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Fix interpolation for Kaleido (#4391)
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@ -398,7 +398,8 @@ s32 func_800AAA9C(View* view) {
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}
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}
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if (dont_interpolate) {
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// Ignore camera heuristics when paused as the camera moves a lot in Kaleido, allowing it to be interpolate
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if (dont_interpolate && R_PAUSE_MENU_MODE == 0) {
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FrameInterpolation_DontInterpolateCamera();
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}
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