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rename decouple entrances option (#2154)
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@ -2716,7 +2716,7 @@ void GenerateRandomizerImgui() {
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cvarSettings[RSK_MIX_OVERWORLD_ENTRANCES] = CVar_GetS32("gRandomizeMixOverworld", RO_GENERIC_OFF);
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cvarSettings[RSK_MIX_INTERIOR_ENTRANCES] = CVar_GetS32("gRandomizeMixInteriors", RO_GENERIC_OFF);
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cvarSettings[RSK_MIX_GROTTO_ENTRANCES] = CVar_GetS32("gRandomizeMixGrottos", RO_GENERIC_OFF);
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cvarSettings[RSK_DECOUPLED_ENTRANCES] = CVar_GetS32("gRandomizeShuffleDecoupledEntrances", RO_GENERIC_OFF);
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cvarSettings[RSK_DECOUPLED_ENTRANCES] = CVar_GetS32("gRandomizeDecoupleEntrances", RO_GENERIC_OFF);
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// todo: this efficently when we build out cvar array support
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std::set<RandomizerCheck> excludedLocations;
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@ -3167,8 +3167,8 @@ void DrawRandoEditor(bool& open) {
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UIWidgets::PaddedSeparator();
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// Shuffle Decoupled Entrances
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UIWidgets::EnhancementCheckbox("Shuffle Decoupled Entrances", "gRandomizeShuffleDecoupledEntrances");
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// Decouple Entrances
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UIWidgets::EnhancementCheckbox("Decouple Entrances", "gRandomizeDecoupleEntrances");
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UIWidgets::InsertHelpHoverText(
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"Decouple entrances when shuffling them. This means you are no longer guaranteed "
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"to end up back where you came from when you go back through an entrance.\n"
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