n", interfaceCtx->parameterSegment); - ASSERT(interfaceCtx->parameterSegment != NULL, "parameter->parameterSegment != NULL", __FILE__, __LINE__); + ASSERT(interfaceCtx->parameterSegment != NULL); DmaMgr_SendRequest1(interfaceCtx->parameterSegment, (uintptr_t)_parameter_staticSegmentRomStart, parameterSize, __FILE__, 162); @@ -47,7 +47,7 @@ void func_801109B0(GlobalContext* globalCtx) { osSyncPrintf("DOアクション テクスチャ初期=%x\n", 0x480); // "DO Action Texture Initialization" osSyncPrintf("parameter->do_actionSegment=%x\n", interfaceCtx->doActionSegment); - ASSERT(interfaceCtx->doActionSegment != NULL, "parameter->do_actionSegment != NULL", __FILE__, __LINE__); + ASSERT(interfaceCtx->doActionSegment != NULL); if (gSaveContext.language == LANGUAGE_ENG) { doActionOffset = 0; @@ -72,7 +72,7 @@ void func_801109B0(GlobalContext* globalCtx) { memcpy(interfaceCtx->doActionSegment + 0x300, ResourceMgr_LoadTexByName(gReturnDoActionENGTex), 0x180); //DmaMgr_SendRequest1(interfaceCtx->doActionSegment + 0x300, (uintptr_t)_do_action_staticSegmentRomStart + doActionOffset, - //0x180, __FILE__, __LINE__); + //0x180); interfaceCtx->iconItemSegment = GameState_Alloc( &globalCtx->state, 0x1000 * ARRAY_COUNT(gSaveContext.equips.buttonItems), __FILE__, __LINE__); @@ -81,7 +81,7 @@ void func_801109B0(GlobalContext* globalCtx) { osSyncPrintf("アイコンアイテム テクスチャ初期=%x\n", 0x4000); osSyncPrintf("parameter->icon_itemSegment=%x\n", interfaceCtx->iconItemSegment); - ASSERT(interfaceCtx->iconItemSegment != NULL, "parameter->icon_itemSegment != NULL", __FILE__, __LINE__); + ASSERT(interfaceCtx->iconItemSegment != NULL); osSyncPrintf("Register_Item[%x, %x, %x, %x]\n", gSaveContext.equips.buttonItems[0], gSaveContext.equips.buttonItems[1], gSaveContext.equips.buttonItems[2], @@ -176,7 +176,7 @@ void Message_Init(GlobalContext* globalCtx) { osSyncPrintf("message->fukidashiSegment=%x\n", msgCtx->textboxSegment); osSyncPrintf("吹き出しgame_alloc=%x\n", 0x2200); // "Textbox game_alloc=%x" - ASSERT(msgCtx->textboxSegment != NULL, "message->fukidashiSegment != NULL", __FILE__, __LINE__); + ASSERT(msgCtx->textboxSegment != NULL); Font_LoadOrderedFont(&globalCtx->msgCtx.font); diff --git a/soh/src/code/z_eff_blure.c b/soh/src/code/z_eff_blure.c index a2ca3fafb..2683d47b0 100644 --- a/soh/src/code/z_eff_blure.c +++ b/soh/src/code/z_eff_blure.c @@ -534,7 +534,7 @@ void EffectBlure_DrawElemHermiteInterpolation(EffectBlure* this, EffectBlureElem Vec3f sp118; Vec3f sp10C; - ASSERT(index - 1 >= 0, "index - 1 >= 0", __FILE__, __LINE__); + ASSERT(index - 1 >= 0); ratio = (f32)(elem - 1)->timer / (f32)this->elemDuration; EffectBlure_GetComputedValues(this, index - 1, ratio, &sp1EC, &sp1E4, &sp1DC, &sp1D8); @@ -554,7 +554,7 @@ void EffectBlure_DrawElemHermiteInterpolation(EffectBlure* this, EffectBlureElem Vec3f sp100; Vec3f spF4; - ASSERT(index + 2 < this->numElements, "index + 2 < this2->now_edge_num", __FILE__, __LINE__); + ASSERT(index + 2 < this->numElements); ratio = (f32)(elem + 2)->timer / (f32)this->elemDuration; EffectBlure_GetComputedValues(this, index + 2, ratio, &sp1EC, &sp1E4, &sp1DC, &sp1D8); diff --git a/soh/src/code/z_effect_soft_sprite.c b/soh/src/code/z_effect_soft_sprite.c index 60058920d..768c7d318 100644 --- a/soh/src/code/z_effect_soft_sprite.c +++ b/soh/src/code/z_effect_soft_sprite.c @@ -18,7 +18,7 @@ void EffectSs_InitInfo(GlobalContext* globalCtx, s32 tableSize) { sEffectSsInfo.table = GameState_Alloc(&globalCtx->state, tableSize * sizeof(EffectSs), __FILE__, __LINE__); - ASSERT(sEffectSsInfo.table != NULL, "EffectSS2Info.data_table != NULL", __FILE__, __LINE__); + ASSERT(sEffectSsInfo.table != NULL); sEffectSsInfo.searchStartIndex = 0; sEffectSsInfo.tableSize = tableSize; @@ -175,7 +175,7 @@ void EffectSs_Spawn(GlobalContext* globalCtx, s32 type, s32 priority, void* init overlayEntry = &gEffectSsOverlayTable[type]; - ASSERT(type < EFFECT_SS_TYPE_MAX, "type < EFFECT_SS2_TYPE_LAST_LABEL", __FILE__, __LINE__); + ASSERT(type < EFFECT_SS_TYPE_MAX); if (EffectSs_FindSlot(priority, &index) != 0) { // Abort because we couldn't find a suitable slot to add this effect in diff --git a/soh/src/code/z_elf_message.c b/soh/src/code/z_elf_message.c index 3e75c5c22..2e847f738 100644 --- a/soh/src/code/z_elf_message.c +++ b/soh/src/code/z_elf_message.c @@ -59,7 +59,7 @@ u32 ElfMessage_CheckCondition(ElfMessage* msg) { } LOG_STRING("企画外 条件"); // "Unplanned conditions" - ASSERT(0, "0", __FILE__, __LINE__); + ASSERT(0); return false; } @@ -142,7 +142,7 @@ u16 ElfMessage_GetTextFromMsgs(ElfMessage* msg) { return msg->byte2 | 0x100; default: LOG_STRING("企画外 条件"); // "Unplanned conditions" - ASSERT(0, "0", __FILE__, __LINE__); + ASSERT(0); } msg++; } diff --git a/soh/src/code/z_fcurve_data_skelanime.c b/soh/src/code/z_fcurve_data_skelanime.c index c7ad6ab36..1eba18166 100644 --- a/soh/src/code/z_fcurve_data_skelanime.c +++ b/soh/src/code/z_fcurve_data_skelanime.c @@ -25,7 +25,7 @@ s32 SkelCurve_Init(GlobalContext* globalCtx, SkelAnimeCurve* skelCurve, SkelCurv skelCurve->transforms = ZeldaArena_MallocDebug(sizeof(*skelCurve->transforms) * skelCurve->limbCount, __FILE__, __LINE__); - ASSERT(skelCurve->transforms != NULL, "this->now_joint != NULL", __FILE__, __LINE__); + ASSERT(skelCurve->transforms != NULL); skelCurve->animCurFrame = 0.0f; return 1; } diff --git a/soh/src/code/z_horse.c b/soh/src/code/z_horse.c index 90f935af2..5d4647a04 100644 --- a/soh/src/code/z_horse.c +++ b/soh/src/code/z_horse.c @@ -52,7 +52,7 @@ void func_8006D0EC(GlobalContext* globalCtx, Player* player) { player->actor.world.pos.y, player->actor.world.pos.z, player->actor.shape.rot.x, player->actor.shape.rot.y, player->actor.shape.rot.z, 9); - ASSERT(player->rideActor != NULL, "player->ride.actor != NULL", __FILE__, __LINE__); + ASSERT(player->rideActor != NULL); Actor_MountHorse(globalCtx, player, player->rideActor); func_8002DE74(globalCtx, player); @@ -70,7 +70,7 @@ void func_8006D0EC(GlobalContext* globalCtx, Player* player) { } else if ((gSaveContext.entranceIndex == 1230) && (gSaveContext.eventChkInf[1] & 0x100)) { Actor* horseActor = Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_EN_HORSE, -25.0f, 0.0f, -1600.0f, 0, -0x4000, 0, 1); - ASSERT(horseActor != NULL, "horse_actor != NULL", __FILE__, __LINE__); + ASSERT(horseActor != NULL); } else if ((globalCtx->sceneNum == gSaveContext.horseData.scene) && (Flags_GetEventChkInf(0x18) != 0 || DREG(1) != 0)) { // "Set by existence of horse %d %d %d" @@ -81,7 +81,7 @@ void func_8006D0EC(GlobalContext* globalCtx, Player* player) { Actor* horseActor = Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_EN_HORSE, gSaveContext.horseData.pos.x, gSaveContext.horseData.pos.y, gSaveContext.horseData.pos.z, 0, gSaveContext.horseData.angle, 0, 1); - ASSERT(horseActor != NULL, "horse_actor != NULL", __FILE__, __LINE__); + ASSERT(horseActor != NULL); if (globalCtx->sceneNum == SCENE_SPOT12) { horseActor->room = -1; } @@ -95,7 +95,7 @@ void func_8006D0EC(GlobalContext* globalCtx, Player* player) { } else if ((globalCtx->sceneNum == SCENE_SPOT20) && !Flags_GetEventChkInf(0x18) && (DREG(1) == 0)) { Actor* horseActor = Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_EN_HORSE, 0.0f, 0.0f, -500.0f, 0, 0, 0, 1); - ASSERT(horseActor != NULL, "horse_actor != NULL", __FILE__, __LINE__); + ASSERT(horseActor != NULL); } else if (Flags_GetEventChkInf(0x18) || (DREG(1) != 0)) { for (i = 0; i < ARRAY_COUNT(horseSpawns); i++) { HorseSpawn* horseSpawn = &horseSpawns[i]; @@ -103,7 +103,7 @@ void func_8006D0EC(GlobalContext* globalCtx, Player* player) { Actor* horseActor = Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_EN_HORSE, horseSpawn->pos.x, horseSpawn->pos.y, horseSpawn->pos.z, 0, horseSpawn->angle, 0, horseSpawn->type); - ASSERT(horseActor != NULL, "horse_actor != NULL", __FILE__, __LINE__); + ASSERT(horseActor != NULL); if (globalCtx->sceneNum == SCENE_SPOT12) { horseActor->room = -1; } @@ -153,7 +153,7 @@ void func_8006D684(GlobalContext* globalCtx, Player* player) { player->rideActor = Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_EN_HORSE, spawnPos.x, spawnPos.y, spawnPos.z, 0, player->actor.world.rot.y, 0, 7); - ASSERT(player->rideActor != NULL, "player->ride.actor != NULL", __FILE__, __LINE__); + ASSERT(player->rideActor != NULL); Actor_MountHorse(globalCtx, player, player->rideActor); func_8002DE74(globalCtx, player); @@ -162,7 +162,7 @@ void func_8006D684(GlobalContext* globalCtx, Player* player) { (Flags_GetEventChkInf(0x18) == 0) && (DREG(1) == 0)) { player->rideActor = Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_EN_HORSE, 894.0f, 0.0f, -2084.0f, 0, -0x7FFF, 0, 5); - ASSERT(player->rideActor != NULL, "player->ride.actor != NULL", __FILE__, __LINE__); + ASSERT(player->rideActor != NULL); Actor_MountHorse(globalCtx, player, player->rideActor); func_8002DE74(globalCtx, player); @@ -192,7 +192,7 @@ void func_8006D684(GlobalContext* globalCtx, Player* player) { player->rideActor = Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_EN_HORSE, D_8011F9B8[i].pos.x, D_8011F9B8[i].pos.y, D_8011F9B8[i].pos.z, 0, player->actor.world.rot.y, 0, D_8011F9B8[i].type); - ASSERT(player->rideActor != NULL, "player->ride.actor != NULL", __FILE__, __LINE__); + ASSERT(player->rideActor != NULL); Actor_MountHorse(globalCtx, player, player->rideActor); func_8002DE74(globalCtx, player); @@ -207,7 +207,7 @@ void func_8006D684(GlobalContext* globalCtx, Player* player) { player->rideActor = Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_EN_HORSE, D_8011F9B8[i].pos.x, D_8011F9B8[i].pos.y, D_8011F9B8[i].pos.z, 0, D_8011F9B8[i].angle, 0, D_8011F9B8[i].type | temp); - ASSERT(player->rideActor != NULL, "player->ride.actor != NULL", __FILE__, __LINE__); + ASSERT(player->rideActor != NULL); player->actor.world.pos.x = D_8011F9B8[i].pos.x; player->actor.world.pos.y = D_8011F9B8[i].pos.y; diff --git a/soh/src/code/z_jpeg.c b/soh/src/code/z_jpeg.c index 57fea56f7..79fe1ed46 100644 --- a/soh/src/code/z_jpeg.c +++ b/soh/src/code/z_jpeg.c @@ -250,8 +250,7 @@ s32 Jpeg_Decode(void* data, void* zbuffer, void* work, u32 workSize) { time = osGetTime(); // (?) I guess MB_SIZE=0x180, PROC_OF_MBS=5 which means data is not a part of JpegWork - ASSERT(workSize >= sizeof(JpegWork), "worksize >= sizeof(JPEGWork) + MB_SIZE * (PROC_OF_MBS - 1)", __FILE__, - __LINE__); + ASSERT(workSize >= sizeof(JpegWork)); osCreateMesgQueue(&ctx.mq, &ctx.msg, 1); MsgEvent_SendNullTask(); diff --git a/soh/src/code/z_map_exp.c b/soh/src/code/z_map_exp.c index 0a1993b20..8a334a626 100644 --- a/soh/src/code/z_map_exp.c +++ b/soh/src/code/z_map_exp.c @@ -520,7 +520,7 @@ void Map_Init(GlobalContext* globalCtx) { // "MAP texture initialization scene_data_ID=%d mapSegment=%x" osSyncPrintf("\n\n\nMAP テクスチャ初期化 scene_data_ID=%d\nmapSegment=%x\n\n", globalCtx->sceneNum, interfaceCtx->mapSegment, globalCtx); - ASSERT(interfaceCtx->mapSegment != NULL, "parameter->mapSegment != NULL", __FILE__, __LINE__); + ASSERT(interfaceCtx->mapSegment != NULL); switch (globalCtx->sceneNum) { case SCENE_SPOT00: diff --git a/soh/src/code/z_play.c b/soh/src/code/z_play.c index b269400c0..3d33bd1a0 100644 --- a/soh/src/code/z_play.c +++ b/soh/src/code/z_play.c @@ -28,7 +28,7 @@ void func_800BC450(GlobalContext* globalCtx) { } void func_800BC490(GlobalContext* globalCtx, s16 point) { - ASSERT(point == 1 || point == 2, "point == 1 || point == 2", __FILE__, __LINE__); + ASSERT(point == 1 || point == 2); globalCtx->unk_1242B = point; diff --git a/soh/src/code/z_rcp.c b/soh/src/code/z_rcp.c index ecd0ae1dd..7050973e1 100644 --- a/soh/src/code/z_rcp.c +++ b/soh/src/code/z_rcp.c @@ -852,7 +852,7 @@ Gfx* Gfx_SetFog(Gfx* gfx, s32 r, s32 g, s32 b, s32 a, s32 near, s32 far) { far++; } - ASSERT(near != far, "n != f", __FILE__, __LINE__); + ASSERT(near != far); gDPSetFogColor(gfx++, r, g, b, a); @@ -873,7 +873,7 @@ Gfx* Gfx_SetFogWithSync(Gfx* gfx, s32 r, s32 g, s32 b, s32 a, s32 near, s32 far) if (far == near) { far++; } - ASSERT(near != far, "n != f", __FILE__, __LINE__); + ASSERT(near != far); gDPPipeSync(gfx++); gDPSetFogColor(gfx++, r, g, b, a); diff --git a/soh/src/code/z_room.c b/soh/src/code/z_room.c index cc338af27..814d72c7f 100644 --- a/soh/src/code/z_room.c +++ b/soh/src/code/z_room.c @@ -118,7 +118,7 @@ void func_80095D04(GlobalContext* globalCtx, Room* room, u32 flags) { polygonDlist = SEGMENTED_TO_VIRTUAL(polygon2->start); spA4 = spB8; - ASSERT(polygon2->num <= SHAPE_SORT_MAX, "polygon2->num <= SHAPE_SORT_MAX", __FILE__, __LINE__); + ASSERT(polygon2->num <= SHAPE_SORT_MAX); sp78 = polygonDlist; for (sp9C = 0; sp9C < polygon2->num; sp9C++, polygonDlist++) { @@ -579,7 +579,7 @@ s32 func_8009728C(GlobalContext* globalCtx, RoomContext* roomCtx, s32 roomNum) { roomCtx->curRoom.segment = NULL; roomCtx->status = 1; - ASSERT(roomNum < globalCtx->numRooms, "read_room_ID < game_play->room_rom_address.num", __FILE__, __LINE__); + ASSERT(roomNum < globalCtx->numRooms); size = globalCtx->roomList[roomNum].vromEnd - globalCtx->roomList[roomNum].vromStart; roomCtx->unk_34 = (void*)ALIGN16((intptr_t)roomCtx->bufPtrs[roomCtx->unk_30] - ((size + 8) * roomCtx->unk_30 + 7)); @@ -622,8 +622,7 @@ void Room_Draw(GlobalContext* globalCtx, Room* room, u32 flags) { if (room->segment != NULL) { gSegments[3] = VIRTUAL_TO_PHYSICAL(room->segment); - ASSERT(room->mesh->polygon.type < ARRAY_COUNTU(sRoomDrawHandlers), - "this->ground_shape->polygon.type < number(Room_Draw_Proc)", __FILE__, __LINE__); + ASSERT(room->mesh->polygon.type < ARRAY_COUNTU(sRoomDrawHandlers)); sRoomDrawHandlers[room->mesh->polygon.type](globalCtx, room, flags); } } diff --git a/soh/src/code/z_scene.c b/soh/src/code/z_scene.c index 428893b36..ae0d89db9 100644 --- a/soh/src/code/z_scene.c +++ b/soh/src/code/z_scene.c @@ -15,9 +15,7 @@ s32 Object_Spawn(ObjectContext* objectCtx, s16 objectId) { objectCtx->spaceEnd); ASSERT(((objectCtx->num < OBJECT_EXCHANGE_BANK_MAX) && - (((uintptr_t)objectCtx->status[objectCtx->num].segment + size) < (uintptr_t)objectCtx->spaceEnd)), - "this->num < OBJECT_EXCHANGE_BANK_MAX && (this->status[this->num].Segment + size) < this->endSegment", - __FILE__, __LINE__); + (((uintptr_t)objectCtx->status[objectCtx->num].segment + size) < (uintptr_t)objectCtx->spaceEnd))); DmaMgr_SendRequest1(objectCtx->status[objectCtx->num].segment, gObjectTable[objectId].vromStart, size, __FILE__, __LINE__); @@ -153,9 +151,8 @@ void* func_800982FC(ObjectContext* objectCtx, s32 bankIndex, s16 objectId) { osSyncPrintf("OBJECT EXCHANGE NO=%2d BANK=%3d SIZE=%8.3fK\n", bankIndex, objectId, size / 1024.0f); nextPtr = (void*)ALIGN16((uintptr_t)status->segment + size); - if (1) {} // Necessary to match - ASSERT(nextPtr < objectCtx->spaceEnd, "nextptr < this->endSegment", __FILE__, __LINE__); + ASSERT(nextPtr < objectCtx->spaceEnd); // "Object exchange free size=%08x" osSyncPrintf("オブジェクト入れ替え空きサイズ=%08x\n", (uintptr_t)objectCtx->spaceEnd - (uintptr_t)nextPtr); @@ -295,8 +292,7 @@ void func_8009899C(GlobalContext* globalCtx, SceneCmd* cmd) { status++; } - ASSERT(cmd->objectList.num <= OBJECT_EXCHANGE_BANK_MAX, "scene_info->object_bank.num <= OBJECT_EXCHANGE_BANK_MAX", - __FILE__, __LINE__); + ASSERT(cmd->objectList.num <= OBJECT_EXCHANGE_BANK_MAX); if (1) {} diff --git a/soh/src/code/z_skelanime.c b/soh/src/code/z_skelanime.c index 8f63afa25..73dfded63 100644 --- a/soh/src/code/z_skelanime.c +++ b/soh/src/code/z_skelanime.c @@ -1106,7 +1106,7 @@ void SkelAnime_InitLink(GlobalContext* globalCtx, SkelAnime* skelAnime, FlexSkel skelAnime->jointTable = ZeldaArena_MallocDebug(allocSize, __FILE__, __LINE__); skelAnime->morphTable = ZeldaArena_MallocDebug(allocSize, __FILE__, __LINE__); } else { - ASSERT(limbBufCount == limbCount, "joint_buff_num == joint_num", __FILE__, __LINE__); + ASSERT(limbBufCount == limbCount); skelAnime->jointTable = (Vec3s*)ALIGN16((uintptr_t)jointTable); skelAnime->morphTable = (Vec3s*)ALIGN16((uintptr_t)morphTable); @@ -1435,7 +1435,7 @@ s32 SkelAnime_Init(GlobalContext* globalCtx, SkelAnime* skelAnime, SkeletonHeade skelAnime->morphTable = ZeldaArena_MallocDebug(skelAnime->limbCount * sizeof(*skelAnime->morphTable), __FILE__, __LINE__); } else { - ASSERT(limbCount == skelAnime->limbCount, "joint_buff_num == this->joint_num", __FILE__, __LINE__); + ASSERT(limbCount == skelAnime->limbCount); skelAnime->jointTable = jointTable; skelAnime->morphTable = morphTable; } @@ -1471,7 +1471,7 @@ s32 SkelAnime_InitFlex(GlobalContext* globalCtx, SkelAnime* skelAnime, FlexSkele skelAnime->morphTable = ZeldaArena_MallocDebug(skelAnime->limbCount * sizeof(*skelAnime->morphTable), __FILE__, __LINE__); } else { - ASSERT(limbCount == skelAnime->limbCount, "joint_buff_num == this->joint_num", __FILE__, __LINE__); + ASSERT(limbCount == skelAnime->limbCount); skelAnime->jointTable = jointTable; skelAnime->morphTable = morphTable; } diff --git a/soh/src/code/z_skin_awb.c b/soh/src/code/z_skin_awb.c index f46c3d6d3..a2da3703a 100644 --- a/soh/src/code/z_skin_awb.c +++ b/soh/src/code/z_skin_awb.c @@ -53,7 +53,7 @@ void Skin_Init(GlobalContext* globalCtx, Skin* skin, SkeletonHeader* skeletonHea skin->vtxTable = ZeldaArena_MallocDebug(limbCount * sizeof(SkinLimbVtx), __FILE__, __LINE__); - ASSERT(skin->vtxTable != NULL, "pskin_awb->avb_tbl != NULL", __FILE__, __LINE__); + ASSERT(skin->vtxTable != NULL); for (i = 0; i < limbCount; i++) { SkinLimbVtx* vtxEntry = &skin->vtxTable[i]; @@ -71,11 +71,11 @@ void Skin_Init(GlobalContext* globalCtx, Skin* skin, SkeletonHeader* skeletonHea vtxEntry->buf[0] = ZeldaArena_MallocDebug(animatedLimbData->totalVtxCount * sizeof(Vtx), __FILE__, __LINE__); - ASSERT(vtxEntry->buf[0] != NULL, "psavb->buf[0] != NULL", __FILE__, __LINE__); + ASSERT(vtxEntry->buf[0] != NULL); vtxEntry->buf[1] = ZeldaArena_MallocDebug(animatedLimbData->totalVtxCount * sizeof(Vtx), __FILE__, __LINE__); - ASSERT(vtxEntry->buf[1] != NULL, "psavb->buf[1] != NULL", __FILE__, __LINE__); + ASSERT(vtxEntry->buf[1] != NULL); Skin_InitAnimatedLimb(globalCtx, skin, i); } diff --git a/soh/src/code/z_view.c b/soh/src/code/z_view.c index 7df6e72ff..774e25307 100644 --- a/soh/src/code/z_view.c +++ b/soh/src/code/z_view.c @@ -176,10 +176,10 @@ void func_800AA550(View* view) { lrx = view->viewport.rightX - varX; lry = view->viewport.bottomY - varY; - ASSERT(ulx >= 0, "ulx >= 0", __FILE__, __LINE__); - ASSERT(uly >= 0, "uly >= 0", __FILE__, __LINE__); - ASSERT(lrx <= SCREEN_WIDTH, "lrx <= SCREEN_WD", __FILE__, __LINE__); - ASSERT(lry <= SCREEN_HEIGHT, "lry <= SCREEN_HT", __FILE__, __LINE__); + ASSERT(ulx >= 0); + ASSERT(uly >= 0); + ASSERT(lrx <= SCREEN_WIDTH); + ASSERT(lry <= SCREEN_HEIGHT); OPEN_DISPS(gfxCtx); diff --git a/soh/src/code/z_vismono.c b/soh/src/code/z_vismono.c index c90ccee13..a7a8bed0e 100644 --- a/soh/src/code/z_vismono.c +++ b/soh/src/code/z_vismono.c @@ -101,7 +101,7 @@ void VisMono_Draw(VisMono* this, Gfx** gfxp) { LOG_ADDRESS("mono_dl + (1+3+1+1+80*(7+2+2+3)+1)", monoDL + DLSIZE); LOG_ADDRESS("(1+3+1+1+80*(7+2+2+3)+1)", DLSIZE); } - ASSERT(glistpEnd <= monoDL + DLSIZE, "glistp_end <= mono_dl + DLSIZE", __FILE__, __LINE__); + ASSERT(glistpEnd <= monoDL + DLSIZE); } gDPPipeSync(gfx++); @@ -131,6 +131,6 @@ void VisMono_DrawOld(VisMono* this) { if (!this->monoDl) { this->monoDl = SystemArena_MallocDebug(DLSIZE * sizeof(Gfx), __FILE__, __LINE__); glistpEnd = VisMono_DrawTexture(this, this->monoDl); - ASSERT(glistpEnd <= this->monoDl + DLSIZE, "glistp_end <= this->mono_dl + DLSIZE", __FILE__, __LINE__); + ASSERT(glistpEnd <= this->monoDl + DLSIZE); } } diff --git a/soh/src/code/z_vr_box.c b/soh/src/code/z_vr_box.c index bce57f121..ee9ea91d5 100644 --- a/soh/src/code/z_vr_box.c +++ b/soh/src/code/z_vr_box.c @@ -961,24 +961,24 @@ void Skybox_Init(GameState* state, SkyboxContext* skyboxCtx, s16 skyboxId) { if (skyboxCtx->unk_140 != 0) { skyboxCtx->dListBuf = GameState_Alloc(state, 8 * 150 * sizeof(Gfx), __FILE__, __LINE__); - ASSERT(skyboxCtx->dListBuf != NULL, "vr_box->dpList != NULL", __FILE__, __LINE__); + ASSERT(skyboxCtx->dListBuf != NULL); skyboxCtx->roomVtx = GameState_Alloc(state, 256 * sizeof(Vtx), __FILE__, __LINE__); - ASSERT(skyboxCtx->roomVtx != NULL, "vr_box->roomVtx != NULL", __FILE__, __LINE__); + ASSERT(skyboxCtx->roomVtx != NULL); func_800AEFC8(skyboxCtx, skyboxId); } else { skyboxCtx->dListBuf = GameState_Alloc(state, 12 * 150 * sizeof(Gfx), __FILE__, __LINE__); - ASSERT(skyboxCtx->dListBuf != NULL, "vr_box->dpList != NULL", __FILE__, __LINE__); + ASSERT(skyboxCtx->dListBuf != NULL); if (skyboxId == SKYBOX_CUTSCENE_MAP) { skyboxCtx->roomVtx = GameState_Alloc(state, 192 * sizeof(Vtx), __FILE__, __LINE__); - ASSERT(skyboxCtx->roomVtx != NULL, "vr_box->roomVtx != NULL", __FILE__, __LINE__); + ASSERT(skyboxCtx->roomVtx != NULL); func_800AF178(skyboxCtx, 6); } else { skyboxCtx->roomVtx = GameState_Alloc(state, 160 * sizeof(Vtx), __FILE__, __LINE__); - ASSERT(skyboxCtx->roomVtx != NULL, "vr_box->roomVtx != NULL", __FILE__, __LINE__); + ASSERT(skyboxCtx->roomVtx != NULL); func_800AF178(skyboxCtx, 5); } diff --git a/soh/src/overlays/actors/ovl_Bg_Gnd_Iceblock/z_bg_gnd_iceblock.c b/soh/src/overlays/actors/ovl_Bg_Gnd_Iceblock/z_bg_gnd_iceblock.c index d7e398bb4..daf01bcf7 100644 --- a/soh/src/overlays/actors/ovl_Bg_Gnd_Iceblock/z_bg_gnd_iceblock.c +++ b/soh/src/overlays/actors/ovl_Bg_Gnd_Iceblock/z_bg_gnd_iceblock.c @@ -64,7 +64,7 @@ void BgGndIceblock_Init(Actor* thisx, GlobalContext* globalCtx) { sBlockPositions[1] = 14; } else { LOG_FLOAT("thisx->world.position.x", this->dyna.actor.world.pos.x); - ASSERT(0, "0", __FILE__, __LINE__); + ASSERT(0); } } diff --git a/soh/src/overlays/actors/ovl_Demo_6K/z_demo_6k.c b/soh/src/overlays/actors/ovl_Demo_6K/z_demo_6k.c index 4f03b33c7..635a9b27c 100644 --- a/soh/src/overlays/actors/ovl_Demo_6K/z_demo_6k.c +++ b/soh/src/overlays/actors/ovl_Demo_6K/z_demo_6k.c @@ -86,7 +86,7 @@ void Demo6K_Init(Actor* thisx, GlobalContext* globalCtx) { osSyncPrintf("bank_ID = %d\n", objBankIndex); if (objBankIndex < 0) { - ASSERT(0, "0", __FILE__, __LINE__); + ASSERT(objBankIndex < 0); } else { this->objBankIndex = objBankIndex; } @@ -173,7 +173,7 @@ void Demo6K_Init(Actor* thisx, GlobalContext* globalCtx) { this->unk_293 = params - 14; break; default: - ASSERT(0, "0", __FILE__, __LINE__); + ASSERT(0); break; } diff --git a/soh/src/overlays/actors/ovl_Demo_Effect/z_demo_effect.c b/soh/src/overlays/actors/ovl_Demo_Effect/z_demo_effect.c index 06236cc41..991d93360 100644 --- a/soh/src/overlays/actors/ovl_Demo_Effect/z_demo_effect.c +++ b/soh/src/overlays/actors/ovl_Demo_Effect/z_demo_effect.c @@ -196,7 +196,7 @@ void DemoEffect_Init(Actor* thisx, GlobalContext* globalCtx2) { osSyncPrintf(VT_FGCOL(CYAN) " bank_ID = %d\n" VT_RST, objectIndex); if (objectIndex < 0) { - ASSERT(0, "0", __FILE__, __LINE__); + ASSERT(objectIndex < 0); } else { this->initObjectBankIndex = objectIndex; } @@ -506,7 +506,7 @@ void DemoEffect_Init(Actor* thisx, GlobalContext* globalCtx2) { break; default: - ASSERT(0, "0", __FILE__, __LINE__); + ASSERT(0); break; } @@ -683,7 +683,7 @@ void DemoEffect_InitTimeWarp(DemoEffect* this, GlobalContext* globalCtx) { s32 effectType = (this->actor.params & 0x00FF); if (!SkelCurve_Init(globalCtx, &this->skelCurve, &gTimeWarpSkel, &gTimeWarpAnim)) { - ASSERT(0, "0", __FILE__, __LINE__); + ASSERT(!SkelCurve_Init(globalCtx, &this->skelCurve, &gTimeWarpSkel, &gTimeWarpAnim)); } if (effectType == DEMO_EFFECT_TIMEWARP_TIMEBLOCK_LARGE || effectType == DEMO_EFFECT_TIMEWARP_TIMEBLOCK_SMALL) { diff --git a/soh/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo.c b/soh/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo.c index de93381f6..c22a6cc08 100644 --- a/soh/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo.c +++ b/soh/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo.c @@ -186,7 +186,7 @@ void DemoKankyo_Init(Actor* thisx, GlobalContext* globalCtx) { osSyncPrintf("bank_ID = %d\n", objBankIndex); if (objBankIndex < 0) { - ASSERT(0, "0", __FILE__, __LINE__); + ASSERT(objBankIndex < 0); } else { this->objBankIndex = objBankIndex; } diff --git a/soh/src/overlays/actors/ovl_Demo_Tre_Lgt/z_demo_tre_lgt.c b/soh/src/overlays/actors/ovl_Demo_Tre_Lgt/z_demo_tre_lgt.c index 607a04a7c..15ae34f43 100644 --- a/soh/src/overlays/actors/ovl_Demo_Tre_Lgt/z_demo_tre_lgt.c +++ b/soh/src/overlays/actors/ovl_Demo_Tre_Lgt/z_demo_tre_lgt.c @@ -54,7 +54,7 @@ void DemoTreLgt_Init(Actor* thisx, GlobalContext* globalCtx) { osSyncPrintf("Demo_Tre_Lgt_Actor_ct();コンストラクト失敗\n"); } - ASSERT(true, "1", __FILE__, UNK_LINE); + ASSERT(true); this->unk_170 = 255; this->unk_174 = 255; diff --git a/soh/src/overlays/actors/ovl_En_Box/z_en_box.c b/soh/src/overlays/actors/ovl_En_Box/z_en_box.c index 9be5bc9e2..55260625b 100644 --- a/soh/src/overlays/actors/ovl_En_Box/z_en_box.c +++ b/soh/src/overlays/actors/ovl_En_Box/z_en_box.c @@ -569,7 +569,7 @@ Gfx* EnBox_EmptyDList(GraphicsContext* gfxCtx) { Gfx* dList; dList = Graph_Alloc(gfxCtx, sizeof(Gfx)); - ASSERT(dList != NULL, "gfxp != NULL", __FILE__, __LINE__); + ASSERT(dList != NULL); dListHead = dList; gSPEndDisplayList(dListHead++); @@ -583,7 +583,7 @@ Gfx* func_809CA4A0(GraphicsContext* gfxCtx) { Gfx* dListHead; dListHead = Graph_Alloc(gfxCtx, 2 * sizeof(Gfx)); - ASSERT(dListHead != NULL, "gfxp != NULL", __FILE__, __LINE__); + ASSERT(dListHead != NULL); dList = dListHead; gDPSetRenderMode(dListHead++, @@ -601,7 +601,7 @@ Gfx* func_809CA518(GraphicsContext* gfxCtx) { Gfx* dListHead; dListHead = Graph_Alloc(gfxCtx, 2 * sizeof(Gfx)); - ASSERT(dListHead != NULL, "gfxp != NULL", __FILE__, __LINE__); + ASSERT(dListHead != NULL); dList = dListHead; gDPSetRenderMode(dListHead++, diff --git a/soh/src/overlays/actors/ovl_En_Elf/z_en_elf.c b/soh/src/overlays/actors/ovl_En_Elf/z_en_elf.c index 1091935f7..7f18407d2 100644 --- a/soh/src/overlays/actors/ovl_En_Elf/z_en_elf.c +++ b/soh/src/overlays/actors/ovl_En_Elf/z_en_elf.c @@ -404,7 +404,7 @@ void EnElf_Init(Actor* thisx, GlobalContext* globalCtx) { } break; default: - ASSERT(0, "0", __FILE__, 1103); + ASSERT(0); break; } @@ -798,7 +798,7 @@ void func_80A03AB0(EnElf* this, GlobalContext* globalCtx) { SkelAnime_Update(&this->skelAnime); if (this->func_2C8 == NULL) { - ASSERT(0, "0", __FILE__, 1725); + ASSERT(this->func_2C8 == NULL); } this->func_2C8(this, globalCtx); diff --git a/soh/src/overlays/actors/ovl_En_Fr/z_en_fr.c b/soh/src/overlays/actors/ovl_En_Fr/z_en_fr.c index 1f0588b8f..7a5418b99 100644 --- a/soh/src/overlays/actors/ovl_En_Fr/z_en_fr.c +++ b/soh/src/overlays/actors/ovl_En_Fr/z_en_fr.c @@ -226,7 +226,7 @@ void EnFr_Init(Actor* thisx, GlobalContext* globalCtx) { // "The argument is wrong!!" osSyncPrintf("%s[%d] : 引数が間違っている!!(%d)\n", __FILE__, __LINE__, this->actor.params); osSyncPrintf(VT_RST); - ASSERT(0, "0", __FILE__, __LINE__); + ASSERT((this->actor.params >= 6) || (this->actor.params < 0)); } this->objBankIndex = Object_GetIndex(&globalCtx->objectCtx, OBJECT_GAMEPLAY_FIELD_KEEP); @@ -236,7 +236,7 @@ void EnFr_Init(Actor* thisx, GlobalContext* globalCtx) { // "There is no bank!!" osSyncPrintf("%s[%d] : バンクが無いよ!!\n", __FILE__, __LINE__); osSyncPrintf(VT_RST); - ASSERT(0, "0", __FILE__, __LINE__); + ASSERT(this->objBankIndex < 0); } } } diff --git a/soh/src/overlays/actors/ovl_En_Ge2/z_en_ge2.c b/soh/src/overlays/actors/ovl_En_Ge2/z_en_ge2.c index 7f393b60e..aae50a8fe 100644 --- a/soh/src/overlays/actors/ovl_En_Ge2/z_en_ge2.c +++ b/soh/src/overlays/actors/ovl_En_Ge2/z_en_ge2.c @@ -156,7 +156,7 @@ void EnGe2_Init(Actor* thisx, GlobalContext* globalCtx) { this->actor.targetMode = 6; break; default: - ASSERT(0, "0", __FILE__, __LINE__); + ASSERT(0); } this->stateFlags = 0; diff --git a/soh/src/overlays/actors/ovl_En_GirlA/z_en_girla.c b/soh/src/overlays/actors/ovl_En_GirlA/z_en_girla.c index c6fec0cb2..38eb70491 100644 --- a/soh/src/overlays/actors/ovl_En_GirlA/z_en_girla.c +++ b/soh/src/overlays/actors/ovl_En_GirlA/z_en_girla.c @@ -384,7 +384,7 @@ void EnGirlA_InitItem(EnGirlA* this, GlobalContext* globalCtx) { osSyncPrintf(VT_COL(RED, WHITE)); osSyncPrintf("引数がおかしいよ(arg_data=%d)!!\n", this->actor.params); osSyncPrintf(VT_RST); - ASSERT(0, "0", __FILE__, __LINE__); + ASSERT((params >= SI_MAX) && (params < 0)); return; } @@ -395,7 +395,7 @@ void EnGirlA_InitItem(EnGirlA* this, GlobalContext* globalCtx) { osSyncPrintf(VT_COL(RED, WHITE)); osSyncPrintf("バンクが無いよ!!(%s)\n", sShopItemDescriptions[params]); osSyncPrintf(VT_RST); - ASSERT(0, "0", __FILE__, __LINE__); + ASSERT(this->objBankIndex < 0); return; } diff --git a/soh/src/overlays/actors/ovl_En_Gm/z_en_gm.c b/soh/src/overlays/actors/ovl_En_Gm/z_en_gm.c index 8010a112b..fa457b383 100644 --- a/soh/src/overlays/actors/ovl_En_Gm/z_en_gm.c +++ b/soh/src/overlays/actors/ovl_En_Gm/z_en_gm.c @@ -78,7 +78,7 @@ void EnGm_Init(Actor* thisx, GlobalContext* globalCtx) { // "There is no model bank! !! (Medi Goron)" osSyncPrintf("モデル バンクが無いよ!!(中ゴロン)\n"); osSyncPrintf(VT_RST); - ASSERT(0, "0", __FILE__, __LINE__); + ASSERT(this->objGmBankIndex < 0); } this->updateFunc = func_80A3D838; diff --git a/soh/src/overlays/actors/ovl_En_Guest/z_en_guest.c b/soh/src/overlays/actors/ovl_En_Guest/z_en_guest.c index 6b16f06ab..6863042e1 100644 --- a/soh/src/overlays/actors/ovl_En_Guest/z_en_guest.c +++ b/soh/src/overlays/actors/ovl_En_Guest/z_en_guest.c @@ -62,7 +62,7 @@ void EnGuest_Init(Actor* thisx, GlobalContext* globalCtx) { // "No such bank!!" osSyncPrintf("%s[%d] : バンクが無いよ!!\n", __FILE__, __LINE__); osSyncPrintf(VT_RST); - ASSERT(0, "0", __FILE__, __LINE__); + ASSERT(this->osAnimeBankIndex < 0); } } } diff --git a/soh/src/overlays/actors/ovl_En_Horse/z_en_horse.c b/soh/src/overlays/actors/ovl_En_Horse/z_en_horse.c index 4e9f6934c..79e54b063 100644 --- a/soh/src/overlays/actors/ovl_En_Horse/z_en_horse.c +++ b/soh/src/overlays/actors/ovl_En_Horse/z_en_horse.c @@ -869,7 +869,8 @@ void EnHorse_Init(Actor* thisx, GlobalContext* globalCtx2) { Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_EN_IN, this->actor.world.pos.x, this->actor.world.pos.y, this->actor.world.pos.z, this->actor.shape.rot.x, this->actor.shape.rot.y, 1, 1); if (this->rider == NULL) { - __assert("this->race.rider != NULL", __FILE__, __LINE__); + //__assert("this->race.rider != NULL"); + ASSERT(this->rider == NULL); } if (!(gSaveContext.eventInf[0] & 0x40)) { this->ingoHorseMaxSpeed = 12.07f; diff --git a/soh/src/overlays/actors/ovl_En_Ossan/z_en_ossan.c b/soh/src/overlays/actors/ovl_En_Ossan/z_en_ossan.c index 57d5a221a..99c55e639 100644 --- a/soh/src/overlays/actors/ovl_En_Ossan/z_en_ossan.c +++ b/soh/src/overlays/actors/ovl_En_Ossan/z_en_ossan.c @@ -584,7 +584,7 @@ void EnOssan_Init(Actor* thisx, GlobalContext* globalCtx) { osSyncPrintf(VT_COL(RED, WHITE)); osSyncPrintf("引数がおかしいよ(arg_data=%d)!!\n", this->actor.params); osSyncPrintf(VT_RST); - ASSERT(0, "0", __FILE__, __LINE__); + ASSERT(this->actor.params > OSSAN_TYPE_MASK && this->actor.params < OSSAN_TYPE_KOKIRI); return; } @@ -613,7 +613,7 @@ void EnOssan_Init(Actor* thisx, GlobalContext* globalCtx) { osSyncPrintf(VT_COL(RED, WHITE)); osSyncPrintf("バンクが無いよ!!(%s)\n", sShopkeeperPrintName[this->actor.params]); osSyncPrintf(VT_RST); - ASSERT(0, "0", __FILE__, __LINE__); + ASSERT(this->objBankIndex1 < 0); return; } @@ -622,7 +622,7 @@ void EnOssan_Init(Actor* thisx, GlobalContext* globalCtx) { osSyncPrintf(VT_COL(RED, WHITE)); osSyncPrintf("予備バンクが無いよ!!(%s)\n", sShopkeeperPrintName[this->actor.params]); osSyncPrintf(VT_RST); - ASSERT(0, "0", __FILE__, __LINE__); + ASSERT(EnOssan_TryGetObjBankIndexes(this, globalCtx, objectIds) == 0); return; } diff --git a/soh/src/overlays/actors/ovl_En_Owl/z_en_owl.c b/soh/src/overlays/actors/ovl_En_Owl/z_en_owl.c index 78e21bfa0..65696a850 100644 --- a/soh/src/overlays/actors/ovl_En_Owl/z_en_owl.c +++ b/soh/src/overlays/actors/ovl_En_Owl/z_en_owl.c @@ -964,7 +964,7 @@ void func_80ACC00C(EnOwl* this, GlobalContext* globalCtx) { this->actor.draw = NULL; break; default: - ASSERT(0, "0", __FILE__, __LINE__); + ASSERT(0); break; } diff --git a/soh/src/overlays/actors/ovl_En_Rr/z_en_rr.c b/soh/src/overlays/actors/ovl_En_Rr/z_en_rr.c index eedf7bf4b..ace2ee7b5 100644 --- a/soh/src/overlays/actors/ovl_En_Rr/z_en_rr.c +++ b/soh/src/overlays/actors/ovl_En_Rr/z_en_rr.c @@ -788,7 +788,7 @@ void EnRr_Update(Actor* thisx, GlobalContext* globalCtx) { this->actionFunc(this, globalCtx); if (this->hasPlayer == 0x3F80) { // checks if 1.0f has been stored to hasPlayer's address - ASSERT(0, "0", __FILE__, __LINE__); + ASSERT(this->hasPlayer == 0x3F80); } Math_StepToF(&this->actor.speedXZ, 0.0f, 0.1f); diff --git a/soh/src/overlays/actors/ovl_En_Sth/z_en_sth.c b/soh/src/overlays/actors/ovl_En_Sth/z_en_sth.c index 5a57cf71a..b23a77543 100644 --- a/soh/src/overlays/actors/ovl_En_Sth/z_en_sth.c +++ b/soh/src/overlays/actors/ovl_En_Sth/z_en_sth.c @@ -128,7 +128,7 @@ void EnSth_Init(Actor* thisx, GlobalContext* globalCtx) { osSyncPrintf("bank_ID = %d\n", objectBankIdx); if (objectBankIdx < 0) { - ASSERT(0, "0", __FILE__, __LINE__); + ASSERT(objectBankIdx < 0); } this->objectBankIdx = objectBankIdx; this->drawFunc = EnSth_Draw; diff --git a/soh/src/overlays/actors/ovl_En_Tr/z_en_tr.c b/soh/src/overlays/actors/ovl_En_Tr/z_en_tr.c index 7545b4995..e347e6e60 100644 --- a/soh/src/overlays/actors/ovl_En_Tr/z_en_tr.c +++ b/soh/src/overlays/actors/ovl_En_Tr/z_en_tr.c @@ -114,7 +114,7 @@ void EnTr_Init(Actor* thisx, GlobalContext* globalCtx) { break; default: - ASSERT(0, "0", __FILE__, __LINE__); + ASSERT(0); break; } } diff --git a/soh/src/overlays/actors/ovl_En_Viewer/z_en_viewer.c b/soh/src/overlays/actors/ovl_En_Viewer/z_en_viewer.c index d5952dbec..1ef0fefa6 100644 --- a/soh/src/overlays/actors/ovl_En_Viewer/z_en_viewer.c +++ b/soh/src/overlays/actors/ovl_En_Viewer/z_en_viewer.c @@ -169,10 +169,10 @@ void EnViewer_InitImpl(EnViewer* this, GlobalContext* globalCtx) { EnViewerInitData* initData = &sInitData[this->actor.params >> 8]; s32 skelObjBankIndex = Object_GetIndex(&globalCtx->objectCtx, initData->skeletonObject); - ASSERT(skelObjBankIndex >= 0, "bank_ID >= 0", __FILE__, __LINE__); + ASSERT(skelObjBankIndex >= 0); this->animObjBankIndex = Object_GetIndex(&globalCtx->objectCtx, initData->animObject); - ASSERT(this->animObjBankIndex >= 0, "this->anime_bank_ID >= 0", __FILE__, __LINE__); + ASSERT(this->animObjBankIndex >= 0); if (!Object_IsLoaded(&globalCtx->objectCtx, skelObjBankIndex) || !Object_IsLoaded(&globalCtx->objectCtx, this->animObjBankIndex)) { diff --git a/soh/src/overlays/actors/ovl_Item_Etcetera/z_item_etcetera.c b/soh/src/overlays/actors/ovl_Item_Etcetera/z_item_etcetera.c index 3e95779d8..1e428bdaa 100644 --- a/soh/src/overlays/actors/ovl_Item_Etcetera/z_item_etcetera.c +++ b/soh/src/overlays/actors/ovl_Item_Etcetera/z_item_etcetera.c @@ -68,7 +68,7 @@ void ItemEtcetera_Init(Actor* thisx, GlobalContext* globalCtx) { objBankIndex = Object_GetIndex(&globalCtx->objectCtx, sObjectIds[type]); osSyncPrintf("bank_ID = %d\n", objBankIndex); if (objBankIndex < 0) { - ASSERT(0, "0", __FILE__, __LINE__); + ASSERT(objBankIndex < 0); } else { this->objBankIndex = objBankIndex; } diff --git a/soh/src/overlays/actors/ovl_Object_Kankyo/z_object_kankyo.c b/soh/src/overlays/actors/ovl_Object_Kankyo/z_object_kankyo.c index 2d0adb971..ed7b5f444 100644 --- a/soh/src/overlays/actors/ovl_Object_Kankyo/z_object_kankyo.c +++ b/soh/src/overlays/actors/ovl_Object_Kankyo/z_object_kankyo.c @@ -771,7 +771,7 @@ void ObjectKankyo_SunGraveSparkInit(ObjectKankyo* this, GlobalContext* globalCtx s32 objBankIndex = Object_GetIndex(&globalCtx->objectCtx, OBJECT_SPOT02_OBJECTS); if (objBankIndex < 0) { - ASSERT(0, "0", __FILE__, __LINE__); + ASSERT(objBankIndex < 0); } else { this->requiredObjBankIndex = objBankIndex; } @@ -872,7 +872,7 @@ void ObjectKankyo_InitBeams(ObjectKankyo* this, GlobalContext* globalCtx) { s32 objectIndex = Object_GetIndex(&globalCtx->objectCtx, OBJECT_DEMO_KEKKAI); if (objectIndex < 0) { - ASSERT(0, "0", __FILE__, __LINE__); + ASSERT(objectIndex < 0); } else { this->requiredObjBankIndex = objectIndex; } diff --git a/soh/src/overlays/actors/ovl_player_actor/z_player.c b/soh/src/overlays/actors/ovl_player_actor/z_player.c index 58b833a7f..9e459f0a5 100644 --- a/soh/src/overlays/actors/ovl_player_actor/z_player.c +++ b/soh/src/overlays/actors/ovl_player_actor/z_player.c @@ -4901,7 +4901,7 @@ void func_8083AE40(Player* this, s16 objectId) { size = gObjectTable[objectId].vromEnd - gObjectTable[objectId].vromStart; LOG_HEX("size", size); - ASSERT(size <= 1024 * 8, "size <= 1024 * 8", __FILE__, __LINE__); + ASSERT(size <= 1024 * 8); DmaMgr_SendRequest2(&this->giObjectDmaRequest, (uintptr_t)this->giObjectSegment, gObjectTable[objectId].vromStart, size, 0, &this->giObjectLoadQueue, OS_MESG_PTR(NULL), __FILE__, __LINE__); diff --git a/soh/src/overlays/gamestates/ovl_file_choose/z_file_choose.c b/soh/src/overlays/gamestates/ovl_file_choose/z_file_choose.c index fe1dcbe5e..91c91de4b 100644 --- a/soh/src/overlays/gamestates/ovl_file_choose/z_file_choose.c +++ b/soh/src/overlays/gamestates/ovl_file_choose/z_file_choose.c @@ -1954,12 +1954,12 @@ void FileChoose_Init(GameState* thisx) { osSyncPrintf("SIZE=%x\n", size); this->staticSegment = GameState_Alloc(&this->state, size, __FILE__, __LINE__); - ASSERT(this->staticSegment != NULL, "this->staticSegment != NULL", __FILE__, __LINE__); + ASSERT(this->staticSegment != NULL); DmaMgr_SendRequest1(this->staticSegment, (u32)_title_staticSegmentRomStart, size, __FILE__, __LINE__); size = (u32)_parameter_staticSegmentRomEnd - (u32)_parameter_staticSegmentRomStart; this->parameterSegment = GameState_Alloc(&this->state, size, __FILE__, __LINE__); - ASSERT(this->parameterSegment != NULL, "this->parameterSegment != NULL", __FILE__, __LINE__); + ASSERT(this->parameterSegment != NULL); DmaMgr_SendRequest1(this->parameterSegment, (u32)_parameter_staticSegmentRomStart, size, __FILE__, __LINE__); diff --git a/soh/src/overlays/gamestates/ovl_title/z_title.c b/soh/src/overlays/gamestates/ovl_title/z_title.c index f90f75eca..4482143c0 100644 --- a/soh/src/overlays/gamestates/ovl_title/z_title.c +++ b/soh/src/overlays/gamestates/ovl_title/z_title.c @@ -333,7 +333,7 @@ void Title_Init(GameState* thisx) { //this->staticSegment = GameState_Alloc(&this->state, size, __FILE__, __LINE__); osSyncPrintf("z_title.c\n"); - //ASSERT(this->staticSegment != NULL, "this->staticSegment != NULL", __FILE__, __LINE__); + //ASSERT(this->staticSegment != NULL); //ResourceMgr_CacheDirectory("nintendo_rogo_static*");