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Fix: Missing TextIDs for MQ PAL and change lava size (#3449)
* Fix text offset for MQ pal and add text ID asserts * correct lava texture size
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3ab16b70c2
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@ -1,6 +1,6 @@
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<Root>
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<File Name="ovl_Boss_Dodongo" BaseAddress="0x808C1190" RangeStart="0x6238" RangeEnd="0x9238">
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<Texture Name="sLavaFloorLavaTex" OutName="lava_floor_lava" Format="rgba16" Width="64" Height="64" Offset="0x6238"/>
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<Texture Name="sLavaFloorLavaTex" OutName="lava_floor_lava" Format="rgba16" Width="32" Height="64" Offset="0x6238"/>
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<Texture Name="sLavaFloorRockTex" OutName="lava_floor_rock" Format="rgba16" Width="32" Height="64" Offset="0x8238"/>
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</File>
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</Root>
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@ -1,6 +1,6 @@
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<Root>
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<File Name="ovl_Boss_Dodongo" BaseAddress="0x808B7370" RangeStart="0x61E8" RangeEnd="0x9238">
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<Texture Name="sLavaFloorLavaTex" OutName="lava_floor_lava" Format="rgba16" Width="64" Height="64" Offset="0x61E8"/>
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<File Name="ovl_Boss_Dodongo" BaseAddress="0x808B7370" RangeStart="0x61E8" RangeEnd="0x91E8">
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<Texture Name="sLavaFloorLavaTex" OutName="lava_floor_lava" Format="rgba16" Width="32" Height="64" Offset="0x61E8"/>
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<Texture Name="sLavaFloorRockTex" OutName="lava_floor_rock" Format="rgba16" Width="32" Height="64" Offset="0x81E8"/>
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</File>
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</Root>
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@ -1,14 +1,14 @@
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<Root>
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<File Name="nes_message_data_static">
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<Text Name="nes_message_data_static" CodeOffset="0xF6910"/>
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<Text Name="nes_message_data_static" CodeOffset="0xF68F0"/>
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</File>
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<File Name="ger_message_data_static">
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<Text Name="ger_message_data_static" CodeOffset="0xF6910" LangOffset="0xFAB38"/>
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<Text Name="ger_message_data_static" CodeOffset="0xF68F0" LangOffset="0xFAB18"/>
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</File>
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<File Name="fra_message_data_static">
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<Text Name="fra_message_data_static" CodeOffset="0xF6910" LangOffset="0xFCC48"/>
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<Text Name="fra_message_data_static" CodeOffset="0xF68F0" LangOffset="0xFCC28"/>
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</File>
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<File Name="staff_message_data_static">
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<Text Name="staff_message_data_static" CodeOffset="0xFED58"/>
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<Text Name="staff_message_data_static" CodeOffset="0xFED38"/>
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</File>
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</Root>
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@ -1,6 +1,6 @@
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<Root>
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<File Name="ovl_Boss_Dodongo" BaseAddress="0x808C1210" RangeStart="0x6238" RangeEnd="0x9238">
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<Texture Name="sLavaFloorLavaTex" OutName="lava_floor_lava" Format="rgba16" Width="64" Height="64" Offset="0x6238"/>
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<Texture Name="sLavaFloorLavaTex" OutName="lava_floor_lava" Format="rgba16" Width="32" Height="64" Offset="0x6238"/>
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<Texture Name="sLavaFloorRockTex" OutName="lava_floor_rock" Format="rgba16" Width="32" Height="64" Offset="0x8238"/>
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</File>
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</Root>
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@ -1,6 +1,6 @@
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<Root>
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<File Name="ovl_Boss_Dodongo" BaseAddress="0x808C1190" RangeStart="0x6238" RangeEnd="0x9238">
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<Texture Name="sLavaFloorLavaTex" OutName="lava_floor_lava" Format="rgba16" Width="64" Height="64" Offset="0x6238"/>
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<Texture Name="sLavaFloorRockTex" OutName="lava_floor_rock" Format="rgba16" Width="32" Height="64" Offset="0x8238"/>
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<File Name="ovl_Boss_Dodongo" BaseAddress="0x808C1190" RangeStart="0x61E8" RangeEnd="0x91E8">
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<Texture Name="sLavaFloorLavaTex" OutName="lava_floor_lava" Format="rgba16" Width="32" Height="64" Offset="0x61E8"/>
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<Texture Name="sLavaFloorRockTex" OutName="lava_floor_rock" Format="rgba16" Width="32" Height="64" Offset="0x81E8"/>
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</File>
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</Root>
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@ -1,6 +1,6 @@
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<Root>
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<File Name="ovl_Boss_Dodongo" BaseAddress="0x8089E470" RangeStart="0x61C8" RangeEnd="0x91C8">
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<Texture Name="sLavaFloorLavaTex" OutName="lava_floor_lava" Format="rgba16" Width="64" Height="64" Offset="0x61C8"/>
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<Texture Name="sLavaFloorLavaTex" OutName="lava_floor_lava" Format="rgba16" Width="32" Height="64" Offset="0x61C8"/>
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<Texture Name="sLavaFloorRockTex" OutName="lava_floor_rock" Format="rgba16" Width="32" Height="64" Offset="0x81C8"/>
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</File>
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</Root>
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@ -1,6 +1,6 @@
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<Root>
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<File Name="ovl_Boss_Dodongo" BaseAddress="0x808C1190" RangeStart="0x61C8" RangeEnd="0x91C8">
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<Texture Name="sLavaFloorLavaTex" OutName="lava_floor_lava" Format="rgba16" Width="64" Height="64" Offset="0x61C8"/>
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<Texture Name="sLavaFloorLavaTex" OutName="lava_floor_lava" Format="rgba16" Width="32" Height="64" Offset="0x61C8"/>
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<Texture Name="sLavaFloorRockTex" OutName="lava_floor_rock" Format="rgba16" Width="32" Height="64" Offset="0x81C8"/>
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</File>
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</Root>
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@ -72,6 +72,9 @@ MessageTableEntry* OTRMessage_LoadTable(const char* filePath, bool isNES) {
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_message_0xFFFC_nes = (char*)file->messages[i].msg.c_str();
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}
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// Assert that the first message starts at the first text ID
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assert(table[0].textId == 0x0001);
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return table;
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}
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@ -104,6 +107,9 @@ extern "C" void OTRMessage_Init()
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sStaffMessageEntryTablePtr[i].segment = file2->messages[i].msg.c_str();
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sStaffMessageEntryTablePtr[i].msgSize = file2->messages[i].msg.size();
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}
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// Assert staff credits start at the first credits ID
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assert(sStaffMessageEntryTablePtr[0].textId == 0x0500);
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}
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CustomMessageManager::Instance->AddCustomMessageTable(customMessageTableID);
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@ -16,6 +16,10 @@ void gfx_texture_cache_clear();
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#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED)
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#define LAVA_TEX_WIDTH 32
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#define LAVA_TEX_HEIGHT 64
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#define LAVA_TEX_SIZE 2048
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void BossDodongo_Init(Actor* thisx, PlayState* play);
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void BossDodongo_Destroy(Actor* thisx, PlayState* play);
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void BossDodongo_Update(Actor* thisx, PlayState* play);
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@ -69,8 +73,8 @@ static u8 sMaskTexLava[32 * 64] = { { 0 } };
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static u32* sLavaFloorModifiedTexRaw = NULL;
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static u32* sLavaWavyTexRaw = NULL;
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static u16 sLavaFloorModifiedTex[4096];
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static u16 sLavaWavyTex[2048];
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static u16 sLavaFloorModifiedTex[LAVA_TEX_SIZE];
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static u16 sLavaWavyTex[LAVA_TEX_SIZE];
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static u8 hasRegisteredBlendedHook = 0;
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@ -104,7 +108,7 @@ void BossDodongo_RegisterBlendedLavaTextureUpdate() {
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// When the texture is HD (raw) we need to work with u32 values for RGBA32
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// Otherwise the original asset is u16 for RGBA16
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if (ResourceMgr_TexIsRaw(sLavaFloorLavaTex)) {
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if (ResourceMgr_TexIsRaw(gDodongosCavernBossLavaFloorTex)) {
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u32* lavaTex = ResourceGetDataByName(sLavaFloorLavaTex);
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size_t lavaSize = ResourceGetSizeByName(sLavaFloorLavaTex);
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size_t floorSize = ResourceGetSizeByName(gDodongosCavernBossLavaFloorTex);
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@ -126,14 +130,13 @@ void BossDodongo_RegisterBlendedLavaTextureUpdate() {
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// Register the blended effect for the raw texture
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Gfx_RegisterBlendedTexture(gDodongosCavernBossLavaFloorTex, sMaskTexLava, sLavaWavyTexRaw);
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} else {
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u16* lavaTex = ResourceGetDataByName(sLavaFloorLavaTex);
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memcpy(sLavaFloorModifiedTex, lavaTex, sizeof(sLavaFloorModifiedTex));
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// When KD is dead, just immediately copy the rock texture
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if (Flags_GetClear(gPlayState, gPlayState->roomCtx.curRoom.num)) {
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u16* rockTex = ResourceGetDataByName(sLavaFloorRockTex);
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size_t rockSize = ResourceGetSizeByName(sLavaFloorRockTex);
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memcpy(sLavaFloorModifiedTex, rockTex, rockSize);
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memcpy(sLavaFloorModifiedTex, rockTex, sizeof(sLavaFloorModifiedTex));
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} else {
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u16* lavaTex = ResourceGetDataByName(sLavaFloorLavaTex);
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memcpy(sLavaFloorModifiedTex, lavaTex, sizeof(sLavaFloorModifiedTex));
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}
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// Register the blended effect for the non-raw texture
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@ -182,7 +185,7 @@ void func_808C1554_Raw(void* arg0, void* floorTex, s32 arg2, f32 arg3) {
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// Applying sqrt(multiplier) to arg3 is to control how many pixels move left/right for the selected row
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// Applying to arg2 and M_PI help to space out the wave effect
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// It's not perfect but close enough
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u16 multiplier = width / 32;
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u16 multiplier = width / LAVA_TEX_WIDTH;
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for (i = 0; i < size; i += width) {
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temp = sinf((((i / width) + (s32)(((arg2 * multiplier) * 50.0f) / 100.0f)) & (width - 1)) * (M_PI / (16 * multiplier))) * (arg3 * sqrt(multiplier));
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@ -1165,14 +1168,14 @@ void BossDodongo_Update(Actor* thisx, PlayState* play2) {
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s16 i2;
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// Get the scale based on the original texture size
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u16 widthScale = width / 32;
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u16 heightScale = height / 64;
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u16 widthScale = width / LAVA_TEX_WIDTH;
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u16 heightScale = height / LAVA_TEX_HEIGHT;
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u32 size = width * height;
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for (i2 = 0; i2 < 20; i2++) {
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s16 new_var = this->unk_1C2 & 0x7FF;
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s16 new_var = this->unk_1C2 & (LAVA_TEX_SIZE - 1);
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// Compute the index to a scaled position (scaling pseudo x,y as a 1D value)
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s32 indexStart = ((new_var % 32) * widthScale) + ((new_var / 32) * width * heightScale);
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s32 indexStart = ((new_var % LAVA_TEX_WIDTH) * widthScale) + ((new_var / LAVA_TEX_WIDTH) * width * heightScale);
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// From the starting index, apply extra pixels right/down based on the scale
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for (size_t j = 0; j < heightScale; j++) {
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