Merge branch 'develop-rachael' into rachael-to-zhora

This commit is contained in:
briaguya 2022-08-03 23:01:11 -04:00
commit 739434e3e4
78 changed files with 506 additions and 46 deletions

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@ -91,7 +91,11 @@ namespace Ship {
if (ControllerName != nullptr && ImGui::BeginCombo("##ControllerEntries", ControllerName)) {
for (uint8_t i = 0; i < controlDeck->GetNumPhysicalDevices(); i++) {
if (ImGui::Selectable(controlDeck->GetPhysicalDevice(i)->GetControllerName(), i == controlDeck->GetVirtualDevice(CurrentPort))) {
std::string DeviceName = controlDeck->GetPhysicalDevice(i)->GetControllerName();
if (DeviceName != "Keyboard" && DeviceName != "Auto") {
DeviceName+="##"+std::to_string(i);
}
if (ImGui::Selectable(DeviceName.c_str(), i == controlDeck->GetVirtualDevice(CurrentPort))) {
controlDeck->SetPhysicalDevice(CurrentPort, i);
}
}

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@ -25,7 +25,8 @@ typedef struct {
/* 0x0C */ Vec3f position;
/* 0x18 */ Vec3s unkVelocity;
/* 0x1E */ Vec3s unkPosition;
} EffectSparkElement; // size = 0x24
/* 0x24 */ s32 epoch;
} EffectSparkElement; // size = 0x28
typedef struct {
/* 0x000 */ Vec3s position;
@ -117,7 +118,8 @@ typedef struct {
/* 0x10 */ f32 startX;
/* 0x14 */ s16 yaw;
/* 0x16 */ s16 pitch;
} EffectShieldParticleElement; // size = 0x18
/* 0x18 */ s32 epoch;
} EffectShieldParticleElement; // size = 0x1C
typedef struct {
/* 0x00 */ u8 numElements;

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@ -1516,6 +1516,11 @@ extern "C" s32 Randomizer_GetItemIdFromKnownCheck(RandomizerCheck randomizerChec
return OTRGlobals::Instance->gRandomizer->GetRandomizedItemIdFromKnownCheck(randomizerCheck, ogId);
}
extern "C" bool Randomizer_ObtainedFreestandingIceTrap(RandomizerCheck randomizerCheck, GetItemID ogId, Actor* actor) {
return gSaveContext.n64ddFlag && (actor->parent != NULL) &&
Randomizer_GetItemIdFromKnownCheck(randomizerCheck, ogId) == GI_ICE_TRAP;
}
extern "C" bool Randomizer_ItemIsIceTrap(RandomizerCheck randomizerCheck, GetItemID ogId) {
return gSaveContext.n64ddFlag && Randomizer_GetItemIdFromKnownCheck(randomizerCheck, ogId) == GI_ICE_TRAP;
}

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@ -101,6 +101,7 @@ s16 Randomizer_GetItemModelFromId(s16 itemId);
s32 Randomizer_GetItemIDFromGetItemID(s32 getItemId);
s32 Randomizer_GetRandomizedItemId(GetItemID ogId, s16 actorId, s16 actorParams, s16 sceneNum);
s32 Randomizer_GetItemIdFromKnownCheck(RandomizerCheck randomizerCheck, GetItemID ogId);
bool Randomizer_ObtainedFreestandingIceTrap(RandomizerCheck randomizerCheck, GetItemID ogId, Actor* actor);
bool Randomizer_ItemIsIceTrap(RandomizerCheck randomizerCheck, GetItemID ogId);
#endif

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@ -55,13 +55,13 @@ void SpeedMeter_DrawTimeEntries(SpeedMeter* this, GraphicsContext* gfxCtx) {
uly = this->y;
lry = this->y + 2;
OPEN_DISPS(gfxCtx);
/*! @bug if gIrqMgrRetraceTime is 0, CLOSE_DISPS will never be reached */
if (gIrqMgrRetraceTime == 0) {
return;
}
OPEN_DISPS(gfxCtx);
sSpeedMeterTimeEntryPtr = &sSpeedMeterTimeEntryArray[0];
for (i = 0; i < ARRAY_COUNT(sSpeedMeterTimeEntryArray); i++) {
temp = ((f64) * (sSpeedMeterTimeEntryPtr->time) / gIrqMgrRetraceTime) * 64.0;

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@ -3957,6 +3957,8 @@ void Actor_DrawDoorLock(GlobalContext* globalCtx, s32 frame, s32 type) {
f32 chainsTranslateX;
f32 chainsTranslateY;
f32 rotZStep;
static s32 epoch = 0;
epoch++;
entry = &sDoorLocksInfo[type];
chainRotZ = entry->chainsRotZInit;
@ -3970,6 +3972,7 @@ void Actor_DrawDoorLock(GlobalContext* globalCtx, s32 frame, s32 type) {
chainsTranslateY = cosf(entry->chainAngle - chainRotZ) * (10 - frame) * 0.1f * entry->chainLength;
for (i = 0; i < 4; i++) {
FrameInterpolation_RecordOpenChild(entry, epoch + i * 25);
Matrix_Put(&baseMtxF);
Matrix_RotateZ(chainRotZ, MTXMODE_APPLY);
Matrix_Translate(chainsTranslateX, chainsTranslateY, 0.0f, MTXMODE_APPLY);
@ -3989,6 +3992,7 @@ void Actor_DrawDoorLock(GlobalContext* globalCtx, s32 frame, s32 type) {
}
chainRotZ += rotZStep;
FrameInterpolation_RecordCloseChild();
}
Matrix_Put(&baseMtxF);

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@ -47,6 +47,7 @@ void EffectShieldParticle_Init(void* thisx, void* initParamsx) {
elem->endXChange = elem->initialSpeed;
elem->yaw = Rand_ZeroOne() * 65534.0f;
elem->pitch = Rand_ZeroOne() * 65534.0f;
elem->epoch++;
}
this->lightDecay = initParams->lightDecay;
@ -156,7 +157,6 @@ void EffectShieldParticle_Draw(void* thisx, GraphicsContext* gfxCtx) {
Color_RGBA8 primColor;
Color_RGBA8 envColor;
FrameInterpolation_RecordOpenChild(this, 0);
OPEN_DISPS(gfxCtx);
if (this != NULL) {
@ -182,6 +182,8 @@ void EffectShieldParticle_Draw(void* thisx, GraphicsContext* gfxCtx) {
gDPPipeSync(POLY_XLU_DISP++);
for (elem = &this->elements[0]; elem < &this->elements[this->numElements]; elem++) {
FrameInterpolation_RecordOpenChild(elem, elem->epoch);
Mtx* mtx;
MtxF sp104;
MtxF spC4;
@ -212,9 +214,10 @@ void EffectShieldParticle_Draw(void* thisx, GraphicsContext* gfxCtx) {
gSPMatrix(POLY_XLU_DISP++, mtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPVertex(POLY_XLU_DISP++, sVertices, 4, 0);
gSP2Triangles(POLY_XLU_DISP++, 0, 1, 2, 0, 0, 3, 1, 0);
FrameInterpolation_RecordCloseChild();
}
}
CLOSE_DISPS(gfxCtx);
FrameInterpolation_RecordCloseChild();
}

View File

@ -89,6 +89,7 @@ void EffectSpark_Init(void* thisx, void* initParamsx) {
elem->unkPosition.x = Rand_ZeroOne() * 65534.0f;
elem->unkPosition.y = Rand_ZeroOne() * 65534.0f;
elem->unkPosition.z = Rand_ZeroOne() * 65534.0f;
elem->epoch++;
}
this->timer = 0;
@ -210,6 +211,8 @@ void EffectSpark_Draw(void* thisx, GraphicsContext* gfxCtx) {
Mtx* mtx;
f32 temp;
FrameInterpolation_RecordOpenChild(elem, elem->epoch);
SkinMatrix_SetTranslate(&spEC, elem->position.x, elem->position.y, elem->position.z);
temp = ((Rand_ZeroOne() * 2.5f) + 1.5f) / 64.0f;
SkinMatrix_SetScale(&spAC, temp, temp, 1.0f);
@ -264,6 +267,7 @@ void EffectSpark_Draw(void* thisx, GraphicsContext* gfxCtx) {
mtx = SkinMatrix_MtxFToNewMtx(gfxCtx, &sp12C);
if (mtx == NULL) {
FrameInterpolation_RecordCloseChild();
goto end;
}
@ -273,6 +277,8 @@ void EffectSpark_Draw(void* thisx, GraphicsContext* gfxCtx) {
}
gDPPipeSync(POLY_XLU_DISP++);
FrameInterpolation_RecordCloseChild();
}
end:

View File

@ -3,6 +3,7 @@
#include "vt.h"
#include "objects/gameplay_keep/gameplay_keep.h"
#include "objects/gameplay_field_keep/gameplay_field_keep.h"
#include "soh/frame_interpolation.h"
typedef enum {
/* 0 */ LENS_FLARE_CIRCLE0,
@ -950,7 +951,6 @@ void Environment_Update(GlobalContext* globalCtx, EnvironmentContext* envCtx, Li
Gfx* prevDisplayList;
OPEN_DISPS(globalCtx->state.gfxCtx);
prevDisplayList = POLY_OPA_DISP;
displayList = Graph_GfxPlusOne(POLY_OPA_DISP);
gSPDisplayList(OVERLAY_DISP++, displayList);
@ -1459,6 +1459,8 @@ void Environment_DrawLensFlare(GlobalContext* globalCtx, EnvironmentContext* env
LENS_FLARE_RING, LENS_FLARE_CIRCLE1, LENS_FLARE_CIRCLE1, LENS_FLARE_CIRCLE1, LENS_FLARE_CIRCLE1,
LENS_FLARE_CIRCLE1, LENS_FLARE_CIRCLE1, LENS_FLARE_CIRCLE1, LENS_FLARE_CIRCLE1, LENS_FLARE_CIRCLE1,
};
static s32 epoch = 0;
epoch++;
OPEN_DISPS(gfxCtx);
@ -1502,9 +1504,7 @@ void Environment_DrawLensFlare(GlobalContext* globalCtx, EnvironmentContext* env
unk88Target = cosAngle;
}
if (cosAngle < 0.0f) {
} else {
if (!(cosAngle < 0.0f)) {
if (arg9) {
u32 shrink = ShrinkWindow_GetCurrentVal();
func_800C016C(globalCtx, &pos, &screenPos);
@ -1517,6 +1517,8 @@ void Environment_DrawLensFlare(GlobalContext* globalCtx, EnvironmentContext* env
}
for (i = 0; i < ARRAY_COUNT(lensFlareTypes); i++) {
FrameInterpolation_RecordOpenChild("Lens Flare", epoch + i * 25);
Matrix_Translate(pos.x, pos.y, pos.z, MTXMODE_NEW);
if (arg9) {
@ -1573,6 +1575,8 @@ void Environment_DrawLensFlare(GlobalContext* globalCtx, EnvironmentContext* env
gSPDisplayList(POLY_XLU_DISP++, gLensFlareRingDL);
break;
}
FrameInterpolation_RecordCloseChild();
}
alphaScale = cosAngle - (1.5f - cosAngle);
@ -1638,6 +1642,8 @@ void Environment_DrawRain(GlobalContext* globalCtx, View* view, GraphicsContext*
Vec3f unused = { 0.0f, 0.0f, 0.0f };
Vec3f windDirection = { 0.0f, 0.0f, 0.0f };
Player* player = GET_PLAYER(globalCtx);
static s32 epoch = 0;
epoch++;
if (!(globalCtx->cameraPtrs[0]->unk_14C & 0x100) && (globalCtx->envCtx.unk_EE[2] == 0)) {
OPEN_DISPS(gfxCtx);
@ -1667,6 +1673,8 @@ void Environment_DrawRain(GlobalContext* globalCtx, View* view, GraphicsContext*
// draw rain drops
for (i = 0; i < globalCtx->envCtx.unk_EE[1]; i++) {
FrameInterpolation_RecordOpenChild("Rain Drop", epoch + i * 25);
temp2 = Rand_ZeroOne();
temp1 = Rand_ZeroOne();
temp3 = Rand_ZeroOne();
@ -1692,6 +1700,8 @@ void Environment_DrawRain(GlobalContext* globalCtx, View* view, GraphicsContext*
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, gRaindropDL);
FrameInterpolation_RecordCloseChild();
}
// draw droplet rings on the ground
@ -1699,6 +1709,8 @@ void Environment_DrawRain(GlobalContext* globalCtx, View* view, GraphicsContext*
u8 firstDone = false;
for (i = 0; i < globalCtx->envCtx.unk_EE[1]; i++) {
FrameInterpolation_RecordOpenChild("Droplet Ring", epoch + i * 25);
if (!firstDone) {
func_80093D84(gfxCtx);
gDPSetEnvColor(POLY_XLU_DISP++, 155, 155, 155, 0);
@ -1719,6 +1731,8 @@ void Environment_DrawRain(GlobalContext* globalCtx, View* view, GraphicsContext*
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, gEffShockwaveDL);
FrameInterpolation_RecordCloseChild();
}
}
@ -1911,10 +1925,14 @@ void Environment_DrawLightning(GlobalContext* globalCtx, s32 unused) {
s32 pad[2];
Vec3f unused1 = { 0.0f, 0.0f, 0.0f };
Vec3f unused2 = { 0.0f, 0.0f, 0.0f };
static s32 epoch = 0;
epoch++;
OPEN_DISPS(globalCtx->state.gfxCtx);
for (i = 0; i < ARRAY_COUNT(sLightningBolts); i++) {
FrameInterpolation_RecordOpenChild("Lightning Bolt", epoch + i * 25);
switch (sLightningBolts[i].state) {
case LIGHTNING_BOLT_START:
dx = globalCtx->view.lookAt.x - globalCtx->view.eye.x;
@ -1969,6 +1987,8 @@ void Environment_DrawLightning(GlobalContext* globalCtx, s32 unused) {
gSPMatrix(POLY_XLU_DISP++, SEG_ADDR(1, 0), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, gEffLightningDL);
}
FrameInterpolation_RecordCloseChild();
}
CLOSE_DISPS(globalCtx->state.gfxCtx);

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@ -1,5 +1,6 @@
#include "global.h"
#include "textures/parameter_static/parameter_static.h"
#include "soh/frame_interpolation.h"
s16 Top_LM_Margin = 0;
s16 Left_LM_Margin = 0;
@ -412,6 +413,8 @@ void HealthMeter_Draw(GlobalContext* globalCtx) {
s32 curCombineModeSet = 0;
u8* curBgImgLoaded = NULL;
s32 ddHeartCountMinusOne = gSaveContext.inventory.defenseHearts - 1;
static s32 epoch = 0;
epoch++;
OPEN_DISPS(gfxCtx);
@ -449,6 +452,8 @@ void HealthMeter_Draw(GlobalContext* globalCtx) {
}
for (i = 0; i < totalHeartCount; i++) {
FrameInterpolation_RecordOpenChild("HealthMeter Heart", epoch + i * 25);
if ((ddHeartCountMinusOne < 0) || (i > ddHeartCountMinusOne)) {
if (i < fullHeartCount) {
if (curColorSet != 0) {
@ -624,6 +629,8 @@ void HealthMeter_Draw(GlobalContext* globalCtx) {
offsetX = PosX_original;
}
}
FrameInterpolation_RecordCloseChild();
}
CLOSE_DISPS(gfxCtx);

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@ -1384,6 +1384,12 @@ void Inventory_SwapAgeEquipment(void) {
u16 temp;
if (LINK_AGE_IN_YEARS == YEARS_CHILD) {
// When becoming adult, remove swordless flag since we'll get master sword
// Only in rando to keep swordless link bugs in vanilla
if (gSaveContext.n64ddFlag) {
gSaveContext.infTable[29] &= ~1;
}
for (i = 0; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
if (i != 0) {
gSaveContext.childEquips.buttonItems[i] = gSaveContext.equips.buttonItems[i];
@ -1444,6 +1450,12 @@ void Inventory_SwapAgeEquipment(void) {
gSaveContext.equips.equipment = gSaveContext.adultEquips.equipment;
}
} else {
// When becoming child, set swordless flag if player doesn't have kokiri sword
// Only in rando to keep swordless link bugs in vanilla
if (gSaveContext.n64ddFlag && (1 << 0 & gSaveContext.inventory.equipment) == 0) {
gSaveContext.infTable[29] |= 1;
}
for (i = 0; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
gSaveContext.adultEquips.buttonItems[i] = gSaveContext.equips.buttonItems[i];
@ -3352,8 +3364,8 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) {
const s16 C_Right_BTN_Pos_ori[] = { C_RIGHT_BUTTON_X+X_Margins_CR, C_RIGHT_BUTTON_Y+Y_Margins_CR };
const s16 C_Up_BTN_Pos_ori[] = { C_UP_BUTTON_X+X_Margins_CU, C_UP_BUTTON_Y+Y_Margins_CU };
const s16 C_Down_BTN_Pos_ori[] = { C_DOWN_BUTTON_X+X_Margins_CD, C_DOWN_BUTTON_Y+Y_Margins_CD };
s16 LabelX_Navi=8;
s16 LabelY_Navi=4 - !!CVar_GetS32("gNaviTextFix", 0);
s16 LabelX_Navi=7 + !!CVar_GetS32("gNaviTextFix", 0);
s16 LabelY_Navi=4;
s16 C_Left_BTN_Pos[2]; //(X,Y)
s16 C_Right_BTN_Pos[2];
s16 C_Up_BTN_Pos[2];

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@ -203,7 +203,8 @@ void GivePlayerRandoRewardSongOfTime(GlobalContext* globalCtx, RandomizerCheck c
!Flags_GetTreasure(globalCtx, 0x1F) && gSaveContext.nextTransition == 0xFF) {
GetItemID getItemId = Randomizer_GetItemIdFromKnownCheck(check, GI_SONG_OF_TIME);
GiveItemWithoutActor(globalCtx, getItemId);
Flags_SetTreasure(globalCtx, 0x1F);
player->pendingFlag.flagID = 0x1F;
player->pendingFlag.flagType = FLAG_SCENE_TREASURE;
}
}

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@ -10,6 +10,7 @@
#include "overlays/actors/ovl_Demo_Effect/z_demo_effect.h"
#include "scenes/indoors/yousei_izumi_yoko/yousei_izumi_yoko_scene.h"
#include "scenes/indoors/daiyousei_izumi/daiyousei_izumi_scene.h"
#include "soh/frame_interpolation.h"
#define FLAGS (ACTOR_FLAG_4 | ACTOR_FLAG_5 | ACTOR_FLAG_25)
@ -960,6 +961,7 @@ void BgDyYoseizo_ParticleInit(BgDyYoseizo* this, Vec3f* initPos, Vec3f* initVelo
particle->pitch = 0.0f;
particle->yaw = Rand_CenteredFloat(30000.0f);
particle->roll = 0.0f;
particle->epoch++;
return;
}
}
@ -1039,6 +1041,8 @@ void BgDyYoseizo_ParticleDraw(BgDyYoseizo* this, GlobalContext* globalCtx) {
func_80093D84(globalCtx->state.gfxCtx);
for (i = 0; i < 200; i++, particle++) {
FrameInterpolation_RecordOpenChild(particle, particle->epoch);
if (particle->alive == 1) {
if (phi_s3 == 0) {
gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gGreatFairyParticleAppearDL));
@ -1060,6 +1064,8 @@ void BgDyYoseizo_ParticleDraw(BgDyYoseizo* this, GlobalContext* globalCtx) {
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gGreatFairyParticleAliveDL));
}
FrameInterpolation_RecordCloseChild();
}
CLOSE_DISPS(gfxCtx);

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@ -24,7 +24,8 @@ typedef struct {
/* 0x36 */ f32 pitch;
/* 0x36 */ f32 yaw;
/* 0x40 */ f32 roll;
} BgDyYoseizoParticle; // size = 0x44
/* 0x44 */ s32 epoch;
} BgDyYoseizoParticle; // size = 0x48
typedef struct BgDyYoseizo {
/* 0x0000 */ Actor actor;

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@ -1,6 +1,7 @@
#include "z_bg_jya_megami.h"
#include "overlays/effects/ovl_Effect_Ss_Kakera/z_eff_ss_kakera.h"
#include "objects/object_jya_obj/object_jya_obj.h"
#include "soh/frame_interpolation.h"
#define FLAGS 0
@ -217,6 +218,7 @@ void BgJyaMegami_SetupExplode(BgJyaMegami* this) {
for (i = 0; i < ARRAY_COUNT(this->pieces); i++) {
Math_Vec3f_Copy(&this->pieces[i].pos, &this->dyna.actor.world.pos);
this->pieces[i].vel.x = sPiecesInit[i].velX;
this->pieces[i].epoch++;
}
this->explosionTimer = 0;
}
@ -326,6 +328,9 @@ void BgJyaMegami_DrawExplode(BgJyaMegami* this, GlobalContext* globalCtx) {
for (i = 0; i < ARRAY_COUNT(this->pieces); i++) {
piece = &this->pieces[i];
FrameInterpolation_RecordOpenChild(piece, piece->epoch);
Matrix_Translate(piece->pos.x + sPiecesInit[i].unk_00.x, piece->pos.y + sPiecesInit[i].unk_00.y,
piece->pos.z + sPiecesInit[i].unk_00.z, MTXMODE_NEW);
Matrix_RotateY(piece->rotVelY * (M_PI / 0x8000), MTXMODE_APPLY);
@ -337,6 +342,8 @@ void BgJyaMegami_DrawExplode(BgJyaMegami* this, GlobalContext* globalCtx) {
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_OPA_DISP++, sDLists[i]);
FrameInterpolation_RecordCloseChild();
}
CLOSE_DISPS(globalCtx->state.gfxCtx);

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@ -13,7 +13,8 @@ typedef struct {
/* 0x0C */ Vec3f vel;
/* 0x18 */ s16 rotVelX;
/* 0x1A */ s16 rotVelY;
} BgJyaMegamiPiece; // size = 0x1C
/* 0x1C */ s32 epoch;
} BgJyaMegamiPiece; // size = 0x20
typedef struct BgJyaMegami {
/* 0x0000 */ DynaPolyActor dyna;

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@ -7,6 +7,7 @@
#include "z_bg_spot00_hanebasi.h"
#include "objects/object_spot00_objects/object_spot00_objects.h"
#include "objects/gameplay_keep/gameplay_keep.h"
#include "soh/frame_interpolation.h"
#define FLAGS ACTOR_FLAG_4
@ -260,6 +261,8 @@ void BgSpot00Hanebasi_DrawTorches(Actor* thisx, GlobalContext* globalCtx2) {
GlobalContext* globalCtx = globalCtx2;
f32 angle;
s32 i;
static s32 epoch = 0;
epoch++;
OPEN_DISPS(globalCtx->state.gfxCtx);
@ -276,6 +279,8 @@ void BgSpot00Hanebasi_DrawTorches(Actor* thisx, GlobalContext* globalCtx2) {
gDPSetEnvColor(POLY_XLU_DISP++, 255, 0, 0, 0);
for (i = 0; i < 2; i++) {
FrameInterpolation_RecordOpenChild("Hanebasi Torch", epoch + i * 25);
gSPSegment(POLY_XLU_DISP++, 0x08,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, 0, 32, 64, 1, 0,
((globalCtx->gameplayFrames + i) * -20) & 0x1FF, 32, 128));
@ -287,6 +292,8 @@ void BgSpot00Hanebasi_DrawTorches(Actor* thisx, GlobalContext* globalCtx2) {
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, gEffFire1DL);
FrameInterpolation_RecordCloseChild();
}
CLOSE_DISPS(globalCtx->state.gfxCtx);

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@ -2,6 +2,7 @@
#include "objects/object_kingdodongo/object_kingdodongo.h"
#include "overlays/actors/ovl_Door_Warp1/z_door_warp1.h"
#include "scenes/dungeons/ddan_boss/ddan_boss_room_1.h"
#include "soh/frame_interpolation.h"
#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_2 | ACTOR_FLAG_4 | ACTOR_FLAG_5)
@ -150,6 +151,7 @@ void func_808C17C8(GlobalContext* globalCtx, Vec3f* arg1, Vec3f* arg2, Vec3f* ar
for (i = 0; i < arg5; i++, eff++) {
if (eff->unk_24 == 0) {
eff->epoch++;
eff->unk_24 = 1;
eff->unk_00 = *arg1;
eff->unk_0C = *arg2;
@ -1703,6 +1705,7 @@ void BossDodongo_DrawEffects(GlobalContext* globalCtx) {
#endif
for (i = 0; i < 80; i++, eff++) {
FrameInterpolation_RecordOpenChild(eff, eff->epoch);
if (eff->unk_24 == 1) {
gDPPipeSync(POLY_XLU_DISP++);
@ -1719,6 +1722,7 @@ void BossDodongo_DrawEffects(GlobalContext* globalCtx) {
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, object_kingdodongo_DL_009DD0);
}
FrameInterpolation_RecordCloseChild();
}
CLOSE_DISPS(gfxCtx);

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@ -17,7 +17,8 @@ typedef struct {
/* 0x26 */ Color_RGB8 color;
/* 0x2A */ s16 alpha;
/* 0x2C */ f32 unk_2C;
} BossDodongoEffect; // Size = 0x30
/* 0x30 */ s32 epoch;
} BossDodongoEffect; // Size = 0x34
typedef struct BossDodongo {
/* 0x0000 */ Actor actor;

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@ -1835,6 +1835,8 @@ void BossFd_DrawBody(GlobalContext* globalCtx, BossFd* this) {
s16 i;
f32 temp_float;
Mtx* tempMat = Graph_Alloc(globalCtx->state.gfxCtx, 18 * sizeof(Mtx));
static s32 epoch = 0;
epoch++;
OPEN_DISPS(globalCtx->state.gfxCtx);
if (this->skinSegments != 0) {
@ -1876,6 +1878,8 @@ void BossFd_DrawBody(GlobalContext* globalCtx, BossFd* this) {
Matrix_Push();
for (i = 0; i < 18; i++, tempMat++) {
FrameInterpolation_RecordOpenChild(tempMat, epoch + i * 25);
segIndex = (this->work[BFD_LEAD_BODY_SEG] + sBodyIndex[i + 1]) % 100;
Matrix_Translate(this->bodySegsPos[segIndex].x, this->bodySegsPos[segIndex].y, this->bodySegsPos[segIndex].z,
MTXMODE_NEW);
@ -1938,6 +1942,8 @@ void BossFd_DrawBody(GlobalContext* globalCtx, BossFd* this) {
if (i > 0) {
Collider_UpdateSpheres(i + 1, &this->collider);
}
FrameInterpolation_RecordCloseChild();
}
Matrix_Pop();
osSyncPrintf("BH\n");

View File

@ -9,6 +9,7 @@
#include "overlays/actors/ovl_Boss_Fd/z_boss_fd.h"
#include "overlays/actors/ovl_Door_Warp1/z_door_warp1.h"
#include "vt.h"
#include "soh/frame_interpolation.h"
#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_2 | ACTOR_FLAG_4 | ACTOR_FLAG_5)
@ -1146,6 +1147,8 @@ void BossFd2_UpdateMane(BossFd2* this, GlobalContext* globalCtx, Vec3f* head, Ve
}
for (i = 0; i < 9; i++) {
FrameInterpolation_RecordOpenChild(this, this->epoch + i * 25);
Matrix_Translate((pos + i)->x, (pos + i)->y, (pos + i)->z, MTXMODE_NEW);
Matrix_RotateY((rot + i)->y, MTXMODE_APPLY);
Matrix_RotateX((rot + i)->x, MTXMODE_APPLY);
@ -1155,6 +1158,8 @@ void BossFd2_UpdateMane(BossFd2* this, GlobalContext* globalCtx, Vec3f* head, Ve
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, gHoleVolvagiaManeModelDL);
FrameInterpolation_RecordCloseChild();
}
Matrix_Pop();
CLOSE_DISPS(globalCtx->state.gfxCtx);

View File

@ -87,6 +87,7 @@ typedef struct BossFd2 {
/* 0x1394 */ BossFd2Cam camData;
/* 0x141C */ ColliderJntSph collider;
/* 0x143C */ ColliderJntSphElement elements[9];
} BossFd2; // size = 0x167C
/* 0x167C */ s32 epoch;
} BossFd2; // size = 0x1680
#endif

View File

@ -3356,6 +3356,8 @@ void BossGanon_DrawShock(BossGanon* this, GlobalContext* globalCtx) {
s32 pad;
GraphicsContext* gfxCtx = globalCtx->state.gfxCtx;
s16 i;
static s32 epoch = 0;
epoch++;
OPEN_DISPS(gfxCtx);
@ -3369,6 +3371,8 @@ void BossGanon_DrawShock(BossGanon* this, GlobalContext* globalCtx) {
Player* player = GET_PLAYER(globalCtx);
for (i = 0; i < ARRAY_COUNT(player->bodyPartsPos); i++) {
FrameInterpolation_RecordOpenChild("Ganondorf Shock 0", epoch + i * 25);
Matrix_Translate(player->bodyPartsPos[i].x, player->bodyPartsPos[i].y, player->bodyPartsPos[i].z,
MTXMODE_NEW);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
@ -3377,9 +3381,13 @@ void BossGanon_DrawShock(BossGanon* this, GlobalContext* globalCtx) {
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, gDorfSquareDL);
FrameInterpolation_RecordCloseChild();
}
} else {
for (i = 1; i < 15; i++) {
FrameInterpolation_RecordOpenChild("Ganondorf Shock 1", epoch + i * 25);
Matrix_Translate(this->unk_2EC[i].x, this->unk_2EC[i].y, this->unk_2EC[i].z, MTXMODE_NEW);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
Matrix_Scale(this->unk_49C[i], this->unk_49C[i], this->unk_49C[i], MTXMODE_APPLY);
@ -3401,6 +3409,8 @@ void BossGanon_DrawShock(BossGanon* this, GlobalContext* globalCtx) {
} else {
gSPDisplayList(POLY_XLU_DISP++, gDorfSquareDL);
}
FrameInterpolation_RecordCloseChild();
}
}
}
@ -3443,16 +3453,18 @@ void BossGanon_DrawHandLightBall(BossGanon* this, GlobalContext* globalCtx) {
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, gDorfLightCoreDL);
}
CLOSE_DISPS(gfxCtx);
}
}
void BossGanon_DrawBigMagicCharge(BossGanon* this, GlobalContext* globalCtx) {
s32 pad;
f32 yRot;
GraphicsContext* gfxCtx = globalCtx->state.gfxCtx;
s16 i;
static s32 epoch = 0;
epoch++;
OPEN_DISPS(gfxCtx);
@ -3513,6 +3525,8 @@ void BossGanon_DrawBigMagicCharge(BossGanon* this, GlobalContext* globalCtx) {
yRot = BINANG_TO_RAD(this->actor.yawTowardsPlayer);
for (i = 0; i < this->unk_1AC; i++) {
FrameInterpolation_RecordOpenChild("Ganondorf Big Magic", epoch + i * 25);
f32 xzRot = (BossGanon_RandZeroOne() - 0.5f) * M_PI * 1.5f;
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, (s8)this->unk_294[i]);
@ -3527,11 +3541,13 @@ void BossGanon_DrawBigMagicCharge(BossGanon* this, GlobalContext* globalCtx) {
gSPDisplayList(POLY_XLU_DISP++, gDorfLightRayTriDL);
Matrix_Pop();
FrameInterpolation_RecordCloseChild();
}
}
CLOSE_DISPS(gfxCtx);
}
}
void BossGanon_DrawTriforce(BossGanon* this, GlobalContext* globalCtx) {
s32 pad;
@ -4142,6 +4158,8 @@ void BossGanon_LightBall_Draw(Actor* thisx, GlobalContext* globalCtx) {
s16 i;
f32 alpha;
s32 pad;
static s32 epoch = 0;
epoch++;
OPEN_DISPS(globalCtx->state.gfxCtx);
@ -4166,6 +4184,8 @@ void BossGanon_LightBall_Draw(Actor* thisx, GlobalContext* globalCtx) {
if (this->unk_1A8 == 1) {
for (i = 0; i < 8; i++) {
FrameInterpolation_RecordOpenChild("Ganondorf Light Ball 0", epoch + i * 25);
Matrix_Push();
Matrix_RotateY(i * (M_PI / 8), MTXMODE_APPLY);
Matrix_RotateZ(this->fwork[GDF_FWORK_0], MTXMODE_APPLY);
@ -4174,6 +4194,8 @@ void BossGanon_LightBall_Draw(Actor* thisx, GlobalContext* globalCtx) {
gSPDisplayList(POLY_XLU_DISP++, gDorfSquareDL);
Matrix_Pop();
FrameInterpolation_RecordCloseChild();
}
} else if (this->unk_1A8 == 0) {
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);

View File

@ -5,6 +5,7 @@
#include "objects/object_ganon2/object_ganon2.h"
#include "objects/object_ganon_anime3/object_ganon_anime3.h"
#include "objects/object_geff/object_geff.h"
#include "soh/frame_interpolation.h"
#include <string.h>
@ -2463,6 +2464,8 @@ void func_80904340(BossGanon2* this, GlobalContext* globalCtx) {
f32 angle;
f32 sin;
f32 cos;
static s32 epoch = 0;
epoch++;
OPEN_DISPS(globalCtx->state.gfxCtx);
Matrix_Push();
@ -2485,6 +2488,7 @@ void func_80904340(BossGanon2* this, GlobalContext* globalCtx) {
rand = BossGanon2_RandZeroOne();
for (i = 0; i < 5; i++) {
FrameInterpolation_RecordOpenChild("Ganon 80904340", epoch + i * 25);
angle = (i * (2 * M_PI / 5)) + (rand * M_PI);
sin = 5000.0f * sinf(angle);
cos = 5000.0f * cosf(angle);
@ -2500,6 +2504,7 @@ void func_80904340(BossGanon2* this, GlobalContext* globalCtx) {
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(ovl_Boss_Ganon2_DL_00D798));
FrameInterpolation_RecordCloseChild();
}
}
@ -2632,6 +2637,8 @@ void BossGanon2_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dLis
void func_80904D88(BossGanon2* this, GlobalContext* globalCtx) {
s32 pad;
s16 i;
static s32 epoch = 0;
epoch++;
OPEN_DISPS(globalCtx->state.gfxCtx);
@ -2647,6 +2654,8 @@ void func_80904D88(BossGanon2* this, GlobalContext* globalCtx) {
gSPDisplayList(POLY_XLU_DISP++, ovl_Boss_Ganon2_DL_00B308);
for (i = 0; i < 15; i++) {
FrameInterpolation_RecordOpenChild("Ganon 80904D88", epoch + i * 25);
Matrix_Translate(this->unk_234[i].x, this->unk_234[i].y, this->unk_234[i].z, MTXMODE_NEW);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
Matrix_Scale(this->unk_30C, this->unk_30C, this->unk_30C, MTXMODE_APPLY);
@ -2654,6 +2663,8 @@ void func_80904D88(BossGanon2* this, GlobalContext* globalCtx) {
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, ovl_Boss_Ganon2_DL_00B378);
FrameInterpolation_RecordCloseChild();
}
}
@ -2690,6 +2701,8 @@ void func_80904FC8(BossGanon2* this, GlobalContext* globalCtx) {
void func_8090523C(BossGanon2* this, GlobalContext* globalCtx) {
Player* player;
f32 phi_f20;
static s32 epoch = 0;
epoch++;
OPEN_DISPS(globalCtx->state.gfxCtx);
@ -2703,6 +2716,8 @@ void func_8090523C(BossGanon2* this, GlobalContext* globalCtx) {
gSPDisplayList(POLY_XLU_DISP++, ovl_Boss_Ganon2_DL_00B308);
for (i = 0; i < 11; i++) {
FrameInterpolation_RecordOpenChild("Ganon 8090523C", epoch + i * 25);
Matrix_Mult(&player->mf_9E0, MTXMODE_NEW);
Matrix_Translate((i * 250.0f) + 900.0f, 350.0f, 0.0f, MTXMODE_APPLY);
@ -2718,6 +2733,8 @@ void func_8090523C(BossGanon2* this, GlobalContext* globalCtx) {
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(ovl_Boss_Ganon2_DL_00B378));
FrameInterpolation_RecordCloseChild();
}
}
@ -2916,6 +2933,8 @@ void func_809060E8(GlobalContext* globalCtx) {
BossGanon2Effect* effect;
s16 i;
BossGanon2Effect* effects;
static s32 epoch = 0;
epoch++;
effects = effect = globalCtx->specialEffects;
@ -2925,6 +2944,8 @@ void func_809060E8(GlobalContext* globalCtx) {
for (i = 0; i < 1; i++) {
if (effect->type == 1) {
FrameInterpolation_RecordOpenChild("Ganon 809060E8 0", epoch + i * 25);
Vec3f spA0;
f32 temp_f0;
f32 angle;
@ -2958,6 +2979,8 @@ void func_809060E8(GlobalContext* globalCtx) {
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, ovl_Boss_Ganon2_DL_00F188);
FrameInterpolation_RecordCloseChild();
}
}
@ -2965,6 +2988,8 @@ void func_809060E8(GlobalContext* globalCtx) {
for (i = 0; i < ARRAY_COUNT(sBossGanon2Particles); i++, effect++) {
if (effect->type == 2) {
FrameInterpolation_RecordOpenChild("Ganon 809060E8 1", epoch + i * 25);
if (!usingObjectGEff) {
BossGanon2_SetObjectSegment(NULL, globalCtx, OBJECT_GEFF, true);
usingObjectGEff++;
@ -2977,6 +3002,8 @@ void func_809060E8(GlobalContext* globalCtx) {
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_OPA_DISP++, gGanonRubbleDL);
FrameInterpolation_RecordCloseChild();
}
}

View File

@ -348,6 +348,7 @@ void BossMo_Init(Actor* thisx, GlobalContext* globalCtx2) {
globalCtx->specialEffects = sEffects;
for (i = 0; i < ARRAY_COUNT(sEffects); i++) {
sEffects[i].type = MO_FX_NONE;
sEffects[i].epoch++;
}
this->actor.world.pos.x = 200.0f;
this->actor.world.pos.y = MO_WATER_LEVEL(globalCtx) + 50.0f;
@ -2442,6 +2443,8 @@ void BossMo_DrawTentacle(BossMo* this, GlobalContext* globalCtx) {
f32 phi_f20;
f32 phi_f22;
Vec3f sp110;
static s32 epoch = 0;
epoch++;
OPEN_DISPS(globalCtx->state.gfxCtx);
@ -2462,6 +2465,8 @@ void BossMo_DrawTentacle(BossMo* this, GlobalContext* globalCtx) {
BossMo_InitRand(1, 29100, 9786);
for (i = 0; i < 41; i++, matrix++) {
FrameInterpolation_RecordOpenChild("Morpha Tentacle", epoch + i * 25);
s32 pad;
s32 pad2;
@ -2559,6 +2564,8 @@ void BossMo_DrawTentacle(BossMo* this, GlobalContext* globalCtx) {
if ((i < 38) && ((i & 1) == 1)) {
BossMo_UpdateTentColliders(this, i / 2, &this->tentCollider, &this->tentPos[i]);
}
FrameInterpolation_RecordCloseChild();
}
Matrix_Pop();

View File

@ -9,6 +9,7 @@
#include "objects/gameplay_keep/gameplay_keep.h"
#include "overlays/actors/ovl_Bg_Sst_Floor/z_bg_sst_floor.h"
#include "overlays/actors/ovl_Door_Warp1/z_door_warp1.h"
#include "soh/frame_interpolation.h"
#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_2 | ACTOR_FLAG_4 | ACTOR_FLAG_5 | ACTOR_FLAG_10)
@ -2705,6 +2706,8 @@ s32 BossSst_OverrideHandTrailDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx**
void BossSst_DrawHand(Actor* thisx, GlobalContext* globalCtx) {
BossSst* this = (BossSst*)thisx;
static s32 epoch = 0;
epoch++;
OPEN_DISPS(globalCtx->state.gfxCtx);
@ -2738,6 +2741,8 @@ void BossSst_DrawHand(Actor* thisx, GlobalContext* globalCtx) {
for (i = 0; i < end; i++) {
if (Math3D_Vec3fDistSq(&trail2->world.pos, &trail->world.pos) > 900.0f) {
FrameInterpolation_RecordOpenChild(trail, 0);
Matrix_SetTranslateRotateYXZ(trail->world.pos.x, trail->world.pos.y, trail->world.pos.z,
&trail->world.rot);
Matrix_Scale(0.02f, 0.02f, 0.02f, MTXMODE_APPLY);
@ -2749,6 +2754,8 @@ void BossSst_DrawHand(Actor* thisx, GlobalContext* globalCtx) {
POLY_XLU_DISP = SkelAnime_DrawFlex(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable,
this->skelAnime.dListCount, BossSst_OverrideHandTrailDraw, NULL,
trail, POLY_XLU_DISP);
FrameInterpolation_RecordCloseChild();
}
idx = (idx + 5) % 7;
trail2 = trail;
@ -2955,6 +2962,8 @@ void BossSst_SpawnHeadShadow(BossSst* this) {
shadow->scale = 1450;
shadow->alpha = 254;
shadow->status = 65;
shadow->epoch++;
}
this->effects[3].status = -1;
@ -2968,6 +2977,7 @@ void BossSst_SpawnHandShadow(BossSst* this) {
this->effects[0].scale = 2300;
this->effects[0].alpha = 254;
this->effects[0].status = 5;
this->effects[0].epoch++;
this->effects[1].status = -1;
}
@ -2981,6 +2991,7 @@ void BossSst_SpawnShockwave(BossSst* this) {
for (i = 0; i < 3; i++) {
BossSstEffect* shockwave = &this->effects[i];
shockwave->epoch++;
Math_Vec3f_Copy(&shockwave->pos, &this->actor.world.pos);
shockwave->move = (i + 9) * 2;
@ -3035,6 +3046,8 @@ void BossSst_SpawnIceCrystal(BossSst* this, s32 index) {
if ((index % 2) == 0) {
Audio_PlayActorSound2(&this->actor, NA_SE_PL_FREEZE_S);
}
ice->epoch++;
}
void BossSst_SpawnIceShard(BossSst* this) {
@ -3050,6 +3063,7 @@ void BossSst_SpawnIceShard(BossSst* this) {
for (i = 0; i < 18; i++) {
BossSstEffect* ice = &this->effects[i];
ice->epoch++;
Math_Vec3f_Copy(&ice->pos, &spawnPos);
ice->status = 1;
@ -3165,6 +3179,8 @@ void BossSst_DrawEffect(Actor* thisx, GlobalContext* globalCtx) {
for (i = 0; i < 18; i++) {
effect = &this->effects[i];
FrameInterpolation_RecordOpenChild(effect, effect->epoch);
if (effect->move) {
func_8003435C(&effect->pos, globalCtx);
if (this->effects[0].status != 0) {
@ -3182,6 +3198,8 @@ void BossSst_DrawEffect(Actor* thisx, GlobalContext* globalCtx) {
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, gBongoIceShardDL);
}
FrameInterpolation_RecordCloseChild();
}
} else if (this->effectMode == BONGO_SHOCKWAVE) {
f32 scaleY = 0.005f;
@ -3193,6 +3211,7 @@ void BossSst_DrawEffect(Actor* thisx, GlobalContext* globalCtx) {
for (i = 0; i < 3; i++, scaleY -= 0.001f) {
effect = &this->effects[i];
FrameInterpolation_RecordOpenChild(effect, effect->epoch);
if (effect->move != 0) {
Matrix_Translate(effect->pos.x, effect->pos.y, effect->pos.z, MTXMODE_NEW);
@ -3205,6 +3224,8 @@ void BossSst_DrawEffect(Actor* thisx, GlobalContext* globalCtx) {
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, gEffFireCircleDL);
}
FrameInterpolation_RecordCloseChild();
}
} else if (this->effectMode == BONGO_SHADOW) {
gDPSetPrimColor(POLY_XLU_DISP++, 0x00, 0x80, 10, 10, 80, 0);
@ -3212,12 +3233,16 @@ void BossSst_DrawEffect(Actor* thisx, GlobalContext* globalCtx) {
effect = &this->effects[0];
while (effect->status != -1) {
FrameInterpolation_RecordOpenChild(effect, effect->epoch);
Matrix_Translate(effect->pos.x, effect->pos.y, effect->pos.z, MTXMODE_NEW);
Matrix_Scale(effect->scale * 0.001f, 1.0f, effect->scale * 0.001f, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, sShadowDList);
FrameInterpolation_RecordCloseChild();
effect++;
}
}

View File

@ -17,7 +17,8 @@ typedef struct {
/* 0x0020 */ s16 move;
/* 0x0022 */ s16 status;
/* 0x0024 */ u8 alpha;
} BossSstEffect; // size = 0x28
/* 0x0028 */ s32 epoch;
} BossSstEffect; // size = 0x2C
typedef struct {
/* 0x0000 */ PosRot world;

View File

@ -2,6 +2,7 @@
#include "objects/gameplay_keep/gameplay_keep.h"
#include "objects/object_tw/object_tw.h"
#include "overlays/actors/ovl_Door_Warp1/z_door_warp1.h"
#include "soh/frame_interpolation.h"
#include <string.h>
@ -467,6 +468,7 @@ void BossTw_Init(Actor* thisx, GlobalContext* globalCtx2) {
for (i = 0; i < ARRAY_COUNT(sTwEffects); i++) {
sTwEffects[i].type = TWEFF_NONE;
sTwEffects[i].epoch++;
}
}
@ -3327,6 +3329,8 @@ void func_80942180(BossTw* this, GlobalContext* globalCtx) {
void func_809426F0(BossTw* this, GlobalContext* globalCtx) {
s32 pad;
s16 i;
static s32 epoch = 0;
epoch++;
OPEN_DISPS(globalCtx->state.gfxCtx);
@ -3360,6 +3364,8 @@ void func_809426F0(BossTw* this, GlobalContext* globalCtx) {
}
for (i = 0; i < 8; i++) {
FrameInterpolation_RecordOpenChild("Twinrova 809426F0", epoch + i * 25);
Matrix_Push();
Matrix_Translate(0.0f, 0.0f, 5000.0f, MTXMODE_APPLY);
Matrix_RotateZ(((i * M_PI) * 2.0f * 0.125f) + this->flameRotation, MTXMODE_APPLY);
@ -3373,6 +3379,8 @@ void func_809426F0(BossTw* this, GlobalContext* globalCtx) {
G_MTX_LOAD | G_MTX_MODELVIEW | G_MTX_NOPUSH);
gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(object_tw_DL_01A430));
Matrix_Pop();
FrameInterpolation_RecordCloseChild();
}
CLOSE_DISPS(globalCtx->state.gfxCtx);
@ -4410,6 +4418,8 @@ void BossTw_BlastDraw(Actor* thisx, GlobalContext* globalCtx2) {
f32 scaleFactor;
s16 tailIdx;
s16 i;
static s32 epoch = 0;
epoch++;
OPEN_DISPS(globalCtx->state.gfxCtx);
@ -4420,6 +4430,8 @@ void BossTw_BlastDraw(Actor* thisx, GlobalContext* globalCtx2) {
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 200, 20, 0, (s8)this->workf[TAIL_ALPHA]);
gDPSetEnvColor(POLY_XLU_DISP++, 255, 215, 255, 128);
for (i = 9; i >= 0; i--) {
FrameInterpolation_RecordOpenChild("Twinrova Fire Blast", epoch + i * 25);
gSPSegment(POLY_XLU_DISP++, 8,
Gfx_TwoTexScroll(
globalCtx->state.gfxCtx, 0, ((this->work[CS_TIMER_1] * 3) + (i * 10)) & 0x7F,
@ -4434,6 +4446,8 @@ void BossTw_BlastDraw(Actor* thisx, GlobalContext* globalCtx2) {
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(object_tw_DL_01A430));
FrameInterpolation_RecordCloseChild();
}
break;
@ -4444,6 +4458,8 @@ void BossTw_BlastDraw(Actor* thisx, GlobalContext* globalCtx2) {
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 195, 225, 235, (s8)this->workf[TAIL_ALPHA]);
gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(object_tw_DL_01A998));
for (i = 9; i >= 0; i--) {
FrameInterpolation_RecordOpenChild("Twinrova Ice Blast", epoch + i * 25);
gSPSegment(POLY_XLU_DISP++, 8,
Gfx_TwoTexScroll(
globalCtx->state.gfxCtx, 0, ((this->work[CS_TIMER_1] * 3) + (i * 0xA)) & 0x7F,
@ -4458,6 +4474,8 @@ void BossTw_BlastDraw(Actor* thisx, GlobalContext* globalCtx2) {
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(object_tw_DL_01AB00));
FrameInterpolation_RecordCloseChild();
}
break;
@ -4474,6 +4492,8 @@ void BossTw_DrawDeathBall(Actor* thisx, GlobalContext* globalCtx2) {
f32 scaleFactor;
s16 tailIdx;
s16 i;
static s32 epoch = 0;
epoch++;
OPEN_DISPS(globalCtx->state.gfxCtx);
@ -4484,6 +4504,8 @@ void BossTw_DrawDeathBall(Actor* thisx, GlobalContext* globalCtx2) {
gDPSetEnvColor(POLY_XLU_DISP++, 255, 215, 255, 128);
for (i = 9; i >= 0; i--) {
FrameInterpolation_RecordOpenChild("Twinrova Death Ball 0", epoch + i * 25);
gSPSegment(POLY_XLU_DISP++, 8,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, (((this->work[CS_TIMER_1] * 3) + (i * 0xA))) & 0x7F,
(u8)((-this->work[CS_TIMER_1] * 0xF) + (i * 50)), 0x20, 0x40, 1, 0, 0, 0x20,
@ -4498,12 +4520,16 @@ void BossTw_DrawDeathBall(Actor* thisx, GlobalContext* globalCtx2) {
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(object_tw_DL_01A430));
FrameInterpolation_RecordCloseChild();
}
} else {
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 195, 225, 235, (s8)this->workf[TAIL_ALPHA]);
gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(object_tw_DL_01A998));
for (i = 9; i >= 0; i--) {
FrameInterpolation_RecordOpenChild("Twinrova Death Ball 1", epoch + i * 25);
gSPSegment(POLY_XLU_DISP++, 8,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, (((this->work[CS_TIMER_1] * 3) + (i * 0xA))) & 0x7F,
(u8)((-this->work[CS_TIMER_1] * 0xF) + (i * 50)), 0x20, 0x40, 1, 0, 0, 0x20,
@ -4518,6 +4544,8 @@ void BossTw_DrawDeathBall(Actor* thisx, GlobalContext* globalCtx2) {
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(object_tw_DL_01AB00));
FrameInterpolation_RecordCloseChild();
}
}
@ -4883,6 +4911,8 @@ void BossTw_DrawEffects(GlobalContext* globalCtx) {
for (i = 0; i < ARRAY_COUNT(sTwEffects); i++) {
if (currentEffect->type == 1) {
FrameInterpolation_RecordOpenChild(currentEffect, currentEffect->epoch);
if (sp18F == 0) {
gSPDisplayList(POLY_XLU_DISP++, object_tw_DL_01A528);
sp18F++;
@ -4896,8 +4926,9 @@ void BossTw_DrawEffects(GlobalContext* globalCtx) {
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, object_tw_DL_01A5A8);
}
FrameInterpolation_RecordCloseChild();
}
currentEffect++;
}
@ -4906,6 +4937,8 @@ void BossTw_DrawEffects(GlobalContext* globalCtx) {
for (i = 0; i < ARRAY_COUNT(sTwEffects); i++) {
if (currentEffect->type == 3) {
FrameInterpolation_RecordOpenChild(currentEffect, currentEffect->epoch);
if (sp18F == 0) {
gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(object_tw_DL_01A998));
sp18F++;
@ -4921,6 +4954,8 @@ void BossTw_DrawEffects(GlobalContext* globalCtx) {
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(object_tw_DL_01AB00));
FrameInterpolation_RecordCloseChild();
}
currentEffect++;
}
@ -4930,6 +4965,8 @@ void BossTw_DrawEffects(GlobalContext* globalCtx) {
for (i = 0; i < ARRAY_COUNT(sTwEffects); i++) {
if (currentEffect->type == 2) {
FrameInterpolation_RecordOpenChild(currentEffect, currentEffect->epoch);
if (sp18F == 0) {
gDPPipeSync(POLY_XLU_DISP++);
gDPSetEnvColor(POLY_XLU_DISP++, 255, 215, 255, 128);
@ -4946,6 +4983,8 @@ void BossTw_DrawEffects(GlobalContext* globalCtx) {
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(object_tw_DL_01A430));
FrameInterpolation_RecordCloseChild();
}
currentEffect++;
@ -4956,6 +4995,8 @@ void BossTw_DrawEffects(GlobalContext* globalCtx) {
for (i = 0; i < ARRAY_COUNT(sTwEffects); i++) {
if (currentEffect->type == 4) {
FrameInterpolation_RecordOpenChild(currentEffect, currentEffect->epoch);
if (sp18F == 0) {
sp18F++;
}
@ -4991,6 +5032,8 @@ void BossTw_DrawEffects(GlobalContext* globalCtx) {
gDPSetRenderMode(POLY_XLU_DISP++, G_RM_PASS, G_RM_AA_ZB_XLU_SURF2);
gSPClearGeometryMode(POLY_XLU_DISP++, G_CULL_BACK | G_FOG);
gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(object_tw_DL_01A790));
FrameInterpolation_RecordCloseChild();
}
currentEffect++;
@ -5004,6 +5047,8 @@ void BossTw_DrawEffects(GlobalContext* globalCtx) {
Vec3f off;
if (currentEffect->type == TWEFF_PLYR_FRZ) {
FrameInterpolation_RecordOpenChild(currentEffect, currentEffect->epoch);
if (sp18F == 0) {
gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(object_tw_DL_01AA50));
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 195, 225, 235, 255);
@ -5037,6 +5082,8 @@ void BossTw_DrawEffects(GlobalContext* globalCtx) {
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(object_tw_DL_01AB00));
}
FrameInterpolation_RecordCloseChild();
}
currentEffect++;
@ -5047,6 +5094,8 @@ void BossTw_DrawEffects(GlobalContext* globalCtx) {
for (i = 0; i < ARRAY_COUNT(sTwEffects); i++) {
if (currentEffect->type >= 6) {
FrameInterpolation_RecordOpenChild(currentEffect, currentEffect->epoch);
if (currentEffect->work[EFF_ARGS] == 0) {
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 195, 225, 235, currentEffect->alpha);
gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(object_tw_DL_01A998));
@ -5070,6 +5119,8 @@ void BossTw_DrawEffects(GlobalContext* globalCtx) {
} else {
gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(object_tw_DL_01A430));
}
FrameInterpolation_RecordCloseChild();
}
currentEffect++;

View File

@ -43,6 +43,7 @@ typedef struct {
/* 0x002E */ s16 work[EFF_WORK_MAX];
/* 0x0034 */ f32 workf[EFF_FWORK_MAX];
/* 0x0044 */ Actor* target;
s32 epoch;
} BossTwEffect;
typedef enum {

View File

@ -4006,6 +4006,8 @@ void BossVa_DrawDoor(GlobalContext* globalCtx, s16 scale) {
f32 yScale;
f32 segAngle = 0.0f;
s32 i;
static s32 epoch = 0;
epoch++;
OPEN_DISPS(globalCtx->state.gfxCtx);
@ -4023,6 +4025,8 @@ void BossVa_DrawDoor(GlobalContext* globalCtx, s16 scale) {
Matrix_Get(&doorMtx);
for (i = 0; i < 8; i++, segAngle -= M_PI / 4) {
FrameInterpolation_RecordOpenChild("Barinade Door", epoch + i * 25);
Matrix_Put(&doorMtx);
Matrix_RotateZ(segAngle, MTXMODE_APPLY);
Matrix_Translate(0.0f, doorPieceLength[i] * yScale, 0.0f, MTXMODE_APPLY);
@ -4030,6 +4034,8 @@ void BossVa_DrawDoor(GlobalContext* globalCtx, s16 scale) {
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_OPA_DISP++, doorPieceDispList[i]);
FrameInterpolation_RecordCloseChild();
}
CLOSE_DISPS(globalCtx->state.gfxCtx);

View File

@ -10,6 +10,7 @@
#include "objects/object_demo_6k/object_demo_6k.h"
#include "objects/object_gnd_magic/object_gnd_magic.h"
#include "overlays/actors/ovl_Eff_Dust/z_eff_dust.h"
#include "soh/frame_interpolation.h"
#define FLAGS ACTOR_FLAG_4
@ -563,9 +564,10 @@ void func_80967FFC(Actor* thisx, GlobalContext* globalCtx) {
Demo6K* this = (Demo6K*)thisx;
s32 pad;
u16 timer1 = this->timer1;
static s32 epoch = 0;
epoch++;
OPEN_DISPS(globalCtx->state.gfxCtx);
func_80093D84(globalCtx->state.gfxCtx);
Matrix_RotateX(-M_PI / 2, MTXMODE_APPLY);
gSPSegment(POLY_XLU_DISP++, 0x08,
@ -584,6 +586,8 @@ void func_80967FFC(Actor* thisx, GlobalContext* globalCtx) {
Matrix_RotateZ(-M_PI / 2, MTXMODE_APPLY);
for (i = 0; i < 6; i++) {
FrameInterpolation_RecordOpenChild("Demo6K 80967FFC", epoch + i * 25);
Matrix_RotateZ(M_PI / 3, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
@ -591,6 +595,8 @@ void func_80967FFC(Actor* thisx, GlobalContext* globalCtx) {
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0x80, colors[i][0].r, colors[i][0].g, colors[i][0].b, 255);
gDPSetEnvColor(POLY_XLU_DISP++, colors[i][1].r, colors[i][1].g, colors[i][1].b, 255);
gSPDisplayList(POLY_XLU_DISP++, object_demo_6k_DL_0022B0);
FrameInterpolation_RecordCloseChild();
}
// required to avoid optimizing out i
@ -689,6 +695,8 @@ void func_809688C4(Actor* thisx, GlobalContext* globalCtx2) {
GlobalContext* globalCtx = globalCtx2;
u32 frames = globalCtx->state.frames;
s32 i;
static s32 epoch = 0;
epoch++;
if ((i = (globalCtx->csCtx.state != CS_STATE_IDLE) && (globalCtx->csCtx.npcActions[1] != NULL)) &&
(globalCtx->csCtx.npcActions[1]->action != 1)) {
@ -699,6 +707,8 @@ void func_809688C4(Actor* thisx, GlobalContext* globalCtx2) {
Matrix_RotateY((s16)(Camera_GetCamDirYaw(GET_ACTIVE_CAM(globalCtx)) + 0x8000) * (M_PI / 0x8000), MTXMODE_APPLY);
for (i = 0; i < 16; i++) {
FrameInterpolation_RecordOpenChild("Demo6K 809688C4", epoch + i * 25);
gDPPipeSync(POLY_XLU_DISP++);
gDPSetEnvColor(POLY_XLU_DISP++, sEnvColors[this->unk_274[i]].r, sEnvColors[this->unk_274[i]].g,
sEnvColors[this->unk_274[i]].b, 255);
@ -712,6 +722,8 @@ void func_809688C4(Actor* thisx, GlobalContext* globalCtx2) {
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, gEffFlash1DL);
Matrix_Pop();
FrameInterpolation_RecordCloseChild();
}
gSPDisplayList(POLY_XLU_DISP++, gEffFlash1DL);

View File

@ -3,6 +3,7 @@
#include "objects/gameplay_keep/gameplay_keep.h"
#include "objects/object_efc_star_field/object_efc_star_field.h"
#include "objects/object_toki_objects/object_toki_objects.h"
#include "soh/frame_interpolation.h"
#define FLAGS (ACTOR_FLAG_4 | ACTOR_FLAG_5)
@ -521,6 +522,8 @@ void DemoKankyo_DrawRain(Actor* thisx, GlobalContext* globalCtx) {
f32 translateY;
f32 translateZ;
s16 j;
static s32 epoch = 0;
epoch++;
OPEN_DISPS(globalCtx->state.gfxCtx);
@ -594,6 +597,8 @@ void DemoKankyo_DrawRain(Actor* thisx, GlobalContext* globalCtx) {
Matrix_Scale(sRainScale * 0.001f, sRainScale * 0.001f, sRainScale * 0.001f, MTXMODE_APPLY);
for (j = 0; j < 5; j++) {
FrameInterpolation_RecordOpenChild("Kankyo Rain", epoch + i * j * 25);
s32 pad1;
if (globalCtx->sceneNum != SCENE_TOKINOMA) {
@ -623,6 +628,8 @@ void DemoKankyo_DrawRain(Actor* thisx, GlobalContext* globalCtx) {
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
POLY_XLU_DISP = Gfx_CallSetupDL(POLY_XLU_DISP, 0x14);
gSPDisplayList(POLY_XLU_DISP++, object_efc_star_field_DL_000080);
FrameInterpolation_RecordCloseChild();
}
}
CLOSE_DISPS(globalCtx->state.gfxCtx);
@ -656,10 +663,14 @@ void DemoKankyo_DrawClouds(Actor* thisx, GlobalContext* globalCtx) {
f32 dx;
f32 dy;
f32 dz;
static s32 epoch = 0;
epoch++;
OPEN_DISPS(globalCtx->state.gfxCtx);
for (i = 0; i < 30; i++) {
FrameInterpolation_RecordOpenChild("Kankyo Clouds", epoch + i * 25);
dx = -(Math_SinS(this->unk_150[i].unk_20 - 0x8000) * 120.0f) * (30.0f + (i / 30.0f) * 10.0f);
dy = Math_CosS(this->unk_150[i].unk_20 - 0x8000) * 5.0f + 1200.0f;
dz = (Math_CosS(this->unk_150[i].unk_20 - 0x8000) * 120.0f) * (30.0f + (i / 30.0f) * 10.0f);
@ -681,6 +692,8 @@ void DemoKankyo_DrawClouds(Actor* thisx, GlobalContext* globalCtx) {
gSPMatrix(POLY_XLU_DISP++, SEG_ADDR(1, 0), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, gEffDustDL);
FrameInterpolation_RecordCloseChild();
}
CLOSE_DISPS(globalCtx->state.gfxCtx);
@ -771,6 +784,8 @@ void DemoKankyo_DrawWarpSparkles(Actor* thisx, GlobalContext* globalCtx) {
f32 translateZ;
PosRot posRot;
u8 linkAge = gSaveContext.linkAge;
static s32 epoch = 0;
epoch++;
OPEN_DISPS(globalCtx->state.gfxCtx);
@ -778,6 +793,8 @@ void DemoKankyo_DrawWarpSparkles(Actor* thisx, GlobalContext* globalCtx) {
this->sparkleCounter += 2;
}
for (i = this->sparkleCounter - 1; i >= 0; i--) {
FrameInterpolation_RecordOpenChild("Kankyo Warp Sparkles", epoch + i * 25);
temp_f22 = 1.0f - (i / (f32)this->sparkleCounter);
switch (this->unk_150[i].unk_22) {
@ -891,6 +908,8 @@ void DemoKankyo_DrawWarpSparkles(Actor* thisx, GlobalContext* globalCtx) {
gSPDisplayList(POLY_XLU_DISP++, disp);
this->unk_150[i].unk_24 += 0x190;
}
FrameInterpolation_RecordCloseChild();
}
CLOSE_DISPS(globalCtx->state.gfxCtx);
@ -914,6 +933,8 @@ void DemoKankyo_DrawSparkles(Actor* thisx, GlobalContext* globalCtx) {
f32 scale;
s16 i;
PosRot posRot;
static s32 epoch = 0;
epoch++;
OPEN_DISPS(globalCtx->state.gfxCtx);
@ -922,6 +943,8 @@ void DemoKankyo_DrawSparkles(Actor* thisx, GlobalContext* globalCtx) {
}
for (i = this->sparkleCounter - 1; i >= 0; i--) {
FrameInterpolation_RecordOpenChild("Kankyo Sparkles", epoch + i * 25);
temp_f20 = 1.0f - (i / (f32)this->sparkleCounter);
switch (this->unk_150[i].unk_22) {
@ -993,6 +1016,8 @@ void DemoKankyo_DrawSparkles(Actor* thisx, GlobalContext* globalCtx) {
gSPDisplayList(POLY_XLU_DISP++, gEffFlash1DL);
this->unk_150[i].unk_24 += 0x190;
}
FrameInterpolation_RecordCloseChild();
}
CLOSE_DISPS(globalCtx->state.gfxCtx);

View File

@ -1,5 +1,6 @@
#include "z_efc_erupc.h"
#include "objects/object_efc_erupc/object_efc_erupc.h"
#include "soh/frame_interpolation.h"
#define FLAGS (ACTOR_FLAG_4 | ACTOR_FLAG_5)
@ -167,6 +168,8 @@ void EfcErupc_DrawParticles(EfcErupcParticles* particles, GlobalContext* globalC
OPEN_DISPS(gfxCtx);
for (i = 0; i < EFC_ERUPC_NUM_PARTICLES; i++, particles++) {
FrameInterpolation_RecordOpenChild(particles, particles->epoch);
if (particles->isActive) {
func_80093D84(globalCtx->state.gfxCtx);
gSPDisplayList(POLY_XLU_DISP++, object_efc_erupc_DL_002760);
@ -181,7 +184,10 @@ void EfcErupc_DrawParticles(EfcErupcParticles* particles, GlobalContext* globalC
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, object_efc_erupc_DL_0027D8);
}
FrameInterpolation_RecordCloseChild();
}
CLOSE_DISPS(gfxCtx);
}
@ -249,5 +255,6 @@ void EfcErupc_InitParticles(EfcErupcParticles* particles) {
for (i = 0; i < EFC_ERUPC_NUM_PARTICLES; i++, particles++) {
particles->isActive = false;
particles->epoch++;
}
}

View File

@ -19,7 +19,8 @@ typedef struct {
/* 0x30 */ char unk_2C[4];
/* 0x34 */ f32 scale;
/* 0x38 */ char unk_34[8];
} EfcErupcParticles; // size 0x3C
/* 0x3C */ s32 epoch;
} EfcErupcParticles; // size 0x40
#define EFC_ERUPC_NUM_PARTICLES 100

View File

@ -6,6 +6,7 @@
#include "z_eff_dust.h"
#include "objects/gameplay_keep/gameplay_keep.h"
#include "soh/frame_interpolation.h"
#define FLAGS (ACTOR_FLAG_4 | ACTOR_FLAG_5)
@ -268,6 +269,8 @@ void EffDust_DrawFunc_8099E4F4(Actor* thisx, GlobalContext* globalCtx2) {
f32* distanceTraveled;
s32 i;
f32 aux;
static s32 epoch = 0;
epoch++;
OPEN_DISPS(gfxCtx);
@ -283,6 +286,8 @@ void EffDust_DrawFunc_8099E4F4(Actor* thisx, GlobalContext* globalCtx2) {
gSPSegment(POLY_XLU_DISP++, 0x08, sEmptyDL);
for (i = 0; i < 64; i++) {
FrameInterpolation_RecordOpenChild("Dust 8099E4F4", epoch + i * 25);
if (*distanceTraveled < 1.0f) {
aux = 1.0f - (*distanceTraveled * *distanceTraveled);
Matrix_Translate(this->actor.world.pos.x + (initialPositions->x * ((this->dx * aux) + (1.0f - this->dx))),
@ -298,6 +303,8 @@ void EffDust_DrawFunc_8099E4F4(Actor* thisx, GlobalContext* globalCtx2) {
gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gEffSparklesDL));
}
FrameInterpolation_RecordCloseChild();
initialPositions++;
distanceTraveled++;
}
@ -314,6 +321,8 @@ void EffDust_DrawFunc_8099E784(Actor* thisx, GlobalContext* globalCtx2) {
s32 i;
f32 aux;
Player* player = GET_PLAYER(globalCtx);
static s32 epoch = 0;
epoch++;
OPEN_DISPS(gfxCtx);
@ -333,6 +342,8 @@ void EffDust_DrawFunc_8099E784(Actor* thisx, GlobalContext* globalCtx2) {
gSPSegment(POLY_XLU_DISP++, 0x08, sEmptyDL);
for (i = 0; i < 64; i++) {
FrameInterpolation_RecordOpenChild("Dust 8099E784", epoch + i * 25);
if (*distanceTraveled < 1.0f) {
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, *distanceTraveled * 255);
@ -357,6 +368,8 @@ void EffDust_DrawFunc_8099E784(Actor* thisx, GlobalContext* globalCtx2) {
gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gEffSparklesDL));
}
FrameInterpolation_RecordCloseChild();
initialPositions++;
distanceTraveled++;
}

View File

@ -7,6 +7,7 @@
#include "z_en_anubice_fire.h"
#include "objects/gameplay_keep/gameplay_keep.h"
#include "objects/object_anubice/object_anubice.h"
#include "soh/frame_interpolation.h"
#define FLAGS ACTOR_FLAG_4
@ -62,6 +63,7 @@ void EnAnubiceFire_Init(Actor* thisx, GlobalContext* globalCtx) {
this->unk_15A = 30;
this->unk_154 = 2.0f;
this->scale = 0.0f;
this->epoch++;
for (i = 0; i < 6; i++) {
this->unk_160[i] = this->actor.world.pos;
@ -230,6 +232,8 @@ void EnAnubiceFire_Draw(Actor* thisx, GlobalContext* globalCtx) {
Matrix_Push();
for (i = this->unk_15E; i < 6; ++i) {
FrameInterpolation_RecordOpenChild(this, this->epoch + i * 25);
f32 scale = this->actor.scale.x - (i * 0.2f);
if (scale < 0.0f) {
@ -248,6 +252,8 @@ void EnAnubiceFire_Draw(Actor* thisx, GlobalContext* globalCtx) {
gSPDisplayList(POLY_XLU_DISP++, gAnubiceFireAttackDL);
}
FrameInterpolation_RecordCloseChild();
if (this->scale < 0.1f) {
break;
}

View File

@ -19,6 +19,7 @@ typedef struct EnAnubiceFire {
/* 0x015E */ s16 unk_15E;
/* 0x0178 */ Vec3f unk_160[6];
/* 0x01A8 */ ColliderCylinder cylinder;
} EnAnubiceFire; // size = 0x01F4
/* 0x01F4 */ s32 epoch;
} EnAnubiceFire; // size = 0x01F8
#endif

View File

@ -6,6 +6,7 @@
#include "z_en_ba.h"
#include "objects/object_bxa/object_bxa.h"
#include "soh/frame_interpolation.h"
#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_2 | ACTOR_FLAG_4)
@ -107,6 +108,7 @@ void EnBa_Init(Actor* thisx, GlobalContext* globalCtx) {
this->actor.targetMode = 4;
this->upperParams = (thisx->params >> 8) & 0xFF;
thisx->params &= 0xFF;
this->epoch++;
if (this->actor.params < EN_BA_DEAD_BLOB) {
if (Flags_GetSwitch(globalCtx, this->upperParams)) {
@ -489,6 +491,8 @@ void EnBa_Draw(Actor* thisx, GlobalContext* globalCtx) {
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, 0, 16, 16, 1, 0,
(globalCtx->gameplayFrames * -10) % 128, 32, 32));
for (i = 0; i < 14; i++, mtx++) {
FrameInterpolation_RecordOpenChild(this, this->epoch + i * 25);
Matrix_Translate(this->unk158[i].x, this->unk158[i].y, this->unk158[i].z, MTXMODE_NEW);
Matrix_RotateZYX(this->unk2A8[i].x, this->unk2A8[i].y, this->unk2A8[i].z, MTXMODE_APPLY);
Matrix_Scale(this->unk200[i].x, this->unk200[i].y, this->unk200[i].z, MTXMODE_APPLY);
@ -504,6 +508,8 @@ void EnBa_Draw(Actor* thisx, GlobalContext* globalCtx) {
}
}
MATRIX_TOMTX(mtx);
FrameInterpolation_RecordCloseChild();
}
Matrix_Pop();
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),

View File

@ -32,6 +32,7 @@ typedef struct EnBa {
/* 0x031C */ s16 unk31C;
/* 0x0320 */ ColliderJntSph collider;
/* 0x0340 */ ColliderJntSphElement colliderItems[2];
} EnBa; // size = 0x03C0
/* 0x03C0 */ s32 epoch;
} EnBa; // size = 0x03C4
#endif

View File

@ -6,6 +6,7 @@
#include "z_en_bx.h"
#include "objects/object_bxa/object_bxa.h"
#include "soh/frame_interpolation.h"
#define FLAGS ACTOR_FLAG_4
@ -103,6 +104,7 @@ void EnBx_Init(Actor* thisx, GlobalContext* globalCtx) {
Actor_Kill(&this->actor);
}
thisx->params &= 0xFF;
this->epoch++;
}
void EnBx_Destroy(Actor* thisx, GlobalContext* globalCtx) {
@ -235,10 +237,14 @@ void EnBx_Draw(Actor* thisx, GlobalContext* globalCtx) {
}
for (i = 0; i < 4; i++, mtx++) {
FrameInterpolation_RecordOpenChild(this, this->epoch + i * 25);
Matrix_Translate(this->unk_154[i].x, this->unk_154[i].y, this->unk_154[i].z, MTXMODE_NEW);
Matrix_RotateZYX(this->unk_1B4[i].x, this->unk_1B4[i].y, this->unk_1B4[i].z, MTXMODE_APPLY);
Matrix_Scale(this->unk_184[i].x, this->unk_184[i].y, this->unk_184[i].z, MTXMODE_APPLY);
MATRIX_TOMTX(mtx);
FrameInterpolation_RecordCloseChild();
}
gSPDisplayList(POLY_OPA_DISP++, object_bxa_DL_0022F0);

View File

@ -16,6 +16,7 @@ typedef struct EnBx {
/* 0x01B4 */ Vec3s unk_1B4[4];
/* 0x01CC */ ColliderCylinder collider;
/* 0x0218 */ ColliderQuad colliderQuad;
} EnBx; // size = 0x0298
/* 0x0298 */ s32 epoch;
} EnBx; // size = 0x029C
#endif

View File

@ -2,6 +2,8 @@
#include <string.h>
#include "soh/frame_interpolation.h"
#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_2 | ACTOR_FLAG_4 | ACTOR_FLAG_5)
void EnClearTag_Init(Actor* thisx, GlobalContext* globalCtx);
@ -278,6 +280,7 @@ void EnClearTag_Init(Actor* thisx, GlobalContext* globalCtx) {
globalCtx->specialEffects = &sClearTagEffects[0];
for (i = 0; i < CLEAR_TAG_EFFECT_MAX_COUNT; i++) {
sClearTagEffects[i].type = CLEAR_TAG_EFFECT_AVAILABLE;
sClearTagEffects[i].epoch++;
}
this->drawMode = CLEAR_TAG_DRAW_MODE_ALL;
}
@ -902,6 +905,8 @@ void EnClearTag_DrawEffects(GlobalContext* globalCtx) {
// Draw all Debris effects.
for (i = 0; i < CLEAR_TAG_EFFECT_MAX_COUNT; i++, effect++) {
FrameInterpolation_RecordOpenChild(effect, effect->epoch);
if (effect->type == CLEAR_TAG_EFFECT_DEBRIS) {
// Apply the debris effect material if it has not already been applied.
if (!isMaterialApplied) {
@ -918,6 +923,8 @@ void EnClearTag_DrawEffects(GlobalContext* globalCtx) {
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_OPA_DISP++, gArwingDebrisEffectDL);
}
FrameInterpolation_RecordCloseChild();
}
// Draw all ground flash effects.
@ -925,6 +932,8 @@ void EnClearTag_DrawEffects(GlobalContext* globalCtx) {
isMaterialApplied = false;
for (i = 0; i < CLEAR_TAG_EFFECT_MAX_COUNT; i++, effect++) {
if (effect->type == CLEAR_TAG_EFFECT_FLASH) {
FrameInterpolation_RecordOpenChild(effect, effect->epoch);
// Apply the flash ground effect material if it has not already been applied.
if (!isMaterialApplied) {
gDPPipeSync(POLY_XLU_DISP++);
@ -941,6 +950,8 @@ void EnClearTag_DrawEffects(GlobalContext* globalCtx) {
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, gArwingFlashEffectGroundDL);
FrameInterpolation_RecordCloseChild();
}
}
@ -949,6 +960,8 @@ void EnClearTag_DrawEffects(GlobalContext* globalCtx) {
isMaterialApplied = false;
for (i = 0; i < CLEAR_TAG_EFFECT_MAX_COUNT; i++, effect++) {
if (effect->type == CLEAR_TAG_EFFECT_SMOKE) {
FrameInterpolation_RecordOpenChild(effect, effect->epoch);
// Apply the smoke effect material if it has not already been applied.
if (!isMaterialApplied) {
gSPDisplayList(POLY_XLU_DISP++, gArwingFireEffectMaterialDL);
@ -970,6 +983,8 @@ void EnClearTag_DrawEffects(GlobalContext* globalCtx) {
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, gArwingFireEffectDL);
FrameInterpolation_RecordCloseChild();
}
}
@ -978,6 +993,8 @@ void EnClearTag_DrawEffects(GlobalContext* globalCtx) {
isMaterialApplied = false;
for (i = 0; i < CLEAR_TAG_EFFECT_MAX_COUNT; i++, effect++) {
if (effect->type == CLEAR_TAG_EFFECT_FIRE) {
FrameInterpolation_RecordOpenChild(effect, effect->epoch);
// Apply the fire effect material if it has not already been applied.
if (!isMaterialApplied) {
gSPDisplayList(POLY_XLU_DISP++, gArwingFireEffectMaterialDL);
@ -996,6 +1013,8 @@ void EnClearTag_DrawEffects(GlobalContext* globalCtx) {
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, gArwingFireEffectDL);
FrameInterpolation_RecordCloseChild();
}
}
@ -1004,6 +1023,8 @@ void EnClearTag_DrawEffects(GlobalContext* globalCtx) {
isMaterialApplied = false;
for (i = 0; i < CLEAR_TAG_EFFECT_MAX_COUNT; i++, effect++) {
if (effect->type == CLEAR_TAG_EFFECT_FLASH) {
FrameInterpolation_RecordOpenChild(effect, effect->epoch);
// Apply the flash billboard effect material if it has not already been applied.
if (!isMaterialApplied) {
gDPPipeSync(POLY_XLU_DISP++);
@ -1019,6 +1040,8 @@ void EnClearTag_DrawEffects(GlobalContext* globalCtx) {
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, gArwingFlashEffectDL);
FrameInterpolation_RecordCloseChild();
}
}

View File

@ -88,7 +88,8 @@ typedef struct EnClearTagEffect {
/* 0x0058 */ f32 rotationX;
/* 0x005C */ f32 floorHeight;
/* 0x0060 */ Vec3f floorTangent;
} EnClearTagEffect; // size = 0x6C
/* 0x006C */ s32 epoch;
} EnClearTagEffect; // size = 0x70
#define CLEAR_TAG_EFFECT_MAX_COUNT 100

View File

@ -2,6 +2,7 @@
#include "overlays/actors/ovl_En_Fire_Rock/z_en_fire_rock.h"
#include "vt.h"
#include "objects/object_efc_star_field/object_efc_star_field.h"
#include "soh/frame_interpolation.h"
#define FLAGS (ACTOR_FLAG_4 | ACTOR_FLAG_5)
@ -303,6 +304,7 @@ void EnEncount2_ParticleInit(EnEncount2* this, Vec3f* particlePos, f32 scale) {
particle->moveDirection.y = -20.0f;
particle->moveDirection.z = Rand_CenteredFloat(20.0f);
particle->isAlive = 1;
particle->epoch++;
break;
}
}
@ -354,6 +356,8 @@ void EnEncount2_ParticleDraw(Actor* thisx, GlobalContext* globalCtx) {
gSPSegment(POLY_OPA_DISP++, 0x06, globalCtx->objectCtx.status[objBankIndex].segment);
for (i = 0; i < ARRAY_COUNT(this->particles); particle++, i++) {
FrameInterpolation_RecordOpenChild(particle, particle->epoch);
if (particle->isAlive) {
Matrix_Translate(particle->pos.x, particle->pos.y, particle->pos.z, MTXMODE_NEW);
Matrix_RotateX(particle->rot.x * (M_PI / 180.0f), MTXMODE_APPLY);
@ -366,6 +370,8 @@ void EnEncount2_ParticleDraw(Actor* thisx, GlobalContext* globalCtx) {
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_OPA_DISP++, object_efc_star_field_DL_000DE0);
}
FrameInterpolation_RecordCloseChild();
}
}

View File

@ -14,7 +14,8 @@ typedef struct {
/* 0x0010 */ u8 isAlive;
/* 0x0014 */ Vec3f moveDirection;
/* 0x0020 */ Vec3f rot;
} EnEncount2Particle; // size = 0x2C
/* 0x002C */ s32 epoch;
} EnEncount2Particle; // size = 0x30
typedef struct EnEncount2 {
/* 0x0000 */ Actor actor;

View File

@ -7,6 +7,7 @@
#include "z_en_fd.h"
#include "objects/gameplay_keep/gameplay_keep.h"
#include "objects/object_fw/object_fw.h"
#include "soh/frame_interpolation.h"
#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_2 | ACTOR_FLAG_4 | ACTOR_FLAG_9)
@ -812,6 +813,7 @@ void EnFd_AddEffect(EnFd* this, u8 type, Vec3f* pos, Vec3f* velocity, Vec3f* acc
eff->color.a = 255;
eff->timer = (s16)(Rand_ZeroOne() * 10.0f);
}
eff->epoch++;
return;
}
}
@ -886,6 +888,8 @@ void EnFd_DrawFlames(EnFd* this, GlobalContext* globalCtx) {
func_80093D84(globalCtx->state.gfxCtx);
for (i = 0; i < ARRAY_COUNT(this->effects); i++, eff++) {
if (eff->type == FD_EFFECT_FLAME) {
FrameInterpolation_RecordOpenChild(eff, eff->epoch);
if (!firstDone) {
POLY_XLU_DISP = Gfx_CallSetupDL(POLY_XLU_DISP, 0);
gSPDisplayList(POLY_XLU_DISP++, gFlareDancerDL_7928);
@ -902,8 +906,11 @@ void EnFd_DrawFlames(EnFd* this, GlobalContext* globalCtx) {
idx = eff->timer * (8.0f / eff->initialTimer);
gSPSegment(POLY_XLU_DISP++, 0x8, SEGMENTED_TO_VIRTUAL(dustTextures[idx]));
gSPDisplayList(POLY_XLU_DISP++, gFlareDancerSquareParticleDL);
FrameInterpolation_RecordCloseChild();
}
}
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
@ -919,6 +926,8 @@ void EnFd_DrawDots(EnFd* this, GlobalContext* globalCtx) {
for (i = 0; i < ARRAY_COUNT(this->effects); i++, eff++) {
if (eff->type == FD_EFFECT_DOT) {
FrameInterpolation_RecordOpenChild(eff, eff->epoch);
if (!firstDone) {
func_80093D84(globalCtx->state.gfxCtx);
gSPDisplayList(POLY_XLU_DISP++, gFlareDancerDL_79F8);
@ -933,6 +942,8 @@ void EnFd_DrawDots(EnFd* this, GlobalContext* globalCtx) {
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, gFlareDancerTriangleParticleDL);
FrameInterpolation_RecordCloseChild();
}
}

View File

@ -25,6 +25,7 @@ typedef struct {
/* 0x0014 */ Vec3f pos;
/* 0x0020 */ Vec3f velocity;
/* 0x002C */ Vec3f accel;
s32 epoch;
} EnFdEffect; // size = 0x38
typedef struct EnFd {

View File

@ -8,6 +8,7 @@
#include "objects/object_fw/object_fw.h"
#include "overlays/actors/ovl_En_Bom/z_en_bom.h"
#include "objects/gameplay_keep/gameplay_keep.h"
#include "soh/frame_interpolation.h"
#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_2 | ACTOR_FLAG_4 | ACTOR_FLAG_9)
@ -421,6 +422,7 @@ void EnFw_AddDust(EnFw* this, Vec3f* initialPos, Vec3f* initialSpeed, Vec3f* acc
eff->pos = *initialPos;
eff->accel = *accel;
eff->velocity = *initialSpeed;
eff->epoch++;
return;
}
}
@ -464,6 +466,8 @@ void EnFw_DrawDust(EnFw* this, GlobalContext* globalCtx) {
func_80093D84(globalCtx->state.gfxCtx);
for (i = 0; i < ARRAY_COUNT(this->effects); i++, eff++) {
FrameInterpolation_RecordOpenChild(eff, eff->epoch);
if (eff->type != 0) {
if (!firstDone) {
POLY_XLU_DISP = Gfx_CallSetupDL(POLY_XLU_DISP, 0U);
@ -484,6 +488,8 @@ void EnFw_DrawDust(EnFw* this, GlobalContext* globalCtx) {
gSPSegment(POLY_XLU_DISP++, 0x8, SEGMENTED_TO_VIRTUAL(dustTextures[idx]));
gSPDisplayList(POLY_XLU_DISP++, gFlareDancerSquareParticleDL);
}
FrameInterpolation_RecordCloseChild();
}
CLOSE_DISPS(globalCtx->state.gfxCtx);

View File

@ -19,6 +19,7 @@ typedef struct {
/* 0x0014 */ Vec3f pos;
/* 0x0020 */ Vec3f velocity;
/* 0x002C */ Vec3f accel;
s32 epoch;
} EnFwEffect;
typedef struct EnFw {

View File

@ -1,5 +1,6 @@
#include "z_en_fz.h"
#include "objects/object_fz/object_fz.h"
#include "soh/frame_interpolation.h"
#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_2 | ACTOR_FLAG_4 | ACTOR_FLAG_10)
@ -756,6 +757,7 @@ void EnFz_SpawnIceSmokeNoFreeze(EnFz* this, Vec3f* pos, Vec3f* velocity, Vec3f*
iceSmoke->xyScale = xyScale / 1000.0f;
iceSmoke->primAlpha = 0;
iceSmoke->timer = 0;
iceSmoke->epoch++;
break;
}
@ -780,6 +782,7 @@ void EnFz_SpawnIceSmokeFreeze(EnFz* this, Vec3f* pos, Vec3f* velocity, Vec3f* ac
iceSmoke->primAlpha = primAlpha;
iceSmoke->timer = 0;
iceSmoke->isTimerMod8 = isTimerMod8;
iceSmoke->epoch++;
break;
}
@ -864,6 +867,8 @@ void EnFz_DrawIceSmoke(EnFz* this, GlobalContext* globalCtx) {
func_80093D84(globalCtx->state.gfxCtx);
for (i = 0; i < ARRAY_COUNT(this->iceSmoke); i++) {
FrameInterpolation_RecordOpenChild(iceSmoke, iceSmoke->epoch);
if (iceSmoke->type > 0) {
gDPPipeSync(POLY_XLU_DISP++);
@ -884,6 +889,8 @@ void EnFz_DrawIceSmoke(EnFz* this, GlobalContext* globalCtx) {
gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gFreezardSteamDL));
}
FrameInterpolation_RecordCloseChild();
iceSmoke++;
}

View File

@ -21,6 +21,7 @@ typedef struct {
/* 0x0030 */ f32 xyScale; //
/* 0x0034 */ f32 xyScaleTarget;
/* 0x0038 */ u8 isTimerMod8; // conditional, used to run CollisionCheck_SetAT
s32 epoch;
} EnFzEffectSsIceSmoke; // size = 0x3C
typedef struct EnFz {

View File

@ -12,6 +12,7 @@
#include "objects/gameplay_keep/gameplay_keep.h"
#include "objects/object_tsubo/object_tsubo.h"
#include "objects/object_gi_rupy/object_gi_rupy.h"
#include "soh/frame_interpolation.h"
#define FLAGS (ACTOR_FLAG_4 | ACTOR_FLAG_5)
@ -533,6 +534,7 @@ void EnGSwitch_SpawnEffects(EnGSwitch* this, Vec3f* pos, s16 scale, s16 colorIdx
f32 pitch;
f32 yaw;
effect->epoch++;
effect->pos = *pos;
effect->scale = scale;
effect->colorIdx = colorIdx;
@ -590,6 +592,7 @@ void EnGSwitch_DrawEffects(EnGSwitch* this, GlobalContext* globalCtx) {
func_80093D18(globalCtx->state.gfxCtx);
for (i = 0; i < this->numEffects; i++, effect++) {
if (effect->flag) {
FrameInterpolation_RecordOpenChild(effect, effect->epoch);
scale = effect->scale / 10000.0f;
Matrix_Translate(effect->pos.x, effect->pos.y, effect->pos.z, MTXMODE_NEW);
Matrix_Scale(scale, scale, scale, MTXMODE_APPLY);
@ -600,6 +603,7 @@ void EnGSwitch_DrawEffects(EnGSwitch* this, GlobalContext* globalCtx) {
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sRupeeTextures[effect->colorIdx]));
gSPDisplayList(POLY_OPA_DISP++, gRupeeDL);
FrameInterpolation_RecordCloseChild();
}
}
CLOSE_DISPS(gfxCtx);

View File

@ -32,6 +32,7 @@ typedef struct {
/* 0x12 */ u8 flag;
/* 0x14 */ Vec3f velocity;
/* 0x20 */ Vec3f rot;
s32 epoch;
} EnGSwitchEffect; // size = 0x2C
typedef struct EnGSwitch {

View File

@ -6,6 +6,7 @@
#include "z_en_gb.h"
#include "objects/object_ps/object_ps.h"
#include "soh/frame_interpolation.h"
#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_3)
@ -184,6 +185,7 @@ void EnGb_Init(Actor* thisx, GlobalContext* globalCtx) {
this->actionTimer = (s16)Rand_ZeroFloat(100.0f) + 100;
for (i = 0; i < ARRAY_COUNT(sCagedSoulPositions); i++) {
this->cagedSouls[i].epoch++;
this->cagedSouls[i].infoIdx = (s32)Rand_ZeroFloat(30.0f) % 3;
this->cagedSouls[i].unk_14.x = this->cagedSouls[i].translation.x =
sCagedSoulPositions[i].x + this->dyna.actor.world.pos.x;
@ -524,6 +526,7 @@ void EnGb_DrawCagedSouls(EnGb* this, GlobalContext* globalCtx) {
for (i = 0; i < 4; i++) {
s32 idx = this->cagedSouls[i].infoIdx;
FrameInterpolation_RecordOpenChild(&this->cagedSouls[i], this->cagedSouls[i].epoch);
gSPSegment(POLY_XLU_DISP++, 0x08,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, 0, 32, 64, 1, 0,
(u32)(sCagedSoulInfo[idx].timerMultiplier * this->frameTimer) % 512, 32, 128));
@ -548,6 +551,7 @@ void EnGb_DrawCagedSouls(EnGb* this, GlobalContext* globalCtx) {
gSPDisplayList(POLY_XLU_DISP++, gPoeSellerCagedSoulDL);
Matrix_Pop();
FrameInterpolation_RecordCloseChild();
}
CLOSE_DISPS(globalCtx->state.gfxCtx);

View File

@ -27,6 +27,7 @@ typedef struct {
/* 0x20 */ f32 unk_20;
/* 0x24 */ f32 unk_24;
/* 0x28 */ f32 unk_28;
s32 epoch;
} EnGbCagedSoul; // size = 0x2C
typedef struct EnGb {

View File

@ -2,6 +2,7 @@
#include "overlays/actors/ovl_En_Bom/z_en_bom.h"
#include "objects/gameplay_keep/gameplay_keep.h"
#include "objects/object_oF1d_map/object_oF1d_map.h"
#include "soh/frame_interpolation.h"
#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_3 | ACTOR_FLAG_4 | ACTOR_FLAG_5)
@ -1133,11 +1134,9 @@ void EnGo_Draw(Actor* thisx, GlobalContext* globalCtx) {
if (this->actionFunc == EnGo_CurledUp) {
EnGo_DrawCurledUp(this, globalCtx);
return; // needed for match?
} else if (this->actionFunc == EnGo_GoronLinkRolling || this->actionFunc == func_80A3FEB4 ||
this->actionFunc == EnGo_StopRolling || this->actionFunc == func_80A3FEB4) {
EnGo_DrawRolling(this, globalCtx);
return; // needed for match?
} else {
func_800943C8(globalCtx->state.gfxCtx);
@ -1146,9 +1145,9 @@ void EnGo_Draw(Actor* thisx, GlobalContext* globalCtx) {
SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable,
this->skelAnime.dListCount, EnGo_OverrideLimbDraw, EnGo_PostLimbDraw, &this->actor);
CLOSE_DISPS(globalCtx->state.gfxCtx);
EnGo_DrawDust(this, globalCtx);
}
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
void EnGo_AddDust(EnGo* this, Vec3f* pos, Vec3f* velocity, Vec3f* accel, u8 initialTimer, f32 scale, f32 scaleStep) {
@ -1158,6 +1157,7 @@ void EnGo_AddDust(EnGo* this, Vec3f* pos, Vec3f* velocity, Vec3f* accel, u8 init
for (i = 0; i < ARRAY_COUNT(this->dustEffects); i++, dustEffect++) {
if (dustEffect->type != 1) {
dustEffect->epoch++;
dustEffect->scale = scale;
dustEffect->scaleStep = scaleStep;
timer = initialTimer;
@ -1218,6 +1218,7 @@ void EnGo_DrawDust(EnGo* this, GlobalContext* globalCtx) {
firstDone = true;
}
FrameInterpolation_RecordOpenChild(dustEffect, dustEffect->epoch);
alpha = dustEffect->timer * (255.0f / dustEffect->initialTimer);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 170, 130, 90, alpha);
gDPPipeSync(POLY_XLU_DISP++);
@ -1230,6 +1231,7 @@ void EnGo_DrawDust(EnGo* this, GlobalContext* globalCtx) {
index = dustEffect->timer * (8.0f / dustEffect->initialTimer);
gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(dustTex[index]));
gSPDisplayList(POLY_XLU_DISP++, gGoronDL_00FD50);
FrameInterpolation_RecordCloseChild();
}
}
CLOSE_DISPS(globalCtx->state.gfxCtx);

View File

@ -34,6 +34,7 @@ typedef struct {
/* 0x0014 */ Vec3f pos;
/* 0x0020 */ Vec3f velocity;
/* 0x002C */ Vec3f accel;
s32 epoch;
} EnGoEffect; // size = 0x38
typedef struct EnGo {

View File

@ -2,6 +2,7 @@
#include "overlays/actors/ovl_En_Bom/z_en_bom.h"
#include "objects/gameplay_keep/gameplay_keep.h"
#include "objects/object_oF1d_map/object_oF1d_map.h"
#include "soh/frame_interpolation.h"
#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_3 | ACTOR_FLAG_4 | ACTOR_FLAG_5)
@ -140,8 +141,6 @@ typedef enum {
/* 10 */ ENGO2_ANIM_10,
/* 11 */ ENGO2_ANIM_11,
/* 12 */ ENGO2_ANIM_12,
/* 13 */ ENGO2_ANIM_13, // Fixed Goron Wakeup Animation
/* 14 */ ENGO2_ANIM_14 // Fixed Biggoron Wakeup Animation
} EnGo2Animation;
static AnimationInfo sAnimationInfo[] = {
@ -151,8 +150,7 @@ static AnimationInfo sAnimationInfo[] = {
{ &gGoronAnim_002D80, 1.0f, 0.0f, -1.0f, 0x02, -8.0f }, { &gGoronAnim_00161C, 1.0f, 0.0f, -1.0f, 0x00, -8.0f },
{ &gGoronAnim_001A00, 1.0f, 0.0f, -1.0f, 0x00, -8.0f }, { &gGoronAnim_0021D0, 1.0f, 0.0f, -1.0f, 0x00, -8.0f },
{ &gGoronAnim_004930, 0.0f, 0.0f, -1.0f, 0x01, -8.0f }, { &gGoronAnim_000750, 1.0f, 0.0f, -1.0f, 0x00, -8.0f },
{ &gGoronAnim_000D5C, 1.0f, 0.0f, -1.0f, 0x00, -8.0f }, { &gGoronAnim_004930, 0.0f, 0.0f, -1.0f, 0x00, 0.0f },
{ &gGoronAnim_004930, 0.0f, 1.0f, -1.0f, 0x01, 0.0f },
{ &gGoronAnim_000D5C, 1.0f, 0.0f, -1.0f, 0x00, -8.0f },
};
static EnGo2DustEffectData sDustEffectData[2][4] = {
@ -179,6 +177,7 @@ void EnGo2_AddDust(EnGo2* this, Vec3f* pos, Vec3f* velocity, Vec3f* accel, u8 in
for (i = 0; i < ARRAY_COUNT(this->dustEffects); i++, dustEffect++) {
if (dustEffect->type != 1) {
dustEffect->epoch++;
dustEffect->scale = scale;
dustEffect->scaleStep = scaleStep;
timer = initialTimer;
@ -239,6 +238,7 @@ void EnGo2_DrawDust(EnGo2* this, GlobalContext* globalCtx) {
firstDone = true;
}
FrameInterpolation_RecordOpenChild(dustEffect, dustEffect->epoch);
alpha = dustEffect->timer * (255.0f / dustEffect->initialTimer);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 170, 130, 90, alpha);
gDPPipeSync(POLY_XLU_DISP++);
@ -250,6 +250,7 @@ void EnGo2_DrawDust(EnGo2* this, GlobalContext* globalCtx) {
index = dustEffect->timer * (8.0f / dustEffect->initialTimer);
gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sDustTex[index]));
gSPDisplayList(POLY_XLU_DISP++, gGoronDL_00FD50);
FrameInterpolation_RecordCloseChild();
}
}
@ -1344,10 +1345,10 @@ void EnGo2_WakeUp(EnGo2* this, GlobalContext* globalCtx) {
}
if ((this->actor.params & 0x1F) == GORON_DMT_BIGGORON) {
OnePointCutscene_Init(globalCtx, 4200, -99, &this->actor, MAIN_CAM);
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ((CVar_GetS32("gGoronSpeen", 0) == 1) ? ENGO2_ANIM_10 : ENGO2_ANIM_14));
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENGO2_ANIM_10);
this->skelAnime.playSpeed = 0.5f;
} else {
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ((CVar_GetS32("gGoronSpeen", 0) == 1) ? ENGO2_ANIM_1 : ENGO2_ANIM_13));
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENGO2_ANIM_1);
this->skelAnime.playSpeed = 1.0f;
}
this->actionFunc = func_80A46B40;

View File

@ -8,6 +8,7 @@
#include "objects/object_niw/object_niw.h"
#include "overlays/actors/ovl_En_Attack_Niw/z_en_attack_niw.h"
#include "vt.h"
#include "soh/frame_interpolation.h"
#define FLAGS (ACTOR_FLAG_4 | ACTOR_FLAG_23)
@ -1145,6 +1146,7 @@ void EnNiw_FeatherSpawn(EnNiw* this, Vec3f* pos, Vec3f* vel, Vec3f* accel, f32 s
for (i = 0; i < ARRAY_COUNT(this->feathers); i++, feather++) {
if (feather->type == 0) {
feather->epoch++;
feather->type = 1;
feather->pos = *pos;
feather->vel = *vel;
@ -1202,6 +1204,7 @@ void EnNiw_FeatherDraw(EnNiw* this, GlobalContext* globalCtx) {
for (i = 0; i < ARRAY_COUNT(this->feathers); i++, feather++) {
if (feather->type == 1) {
FrameInterpolation_RecordOpenChild(feather, feather->epoch);
if (!flag) {
gSPDisplayList(POLY_XLU_DISP++, gCuccoParticleAppearDL);
flag++;
@ -1214,6 +1217,7 @@ void EnNiw_FeatherDraw(EnNiw* this, GlobalContext* globalCtx) {
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, gCuccoParticleAliveDL);
FrameInterpolation_RecordCloseChild();
}
}

View File

@ -18,6 +18,7 @@ typedef struct {
/* 0x002C */ f32 scale;
/* 0x0030 */ f32 unk_30;
/* 0x0034 */ u8 timer;
s32 epoch;
} EnNiwFeather; // size = 0x0038
typedef struct EnNiw {

View File

@ -6,6 +6,7 @@
#include "z_en_nwc.h"
#include "objects/object_nwc/object_nwc.h"
#include "soh/frame_interpolation.h"
#define FLAGS (ACTOR_FLAG_4 | ACTOR_FLAG_5)
@ -170,6 +171,7 @@ void EnNwc_DrawChicks(EnNwc* this, GlobalContext* globalCtx) {
if (chick->type != CHICK_NONE) {
Mtx* mtx;
FrameInterpolation_RecordOpenChild(chick, chick->epoch);
Matrix_SetTranslateRotateYXZ(chick->pos.x, chick->pos.y + chick->height, chick->pos.z, &chick->rot);
Matrix_Scale(0.01f, 0.01f, 0.01f, MTXMODE_APPLY);
mtx = MATRIX_NEWMTX(globalCtx->state.gfxCtx);
@ -180,6 +182,7 @@ void EnNwc_DrawChicks(EnNwc* this, GlobalContext* globalCtx) {
gSPDisplayList(dList2++, gCuccoChickEyesDL);
gSPMatrix(dList3++, mtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(dList3++, gCuccoChickBeakDL);
FrameInterpolation_RecordCloseChild();
}
}
@ -190,6 +193,7 @@ void EnNwc_DrawChicks(EnNwc* this, GlobalContext* globalCtx) {
for (i = 0; i < this->count; i++, chick++) {
if ((chick->type != CHICK_NONE) && (chick->floorPoly != NULL)) {
FrameInterpolation_RecordOpenChild(chick, chick->epoch * 25);
func_80038A28(chick->floorPoly, chick->pos.x, chick->floorY, chick->pos.z, &floorMat);
Matrix_Put(&floorMat);
Matrix_RotateY(chick->rot.y * (M_PI / 0x8000), MTXMODE_APPLY);
@ -197,6 +201,7 @@ void EnNwc_DrawChicks(EnNwc* this, GlobalContext* globalCtx) {
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, gCuccoChickShadowDL);
FrameInterpolation_RecordCloseChild();
}
}
CLOSE_DISPS(globalCtx->state.gfxCtx);
@ -220,6 +225,7 @@ void EnNwc_Init(Actor* thisx, GlobalContext* globalCtx) {
this->count = 16;
chick = this->chicks;
for (i = 0; i < this->count; i++, chick++) {
chick->epoch++;
chick->type = CHICK_NORMAL;
chick->pos.x = thisx->world.pos.x + ((Rand_ZeroOne() * 100.0f) - 50.0f);
chick->pos.y = thisx->world.pos.y + 20.0f;

View File

@ -23,6 +23,7 @@ typedef struct EnNwcChick {
/* 0x36 */ u16 height;
/* 0x38 */ CollisionPoly* floorPoly;
/* 0x44 */ char unk_3C[0x20];
s32 epoch;
} EnNwcChick; // size = 0x5C
typedef struct EnNwc {

View File

@ -1,5 +1,6 @@
#include "z_en_ny.h"
#include "objects/object_ny/object_ny.h"
#include "soh/frame_interpolation.h"
#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_2)
@ -107,6 +108,7 @@ static InitChainEntry sInitChain[] = {
void EnNy_Init(Actor* thisx, GlobalContext* globalCtx) {
EnNy* this = (EnNy*)thisx;
this->epoch++;
Actor_ProcessInitChain(&this->actor, sInitChain);
this->actor.colChkInfo.damageTable = &sDamageTable;
this->actor.colChkInfo.health = 2;
@ -577,6 +579,7 @@ void EnNy_DrawDeathEffect(Actor* thisx, GlobalContext* globalCtx) {
gDPPipeSync(POLY_OPA_DISP++);
for (i = 0; i < 8; i++) {
if (this->timer < (i + 22)) {
FrameInterpolation_RecordOpenChild(this, this->epoch + i * 25);
temp = &this->unk_1F8[i];
Matrix_Translate(temp->x, temp->y, temp->z, MTXMODE_NEW);
scale = this->actor.scale.x * 0.4f * (1.0f + (i * 0.04f));
@ -584,6 +587,7 @@ void EnNy_DrawDeathEffect(Actor* thisx, GlobalContext* globalCtx) {
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_OPA_DISP++, gEnNyRockBodyDL);
FrameInterpolation_RecordCloseChild();
}
}
CLOSE_DISPS(globalCtx->state.gfxCtx);

View File

@ -30,6 +30,7 @@ typedef struct EnNy {
/* 0x01F0 */ f32 unk_1F0;
/* 0x01F4 */ f32 unk_1F4;
/* 0x01F8 */ Vec3f unk_1F8[16];
s32 epoch;
} EnNy; // size = 0x02B8
#endif

View File

@ -7,6 +7,7 @@
#include "z_en_po_sisters.h"
#include "objects/gameplay_keep/gameplay_keep.h"
#include "objects/object_po_sisters/object_po_sisters.h"
#include "soh/frame_interpolation.h"
#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_2 | ACTOR_FLAG_4 | ACTOR_FLAG_9 | ACTOR_FLAG_12 | ACTOR_FLAG_14)
@ -179,6 +180,8 @@ void EnPoSisters_Init(Actor* thisx, GlobalContext* globalCtx) {
EnPoSisters* this = (EnPoSisters*)thisx;
s32 pad;
this->epoch++;
// Skip Poe Intro Cutscene
if (gSaveContext.n64ddFlag && thisx->params == 4124) {
Flags_SetSwitch(globalCtx, 0x1B);
@ -1413,6 +1416,7 @@ void EnPoSisters_Draw(Actor* thisx, GlobalContext* globalCtx) {
this->actionFunc != func_80ADBEE8) {
phi_s5 = -i * 31 + 248;
}
FrameInterpolation_RecordOpenChild(this, this->epoch + i * 25);
gDPPipeSync(POLY_XLU_DISP++);
gDPSetPrimColor(POLY_XLU_DISP++, 0x80, 0x80, temp_s7->r, temp_s7->g, temp_s7->b, phi_s5);
Matrix_Translate(this->unk_234[i].x, this->unk_234[i].y, this->unk_234[i].z, MTXMODE_NEW);
@ -1425,6 +1429,7 @@ void EnPoSisters_Draw(Actor* thisx, GlobalContext* globalCtx) {
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, gEffFire1DL);
FrameInterpolation_RecordCloseChild();
}
CLOSE_DISPS(globalCtx->state.gfxCtx);
}

View File

@ -29,6 +29,7 @@ typedef struct EnPoSisters {
/* 0x029C */ LightInfo lightInfo;
/* 0x02AC */ ColliderCylinder collider;
/* 0x02F8 */ MtxF unk_2F8;
s32 epoch;
} EnPoSisters; // size = 0x0338
#endif

View File

@ -7,6 +7,7 @@
#include "z_en_syateki_niw.h"
#include "objects/object_niw/object_niw.h"
#include "vt.h"
#include "soh/frame_interpolation.h"
#define FLAGS ACTOR_FLAG_4
@ -713,6 +714,7 @@ void func_80B131B8(EnSyatekiNiw* this, Vec3f* arg1, Vec3f* arg2, Vec3f* arg3, f3
for (i = 0; i < 5; i++, ptr++) {
if (ptr->unk_00 == 0) {
ptr->epoch++;
ptr->unk_00 = 1;
ptr->unk_04 = *arg1;
ptr->unk_10 = *arg2;
@ -773,6 +775,7 @@ void func_80B13464(EnSyatekiNiw* this, GlobalContext* globalCtx) {
flag++;
}
FrameInterpolation_RecordOpenChild(ptr, ptr->epoch);
Matrix_Translate(ptr->unk_04.x, ptr->unk_04.y, ptr->unk_04.z, MTXMODE_NEW);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
Matrix_Scale(ptr->unk_2C, ptr->unk_2C, 1.0f, MTXMODE_APPLY);
@ -782,6 +785,7 @@ void func_80B13464(EnSyatekiNiw* this, GlobalContext* globalCtx) {
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, gCuccoParticleAliveDL);
FrameInterpolation_RecordCloseChild();
}
}

View File

@ -18,6 +18,7 @@ typedef struct {
/* 0x2C */ f32 unk_2C;
/* 0x30 */ f32 unk_30;
/* 0x34 */ u8 unk_34;
s32 epoch;
} EnSyatekiNiw_1; // size = 0x38
typedef struct EnSyatekiNiw {

View File

@ -7,6 +7,7 @@
#include "z_en_tk.h"
#include "objects/gameplay_keep/gameplay_keep.h"
#include "objects/object_tk/object_tk.h"
#include "soh/frame_interpolation.h"
#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_3)
#define COLLECTFLAG_GRAVEDIGGING_HEART_PIECE 0x19
@ -43,6 +44,7 @@ void EnTkEff_Create(EnTk* this, Vec3f* pos, Vec3f* speed, Vec3f* accel, u8 durat
for (i = 0; i < ARRAY_COUNT(this->eff); i++) {
if (eff->active != 1) {
eff->epoch++;
eff->size = size;
eff->growth = growth;
eff->timeTotal = eff->timeLeft = duration;
@ -107,6 +109,7 @@ void EnTkEff_Draw(EnTk* this, GlobalContext* globalCtx) {
gfxSetup = 1;
}
FrameInterpolation_RecordOpenChild(eff, eff->epoch);
alpha = eff->timeLeft * (255.0f / eff->timeTotal);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 170, 130, 90, alpha);
@ -121,6 +124,7 @@ void EnTkEff_Draw(EnTk* this, GlobalContext* globalCtx) {
gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(dustTextures[imageIdx]));
gSPDisplayList(POLY_XLU_DISP++, gDampeEff2DL);
FrameInterpolation_RecordCloseChild();
}
eff++;
}

View File

@ -17,6 +17,7 @@ typedef struct EnTkEff {
/* 0x0014 */ Vec3f pos;
/* 0x0020 */ Vec3f speed;
/* 0x002C */ Vec3f accel;
s32 epoch;
} EnTkEff; // size = 0x0038
struct EnTk;

View File

@ -14,6 +14,7 @@
#include "objects/object_gndd/object_gndd.h"
#include "objects/object_ganon/object_ganon.h"
#include "objects/object_opening_demo1/object_opening_demo1.h"
#include "soh/frame_interpolation.h"
#define FLAGS ACTOR_FLAG_4
@ -793,6 +794,7 @@ void EnViewer_InitFireEffect(EnViewer* this, GlobalContext* globalCtx, s16 i) {
eff->endPos.y = -420.0f;
eff->endPos.z = -400.0f;
eff->scale = (Rand_ZeroOne() * 5.0f + 12.0f) * 0.001f;
eff->epoch++;
} else {
eff = &this->fireEffects[i];
eff->startPos.x = -100.0f;
@ -802,6 +804,7 @@ void EnViewer_InitFireEffect(EnViewer* this, GlobalContext* globalCtx, s16 i) {
eff->endPos.y = -420.0f;
eff->endPos.z = -400.0f;
eff->scale = (Rand_ZeroOne() * 5.0f + 12.0f) * 0.001f;
eff->epoch++;
}
if (this) {}
}
@ -843,6 +846,7 @@ void EnViewer_DrawFireEffects(EnViewer* this2, GlobalContext* globalCtx) {
break;
}
FrameInterpolation_RecordOpenChild(&this->fireEffects[i], this->fireEffects[i].epoch);
func_80093D84(globalCtx->state.gfxCtx);
Matrix_Translate(this->fireEffects[i].pos.x, this->fireEffects[i].pos.y, this->fireEffects[i].pos.z,
MTXMODE_NEW);
@ -856,6 +860,7 @@ void EnViewer_DrawFireEffects(EnViewer* this2, GlobalContext* globalCtx) {
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPMatrix(POLY_XLU_DISP++, SEG_ADDR(1, 0), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, gEffFire1DL);
FrameInterpolation_RecordCloseChild();
}
CLOSE_DISPS(globalCtx->state.gfxCtx);
}

View File

@ -56,6 +56,7 @@ typedef struct {
/* 0x28 */ f32 scale;
/* 0x2C */ f32 lerpFactor;
/* 0x30 */ u8 state;
s32 epoch;
} EnViewerFireEffect; // size = 0x34
typedef struct EnViewer {

View File

@ -90,6 +90,7 @@ typedef struct {
/* 0x32 */ s16 timer;
/* 0x34 */ u8 shouldDraw;
/* 0x38 */ f32 drawDistance;
s32 epoch;
} FishingProp; // size = 0x3C
typedef enum {
@ -115,6 +116,7 @@ typedef struct {
/* 0x40 */ s16 unk_40;
/* 0x42 */ s16 unk_42;
/* 0x44 */ u8 shouldDraw;
s32 epoch;
} FishingGroupFish; // size = 0x48
#define LINE_SEG_COUNT 200
@ -764,6 +766,7 @@ void Fishing_InitPondProps(Fishing* this, GlobalContext* globalCtx) {
break;
}
prop->epoch++;
prop->type = sPondPropInits[i].type;
prop->pos.x = sPondPropInits[i].pos.x;
prop->pos.y = sPondPropInits[i].pos.y;
@ -929,6 +932,8 @@ void Fishing_Init(Actor* thisx, GlobalContext* globalCtx2) {
for (i = 0; i < GROUP_FISH_COUNT; i++) {
FishingGroupFish* fish = &sGroupFishes[i];
fish->epoch++;
fish->type = FS_GROUP_FISH_NORMAL;
if (i <= 20) {
@ -1761,6 +1766,8 @@ static f32 sSinkingLureSizes[] = {
void Fishing_DrawSinkingLure(GlobalContext* globalCtx) {
s16 i;
f32 scale;
static s32 epoch = 0;
epoch++;
OPEN_DISPS(globalCtx->state.gfxCtx);
@ -1773,6 +1780,7 @@ void Fishing_DrawSinkingLure(GlobalContext* globalCtx) {
for (i = SINKING_LURE_SEG_COUNT - 1; i >= 0; i--) {
if ((i + D_80B7FEA0) < SINKING_LURE_SEG_COUNT) {
FrameInterpolation_RecordOpenChild("Fishing Lures 1", epoch + i * 25);
Matrix_Translate(sSinkingLurePos[i].x, sSinkingLurePos[i].y, sSinkingLurePos[i].z, MTXMODE_NEW);
scale = sSinkingLureSizes[i + D_80B7FEA0] * 0.04f;
Matrix_Scale(scale, scale, scale, MTXMODE_APPLY);
@ -1781,6 +1789,7 @@ void Fishing_DrawSinkingLure(GlobalContext* globalCtx) {
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_OPA_DISP++, gFishingSinkingLureSegmentModelDL);
FrameInterpolation_RecordCloseChild();
}
}
} else {
@ -1790,6 +1799,7 @@ void Fishing_DrawSinkingLure(GlobalContext* globalCtx) {
for (i = SINKING_LURE_SEG_COUNT - 1; i >= 0; i--) {
if ((i + D_80B7FEA0) < SINKING_LURE_SEG_COUNT) {
FrameInterpolation_RecordOpenChild("Fishing Lures 2", epoch + i * 25);
Matrix_Translate(sSinkingLurePos[i].x, sSinkingLurePos[i].y, sSinkingLurePos[i].z, MTXMODE_NEW);
scale = sSinkingLureSizes[i + D_80B7FEA0] * 0.04f;
Matrix_Scale(scale, scale, scale, MTXMODE_APPLY);
@ -1798,6 +1808,7 @@ void Fishing_DrawSinkingLure(GlobalContext* globalCtx) {
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, gFishingSinkingLureSegmentModelDL);
FrameInterpolation_RecordCloseChild();
}
}
}
@ -4451,7 +4462,7 @@ void Fishing_DrawPondProps(GlobalContext* globalCtx) {
}
if (prop->shouldDraw) {
FrameInterpolation_RecordOpenChild(prop, 0);
FrameInterpolation_RecordOpenChild(prop, prop->epoch);
Matrix_Translate(prop->pos.x, prop->pos.y, prop->pos.z, MTXMODE_NEW);
Matrix_Scale(prop->scale, prop->scale, prop->scale, MTXMODE_APPLY);
Matrix_RotateY(prop->rotY, MTXMODE_APPLY);
@ -4478,7 +4489,7 @@ void Fishing_DrawPondProps(GlobalContext* globalCtx) {
}
if (prop->shouldDraw) {
FrameInterpolation_RecordOpenChild(prop, 0);
FrameInterpolation_RecordOpenChild(prop, prop->epoch);
Matrix_Translate(prop->pos.x, prop->pos.y, prop->pos.z, MTXMODE_NEW);
Matrix_Scale(prop->scale, prop->scale, prop->scale, MTXMODE_APPLY);
@ -4502,7 +4513,7 @@ void Fishing_DrawPondProps(GlobalContext* globalCtx) {
}
if (prop->shouldDraw) {
FrameInterpolation_RecordOpenChild(prop, 0);
FrameInterpolation_RecordOpenChild(prop, prop->epoch);
Matrix_Translate(prop->pos.x, prop->pos.y, prop->pos.z, MTXMODE_NEW);
Matrix_Scale(prop->scale, 1.0f, prop->scale, MTXMODE_APPLY);
Matrix_RotateY(prop->lilyPadAngle * (M_PI / 32768), MTXMODE_APPLY);
@ -4529,7 +4540,7 @@ void Fishing_DrawPondProps(GlobalContext* globalCtx) {
}
if (prop->shouldDraw) {
FrameInterpolation_RecordOpenChild(prop, 0);
FrameInterpolation_RecordOpenChild(prop, prop->epoch);
Matrix_Translate(prop->pos.x, prop->pos.y, prop->pos.z, MTXMODE_NEW);
Matrix_Scale(prop->scale, prop->scale, prop->scale, MTXMODE_APPLY);
Matrix_RotateY(prop->rotY, MTXMODE_APPLY);
@ -4759,6 +4770,7 @@ void Fishing_DrawGroupFishes(GlobalContext* globalCtx) {
}
if (fish->shouldDraw) {
FrameInterpolation_RecordOpenChild(fish, fish->epoch);
Matrix_Translate(fish->pos.x, fish->pos.y, fish->pos.z, MTXMODE_NEW);
Matrix_RotateY(((f32)fish->unk_3E * M_PI) / 32768.0f, MTXMODE_APPLY);
Matrix_RotateX((-(f32)fish->unk_3C * M_PI) / 32768.0f, MTXMODE_APPLY);
@ -4767,6 +4779,7 @@ void Fishing_DrawGroupFishes(GlobalContext* globalCtx) {
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_OPA_DISP++, gFishingGroupFishModelDL);
FrameInterpolation_RecordCloseChild();
}
}
fish++;

View File

@ -168,7 +168,8 @@ void ItemOcarina_DoNothing(ItemOcarina* this, GlobalContext* globalCtx) {
}
void ItemOcarina_StartSoTCutscene(ItemOcarina* this, GlobalContext* globalCtx) {
if (Actor_TextboxIsClosing(&this->actor, globalCtx)) {
if (Actor_TextboxIsClosing(&this->actor, globalCtx) ||
Randomizer_ObtainedFreestandingIceTrap(RC_HF_OCARINA_OF_TIME_ITEM, GI_OCARINA_OOT, &this->actor)) {
if (!gSaveContext.n64ddFlag) {
globalCtx->csCtx.segment = SEGMENTED_TO_VIRTUAL(gHyruleFieldZeldaSongOfTimeCs);
gSaveContext.cutsceneTrigger = 1;

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@ -6,6 +6,7 @@
#include "z_mir_ray.h"
#include "objects/object_mir_ray/object_mir_ray.h"
#include "soh/frame_interpolation.h"
#define FLAGS (ACTOR_FLAG_4 | ACTOR_FLAG_5)
@ -481,6 +482,8 @@ void MirRay_Draw(Actor* thisx, GlobalContext* globalCtx) {
s32 i;
MirRayShieldReflection reflection[6];
s32 temp;
static s32 epoch = 0;
epoch++;
this->reflectIntensity = 0.0f;
if ((D_80B8E670 == 0) && !this->unLit && Player_HasMirrorShieldSetToDraw(globalCtx)) {
@ -511,6 +514,7 @@ void MirRay_Draw(Actor* thisx, GlobalContext* globalCtx) {
}
for (i = 0; i < 6; i++) {
if (reflection[i].reflectionPoly != NULL) {
FrameInterpolation_RecordOpenChild(&reflection[i], epoch + i * 25);
Matrix_Translate(reflection[i].pos.x, reflection[i].pos.y, reflection[i].pos.z, MTXMODE_NEW);
Matrix_Scale(0.01f, 0.01f, 0.01f, MTXMODE_APPLY);
Matrix_Mult(&reflection[i].mtx, MTXMODE_APPLY);
@ -519,6 +523,7 @@ void MirRay_Draw(Actor* thisx, GlobalContext* globalCtx) {
gDPSetRenderMode(POLY_XLU_DISP++, G_RM_FOG_SHADE_A, G_RM_AA_ZB_XLU_DECAL2);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 150, reflection[0].opacity);
gSPDisplayList(POLY_XLU_DISP++, gShieldBeamImageDL);
FrameInterpolation_RecordCloseChild();
}
}

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@ -924,6 +924,7 @@ void ObjectKankyo_DrawBeams(ObjectKankyo* this2, GlobalContext* globalCtx2) {
if (this->requiredObjectLoaded) {
for (i = 0; i < 6; i++) {
if (this->effects[i].size > 0.001f) {
FrameInterpolation_RecordOpenChild(&this->effects[i], this->effects[i].epoch);
Matrix_Translate(beamX[i], beamY[i], beamZ[i], MTXMODE_NEW);
Matrix_RotateY(DEG_TO_RAD(beamYaw[i]), MTXMODE_APPLY);
Matrix_RotateX(DEG_TO_RAD(beamPitch[i]), MTXMODE_APPLY);
@ -940,6 +941,7 @@ void ObjectKankyo_DrawBeams(ObjectKankyo* this2, GlobalContext* globalCtx2) {
globalCtx->state.frames * 10, 32, 64, 1, globalCtx->state.frames * 5,
globalCtx->state.frames * 10, 32, 64));
gSPDisplayList(POLY_XLU_DISP++, gDemoKekkaiDL_005FF0);
FrameInterpolation_RecordCloseChild();
}
}
}

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@ -6,6 +6,7 @@
#include "z_eff_ss_bomb2.h"
#include "objects/gameplay_keep/gameplay_keep.h"
#include "soh/frame_interpolation.h"
#define rScale regs[0]
#define rTexIdx regs[1]
@ -54,6 +55,7 @@ u32 EffectSsBomb2_Init(GlobalContext* globalCtx, u32 index, EffectSs* this, void
this->rEnvColorR = 0;
this->rEnvColorG = 0;
this->rEnvColorB = 200;
this->epoch++;
return 1;
}
@ -144,6 +146,7 @@ void EffectSsBomb2_DrawLayered(GlobalContext* globalCtx, u32 index, EffectSs* th
Matrix_Put(&mtx2F);
for (i = 1; i >= 0; i--) {
FrameInterpolation_RecordOpenChild(this, this->epoch + i * 25);
Matrix_Translate(0.0f, 0.0f, depth, MTXMODE_APPLY);
Matrix_RotateZ((this->life * 0.02f) + 180.0f, MTXMODE_APPLY);
Matrix_Scale(layer2Scale, layer2Scale, layer2Scale, MTXMODE_APPLY);
@ -151,6 +154,7 @@ void EffectSsBomb2_DrawLayered(GlobalContext* globalCtx, u32 index, EffectSs* th
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, gEffBombExplosion3DL);
layer2Scale -= 0.15f;
FrameInterpolation_RecordCloseChild();
}
}
}

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@ -11,6 +11,7 @@ typedef struct {
/* 0x24 */ s16 scale;
/* 0x26 */ s16 scaleStep;
/* 0x28 */ u8 drawMode;
/* 0x29 */ s32 epoch;
} EffectSsBomb2InitParams; // size = 0x30
#endif