Remove UpdateHelpers, massivly speeding up Seed generation time (#4366)

* Update helpers removed

* clean up some unused vars

* remove now-misleading comment

* remove redundent timer

* address reviews

* Address commits
This commit is contained in:
Pepper0ni 2024-10-03 00:02:13 +01:00 committed by GitHub
parent b575aaaf99
commit 7110e40374
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GPG Key ID: B5690EEEBB952194
31 changed files with 1235 additions and 1686 deletions

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@ -8,7 +8,6 @@ typedef enum {
PT_WHOLE_SEED, PT_WHOLE_SEED,
PT_LOGIC_RESET, PT_LOGIC_RESET,
PT_REGION_RESET, PT_REGION_RESET,
PT_UPDATE_HELPERS,
PT_SPOILER_LOG, PT_SPOILER_LOG,
PT_ENTRANCE_SHUFFLE, PT_ENTRANCE_SHUFFLE,
PT_SHOPSANITY, PT_SHOPSANITY,

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@ -25,7 +25,6 @@ bool LocationAccess::CheckConditionAtAgeTime(bool& age, bool& time) const {
time = true; time = true;
age = true; age = true;
logic->UpdateHelpers();
return GetConditionsMet(); return GetConditionsMet();
} }
@ -54,13 +53,13 @@ bool LocationAccess::CanBuy() const {
//Check if wallet is large enough to buy item //Check if wallet is large enough to buy item
bool SufficientWallet = true; bool SufficientWallet = true;
if (ctx->GetItemLocation(location)->GetPrice() > 500) { if (ctx->GetItemLocation(location)->GetPrice() > 500) {
SufficientWallet = logic->ProgressiveWallet >= 4; SufficientWallet = logic->HasItem(RG_TYCOON_WALLET);
} else if (ctx->GetItemLocation(location)->GetPrice() > 200) { } else if (ctx->GetItemLocation(location)->GetPrice() > 200) {
SufficientWallet = logic->ProgressiveWallet >= 3; SufficientWallet = logic->HasItem(RG_GIANT_WALLET);
} else if (ctx->GetItemLocation(location)->GetPrice() > 99) { } else if (ctx->GetItemLocation(location)->GetPrice() > 99) {
SufficientWallet = logic->ProgressiveWallet >= 2; SufficientWallet = logic->HasItem(RG_ADULT_WALLET);
} else if (ctx->GetItemLocation(location)->GetPrice() > 0) { } else if (ctx->GetItemLocation(location)->GetPrice() > 0) {
SufficientWallet = logic->ProgressiveWallet >= 1; SufficientWallet = logic->HasItem(RG_CHILD_WALLET);
} }
bool OtherCondition = true; bool OtherCondition = true;
@ -68,7 +67,7 @@ bool LocationAccess::CanBuy() const {
//Need bottle to buy bottle items, only logically relevant bottle items included here //Need bottle to buy bottle items, only logically relevant bottle items included here
if (placed == RG_BUY_BLUE_FIRE || placed == RG_BUY_BOTTLE_BUG || placed == RG_BUY_FISH || if (placed == RG_BUY_BLUE_FIRE || placed == RG_BUY_BOTTLE_BUG || placed == RG_BUY_FISH ||
placed == RG_BUY_FAIRYS_SPIRIT) { placed == RG_BUY_FAIRYS_SPIRIT) {
OtherCondition = logic->HasBottle; OtherCondition = logic->HasBottle();
} }
return SufficientWallet && OtherCondition; return SufficientWallet && OtherCondition;
@ -239,17 +238,17 @@ bool HasAccessTo(const RandomizerRegion region) {
return areaTable[region].HasAccess(); return areaTable[region].HasAccess();
} }
Rando::Context* randoCtx; Rando::Context* ctx;
std::shared_ptr<Rando::Logic> logic; std::shared_ptr<Rando::Logic> logic;
void RegionTable_Init() { void RegionTable_Init() {
using namespace Rando; using namespace Rando;
randoCtx = Context::GetInstance().get(); ctx = Context::GetInstance().get();
logic = randoCtx->GetLogic(); //RANDOTODO do not hardcode, instead allow accepting a Logic class somehow logic = ctx->GetLogic(); //RANDOTODO do not hardcode, instead allow accepting a Logic class somehow
grottoEvents = { grottoEvents = {
EventAccess(&logic->GossipStoneFairy, { [] { return logic->GossipStoneFairy || logic->CanSummonGossipFairy; } }), EventAccess(&logic->GossipStoneFairy, { [] { return logic->GossipStoneFairy || logic->CallGossipFairy(); } }),
EventAccess(&logic->ButterflyFairy, { [] { return logic->ButterflyFairy || (logic->CanUse(RG_STICKS)); } }), EventAccess(&logic->ButterflyFairy, { [] { return logic->ButterflyFairy || (logic->CanUse(RG_STICKS)); } }),
EventAccess(&logic->BugShrub, { [] { return logic->CanCutShrubs; } }), EventAccess(&logic->BugShrub, { [] { return logic->CanCutShrubs(); } }),
EventAccess(&logic->LoneFish, { [] { return true; } }), EventAccess(&logic->LoneFish, { [] { return true; } }),
}; };
//Clear the array from any previous playthrough attempts. This is important so that //Clear the array from any previous playthrough attempts. This is important so that
@ -260,7 +259,7 @@ void RegionTable_Init() {
areaTable[RR_ROOT] = Region("Root", "", RA_LINKS_POCKET, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_ROOT] = Region("Root", "", RA_LINKS_POCKET, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_LINKS_POCKET, true), LOCATION(RC_LINKS_POCKET, true),
LOCATION(RC_TRIFORCE_COMPLETED, logic->CanCompleteTriforce), LOCATION(RC_TRIFORCE_COMPLETED, logic->GetSaveContext()->triforcePiecesCollected >= ctx->GetOption(RSK_TRIFORCE_HUNT_PIECES_REQUIRED).Value<uint8_t>();),
LOCATION(RC_SARIA_SONG_HINT, logic->CanUse(RG_SARIAS_SONG)), LOCATION(RC_SARIA_SONG_HINT, logic->CanUse(RG_SARIAS_SONG)),
}, { }, {
//Exits //Exits
@ -272,11 +271,11 @@ void RegionTable_Init() {
Entrance(RR_CHILD_SPAWN, {[]{return logic->IsChild;}}), Entrance(RR_CHILD_SPAWN, {[]{return logic->IsChild;}}),
Entrance(RR_ADULT_SPAWN, {[]{return logic->IsAdult;}}), Entrance(RR_ADULT_SPAWN, {[]{return logic->IsAdult;}}),
Entrance(RR_MINUET_OF_FOREST_WARP, {[]{return logic->CanUse(RG_MINUET_OF_FOREST);}}), Entrance(RR_MINUET_OF_FOREST_WARP, {[]{return logic->CanUse(RG_MINUET_OF_FOREST);}}),
Entrance(RR_BOLERO_OF_FIRE_WARP, {[]{return logic->CanUse(RG_BOLERO_OF_FIRE) && logic->CanLeaveForest;}}), Entrance(RR_BOLERO_OF_FIRE_WARP, {[]{return logic->CanUse(RG_BOLERO_OF_FIRE) && logic->CanLeaveForest();}}),
Entrance(RR_SERENADE_OF_WATER_WARP, {[]{return logic->CanUse(RG_SERENADE_OF_WATER) && logic->CanLeaveForest;}}), Entrance(RR_SERENADE_OF_WATER_WARP, {[]{return logic->CanUse(RG_SERENADE_OF_WATER) && logic->CanLeaveForest();}}),
Entrance(RR_NOCTURNE_OF_SHADOW_WARP, {[]{return logic->CanUse(RG_NOCTURNE_OF_SHADOW) && logic->CanLeaveForest;}}), Entrance(RR_NOCTURNE_OF_SHADOW_WARP, {[]{return logic->CanUse(RG_NOCTURNE_OF_SHADOW) && logic->CanLeaveForest();}}),
Entrance(RR_REQUIEM_OF_SPIRIT_WARP, {[]{return logic->CanUse(RG_REQUIEM_OF_SPIRIT) && logic->CanLeaveForest;}}), Entrance(RR_REQUIEM_OF_SPIRIT_WARP, {[]{return logic->CanUse(RG_REQUIEM_OF_SPIRIT) && logic->CanLeaveForest();}}),
Entrance(RR_PRELUDE_OF_LIGHT_WARP, {[]{return logic->CanUse(RG_PRELUDE_OF_LIGHT) && logic->CanLeaveForest;}}), Entrance(RR_PRELUDE_OF_LIGHT_WARP, {[]{return logic->CanUse(RG_PRELUDE_OF_LIGHT) && logic->CanLeaveForest();}}),
}); });
areaTable[RR_CHILD_SPAWN] = Region("Child Spawn", "", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {}, { areaTable[RR_CHILD_SPAWN] = Region("Child Spawn", "", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {}, {
@ -394,7 +393,9 @@ void ReplaceAllInString(std::string& s, std::string const& toReplace, std::strin
std::string CleanCheckConditionString(std::string condition) { std::string CleanCheckConditionString(std::string condition) {
ReplaceAllInString(condition, "logic->", ""); ReplaceAllInString(condition, "logic->", "");
ReplaceAllInString(condition, "randoCtx->", ""); ReplaceAllInString(condition, "ctx->", "");
ReplaceAllInString(condition, ".Value<uint8_t>()", "");
ReplaceAllInString(condition, "GetSaveContext()->", "");
return condition; return condition;
} }

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@ -12,7 +12,7 @@
typedef bool (*ConditionFn)(); typedef bool (*ConditionFn)();
// I hate this but every alternative I can think of right now is worse // I hate this but every alternative I can think of right now is worse
extern Rando::Context* randoCtx; extern Rando::Context* ctx;
extern std::shared_ptr<Rando::Logic> logic; extern std::shared_ptr<Rando::Logic> logic;
class EventAccess { class EventAccess {
@ -53,7 +53,6 @@ public:
time = true; time = true;
age = true; age = true;
logic->UpdateHelpers();
return ConditionsMet(); return ConditionsMet();
} }
@ -221,14 +220,12 @@ public:
logic->IsChild = Child(); logic->IsChild = Child();
logic->IsAdult = Adult(); logic->IsAdult = Adult();
//update helpers and check condition as well as having at least child or adult access //heck condition as well as having at least child or adult access
logic->UpdateHelpers();
bool hereVal = condition() && (logic->IsAdult || logic->IsChild); bool hereVal = condition() && (logic->IsAdult || logic->IsChild);
//set back age variables //set back age variables
logic->IsChild = pastChild; logic->IsChild = pastChild;
logic->IsAdult = pastAdult; logic->IsAdult = pastAdult;
logic->UpdateHelpers();
return hereVal; return hereVal;
} }

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@ -10,38 +10,38 @@ void RegionTable_Init_BottomOfTheWell() {
---------------------------*/ ---------------------------*/
areaTable[RR_BOTTOM_OF_THE_WELL_ENTRYWAY] = Region("Bottom of the Well Entryway", "Bottom of the Well", RA_BOTTOM_OF_THE_WELL, NO_DAY_NIGHT_CYCLE, {}, {}, { areaTable[RR_BOTTOM_OF_THE_WELL_ENTRYWAY] = Region("Bottom of the Well Entryway", "Bottom of the Well", RA_BOTTOM_OF_THE_WELL, NO_DAY_NIGHT_CYCLE, {}, {}, {
//Exits //Exits
Entrance(RR_BOTTOM_OF_THE_WELL_MAIN_AREA, {[]{return randoCtx->GetDungeon(Rando::BOTTOM_OF_THE_WELL)->IsVanilla() && logic->IsChild && (logic->CanChildAttack || logic->CanUse(RG_NUTS));}}), Entrance(RR_BOTTOM_OF_THE_WELL_MAIN_AREA, {[]{return ctx->GetDungeon(Rando::BOTTOM_OF_THE_WELL)->IsVanilla() && logic->IsChild && (logic->CanAttack() || logic->CanUse(RG_NUTS));}}),
Entrance(RR_BOTTOM_OF_THE_WELL_MQ_PERIMETER, {[]{return randoCtx->GetDungeon(Rando::BOTTOM_OF_THE_WELL)->IsMQ() && logic->IsChild;}}), Entrance(RR_BOTTOM_OF_THE_WELL_MQ_PERIMETER, {[]{return ctx->GetDungeon(Rando::BOTTOM_OF_THE_WELL)->IsMQ() && logic->IsChild;}}),
Entrance(RR_KAKARIKO_VILLAGE, {[]{return true;}}), Entrance(RR_KAKARIKO_VILLAGE, {[]{return true;}}),
}); });
/*-------------------------- /*--------------------------
| VANILLA DUNGEON | | VANILLA DUNGEON |
---------------------------*/ ---------------------------*/
if (randoCtx->GetDungeon(Rando::BOTTOM_OF_THE_WELL)->IsVanilla()) { if (ctx->GetDungeon(Rando::BOTTOM_OF_THE_WELL)->IsVanilla()) {
areaTable[RR_BOTTOM_OF_THE_WELL_MAIN_AREA] = Region("Bottom of the Well Main Region", "Bottom of the Well", RA_BOTTOM_OF_THE_WELL, NO_DAY_NIGHT_CYCLE, { areaTable[RR_BOTTOM_OF_THE_WELL_MAIN_AREA] = Region("Bottom of the Well Main Region", "Bottom of the Well", RA_BOTTOM_OF_THE_WELL, NO_DAY_NIGHT_CYCLE, {
//Events //Events
EventAccess(&logic->StickPot, {[]{return true;}}), EventAccess(&logic->StickPot, {[]{return true;}}),
EventAccess(&logic->NutPot, {[]{return true;}}), EventAccess(&logic->NutPot, {[]{return true;}}),
}, { }, {
//Locations //Locations
LOCATION(RC_BOTTOM_OF_THE_WELL_FRONT_LEFT_FAKE_WALL_CHEST, randoCtx->GetTrickOption(RT_LENS_BOTW) || logic->CanUse(RG_LENS_OF_TRUTH)), LOCATION(RC_BOTTOM_OF_THE_WELL_FRONT_LEFT_FAKE_WALL_CHEST, ctx->GetTrickOption(RT_LENS_BOTW) || logic->CanUse(RG_LENS_OF_TRUTH)),
LOCATION(RC_BOTTOM_OF_THE_WELL_FRONT_CENTER_BOMBABLE_CHEST, logic->HasExplosives), LOCATION(RC_BOTTOM_OF_THE_WELL_FRONT_CENTER_BOMBABLE_CHEST, logic->HasExplosives()),
LOCATION(RC_BOTTOM_OF_THE_WELL_RIGHT_BOTTOM_FAKE_WALL_CHEST, randoCtx->GetTrickOption(RT_LENS_BOTW) || logic->CanUse(RG_LENS_OF_TRUTH)), LOCATION(RC_BOTTOM_OF_THE_WELL_RIGHT_BOTTOM_FAKE_WALL_CHEST, ctx->GetTrickOption(RT_LENS_BOTW) || logic->CanUse(RG_LENS_OF_TRUTH)),
LOCATION(RC_BOTTOM_OF_THE_WELL_COMPASS_CHEST, randoCtx->GetTrickOption(RT_LENS_BOTW) || logic->CanUse(RG_LENS_OF_TRUTH)), LOCATION(RC_BOTTOM_OF_THE_WELL_COMPASS_CHEST, ctx->GetTrickOption(RT_LENS_BOTW) || logic->CanUse(RG_LENS_OF_TRUTH)),
LOCATION(RC_BOTTOM_OF_THE_WELL_CENTER_SKULLTULA_CHEST, randoCtx->GetTrickOption(RT_LENS_BOTW) || logic->CanUse(RG_LENS_OF_TRUTH)), LOCATION(RC_BOTTOM_OF_THE_WELL_CENTER_SKULLTULA_CHEST, ctx->GetTrickOption(RT_LENS_BOTW) || logic->CanUse(RG_LENS_OF_TRUTH)),
LOCATION(RC_BOTTOM_OF_THE_WELL_BACK_LEFT_BOMBABLE_CHEST, (randoCtx->GetTrickOption(RT_LENS_BOTW) || logic->CanUse(RG_LENS_OF_TRUTH)) && logic->HasExplosives), LOCATION(RC_BOTTOM_OF_THE_WELL_BACK_LEFT_BOMBABLE_CHEST, (ctx->GetTrickOption(RT_LENS_BOTW) || logic->CanUse(RG_LENS_OF_TRUTH)) && logic->HasExplosives()),
LOCATION(RC_BOTTOM_OF_THE_WELL_FREESTANDING_KEY, (logic->Swim || logic->CanUse(RG_ZELDAS_LULLABY)) && logic->CanUse(RG_STICKS) || logic->CanUse(RG_DINS_FIRE)), LOCATION(RC_BOTTOM_OF_THE_WELL_FREESTANDING_KEY, (logic->HasItem(RG_BRONZE_SCALE) || logic->CanUse(RG_ZELDAS_LULLABY)) && logic->CanUse(RG_STICKS) || logic->CanUse(RG_DINS_FIRE)),
LOCATION(RC_BOTTOM_OF_THE_WELL_LENS_OF_TRUTH_CHEST, logic->CanUse(RG_ZELDAS_LULLABY) && (logic->KokiriSword || (logic->CanUse(RG_STICKS) && randoCtx->GetTrickOption(RT_BOTW_CHILD_DEADHAND)))), LOCATION(RC_BOTTOM_OF_THE_WELL_LENS_OF_TRUTH_CHEST, logic->CanUse(RG_ZELDAS_LULLABY) && (logic->CanUse(RG_KOKIRI_SWORD) || (logic->CanUse(RG_STICKS) && ctx->GetTrickOption(RT_BOTW_CHILD_DEADHAND)))),
LOCATION(RC_BOTTOM_OF_THE_WELL_INVISIBLE_CHEST, logic->CanUse(RG_ZELDAS_LULLABY) && (randoCtx->GetTrickOption(RT_LENS_BOTW) || logic->CanUse(RG_LENS_OF_TRUTH))), LOCATION(RC_BOTTOM_OF_THE_WELL_INVISIBLE_CHEST, logic->CanUse(RG_ZELDAS_LULLABY) && (ctx->GetTrickOption(RT_LENS_BOTW) || logic->CanUse(RG_LENS_OF_TRUTH))),
LOCATION(RC_BOTTOM_OF_THE_WELL_UNDERWATER_FRONT_CHEST, logic->CanUse(RG_ZELDAS_LULLABY)), LOCATION(RC_BOTTOM_OF_THE_WELL_UNDERWATER_FRONT_CHEST, logic->CanUse(RG_ZELDAS_LULLABY)),
LOCATION(RC_BOTTOM_OF_THE_WELL_UNDERWATER_LEFT_CHEST, logic->CanUse(RG_ZELDAS_LULLABY)), LOCATION(RC_BOTTOM_OF_THE_WELL_UNDERWATER_LEFT_CHEST, logic->CanUse(RG_ZELDAS_LULLABY)),
LOCATION(RC_BOTTOM_OF_THE_WELL_MAP_CHEST, logic->HasExplosives || (((logic->SmallKeys(RR_BOTTOM_OF_THE_WELL, 3) && (randoCtx->GetTrickOption(RT_LENS_BOTW) || logic->CanUse(RG_LENS_OF_TRUTH))) || logic->CanUse(RG_DINS_FIRE) || (logic->CanUse(RG_STICKS) && randoCtx->GetTrickOption(RT_BOTW_BASEMENT))) && logic->GoronBracelet)), LOCATION(RC_BOTTOM_OF_THE_WELL_MAP_CHEST, logic->HasExplosives() || (((logic->SmallKeys(RR_BOTTOM_OF_THE_WELL, 3) && (ctx->GetTrickOption(RT_LENS_BOTW) || logic->CanUse(RG_LENS_OF_TRUTH))) || logic->CanUse(RG_DINS_FIRE) || (logic->CanUse(RG_STICKS) && ctx->GetTrickOption(RT_BOTW_BASEMENT))) && logic->HasItem(RG_GORONS_BRACELET))),
LOCATION(RC_BOTTOM_OF_THE_WELL_FIRE_KEESE_CHEST, logic->SmallKeys(RR_BOTTOM_OF_THE_WELL, 3) && (randoCtx->GetTrickOption(RT_LENS_BOTW) || logic->CanUse(RG_LENS_OF_TRUTH))), LOCATION(RC_BOTTOM_OF_THE_WELL_FIRE_KEESE_CHEST, logic->SmallKeys(RR_BOTTOM_OF_THE_WELL, 3) && (ctx->GetTrickOption(RT_LENS_BOTW) || logic->CanUse(RG_LENS_OF_TRUTH))),
LOCATION(RC_BOTTOM_OF_THE_WELL_LIKE_LIKE_CHEST, logic->SmallKeys(RR_BOTTOM_OF_THE_WELL, 3) && (randoCtx->GetTrickOption(RT_LENS_BOTW) || logic->CanUse(RG_LENS_OF_TRUTH))), LOCATION(RC_BOTTOM_OF_THE_WELL_LIKE_LIKE_CHEST, logic->SmallKeys(RR_BOTTOM_OF_THE_WELL, 3) && (ctx->GetTrickOption(RT_LENS_BOTW) || logic->CanUse(RG_LENS_OF_TRUTH))),
LOCATION(RC_BOTTOM_OF_THE_WELL_GS_WEST_INNER_ROOM, logic->Boomerang && (randoCtx->GetTrickOption(RT_LENS_BOTW) || logic->CanUse(RG_LENS_OF_TRUTH)) && logic->SmallKeys(RR_BOTTOM_OF_THE_WELL, 3)), LOCATION(RC_BOTTOM_OF_THE_WELL_GS_WEST_INNER_ROOM, logic->CanUse(RG_BOOMERANG) && (ctx->GetTrickOption(RT_LENS_BOTW) || logic->CanUse(RG_LENS_OF_TRUTH)) && logic->SmallKeys(RR_BOTTOM_OF_THE_WELL, 3)),
LOCATION(RC_BOTTOM_OF_THE_WELL_GS_EAST_INNER_ROOM, logic->Boomerang && (randoCtx->GetTrickOption(RT_LENS_BOTW) || logic->CanUse(RG_LENS_OF_TRUTH)) && logic->SmallKeys(RR_BOTTOM_OF_THE_WELL, 3)), LOCATION(RC_BOTTOM_OF_THE_WELL_GS_EAST_INNER_ROOM, logic->CanUse(RG_BOOMERANG) && (ctx->GetTrickOption(RT_LENS_BOTW) || logic->CanUse(RG_LENS_OF_TRUTH)) && logic->SmallKeys(RR_BOTTOM_OF_THE_WELL, 3)),
LOCATION(RC_BOTTOM_OF_THE_WELL_GS_LIKE_LIKE_CAGE, logic->SmallKeys(RR_BOTTOM_OF_THE_WELL, 3) && (randoCtx->GetTrickOption(RT_LENS_BOTW) || logic->CanUse(RG_LENS_OF_TRUTH)) && logic->Boomerang), LOCATION(RC_BOTTOM_OF_THE_WELL_GS_LIKE_LIKE_CAGE, logic->SmallKeys(RR_BOTTOM_OF_THE_WELL, 3) && (ctx->GetTrickOption(RT_LENS_BOTW) || logic->CanUse(RG_LENS_OF_TRUTH)) && logic->CanUse(RG_BOOMERANG)),
}, { }, {
//Exits //Exits
Entrance(RR_BOTTOM_OF_THE_WELL_ENTRYWAY, {[]{return true;}}), Entrance(RR_BOTTOM_OF_THE_WELL_ENTRYWAY, {[]{return true;}}),
@ -51,31 +51,32 @@ void RegionTable_Init_BottomOfTheWell() {
/*--------------------------- /*---------------------------
| MASTER QUEST DUNGEON | | MASTER QUEST DUNGEON |
---------------------------*/ ---------------------------*/
if (randoCtx->GetDungeon(Rando::BOTTOM_OF_THE_WELL)->IsMQ()) { if (ctx->GetDungeon(Rando::BOTTOM_OF_THE_WELL)->IsMQ()) {
//RANDOTODO double check the CanAttacks when rewriting, i assumed CanChildAttack was the only one called because of the initial crawlspace
areaTable[RR_BOTTOM_OF_THE_WELL_MQ_PERIMETER] = Region("Bottom of the Well MQ Perimeter", "Bottom of the Well", RA_BOTTOM_OF_THE_WELL, NO_DAY_NIGHT_CYCLE, { areaTable[RR_BOTTOM_OF_THE_WELL_MQ_PERIMETER] = Region("Bottom of the Well MQ Perimeter", "Bottom of the Well", RA_BOTTOM_OF_THE_WELL, NO_DAY_NIGHT_CYCLE, {
//Events //Events
//EventAccess(&WallFairy, {[]{return WallFairy || logic->Slingshot;}}), //EventAccess(&WallFairy, {[]{return WallFairy || logic->Slingshot;}}),
}, { }, {
//Locations //Locations
LOCATION(RC_BOTTOM_OF_THE_WELL_MQ_COMPASS_CHEST, logic->KokiriSword || (logic->CanUse(RG_STICKS) && randoCtx->GetTrickOption(RT_BOTW_CHILD_DEADHAND))), LOCATION(RC_BOTTOM_OF_THE_WELL_MQ_COMPASS_CHEST, logic->CanUse(RG_KOKIRI_SWORD) || (logic->CanUse(RG_STICKS) && ctx->GetTrickOption(RT_BOTW_CHILD_DEADHAND))),
LOCATION(RC_BOTTOM_OF_THE_WELL_MQ_DEAD_HAND_FREESTANDING_KEY, logic->HasExplosives || (randoCtx->GetTrickOption(RT_BOTW_MQ_DEADHAND_KEY) && logic->Boomerang)), LOCATION(RC_BOTTOM_OF_THE_WELL_MQ_DEAD_HAND_FREESTANDING_KEY, logic->HasExplosives() || (ctx->GetTrickOption(RT_BOTW_MQ_DEADHAND_KEY) && logic->CanUse(RG_BOOMERANG))),
//Trick: logic->HasExplosives || (LogicBotWMQDeadHandKey && logic->Boomerang) //Trick: logic->HasExplosives() || (LogicBotWMQDeadHandKey && logic->CanUse(RG_BOOMERANG))
LOCATION(RC_BOTTOM_OF_THE_WELL_MQ_GS_BASEMENT, logic->CanChildAttack), LOCATION(RC_BOTTOM_OF_THE_WELL_MQ_GS_BASEMENT, logic->CanAttack()),
LOCATION(RC_BOTTOM_OF_THE_WELL_MQ_GS_COFFIN_ROOM, logic->CanChildAttack && logic->SmallKeys(RR_BOTTOM_OF_THE_WELL, 2)), LOCATION(RC_BOTTOM_OF_THE_WELL_MQ_GS_COFFIN_ROOM, logic->CanAttack() && logic->SmallKeys(RR_BOTTOM_OF_THE_WELL, 2)),
}, { }, {
//Exits //Exits
Entrance(RR_BOTTOM_OF_THE_WELL_ENTRYWAY, {[]{return true;}}), Entrance(RR_BOTTOM_OF_THE_WELL_ENTRYWAY, {[]{return true;}}),
Entrance(RR_BOTTOM_OF_THE_WELL_MQ_MIDDLE, {[]{return logic->CanUse(RG_ZELDAS_LULLABY) || (randoCtx->GetTrickOption(RT_BOTW_MQ_PITS) && logic->HasExplosives);}}), Entrance(RR_BOTTOM_OF_THE_WELL_MQ_MIDDLE, {[]{return logic->CanUse(RG_ZELDAS_LULLABY) || (ctx->GetTrickOption(RT_BOTW_MQ_PITS) && logic->HasExplosives());}}),
//Trick: logic->CanUse(RG_ZELDAS_LULLABY) || (LogicBotWMQPits && logic->HasExplosives) //Trick: logic->CanUse(RG_ZELDAS_LULLABY) || (LogicBotWMQPits && logic->HasExplosives())
}); });
areaTable[RR_BOTTOM_OF_THE_WELL_MQ_MIDDLE] = Region("Bottom of the Well MQ Middle", "Bottom of the Well", RA_BOTTOM_OF_THE_WELL, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_BOTTOM_OF_THE_WELL_MQ_MIDDLE] = Region("Bottom of the Well MQ Middle", "Bottom of the Well", RA_BOTTOM_OF_THE_WELL, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_BOTTOM_OF_THE_WELL_MQ_MAP_CHEST, true), LOCATION(RC_BOTTOM_OF_THE_WELL_MQ_MAP_CHEST, true),
LOCATION(RC_BOTTOM_OF_THE_WELL_MQ_LENS_OF_TRUTH_CHEST, logic->HasExplosives && logic->SmallKeys(RR_BOTTOM_OF_THE_WELL, 2)), LOCATION(RC_BOTTOM_OF_THE_WELL_MQ_LENS_OF_TRUTH_CHEST, logic->HasExplosives() && logic->SmallKeys(RR_BOTTOM_OF_THE_WELL, 2)),
LOCATION(RC_BOTTOM_OF_THE_WELL_MQ_EAST_INNER_ROOM_FREESTANDING_KEY, true), LOCATION(RC_BOTTOM_OF_THE_WELL_MQ_EAST_INNER_ROOM_FREESTANDING_KEY, true),
LOCATION(RC_BOTTOM_OF_THE_WELL_MQ_GS_WEST_INNER_ROOM, logic->CanChildAttack && (randoCtx->GetTrickOption(RT_BOTW_MQ_PITS) || logic->HasExplosives)), LOCATION(RC_BOTTOM_OF_THE_WELL_MQ_GS_WEST_INNER_ROOM, logic->CanAttack() && (ctx->GetTrickOption(RT_BOTW_MQ_PITS) || logic->HasExplosives())),
//Trick: logic->CanChildAttack && (LogicBotWMQPits || logic->HasExplosives) //Trick: logic->CanChildAttack && (LogicBotWMQPits || logic->HasExplosives())
}, { }, {
//Exits //Exits
Entrance(RR_BOTTOM_OF_THE_WELL_MQ_PERIMETER, {[]{return true;}}), Entrance(RR_BOTTOM_OF_THE_WELL_MQ_PERIMETER, {[]{return true;}}),

View File

@ -35,7 +35,7 @@ void RegionTable_Init_CastleTown() {
areaTable[RR_TOT_ENTRANCE] = Region("ToT Entrance", "ToT Entrance", RA_THE_MARKET, NO_DAY_NIGHT_CYCLE, { areaTable[RR_TOT_ENTRANCE] = Region("ToT Entrance", "ToT Entrance", RA_THE_MARKET, NO_DAY_NIGHT_CYCLE, {
//Events //Events
EventAccess(&logic->GossipStoneFairy, {[]{return logic->GossipStoneFairy || logic->CanSummonGossipFairyWithoutSuns;}}), EventAccess(&logic->GossipStoneFairy, {[]{return logic->GossipStoneFairy || logic->CallGossipFairyExceptSuns();}}),
}, { }, {
//Locations //Locations
LOCATION(RC_TOT_LEFTMOST_GOSSIP_STONE, true), LOCATION(RC_TOT_LEFTMOST_GOSSIP_STONE, true),
@ -50,14 +50,14 @@ void RegionTable_Init_CastleTown() {
areaTable[RR_TEMPLE_OF_TIME] = Region("Temple of Time", "Temple of Time", RA_TEMPLE_OF_TIME, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_TEMPLE_OF_TIME] = Region("Temple of Time", "Temple of Time", RA_TEMPLE_OF_TIME, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_TOT_LIGHT_ARROWS_CUTSCENE, logic->IsAdult && logic->CanTriggerLACS), LOCATION(RC_TOT_LIGHT_ARROWS_CUTSCENE, logic->IsAdult && logic->CanTriggerLACS()),
LOCATION(RC_ALTAR_HINT_CHILD, logic->IsChild), LOCATION(RC_ALTAR_HINT_CHILD, logic->IsChild),
LOCATION(RC_ALTAR_HINT_ADULT, logic->IsAdult), LOCATION(RC_ALTAR_HINT_ADULT, logic->IsAdult),
LOCATION(RC_TOT_SHEIK_HINT, logic->IsAdult), LOCATION(RC_TOT_SHEIK_HINT, logic->IsAdult),
}, { }, {
//Exits //Exits
Entrance(RR_TOT_ENTRANCE, {[]{return true;}}), Entrance(RR_TOT_ENTRANCE, {[]{return true;}}),
Entrance(RR_TOT_BEYOND_DOOR_OF_TIME, {[]{return randoCtx->GetOption(RSK_DOOR_OF_TIME).Is(RO_DOOROFTIME_OPEN) || (logic->CanUse(RG_SONG_OF_TIME) && (randoCtx->GetOption(RSK_DOOR_OF_TIME).Is(RO_DOOROFTIME_SONGONLY) || (logic->HasAllStones && logic->OcarinaOfTime)));}}), Entrance(RR_TOT_BEYOND_DOOR_OF_TIME, {[]{return ctx->GetOption(RSK_DOOR_OF_TIME).Is(RO_DOOROFTIME_OPEN) || (logic->CanUse(RG_SONG_OF_TIME) && (ctx->GetOption(RSK_DOOR_OF_TIME).Is(RO_DOOROFTIME_SONGONLY) || (logic->StoneCount() == 3 && logic->HasItem(RG_OCARINA_OF_TIME))));}}),
}); });
areaTable[RR_TOT_BEYOND_DOOR_OF_TIME] = Region("Beyond Door of Time", "Beyond Door of Time", RA_TEMPLE_OF_TIME, NO_DAY_NIGHT_CYCLE, { areaTable[RR_TOT_BEYOND_DOOR_OF_TIME] = Region("Beyond Door of Time", "Beyond Door of Time", RA_TEMPLE_OF_TIME, NO_DAY_NIGHT_CYCLE, {
@ -67,7 +67,7 @@ void RegionTable_Init_CastleTown() {
//Locations //Locations
LOCATION(RC_TOT_MASTER_SWORD, logic->IsAdult), LOCATION(RC_TOT_MASTER_SWORD, logic->IsAdult),
LOCATION(RC_GIFT_FROM_SAGES, logic->IsAdult), LOCATION(RC_GIFT_FROM_SAGES, logic->IsAdult),
LOCATION(RC_SHEIK_AT_TEMPLE, logic->ForestMedallion && logic->IsAdult), LOCATION(RC_SHEIK_AT_TEMPLE, logic->HasItem(RG_FOREST_MEDALLION) && logic->IsAdult),
}, { }, {
//Exits //Exits
Entrance(RR_TEMPLE_OF_TIME, {[]{return true;}}), Entrance(RR_TEMPLE_OF_TIME, {[]{return true;}}),
@ -82,21 +82,21 @@ void RegionTable_Init_CastleTown() {
areaTable[RR_HYRULE_CASTLE_GROUNDS] = Region("Hyrule Castle Grounds", "Castle Grounds", RA_HYRULE_CASTLE, DAY_NIGHT_CYCLE, { areaTable[RR_HYRULE_CASTLE_GROUNDS] = Region("Hyrule Castle Grounds", "Castle Grounds", RA_HYRULE_CASTLE, DAY_NIGHT_CYCLE, {
//Events //Events
EventAccess(&logic->GossipStoneFairy, {[]{return logic->GossipStoneFairy || logic->CanSummonGossipFairy;}}), EventAccess(&logic->GossipStoneFairy, {[]{return logic->GossipStoneFairy || logic->CallGossipFairy();}}),
EventAccess(&logic->ButterflyFairy, {[]{return logic->ButterflyFairy || logic->CanUse(RG_STICKS);}}), EventAccess(&logic->ButterflyFairy, {[]{return logic->ButterflyFairy || logic->CanUse(RG_STICKS);}}),
EventAccess(&logic->BugRock, {[]{return true;}}), EventAccess(&logic->BugRock, {[]{return true;}}),
}, { }, {
//Locations //Locations
LOCATION(RC_HC_MALON_EGG, true), LOCATION(RC_HC_MALON_EGG, true),
LOCATION(RC_HC_GS_TREE, logic->CanChildAttack), LOCATION(RC_HC_GS_TREE, logic->IsChild && logic->CanAttack()),
LOCATION(RC_HC_MALON_GOSSIP_STONE, true), LOCATION(RC_HC_MALON_GOSSIP_STONE, true),
LOCATION(RC_HC_ROCK_WALL_GOSSIP_STONE, true), LOCATION(RC_HC_ROCK_WALL_GOSSIP_STONE, true),
}, { }, {
//Exits //Exits
Entrance(RR_CASTLE_GROUNDS, {[]{return true;}}), Entrance(RR_CASTLE_GROUNDS, {[]{return true;}}),
Entrance(RR_HC_GARDEN, {[]{return logic->WeirdEgg || !randoCtx->GetOption(RSK_SHUFFLE_WEIRD_EGG);}}), Entrance(RR_HC_GARDEN, {[]{return logic->CanUse(RG_WEIRD_EGG) || !ctx->GetOption(RSK_SHUFFLE_WEIRD_EGG);}}),
Entrance(RR_HC_GREAT_FAIRY_FOUNTAIN, {[]{return logic->CanBlastOrSmash;}}), Entrance(RR_HC_GREAT_FAIRY_FOUNTAIN, {[]{return logic->BlastOrSmash();}}),
Entrance(RR_HC_STORMS_GROTTO, {[]{return logic->CanOpenStormGrotto;}}), Entrance(RR_HC_STORMS_GROTTO, {[]{return logic->CanOpenStormsGrotto();}}),
}); });
areaTable[RR_HC_GARDEN] = Region("HC Garden", "Castle Grounds", RA_HYRULE_CASTLE, NO_DAY_NIGHT_CYCLE, { areaTable[RR_HC_GARDEN] = Region("HC Garden", "Castle Grounds", RA_HYRULE_CASTLE, NO_DAY_NIGHT_CYCLE, {
@ -120,23 +120,23 @@ void RegionTable_Init_CastleTown() {
areaTable[RR_HC_STORMS_GROTTO] = Region("HC Storms Grotto", "HC Storms Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, { areaTable[RR_HC_STORMS_GROTTO] = Region("HC Storms Grotto", "HC Storms Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, {
//Events //Events
EventAccess(&logic->NutPot, {[]{return logic->NutPot || logic->CanBlastOrSmash;}}), EventAccess(&logic->NutPot, {[]{return logic->NutPot || logic->BlastOrSmash();}}),
EventAccess(&logic->GossipStoneFairy, {[]{return logic->GossipStoneFairy || (logic->CanBlastOrSmash && logic->CanSummonGossipFairy);}}), EventAccess(&logic->GossipStoneFairy, {[]{return logic->GossipStoneFairy || (logic->BlastOrSmash() && logic->CallGossipFairy());}}),
EventAccess(&logic->WanderingBugs, {[]{return logic->WanderingBugs || logic->CanBlastOrSmash;}}), EventAccess(&logic->WanderingBugs, {[]{return logic->WanderingBugs || logic->BlastOrSmash();}}),
}, { }, {
//Locations //Locations
LOCATION(RC_HC_GS_STORMS_GROTTO, (logic->CanBlastOrSmash && logic->HookshotOrBoomerang) || (logic->Boomerang && randoCtx->GetTrickOption(RT_HC_STORMS_GS))), LOCATION(RC_HC_GS_STORMS_GROTTO, (logic->BlastOrSmash() && logic->HookshotOrBoomerang()) || (logic->CanUse(RG_BOOMERANG) && ctx->GetTrickOption(RT_HC_STORMS_GS))),
LOCATION(RC_HC_STORMS_GROTTO_GOSSIP_STONE, logic->CanBlastOrSmash), LOCATION(RC_HC_STORMS_GROTTO_GOSSIP_STONE, logic->BlastOrSmash()),
}, { }, {
//Exits //Exits
Entrance(RR_CASTLE_GROUNDS, {[]{return true;}}), Entrance(RR_CASTLE_GROUNDS, {[]{return true;}}),
}); });
areaTable[RR_GANONS_CASTLE_GROUNDS] = Region("Ganon's Castle Grounds", "Castle Grounds", RA_OUTSIDE_GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, { areaTable[RR_GANONS_CASTLE_GROUNDS] = Region("Ganon's Castle Grounds", "Castle Grounds", RA_OUTSIDE_GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, {
EventAccess(&logic->BuiltRainbowBridge, {[]{return logic->CanBuildRainbowBridge;}}), EventAccess(&logic->BuiltRainbowBridge, {[]{return logic->CanBuildRainbowBridge();}}),
}, { }, {
//Locations //the terrain was lowered such that you can't get this GS with a simple sword slash //Locations
LOCATION(RC_OGC_GS, logic->CanJumpslash || logic->CanUseProjectile || (logic->CanShield && logic->CanUse(RG_MEGATON_HAMMER)) || logic->CanUse(RG_DINS_FIRE)), LOCATION(RC_OGC_GS, logic->CanJumpslash() || logic->CanUseProjectile() || (logic->CanShield() && logic->CanUse(RG_MEGATON_HAMMER)) || logic->CanUse(RG_DINS_FIRE)),
}, { }, {
//Exits //Exits
Entrance(RR_CASTLE_GROUNDS, {[]{return logic->AtNight;}}), Entrance(RR_CASTLE_GROUNDS, {[]{return logic->AtNight;}}),
@ -194,8 +194,8 @@ void RegionTable_Init_CastleTown() {
areaTable[RR_MARKET_MASK_SHOP] = Region("Market Mask Shop", "Market Mask Shop", RA_NONE, NO_DAY_NIGHT_CYCLE, { areaTable[RR_MARKET_MASK_SHOP] = Region("Market Mask Shop", "Market Mask Shop", RA_NONE, NO_DAY_NIGHT_CYCLE, {
//Events //Events
EventAccess(&logic->SkullMask, {[]{return logic->SkullMask || (logic->ZeldasLetter && (randoCtx->GetOption(RSK_COMPLETE_MASK_QUEST) || ChildCanAccess(RR_KAKARIKO_VILLAGE)));}}), //RANDOTODO Complete mask quest does not need this location, so should be tied to link'd pocket EventAccess(&logic->SkullMask, {[]{return logic->SkullMask || (logic->HasItem(RG_ZELDAS_LETTER) && (ctx->GetOption(RSK_COMPLETE_MASK_QUEST) || ChildCanAccess(RR_KAKARIKO_VILLAGE)));}}), //RANDOTODO Complete mask quest does not need this location, so should be tied to link's pocket
EventAccess(&logic->MaskOfTruth, {[]{return logic->MaskOfTruth || (logic->SkullMask && (randoCtx->GetOption(RSK_COMPLETE_MASK_QUEST) || (ChildCanAccess(RR_THE_LOST_WOODS) && logic->CanUse(RG_SARIAS_SONG) && RegionTable(RR_THE_GRAVEYARD)->childDay && ChildCanAccess(RR_HYRULE_FIELD) && logic->HasAllStones)));}}), EventAccess(&logic->MaskOfTruth, {[]{return logic->MaskOfTruth || (logic->SkullMask && (ctx->GetOption(RSK_COMPLETE_MASK_QUEST) || (ChildCanAccess(RR_THE_LOST_WOODS) && logic->CanUse(RG_SARIAS_SONG) && RegionTable(RR_THE_GRAVEYARD)->childDay && ChildCanAccess(RR_HYRULE_FIELD) && logic->StoneCount() == 3)));}}),
}, { }, {
LOCATION(RC_MASK_SHOP_HINT, true), LOCATION(RC_MASK_SHOP_HINT, true),
}, { }, {
@ -205,7 +205,7 @@ void RegionTable_Init_CastleTown() {
areaTable[RR_MARKET_SHOOTING_GALLERY] = Region("Market Shooting Gallery", "Market Shooting Gallery", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_MARKET_SHOOTING_GALLERY] = Region("Market Shooting Gallery", "Market Shooting Gallery", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_MARKET_SHOOTING_GALLERY_REWARD, logic->IsChild && logic->ChildsWallet), LOCATION(RC_MARKET_SHOOTING_GALLERY_REWARD, logic->IsChild && logic->HasItem(RG_CHILD_WALLET)),
}, { }, {
//Exits //Exits
Entrance(RR_THE_MARKET, {[]{return true;}}), Entrance(RR_THE_MARKET, {[]{return true;}}),
@ -213,11 +213,11 @@ void RegionTable_Init_CastleTown() {
areaTable[RR_MARKET_BOMBCHU_BOWLING] = Region("Market Bombchu Bowling", "Market Bombchu Bowling", RA_NONE, NO_DAY_NIGHT_CYCLE, { areaTable[RR_MARKET_BOMBCHU_BOWLING] = Region("Market Bombchu Bowling", "Market Bombchu Bowling", RA_NONE, NO_DAY_NIGHT_CYCLE, {
//Events //Events
EventAccess(&logic->CouldPlayBowling, {[]{return (logic->ChildsWallet);}}), EventAccess(&logic->CouldPlayBowling, {[]{return (logic->HasItem(RG_CHILD_WALLET));}}),
}, { }, {
//Locations //Locations
LOCATION(RC_MARKET_BOMBCHU_BOWLING_FIRST_PRIZE, logic->CouldPlayBowling && logic->BombchusEnabled), LOCATION(RC_MARKET_BOMBCHU_BOWLING_FIRST_PRIZE, logic->CouldPlayBowling && logic->BombchusEnabled()),
LOCATION(RC_MARKET_BOMBCHU_BOWLING_SECOND_PRIZE, logic->CouldPlayBowling && logic->BombchusEnabled), LOCATION(RC_MARKET_BOMBCHU_BOWLING_SECOND_PRIZE, logic->CouldPlayBowling && logic->BombchusEnabled()),
}, { }, {
//Exits //Exits
Entrance(RR_THE_MARKET, {[]{return true;}}), Entrance(RR_THE_MARKET, {[]{return true;}}),
@ -241,17 +241,17 @@ void RegionTable_Init_CastleTown() {
areaTable[RR_MARKET_TREASURE_CHEST_GAME] = Region("Market Treasure Chest Game", "Market Treasure Chest Game", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_MARKET_TREASURE_CHEST_GAME] = Region("Market Treasure Chest Game", "Market Treasure Chest Game", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_GREG_HINT, true), LOCATION(RC_GREG_HINT, true),
LOCATION(RC_MARKET_TREASURE_CHEST_GAME_REWARD, logic->ChildsWallet && ((logic->CanUse(RG_LENS_OF_TRUTH) && !randoCtx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME)) || (randoCtx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_SINGLE_KEYS) && logic->SmallKeys(RR_MARKET_TREASURE_CHEST_GAME, 6)) || (randoCtx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_PACK) && logic->SmallKeys(RR_MARKET_TREASURE_CHEST_GAME, 1)))), LOCATION(RC_MARKET_TREASURE_CHEST_GAME_REWARD, logic->HasItem(RG_CHILD_WALLET) && ((logic->CanUse(RG_LENS_OF_TRUTH) && !ctx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME)) || (ctx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_SINGLE_KEYS) && logic->SmallKeys(RR_MARKET_TREASURE_CHEST_GAME, 6)) || (ctx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_PACK) && logic->SmallKeys(RR_MARKET_TREASURE_CHEST_GAME, 1)))),
LOCATION(RC_MARKET_TREASURE_CHEST_GAME_KEY_1, logic->ChildsWallet && ((randoCtx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_SINGLE_KEYS) && logic->SmallKeys(RR_MARKET_TREASURE_CHEST_GAME, 1)) || (randoCtx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_PACK) && logic->SmallKeys(RR_MARKET_TREASURE_CHEST_GAME, 1)) || (logic->CanUse(RG_LENS_OF_TRUTH) && !randoCtx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME)))), LOCATION(RC_MARKET_TREASURE_CHEST_GAME_KEY_1, logic->HasItem(RG_CHILD_WALLET) && ((ctx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_SINGLE_KEYS) && logic->SmallKeys(RR_MARKET_TREASURE_CHEST_GAME, 1)) || (ctx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_PACK) && logic->SmallKeys(RR_MARKET_TREASURE_CHEST_GAME, 1)) || (logic->CanUse(RG_LENS_OF_TRUTH) && !ctx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME)))),
LOCATION(RC_MARKET_TREASURE_CHEST_GAME_ITEM_1, logic->ChildsWallet && ((randoCtx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_SINGLE_KEYS) && logic->SmallKeys(RR_MARKET_TREASURE_CHEST_GAME, 1)) || (randoCtx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_PACK) && logic->SmallKeys(RR_MARKET_TREASURE_CHEST_GAME, 1)) || (logic->CanUse(RG_LENS_OF_TRUTH) && !randoCtx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME)))), LOCATION(RC_MARKET_TREASURE_CHEST_GAME_ITEM_1, logic->HasItem(RG_CHILD_WALLET) && ((ctx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_SINGLE_KEYS) && logic->SmallKeys(RR_MARKET_TREASURE_CHEST_GAME, 1)) || (ctx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_PACK) && logic->SmallKeys(RR_MARKET_TREASURE_CHEST_GAME, 1)) || (logic->CanUse(RG_LENS_OF_TRUTH) && !ctx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME)))),
LOCATION(RC_MARKET_TREASURE_CHEST_GAME_KEY_2, logic->ChildsWallet && ((randoCtx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_SINGLE_KEYS) && logic->SmallKeys(RR_MARKET_TREASURE_CHEST_GAME, 2)) || (randoCtx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_PACK) && logic->SmallKeys(RR_MARKET_TREASURE_CHEST_GAME, 1)) || (logic->CanUse(RG_LENS_OF_TRUTH) && !randoCtx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME)))), LOCATION(RC_MARKET_TREASURE_CHEST_GAME_KEY_2, logic->HasItem(RG_CHILD_WALLET) && ((ctx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_SINGLE_KEYS) && logic->SmallKeys(RR_MARKET_TREASURE_CHEST_GAME, 2)) || (ctx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_PACK) && logic->SmallKeys(RR_MARKET_TREASURE_CHEST_GAME, 1)) || (logic->CanUse(RG_LENS_OF_TRUTH) && !ctx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME)))),
LOCATION(RC_MARKET_TREASURE_CHEST_GAME_ITEM_2, logic->ChildsWallet && ((randoCtx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_SINGLE_KEYS) && logic->SmallKeys(RR_MARKET_TREASURE_CHEST_GAME, 2)) || (randoCtx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_PACK) && logic->SmallKeys(RR_MARKET_TREASURE_CHEST_GAME, 1)) || (logic->CanUse(RG_LENS_OF_TRUTH) && !randoCtx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME)))), LOCATION(RC_MARKET_TREASURE_CHEST_GAME_ITEM_2, logic->HasItem(RG_CHILD_WALLET) && ((ctx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_SINGLE_KEYS) && logic->SmallKeys(RR_MARKET_TREASURE_CHEST_GAME, 2)) || (ctx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_PACK) && logic->SmallKeys(RR_MARKET_TREASURE_CHEST_GAME, 1)) || (logic->CanUse(RG_LENS_OF_TRUTH) && !ctx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME)))),
LOCATION(RC_MARKET_TREASURE_CHEST_GAME_KEY_3, logic->ChildsWallet && ((randoCtx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_SINGLE_KEYS) && logic->SmallKeys(RR_MARKET_TREASURE_CHEST_GAME, 3)) || (randoCtx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_PACK) && logic->SmallKeys(RR_MARKET_TREASURE_CHEST_GAME, 1)) || (logic->CanUse(RG_LENS_OF_TRUTH) && !randoCtx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME)))), LOCATION(RC_MARKET_TREASURE_CHEST_GAME_KEY_3, logic->HasItem(RG_CHILD_WALLET) && ((ctx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_SINGLE_KEYS) && logic->SmallKeys(RR_MARKET_TREASURE_CHEST_GAME, 3)) || (ctx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_PACK) && logic->SmallKeys(RR_MARKET_TREASURE_CHEST_GAME, 1)) || (logic->CanUse(RG_LENS_OF_TRUTH) && !ctx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME)))),
LOCATION(RC_MARKET_TREASURE_CHEST_GAME_ITEM_3, logic->ChildsWallet && ((randoCtx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_SINGLE_KEYS) && logic->SmallKeys(RR_MARKET_TREASURE_CHEST_GAME, 3)) || (randoCtx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_PACK) && logic->SmallKeys(RR_MARKET_TREASURE_CHEST_GAME, 1)) || (logic->CanUse(RG_LENS_OF_TRUTH) && !randoCtx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME)))), LOCATION(RC_MARKET_TREASURE_CHEST_GAME_ITEM_3, logic->HasItem(RG_CHILD_WALLET) && ((ctx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_SINGLE_KEYS) && logic->SmallKeys(RR_MARKET_TREASURE_CHEST_GAME, 3)) || (ctx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_PACK) && logic->SmallKeys(RR_MARKET_TREASURE_CHEST_GAME, 1)) || (logic->CanUse(RG_LENS_OF_TRUTH) && !ctx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME)))),
LOCATION(RC_MARKET_TREASURE_CHEST_GAME_KEY_4, logic->ChildsWallet && ((randoCtx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_SINGLE_KEYS) && logic->SmallKeys(RR_MARKET_TREASURE_CHEST_GAME, 4)) || (randoCtx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_PACK) && logic->SmallKeys(RR_MARKET_TREASURE_CHEST_GAME, 1)) || (logic->CanUse(RG_LENS_OF_TRUTH) && !randoCtx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME)))), LOCATION(RC_MARKET_TREASURE_CHEST_GAME_KEY_4, logic->HasItem(RG_CHILD_WALLET) && ((ctx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_SINGLE_KEYS) && logic->SmallKeys(RR_MARKET_TREASURE_CHEST_GAME, 4)) || (ctx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_PACK) && logic->SmallKeys(RR_MARKET_TREASURE_CHEST_GAME, 1)) || (logic->CanUse(RG_LENS_OF_TRUTH) && !ctx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME)))),
LOCATION(RC_MARKET_TREASURE_CHEST_GAME_ITEM_4, logic->ChildsWallet && ((randoCtx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_SINGLE_KEYS) && logic->SmallKeys(RR_MARKET_TREASURE_CHEST_GAME, 4)) || (randoCtx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_PACK) && logic->SmallKeys(RR_MARKET_TREASURE_CHEST_GAME, 1)) || (logic->CanUse(RG_LENS_OF_TRUTH) && !randoCtx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME)))), LOCATION(RC_MARKET_TREASURE_CHEST_GAME_ITEM_4, logic->HasItem(RG_CHILD_WALLET) && ((ctx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_SINGLE_KEYS) && logic->SmallKeys(RR_MARKET_TREASURE_CHEST_GAME, 4)) || (ctx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_PACK) && logic->SmallKeys(RR_MARKET_TREASURE_CHEST_GAME, 1)) || (logic->CanUse(RG_LENS_OF_TRUTH) && !ctx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME)))),
LOCATION(RC_MARKET_TREASURE_CHEST_GAME_KEY_5, logic->ChildsWallet && ((randoCtx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_SINGLE_KEYS) && logic->SmallKeys(RR_MARKET_TREASURE_CHEST_GAME, 5)) || (randoCtx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_PACK) && logic->SmallKeys(RR_MARKET_TREASURE_CHEST_GAME, 1)) || (logic->CanUse(RG_LENS_OF_TRUTH) && !randoCtx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME)))), LOCATION(RC_MARKET_TREASURE_CHEST_GAME_KEY_5, logic->HasItem(RG_CHILD_WALLET) && ((ctx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_SINGLE_KEYS) && logic->SmallKeys(RR_MARKET_TREASURE_CHEST_GAME, 5)) || (ctx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_PACK) && logic->SmallKeys(RR_MARKET_TREASURE_CHEST_GAME, 1)) || (logic->CanUse(RG_LENS_OF_TRUTH) && !ctx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME)))),
LOCATION(RC_MARKET_TREASURE_CHEST_GAME_ITEM_5, logic->ChildsWallet && ((randoCtx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_SINGLE_KEYS) && logic->SmallKeys(RR_MARKET_TREASURE_CHEST_GAME, 5)) || (randoCtx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_PACK) && logic->SmallKeys(RR_MARKET_TREASURE_CHEST_GAME, 1)) || (logic->CanUse(RG_LENS_OF_TRUTH) && !randoCtx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME)))), LOCATION(RC_MARKET_TREASURE_CHEST_GAME_ITEM_5, logic->HasItem(RG_CHILD_WALLET) && ((ctx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_SINGLE_KEYS) && logic->SmallKeys(RR_MARKET_TREASURE_CHEST_GAME, 5)) || (ctx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_PACK) && logic->SmallKeys(RR_MARKET_TREASURE_CHEST_GAME, 1)) || (logic->CanUse(RG_LENS_OF_TRUTH) && !ctx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME)))),
}, { }, {
//Exits //Exits
Entrance(RR_THE_MARKET, {[]{return true;}}), Entrance(RR_THE_MARKET, {[]{return true;}}),

View File

@ -4,45 +4,44 @@
using namespace Rando; using namespace Rando;
void RegionTable_Init_DeathMountain() { void RegionTable_Init_DeathMountain() {
auto ctx = Rando::Context::GetInstance();
areaTable[RR_DEATH_MOUNTAIN_TRAIL] = Region("Death Mountain", "Death Mountain", RA_DEATH_MOUNTAIN_TRAIL, DAY_NIGHT_CYCLE, { areaTable[RR_DEATH_MOUNTAIN_TRAIL] = Region("Death Mountain", "Death Mountain", RA_DEATH_MOUNTAIN_TRAIL, DAY_NIGHT_CYCLE, {
//Events //Events
EventAccess(&logic->BeanPlantFairy, {[]{return logic->BeanPlantFairy || (CanPlantBean(RR_DEATH_MOUNTAIN_TRAIL) && logic->CanUse(RG_SONG_OF_STORMS) && (logic->HasExplosives || logic->GoronBracelet));}}), EventAccess(&logic->BeanPlantFairy, {[]{return logic->BeanPlantFairy || (CanPlantBean(RR_DEATH_MOUNTAIN_TRAIL) && logic->CanUse(RG_SONG_OF_STORMS) && (logic->HasExplosives() || logic->HasItem(RG_GORONS_BRACELET)));}}),
}, { }, {
//Locations //Locations
LOCATION(RC_DMT_CHEST, logic->CanBlastOrSmash || (randoCtx->GetTrickOption(RT_DMT_BOMBABLE) && logic->IsChild && logic->GoronBracelet)), LOCATION(RC_DMT_CHEST, logic->BlastOrSmash() || (ctx->GetTrickOption(RT_DMT_BOMBABLE) && logic->IsChild && logic->HasItem(RG_GORONS_BRACELET))),
LOCATION(RC_DMT_FREESTANDING_POH, logic->CanTakeDamage || logic->CanUse(RG_HOVER_BOOTS) || (logic->IsAdult && CanPlantBean(RR_DEATH_MOUNTAIN_TRAIL) && (logic->HasExplosives || logic->GoronBracelet))), LOCATION(RC_DMT_FREESTANDING_POH, logic->TakeDamage() || logic->CanUse(RG_HOVER_BOOTS) || (logic->IsAdult && CanPlantBean(RR_DEATH_MOUNTAIN_TRAIL) && (logic->HasExplosives() || logic->HasItem(RG_GORONS_BRACELET)))),
LOCATION(RC_DMT_GS_BEAN_PATCH, logic->CanPlantBugs && (logic->HasExplosives || logic->GoronBracelet || (randoCtx->GetTrickOption(RT_DMT_SOIL_GS) && (logic->CanTakeDamage || logic->CanUse(RG_HOVER_BOOTS)) && logic->CanUse(RG_BOOMERANG)))), LOCATION(RC_DMT_GS_BEAN_PATCH, logic->CanSpawnSoilSkull() && (logic->HasExplosives() || logic->HasItem(RG_GORONS_BRACELET) || (ctx->GetTrickOption(RT_DMT_SOIL_GS) && (logic->TakeDamage() || logic->CanUse(RG_HOVER_BOOTS)) && logic->CanUse(RG_BOOMERANG)))),
LOCATION(RC_DMT_GS_NEAR_KAK, logic->CanBlastOrSmash), LOCATION(RC_DMT_GS_NEAR_KAK, logic->BlastOrSmash()),
LOCATION(RC_DMT_GS_ABOVE_DODONGOS_CAVERN, logic->IsAdult && logic->AtNight && (logic->CanUse(RG_MEGATON_HAMMER) || (randoCtx->GetTrickOption(RT_DMT_HOOKSHOT_LOWER_GS) && logic->CanUse(RG_HOOKSHOT)) || (randoCtx->GetTrickOption(RT_DMT_BEAN_LOWER_GS) && CanPlantBean(RR_DEATH_MOUNTAIN_TRAIL)) || (randoCtx->GetTrickOption(RT_DMT_HOVERS_LOWER_GS) && logic->CanUse(RG_HOVER_BOOTS)) || randoCtx->GetTrickOption(RT_DMT_JS_LOWER_GS)) && logic->CanGetNightTimeGS), LOCATION(RC_DMT_GS_ABOVE_DODONGOS_CAVERN, logic->IsAdult && logic->AtNight && (logic->CanUse(RG_MEGATON_HAMMER) || (ctx->GetTrickOption(RT_DMT_HOOKSHOT_LOWER_GS) && logic->CanUse(RG_HOOKSHOT)) || (ctx->GetTrickOption(RT_DMT_BEAN_LOWER_GS) && CanPlantBean(RR_DEATH_MOUNTAIN_TRAIL)) || (ctx->GetTrickOption(RT_DMT_HOVERS_LOWER_GS) && logic->CanUse(RG_HOVER_BOOTS)) || ctx->GetTrickOption(RT_DMT_JS_LOWER_GS)) && logic->CanGetNightTimeGS()),
}, { }, {
//Exits //Exits
Entrance(RR_KAK_BEHIND_GATE, {[]{return true;}}), Entrance(RR_KAK_BEHIND_GATE, {[]{return true;}}),
Entrance(RR_GORON_CITY, {[]{return true;}}), Entrance(RR_GORON_CITY, {[]{return true;}}),
Entrance(RR_DEATH_MOUNTAIN_SUMMIT, {[]{return Here(RR_DEATH_MOUNTAIN_TRAIL, []{return logic->CanBlastOrSmash;}) || (logic->IsAdult && ((CanPlantBean(RR_DEATH_MOUNTAIN_TRAIL) && logic->GoronBracelet) || (logic->HoverBoots && randoCtx->GetTrickOption(RT_DMT_CLIMB_HOVERS))));}}), Entrance(RR_DEATH_MOUNTAIN_SUMMIT, {[]{return Here(RR_DEATH_MOUNTAIN_TRAIL, []{return logic->BlastOrSmash();}) || (logic->IsAdult && ((CanPlantBean(RR_DEATH_MOUNTAIN_TRAIL) && logic->HasItem(RG_GORONS_BRACELET)) || (logic->CanUse(RG_HOVER_BOOTS) && ctx->GetTrickOption(RT_DMT_CLIMB_HOVERS))));}}),
Entrance(RR_DODONGOS_CAVERN_ENTRYWAY, {[]{return logic->HasExplosives || logic->GoronBracelet || logic->IsAdult;}}), Entrance(RR_DODONGOS_CAVERN_ENTRYWAY, {[]{return logic->HasExplosives() || logic->HasItem(RG_GORONS_BRACELET) || logic->IsAdult;}}),
Entrance(RR_DMT_STORMS_GROTTO, {[]{return logic->CanOpenStormGrotto;}}), Entrance(RR_DMT_STORMS_GROTTO, {[]{return logic->CanOpenStormsGrotto();}}),
}); });
areaTable[RR_DEATH_MOUNTAIN_SUMMIT] = Region("Death Mountain Summit", "Death Mountain", RA_DEATH_MOUNTAIN_TRAIL, DAY_NIGHT_CYCLE, { areaTable[RR_DEATH_MOUNTAIN_SUMMIT] = Region("Death Mountain Summit", "Death Mountain", RA_DEATH_MOUNTAIN_TRAIL, DAY_NIGHT_CYCLE, {
//Events //Events
EventAccess(&logic->PrescriptionAccess, {[]{return logic->PrescriptionAccess || (logic->IsAdult && (logic->BrokenSwordAccess || logic->BrokenSword));}}), EventAccess(&logic->PrescriptionAccess, {[]{return logic->PrescriptionAccess || (logic->IsAdult && (logic->BrokenSwordAccess || logic->CanUse(RG_BROKEN_SWORD)));}}),
EventAccess(&logic->GossipStoneFairy, {[]{return logic->GossipStoneFairy || logic->CanSummonGossipFairy;}}), EventAccess(&logic->GossipStoneFairy, {[]{return logic->GossipStoneFairy || logic->CallGossipFairy();}}),
EventAccess(&logic->BugRock, {[]{return logic->BugRock || logic->IsChild;}}), EventAccess(&logic->BugRock, {[]{return logic->BugRock || logic->IsChild;}}),
}, { }, {
//Locations //Locations
LOCATION(RC_DMT_TRADE_BROKEN_SWORD, logic->IsAdult && logic->BrokenSword), LOCATION(RC_DMT_TRADE_BROKEN_SWORD, logic->IsAdult && logic->CanUse(RG_BROKEN_SWORD)),
LOCATION(RC_DMT_TRADE_EYEDROPS, logic->IsAdult && logic->Eyedrops), LOCATION(RC_DMT_TRADE_EYEDROPS, logic->IsAdult && logic->CanUse(RG_EYEDROPS)),
LOCATION(RC_DMT_TRADE_CLAIM_CHECK, logic->IsAdult && logic->ClaimCheck), LOCATION(RC_DMT_TRADE_CLAIM_CHECK, logic->IsAdult && logic->CanUse(RG_CLAIM_CHECK)),
LOCATION(RC_DMT_GS_FALLING_ROCKS_PATH, logic->IsAdult && logic->AtNight && (logic->CanUse(RG_MEGATON_HAMMER) || randoCtx->GetTrickOption(RT_DMT_UPPER_GS)) && logic->CanGetNightTimeGS), LOCATION(RC_DMT_GS_FALLING_ROCKS_PATH, logic->IsAdult && logic->AtNight && (logic->CanUse(RG_MEGATON_HAMMER) || ctx->GetTrickOption(RT_DMT_UPPER_GS)) && logic->CanGetNightTimeGS()),
LOCATION(RC_DMT_GOSSIP_STONE, true), LOCATION(RC_DMT_GOSSIP_STONE, true),
}, { }, {
//Exits //Exits
Entrance(RR_DEATH_MOUNTAIN_TRAIL, {[]{return true;}}), Entrance(RR_DEATH_MOUNTAIN_TRAIL, {[]{return true;}}),
Entrance(RR_DMC_UPPER_LOCAL, {[]{return true;}}), Entrance(RR_DMC_UPPER_LOCAL, {[]{return true;}}),
Entrance(RR_DMT_OWL_FLIGHT, {[]{return logic->IsChild;}}), Entrance(RR_DMT_OWL_FLIGHT, {[]{return logic->IsChild;}}),
Entrance(RR_DMT_COW_GROTTO, {[]{return Here(RR_DEATH_MOUNTAIN_SUMMIT, []{return logic->CanBlastOrSmash;});}}), Entrance(RR_DMT_COW_GROTTO, {[]{return Here(RR_DEATH_MOUNTAIN_SUMMIT, []{return logic->BlastOrSmash();});}}),
Entrance(RR_DMT_GREAT_FAIRY_FOUNTAIN, {[]{return Here(RR_DEATH_MOUNTAIN_SUMMIT, []{return logic->CanBlastOrSmash;});}}), Entrance(RR_DMT_GREAT_FAIRY_FOUNTAIN, {[]{return Here(RR_DEATH_MOUNTAIN_SUMMIT, []{return logic->BlastOrSmash();});}}),
}); });
areaTable[RR_DMT_OWL_FLIGHT] = Region("DMT Owl Flight", "Death Mountain", RA_DEATH_MOUNTAIN_TRAIL, NO_DAY_NIGHT_CYCLE, {}, {}, { areaTable[RR_DMT_OWL_FLIGHT] = Region("DMT Owl Flight", "Death Mountain", RA_DEATH_MOUNTAIN_TRAIL, NO_DAY_NIGHT_CYCLE, {}, {}, {
@ -53,7 +52,7 @@ void RegionTable_Init_DeathMountain() {
areaTable[RR_DMT_COW_GROTTO] = Region("DMT Cow Grotto", "DMT Cow Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_DMT_COW_GROTTO] = Region("DMT Cow Grotto", "DMT Cow Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_DMT_COW_GROTTO_COW, logic->CanUse(RG_EPONAS_SONG)), LOCATION(RC_DMT_COW_GROTTO_COW, logic->CanUse(RG_EPONAS_SONG)),
LOCATION(RC_DMT_COW_GROTTO_BEEHIVE, logic->CanBreakLowerBeehives), LOCATION(RC_DMT_COW_GROTTO_BEEHIVE, logic->CanBreakLowerBeehives()),
}, { }, {
//Exits //Exits
Entrance(RR_DEATH_MOUNTAIN_SUMMIT, {[]{return true;}}), Entrance(RR_DEATH_MOUNTAIN_SUMMIT, {[]{return true;}}),
@ -63,10 +62,10 @@ void RegionTable_Init_DeathMountain() {
areaTable[RR_DMT_STORMS_GROTTO] = Region("DMT Storms Grotto", "DMT Storms Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, grottoEvents, { areaTable[RR_DMT_STORMS_GROTTO] = Region("DMT Storms Grotto", "DMT Storms Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, grottoEvents, {
//Locations //Locations
LOCATION(RC_DMT_STORMS_GROTTO_CHEST, true), LOCATION(RC_DMT_STORMS_GROTTO_CHEST, true),
LOCATION(RC_DMT_STORMS_GROTTO_FISH, logic->HasBottle), LOCATION(RC_DMT_STORMS_GROTTO_FISH, logic->HasBottle()),
LOCATION(RC_DMT_STORMS_GROTTO_GOSSIP_STONE, true), LOCATION(RC_DMT_STORMS_GROTTO_GOSSIP_STONE, true),
LOCATION(RC_DMT_STORMS_GROTTO_BEEHIVE_LEFT, logic->CanBreakLowerBeehives), LOCATION(RC_DMT_STORMS_GROTTO_BEEHIVE_LEFT, logic->CanBreakLowerBeehives()),
LOCATION(RC_DMT_STORMS_GROTTO_BEEHIVE_RIGHT, logic->CanBreakLowerBeehives), LOCATION(RC_DMT_STORMS_GROTTO_BEEHIVE_RIGHT, logic->CanBreakLowerBeehives()),
}, { }, {
//Exits //Exits
Entrance(RR_DEATH_MOUNTAIN_TRAIL, {[]{return true;}}), Entrance(RR_DEATH_MOUNTAIN_TRAIL, {[]{return true;}}),
@ -82,41 +81,41 @@ void RegionTable_Init_DeathMountain() {
areaTable[RR_GORON_CITY] = Region("Goron City", "Goron City", RA_GORON_CITY, NO_DAY_NIGHT_CYCLE, { areaTable[RR_GORON_CITY] = Region("Goron City", "Goron City", RA_GORON_CITY, NO_DAY_NIGHT_CYCLE, {
//Events //Events
EventAccess(&logic->GossipStoneFairy, {[]{return logic->GossipStoneFairy || logic->CanSummonGossipFairyWithoutSuns;}}), EventAccess(&logic->GossipStoneFairy, {[]{return logic->GossipStoneFairy || logic->CallGossipFairyExceptSuns();}}),
EventAccess(&logic->StickPot, {[]{return logic->StickPot || logic->IsChild;}}), EventAccess(&logic->StickPot, {[]{return logic->StickPot || logic->IsChild;}}),
EventAccess(&logic->BugRock, {[]{return logic->BugRock || (logic->CanBlastOrSmash || logic->CanUse(RG_SILVER_GAUNTLETS));}}), EventAccess(&logic->BugRock, {[]{return logic->BugRock || (logic->BlastOrSmash() || logic->CanUse(RG_SILVER_GAUNTLETS));}}),
EventAccess(&logic->GoronCityChildFire, {[]{return logic->GoronCityChildFire || (logic->IsChild && logic->CanUse(RG_DINS_FIRE));}}), EventAccess(&logic->GoronCityChildFire, {[]{return logic->GoronCityChildFire || (logic->IsChild && logic->CanUse(RG_DINS_FIRE));}}),
EventAccess(&logic->GCWoodsWarpOpen, {[]{return logic->GCWoodsWarpOpen || (logic->CanBlastOrSmash || logic->CanUse(RG_DINS_FIRE) || logic->CanUse(RG_FAIRY_BOW) || logic->GoronBracelet || logic->GoronCityChildFire);}}), EventAccess(&logic->GCWoodsWarpOpen, {[]{return logic->GCWoodsWarpOpen || (logic->BlastOrSmash() || logic->CanUse(RG_DINS_FIRE) || logic->CanUse(RG_FAIRY_BOW) || logic->HasItem(RG_GORONS_BRACELET) || logic->GoronCityChildFire);}}),
EventAccess(&logic->GCDaruniasDoorOpenChild, {[]{return logic->GCDaruniasDoorOpenChild || (logic->IsChild && logic->CanUse(RG_ZELDAS_LULLABY));}}), EventAccess(&logic->GCDaruniasDoorOpenChild, {[]{return logic->GCDaruniasDoorOpenChild || (logic->IsChild && logic->CanUse(RG_ZELDAS_LULLABY));}}),
EventAccess(&logic->StopGCRollingGoronAsAdult, {[]{return logic->StopGCRollingGoronAsAdult || (logic->IsAdult && (logic->GoronBracelet || logic->HasExplosives || logic->Bow || (randoCtx->GetTrickOption(RT_GC_LINK_GORON_DINS) && logic->CanUse(RG_DINS_FIRE))));}}), EventAccess(&logic->StopGCRollingGoronAsAdult, {[]{return logic->StopGCRollingGoronAsAdult || (logic->IsAdult && (logic->HasItem(RG_GORONS_BRACELET) || logic->HasExplosives() || logic->CanUse(RG_FAIRY_BOW) || (ctx->GetTrickOption(RT_GC_LINK_GORON_DINS) && logic->CanUse(RG_DINS_FIRE))));}}),
}, { }, {
//Locations //Locations
LOCATION(RC_GC_MAZE_LEFT_CHEST, logic->CanUse(RG_MEGATON_HAMMER) || logic->CanUse(RG_SILVER_GAUNTLETS) || (randoCtx->GetTrickOption(RT_GC_LEFTMOST) && logic->HasExplosives && logic->CanUse(RG_HOVER_BOOTS))), LOCATION(RC_GC_MAZE_LEFT_CHEST, logic->CanUse(RG_MEGATON_HAMMER) || logic->CanUse(RG_SILVER_GAUNTLETS) || (ctx->GetTrickOption(RT_GC_LEFTMOST) && logic->HasExplosives() && logic->CanUse(RG_HOVER_BOOTS))),
LOCATION(RC_GC_MAZE_CENTER_CHEST, logic->CanBlastOrSmash || logic->CanUse(RG_SILVER_GAUNTLETS)), LOCATION(RC_GC_MAZE_CENTER_CHEST, logic->BlastOrSmash() || logic->CanUse(RG_SILVER_GAUNTLETS)),
LOCATION(RC_GC_MAZE_RIGHT_CHEST, logic->CanBlastOrSmash || logic->CanUse(RG_SILVER_GAUNTLETS)), LOCATION(RC_GC_MAZE_RIGHT_CHEST, logic->BlastOrSmash() || logic->CanUse(RG_SILVER_GAUNTLETS)),
LOCATION(RC_GC_POT_FREESTANDING_POH, logic->IsChild && logic->GoronCityChildFire && (logic->Bombs || (logic->GoronBracelet && randoCtx->GetTrickOption(RT_GC_POT_STRENGTH)) || (logic->CanUse(RG_BOMBCHU_5) && randoCtx->GetTrickOption(RT_GC_POT)))), LOCATION(RC_GC_POT_FREESTANDING_POH, logic->IsChild && logic->GoronCityChildFire && (logic->CanUse(RG_BOMB_BAG) || (logic->HasItem(RG_GORONS_BRACELET) && ctx->GetTrickOption(RT_GC_POT_STRENGTH)) || (logic->CanUse(RG_BOMBCHU_5) && ctx->GetTrickOption(RT_GC_POT)))),
LOCATION(RC_GC_ROLLING_GORON_AS_CHILD, logic->IsChild && (logic->HasExplosives || (logic->GoronBracelet && randoCtx->GetTrickOption(RT_GC_ROLLING_STRENGTH)))), LOCATION(RC_GC_ROLLING_GORON_AS_CHILD, logic->IsChild && (logic->HasExplosives() || (logic->HasItem(RG_GORONS_BRACELET) && ctx->GetTrickOption(RT_GC_ROLLING_STRENGTH)))),
LOCATION(RC_GC_ROLLING_GORON_AS_ADULT, logic->StopGCRollingGoronAsAdult), LOCATION(RC_GC_ROLLING_GORON_AS_ADULT, logic->StopGCRollingGoronAsAdult),
LOCATION(RC_GC_GS_BOULDER_MAZE, logic->IsChild && logic->CanBlastOrSmash), LOCATION(RC_GC_GS_BOULDER_MAZE, logic->IsChild && logic->BlastOrSmash()),
LOCATION(RC_GC_GS_CENTER_PLATFORM, logic->CanAdultAttack), LOCATION(RC_GC_GS_CENTER_PLATFORM, logic->IsAdult && logic->CanAttack()),
LOCATION(RC_GC_MEDIGORON, logic->IsAdult && logic->AdultsWallet && (logic->CanBlastOrSmash || logic->GoronBracelet)), LOCATION(RC_GC_MEDIGORON, logic->IsAdult && logic->HasItem(RG_ADULT_WALLET) && (logic->BlastOrSmash() || logic->HasItem(RG_GORONS_BRACELET))),
LOCATION(RC_GC_MAZE_GOSSIP_STONE, logic->CanBlastOrSmash || logic->CanUse(RG_SILVER_GAUNTLETS)), LOCATION(RC_GC_MAZE_GOSSIP_STONE, logic->BlastOrSmash() || logic->CanUse(RG_SILVER_GAUNTLETS)),
LOCATION(RC_GC_MEDIGORON_GOSSIP_STONE, logic->CanBlastOrSmash || logic->GoronBracelet), LOCATION(RC_GC_MEDIGORON_GOSSIP_STONE, logic->BlastOrSmash() || logic->HasItem(RG_GORONS_BRACELET)),
}, { }, {
//Exits //Exits
Entrance(RR_DEATH_MOUNTAIN_TRAIL, {[]{return true;}}), Entrance(RR_DEATH_MOUNTAIN_TRAIL, {[]{return true;}}),
Entrance(RR_GC_WOODS_WARP, {[]{return logic->GCWoodsWarpOpen;}}), Entrance(RR_GC_WOODS_WARP, {[]{return logic->GCWoodsWarpOpen;}}),
Entrance(RR_GC_SHOP, {[]{return (logic->IsAdult && logic->StopGCRollingGoronAsAdult) || (logic->IsChild && (logic->CanBlastOrSmash || logic->GoronBracelet || logic->GoronCityChildFire || logic->CanUse(RG_FAIRY_BOW)));}}), Entrance(RR_GC_SHOP, {[]{return (logic->IsAdult && logic->StopGCRollingGoronAsAdult) || (logic->IsChild && (logic->BlastOrSmash() || logic->HasItem(RG_GORONS_BRACELET) || logic->GoronCityChildFire || logic->CanUse(RG_FAIRY_BOW)));}}),
Entrance(RR_GC_DARUNIAS_CHAMBER, {[]{return (logic->IsAdult && logic->StopGCRollingGoronAsAdult) || (logic->IsChild && logic->GCDaruniasDoorOpenChild);}}), Entrance(RR_GC_DARUNIAS_CHAMBER, {[]{return (logic->IsAdult && logic->StopGCRollingGoronAsAdult) || (logic->IsChild && logic->GCDaruniasDoorOpenChild);}}),
Entrance(RR_GC_GROTTO_PLATFORM, {[]{return logic->IsAdult && ((logic->CanUse(RG_SONG_OF_TIME) && ((logic->EffectiveHealth > 2) || logic->CanUse(RG_GORON_TUNIC) || logic->CanUse(RG_LONGSHOT) || logic->CanUse(RG_NAYRUS_LOVE))) || (logic->EffectiveHealth > 1 && logic->CanUse(RG_GORON_TUNIC) && logic->CanUse(RG_HOOKSHOT)) || (logic->CanUse(RG_NAYRUS_LOVE) && logic->CanUse(RG_HOOKSHOT)) || (logic->EffectiveHealth > 2 && logic->CanUse(RG_HOOKSHOT) && randoCtx->GetTrickOption(RT_GC_GROTTO)));}}), Entrance(RR_GC_GROTTO_PLATFORM, {[]{return logic->IsAdult && ((logic->CanUse(RG_SONG_OF_TIME) && ((logic->EffectiveHealth() > 2) || logic->CanUse(RG_GORON_TUNIC) || logic->CanUse(RG_LONGSHOT) || logic->CanUse(RG_NAYRUS_LOVE))) || (logic->EffectiveHealth() > 1 && logic->CanUse(RG_GORON_TUNIC) && logic->CanUse(RG_HOOKSHOT)) || (logic->CanUse(RG_NAYRUS_LOVE) && logic->CanUse(RG_HOOKSHOT)) || (logic->EffectiveHealth() > 2 && logic->CanUse(RG_HOOKSHOT) && ctx->GetTrickOption(RT_GC_GROTTO)));}}),
}); });
areaTable[RR_GC_WOODS_WARP] = Region("GC Woods Warp", "Goron City", RA_GORON_CITY, NO_DAY_NIGHT_CYCLE, { areaTable[RR_GC_WOODS_WARP] = Region("GC Woods Warp", "Goron City", RA_GORON_CITY, NO_DAY_NIGHT_CYCLE, {
//Events //Events
EventAccess(&logic->GCWoodsWarpOpen, {[]{return logic->GCWoodsWarpOpen || (logic->CanBlastOrSmash || logic->CanUse(RG_DINS_FIRE));}}), EventAccess(&logic->GCWoodsWarpOpen, {[]{return logic->GCWoodsWarpOpen || (logic->BlastOrSmash() || logic->CanUse(RG_DINS_FIRE));}}),
}, {}, { }, {}, {
//Exits //Exits
Entrance(RR_GORON_CITY, {[]{return logic->CanLeaveForest && logic->GCWoodsWarpOpen;}}), Entrance(RR_GORON_CITY, {[]{return logic->CanLeaveForest() && logic->GCWoodsWarpOpen;}}),
Entrance(RR_THE_LOST_WOODS, {[]{return true;}}), Entrance(RR_THE_LOST_WOODS, {[]{return true;}}),
}); });
@ -135,7 +134,7 @@ void RegionTable_Init_DeathMountain() {
areaTable[RR_GC_GROTTO_PLATFORM] = Region("GC Grotto Platform", "Goron City", RA_GORON_CITY, NO_DAY_NIGHT_CYCLE, {}, {}, { areaTable[RR_GC_GROTTO_PLATFORM] = Region("GC Grotto Platform", "Goron City", RA_GORON_CITY, NO_DAY_NIGHT_CYCLE, {}, {}, {
//Exits //Exits
Entrance(RR_GC_GROTTO, {[]{return true;}}), Entrance(RR_GC_GROTTO, {[]{return true;}}),
Entrance(RR_GORON_CITY, {[]{return logic->EffectiveHealth > 2 || logic->CanUse(RG_GORON_TUNIC) || logic->CanUse(RG_NAYRUS_LOVE) || ((logic->IsChild || logic->CanUse(RG_SONG_OF_TIME)) && logic->CanUse(RG_LONGSHOT));}}), Entrance(RR_GORON_CITY, {[]{return logic->EffectiveHealth() > 2 || logic->CanUse(RG_GORON_TUNIC) || logic->CanUse(RG_NAYRUS_LOVE) || ((logic->IsChild || logic->CanUse(RG_SONG_OF_TIME)) && logic->CanUse(RG_LONGSHOT));}}),
}); });
areaTable[RR_GC_SHOP] = Region("GC Shop", "GC Shop", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_GC_SHOP] = Region("GC Shop", "GC Shop", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
@ -155,10 +154,10 @@ void RegionTable_Init_DeathMountain() {
areaTable[RR_GC_GROTTO] = Region("GC Grotto", "GC Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_GC_GROTTO] = Region("GC Grotto", "GC Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_GC_DEKU_SCRUB_GROTTO_LEFT, logic->CanStunDeku), LOCATION(RC_GC_DEKU_SCRUB_GROTTO_LEFT, logic->CanStunDeku()),
LOCATION(RC_GC_DEKU_SCRUB_GROTTO_RIGHT, logic->CanStunDeku), LOCATION(RC_GC_DEKU_SCRUB_GROTTO_RIGHT, logic->CanStunDeku()),
LOCATION(RC_GC_DEKU_SCRUB_GROTTO_CENTER, logic->CanStunDeku), LOCATION(RC_GC_DEKU_SCRUB_GROTTO_CENTER, logic->CanStunDeku()),
LOCATION(RC_GC_GROTTO_BEEHIVE, logic->CanBreakUpperBeehives), LOCATION(RC_GC_GROTTO_BEEHIVE, logic->CanBreakUpperBeehives()),
}, { }, {
//Exits //Exits
Entrance(RR_GC_GROTTO_PLATFORM, {[]{return true;}}), Entrance(RR_GC_GROTTO_PLATFORM, {[]{return true;}}),
@ -166,39 +165,39 @@ void RegionTable_Init_DeathMountain() {
areaTable[RR_DMC_UPPER_NEARBY] = Region("DMC Upper Nearby", "Death Mountain Crater", RA_DEATH_MOUNTAIN_CRATER, NO_DAY_NIGHT_CYCLE, {}, {}, { areaTable[RR_DMC_UPPER_NEARBY] = Region("DMC Upper Nearby", "Death Mountain Crater", RA_DEATH_MOUNTAIN_CRATER, NO_DAY_NIGHT_CYCLE, {}, {}, {
//Exits //Exits
Entrance(RR_DMC_UPPER_LOCAL, {[]{return logic->FireTimer >= 48;}}), Entrance(RR_DMC_UPPER_LOCAL, {[]{return logic->FireTimer() >= 48;}}),
Entrance(RR_DEATH_MOUNTAIN_SUMMIT, {[]{return true;}}), Entrance(RR_DEATH_MOUNTAIN_SUMMIT, {[]{return true;}}),
Entrance(RR_DMC_UPPER_GROTTO, {[]{return Here(RR_DMC_UPPER_NEARBY, []{return logic->CanBlastOrSmash && (logic->FireTimer >= 8 || logic->Hearts >= 3);});}}) Entrance(RR_DMC_UPPER_GROTTO, {[]{return Here(RR_DMC_UPPER_NEARBY, []{return logic->BlastOrSmash() && (logic->FireTimer() >= 8 || logic->Hearts() >= 3);});}})
}); });
areaTable[RR_DMC_UPPER_LOCAL] = Region("DMC Upper Local", "Death Mountain Crater", RA_DEATH_MOUNTAIN_CRATER, NO_DAY_NIGHT_CYCLE, { areaTable[RR_DMC_UPPER_LOCAL] = Region("DMC Upper Local", "Death Mountain Crater", RA_DEATH_MOUNTAIN_CRATER, NO_DAY_NIGHT_CYCLE, {
//Events //Events
EventAccess(&logic->GossipStoneFairy, {[]{return logic->GossipStoneFairy || (logic->HasExplosives && logic->CanSummonGossipFairyWithoutSuns && (logic->FireTimer >= 16 || logic->Hearts >= 3));}}), EventAccess(&logic->GossipStoneFairy, {[]{return logic->GossipStoneFairy || (logic->HasExplosives() && logic->CallGossipFairyExceptSuns() && (logic->FireTimer() >= 16 || logic->Hearts() >= 3));}}),
}, { }, {
//Locations //Locations
LOCATION(RC_DMC_WALL_FREESTANDING_POH, logic->FireTimer >= 16 || logic->Hearts >= 3), LOCATION(RC_DMC_WALL_FREESTANDING_POH, logic->FireTimer() >= 16 || logic->Hearts() >= 3),
LOCATION(RC_DMC_GS_CRATE, (logic->FireTimer >= 8 || logic->Hearts >= 3) && logic->IsChild && logic->CanChildAttack), LOCATION(RC_DMC_GS_CRATE, (logic->FireTimer() >= 8 || logic->Hearts() >= 3) && logic->IsChild && logic->CanAttack()),
LOCATION(RC_DMC_GOSSIP_STONE, logic->HasExplosives && (logic->FireTimer >= 16 || logic->Hearts >= 3)), LOCATION(RC_DMC_GOSSIP_STONE, logic->HasExplosives() && (logic->FireTimer() >= 16 || logic->Hearts() >= 3)),
}, { }, {
//Exits //Exits
Entrance(RR_DMC_UPPER_NEARBY, {[]{return true;}}), Entrance(RR_DMC_UPPER_NEARBY, {[]{return true;}}),
Entrance(RR_DMC_LADDER_AREA_NEARBY, {[]{return logic->FireTimer >= 16 || logic->Hearts >= 3;}}), Entrance(RR_DMC_LADDER_AREA_NEARBY, {[]{return logic->FireTimer() >= 16 || logic->Hearts() >= 3;}}),
Entrance(RR_DMC_CENTRAL_NEARBY, {[]{return logic->IsAdult && logic->CanUse(RG_GORON_TUNIC) && logic->CanUse(RG_DISTANT_SCARECROW) && ((logic->EffectiveHealth > 2) || (logic->CanUse(RG_BOTTLE_WITH_FAIRY) && randoCtx->GetOption(RSK_SHUFFLE_DUNGEON_ENTRANCES).IsNot(RO_DUNGEON_ENTRANCE_SHUFFLE_OFF)) || logic->CanUse(RG_NAYRUS_LOVE));}}), Entrance(RR_DMC_CENTRAL_NEARBY, {[]{return logic->IsAdult && logic->CanUse(RG_GORON_TUNIC) && logic->CanUse(RG_DISTANT_SCARECROW) && ((logic->EffectiveHealth() > 2) || (logic->CanUse(RG_BOTTLE_WITH_FAIRY) && ctx->GetOption(RSK_SHUFFLE_DUNGEON_ENTRANCES).IsNot(RO_DUNGEON_ENTRANCE_SHUFFLE_OFF)) || logic->CanUse(RG_NAYRUS_LOVE));}}),
Entrance(RR_DMC_LOWER_NEARBY, {[]{return false;}}), Entrance(RR_DMC_LOWER_NEARBY, {[]{return false;}}),
}); });
areaTable[RR_DMC_LADDER_AREA_NEARBY] = Region("DMC Ladder Region Nearby", "Death Mountain Crater", RA_DEATH_MOUNTAIN_CRATER, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_DMC_LADDER_AREA_NEARBY] = Region("DMC Ladder Region Nearby", "Death Mountain Crater", RA_DEATH_MOUNTAIN_CRATER, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_DMC_DEKU_SCRUB, logic->IsChild && logic->CanStunDeku), LOCATION(RC_DMC_DEKU_SCRUB, logic->IsChild && logic->CanStunDeku()),
}, { }, {
//Exits //Exits
Entrance(RR_DMC_UPPER_NEARBY, {[]{return logic->Hearts >= 3;}}), Entrance(RR_DMC_UPPER_NEARBY, {[]{return logic->Hearts() >= 3;}}),
Entrance(RR_DMC_LOWER_NEARBY, {[]{return logic->Hearts >= 3 && (logic->CanUse(RG_HOVER_BOOTS) || (randoCtx->GetTrickOption(RT_DMC_BOULDER_JS) && logic->IsAdult && logic->CanUse(RG_MEGATON_HAMMER)) || (randoCtx->GetTrickOption(RT_DMC_BOULDER_SKIP) && logic->IsAdult));}}), Entrance(RR_DMC_LOWER_NEARBY, {[]{return logic->Hearts() >= 3 && (logic->CanUse(RG_HOVER_BOOTS) || (ctx->GetTrickOption(RT_DMC_BOULDER_JS) && logic->IsAdult && logic->CanUse(RG_MEGATON_HAMMER)) || (ctx->GetTrickOption(RT_DMC_BOULDER_SKIP) && logic->IsAdult));}}),
}); });
areaTable[RR_DMC_LOWER_NEARBY] = Region("DMC Lower Nearby", "Death Mountain Crater", RA_DEATH_MOUNTAIN_CRATER, NO_DAY_NIGHT_CYCLE, {}, {}, { areaTable[RR_DMC_LOWER_NEARBY] = Region("DMC Lower Nearby", "Death Mountain Crater", RA_DEATH_MOUNTAIN_CRATER, NO_DAY_NIGHT_CYCLE, {}, {}, {
//Exits //Exits
Entrance(RR_DMC_LOWER_LOCAL, {[]{return logic->FireTimer >= 48;}}), Entrance(RR_DMC_LOWER_LOCAL, {[]{return logic->FireTimer() >= 48;}}),
Entrance(RR_GC_DARUNIAS_CHAMBER, {[]{return true;}}), Entrance(RR_GC_DARUNIAS_CHAMBER, {[]{return true;}}),
Entrance(RR_DMC_GREAT_FAIRY_FOUNTAIN, {[]{return logic->CanUse(RG_MEGATON_HAMMER);}}), Entrance(RR_DMC_GREAT_FAIRY_FOUNTAIN, {[]{return logic->CanUse(RG_MEGATON_HAMMER);}}),
Entrance(RR_DMC_HAMMER_GROTTO, {[]{return logic->IsAdult && logic->CanUse(RG_MEGATON_HAMMER);}}), Entrance(RR_DMC_HAMMER_GROTTO, {[]{return logic->IsAdult && logic->CanUse(RG_MEGATON_HAMMER);}}),
@ -207,18 +206,18 @@ void RegionTable_Init_DeathMountain() {
areaTable[RR_DMC_LOWER_LOCAL] = Region("DMC Lower Local", "Death Mountain Crater", RA_DEATH_MOUNTAIN_CRATER, NO_DAY_NIGHT_CYCLE, {}, {}, { areaTable[RR_DMC_LOWER_LOCAL] = Region("DMC Lower Local", "Death Mountain Crater", RA_DEATH_MOUNTAIN_CRATER, NO_DAY_NIGHT_CYCLE, {}, {}, {
//Exits //Exits
Entrance(RR_DMC_LOWER_NEARBY, {[]{return true;}}), Entrance(RR_DMC_LOWER_NEARBY, {[]{return true;}}),
Entrance(RR_DMC_LADDER_AREA_NEARBY, {[]{return logic->FireTimer >= 8 || logic->Hearts >= 3;}}), Entrance(RR_DMC_LADDER_AREA_NEARBY, {[]{return logic->FireTimer() >= 8 || logic->Hearts() >= 3;}}),
Entrance(RR_DMC_CENTRAL_NEARBY, {[]{return (logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_HOOKSHOT)) && (logic->FireTimer >= 8 || logic->Hearts >= 3);}}), Entrance(RR_DMC_CENTRAL_NEARBY, {[]{return (logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_HOOKSHOT)) && (logic->FireTimer() >= 8 || logic->Hearts() >= 3);}}),
Entrance(RR_DMC_CENTRAL_LOCAL, {[]{return (logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_HOOKSHOT) || (logic->IsAdult && logic->CanShield && randoCtx->GetTrickOption(RT_DMC_BOLERO_JUMP))) && logic->FireTimer >= 24;}}), Entrance(RR_DMC_CENTRAL_LOCAL, {[]{return (logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_HOOKSHOT) || (logic->IsAdult && logic->CanShield() && ctx->GetTrickOption(RT_DMC_BOLERO_JUMP))) && logic->FireTimer() >= 24;}}),
}); });
areaTable[RR_DMC_CENTRAL_NEARBY] = Region("DMC Central Nearby", "Death Mountain Crater", RA_DEATH_MOUNTAIN_CRATER, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_DMC_CENTRAL_NEARBY] = Region("DMC Central Nearby", "Death Mountain Crater", RA_DEATH_MOUNTAIN_CRATER, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_DMC_VOLCANO_FREESTANDING_POH, logic->IsAdult && logic->Hearts >= 3 && (CanPlantBean(RR_DMC_CENTRAL_LOCAL) || (randoCtx->GetTrickOption(RT_DMC_HOVER_BEAN_POH) && logic->HoverBoots))), LOCATION(RC_DMC_VOLCANO_FREESTANDING_POH, logic->IsAdult && logic->Hearts() >= 3 && (CanPlantBean(RR_DMC_CENTRAL_LOCAL) || (ctx->GetTrickOption(RT_DMC_HOVER_BEAN_POH) && logic->CanUse(RG_HOVER_BOOTS)))),
LOCATION(RC_SHEIK_IN_CRATER, logic->IsAdult && (logic->FireTimer >= 8 || logic->Hearts >= 3)), LOCATION(RC_SHEIK_IN_CRATER, logic->IsAdult && (logic->FireTimer() >= 8 || logic->Hearts() >= 3)),
}, { }, {
//Exits //Exits
Entrance(RR_DMC_CENTRAL_LOCAL, {[]{return logic->FireTimer >= 48;}}), Entrance(RR_DMC_CENTRAL_LOCAL, {[]{return logic->FireTimer() >= 48;}}),
}); });
areaTable[RR_DMC_CENTRAL_LOCAL] = Region("DMC Central Local", "Death Mountain Crater", RA_DEATH_MOUNTAIN_CRATER, NO_DAY_NIGHT_CYCLE, { areaTable[RR_DMC_CENTRAL_LOCAL] = Region("DMC Central Local", "Death Mountain Crater", RA_DEATH_MOUNTAIN_CRATER, NO_DAY_NIGHT_CYCLE, {
@ -226,13 +225,13 @@ void RegionTable_Init_DeathMountain() {
EventAccess(&logic->BeanPlantFairy, {[]{return logic->BeanPlantFairy || (CanPlantBean(RR_DMC_CENTRAL_LOCAL) && logic->CanUse(RG_SONG_OF_STORMS));}}), EventAccess(&logic->BeanPlantFairy, {[]{return logic->BeanPlantFairy || (CanPlantBean(RR_DMC_CENTRAL_LOCAL) && logic->CanUse(RG_SONG_OF_STORMS));}}),
}, { }, {
//Locations //Locations
LOCATION(RC_DMC_GS_BEAN_PATCH, (logic->FireTimer >= 8 || logic->Hearts >= 3) && logic->CanPlantBugs && logic->CanChildAttack), LOCATION(RC_DMC_GS_BEAN_PATCH, (logic->FireTimer() >= 8 || logic->Hearts() >= 3) && logic->CanSpawnSoilSkull() && logic->CanAttack()),
}, { }, {
//Exits //Exits
Entrance(RR_DMC_CENTRAL_NEARBY, {[]{return true;}}), Entrance(RR_DMC_CENTRAL_NEARBY, {[]{return true;}}),
Entrance(RR_DMC_LOWER_NEARBY, {[]{return (logic->IsAdult && CanPlantBean(RR_DMC_CENTRAL_LOCAL)) || logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_HOOKSHOT);}}), Entrance(RR_DMC_LOWER_NEARBY, {[]{return (logic->IsAdult && CanPlantBean(RR_DMC_CENTRAL_LOCAL)) || logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_HOOKSHOT);}}),
Entrance(RR_DMC_UPPER_NEARBY, {[]{return logic->IsAdult && CanPlantBean(RR_DMC_CENTRAL_LOCAL);}}), Entrance(RR_DMC_UPPER_NEARBY, {[]{return logic->IsAdult && CanPlantBean(RR_DMC_CENTRAL_LOCAL);}}),
Entrance(RR_FIRE_TEMPLE_ENTRYWAY, {[]{return (logic->IsChild && logic->Hearts >= 3 && randoCtx->GetOption(RSK_SHUFFLE_DUNGEON_ENTRANCES).IsNot(RO_DUNGEON_ENTRANCE_SHUFFLE_OFF)) || (logic->IsAdult && logic->FireTimer >= 24);}}), Entrance(RR_FIRE_TEMPLE_ENTRYWAY, {[]{return (logic->IsChild && logic->Hearts() >= 3 && ctx->GetOption(RSK_SHUFFLE_DUNGEON_ENTRANCES).IsNot(RO_DUNGEON_ENTRANCE_SHUFFLE_OFF)) || (logic->IsAdult && logic->FireTimer() >= 24);}}),
}); });
areaTable[RR_DMC_GREAT_FAIRY_FOUNTAIN] = Region("DMC Great Fairy Fountain", "DMC Great Fairy Fountain", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_DMC_GREAT_FAIRY_FOUNTAIN] = Region("DMC Great Fairy Fountain", "DMC Great Fairy Fountain", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
@ -246,10 +245,10 @@ void RegionTable_Init_DeathMountain() {
areaTable[RR_DMC_UPPER_GROTTO] = Region("DMC Upper Grotto", "DMC Upper Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, grottoEvents, { areaTable[RR_DMC_UPPER_GROTTO] = Region("DMC Upper Grotto", "DMC Upper Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, grottoEvents, {
//Locations //Locations
LOCATION(RC_DMC_UPPER_GROTTO_CHEST, true), LOCATION(RC_DMC_UPPER_GROTTO_CHEST, true),
LOCATION(RC_DMC_UPPER_GROTTO_FISH, logic->HasBottle), LOCATION(RC_DMC_UPPER_GROTTO_FISH, logic->HasBottle()),
LOCATION(RC_DMC_UPPER_GROTTO_GOSSIP_STONE, true), LOCATION(RC_DMC_UPPER_GROTTO_GOSSIP_STONE, true),
LOCATION(RC_DMC_UPPER_GROTTO_BEEHIVE_LEFT, logic->CanBreakLowerBeehives), LOCATION(RC_DMC_UPPER_GROTTO_BEEHIVE_LEFT, logic->CanBreakLowerBeehives()),
LOCATION(RC_DMC_UPPER_GROTTO_BEEHIVE_RIGHT, logic->CanBreakLowerBeehives), LOCATION(RC_DMC_UPPER_GROTTO_BEEHIVE_RIGHT, logic->CanBreakLowerBeehives()),
}, { }, {
//Exits //Exits
Entrance(RR_DMC_UPPER_LOCAL, {[]{return true;}}), Entrance(RR_DMC_UPPER_LOCAL, {[]{return true;}}),
@ -257,10 +256,10 @@ void RegionTable_Init_DeathMountain() {
areaTable[RR_DMC_HAMMER_GROTTO] = Region("DMC Hammer Grotto", "DMC Hammer Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_DMC_HAMMER_GROTTO] = Region("DMC Hammer Grotto", "DMC Hammer Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_DMC_DEKU_SCRUB_GROTTO_LEFT, logic->CanStunDeku), LOCATION(RC_DMC_DEKU_SCRUB_GROTTO_LEFT, logic->CanStunDeku()),
LOCATION(RC_DMC_DEKU_SCRUB_GROTTO_RIGHT, logic->CanStunDeku), LOCATION(RC_DMC_DEKU_SCRUB_GROTTO_RIGHT, logic->CanStunDeku()),
LOCATION(RC_DMC_DEKU_SCRUB_GROTTO_CENTER, logic->CanStunDeku), LOCATION(RC_DMC_DEKU_SCRUB_GROTTO_CENTER, logic->CanStunDeku()),
LOCATION(RC_DMC_HAMMER_GROTTO_BEEHIVE, logic->CanBreakUpperBeehives), LOCATION(RC_DMC_HAMMER_GROTTO_BEEHIVE, logic->CanBreakUpperBeehives()),
}, { }, {
//Exits //Exits
Entrance(RR_DMC_LOWER_LOCAL, {[]{return true;}}), Entrance(RR_DMC_LOWER_LOCAL, {[]{return true;}}),

View File

@ -10,19 +10,19 @@ void RegionTable_Init_DekuTree() {
---------------------------*/ ---------------------------*/
areaTable[RR_DEKU_TREE_ENTRYWAY] = Region("Deku Tree Entryway", "Deku Tree", RA_DEKU_TREE, NO_DAY_NIGHT_CYCLE, {}, {}, { areaTable[RR_DEKU_TREE_ENTRYWAY] = Region("Deku Tree Entryway", "Deku Tree", RA_DEKU_TREE, NO_DAY_NIGHT_CYCLE, {}, {}, {
//Exits //Exits
Entrance(RR_DEKU_TREE_LOBBY, {[]{return randoCtx->GetDungeon(DEKU_TREE)->IsVanilla();}}), Entrance(RR_DEKU_TREE_LOBBY, {[]{return ctx->GetDungeon(DEKU_TREE)->IsVanilla();}}),
Entrance(RR_DEKU_TREE_MQ_LOBBY, {[]{return randoCtx->GetDungeon(DEKU_TREE)->IsMQ();}}), Entrance(RR_DEKU_TREE_MQ_LOBBY, {[]{return ctx->GetDungeon(DEKU_TREE)->IsMQ();}}),
Entrance(RR_KF_OUTSIDE_DEKU_TREE, {[]{return true;}}), Entrance(RR_KF_OUTSIDE_DEKU_TREE, {[]{return true;}}),
}); });
/*-------------------------- /*--------------------------
| VANILLA DUNGEON | | VANILLA DUNGEON |
---------------------------*/ ---------------------------*/
if (randoCtx->GetDungeon(DEKU_TREE)->IsVanilla()) { if (ctx->GetDungeon(DEKU_TREE)->IsVanilla()) {
areaTable[RR_DEKU_TREE_LOBBY] = Region("Deku Tree Lobby", "Deku Tree", RA_DEKU_TREE, NO_DAY_NIGHT_CYCLE, { areaTable[RR_DEKU_TREE_LOBBY] = Region("Deku Tree Lobby", "Deku Tree", RA_DEKU_TREE, NO_DAY_NIGHT_CYCLE, {
//Events //Events
EventAccess(&logic->DekuBabaSticks, {[]{return logic->DekuBabaSticks || (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_BOOMERANG));}}), EventAccess(&logic->DekuBabaSticks, {[]{return logic->DekuBabaSticks || (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_BOOMERANG));}}),
EventAccess(&logic->DekuBabaNuts, {[]{return logic->DekuBabaNuts || (logic->CanJumpslash || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_MEGATON_HAMMER) || logic->HasExplosives || logic->CanUse(RG_DINS_FIRE));}}), EventAccess(&logic->DekuBabaNuts, {[]{return logic->DekuBabaNuts || (logic->CanJumpslash() || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_MEGATON_HAMMER) || logic->HasExplosives() || logic->CanUse(RG_DINS_FIRE));}}),
}, { }, {
//Locations //Locations
LOCATION(RC_DEKU_TREE_MAP_CHEST, true), LOCATION(RC_DEKU_TREE_MAP_CHEST, true),
@ -31,15 +31,15 @@ void RegionTable_Init_DekuTree() {
Entrance(RR_DEKU_TREE_ENTRYWAY, {[]{return true;}}), Entrance(RR_DEKU_TREE_ENTRYWAY, {[]{return true;}}),
Entrance(RR_DEKU_TREE_2F_MIDDLE_ROOM, {[]{return true;}}), Entrance(RR_DEKU_TREE_2F_MIDDLE_ROOM, {[]{return true;}}),
Entrance(RR_DEKU_TREE_COMPASS_ROOM, {[]{return true;}}), Entrance(RR_DEKU_TREE_COMPASS_ROOM, {[]{return true;}}),
Entrance(RR_DEKU_TREE_BASEMENT_LOWER, {[]{return Here(RR_DEKU_TREE_LOBBY, []{return logic->CanAdultAttack || logic->CanChildAttack || logic->CanUse(RG_NUTS);});}}), Entrance(RR_DEKU_TREE_BASEMENT_LOWER, {[]{return Here(RR_DEKU_TREE_LOBBY, []{return logic->CanAttack() || logic->CanUse(RG_NUTS);});}}),
Entrance(RR_DEKU_TREE_OUTSIDE_BOSS_ROOM, {[]{return false;}}), Entrance(RR_DEKU_TREE_OUTSIDE_BOSS_ROOM, {[]{return false;}}),
Entrance(RR_DEKU_TREE_BOSS_ENTRYWAY, {[]{return false;}}), Entrance(RR_DEKU_TREE_BOSS_ENTRYWAY, {[]{return false;}}),
}); });
areaTable[RR_DEKU_TREE_2F_MIDDLE_ROOM] = Region("Deku Tree 2F Middle Room", "Deku Tree", RA_DEKU_TREE, NO_DAY_NIGHT_CYCLE, {}, {}, { areaTable[RR_DEKU_TREE_2F_MIDDLE_ROOM] = Region("Deku Tree 2F Middle Room", "Deku Tree", RA_DEKU_TREE, NO_DAY_NIGHT_CYCLE, {}, {}, {
//Exits //Exits
Entrance(RR_DEKU_TREE_LOBBY, {[]{return Here(RR_DEKU_TREE_2F_MIDDLE_ROOM, []{return logic->HasShield || logic->CanUse(RG_MEGATON_HAMMER);});}}), Entrance(RR_DEKU_TREE_LOBBY, {[]{return Here(RR_DEKU_TREE_2F_MIDDLE_ROOM, []{return logic->CanReflectNuts() || logic->CanUse(RG_MEGATON_HAMMER);});}}),
Entrance(RR_DEKU_TREE_SLINGSHOT_ROOM,{[]{return Here(RR_DEKU_TREE_2F_MIDDLE_ROOM, []{return logic->HasShield || logic->CanUse(RG_MEGATON_HAMMER);});}}), Entrance(RR_DEKU_TREE_SLINGSHOT_ROOM,{[]{return Here(RR_DEKU_TREE_2F_MIDDLE_ROOM, []{return logic->CanReflectNuts() || logic->CanUse(RG_MEGATON_HAMMER);});}}),
}); });
areaTable[RR_DEKU_TREE_SLINGSHOT_ROOM] = Region("Deku Tree Slingshot Room", "Deku Tree", RA_DEKU_TREE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_DEKU_TREE_SLINGSHOT_ROOM] = Region("Deku Tree Slingshot Room", "Deku Tree", RA_DEKU_TREE, NO_DAY_NIGHT_CYCLE, {}, {
@ -54,33 +54,33 @@ void RegionTable_Init_DekuTree() {
areaTable[RR_DEKU_TREE_COMPASS_ROOM] = Region("Deku Tree Compass Room", "Deku Tree", RA_DEKU_TREE, NO_DAY_NIGHT_CYCLE, { areaTable[RR_DEKU_TREE_COMPASS_ROOM] = Region("Deku Tree Compass Room", "Deku Tree", RA_DEKU_TREE, NO_DAY_NIGHT_CYCLE, {
//Events //Events
EventAccess(&logic->DekuBabaSticks, {[]{return logic->DekuBabaSticks || (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_BOOMERANG));}}), EventAccess(&logic->DekuBabaSticks, {[]{return logic->DekuBabaSticks || (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_BOOMERANG));}}),
EventAccess(&logic->DekuBabaNuts, {[]{return logic->DekuBabaNuts || (logic->CanJumpslash || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_MEGATON_HAMMER) || logic->HasExplosives || logic->CanUse(RG_DINS_FIRE));}}), EventAccess(&logic->DekuBabaNuts, {[]{return logic->DekuBabaNuts || (logic->CanJumpslash() || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_MEGATON_HAMMER) || logic->HasExplosives() || logic->CanUse(RG_DINS_FIRE));}}),
}, { }, {
//Locations //Locations
LOCATION(RC_DEKU_TREE_COMPASS_CHEST, true), LOCATION(RC_DEKU_TREE_COMPASS_CHEST, true),
LOCATION(RC_DEKU_TREE_COMPASS_ROOM_SIDE_CHEST, true), LOCATION(RC_DEKU_TREE_COMPASS_ROOM_SIDE_CHEST, true),
LOCATION(RC_DEKU_TREE_GS_COMPASS_ROOM, logic->CanAdultAttack || logic->CanChildAttack), LOCATION(RC_DEKU_TREE_GS_COMPASS_ROOM, logic->CanAttack()),
}, { }, {
//Exits //Exits
Entrance(RR_DEKU_TREE_LOBBY, {[]{return logic->HasFireSourceWithTorch || logic->CanUse(RG_FAIRY_BOW);}}), Entrance(RR_DEKU_TREE_LOBBY, {[]{return logic->HasFireSourceWithTorch() || logic->CanUse(RG_FAIRY_BOW);}}),
Entrance(RR_DEKU_TREE_BOSS_ENTRYWAY, {[]{return false;}}), Entrance(RR_DEKU_TREE_BOSS_ENTRYWAY, {[]{return false;}}),
}); });
areaTable[RR_DEKU_TREE_BASEMENT_LOWER] = Region("Deku Tree Basement Lower", "Deku Tree", RA_DEKU_TREE, NO_DAY_NIGHT_CYCLE, { areaTable[RR_DEKU_TREE_BASEMENT_LOWER] = Region("Deku Tree Basement Lower", "Deku Tree", RA_DEKU_TREE, NO_DAY_NIGHT_CYCLE, {
//Events //Events
EventAccess(&logic->DekuBabaSticks, {[]{return logic->DekuBabaSticks || (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->Boomerang);}}), EventAccess(&logic->DekuBabaSticks, {[]{return logic->DekuBabaSticks || (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_BOOMERANG));}}),
EventAccess(&logic->DekuBabaNuts, {[]{return logic->DekuBabaNuts || (logic->CanJumpslash || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_MEGATON_HAMMER) || logic->HasExplosives || logic->CanUse(RG_DINS_FIRE));}, EventAccess(&logic->DekuBabaNuts, {[]{return logic->DekuBabaNuts || (logic->CanJumpslash() || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_MEGATON_HAMMER) || logic->HasExplosives() || logic->CanUse(RG_DINS_FIRE));},
/*Glitched*/[]{return logic->CanUse(RG_MEGATON_HAMMER);}}), /*Glitched*/[]{return logic->CanUse(RG_MEGATON_HAMMER);}}),
}, { }, {
//Locations //Locations
LOCATION(RC_DEKU_TREE_BASEMENT_CHEST, true), LOCATION(RC_DEKU_TREE_BASEMENT_CHEST, true),
LOCATION(RC_DEKU_TREE_GS_BASEMENT_GATE, logic->CanJumpslash || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_BOOMERANG) || logic->HasExplosives || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_DINS_FIRE)), LOCATION(RC_DEKU_TREE_GS_BASEMENT_GATE, logic->CanJumpslash() || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_BOOMERANG) || logic->HasExplosives() || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_DINS_FIRE)),
LOCATION(RC_DEKU_TREE_GS_BASEMENT_VINES, logic->CanUseProjectile || logic->CanUse(RG_DINS_FIRE) || (randoCtx->GetTrickOption(RT_DEKU_MQ_COMPASS_GS) && logic->CanJumpslash)), LOCATION(RC_DEKU_TREE_GS_BASEMENT_VINES, logic->CanUseProjectile() || logic->CanUse(RG_DINS_FIRE) || (ctx->GetTrickOption(RT_DEKU_MQ_COMPASS_GS) && logic->CanJumpslash())),
}, { }, {
//Exits //Exits
Entrance(RR_DEKU_TREE_LOBBY, {[]{return true;}}), Entrance(RR_DEKU_TREE_LOBBY, {[]{return true;}}),
Entrance(RR_DEKU_TREE_BASEMENT_SCRUB_ROOM, {[]{return Here(RR_DEKU_TREE_BASEMENT_LOWER, []{return logic->HasFireSourceWithTorch || logic->CanUse(RG_FAIRY_BOW);});}}), Entrance(RR_DEKU_TREE_BASEMENT_SCRUB_ROOM, {[]{return Here(RR_DEKU_TREE_BASEMENT_LOWER, []{return logic->HasFireSourceWithTorch() || logic->CanUse(RG_FAIRY_BOW);});}}),
Entrance(RR_DEKU_TREE_BASEMENT_UPPER, {[]{return logic->IsAdult || randoCtx->GetTrickOption(RT_DEKU_B1_SKIP) || HasAccessTo(RR_DEKU_TREE_BASEMENT_UPPER);}}), Entrance(RR_DEKU_TREE_BASEMENT_UPPER, {[]{return logic->IsAdult || ctx->GetTrickOption(RT_DEKU_B1_SKIP) || HasAccessTo(RR_DEKU_TREE_BASEMENT_UPPER);}}),
Entrance(RR_DEKU_TREE_OUTSIDE_BOSS_ROOM, {[]{return false;}}), Entrance(RR_DEKU_TREE_OUTSIDE_BOSS_ROOM, {[]{return false;}}),
}); });
@ -93,41 +93,41 @@ void RegionTable_Init_DekuTree() {
areaTable[RR_DEKU_TREE_BASEMENT_WATER_ROOM_FRONT] = Region("Deku Tree Basement Water Room Front", "Deku Tree", RA_DEKU_TREE, NO_DAY_NIGHT_CYCLE, {}, {}, { areaTable[RR_DEKU_TREE_BASEMENT_WATER_ROOM_FRONT] = Region("Deku Tree Basement Water Room Front", "Deku Tree", RA_DEKU_TREE, NO_DAY_NIGHT_CYCLE, {}, {}, {
//Exits //Exits
Entrance(RR_DEKU_TREE_BASEMENT_SCRUB_ROOM, {[]{return true;}}), Entrance(RR_DEKU_TREE_BASEMENT_SCRUB_ROOM, {[]{return true;}}),
Entrance(RR_DEKU_TREE_BASEMENT_WATER_ROOM_BACK, {[]{return logic->Swim || randoCtx->GetTrickOption(RT_DEKU_B1_BACKFLIP_OVER_SPIKED_LOG);}}), Entrance(RR_DEKU_TREE_BASEMENT_WATER_ROOM_BACK, {[]{return logic->HasItem(RG_BRONZE_SCALE) || ctx->GetTrickOption(RT_DEKU_B1_BACKFLIP_OVER_SPIKED_LOG);}}),
}); });
areaTable[RR_DEKU_TREE_BASEMENT_WATER_ROOM_BACK] = Region("Deku Tree Basement Water Room Back", "Deku Tree", RA_DEKU_TREE, NO_DAY_NIGHT_CYCLE, {}, {}, { areaTable[RR_DEKU_TREE_BASEMENT_WATER_ROOM_BACK] = Region("Deku Tree Basement Water Room Back", "Deku Tree", RA_DEKU_TREE, NO_DAY_NIGHT_CYCLE, {}, {}, {
//Exits //Exits
Entrance(RR_DEKU_TREE_BASEMENT_WATER_ROOM_FRONT, {[]{return logic->Swim || randoCtx->GetTrickOption(RT_DEKU_B1_BACKFLIP_OVER_SPIKED_LOG);}}), Entrance(RR_DEKU_TREE_BASEMENT_WATER_ROOM_FRONT, {[]{return logic->HasItem(RG_BRONZE_SCALE) || ctx->GetTrickOption(RT_DEKU_B1_BACKFLIP_OVER_SPIKED_LOG);}}),
Entrance(RR_DEKU_TREE_BASEMENT_TORCH_ROOM, {[]{return true;}}), Entrance(RR_DEKU_TREE_BASEMENT_TORCH_ROOM, {[]{return true;}}),
}); });
areaTable[RR_DEKU_TREE_BASEMENT_TORCH_ROOM] = Region("Deku Tree Basement Torch Room", "Deku Tree", RA_DEKU_TREE, NO_DAY_NIGHT_CYCLE, { areaTable[RR_DEKU_TREE_BASEMENT_TORCH_ROOM] = Region("Deku Tree Basement Torch Room", "Deku Tree", RA_DEKU_TREE, NO_DAY_NIGHT_CYCLE, {
//Events //Events
EventAccess(&logic->DekuBabaSticks, {[]{return logic->DekuBabaSticks || (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_BOOMERANG));}}), EventAccess(&logic->DekuBabaSticks, {[]{return logic->DekuBabaSticks || (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_BOOMERANG));}}),
EventAccess(&logic->DekuBabaNuts, {[]{return logic->DekuBabaNuts || (logic->CanJumpslash || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_MEGATON_HAMMER) || logic->HasExplosives || logic->CanUse(RG_DINS_FIRE));}}), EventAccess(&logic->DekuBabaNuts, {[]{return logic->DekuBabaNuts || (logic->CanJumpslash() || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_MEGATON_HAMMER) || logic->HasExplosives() || logic->CanUse(RG_DINS_FIRE));}}),
}, {}, { }, {}, {
//Exits //Exits
Entrance(RR_DEKU_TREE_BASEMENT_WATER_ROOM_BACK, {[]{return true;}}), Entrance(RR_DEKU_TREE_BASEMENT_WATER_ROOM_BACK, {[]{return true;}}),
Entrance(RR_DEKU_TREE_BASEMENT_BACK_LOBBY, {[]{return Here(RR_DEKU_TREE_BASEMENT_TORCH_ROOM, []{return logic->HasFireSourceWithTorch || logic->CanUse(RG_FAIRY_BOW);});}}), Entrance(RR_DEKU_TREE_BASEMENT_BACK_LOBBY, {[]{return Here(RR_DEKU_TREE_BASEMENT_TORCH_ROOM, []{return logic->HasFireSourceWithTorch() || logic->CanUse(RG_FAIRY_BOW);});}}),
}); });
areaTable[RR_DEKU_TREE_BASEMENT_BACK_LOBBY] = Region("Deku Tree Basement Back Lobby", "Deku Tree", RA_DEKU_TREE, NO_DAY_NIGHT_CYCLE, { areaTable[RR_DEKU_TREE_BASEMENT_BACK_LOBBY] = Region("Deku Tree Basement Back Lobby", "Deku Tree", RA_DEKU_TREE, NO_DAY_NIGHT_CYCLE, {
//Events //Events
EventAccess(&logic->DekuBabaSticks, {[]{return logic->DekuBabaSticks || (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_BOOMERANG));}}), EventAccess(&logic->DekuBabaSticks, {[]{return logic->DekuBabaSticks || (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_BOOMERANG));}}),
EventAccess(&logic->DekuBabaNuts, {[]{return logic->DekuBabaNuts || (Here(RR_DEKU_TREE_BASEMENT_BACK_LOBBY, []{return logic->HasFireSourceWithTorch || logic->CanUse(RG_FAIRY_BOW);}) && EventAccess(&logic->DekuBabaNuts, {[]{return logic->DekuBabaNuts || (Here(RR_DEKU_TREE_BASEMENT_BACK_LOBBY, []{return logic->HasFireSourceWithTorch() || logic->CanUse(RG_FAIRY_BOW);}) &&
(logic->CanJumpslash || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_MEGATON_HAMMER) || logic->HasExplosives || logic->CanUse(RG_DINS_FIRE)));}}), (logic->CanJumpslash() || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_MEGATON_HAMMER) || logic->HasExplosives() || logic->CanUse(RG_DINS_FIRE)));}}),
}, {}, { }, {}, {
//Exits //Exits
Entrance(RR_DEKU_TREE_BASEMENT_TORCH_ROOM, {[]{return true;}}), Entrance(RR_DEKU_TREE_BASEMENT_TORCH_ROOM, {[]{return true;}}),
Entrance(RR_DEKU_TREE_BASEMENT_BACK_ROOM, {[]{return Here(RR_DEKU_TREE_BASEMENT_BACK_LOBBY, []{return logic->HasFireSourceWithTorch || logic->CanUse(RG_FAIRY_BOW);}) && Entrance(RR_DEKU_TREE_BASEMENT_BACK_ROOM, {[]{return Here(RR_DEKU_TREE_BASEMENT_BACK_LOBBY, []{return logic->HasFireSourceWithTorch() || logic->CanUse(RG_FAIRY_BOW);}) &&
Here(RR_DEKU_TREE_BASEMENT_BACK_LOBBY, []{return logic->CanBlastOrSmash;});}}), Here(RR_DEKU_TREE_BASEMENT_BACK_LOBBY, []{return logic->BlastOrSmash();});}}),
Entrance(RR_DEKU_TREE_BASEMENT_UPPER, {[]{return Here(RR_DEKU_TREE_BASEMENT_BACK_LOBBY, []{return logic->HasFireSourceWithTorch || logic->CanUse(RG_FAIRY_BOW);}) && logic->IsChild;}}), Entrance(RR_DEKU_TREE_BASEMENT_UPPER, {[]{return Here(RR_DEKU_TREE_BASEMENT_BACK_LOBBY, []{return logic->HasFireSourceWithTorch() || logic->CanUse(RG_FAIRY_BOW);}) && logic->IsChild;}}),
}); });
areaTable[RR_DEKU_TREE_BASEMENT_BACK_ROOM] = Region("Deku Tree Basement Back Room", "Deku Tree", RA_DEKU_TREE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_DEKU_TREE_BASEMENT_BACK_ROOM] = Region("Deku Tree Basement Back Room", "Deku Tree", RA_DEKU_TREE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_DEKU_TREE_GS_BASEMENT_BACK_ROOM, logic->HookshotOrBoomerang), LOCATION(RC_DEKU_TREE_GS_BASEMENT_BACK_ROOM, logic->HookshotOrBoomerang()),
}, { }, {
//Exits //Exits
Entrance(RR_DEKU_TREE_BASEMENT_BACK_LOBBY, {[]{return true;}}), Entrance(RR_DEKU_TREE_BASEMENT_BACK_LOBBY, {[]{return true;}}),
@ -136,53 +136,53 @@ void RegionTable_Init_DekuTree() {
areaTable[RR_DEKU_TREE_BASEMENT_UPPER] = Region("Deku Tree Basement Upper", "Deku Tree", RA_DEKU_TREE, NO_DAY_NIGHT_CYCLE, { areaTable[RR_DEKU_TREE_BASEMENT_UPPER] = Region("Deku Tree Basement Upper", "Deku Tree", RA_DEKU_TREE, NO_DAY_NIGHT_CYCLE, {
//Events //Events
EventAccess(&logic->DekuBabaSticks, {[]{return logic->DekuBabaSticks || (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_BOOMERANG));}}), EventAccess(&logic->DekuBabaSticks, {[]{return logic->DekuBabaSticks || (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_BOOMERANG));}}),
EventAccess(&logic->DekuBabaNuts, {[]{return logic->DekuBabaNuts || (logic->CanJumpslash || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_MEGATON_HAMMER) || logic->HasExplosives || logic->CanUse(RG_DINS_FIRE));}}), EventAccess(&logic->DekuBabaNuts, {[]{return logic->DekuBabaNuts || (logic->CanJumpslash() || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_MEGATON_HAMMER) || logic->HasExplosives() || logic->CanUse(RG_DINS_FIRE));}}),
}, {}, { }, {}, {
//Exits //Exits
Entrance(RR_DEKU_TREE_BASEMENT_LOWER, {[]{return true;}}), Entrance(RR_DEKU_TREE_BASEMENT_LOWER, {[]{return true;}}),
Entrance(RR_DEKU_TREE_BASEMENT_BACK_LOBBY, {[]{return logic->IsChild;}}), Entrance(RR_DEKU_TREE_BASEMENT_BACK_LOBBY, {[]{return logic->IsChild;}}),
Entrance(RR_DEKU_TREE_OUTSIDE_BOSS_ROOM, {[]{return Here(RR_DEKU_TREE_BASEMENT_UPPER, []{return logic->HasFireSourceWithTorch || (randoCtx->GetTrickOption(RT_DEKU_B1_BOW_WEBS) && logic->IsAdult && logic->CanUse(RG_FAIRY_BOW));});}}), Entrance(RR_DEKU_TREE_OUTSIDE_BOSS_ROOM, {[]{return Here(RR_DEKU_TREE_BASEMENT_UPPER, []{return logic->HasFireSourceWithTorch() || (ctx->GetTrickOption(RT_DEKU_B1_BOW_WEBS) && logic->IsAdult && logic->CanUse(RG_FAIRY_BOW));});}}),
}); });
areaTable[RR_DEKU_TREE_OUTSIDE_BOSS_ROOM] = Region("Deku Tree Outside Boss Room", "Deku Tree", RA_DEKU_TREE, NO_DAY_NIGHT_CYCLE, {}, {}, { areaTable[RR_DEKU_TREE_OUTSIDE_BOSS_ROOM] = Region("Deku Tree Outside Boss Room", "Deku Tree", RA_DEKU_TREE, NO_DAY_NIGHT_CYCLE, {}, {}, {
//Exits //Exits
Entrance(RR_DEKU_TREE_BASEMENT_UPPER, {[]{return true;}}), Entrance(RR_DEKU_TREE_BASEMENT_UPPER, {[]{return true;}}),
Entrance(RR_DEKU_TREE_BOSS_ENTRYWAY, {[]{return (logic->Swim || Here(RR_DEKU_TREE_OUTSIDE_BOSS_ROOM, []{return logic->CanUse(RG_IRON_BOOTS);})) && Here(RR_DEKU_TREE_OUTSIDE_BOSS_ROOM, []{return logic->HasShield;});}}), Entrance(RR_DEKU_TREE_BOSS_ENTRYWAY, {[]{return (logic->HasItem(RG_BRONZE_SCALE) || Here(RR_DEKU_TREE_OUTSIDE_BOSS_ROOM, []{return logic->CanUse(RG_IRON_BOOTS);})) && Here(RR_DEKU_TREE_OUTSIDE_BOSS_ROOM, []{return logic->CanReflectNuts();});}}),
}); });
} }
/*--------------------------- /*---------------------------
| MASTER QUEST DUNGEON | | MASTER QUEST DUNGEON |
---------------------------*/ ---------------------------*/
if (randoCtx->GetDungeon(DEKU_TREE)->IsMQ()) { if (ctx->GetDungeon(DEKU_TREE)->IsMQ()) {
areaTable[RR_DEKU_TREE_MQ_LOBBY] = Region("Deku Tree MQ Lobby", "Deku Tree", RA_DEKU_TREE, NO_DAY_NIGHT_CYCLE, { areaTable[RR_DEKU_TREE_MQ_LOBBY] = Region("Deku Tree MQ Lobby", "Deku Tree", RA_DEKU_TREE, NO_DAY_NIGHT_CYCLE, {
//Events //Events
EventAccess(&logic->DekuBabaSticks, {[]{return logic->DekuBabaSticks || (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_BOOMERANG));}}), EventAccess(&logic->DekuBabaSticks, {[]{return logic->DekuBabaSticks || (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_BOOMERANG));}}),
EventAccess(&logic->DekuBabaNuts, {[]{return logic->DekuBabaNuts || (logic->CanJumpslash || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_MEGATON_HAMMER) || logic->HasExplosives || logic->CanUse(RG_DINS_FIRE));}}), EventAccess(&logic->DekuBabaNuts, {[]{return logic->DekuBabaNuts || (logic->CanJumpslash() || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_MEGATON_HAMMER) || logic->HasExplosives() || logic->CanUse(RG_DINS_FIRE));}}),
}, { }, {
//Locations //Locations
LOCATION(RC_DEKU_TREE_MQ_MAP_CHEST, true), LOCATION(RC_DEKU_TREE_MQ_MAP_CHEST, true),
LOCATION(RC_DEKU_TREE_MQ_SLINGSHOT_CHEST, logic->CanAdultAttack || logic->CanChildAttack), LOCATION(RC_DEKU_TREE_MQ_SLINGSHOT_CHEST, logic->CanAttack()),
LOCATION(RC_DEKU_TREE_MQ_SLINGSHOT_ROOM_BACK_CHEST, logic->HasFireSourceWithTorch || (logic->IsAdult && logic->CanUse(RG_FAIRY_BOW))), LOCATION(RC_DEKU_TREE_MQ_SLINGSHOT_ROOM_BACK_CHEST, logic->HasFireSourceWithTorch() || (logic->IsAdult && logic->CanUse(RG_FAIRY_BOW))),
LOCATION(RC_DEKU_TREE_MQ_BASEMENT_CHEST, logic->HasFireSourceWithTorch || (logic->IsAdult && logic->CanUse(RG_FAIRY_BOW))), LOCATION(RC_DEKU_TREE_MQ_BASEMENT_CHEST, logic->HasFireSourceWithTorch() || (logic->IsAdult && logic->CanUse(RG_FAIRY_BOW))),
LOCATION(RC_DEKU_TREE_MQ_GS_LOBBY, logic->CanAdultAttack || logic->CanChildAttack), LOCATION(RC_DEKU_TREE_MQ_GS_LOBBY, logic->CanAttack()),
}, { }, {
//Exits //Exits
Entrance(RR_DEKU_TREE_ENTRYWAY, {[]{return true;}}), Entrance(RR_DEKU_TREE_ENTRYWAY, {[]{return true;}}),
Entrance(RR_DEKU_TREE_MQ_COMPASS_ROOM, {[]{return Here(RR_DEKU_TREE_MQ_LOBBY, []{return (logic->IsChild && logic->CanUse(RG_FAIRY_SLINGSHOT)) || (logic->IsAdult && logic->CanUse(RG_FAIRY_BOW));}) && Entrance(RR_DEKU_TREE_MQ_COMPASS_ROOM, {[]{return Here(RR_DEKU_TREE_MQ_LOBBY, []{return (logic->IsChild && logic->CanUse(RG_FAIRY_SLINGSHOT)) || (logic->IsAdult && logic->CanUse(RG_FAIRY_BOW));}) &&
Here(RR_DEKU_TREE_MQ_LOBBY, []{return logic->HasFireSourceWithTorch || (logic->IsAdult && logic->CanUse(RG_FAIRY_BOW));});}}), Here(RR_DEKU_TREE_MQ_LOBBY, []{return logic->HasFireSourceWithTorch() || (logic->IsAdult && logic->CanUse(RG_FAIRY_BOW));});}}),
Entrance(RR_DEKU_TREE_MQ_BASEMENT_WATER_ROOM_FRONT, {[]{return Here(RR_DEKU_TREE_MQ_LOBBY, []{return (logic->IsChild && logic->CanUse(RG_FAIRY_SLINGSHOT)) || (logic->IsAdult && logic->CanUse(RG_FAIRY_BOW));}) && Entrance(RR_DEKU_TREE_MQ_BASEMENT_WATER_ROOM_FRONT, {[]{return Here(RR_DEKU_TREE_MQ_LOBBY, []{return (logic->IsChild && logic->CanUse(RG_FAIRY_SLINGSHOT)) || (logic->IsAdult && logic->CanUse(RG_FAIRY_BOW));}) &&
Here(RR_DEKU_TREE_MQ_LOBBY, []{return logic->HasFireSourceWithTorch;});}}), Here(RR_DEKU_TREE_MQ_LOBBY, []{return logic->HasFireSourceWithTorch();});}}),
Entrance(RR_DEKU_TREE_MQ_BASEMENT_LEDGE, {[]{return randoCtx->GetTrickOption(RT_DEKU_B1_SKIP) || Here(RR_DEKU_TREE_MQ_LOBBY, []{return logic->IsAdult;});}}), Entrance(RR_DEKU_TREE_MQ_BASEMENT_LEDGE, {[]{return ctx->GetTrickOption(RT_DEKU_B1_SKIP) || Here(RR_DEKU_TREE_MQ_LOBBY, []{return logic->IsAdult;});}}),
}); });
areaTable[RR_DEKU_TREE_MQ_COMPASS_ROOM] = Region("Deku Tree MQ Compass Room", "Deku Tree", RA_DEKU_TREE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_DEKU_TREE_MQ_COMPASS_ROOM] = Region("Deku Tree MQ Compass Room", "Deku Tree", RA_DEKU_TREE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_DEKU_TREE_MQ_COMPASS_CHEST, true), LOCATION(RC_DEKU_TREE_MQ_COMPASS_CHEST, true),
LOCATION(RC_DEKU_TREE_MQ_GS_COMPASS_ROOM, logic->HookshotOrBoomerang && LOCATION(RC_DEKU_TREE_MQ_GS_COMPASS_ROOM, logic->HookshotOrBoomerang() &&
Here(RR_DEKU_TREE_MQ_COMPASS_ROOM, []{return logic->CanUse(RG_BOMBCHU_5) || Here(RR_DEKU_TREE_MQ_COMPASS_ROOM, []{return logic->CanUse(RG_BOMBCHU_5) ||
(logic->Bombs && (logic->CanUse(RG_SONG_OF_TIME) || logic->IsAdult)) || (logic->CanUse(RG_BOMB_BAG) && (logic->CanUse(RG_SONG_OF_TIME) || logic->IsAdult)) ||
(logic->IsAdult && logic->CanUse(RG_MEGATON_HAMMER) && (logic->CanUse(RG_SONG_OF_TIME) || randoCtx->GetTrickOption(RT_DEKU_MQ_COMPASS_GS)));})), (logic->IsAdult && logic->CanUse(RG_MEGATON_HAMMER) && (logic->CanUse(RG_SONG_OF_TIME) || ctx->GetTrickOption(RT_DEKU_MQ_COMPASS_GS)));})),
}, { }, {
//Exits //Exits
Entrance(RR_DEKU_TREE_MQ_LOBBY, {[]{return true;}}), Entrance(RR_DEKU_TREE_MQ_LOBBY, {[]{return true;}}),
@ -193,7 +193,7 @@ void RegionTable_Init_DekuTree() {
LOCATION(RC_DEKU_TREE_MQ_BEFORE_SPINNING_LOG_CHEST, true), LOCATION(RC_DEKU_TREE_MQ_BEFORE_SPINNING_LOG_CHEST, true),
}, { }, {
//Exits //Exits
Entrance(RR_DEKU_TREE_MQ_BASEMENT_WATER_ROOM_BACK, {[]{return randoCtx->GetTrickOption(RT_DEKU_MQ_LOG) || (logic->IsChild && (logic->DekuShield || logic->HylianShield)) || Entrance(RR_DEKU_TREE_MQ_BASEMENT_WATER_ROOM_BACK, {[]{return ctx->GetTrickOption(RT_DEKU_MQ_LOG) || (logic->IsChild && (logic->CanUse(RG_DEKU_SHIELD) || logic->HasItem(RG_HYLIAN_SHIELD))) ||
(logic->IsAdult && (logic->CanUse(RG_LONGSHOT) || (logic->CanUse(RG_HOOKSHOT) && logic->CanUse(RG_IRON_BOOTS))));}}), (logic->IsAdult && (logic->CanUse(RG_LONGSHOT) || (logic->CanUse(RG_HOOKSHOT) && logic->CanUse(RG_IRON_BOOTS))));}}),
Entrance(RR_DEKU_TREE_MQ_LOBBY, {[]{return true;}}), Entrance(RR_DEKU_TREE_MQ_LOBBY, {[]{return true;}}),
}); });
@ -206,29 +206,29 @@ void RegionTable_Init_DekuTree() {
Entrance(RR_DEKU_TREE_MQ_BASEMENT_BACK_ROOM, {[]{return Here(RR_DEKU_TREE_MQ_BASEMENT_WATER_ROOM_BACK, []{return (logic->IsChild && logic->CanUse(RG_STICKS)) || logic->CanUse(RG_DINS_FIRE) || Entrance(RR_DEKU_TREE_MQ_BASEMENT_BACK_ROOM, {[]{return Here(RR_DEKU_TREE_MQ_BASEMENT_WATER_ROOM_BACK, []{return (logic->IsChild && logic->CanUse(RG_STICKS)) || logic->CanUse(RG_DINS_FIRE) ||
Here(RR_DEKU_TREE_MQ_BASEMENT_WATER_ROOM_FRONT, []{return logic->IsAdult && logic->CanUse(RG_FIRE_ARROWS);});}) && Here(RR_DEKU_TREE_MQ_BASEMENT_WATER_ROOM_FRONT, []{return logic->IsAdult && logic->CanUse(RG_FIRE_ARROWS);});}) &&
Here(RR_DEKU_TREE_MQ_BASEMENT_WATER_ROOM_BACK, []{return logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || Here(RR_DEKU_TREE_MQ_BASEMENT_WATER_ROOM_BACK, []{return logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) ||
logic->CanUseProjectile || (logic->CanUse(RG_NUTS) && logic->CanUse(RG_STICKS));});}}), logic->CanUseProjectile() || (logic->CanUse(RG_NUTS) && logic->CanUse(RG_STICKS));});}}),
Entrance(RR_DEKU_TREE_MQ_BASEMENT_WATER_ROOM_FRONT, {[]{return true;}}), Entrance(RR_DEKU_TREE_MQ_BASEMENT_WATER_ROOM_FRONT, {[]{return true;}}),
}); });
areaTable[RR_DEKU_TREE_MQ_BASEMENT_BACK_ROOM] = Region("Deku Tree MQ Basement Back Room", "Deku Tree", RA_DEKU_TREE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_DEKU_TREE_MQ_BASEMENT_BACK_ROOM] = Region("Deku Tree MQ Basement Back Room", "Deku Tree", RA_DEKU_TREE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_DEKU_TREE_MQ_GS_BASEMENT_GRAVES_ROOM, (logic->IsAdult && logic->CanUse(RG_LONGSHOT)) || (logic->CanUse(RG_SONG_OF_TIME) && logic->HookshotOrBoomerang)), LOCATION(RC_DEKU_TREE_MQ_GS_BASEMENT_GRAVES_ROOM, (logic->IsAdult && logic->CanUse(RG_LONGSHOT)) || (logic->CanUse(RG_SONG_OF_TIME) && logic->HookshotOrBoomerang())),
LOCATION(RC_DEKU_TREE_MQ_GS_BASEMENT_BACK_ROOM, logic->HasFireSourceWithTorch && logic->HookshotOrBoomerang), LOCATION(RC_DEKU_TREE_MQ_GS_BASEMENT_BACK_ROOM, logic->HasFireSourceWithTorch() && logic->HookshotOrBoomerang()),
}, { }, {
//Exits //Exits
Entrance(RR_DEKU_TREE_MQ_BASEMENT_LEDGE, {[]{return logic->IsChild;}}), Entrance(RR_DEKU_TREE_MQ_BASEMENT_LEDGE, {[]{return logic->IsChild;}}),
Entrance(RR_DEKU_TREE_MQ_BASEMENT_WATER_ROOM_BACK, {[]{return (logic->IsChild && logic->CanUse(RG_KOKIRI_SWORD)) || logic->CanUseProjectile || (logic->CanUse(RG_NUTS) && (logic->IsChild && logic->CanUse(RG_STICKS)));}}), Entrance(RR_DEKU_TREE_MQ_BASEMENT_WATER_ROOM_BACK, {[]{return (logic->IsChild && logic->CanUse(RG_KOKIRI_SWORD)) || logic->CanUseProjectile() || (logic->CanUse(RG_NUTS) && (logic->IsChild && logic->CanUse(RG_STICKS)));}}),
}); });
areaTable[RR_DEKU_TREE_MQ_BASEMENT_LEDGE] = Region("Deku Tree MQ Basement Ledge", "Deku Tree", RA_DEKU_TREE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_DEKU_TREE_MQ_BASEMENT_LEDGE] = Region("Deku Tree MQ Basement Ledge", "Deku Tree", RA_DEKU_TREE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_DEKU_TREE_MQ_DEKU_SCRUB, logic->CanStunDeku), LOCATION(RC_DEKU_TREE_MQ_DEKU_SCRUB, logic->CanStunDeku()),
}, { }, {
//Exits //Exits
Entrance(RR_DEKU_TREE_MQ_BASEMENT_BACK_ROOM, {[]{return logic->IsChild;}}), Entrance(RR_DEKU_TREE_MQ_BASEMENT_BACK_ROOM, {[]{return logic->IsChild;}}),
Entrance(RR_DEKU_TREE_MQ_LOBBY, {[]{return true;}}), Entrance(RR_DEKU_TREE_MQ_LOBBY, {[]{return true;}}),
Entrance(RR_DEKU_TREE_MQ_OUTSIDE_BOSS_ROOM, Entrance(RR_DEKU_TREE_MQ_OUTSIDE_BOSS_ROOM,
{ [] { return Here(RR_DEKU_TREE_MQ_BASEMENT_LEDGE, [] { return logic->HasFireSourceWithTorch; }); } }), { [] { return Here(RR_DEKU_TREE_MQ_BASEMENT_LEDGE, [] { return logic->HasFireSourceWithTorch(); }); } }),
}); });
areaTable[RR_DEKU_TREE_MQ_OUTSIDE_BOSS_ROOM] = areaTable[RR_DEKU_TREE_MQ_OUTSIDE_BOSS_ROOM] =
@ -236,7 +236,7 @@ void RegionTable_Init_DekuTree() {
{ {
// Exits // Exits
Entrance(RR_DEKU_TREE_MQ_BASEMENT_LEDGE, {[]{ return true; }}), Entrance(RR_DEKU_TREE_MQ_BASEMENT_LEDGE, {[]{ return true; }}),
Entrance(RR_DEKU_TREE_BOSS_ENTRYWAY, {[]{return (logic->Swim || Here(RR_DEKU_TREE_MQ_BASEMENT_LEDGE, []{return logic->CanUse(RG_IRON_BOOTS);})) && Here(RR_DEKU_TREE_MQ_BASEMENT_LEDGE, [] { return logic->HasShield; }); } }), Entrance(RR_DEKU_TREE_BOSS_ENTRYWAY, {[]{return (logic->HasItem(RG_BRONZE_SCALE) || Here(RR_DEKU_TREE_MQ_BASEMENT_LEDGE, []{return logic->CanUse(RG_IRON_BOOTS);})) && Here(RR_DEKU_TREE_MQ_BASEMENT_LEDGE, [] { return logic->CanReflectNuts(); }); } }),
}); });
} }
@ -247,8 +247,8 @@ void RegionTable_Init_DekuTree() {
Region("Deku Tree Boss Entryway", "Deku Tree", RA_DEKU_TREE, NO_DAY_NIGHT_CYCLE, {}, {}, Region("Deku Tree Boss Entryway", "Deku Tree", RA_DEKU_TREE, NO_DAY_NIGHT_CYCLE, {}, {},
{ {
// Exits // Exits
Entrance(RR_DEKU_TREE_OUTSIDE_BOSS_ROOM, { [] { return randoCtx->GetDungeon(DEKU_TREE)->IsVanilla(); } }), Entrance(RR_DEKU_TREE_OUTSIDE_BOSS_ROOM, { [] { return ctx->GetDungeon(DEKU_TREE)->IsVanilla(); } }),
Entrance(RR_DEKU_TREE_MQ_OUTSIDE_BOSS_ROOM, { [] { return randoCtx->GetDungeon(DEKU_TREE)->IsMQ(); } }), Entrance(RR_DEKU_TREE_MQ_OUTSIDE_BOSS_ROOM, { [] { return ctx->GetDungeon(DEKU_TREE)->IsMQ(); } }),
Entrance(RR_DEKU_TREE_BOSS_ROOM, { [] { return true; } }), Entrance(RR_DEKU_TREE_BOSS_ROOM, { [] { return true; } }),
}); });
@ -258,8 +258,8 @@ void RegionTable_Init_DekuTree() {
// Events // Events
EventAccess(&logic->DekuTreeClear, { [] { EventAccess(&logic->DekuTreeClear, { [] {
return logic->DekuTreeClear || (logic->HasBossSoul(RG_GOHMA_SOUL) && return logic->DekuTreeClear || (logic->HasBossSoul(RG_GOHMA_SOUL) &&
(logic->CanJumpslash && (logic->CanUse(RG_NUTS) || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || (logic->CanJumpslash() && (logic->CanUse(RG_NUTS) || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) ||
logic->HookshotOrBoomerang))); logic->HookshotOrBoomerang())));
}}), }}),
}, },
{ {

View File

@ -10,37 +10,37 @@ void RegionTable_Init_DodongosCavern() {
---------------------------*/ ---------------------------*/
areaTable[RR_DODONGOS_CAVERN_ENTRYWAY] = Region("Dodongos Cavern Entryway", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {}, { areaTable[RR_DODONGOS_CAVERN_ENTRYWAY] = Region("Dodongos Cavern Entryway", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {}, {
//Exits //Exits
Entrance(RR_DODONGOS_CAVERN_BEGINNING, {[]{return randoCtx->GetDungeon(DODONGOS_CAVERN)->IsVanilla();}}), Entrance(RR_DODONGOS_CAVERN_BEGINNING, {[]{return ctx->GetDungeon(DODONGOS_CAVERN)->IsVanilla();}}),
Entrance(RR_DODONGOS_CAVERN_MQ_BEGINNING, {[]{return randoCtx->GetDungeon(DODONGOS_CAVERN)->IsMQ();}}), Entrance(RR_DODONGOS_CAVERN_MQ_BEGINNING, {[]{return ctx->GetDungeon(DODONGOS_CAVERN)->IsMQ();}}),
Entrance(RR_DEATH_MOUNTAIN_TRAIL, {[]{return true;}}), Entrance(RR_DEATH_MOUNTAIN_TRAIL, {[]{return true;}}),
}); });
/*-------------------------- /*--------------------------
| VANILLA DUNGEON | | VANILLA DUNGEON |
---------------------------*/ ---------------------------*/
if (randoCtx->GetDungeon(DODONGOS_CAVERN)->IsVanilla()) { if (ctx->GetDungeon(DODONGOS_CAVERN)->IsVanilla()) {
areaTable[RR_DODONGOS_CAVERN_BEGINNING] = Region("Dodongos Cavern Beginning", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {}, { areaTable[RR_DODONGOS_CAVERN_BEGINNING] = Region("Dodongos Cavern Beginning", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {}, {
//Exits //Exits
Entrance(RR_DODONGOS_CAVERN_ENTRYWAY, {[]{return true;}}), Entrance(RR_DODONGOS_CAVERN_ENTRYWAY, {[]{return true;}}),
Entrance(RR_DODONGOS_CAVERN_LOBBY, {[]{return Here(RR_DODONGOS_CAVERN_BEGINNING, []{return logic->CanBlastOrSmash || logic->GoronBracelet;});}}), Entrance(RR_DODONGOS_CAVERN_LOBBY, {[]{return Here(RR_DODONGOS_CAVERN_BEGINNING, []{return logic->BlastOrSmash() || logic->HasItem(RG_GORONS_BRACELET);});}}),
}); });
areaTable[RR_DODONGOS_CAVERN_LOBBY] = Region("Dodongos Cavern Lobby", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, { areaTable[RR_DODONGOS_CAVERN_LOBBY] = Region("Dodongos Cavern Lobby", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {
//Events //Events
EventAccess(&logic->GossipStoneFairy, {[]{return logic->GossipStoneFairy || (logic->CanSummonGossipFairy && Here(RR_DODONGOS_CAVERN_LOBBY, []{return logic->CanBlastOrSmash || logic->GoronBracelet;}));}}), EventAccess(&logic->GossipStoneFairy, {[]{return logic->GossipStoneFairy || (logic->CallGossipFairy() && Here(RR_DODONGOS_CAVERN_LOBBY, []{return logic->BlastOrSmash() || logic->HasItem(RG_GORONS_BRACELET);}));}}),
}, { }, {
//Locations //Locations
LOCATION(RC_DODONGOS_CAVERN_MAP_CHEST, Here(RR_DODONGOS_CAVERN_LOBBY, []{return logic->CanBlastOrSmash || logic->GoronBracelet;})), LOCATION(RC_DODONGOS_CAVERN_MAP_CHEST, Here(RR_DODONGOS_CAVERN_LOBBY, []{return logic->BlastOrSmash() || logic->HasItem(RG_GORONS_BRACELET);})),
LOCATION(RC_DODONGOS_CAVERN_DEKU_SCRUB_LOBBY, logic->CanStunDeku || logic->GoronBracelet), LOCATION(RC_DODONGOS_CAVERN_DEKU_SCRUB_LOBBY, logic->CanStunDeku() || logic->HasItem(RG_GORONS_BRACELET)),
LOCATION(RC_DODONGOS_CAVERN_GOSSIP_STONE, Here(RR_DODONGOS_CAVERN_LOBBY, []{return logic->CanBlastOrSmash || logic->GoronBracelet;})), LOCATION(RC_DODONGOS_CAVERN_GOSSIP_STONE, Here(RR_DODONGOS_CAVERN_LOBBY, []{return logic->BlastOrSmash() || logic->HasItem(RG_GORONS_BRACELET);})),
}, { }, {
//Exits //Exits
Entrance(RR_DODONGOS_CAVERN_BEGINNING, {[]{return true;}}), Entrance(RR_DODONGOS_CAVERN_BEGINNING, {[]{return true;}}),
Entrance(RR_DODONGOS_CAVERN_LOBBY_SWITCH, {[]{return logic->IsAdult;}}), Entrance(RR_DODONGOS_CAVERN_LOBBY_SWITCH, {[]{return logic->IsAdult;}}),
Entrance(RR_DODONGOS_CAVERN_SE_CORRIDOR, {[]{return Here(RR_DODONGOS_CAVERN_LOBBY, []{return logic->CanBlastOrSmash || logic->GoronBracelet;});}}), Entrance(RR_DODONGOS_CAVERN_SE_CORRIDOR, {[]{return Here(RR_DODONGOS_CAVERN_LOBBY, []{return logic->BlastOrSmash() || logic->HasItem(RG_GORONS_BRACELET);});}}),
Entrance(RR_DODONGOS_CAVERN_STAIRS_LOWER, {[]{return HasAccessTo(RR_DODONGOS_CAVERN_LOBBY_SWITCH);}}), Entrance(RR_DODONGOS_CAVERN_STAIRS_LOWER, {[]{return HasAccessTo(RR_DODONGOS_CAVERN_LOBBY_SWITCH);}}),
Entrance(RR_DODONGOS_CAVERN_FAR_BRIDGE, {[]{return HasAccessTo(RR_DODONGOS_CAVERN_FAR_BRIDGE);}}), Entrance(RR_DODONGOS_CAVERN_FAR_BRIDGE, {[]{return HasAccessTo(RR_DODONGOS_CAVERN_FAR_BRIDGE);}}),
Entrance(RR_DODONGOS_CAVERN_BOSS_AREA, {[]{return Here(RR_DODONGOS_CAVERN_FAR_BRIDGE, []{return logic->HasExplosives;});}}), Entrance(RR_DODONGOS_CAVERN_BOSS_AREA, {[]{return Here(RR_DODONGOS_CAVERN_FAR_BRIDGE, []{return logic->HasExplosives();});}}),
Entrance(RR_DODONGOS_CAVERN_BOSS_ENTRYWAY,{[]{return false;}}), Entrance(RR_DODONGOS_CAVERN_BOSS_ENTRYWAY,{[]{return false;}}),
}); });
@ -52,17 +52,18 @@ void RegionTable_Init_DodongosCavern() {
areaTable[RR_DODONGOS_CAVERN_SE_CORRIDOR] = Region("Dodongos Cavern SE Corridor", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_DODONGOS_CAVERN_SE_CORRIDOR] = Region("Dodongos Cavern SE Corridor", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_DODONGOS_CAVERN_GS_SCARECROW, logic->CanUse(RG_SCARECROW) || (logic->IsAdult && logic->CanUse(RG_LONGSHOT)) || (randoCtx->GetTrickOption(RT_DC_SCARECROW_GS) && (logic->CanAdultAttack || logic->CanChildAttack))), LOCATION(RC_DODONGOS_CAVERN_GS_SCARECROW, logic->CanUse(RG_SCARECROW) || (logic->IsAdult && logic->CanUse(RG_LONGSHOT)) || (ctx->GetTrickOption(RT_DC_SCARECROW_GS) && (logic->CanAttack()))),
}, { }, {
//Exits //Exits
Entrance(RR_DODONGOS_CAVERN_LOBBY, {[]{return true;}}), Entrance(RR_DODONGOS_CAVERN_LOBBY, {[]{return true;}}),
Entrance(RR_DODONGOS_CAVERN_SE_ROOM, {[]{return Here(RR_DODONGOS_CAVERN_SE_CORRIDOR, []{return logic->CanBlastOrSmash || logic->CanAdultAttack || logic->CanChildAttack || (logic->CanTakeDamage && logic->CanShield);});}}), //Shield in logic to block baby dodongos to make them blow up the wall?
Entrance(RR_DODONGOS_CAVERN_SE_ROOM, {[]{return Here(RR_DODONGOS_CAVERN_SE_CORRIDOR, []{return logic->BlastOrSmash() || logic->CanAttack() || (logic->TakeDamage() && logic->CanShield());});}}),
Entrance(RR_DODONGOS_CAVERN_NEAR_LOWER_LIZALFOS, {[]{return true;}}), Entrance(RR_DODONGOS_CAVERN_NEAR_LOWER_LIZALFOS, {[]{return true;}}),
}); });
areaTable[RR_DODONGOS_CAVERN_SE_ROOM] = Region("Dodongos Cavern SE Room", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_DODONGOS_CAVERN_SE_ROOM] = Region("Dodongos Cavern SE Room", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_DODONGOS_CAVERN_GS_SIDE_ROOM_NEAR_LOWER_LIZALFOS, logic->CanAdultAttack || logic->CanChildAttack), LOCATION(RC_DODONGOS_CAVERN_GS_SIDE_ROOM_NEAR_LOWER_LIZALFOS, logic->CanAttack()),
}, { }, {
//Exits //Exits
Entrance(RR_DODONGOS_CAVERN_SE_CORRIDOR, {[]{return true;}}), Entrance(RR_DODONGOS_CAVERN_SE_CORRIDOR, {[]{return true;}}),
@ -77,21 +78,21 @@ void RegionTable_Init_DodongosCavern() {
areaTable[RR_DODONGOS_CAVERN_LOWER_LIZALFOS] = Region("Dodongos Cavern Lower Lizalfos", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {}, { areaTable[RR_DODONGOS_CAVERN_LOWER_LIZALFOS] = Region("Dodongos Cavern Lower Lizalfos", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {}, {
//Exits //Exits
Entrance(RR_DODONGOS_CAVERN_NEAR_LOWER_LIZALFOS, {[]{return Here(RR_DODONGOS_CAVERN_LOWER_LIZALFOS, []{return logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_STICKS) || logic->CanUse(RG_KOKIRI_SWORD) || Entrance(RR_DODONGOS_CAVERN_NEAR_LOWER_LIZALFOS, {[]{return Here(RR_DODONGOS_CAVERN_LOWER_LIZALFOS, []{return logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_STICKS) || logic->CanUse(RG_KOKIRI_SWORD) ||
logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_MEGATON_HAMMER) || logic->HasExplosives;});}}), logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_MEGATON_HAMMER) || logic->HasExplosives();});}}),
Entrance(RR_DODONGOS_CAVERN_DODONGO_ROOM, {[]{return Here(RR_DODONGOS_CAVERN_LOWER_LIZALFOS, []{return logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_STICKS) || logic->CanUse(RG_KOKIRI_SWORD) || Entrance(RR_DODONGOS_CAVERN_DODONGO_ROOM, {[]{return Here(RR_DODONGOS_CAVERN_LOWER_LIZALFOS, []{return logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_STICKS) || logic->CanUse(RG_KOKIRI_SWORD) ||
logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_MEGATON_HAMMER) || logic->HasExplosives;});}}), logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_MEGATON_HAMMER) || logic->HasExplosives();});}}),
}); });
areaTable[RR_DODONGOS_CAVERN_DODONGO_ROOM] = Region("Dodongos Cavern Dodongo Room", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {}, { areaTable[RR_DODONGOS_CAVERN_DODONGO_ROOM] = Region("Dodongos Cavern Dodongo Room", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {}, {
//Exits //Exits
Entrance(RR_DODONGOS_CAVERN_LOBBY_SWITCH, {[]{return logic->HasFireSourceWithTorch;}}), Entrance(RR_DODONGOS_CAVERN_LOBBY_SWITCH, {[]{return logic->HasFireSourceWithTorch();}}),
Entrance(RR_DODONGOS_CAVERN_LOWER_LIZALFOS, {[]{return true;}}), Entrance(RR_DODONGOS_CAVERN_LOWER_LIZALFOS, {[]{return true;}}),
Entrance(RR_DODONGOS_CAVERN_NEAR_DODONGO_ROOM, {[]{return Here(RR_DODONGOS_CAVERN_DODONGO_ROOM, []{return logic->CanBlastOrSmash || logic->GoronBracelet;});}}), Entrance(RR_DODONGOS_CAVERN_NEAR_DODONGO_ROOM, {[]{return Here(RR_DODONGOS_CAVERN_DODONGO_ROOM, []{return logic->BlastOrSmash() || logic->HasItem(RG_GORONS_BRACELET);});}}),
}); });
areaTable[RR_DODONGOS_CAVERN_NEAR_DODONGO_ROOM] = Region("Dodongos Cavern Near Dodongo Room", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_DODONGOS_CAVERN_NEAR_DODONGO_ROOM] = Region("Dodongos Cavern Near Dodongo Room", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_DODONGOS_CAVERN_DEKU_SCRUB_SIDE_ROOM_NEAR_DODONGOS, logic->CanStunDeku), LOCATION(RC_DODONGOS_CAVERN_DEKU_SCRUB_SIDE_ROOM_NEAR_DODONGOS, logic->CanStunDeku()),
}, { }, {
//Exits //Exits
Entrance(RR_DODONGOS_CAVERN_DODONGO_ROOM, {[]{return true;}}), Entrance(RR_DODONGOS_CAVERN_DODONGO_ROOM, {[]{return true;}}),
@ -100,14 +101,14 @@ void RegionTable_Init_DodongosCavern() {
areaTable[RR_DODONGOS_CAVERN_STAIRS_LOWER] = Region("Dodongos Cavern Stairs Lower", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {}, { areaTable[RR_DODONGOS_CAVERN_STAIRS_LOWER] = Region("Dodongos Cavern Stairs Lower", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {}, {
//Exits //Exits
Entrance(RR_DODONGOS_CAVERN_LOBBY, {[]{return true;}}), Entrance(RR_DODONGOS_CAVERN_LOBBY, {[]{return true;}}),
Entrance(RR_DODONGOS_CAVERN_STAIRS_UPPER, {[]{return logic->HasExplosives || logic->GoronBracelet || logic->CanUse(RG_DINS_FIRE) || (randoCtx->GetTrickOption(RT_DC_STAIRCASE) && logic->CanUse(RG_FAIRY_BOW));}}), Entrance(RR_DODONGOS_CAVERN_STAIRS_UPPER, {[]{return logic->HasExplosives() || logic->HasItem(RG_GORONS_BRACELET) || logic->CanUse(RG_DINS_FIRE) || (ctx->GetTrickOption(RT_DC_STAIRCASE) && logic->CanUse(RG_FAIRY_BOW));}}),
Entrance(RR_DODONGOS_CAVERN_COMPASS_ROOM, {[]{return Here(RR_DODONGOS_CAVERN_STAIRS_LOWER, []{return logic->CanBlastOrSmash || logic->GoronBracelet;});}}), Entrance(RR_DODONGOS_CAVERN_COMPASS_ROOM, {[]{return Here(RR_DODONGOS_CAVERN_STAIRS_LOWER, []{return logic->BlastOrSmash() || logic->HasItem(RG_GORONS_BRACELET);});}}),
}); });
areaTable[RR_DODONGOS_CAVERN_STAIRS_UPPER] = Region("Dodongos Cavern Stairs Upper", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_DODONGOS_CAVERN_STAIRS_UPPER] = Region("Dodongos Cavern Stairs Upper", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_DODONGOS_CAVERN_GS_ALCOVE_ABOVE_STAIRS, Here(RR_DODONGOS_CAVERN_FAR_BRIDGE, []{return logic->HookshotOrBoomerang;}) || logic->CanUse(RG_LONGSHOT)), LOCATION(RC_DODONGOS_CAVERN_GS_ALCOVE_ABOVE_STAIRS, Here(RR_DODONGOS_CAVERN_FAR_BRIDGE, []{return logic->HookshotOrBoomerang();}) || logic->CanUse(RG_LONGSHOT)),
LOCATION(RC_DODONGOS_CAVERN_GS_VINES_ABOVE_STAIRS, logic->IsAdult || logic->CanChildAttack || (HasAccessTo(RR_DODONGOS_CAVERN_STAIRS_LOWER) && logic->CanUse(RG_LONGSHOT) && randoCtx->GetTrickOption(RT_DC_VINES_GS))), LOCATION(RC_DODONGOS_CAVERN_GS_VINES_ABOVE_STAIRS, logic->IsAdult || logic->CanAttack() || (HasAccessTo(RR_DODONGOS_CAVERN_STAIRS_LOWER) && logic->CanUse(RG_LONGSHOT) && ctx->GetTrickOption(RT_DC_VINES_GS))),
}, { }, {
//Exits //Exits
Entrance(RR_DODONGOS_CAVERN_STAIRS_LOWER, {[]{return true;}}), Entrance(RR_DODONGOS_CAVERN_STAIRS_LOWER, {[]{return true;}}),
@ -119,7 +120,7 @@ void RegionTable_Init_DodongosCavern() {
LOCATION(RC_DODONGOS_CAVERN_COMPASS_CHEST, true), LOCATION(RC_DODONGOS_CAVERN_COMPASS_CHEST, true),
}, { }, {
//Exits //Exits
Entrance(RR_DODONGOS_CAVERN_STAIRS_LOWER, {[]{return logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_MEGATON_HAMMER) || logic->HasExplosives || logic->GoronBracelet;}}), Entrance(RR_DODONGOS_CAVERN_STAIRS_LOWER, {[]{return logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_MEGATON_HAMMER) || logic->HasExplosives() || logic->HasItem(RG_GORONS_BRACELET);}}),
}); });
areaTable[RR_DODONGOS_CAVERN_ARMOS_ROOM] = Region("Dodongos Cavern Armos Room", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {}, { areaTable[RR_DODONGOS_CAVERN_ARMOS_ROOM] = Region("Dodongos Cavern Armos Room", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {}, {
@ -133,15 +134,15 @@ void RegionTable_Init_DodongosCavern() {
LOCATION(RC_DODONGOS_CAVERN_BOMB_FLOWER_PLATFORM_CHEST, true), LOCATION(RC_DODONGOS_CAVERN_BOMB_FLOWER_PLATFORM_CHEST, true),
}, { }, {
//Exits //Exits
Entrance(RR_DODONGOS_CAVERN_2F_SIDE_ROOM, {[]{return Here(RR_DODONGOS_CAVERN_BOMB_ROOM_LOWER, []{return logic->CanBlastOrSmash || (randoCtx->GetTrickOption(RT_DC_SCRUB_ROOM) && logic->GoronBracelet);});}}), Entrance(RR_DODONGOS_CAVERN_2F_SIDE_ROOM, {[]{return Here(RR_DODONGOS_CAVERN_BOMB_ROOM_LOWER, []{return logic->BlastOrSmash() || (ctx->GetTrickOption(RT_DC_SCRUB_ROOM) && logic->HasItem(RG_GORONS_BRACELET));});}}),
Entrance(RR_DODONGOS_CAVERN_FIRST_SLINGSHOT_ROOM, {[]{return Here(RR_DODONGOS_CAVERN_BOMB_ROOM_LOWER, []{return logic->CanBlastOrSmash || logic->GoronBracelet;});}}), Entrance(RR_DODONGOS_CAVERN_FIRST_SLINGSHOT_ROOM, {[]{return Here(RR_DODONGOS_CAVERN_BOMB_ROOM_LOWER, []{return logic->BlastOrSmash() || logic->HasItem(RG_GORONS_BRACELET);});}}),
Entrance(RR_DODONGOS_CAVERN_BOMB_ROOM_UPPER, {[]{return (logic->IsAdult && randoCtx->GetTrickOption(RT_DC_JUMP)) || logic->CanUse(RG_HOVER_BOOTS) || (logic->IsAdult && logic->CanUse(RG_LONGSHOT));}}), Entrance(RR_DODONGOS_CAVERN_BOMB_ROOM_UPPER, {[]{return (logic->IsAdult && ctx->GetTrickOption(RT_DC_JUMP)) || logic->CanUse(RG_HOVER_BOOTS) || (logic->IsAdult && logic->CanUse(RG_LONGSHOT));}}),
}); });
areaTable[RR_DODONGOS_CAVERN_2F_SIDE_ROOM] = Region("Dodongos Cavern 2F Side Room", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_DODONGOS_CAVERN_2F_SIDE_ROOM] = Region("Dodongos Cavern 2F Side Room", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_DODONGOS_CAVERN_DEKU_SCRUB_NEAR_BOMB_BAG_LEFT, logic->CanStunDeku), LOCATION(RC_DODONGOS_CAVERN_DEKU_SCRUB_NEAR_BOMB_BAG_LEFT, logic->CanStunDeku()),
LOCATION(RC_DODONGOS_CAVERN_DEKU_SCRUB_NEAR_BOMB_BAG_RIGHT, logic->CanStunDeku), LOCATION(RC_DODONGOS_CAVERN_DEKU_SCRUB_NEAR_BOMB_BAG_RIGHT, logic->CanStunDeku()),
}, { }, {
//Exits //Exits
Entrance(RR_DODONGOS_CAVERN_BOMB_ROOM_LOWER, {[]{return true;}}), Entrance(RR_DODONGOS_CAVERN_BOMB_ROOM_LOWER, {[]{return true;}}),
@ -150,22 +151,22 @@ void RegionTable_Init_DodongosCavern() {
areaTable[RR_DODONGOS_CAVERN_FIRST_SLINGSHOT_ROOM] = Region("Dodongos Cavern First Slingshot Room", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {}, { areaTable[RR_DODONGOS_CAVERN_FIRST_SLINGSHOT_ROOM] = Region("Dodongos Cavern First Slingshot Room", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {}, {
//Exits //Exits
Entrance(RR_DODONGOS_CAVERN_BOMB_ROOM_LOWER, {[]{return true;}}), Entrance(RR_DODONGOS_CAVERN_BOMB_ROOM_LOWER, {[]{return true;}}),
Entrance(RR_DODONGOS_CAVERN_UPPER_LIZALFOS, {[]{return logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || randoCtx->GetTrickOption(RT_DC_SLINGSHOT_SKIP);}}), Entrance(RR_DODONGOS_CAVERN_UPPER_LIZALFOS, {[]{return logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || ctx->GetTrickOption(RT_DC_SLINGSHOT_SKIP);}}),
}); });
areaTable[RR_DODONGOS_CAVERN_UPPER_LIZALFOS] = Region("Dodongos Cavern Upper Lizalfos", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {}, { areaTable[RR_DODONGOS_CAVERN_UPPER_LIZALFOS] = Region("Dodongos Cavern Upper Lizalfos", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {}, {
//Exits //Exits
Entrance(RR_DODONGOS_CAVERN_LOWER_LIZALFOS, {[]{return true;}}), Entrance(RR_DODONGOS_CAVERN_LOWER_LIZALFOS, {[]{return true;}}),
Entrance(RR_DODONGOS_CAVERN_FIRST_SLINGSHOT_ROOM, {[]{return Here(RR_DODONGOS_CAVERN_LOWER_LIZALFOS, []{return logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_STICKS) || logic->CanUse(RG_KOKIRI_SWORD) || Entrance(RR_DODONGOS_CAVERN_FIRST_SLINGSHOT_ROOM, {[]{return Here(RR_DODONGOS_CAVERN_LOWER_LIZALFOS, []{return logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_STICKS) || logic->CanUse(RG_KOKIRI_SWORD) ||
logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_MEGATON_HAMMER) || logic->HasExplosives;});}}), logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_MEGATON_HAMMER) || logic->HasExplosives();});}}),
Entrance(RR_DODONGOS_CAVERN_SECOND_SLINGSHOT_ROOM, {[]{return Here(RR_DODONGOS_CAVERN_LOWER_LIZALFOS, []{return logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_STICKS) || logic->CanUse(RG_KOKIRI_SWORD) || Entrance(RR_DODONGOS_CAVERN_SECOND_SLINGSHOT_ROOM, {[]{return Here(RR_DODONGOS_CAVERN_LOWER_LIZALFOS, []{return logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_STICKS) || logic->CanUse(RG_KOKIRI_SWORD) ||
logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_MEGATON_HAMMER) || logic->HasExplosives;});}}), logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_MEGATON_HAMMER) || logic->HasExplosives();});}}),
}); });
areaTable[RR_DODONGOS_CAVERN_SECOND_SLINGSHOT_ROOM] = Region("Dodongos Cavern Second Slingshot Room", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {}, { areaTable[RR_DODONGOS_CAVERN_SECOND_SLINGSHOT_ROOM] = Region("Dodongos Cavern Second Slingshot Room", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {}, {
//Exits //Exits
Entrance(RR_DODONGOS_CAVERN_UPPER_LIZALFOS, {[]{return true;}}), Entrance(RR_DODONGOS_CAVERN_UPPER_LIZALFOS, {[]{return true;}}),
Entrance(RR_DODONGOS_CAVERN_BOMB_ROOM_UPPER, {[]{return logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || randoCtx->GetTrickOption(RT_DC_SLINGSHOT_SKIP);}}), Entrance(RR_DODONGOS_CAVERN_BOMB_ROOM_UPPER, {[]{return logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || ctx->GetTrickOption(RT_DC_SLINGSHOT_SKIP);}}),
}); });
areaTable[RR_DODONGOS_CAVERN_BOMB_ROOM_UPPER] = Region("Dodongos Cavern Bomb Room Upper", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_DODONGOS_CAVERN_BOMB_ROOM_UPPER] = Region("Dodongos Cavern Bomb Room Upper", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {
@ -180,7 +181,7 @@ void RegionTable_Init_DodongosCavern() {
areaTable[RR_DODONGOS_CAVERN_FAR_BRIDGE] = Region("Dodongos Cavern Far Bridge", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_DODONGOS_CAVERN_FAR_BRIDGE] = Region("Dodongos Cavern Far Bridge", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_DODONGOS_CAVERN_END_OF_BRIDGE_CHEST, Here(RR_DODONGOS_CAVERN_FAR_BRIDGE, []{return logic->CanBlastOrSmash;})), LOCATION(RC_DODONGOS_CAVERN_END_OF_BRIDGE_CHEST, Here(RR_DODONGOS_CAVERN_FAR_BRIDGE, []{return logic->BlastOrSmash();})),
}, { }, {
//Exits //Exits
Entrance(RR_DODONGOS_CAVERN_LOBBY, {[]{return true;}}), Entrance(RR_DODONGOS_CAVERN_LOBBY, {[]{return true;}}),
@ -193,13 +194,13 @@ void RegionTable_Init_DodongosCavern() {
}, {}, { }, {}, {
//Exits //Exits
Entrance(RR_DODONGOS_CAVERN_LOBBY, {[]{return true;}}), Entrance(RR_DODONGOS_CAVERN_LOBBY, {[]{return true;}}),
Entrance(RR_DODONGOS_CAVERN_BACK_ROOM, {[]{return Here(RR_DODONGOS_CAVERN_BOSS_AREA, []{return logic->CanBlastOrSmash;});}}), Entrance(RR_DODONGOS_CAVERN_BACK_ROOM, {[]{return Here(RR_DODONGOS_CAVERN_BOSS_AREA, []{return logic->BlastOrSmash();});}}),
Entrance(RR_DODONGOS_CAVERN_BOSS_ENTRYWAY, {[]{return true;}}), Entrance(RR_DODONGOS_CAVERN_BOSS_ENTRYWAY, {[]{return true;}}),
}); });
areaTable[RR_DODONGOS_CAVERN_BACK_ROOM] = Region("Dodongos Cavern Back Room", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_DODONGOS_CAVERN_BACK_ROOM] = Region("Dodongos Cavern Back Room", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_DODONGOS_CAVERN_GS_BACK_ROOM, logic->CanAdultAttack || logic->CanChildAttack), LOCATION(RC_DODONGOS_CAVERN_GS_BACK_ROOM, logic->CanAttack()),
}, { }, {
//Exits //Exits
Entrance(RR_DODONGOS_CAVERN_BOSS_AREA, {[]{return true;}}), Entrance(RR_DODONGOS_CAVERN_BOSS_AREA, {[]{return true;}}),
@ -209,53 +210,53 @@ void RegionTable_Init_DodongosCavern() {
/*--------------------------- /*---------------------------
| MASTER QUEST DUNGEON | | MASTER QUEST DUNGEON |
---------------------------*/ ---------------------------*/
if (randoCtx->GetDungeon(DODONGOS_CAVERN)->IsMQ()) { if (ctx->GetDungeon(DODONGOS_CAVERN)->IsMQ()) {
areaTable[RR_DODONGOS_CAVERN_MQ_BEGINNING] = Region("Dodongos Cavern MQ Beginning", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {}, { areaTable[RR_DODONGOS_CAVERN_MQ_BEGINNING] = Region("Dodongos Cavern MQ Beginning", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {}, {
//Exits //Exits
Entrance(RR_DODONGOS_CAVERN_ENTRYWAY, {[]{return true;}}), Entrance(RR_DODONGOS_CAVERN_ENTRYWAY, {[]{return true;}}),
Entrance(RR_DODONGOS_CAVERN_MQ_LOBBY, {[]{return Here(RR_DODONGOS_CAVERN_MQ_BEGINNING, []{return logic->CanBlastOrSmash || logic->GoronBracelet;});}}), Entrance(RR_DODONGOS_CAVERN_MQ_LOBBY, {[]{return Here(RR_DODONGOS_CAVERN_MQ_BEGINNING, []{return logic->BlastOrSmash() || logic->HasItem(RG_GORONS_BRACELET);});}}),
}); });
areaTable[RR_DODONGOS_CAVERN_MQ_LOBBY] = Region("Dodongos Cavern MQ Lobby", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, { areaTable[RR_DODONGOS_CAVERN_MQ_LOBBY] = Region("Dodongos Cavern MQ Lobby", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {
//Events //Events
EventAccess(&logic->DekuBabaSticks, {[]{return logic->DekuBabaSticks || (logic->IsAdult || logic->KokiriSword || logic->Boomerang);}}), EventAccess(&logic->DekuBabaSticks, {[]{return logic->DekuBabaSticks || (logic->IsAdult || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_BOOMERANG));}}),
EventAccess(&logic->GossipStoneFairy, {[]{return logic->GossipStoneFairy || logic->CanSummonGossipFairy;}}), EventAccess(&logic->GossipStoneFairy, {[]{return logic->GossipStoneFairy || logic->CallGossipFairy();}}),
}, { }, {
//Locations //Locations
LOCATION(RC_DODONGOS_CAVERN_MQ_MAP_CHEST, true), LOCATION(RC_DODONGOS_CAVERN_MQ_MAP_CHEST, true),
LOCATION(RC_DODONGOS_CAVERN_MQ_COMPASS_CHEST, logic->CanAdultAttack || logic->CanChildAttack || logic->CanUse(RG_NUTS)), LOCATION(RC_DODONGOS_CAVERN_MQ_COMPASS_CHEST, logic->CanAttack() || logic->CanUse(RG_NUTS)),
LOCATION(RC_DODONGOS_CAVERN_MQ_LARVAE_ROOM_CHEST, (logic->IsChild && logic->CanUse(RG_STICKS)) || logic->HasFireSource), LOCATION(RC_DODONGOS_CAVERN_MQ_LARVAE_ROOM_CHEST, (logic->IsChild && logic->CanUse(RG_STICKS)) || logic->HasFireSource()),
LOCATION(RC_DODONGOS_CAVERN_MQ_TORCH_PUZZLE_ROOM_CHEST, logic->CanBlastOrSmash || (logic->IsChild && logic->CanUse(RG_STICKS)) || logic->CanUse(RG_DINS_FIRE) || (logic->IsAdult && (randoCtx->GetTrickOption(RT_DC_JUMP) || logic->HoverBoots || logic->Hookshot))), LOCATION(RC_DODONGOS_CAVERN_MQ_TORCH_PUZZLE_ROOM_CHEST, logic->BlastOrSmash() || (logic->IsChild && logic->CanUse(RG_STICKS)) || logic->CanUse(RG_DINS_FIRE) || (logic->IsAdult && (ctx->GetTrickOption(RT_DC_JUMP) || logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_HOOKSHOT)))),
LOCATION(RC_DODONGOS_CAVERN_MQ_GS_SONG_OF_TIME_BLOCK_ROOM, logic->CanUse(RG_SONG_OF_TIME) && (logic->CanChildAttack || logic->CanAdultAttack)), LOCATION(RC_DODONGOS_CAVERN_MQ_GS_SONG_OF_TIME_BLOCK_ROOM, logic->CanUse(RG_SONG_OF_TIME) && logic->CanAttack()),
LOCATION(RC_DODONGOS_CAVERN_MQ_GS_LARVAE_ROOM, (logic->IsChild && logic->CanUse(RG_STICKS)) || logic->HasFireSource), LOCATION(RC_DODONGOS_CAVERN_MQ_GS_LARVAE_ROOM, (logic->IsChild && logic->CanUse(RG_STICKS)) || logic->HasFireSource()),
LOCATION(RC_DODONGOS_CAVERN_MQ_GS_LIZALFOS_ROOM, logic->CanBlastOrSmash), LOCATION(RC_DODONGOS_CAVERN_MQ_GS_LIZALFOS_ROOM, logic->BlastOrSmash()),
LOCATION(RC_DODONGOS_CAVERN_MQ_DEKU_SCRUB_LOBBY_REAR, logic->CanStunDeku), LOCATION(RC_DODONGOS_CAVERN_MQ_DEKU_SCRUB_LOBBY_REAR, logic->CanStunDeku()),
LOCATION(RC_DODONGOS_CAVERN_MQ_DEKU_SCRUB_LOBBY_FRONT, logic->CanStunDeku), LOCATION(RC_DODONGOS_CAVERN_MQ_DEKU_SCRUB_LOBBY_FRONT, logic->CanStunDeku()),
LOCATION(RC_DODONGOS_CAVERN_MQ_DEKU_SCRUB_STAIRCASE, logic->CanStunDeku), LOCATION(RC_DODONGOS_CAVERN_MQ_DEKU_SCRUB_STAIRCASE, logic->CanStunDeku()),
LOCATION(RC_DODONGOS_CAVERN_GOSSIP_STONE, true), LOCATION(RC_DODONGOS_CAVERN_GOSSIP_STONE, true),
}, { }, {
//Exits //Exits
Entrance(RR_DODONGOS_CAVERN_MQ_LOWER_RIGHT_SIDE, {[]{return Here(RR_DODONGOS_CAVERN_MQ_LOBBY, []{return logic->CanBlastOrSmash || (((logic->IsChild && logic->CanUse(RG_STICKS)) || logic->CanUse(RG_DINS_FIRE)) && logic->CanTakeDamage);});}}), Entrance(RR_DODONGOS_CAVERN_MQ_LOWER_RIGHT_SIDE, {[]{return Here(RR_DODONGOS_CAVERN_MQ_LOBBY, []{return logic->BlastOrSmash() || (((logic->IsChild && logic->CanUse(RG_STICKS)) || logic->CanUse(RG_DINS_FIRE)) && logic->TakeDamage());});}}),
Entrance(RR_DODONGOS_CAVERN_MQ_BOMB_BAG_AREA, {[]{return logic->IsAdult || (Here(RR_DODONGOS_CAVERN_MQ_LOBBY, []{return logic->IsAdult;}) && logic->HasExplosives) || (randoCtx->GetTrickOption(RT_DC_MQ_CHILD_BOMBS) && logic->CanJumpslash && logic->CanTakeDamage);}}), Entrance(RR_DODONGOS_CAVERN_MQ_BOMB_BAG_AREA, {[]{return logic->IsAdult || (Here(RR_DODONGOS_CAVERN_MQ_LOBBY, []{return logic->IsAdult;}) && logic->HasExplosives()) || (ctx->GetTrickOption(RT_DC_MQ_CHILD_BOMBS) && logic->CanJumpslash() && logic->TakeDamage());}}),
//Trick: logic->IsAdult || logic->HasExplosives || (LogicDCMQChildBombs && (logic->KokiriSword || logic->Sticks) && DamageMultiplier.IsNot(DAMAGEMULTIPLIER_OHKO)) //Trick: logic->IsAdult || logic->HasExplosives() || (LogicDCMQChildBombs && (logic->CanUse(RG_KOKIRI_SWORD) || logic->Sticks) && DamageMultiplier.IsNot(DAMAGEMULTIPLIER_OHKO))
Entrance(RR_DODONGOS_CAVERN_MQ_BOSS_AREA, {[]{return logic->HasExplosives || (logic->GoronBracelet && ((logic->IsAdult && randoCtx->GetTrickOption(RT_DC_MQ_ADULT_EYES)) || (logic->IsChild && randoCtx->GetTrickOption(RT_DC_MQ_CHILD_EYES))) && ((logic->IsChild && (logic->CanUse(RG_STICKS))) || logic->CanUse(RG_DINS_FIRE) || (logic->IsAdult && (randoCtx->GetTrickOption(RT_DC_JUMP) || logic->Hammer || logic->HoverBoots || logic->Hookshot))));}}), Entrance(RR_DODONGOS_CAVERN_MQ_BOSS_AREA, {[]{return logic->HasExplosives() || (logic->HasItem(RG_GORONS_BRACELET) && ((logic->IsAdult && ctx->GetTrickOption(RT_DC_MQ_ADULT_EYES)) || (logic->IsChild && ctx->GetTrickOption(RT_DC_MQ_CHILD_EYES))) && ((logic->IsChild && (logic->CanUse(RG_STICKS))) || logic->CanUse(RG_DINS_FIRE) || (logic->IsAdult && (ctx->GetTrickOption(RT_DC_JUMP) || logic->CanUse(RG_MEGATON_HAMMER) || logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_HOOKSHOT)))));}}),
//Trick: logic->HasExplosives || (LogicDCMQEyes && logic->GoronBracelet && (logic->IsAdult || LogicDCMQChildBack) && ((logic->IsChild && logic->CanUse(RG_STICKS)) || logic->CanUse(RG_DINS_FIRE) || (logic->IsAdult && (LogicDCJump || logic->Hammer || logic->HoverBoots || logic->Hookshot)))) //Trick: logic->HasExplosives() || (LogicDCMQEyes && logic->HasItem(RG_GORONS_BRACELET) && (logic->IsAdult || LogicDCMQChildBack) && ((logic->IsChild && logic->CanUse(RG_STICKS)) || logic->CanUse(RG_DINS_FIRE) || (logic->IsAdult && (LogicDCJump || logic->Hammer || logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_HOOKSHOT)))))
}); });
areaTable[RR_DODONGOS_CAVERN_MQ_LOWER_RIGHT_SIDE] = Region("Dodongos Cavern MQ Lower Right Side", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_DODONGOS_CAVERN_MQ_LOWER_RIGHT_SIDE] = Region("Dodongos Cavern MQ Lower Right Side", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_DODONGOS_CAVERN_MQ_DEKU_SCRUB_SIDE_ROOM_NEAR_LOWER_LIZALFOS, logic->CanStunDeku), LOCATION(RC_DODONGOS_CAVERN_MQ_DEKU_SCRUB_SIDE_ROOM_NEAR_LOWER_LIZALFOS, logic->CanStunDeku()),
}, { }, {
//Exits //Exits
Entrance(RR_DODONGOS_CAVERN_MQ_BOMB_BAG_AREA, {[]{return (Here(RR_DODONGOS_CAVERN_MQ_LOWER_RIGHT_SIDE, []{return logic->IsAdult && logic->CanUse(RG_FAIRY_BOW);}) || logic->GoronBracelet || Entrance(RR_DODONGOS_CAVERN_MQ_BOMB_BAG_AREA, {[]{return (Here(RR_DODONGOS_CAVERN_MQ_LOWER_RIGHT_SIDE, []{return logic->IsAdult && logic->CanUse(RG_FAIRY_BOW);}) || logic->HasItem(RG_GORONS_BRACELET) ||
logic->CanUse(RG_DINS_FIRE) || logic->HasExplosives) && logic->CanUse(RG_DINS_FIRE) || logic->HasExplosives()) &&
logic->IsChild && logic->CanUse(RG_FAIRY_SLINGSHOT);}}), logic->IsChild && logic->CanUse(RG_FAIRY_SLINGSHOT);}}),
}); });
areaTable[RR_DODONGOS_CAVERN_MQ_BOMB_BAG_AREA] = Region("Dodongos Cavern MQ Bomb Bag Region", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_DODONGOS_CAVERN_MQ_BOMB_BAG_AREA] = Region("Dodongos Cavern MQ Bomb Bag Region", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_DODONGOS_CAVERN_MQ_BOMB_BAG_CHEST, true), LOCATION(RC_DODONGOS_CAVERN_MQ_BOMB_BAG_CHEST, true),
LOCATION(RC_DODONGOS_CAVERN_MQ_GS_SCRUB_ROOM, (Here(RR_DODONGOS_CAVERN_MQ_BOMB_BAG_AREA, []{return logic->IsAdult && logic->CanUse(RG_FAIRY_BOW);}) || logic->GoronBracelet || logic->CanUse(RG_DINS_FIRE) || logic->HasExplosives) && logic->HookshotOrBoomerang), LOCATION(RC_DODONGOS_CAVERN_MQ_GS_SCRUB_ROOM, (Here(RR_DODONGOS_CAVERN_MQ_BOMB_BAG_AREA, []{return logic->IsAdult && logic->CanUse(RG_FAIRY_BOW);}) || logic->HasItem(RG_GORONS_BRACELET) || logic->CanUse(RG_DINS_FIRE) || logic->HasExplosives()) && logic->HookshotOrBoomerang()),
}, { }, {
//Exits //Exits
Entrance(RR_DODONGOS_CAVERN_MQ_LOWER_RIGHT_SIDE, {[]{return true;}}), Entrance(RR_DODONGOS_CAVERN_MQ_LOWER_RIGHT_SIDE, {[]{return true;}}),
@ -281,8 +282,8 @@ void RegionTable_Init_DodongosCavern() {
Region("Dodongos Cavern Boss Entryway", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {}, Region("Dodongos Cavern Boss Entryway", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {},
{ {
// Exits // Exits
Entrance(RR_DODONGOS_CAVERN_BOSS_AREA, { [] { return randoCtx->GetDungeon(DODONGOS_CAVERN)->IsVanilla(); } }), Entrance(RR_DODONGOS_CAVERN_BOSS_AREA, { [] { return ctx->GetDungeon(DODONGOS_CAVERN)->IsVanilla(); } }),
Entrance(RR_DODONGOS_CAVERN_MQ_BOSS_AREA, { [] { return randoCtx->GetDungeon(DODONGOS_CAVERN)->IsMQ(); } }), Entrance(RR_DODONGOS_CAVERN_MQ_BOSS_AREA, { [] { return ctx->GetDungeon(DODONGOS_CAVERN)->IsMQ(); } }),
Entrance(RR_DODONGOS_CAVERN_BOSS_ROOM, { [] { return true; } }), Entrance(RR_DODONGOS_CAVERN_BOSS_ROOM, { [] { return true; } }),
}); });
@ -294,8 +295,8 @@ void RegionTable_Init_DodongosCavern() {
{ [] { { [] {
return logic->DodongosCavernClear || (logic->HasBossSoul(RG_KING_DODONGO_SOUL) && return logic->DodongosCavernClear || (logic->HasBossSoul(RG_KING_DODONGO_SOUL) &&
(Here(RR_DODONGOS_CAVERN_BOSS_ROOM, (Here(RR_DODONGOS_CAVERN_BOSS_ROOM,
[] { return logic->HasExplosives || (logic->CanUse(RG_MEGATON_HAMMER) && randoCtx->GetTrickOption(RT_DC_HAMMER_FLOOR)); }) && [] { return logic->HasExplosives() || (logic->CanUse(RG_MEGATON_HAMMER) && ctx->GetTrickOption(RT_DC_HAMMER_FLOOR)); }) &&
(logic->Bombs || logic->GoronBracelet) && logic->CanJumpslash)); /*todo add chu kill to tricks*/ (logic->CanUse(RG_BOMB_BAG) || logic->HasItem(RG_GORONS_BRACELET)) && logic->CanJumpslash())); /*todo add chu kill to tricks*/
}}), }}),
}, },
{ {

View File

@ -10,23 +10,23 @@ void RegionTable_Init_FireTemple() {
---------------------------*/ ---------------------------*/
areaTable[RR_FIRE_TEMPLE_ENTRYWAY] = Region("Fire Temple Entryway", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, { areaTable[RR_FIRE_TEMPLE_ENTRYWAY] = Region("Fire Temple Entryway", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
//Exits //Exits
Entrance(RR_FIRE_TEMPLE_FIRST_ROOM, {[]{return randoCtx->GetDungeon(FIRE_TEMPLE)->IsVanilla();}}), Entrance(RR_FIRE_TEMPLE_FIRST_ROOM, {[]{return ctx->GetDungeon(FIRE_TEMPLE)->IsVanilla();}}),
Entrance(RR_FIRE_TEMPLE_MQ_LOWER, {[]{return randoCtx->GetDungeon(FIRE_TEMPLE)->IsMQ();}}), Entrance(RR_FIRE_TEMPLE_MQ_LOWER, {[]{return ctx->GetDungeon(FIRE_TEMPLE)->IsMQ();}}),
Entrance(RR_DMC_CENTRAL_LOCAL, {[]{return true;}}), Entrance(RR_DMC_CENTRAL_LOCAL, {[]{return true;}}),
}); });
/*-------------------------- /*--------------------------
| VANILLA DUNGEON | | VANILLA DUNGEON |
---------------------------*/ ---------------------------*/
if (randoCtx->GetDungeon(FIRE_TEMPLE)->IsVanilla()) { if (ctx->GetDungeon(FIRE_TEMPLE)->IsVanilla()) {
areaTable[RR_FIRE_TEMPLE_FIRST_ROOM] = Region("Fire Temple First Room", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_FIRE_TEMPLE_FIRST_ROOM] = Region("Fire Temple First Room", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
}, { }, {
//Exits //Exits
Entrance(RR_FIRE_TEMPLE_ENTRYWAY, {[]{return true;}}), Entrance(RR_FIRE_TEMPLE_ENTRYWAY, {[]{return true;}}),
Entrance(RR_FIRE_TEMPLE_NEAR_BOSS_ROOM, {[]{return logic->FireTimer >= 24;}}), Entrance(RR_FIRE_TEMPLE_NEAR_BOSS_ROOM, {[]{return logic->FireTimer() >= 24;}}),
Entrance(RR_FIRE_TEMPLE_LOOP_ENEMIES, {[]{return Here(RR_FIRE_TEMPLE_FIRST_ROOM, []{return logic->CanUse(RG_MEGATON_HAMMER);}) && (logic->SmallKeys(RR_FIRE_TEMPLE, 8) || !logic->IsKeysanity);}}), Entrance(RR_FIRE_TEMPLE_LOOP_ENEMIES, {[]{return Here(RR_FIRE_TEMPLE_FIRST_ROOM, []{return logic->CanUse(RG_MEGATON_HAMMER);}) && (logic->SmallKeys(RR_FIRE_TEMPLE, 8) || !logic->IsKeysanity);}}),
Entrance(RR_FIRE_TEMPLE_LOOP_EXIT, {[]{return true;}}), Entrance(RR_FIRE_TEMPLE_LOOP_EXIT, {[]{return true;}}),
Entrance(RR_FIRE_TEMPLE_BIG_LAVA_ROOM, {[]{return logic->SmallKeys(RR_FIRE_TEMPLE, 2) && logic->FireTimer >= 24;}}), Entrance(RR_FIRE_TEMPLE_BIG_LAVA_ROOM, {[]{return logic->SmallKeys(RR_FIRE_TEMPLE, 2) && logic->FireTimer() >= 24;}}),
}); });
areaTable[RR_FIRE_TEMPLE_NEAR_BOSS_ROOM] = Region("Fire Temple Near Boss Room", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, { areaTable[RR_FIRE_TEMPLE_NEAR_BOSS_ROOM] = Region("Fire Temple Near Boss Room", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {
@ -38,7 +38,7 @@ void RegionTable_Init_FireTemple() {
}, { }, {
//Exits //Exits
Entrance(RR_FIRE_TEMPLE_FIRST_ROOM, {[]{return true;}}), Entrance(RR_FIRE_TEMPLE_FIRST_ROOM, {[]{return true;}}),
Entrance(RR_FIRE_TEMPLE_BOSS_ENTRYWAY, {[]{return logic->BossKeyFireTemple && ((logic->IsAdult && (randoCtx->GetTrickOption(RT_FIRE_BOSS_DOOR_JUMP) || Here(RR_FIRE_TEMPLE_FIRE_MAZE_UPPER, []{return logic->CanUse(RG_MEGATON_HAMMER);}))) || logic->CanUse(RG_HOVER_BOOTS));}}), Entrance(RR_FIRE_TEMPLE_BOSS_ENTRYWAY, {[]{return logic->HasItem(RG_FIRE_TEMPLE_BOSS_KEY) && ((logic->IsAdult && (ctx->GetTrickOption(RT_FIRE_BOSS_DOOR_JUMP) || Here(RR_FIRE_TEMPLE_FIRE_MAZE_UPPER, []{return logic->CanUse(RG_MEGATON_HAMMER);}))) || logic->CanUse(RG_HOVER_BOOTS));}}),
}); });
areaTable[RR_FIRE_TEMPLE_LOOP_ENEMIES] = Region("Fire Temple Loop Enemies", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, { areaTable[RR_FIRE_TEMPLE_LOOP_ENEMIES] = Region("Fire Temple Loop Enemies", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
@ -49,7 +49,7 @@ void RegionTable_Init_FireTemple() {
areaTable[RR_FIRE_TEMPLE_LOOP_TILES] = Region("Fire Temple Loop Tiles", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_FIRE_TEMPLE_LOOP_TILES] = Region("Fire Temple Loop Tiles", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_FIRE_TEMPLE_GS_BOSS_KEY_LOOP, logic->CanAdultAttack || logic->CanChildAttack), LOCATION(RC_FIRE_TEMPLE_GS_BOSS_KEY_LOOP, logic->CanAttack()),
}, { }, {
//Exits //Exits
Entrance(RR_FIRE_TEMPLE_LOOP_ENEMIES, {[]{return true;}}), Entrance(RR_FIRE_TEMPLE_LOOP_ENEMIES, {[]{return true;}}),
@ -58,11 +58,11 @@ void RegionTable_Init_FireTemple() {
areaTable[RR_FIRE_TEMPLE_LOOP_FLARE_DANCER] = Region("Fire Temple Loop Flare Dancer", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_FIRE_TEMPLE_LOOP_FLARE_DANCER] = Region("Fire Temple Loop Flare Dancer", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_FIRE_TEMPLE_FLARE_DANCER_CHEST, (logic->HasExplosives || logic->CanUse(RG_MEGATON_HAMMER)) && logic->IsAdult), LOCATION(RC_FIRE_TEMPLE_FLARE_DANCER_CHEST, (logic->HasExplosives() || logic->CanUse(RG_MEGATON_HAMMER)) && logic->IsAdult),
}, { }, {
//Exits //Exits
Entrance(RR_FIRE_TEMPLE_LOOP_TILES, {[]{return true;}}), Entrance(RR_FIRE_TEMPLE_LOOP_TILES, {[]{return true;}}),
Entrance(RR_FIRE_TEMPLE_LOOP_HAMMER_SWITCH, {[]{return Here(RR_FIRE_TEMPLE_LOOP_FLARE_DANCER, []{return logic->CanUse(RG_MEGATON_HAMMER) || logic->CanUse(RG_HOOKSHOT) || (logic->HasExplosives && (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || Entrance(RR_FIRE_TEMPLE_LOOP_HAMMER_SWITCH, {[]{return Here(RR_FIRE_TEMPLE_LOOP_FLARE_DANCER, []{return logic->CanUse(RG_MEGATON_HAMMER) || logic->CanUse(RG_HOOKSHOT) || (logic->HasExplosives() && (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) ||
logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_BOOMERANG)));});}}), logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_BOOMERANG)));});}}),
}); });
@ -94,8 +94,8 @@ void RegionTable_Init_FireTemple() {
//Exits //Exits
Entrance(RR_FIRE_TEMPLE_FIRST_ROOM, {[]{return logic->SmallKeys(RR_FIRE_TEMPLE, 2);}}), Entrance(RR_FIRE_TEMPLE_FIRST_ROOM, {[]{return logic->SmallKeys(RR_FIRE_TEMPLE, 2);}}),
Entrance(RR_FIRE_TEMPLE_BIG_LAVA_ROOM_NORTH_GORON, {[]{return true;}}), Entrance(RR_FIRE_TEMPLE_BIG_LAVA_ROOM_NORTH_GORON, {[]{return true;}}),
Entrance(RR_FIRE_TEMPLE_BIG_LAVA_ROOM_NORTH_TILES, {[]{return logic->IsAdult && (logic->CanUse(RG_SONG_OF_TIME) || randoCtx->GetTrickOption(RT_FIRE_SOT));}}), Entrance(RR_FIRE_TEMPLE_BIG_LAVA_ROOM_NORTH_TILES, {[]{return logic->IsAdult && (logic->CanUse(RG_SONG_OF_TIME) || ctx->GetTrickOption(RT_FIRE_SOT));}}),
Entrance(RR_FIRE_TEMPLE_BIG_LAVA_ROOM_SOUTH_GORON, {[]{return logic->IsAdult && logic->HasExplosives;}}), Entrance(RR_FIRE_TEMPLE_BIG_LAVA_ROOM_SOUTH_GORON, {[]{return logic->IsAdult && logic->HasExplosives();}}),
Entrance(RR_FIRE_TEMPLE_FIRE_PILLAR_ROOM, {[]{return logic->SmallKeys(RR_FIRE_TEMPLE, 3);}}), Entrance(RR_FIRE_TEMPLE_FIRE_PILLAR_ROOM, {[]{return logic->SmallKeys(RR_FIRE_TEMPLE, 3);}}),
}); });
@ -109,7 +109,8 @@ void RegionTable_Init_FireTemple() {
areaTable[RR_FIRE_TEMPLE_BIG_LAVA_ROOM_NORTH_TILES] = Region("Fire Temple Big Lava Room North Tiles", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_FIRE_TEMPLE_BIG_LAVA_ROOM_NORTH_TILES] = Region("Fire Temple Big Lava Room North Tiles", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_FIRE_TEMPLE_GS_SONG_OF_TIME_ROOM, logic->CanAdultAttack || logic->HookshotOrBoomerang), //RANDOTODO check if child can reach
LOCATION(RC_FIRE_TEMPLE_GS_SONG_OF_TIME_ROOM, (logic->IsAdult && logic->CanAttack()) || logic->HookshotOrBoomerang()),
}, { }, {
//Exits //Exits
Entrance(RR_FIRE_TEMPLE_BIG_LAVA_ROOM, {[]{return true;}}), Entrance(RR_FIRE_TEMPLE_BIG_LAVA_ROOM, {[]{return true;}}),
@ -126,7 +127,7 @@ void RegionTable_Init_FireTemple() {
areaTable[RR_FIRE_TEMPLE_FIRE_PILLAR_ROOM] = Region("Fire Temple Fire Pillar Room", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, { areaTable[RR_FIRE_TEMPLE_FIRE_PILLAR_ROOM] = Region("Fire Temple Fire Pillar Room", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
//Exits //Exits
Entrance(RR_FIRE_TEMPLE_BIG_LAVA_ROOM, {[]{return logic->SmallKeys(RR_FIRE_TEMPLE, 3);}}), Entrance(RR_FIRE_TEMPLE_BIG_LAVA_ROOM, {[]{return logic->SmallKeys(RR_FIRE_TEMPLE, 3);}}),
Entrance(RR_FIRE_TEMPLE_SHORTCUT_ROOM, {[]{return logic->FireTimer >= 56 && logic->SmallKeys(RR_FIRE_TEMPLE, 4);}}), Entrance(RR_FIRE_TEMPLE_SHORTCUT_ROOM, {[]{return logic->FireTimer() >= 56 && logic->SmallKeys(RR_FIRE_TEMPLE, 4);}}),
}); });
areaTable[RR_FIRE_TEMPLE_SHORTCUT_ROOM] = Region("Fire Temple Shortcut Room", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_FIRE_TEMPLE_SHORTCUT_ROOM] = Region("Fire Temple Shortcut Room", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
@ -136,7 +137,7 @@ void RegionTable_Init_FireTemple() {
//Exits //Exits
Entrance(RR_FIRE_TEMPLE_FIRE_PILLAR_ROOM, {[]{return logic->SmallKeys(RR_FIRE_TEMPLE, 4);}}), Entrance(RR_FIRE_TEMPLE_FIRE_PILLAR_ROOM, {[]{return logic->SmallKeys(RR_FIRE_TEMPLE, 4);}}),
Entrance(RR_FIRE_TEMPLE_SHORTCUT_CLIMB, {[]{return Here(RR_FIRE_TEMPLE_SHORTCUT_CLIMB, []{return true;});}}), Entrance(RR_FIRE_TEMPLE_SHORTCUT_CLIMB, {[]{return Here(RR_FIRE_TEMPLE_SHORTCUT_CLIMB, []{return true;});}}),
Entrance(RR_FIRE_TEMPLE_BOULDER_MAZE_LOWER, {[]{return logic->IsAdult && (logic->GoronBracelet || randoCtx->GetTrickOption(RT_FIRE_STRENGTH)) && (logic->HasExplosives || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_FAIRY_SLINGSHOT));}}), Entrance(RR_FIRE_TEMPLE_BOULDER_MAZE_LOWER, {[]{return logic->IsAdult && (logic->HasItem(RG_GORONS_BRACELET) || ctx->GetTrickOption(RT_FIRE_STRENGTH)) && (logic->HasExplosives() || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_FAIRY_SLINGSHOT));}}),
}); });
areaTable[RR_FIRE_TEMPLE_SHORTCUT_CLIMB] = Region("Fire Temple Shortcut Climb", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, { areaTable[RR_FIRE_TEMPLE_SHORTCUT_CLIMB] = Region("Fire Temple Shortcut Climb", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
@ -148,7 +149,7 @@ void RegionTable_Init_FireTemple() {
areaTable[RR_FIRE_TEMPLE_BOULDER_MAZE_LOWER] = Region("Fire Temple Boulder Maze Lower", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_FIRE_TEMPLE_BOULDER_MAZE_LOWER] = Region("Fire Temple Boulder Maze Lower", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_FIRE_TEMPLE_BOULDER_MAZE_LOWER_CHEST, true), LOCATION(RC_FIRE_TEMPLE_BOULDER_MAZE_LOWER_CHEST, true),
LOCATION(RC_FIRE_TEMPLE_GS_BOULDER_MAZE, logic->HasExplosives && (logic->IsAdult || logic->HookshotOrBoomerang)), LOCATION(RC_FIRE_TEMPLE_GS_BOULDER_MAZE, logic->HasExplosives() && (logic->IsAdult || logic->HookshotOrBoomerang())),
}, { }, {
//Exits //Exits
Entrance(RR_FIRE_TEMPLE_SHORTCUT_ROOM, {[]{return true;}}), Entrance(RR_FIRE_TEMPLE_SHORTCUT_ROOM, {[]{return true;}}),
@ -167,7 +168,7 @@ void RegionTable_Init_FireTemple() {
areaTable[RR_FIRE_TEMPLE_EAST_CENTRAL_ROOM] = Region("Fire Temple East Central Room", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, { areaTable[RR_FIRE_TEMPLE_EAST_CENTRAL_ROOM] = Region("Fire Temple East Central Room", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
//Exits //Exits
Entrance(RR_FIRE_TEMPLE_BIG_LAVA_ROOM, {[]{return logic->CanTakeDamage;}}), Entrance(RR_FIRE_TEMPLE_BIG_LAVA_ROOM, {[]{return logic->TakeDamage();}}),
Entrance(RR_FIRE_TEMPLE_BOULDER_MAZE_LOWER, {[]{return logic->SmallKeys(RR_FIRE_TEMPLE, 5, 8);}}), Entrance(RR_FIRE_TEMPLE_BOULDER_MAZE_LOWER, {[]{return logic->SmallKeys(RR_FIRE_TEMPLE, 5, 8);}}),
Entrance(RR_FIRE_TEMPLE_FIRE_WALL_CHASE, {[]{return logic->SmallKeys(RR_FIRE_TEMPLE, 6, 8);}}), Entrance(RR_FIRE_TEMPLE_FIRE_WALL_CHASE, {[]{return logic->SmallKeys(RR_FIRE_TEMPLE, 6, 8);}}),
Entrance(RR_FIRE_TEMPLE_MAP_AREA, {[]{return logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW);}}), Entrance(RR_FIRE_TEMPLE_MAP_AREA, {[]{return logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW);}}),
@ -175,10 +176,10 @@ void RegionTable_Init_FireTemple() {
areaTable[RR_FIRE_TEMPLE_FIRE_WALL_CHASE] = Region("Fire Temple Fire Wall Chase", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, { areaTable[RR_FIRE_TEMPLE_FIRE_WALL_CHASE] = Region("Fire Temple Fire Wall Chase", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
//Exits //Exits
Entrance(RR_FIRE_TEMPLE_EAST_CENTRAL_ROOM, {[]{return logic->FireTimer >= 24 && logic->SmallKeys(RR_FIRE_TEMPLE, 6, 8);}}), Entrance(RR_FIRE_TEMPLE_EAST_CENTRAL_ROOM, {[]{return logic->FireTimer() >= 24 && logic->SmallKeys(RR_FIRE_TEMPLE, 6, 8);}}),
Entrance(RR_FIRE_TEMPLE_MAP_AREA, {[]{return logic->IsAdult;}}), Entrance(RR_FIRE_TEMPLE_MAP_AREA, {[]{return logic->IsAdult;}}),
Entrance(RR_FIRE_TEMPLE_BOULDER_MAZE_UPPER, {[]{return logic->FireTimer >= 24 && logic->IsAdult;}}), Entrance(RR_FIRE_TEMPLE_BOULDER_MAZE_UPPER, {[]{return logic->FireTimer() >= 24 && logic->IsAdult;}}),
Entrance(RR_FIRE_TEMPLE_CORRIDOR, {[]{return logic->FireTimer >= 24 && logic->IsAdult && logic->SmallKeys(RR_FIRE_TEMPLE, 7);}}), Entrance(RR_FIRE_TEMPLE_CORRIDOR, {[]{return logic->FireTimer() >= 24 && logic->IsAdult && logic->SmallKeys(RR_FIRE_TEMPLE, 7);}}),
}); });
areaTable[RR_FIRE_TEMPLE_MAP_AREA] = Region("Fire Temple Map Region", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_FIRE_TEMPLE_MAP_AREA] = Region("Fire Temple Map Region", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
@ -194,15 +195,15 @@ void RegionTable_Init_FireTemple() {
LOCATION(RC_FIRE_TEMPLE_BOULDER_MAZE_UPPER_CHEST, true), LOCATION(RC_FIRE_TEMPLE_BOULDER_MAZE_UPPER_CHEST, true),
}, { }, {
//Exits //Exits
Entrance(RR_FIRE_TEMPLE_SHORTCUT_CLIMB, {[]{return logic->HasExplosives;}}), Entrance(RR_FIRE_TEMPLE_SHORTCUT_CLIMB, {[]{return logic->HasExplosives();}}),
Entrance(RR_FIRE_TEMPLE_BOULDER_MAZE_LOWER, {[]{return true;}}), Entrance(RR_FIRE_TEMPLE_BOULDER_MAZE_LOWER, {[]{return true;}}),
Entrance(RR_FIRE_TEMPLE_FIRE_WALL_CHASE, {[]{return true;}}), Entrance(RR_FIRE_TEMPLE_FIRE_WALL_CHASE, {[]{return true;}}),
Entrance(RR_FIRE_TEMPLE_SCARECROW_ROOM, {[]{return logic->CanUse(RG_SCARECROW) || (randoCtx->GetTrickOption(RT_FIRE_SCARECROW) && logic->IsAdult && logic->CanUse(RG_LONGSHOT));}}), Entrance(RR_FIRE_TEMPLE_SCARECROW_ROOM, {[]{return logic->CanUse(RG_SCARECROW) || (ctx->GetTrickOption(RT_FIRE_SCARECROW) && logic->IsAdult && logic->CanUse(RG_LONGSHOT));}}),
}); });
areaTable[RR_FIRE_TEMPLE_SCARECROW_ROOM] = Region("Fire Temple Scarecrow Room", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_FIRE_TEMPLE_SCARECROW_ROOM] = Region("Fire Temple Scarecrow Room", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_FIRE_TEMPLE_GS_SCARECROW_CLIMB, logic->CanJumpslash || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_BOOMERANG) || logic->HasExplosives || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_DINS_FIRE)), LOCATION(RC_FIRE_TEMPLE_GS_SCARECROW_CLIMB, logic->CanJumpslash() || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_BOOMERANG) || logic->HasExplosives() || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_DINS_FIRE)),
}, { }, {
//Exits //Exits
Entrance(RR_FIRE_TEMPLE_BOULDER_MAZE_UPPER, {[]{return true;}}), Entrance(RR_FIRE_TEMPLE_BOULDER_MAZE_UPPER, {[]{return true;}}),
@ -212,11 +213,11 @@ void RegionTable_Init_FireTemple() {
areaTable[RR_FIRE_TEMPLE_EAST_PEAK] = Region("Fire Temple East Peak", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_FIRE_TEMPLE_EAST_PEAK] = Region("Fire Temple East Peak", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_FIRE_TEMPLE_SCARECROW_CHEST, true), LOCATION(RC_FIRE_TEMPLE_SCARECROW_CHEST, true),
LOCATION(RC_FIRE_TEMPLE_GS_SCARECROW_TOP, logic->CanUseProjectile), LOCATION(RC_FIRE_TEMPLE_GS_SCARECROW_TOP, logic->CanUseProjectile()),
}, { }, {
//Exits //Exits
Entrance(RR_FIRE_TEMPLE_SCARECROW_ROOM, {[]{return true;}}), Entrance(RR_FIRE_TEMPLE_SCARECROW_ROOM, {[]{return true;}}),
Entrance(RR_FIRE_TEMPLE_EAST_CENTRAL_ROOM, {[]{return logic->CanTakeDamage;}}), Entrance(RR_FIRE_TEMPLE_EAST_CENTRAL_ROOM, {[]{return logic->TakeDamage();}}),
}); });
areaTable[RR_FIRE_TEMPLE_CORRIDOR] = Region("Fire Temple Corridor", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, { areaTable[RR_FIRE_TEMPLE_CORRIDOR] = Region("Fire Temple Corridor", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
@ -231,7 +232,7 @@ void RegionTable_Init_FireTemple() {
Entrance(RR_FIRE_TEMPLE_FIRE_MAZE_UPPER, {[]{return logic->CanUse(RG_HOVER_BOOTS);}}), Entrance(RR_FIRE_TEMPLE_FIRE_MAZE_UPPER, {[]{return logic->CanUse(RG_HOVER_BOOTS);}}),
Entrance(RR_FIRE_TEMPLE_FIRE_MAZE_SIDE_ROOM, {[]{return true;}}), Entrance(RR_FIRE_TEMPLE_FIRE_MAZE_SIDE_ROOM, {[]{return true;}}),
Entrance(RR_FIRE_TEMPLE_WEST_CENTRAL_LOWER, {[]{return logic->SmallKeys(RR_FIRE_TEMPLE, 8);}}), Entrance(RR_FIRE_TEMPLE_WEST_CENTRAL_LOWER, {[]{return logic->SmallKeys(RR_FIRE_TEMPLE, 8);}}),
Entrance(RR_FIRE_TEMPLE_LATE_FIRE_MAZE, {[]{return randoCtx->GetTrickOption(RT_FIRE_FLAME_MAZE) || false;}}), Entrance(RR_FIRE_TEMPLE_LATE_FIRE_MAZE, {[]{return ctx->GetTrickOption(RT_FIRE_FLAME_MAZE) || false;}}),
}); });
areaTable[RR_FIRE_TEMPLE_FIRE_MAZE_UPPER] = Region("Fire Temple Fire Maze Upper", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, { areaTable[RR_FIRE_TEMPLE_FIRE_MAZE_UPPER] = Region("Fire Temple Fire Maze Upper", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
@ -251,7 +252,7 @@ void RegionTable_Init_FireTemple() {
areaTable[RR_FIRE_TEMPLE_WEST_CENTRAL_LOWER] = Region("Fire Temple West Central Lower", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_FIRE_TEMPLE_WEST_CENTRAL_LOWER] = Region("Fire Temple West Central Lower", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_FIRE_TEMPLE_HIGHEST_GORON_CHEST, Here(RR_FIRE_TEMPLE_WEST_CENTRAL_UPPER, []{return (logic->CanUse(RG_SONG_OF_TIME) || randoCtx->GetTrickOption(RT_RUSTED_SWITCHES)) && logic->CanUse(RG_MEGATON_HAMMER);})), LOCATION(RC_FIRE_TEMPLE_HIGHEST_GORON_CHEST, Here(RR_FIRE_TEMPLE_WEST_CENTRAL_UPPER, []{return (logic->CanUse(RG_SONG_OF_TIME) || ctx->GetTrickOption(RT_RUSTED_SWITCHES)) && logic->CanUse(RG_MEGATON_HAMMER);})),
}, { }, {
//Exits //Exits
Entrance(RR_FIRE_TEMPLE_FIRE_MAZE_ROOM, {[]{return logic->SmallKeys(RR_FIRE_TEMPLE, 8);}}), Entrance(RR_FIRE_TEMPLE_FIRE_MAZE_ROOM, {[]{return logic->SmallKeys(RR_FIRE_TEMPLE, 8);}}),
@ -270,21 +271,21 @@ void RegionTable_Init_FireTemple() {
//Exits //Exits
Entrance(RR_FIRE_TEMPLE_FIRE_MAZE_ROOM, {[]{return false;}}), Entrance(RR_FIRE_TEMPLE_FIRE_MAZE_ROOM, {[]{return false;}}),
Entrance(RR_FIRE_TEMPLE_WEST_CENTRAL_LOWER, {[]{return true;}}), Entrance(RR_FIRE_TEMPLE_WEST_CENTRAL_LOWER, {[]{return true;}}),
Entrance(RR_FIRE_TEMPLE_UPPER_FLARE_DANCER, {[]{return logic->HasExplosives;}}), Entrance(RR_FIRE_TEMPLE_UPPER_FLARE_DANCER, {[]{return logic->HasExplosives();}}),
}); });
areaTable[RR_FIRE_TEMPLE_UPPER_FLARE_DANCER] = Region("Fire Temple Upper Flare Dancer", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, { areaTable[RR_FIRE_TEMPLE_UPPER_FLARE_DANCER] = Region("Fire Temple Upper Flare Dancer", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
//Exits //Exits
Entrance(RR_FIRE_TEMPLE_LATE_FIRE_MAZE, {[]{return Here(RR_FIRE_TEMPLE_UPPER_FLARE_DANCER, []{return logic->CanUse(RG_MEGATON_HAMMER) || logic->CanUse(RG_HOOKSHOT) || (logic->HasExplosives && ((logic->CanUse(RG_KOKIRI_SWORD)) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || Entrance(RR_FIRE_TEMPLE_LATE_FIRE_MAZE, {[]{return Here(RR_FIRE_TEMPLE_UPPER_FLARE_DANCER, []{return logic->CanUse(RG_MEGATON_HAMMER) || logic->CanUse(RG_HOOKSHOT) || (logic->HasExplosives() && ((logic->CanUse(RG_KOKIRI_SWORD)) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) ||
logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_BOOMERANG)));});}}), logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_BOOMERANG)));});}}),
Entrance(RR_FIRE_TEMPLE_WEST_CLIMB, {[]{return Here(RR_FIRE_TEMPLE_UPPER_FLARE_DANCER, []{return logic->CanUse(RG_MEGATON_HAMMER) || logic->CanUse(RG_HOOKSHOT) || (logic->HasExplosives && ((logic->CanUse(RG_KOKIRI_SWORD)) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || Entrance(RR_FIRE_TEMPLE_WEST_CLIMB, {[]{return Here(RR_FIRE_TEMPLE_UPPER_FLARE_DANCER, []{return logic->CanUse(RG_MEGATON_HAMMER) || logic->CanUse(RG_HOOKSHOT) || (logic->HasExplosives() && ((logic->CanUse(RG_KOKIRI_SWORD)) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) ||
logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_BOOMERANG)));});}}), logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_BOOMERANG)));});}}),
}); });
areaTable[RR_FIRE_TEMPLE_WEST_CLIMB] = Region("Fire Temple West Climb", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, { areaTable[RR_FIRE_TEMPLE_WEST_CLIMB] = Region("Fire Temple West Climb", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
//Exits //Exits
Entrance(RR_FIRE_TEMPLE_UPPER_FLARE_DANCER, {[]{return true;}}), Entrance(RR_FIRE_TEMPLE_UPPER_FLARE_DANCER, {[]{return true;}}),
Entrance(RR_FIRE_TEMPLE_WEST_PEAK, {[]{return logic->CanUseProjectile;}}), Entrance(RR_FIRE_TEMPLE_WEST_PEAK, {[]{return logic->CanUseProjectile();}}),
}); });
areaTable[RR_FIRE_TEMPLE_WEST_PEAK] = Region("Fire Temple West Peak", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_FIRE_TEMPLE_WEST_PEAK] = Region("Fire Temple West Peak", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
@ -292,7 +293,7 @@ void RegionTable_Init_FireTemple() {
LOCATION(RC_FIRE_TEMPLE_MEGATON_HAMMER_CHEST, true), LOCATION(RC_FIRE_TEMPLE_MEGATON_HAMMER_CHEST, true),
}, { }, {
//Exits //Exits
Entrance(RR_FIRE_TEMPLE_WEST_CENTRAL_UPPER, {[]{return logic->CanTakeDamage;}}), Entrance(RR_FIRE_TEMPLE_WEST_CENTRAL_UPPER, {[]{return logic->TakeDamage();}}),
Entrance(RR_FIRE_TEMPLE_WEST_CLIMB, {[]{return true;}}), Entrance(RR_FIRE_TEMPLE_WEST_CLIMB, {[]{return true;}}),
Entrance(RR_FIRE_TEMPLE_HAMMER_RETURN_PATH, {[]{return logic->CanUse(RG_MEGATON_HAMMER);}}), Entrance(RR_FIRE_TEMPLE_HAMMER_RETURN_PATH, {[]{return logic->CanUse(RG_MEGATON_HAMMER);}}),
}); });
@ -312,18 +313,18 @@ void RegionTable_Init_FireTemple() {
/*--------------------------- /*---------------------------
| MASTER QUEST DUNGEON | | MASTER QUEST DUNGEON |
---------------------------*/ ---------------------------*/
if (randoCtx->GetDungeon(FIRE_TEMPLE)->IsMQ()) { if (ctx->GetDungeon(FIRE_TEMPLE)->IsMQ()) {
areaTable[RR_FIRE_TEMPLE_MQ_LOWER] = Region("Fire Temple MQ Lower", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_FIRE_TEMPLE_MQ_LOWER] = Region("Fire Temple MQ Lower", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_FIRE_TEMPLE_MQ_MAP_ROOM_SIDE_CHEST, logic->CanJumpslash || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->Bombs || logic->CanUse(RG_DINS_FIRE)), LOCATION(RC_FIRE_TEMPLE_MQ_MAP_ROOM_SIDE_CHEST, logic->CanJumpslash() || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_BOMB_BAG) || logic->CanUse(RG_DINS_FIRE)),
LOCATION(RC_FIRE_TEMPLE_MQ_NEAR_BOSS_CHEST, logic->IsAdult && (randoCtx->GetTrickOption(RT_FEWER_TUNIC_REQUIREMENTS) || logic->CanUse(RG_GORON_TUNIC)) && (((logic->CanUse(RG_HOVER_BOOTS) || (randoCtx->GetTrickOption(RT_FIRE_MQ_NEAR_BOSS) && logic->CanUse(RG_FAIRY_BOW))) && logic->HasFireSource) || (logic->CanUse(RG_HOOKSHOT) && logic->CanUse(RG_FIRE_ARROWS) || (logic->CanUse(RG_DINS_FIRE) && ((randoCtx->GetOption(RSK_DAMAGE_MULTIPLIER).IsNot(RO_DAMAGE_MULTIPLIER_OHKO) && randoCtx->GetOption(RSK_DAMAGE_MULTIPLIER).IsNot(RO_DAMAGE_MULTIPLIER_QUADRUPLE) && randoCtx->GetOption(RSK_DAMAGE_MULTIPLIER).IsNot(RO_DAMAGE_MULTIPLIER_OCTUPLE) && randoCtx->GetOption(RSK_DAMAGE_MULTIPLIER).IsNot(RO_DAMAGE_MULTIPLIER_SEXDECUPLE)) || logic->CanUse(RG_GORON_TUNIC) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_LONGSHOT)))))), LOCATION(RC_FIRE_TEMPLE_MQ_NEAR_BOSS_CHEST, logic->IsAdult && (ctx->GetTrickOption(RT_FEWER_TUNIC_REQUIREMENTS) || logic->CanUse(RG_GORON_TUNIC)) && (((logic->CanUse(RG_HOVER_BOOTS) || (ctx->GetTrickOption(RT_FIRE_MQ_NEAR_BOSS) && logic->CanUse(RG_FAIRY_BOW))) && logic->HasFireSource()) || (logic->CanUse(RG_HOOKSHOT) && logic->CanUse(RG_FIRE_ARROWS) || (logic->CanUse(RG_DINS_FIRE) && ((ctx->GetOption(RSK_DAMAGE_MULTIPLIER).IsNot(RO_DAMAGE_MULTIPLIER_OHKO) && ctx->GetOption(RSK_DAMAGE_MULTIPLIER).IsNot(RO_DAMAGE_MULTIPLIER_QUADRUPLE) && ctx->GetOption(RSK_DAMAGE_MULTIPLIER).IsNot(RO_DAMAGE_MULTIPLIER_OCTUPLE) && ctx->GetOption(RSK_DAMAGE_MULTIPLIER).IsNot(RO_DAMAGE_MULTIPLIER_SEXDECUPLE)) || logic->CanUse(RG_GORON_TUNIC) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_LONGSHOT)))))),
//Trick: logic->IsAdult && (LogicFewerTunicRequirements || logic->CanUse(RG_GORON_TUNIC)) && (((logic->CanUse(RG_HOVER_BOOTS) || (LogicFireMQNearBoss && logic->CanUse(RG_FAIRY_BOW))) && logic->HasFireSource) || (logic->CanUse(RG_HOOKSHOT) && logic->CanUse(RG_FIRE_ARROWS) || (logic->CanUse(RG_DINS_FIRE) && ((DamageMultiplier.IsNot(DAMAGEMULTIPLIER_OHKO) && DamageMultiplier.IsNot(DAMAGEMULTIPLIER_QUADRUPLE) && DamageMultiplier.IsNot(DAMAGEMULTIPLIER_OCTUPLE) && DamageMultiplier.IsNot(DAMAGEMULTIPLIER_SEXDECUPLE)) || logic->CanUse(RG_GORON_TUNIC) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_LONGSHOT))))) //Trick: logic->IsAdult && (LogicFewerTunicRequirements || logic->CanUse(RG_GORON_TUNIC)) && (((logic->CanUse(RG_HOVER_BOOTS) || (LogicFireMQNearBoss && logic->CanUse(RG_FAIRY_BOW))) && logic->HasFireSource()) || (logic->CanUse(RG_HOOKSHOT) && logic->CanUse(RG_FIRE_ARROWS) || (logic->CanUse(RG_DINS_FIRE) && ((DamageMultiplier.IsNot(DAMAGEMULTIPLIER_OHKO) && DamageMultiplier.IsNot(DAMAGEMULTIPLIER_QUADRUPLE) && DamageMultiplier.IsNot(DAMAGEMULTIPLIER_OCTUPLE) && DamageMultiplier.IsNot(DAMAGEMULTIPLIER_SEXDECUPLE)) || logic->CanUse(RG_GORON_TUNIC) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_LONGSHOT)))))
}, { }, {
//Exits //Exits
Entrance(RR_FIRE_TEMPLE_ENTRYWAY, {[]{return true;}}), Entrance(RR_FIRE_TEMPLE_ENTRYWAY, {[]{return true;}}),
Entrance(RR_FIRE_TEMPLE_BOSS_ENTRYWAY, {[]{return logic->IsAdult && logic->CanUse(RG_GORON_TUNIC) && logic->CanUse(RG_MEGATON_HAMMER) && logic->BossKeyFireTemple && ((logic->HasFireSource && (randoCtx->GetTrickOption(RT_FIRE_BOSS_DOOR_JUMP) || logic->HoverBoots)) || HasAccessTo(RR_FIRE_TEMPLE_MQ_UPPER));}}), Entrance(RR_FIRE_TEMPLE_BOSS_ENTRYWAY, {[]{return logic->IsAdult && logic->CanUse(RG_GORON_TUNIC) && logic->CanUse(RG_MEGATON_HAMMER) && logic->HasItem(RG_FIRE_TEMPLE_BOSS_KEY) && ((logic->HasFireSource() && (ctx->GetTrickOption(RT_FIRE_BOSS_DOOR_JUMP) || logic->CanUse(RG_HOVER_BOOTS))) || HasAccessTo(RR_FIRE_TEMPLE_MQ_UPPER));}}),
Entrance(RR_FIRE_TEMPLE_MQ_LOWER_LOCKED_DOOR, {[]{return logic->SmallKeys(RR_FIRE_TEMPLE, 5) && (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD));}}), Entrance(RR_FIRE_TEMPLE_MQ_LOWER_LOCKED_DOOR, {[]{return logic->SmallKeys(RR_FIRE_TEMPLE, 5) && (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD));}}),
Entrance(RR_FIRE_TEMPLE_MQ_BIG_LAVA_ROOM, {[]{return logic->IsAdult && logic->FireTimer >= 24 && logic->CanUse(RG_MEGATON_HAMMER);}}), Entrance(RR_FIRE_TEMPLE_MQ_BIG_LAVA_ROOM, {[]{return logic->IsAdult && logic->FireTimer() >= 24 && logic->CanUse(RG_MEGATON_HAMMER);}}),
}); });
areaTable[RR_FIRE_TEMPLE_MQ_LOWER_LOCKED_DOOR] = Region("Fire Temple MQ Lower Locked Door", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, { areaTable[RR_FIRE_TEMPLE_MQ_LOWER_LOCKED_DOOR] = Region("Fire Temple MQ Lower Locked Door", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {
@ -331,47 +332,47 @@ void RegionTable_Init_FireTemple() {
EventAccess(&logic->FairyPot, {[]{return true;}}), EventAccess(&logic->FairyPot, {[]{return true;}}),
}, { }, {
//Locations //Locations
LOCATION(RC_FIRE_TEMPLE_MQ_MEGATON_HAMMER_CHEST, logic->IsAdult && (logic->CanUse(RG_MEGATON_HAMMER) || logic->CanUse(RG_HOOKSHOT) || (logic->HasExplosives && (logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_BOOMERANG))))), LOCATION(RC_FIRE_TEMPLE_MQ_MEGATON_HAMMER_CHEST, logic->IsAdult && (logic->CanUse(RG_MEGATON_HAMMER) || logic->CanUse(RG_HOOKSHOT) || (logic->HasExplosives() && (logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_BOOMERANG))))),
LOCATION(RC_FIRE_TEMPLE_MQ_MAP_CHEST, logic->IsAdult && logic->CanUse(RG_MEGATON_HAMMER)), LOCATION(RC_FIRE_TEMPLE_MQ_MAP_CHEST, logic->IsAdult && logic->CanUse(RG_MEGATON_HAMMER)),
}, {}); }, {});
areaTable[RR_FIRE_TEMPLE_MQ_BIG_LAVA_ROOM] = Region("Fire Temple MQ Big Lava Room", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, { areaTable[RR_FIRE_TEMPLE_MQ_BIG_LAVA_ROOM] = Region("Fire Temple MQ Big Lava Room", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {
//Events //Events
EventAccess(&logic->FairyPot, {[]{return logic->FairyPot || (logic->HasFireSource && (logic->Bow || randoCtx->GetTrickOption(RT_FIRE_MQ_BK_CHEST)) && logic->IsAdult && (logic->CanUse(RG_HOOKSHOT) || randoCtx->GetTrickOption(RT_FIRE_SOT)));}}), EventAccess(&logic->FairyPot, {[]{return logic->FairyPot || (logic->HasFireSource() && (logic->CanUse(RG_FAIRY_BOW) || ctx->GetTrickOption(RT_FIRE_MQ_BK_CHEST)) && logic->IsAdult && (logic->CanUse(RG_HOOKSHOT) || ctx->GetTrickOption(RT_FIRE_SOT)));}}),
//Trick: logic->HasFireSource && (logic->Bow || LogicFireMQBKChest) && logic->IsAdult && (logic->CanUse(RG_HOOKSHOT) || LogicFireSongOfTime) //Trick: logic->HasFireSource() && (logic->CanUse(RG_FAIRY_BOW) || LogicFireMQBKChest) && logic->IsAdult && (logic->CanUse(RG_HOOKSHOT) || LogicFireSongOfTime)
}, { }, {
//Locations //Locations
LOCATION(RC_FIRE_TEMPLE_MQ_BOSS_KEY_CHEST, logic->HasFireSource && (logic->Bow || randoCtx->GetTrickOption(RT_FIRE_MQ_BK_CHEST)) && logic->IsAdult && logic->CanUse(RG_HOOKSHOT)), LOCATION(RC_FIRE_TEMPLE_MQ_BOSS_KEY_CHEST, logic->HasFireSource() && (logic->CanUse(RG_FAIRY_BOW) || ctx->GetTrickOption(RT_FIRE_MQ_BK_CHEST)) && logic->IsAdult && logic->CanUse(RG_HOOKSHOT)),
//Trick: logic->HasFireSource && (logic->Bow || LogicFireMQBKChest) && logic->IsAdult && logic->CanUse(RG_HOOKSHOT) //Trick: logic->HasFireSource() && (logic->CanUse(RG_FAIRY_BOW) || LogicFireMQBKChest) && logic->IsAdult && logic->CanUse(RG_HOOKSHOT)
LOCATION(RC_FIRE_TEMPLE_MQ_BIG_LAVA_ROOM_BLOCKED_DOOR_CHEST, logic->HasFireSource && logic->HasExplosives && logic->IsAdult && (logic->CanUse(RG_HOOKSHOT) || randoCtx->GetTrickOption(RT_FIRE_MQ_BLOCKED_CHEST))), LOCATION(RC_FIRE_TEMPLE_MQ_BIG_LAVA_ROOM_BLOCKED_DOOR_CHEST, logic->HasFireSource() && logic->HasExplosives() && logic->IsAdult && (logic->CanUse(RG_HOOKSHOT) || ctx->GetTrickOption(RT_FIRE_MQ_BLOCKED_CHEST))),
//Trick: logic->HasFireSource && logic->HasExplosives && logic->IsAdult && (logic->CanUse(RG_HOOKSHOT) || LogicFireMQBlockedChest) //Trick: logic->HasFireSource() && logic->HasExplosives() && logic->IsAdult && (logic->CanUse(RG_HOOKSHOT) || LogicFireMQBlockedChest)
LOCATION(RC_FIRE_TEMPLE_MQ_GS_BIG_LAVA_ROOM_OPEN_DOOR, true), LOCATION(RC_FIRE_TEMPLE_MQ_GS_BIG_LAVA_ROOM_OPEN_DOOR, true),
}, { }, {
//Exits //Exits
Entrance(RR_FIRE_TEMPLE_MQ_LOWER_MAZE, {[]{return logic->IsAdult && logic->CanUse(RG_GORON_TUNIC) && logic->SmallKeys(RR_FIRE_TEMPLE, 2) && (logic->HasFireSource || (randoCtx->GetTrickOption(RT_FIRE_MQ_CLIMB) && logic->HoverBoots));}}), Entrance(RR_FIRE_TEMPLE_MQ_LOWER_MAZE, {[]{return logic->IsAdult && logic->CanUse(RG_GORON_TUNIC) && logic->SmallKeys(RR_FIRE_TEMPLE, 2) && (logic->HasFireSource() || (ctx->GetTrickOption(RT_FIRE_MQ_CLIMB) && logic->CanUse(RG_HOVER_BOOTS)));}}),
//Trick: logic->IsAdult && logic->CanUse(RG_GORON_TUNIC) && logic->SmallKeys(RR_FIRE_TEMPLE, 2) && (logic->HasFireSource || (LogicFireMQClimb && logic->HoverBoots)) //Trick: logic->IsAdult && logic->CanUse(RG_GORON_TUNIC) && logic->SmallKeys(RR_FIRE_TEMPLE, 2) && (logic->HasFireSource() || (LogicFireMQClimb && logic->CanUse(RG_HOVER_BOOTS)))
}); });
areaTable[RR_FIRE_TEMPLE_MQ_LOWER_MAZE] = Region("Fire Temple MQ Lower Maze", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_FIRE_TEMPLE_MQ_LOWER_MAZE] = Region("Fire Temple MQ Lower Maze", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_FIRE_TEMPLE_MQ_LIZALFOS_MAZE_LOWER_CHEST, logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_BIGGORON_SWORD)), LOCATION(RC_FIRE_TEMPLE_MQ_LIZALFOS_MAZE_LOWER_CHEST, logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_BIGGORON_SWORD)),
LOCATION(RC_FIRE_TEMPLE_MQ_LIZALFOS_MAZE_SIDE_ROOM_CHEST, logic->HasExplosives && (randoCtx->GetTrickOption(RT_FIRE_MQ_MAZE_SIDE_ROOM) || HasAccessTo(RR_FIRE_TEMPLE_MQ_UPPER_MAZE))), LOCATION(RC_FIRE_TEMPLE_MQ_LIZALFOS_MAZE_SIDE_ROOM_CHEST, logic->HasExplosives() && (ctx->GetTrickOption(RT_FIRE_MQ_MAZE_SIDE_ROOM) || HasAccessTo(RR_FIRE_TEMPLE_MQ_UPPER_MAZE))),
//Trick: logic->HasExplosives && (LogicFireMQMazeSideRoom || FIRE_TEMPLE_MQ_UPPER_MAZE.Adult()) //Trick: logic->HasExplosives() && (LogicFireMQMazeSideRoom || FIRE_TEMPLE_MQ_UPPER_MAZE.Adult())
}, { }, {
//Exits //Exits
Entrance(RR_FIRE_TEMPLE_MQ_UPPER_MAZE, {[]{return (logic->IsAdult && ((logic->HasExplosives && logic->CanUse(RG_HOOKSHOT)) || (randoCtx->GetTrickOption(RT_FIRE_MQ_MAZE_HOVERS) && logic->CanUse(RG_HOVER_BOOTS)))) || randoCtx->GetTrickOption(RT_FIRE_MQ_MAZE_JUMP);}}), Entrance(RR_FIRE_TEMPLE_MQ_UPPER_MAZE, {[]{return (logic->IsAdult && ((logic->HasExplosives() && logic->CanUse(RG_HOOKSHOT)) || (ctx->GetTrickOption(RT_FIRE_MQ_MAZE_HOVERS) && logic->CanUse(RG_HOVER_BOOTS)))) || ctx->GetTrickOption(RT_FIRE_MQ_MAZE_JUMP);}}),
//Trick: (logic->IsAdult && ((logic->HasExplosives && logic->CanUse(RG_HOOKSHOT)) || (LogicFireMQMazeHovers && logic->CanUse(RG_HOVER_BOOTS)))) || LogicFireMQMazeJump //Trick: (logic->IsAdult && ((logic->HasExplosives() && logic->CanUse(RG_HOOKSHOT)) || (LogicFireMQMazeHovers && logic->CanUse(RG_HOVER_BOOTS)))) || LogicFireMQMazeJump
}); });
areaTable[RR_FIRE_TEMPLE_MQ_UPPER_MAZE] = Region("Fire Temple MQ Upper Maze", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, { areaTable[RR_FIRE_TEMPLE_MQ_UPPER_MAZE] = Region("Fire Temple MQ Upper Maze", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {
//Events //Events
//EventAccess(&WallFairy, {[]{return WallFairy || (logic->IsAdult && (((logic->CanUse(RG_SONG_OF_TIME) && logic->CanUse(RG_HOOKSHOT) && logic->HasExplosives) || logic->CanUse(RG_LONGSHOT))));}}), //EventAccess(&WallFairy, {[]{return WallFairy || (logic->IsAdult && (((logic->CanUse(RG_SONG_OF_TIME) && logic->CanUse(RG_HOOKSHOT) && logic->HasExplosives()) || logic->CanUse(RG_LONGSHOT))));}}),
EventAccess(&logic->FairyPot, {[]{return logic->SmallKeys(RR_FIRE_TEMPLE, 3);}}), EventAccess(&logic->FairyPot, {[]{return logic->SmallKeys(RR_FIRE_TEMPLE, 3);}}),
}, { }, {
//Locations //Locations
LOCATION(RC_FIRE_TEMPLE_MQ_LIZALFOS_MAZE_UPPER_CHEST, true), LOCATION(RC_FIRE_TEMPLE_MQ_LIZALFOS_MAZE_UPPER_CHEST, true),
LOCATION(RC_FIRE_TEMPLE_MQ_COMPASS_CHEST, logic->HasExplosives), LOCATION(RC_FIRE_TEMPLE_MQ_COMPASS_CHEST, logic->HasExplosives()),
LOCATION(RC_FIRE_TEMPLE_MQ_GS_SKULL_ON_FIRE, logic->IsAdult && ((logic->CanUse(RG_SONG_OF_TIME) && logic->CanUse(RG_HOOKSHOT) && logic->HasExplosives) || logic->CanUse(RG_LONGSHOT))), LOCATION(RC_FIRE_TEMPLE_MQ_GS_SKULL_ON_FIRE, logic->IsAdult && ((logic->CanUse(RG_SONG_OF_TIME) && logic->CanUse(RG_HOOKSHOT) && logic->HasExplosives()) || logic->CanUse(RG_LONGSHOT))),
}, { }, {
//Exits //Exits
Entrance(RR_FIRE_TEMPLE_MQ_UPPER, {[]{return logic->SmallKeys(RR_FIRE_TEMPLE, 3) && logic->IsAdult && ((logic->CanUse(RG_FAIRY_BOW) && logic->CanUse(RG_HOOKSHOT)) || logic->CanUse(RG_FIRE_ARROWS));}}), Entrance(RR_FIRE_TEMPLE_MQ_UPPER, {[]{return logic->SmallKeys(RR_FIRE_TEMPLE, 3) && logic->IsAdult && ((logic->CanUse(RG_FAIRY_BOW) && logic->CanUse(RG_HOOKSHOT)) || logic->CanUse(RG_FIRE_ARROWS));}}),
@ -379,14 +380,14 @@ void RegionTable_Init_FireTemple() {
areaTable[RR_FIRE_TEMPLE_MQ_UPPER] = Region("Fire Temple MQ Upper", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_FIRE_TEMPLE_MQ_UPPER] = Region("Fire Temple MQ Upper", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_FIRE_TEMPLE_MQ_FREESTANDING_KEY, ((logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_BOOMERANG)) && logic->CanUse(RG_HOOKSHOT)) || randoCtx->GetTrickOption(RT_FIRE_MQ_FLAME_MAZE)), LOCATION(RC_FIRE_TEMPLE_MQ_FREESTANDING_KEY, ((logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_BOOMERANG)) && logic->CanUse(RG_HOOKSHOT)) || ctx->GetTrickOption(RT_FIRE_MQ_FLAME_MAZE)),
//Trick: (logic->IsAdult && logic->CanUse(RG_HOOKSHOT)) || LogicFireMQFlameMaze //Trick: (logic->IsAdult && logic->CanUse(RG_HOOKSHOT)) || LogicFireMQFlameMaze
LOCATION(RC_FIRE_TEMPLE_MQ_CHEST_ON_FIRE, ((logic->IsAdult && logic->CanUse(RG_HOOKSHOT)) || randoCtx->GetTrickOption(RT_FIRE_MQ_FLAME_MAZE)) && logic->SmallKeys(RR_FIRE_TEMPLE, 4)), LOCATION(RC_FIRE_TEMPLE_MQ_CHEST_ON_FIRE, ((logic->IsAdult && logic->CanUse(RG_HOOKSHOT)) || ctx->GetTrickOption(RT_FIRE_MQ_FLAME_MAZE)) && logic->SmallKeys(RR_FIRE_TEMPLE, 4)),
//Trick: ((logic->IsAdult && logic->CanUse(RG_HOOKSHOT)) || LogicFireMQFlameMaze) && logic->SmallKeys(RR_FIRE_TEMPLE, 4) //Trick: ((logic->IsAdult && logic->CanUse(RG_HOOKSHOT)) || LogicFireMQFlameMaze) && logic->SmallKeys(RR_FIRE_TEMPLE, 4)
LOCATION(RC_FIRE_TEMPLE_MQ_GS_FIRE_WALL_MAZE_SIDE_ROOM, logic->CanUse(RG_SONG_OF_TIME) || logic->HoverBoots || randoCtx->GetTrickOption(RT_FIRE_MQ_FLAME_MAZE)), LOCATION(RC_FIRE_TEMPLE_MQ_GS_FIRE_WALL_MAZE_SIDE_ROOM, logic->CanUse(RG_SONG_OF_TIME) || logic->CanUse(RG_HOVER_BOOTS) || ctx->GetTrickOption(RT_FIRE_MQ_FLAME_MAZE)),
//Trick: logic->CanUse(RG_SONG_OF_TIME) || logic->HoverBoots || LogicFireMQFlameMaze //Trick: logic->CanUse(RG_SONG_OF_TIME) || logic->CanUse(RG_HOVER_BOOTS) || LogicFireMQFlameMaze
LOCATION(RC_FIRE_TEMPLE_MQ_GS_FIRE_WALL_MAZE_CENTER, logic->HasExplosives), LOCATION(RC_FIRE_TEMPLE_MQ_GS_FIRE_WALL_MAZE_CENTER, logic->HasExplosives()),
LOCATION(RC_FIRE_TEMPLE_MQ_GS_ABOVE_FIRE_WALL_MAZE, (logic->IsAdult && logic->CanUse(RG_HOOKSHOT) && logic->SmallKeys(RR_FIRE_TEMPLE, 5)) || (randoCtx->GetTrickOption(RT_FIRE_MQ_ABOVE_MAZE_GS) && logic->IsAdult && logic->CanUse(RG_LONGSHOT))), LOCATION(RC_FIRE_TEMPLE_MQ_GS_ABOVE_FIRE_WALL_MAZE, (logic->IsAdult && logic->CanUse(RG_HOOKSHOT) && logic->SmallKeys(RR_FIRE_TEMPLE, 5)) || (ctx->GetTrickOption(RT_FIRE_MQ_ABOVE_MAZE_GS) && logic->IsAdult && logic->CanUse(RG_LONGSHOT))),
//Trick: (logic->IsAdult && logic->CanUse(RG_HOOKSHOT) && logic->SmallKeys(RR_FIRE_TEMPLE, 5)) || (LogicFireMQAboveMazeGS && logic->IsAdult && logic->CanUse(RG_LONGSHOT)) //Trick: (logic->IsAdult && logic->CanUse(RG_HOOKSHOT) && logic->SmallKeys(RR_FIRE_TEMPLE, 5)) || (LogicFireMQAboveMazeGS && logic->IsAdult && logic->CanUse(RG_LONGSHOT))
}, {}); }, {});
} }
@ -398,8 +399,8 @@ void RegionTable_Init_FireTemple() {
Region("Fire Temple Boss Entryway", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, Region("Fire Temple Boss Entryway", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {},
{ {
// Exits // Exits
Entrance(RR_FIRE_TEMPLE_NEAR_BOSS_ROOM, { [] { return randoCtx->GetDungeon(FIRE_TEMPLE)->IsVanilla() && false; } }), Entrance(RR_FIRE_TEMPLE_NEAR_BOSS_ROOM, { [] { return ctx->GetDungeon(FIRE_TEMPLE)->IsVanilla() && false; } }),
Entrance(RR_FIRE_TEMPLE_MQ_LOWER, { [] { return randoCtx->GetDungeon(FIRE_TEMPLE)->IsMQ() && false; } }), Entrance(RR_FIRE_TEMPLE_MQ_LOWER, { [] { return ctx->GetDungeon(FIRE_TEMPLE)->IsMQ() && false; } }),
Entrance(RR_FIRE_TEMPLE_BOSS_ROOM, { [] { return true; } }), Entrance(RR_FIRE_TEMPLE_BOSS_ROOM, { [] { return true; } }),
}); });
@ -408,7 +409,7 @@ void RegionTable_Init_FireTemple() {
{ {
// Events // Events
EventAccess(&logic->FireTempleClear, EventAccess(&logic->FireTempleClear,
{ [] { return logic->FireTempleClear || (logic->HasBossSoul(RG_VOLVAGIA_SOUL) && (logic->FireTimer >= 64 && logic->CanUse(RG_MEGATON_HAMMER))); }}), { [] { return logic->FireTempleClear || (logic->HasBossSoul(RG_VOLVAGIA_SOUL) && (logic->FireTimer() >= 64 && logic->CanUse(RG_MEGATON_HAMMER))); }}),
}, },
{ {
// Locations // Locations

View File

@ -10,19 +10,19 @@ void RegionTable_Init_ForestTemple() {
---------------------------*/ ---------------------------*/
areaTable[RR_FOREST_TEMPLE_ENTRYWAY] = Region("Forest Temple Entryway", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, { areaTable[RR_FOREST_TEMPLE_ENTRYWAY] = Region("Forest Temple Entryway", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
//Exits //Exits
Entrance(RR_FOREST_TEMPLE_FIRST_ROOM, {[]{return randoCtx->GetDungeon(FOREST_TEMPLE)->IsVanilla();}}), Entrance(RR_FOREST_TEMPLE_FIRST_ROOM, {[]{return ctx->GetDungeon(FOREST_TEMPLE)->IsVanilla();}}),
Entrance(RR_FOREST_TEMPLE_MQ_LOBBY, {[]{return randoCtx->GetDungeon(FOREST_TEMPLE)->IsMQ();}}), Entrance(RR_FOREST_TEMPLE_MQ_LOBBY, {[]{return ctx->GetDungeon(FOREST_TEMPLE)->IsMQ();}}),
Entrance(RR_SACRED_FOREST_MEADOW, {[]{return true;}}), Entrance(RR_SACRED_FOREST_MEADOW, {[]{return true;}}),
}); });
/*-------------------------- /*--------------------------
| VANILLA DUNGEON | | VANILLA DUNGEON |
---------------------------*/ ---------------------------*/
if (randoCtx->GetDungeon(FOREST_TEMPLE)->IsVanilla()) { if (ctx->GetDungeon(FOREST_TEMPLE)->IsVanilla()) {
areaTable[RR_FOREST_TEMPLE_FIRST_ROOM] = Region("Forest Temple First Room", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_FOREST_TEMPLE_FIRST_ROOM] = Region("Forest Temple First Room", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_FOREST_TEMPLE_FIRST_ROOM_CHEST, true), LOCATION(RC_FOREST_TEMPLE_FIRST_ROOM_CHEST, true),
LOCATION(RC_FOREST_TEMPLE_GS_FIRST_ROOM, (logic->IsAdult && logic->Bombs) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_BOOMERANG) || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_BOMBCHU_5) || logic->CanUse(RG_DINS_FIRE) || (randoCtx->GetTrickOption(RT_FOREST_FIRST_GS) && (logic->CanJumpslash || (logic->IsChild && logic->Bombs)))), LOCATION(RC_FOREST_TEMPLE_GS_FIRST_ROOM, (logic->IsAdult && logic->CanUse(RG_BOMB_BAG)) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_BOOMERANG) || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_BOMBCHU_5) || logic->CanUse(RG_DINS_FIRE) || (ctx->GetTrickOption(RT_FOREST_FIRST_GS) && (logic->CanJumpslash() || (logic->IsChild && logic->CanUse(RG_BOMB_BAG))))),
}, { }, {
//Exits //Exits
Entrance(RR_FOREST_TEMPLE_ENTRYWAY, {[]{return true;}}), Entrance(RR_FOREST_TEMPLE_ENTRYWAY, {[]{return true;}}),
@ -32,7 +32,7 @@ void RegionTable_Init_ForestTemple() {
areaTable[RR_FOREST_TEMPLE_SOUTH_CORRIDOR] = Region("Forest Temple South Corridor", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, { areaTable[RR_FOREST_TEMPLE_SOUTH_CORRIDOR] = Region("Forest Temple South Corridor", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
//Exits //Exits
Entrance(RR_FOREST_TEMPLE_FIRST_ROOM, {[]{return true;}}), Entrance(RR_FOREST_TEMPLE_FIRST_ROOM, {[]{return true;}}),
Entrance(RR_FOREST_TEMPLE_LOBBY, {[]{return logic->CanAdultAttack || logic->CanChildAttack || logic->CanUse(RG_NUTS);}}), Entrance(RR_FOREST_TEMPLE_LOBBY, {[]{return logic->CanAttack() || logic->CanUse(RG_NUTS);}}),
}); });
areaTable[RR_FOREST_TEMPLE_LOBBY] = Region("Forest Temple Lobby", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, { areaTable[RR_FOREST_TEMPLE_LOBBY] = Region("Forest Temple Lobby", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {
@ -40,7 +40,7 @@ void RegionTable_Init_ForestTemple() {
EventAccess(&logic->ForestTempleMeg, {[]{return logic->ForestTempleMeg || (logic->ForestTempleJoelle && logic->ForestTempleBeth && logic->ForestTempleAmy && logic->CanUse(RG_FAIRY_BOW));}}), EventAccess(&logic->ForestTempleMeg, {[]{return logic->ForestTempleMeg || (logic->ForestTempleJoelle && logic->ForestTempleBeth && logic->ForestTempleAmy && logic->CanUse(RG_FAIRY_BOW));}}),
}, { }, {
//Locations //Locations
LOCATION(RC_FOREST_TEMPLE_GS_LOBBY, logic->HookshotOrBoomerang), LOCATION(RC_FOREST_TEMPLE_GS_LOBBY, logic->HookshotOrBoomerang()),
}, { }, {
//Exits //Exits
Entrance(RR_FOREST_TEMPLE_SOUTH_CORRIDOR, {[]{return true;}}), Entrance(RR_FOREST_TEMPLE_SOUTH_CORRIDOR, {[]{return true;}}),
@ -73,23 +73,23 @@ void RegionTable_Init_ForestTemple() {
areaTable[RR_FOREST_TEMPLE_NW_OUTDOORS_LOWER] = Region("Forest Temple NW Outdoors Lower", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, { areaTable[RR_FOREST_TEMPLE_NW_OUTDOORS_LOWER] = Region("Forest Temple NW Outdoors Lower", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {
//Events //Events
EventAccess(&logic->DekuBabaSticks, {[]{return logic->DekuBabaSticks || (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_BOOMERANG));}}), EventAccess(&logic->DekuBabaSticks, {[]{return logic->DekuBabaSticks || (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_BOOMERANG));}}),
EventAccess(&logic->DekuBabaNuts, {[]{return logic->DekuBabaNuts || (logic->CanJumpslash || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_MEGATON_HAMMER) || logic->HasExplosives || logic->CanUse(RG_DINS_FIRE));}}), EventAccess(&logic->DekuBabaNuts, {[]{return logic->DekuBabaNuts || (logic->CanJumpslash() || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_MEGATON_HAMMER) || logic->HasExplosives() || logic->CanUse(RG_DINS_FIRE));}}),
}, { }, {
//Locations //Locations
LOCATION(RC_FOREST_TEMPLE_GS_LEVEL_ISLAND_COURTYARD, logic->CanUse(RG_LONGSHOT) || Here(RR_FOREST_TEMPLE_NW_OUTDOORS_UPPER, []{return logic->HookshotOrBoomerang;})), LOCATION(RC_FOREST_TEMPLE_GS_LEVEL_ISLAND_COURTYARD, logic->CanUse(RG_LONGSHOT) || Here(RR_FOREST_TEMPLE_NW_OUTDOORS_UPPER, []{return logic->HookshotOrBoomerang();})),
}, { }, {
//Exits //Exits
Entrance(RR_FOREST_TEMPLE_LOBBY, {[]{return logic->CanUse(RG_SONG_OF_TIME);}}), Entrance(RR_FOREST_TEMPLE_LOBBY, {[]{return logic->CanUse(RG_SONG_OF_TIME);}}),
Entrance(RR_FOREST_TEMPLE_NW_OUTDOORS_UPPER, {[]{return false;}}), Entrance(RR_FOREST_TEMPLE_NW_OUTDOORS_UPPER, {[]{return false;}}),
Entrance(RR_FOREST_TEMPLE_MAP_ROOM, {[]{return true;}}), Entrance(RR_FOREST_TEMPLE_MAP_ROOM, {[]{return true;}}),
Entrance(RR_FOREST_TEMPLE_SEWER, {[]{return logic->GoldScale || logic->CanUse(RG_IRON_BOOTS) || HasAccessTo(RR_FOREST_TEMPLE_NE_OUTDOORS_UPPER);}}), Entrance(RR_FOREST_TEMPLE_SEWER, {[]{return logic->HasItem(RG_GOLDEN_SCALE) || logic->CanUse(RG_IRON_BOOTS) || HasAccessTo(RR_FOREST_TEMPLE_NE_OUTDOORS_UPPER);}}),
Entrance(RR_FOREST_TEMPLE_BOSS_ENTRYWAY, {[]{return false;}}), Entrance(RR_FOREST_TEMPLE_BOSS_ENTRYWAY, {[]{return false;}}),
}); });
areaTable[RR_FOREST_TEMPLE_NW_OUTDOORS_UPPER] = Region("Forest Temple NW Outdoors Upper", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, { areaTable[RR_FOREST_TEMPLE_NW_OUTDOORS_UPPER] = Region("Forest Temple NW Outdoors Upper", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {
//Events //Events
EventAccess(&logic->DekuBabaSticks, {[]{return logic->DekuBabaSticks || (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_BOOMERANG));}}), EventAccess(&logic->DekuBabaSticks, {[]{return logic->DekuBabaSticks || (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_BOOMERANG));}}),
EventAccess(&logic->DekuBabaNuts, {[]{return logic->DekuBabaNuts || (logic->CanJumpslash || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_MEGATON_HAMMER) || logic->HasExplosives || logic->CanUse(RG_DINS_FIRE));}}), EventAccess(&logic->DekuBabaNuts, {[]{return logic->DekuBabaNuts || (logic->CanJumpslash() || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_MEGATON_HAMMER) || logic->HasExplosives() || logic->CanUse(RG_DINS_FIRE));}}),
}, {}, { }, {}, {
//Exits //Exits
Entrance(RR_FOREST_TEMPLE_NW_OUTDOORS_LOWER, {[]{return true;}}), Entrance(RR_FOREST_TEMPLE_NW_OUTDOORS_LOWER, {[]{return true;}}),
@ -101,37 +101,37 @@ void RegionTable_Init_ForestTemple() {
areaTable[RR_FOREST_TEMPLE_NE_OUTDOORS_LOWER] = Region("Forest Temple NE Outdoors Lower", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, { areaTable[RR_FOREST_TEMPLE_NE_OUTDOORS_LOWER] = Region("Forest Temple NE Outdoors Lower", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {
//Events //Events
EventAccess(&logic->DekuBabaSticks, {[]{return logic->DekuBabaSticks || (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_BOOMERANG));}}), EventAccess(&logic->DekuBabaSticks, {[]{return logic->DekuBabaSticks || (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_BOOMERANG));}}),
EventAccess(&logic->DekuBabaNuts, {[]{return logic->DekuBabaNuts || (logic->CanJumpslash || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_MEGATON_HAMMER) || logic->HasExplosives || logic->CanUse(RG_DINS_FIRE));}}), EventAccess(&logic->DekuBabaNuts, {[]{return logic->DekuBabaNuts || (logic->CanJumpslash() || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_MEGATON_HAMMER) || logic->HasExplosives() || logic->CanUse(RG_DINS_FIRE));}}),
}, { }, {
//Locations //Locations
LOCATION(RC_FOREST_TEMPLE_RAISED_ISLAND_COURTYARD_CHEST, logic->CanUse(RG_HOOKSHOT) || HasAccessTo(RR_FOREST_TEMPLE_FALLING_ROOM) || (HasAccessTo(RR_FOREST_TEMPLE_NE_OUTDOORS_UPPER) && logic->IsAdult && randoCtx->GetTrickOption(RT_FOREST_OUTDOORS_LEDGE) && logic->HoverBoots)), LOCATION(RC_FOREST_TEMPLE_RAISED_ISLAND_COURTYARD_CHEST, logic->CanUse(RG_HOOKSHOT) || HasAccessTo(RR_FOREST_TEMPLE_FALLING_ROOM) || (HasAccessTo(RR_FOREST_TEMPLE_NE_OUTDOORS_UPPER) && logic->IsAdult && ctx->GetTrickOption(RT_FOREST_OUTDOORS_LEDGE) && logic->CanUse(RG_HOVER_BOOTS))),
LOCATION(RC_FOREST_TEMPLE_GS_RAISED_ISLAND_COURTYARD, logic->CanUse(RG_HOOKSHOT) || (randoCtx->GetTrickOption(RT_FOREST_OUTDOORS_EAST_GS) && logic->CanUse(RG_BOOMERANG)) || Here(RR_FOREST_TEMPLE_FALLING_ROOM, []{return logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_DINS_FIRE) || logic->HasExplosives;})), LOCATION(RC_FOREST_TEMPLE_GS_RAISED_ISLAND_COURTYARD, logic->CanUse(RG_HOOKSHOT) || (ctx->GetTrickOption(RT_FOREST_OUTDOORS_EAST_GS) && logic->CanUse(RG_BOOMERANG)) || Here(RR_FOREST_TEMPLE_FALLING_ROOM, []{return logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_DINS_FIRE) || logic->HasExplosives();})),
}, { }, {
//Exits //Exits
Entrance(RR_FOREST_TEMPLE_LOBBY, {[]{return true;}}), Entrance(RR_FOREST_TEMPLE_LOBBY, {[]{return true;}}),
Entrance(RR_FOREST_TEMPLE_NE_OUTDOORS_UPPER, {[]{return logic->CanUse(RG_LONGSHOT) || (randoCtx->GetTrickOption(RT_FOREST_VINES) && logic->CanUse(RG_HOOKSHOT));}}), Entrance(RR_FOREST_TEMPLE_NE_OUTDOORS_UPPER, {[]{return logic->CanUse(RG_LONGSHOT) || (ctx->GetTrickOption(RT_FOREST_VINES) && logic->CanUse(RG_HOOKSHOT));}}),
Entrance(RR_FOREST_TEMPLE_SEWER, {[]{return logic->GoldScale || logic->CanUse(RG_IRON_BOOTS) || HasAccessTo(RR_FOREST_TEMPLE_NE_OUTDOORS_UPPER);}}), Entrance(RR_FOREST_TEMPLE_SEWER, {[]{return logic->HasItem(RG_GOLDEN_SCALE) || logic->CanUse(RG_IRON_BOOTS) || HasAccessTo(RR_FOREST_TEMPLE_NE_OUTDOORS_UPPER);}}),
Entrance(RR_FOREST_TEMPLE_FALLING_ROOM, {[]{return false;}}), Entrance(RR_FOREST_TEMPLE_FALLING_ROOM, {[]{return false;}}),
}); });
areaTable[RR_FOREST_TEMPLE_NE_OUTDOORS_UPPER] = Region("Forest Temple NE Outdoors Upper", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, { areaTable[RR_FOREST_TEMPLE_NE_OUTDOORS_UPPER] = Region("Forest Temple NE Outdoors Upper", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {
//Events //Events
EventAccess(&logic->DekuBabaSticks, {[]{return logic->DekuBabaSticks || (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_BOOMERANG));}}), EventAccess(&logic->DekuBabaSticks, {[]{return logic->DekuBabaSticks || (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_BOOMERANG));}}),
EventAccess(&logic->DekuBabaNuts, {[]{return logic->DekuBabaNuts || (logic->CanJumpslash || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_MEGATON_HAMMER) || logic->HasExplosives || logic->CanUse(RG_DINS_FIRE));}}), EventAccess(&logic->DekuBabaNuts, {[]{return logic->DekuBabaNuts || (logic->CanJumpslash() || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_MEGATON_HAMMER) || logic->HasExplosives() || logic->CanUse(RG_DINS_FIRE));}}),
}, {}, { }, {}, {
//Exits //Exits
Entrance(RR_FOREST_TEMPLE_NE_OUTDOORS_LOWER, {[]{return true;}}), Entrance(RR_FOREST_TEMPLE_NE_OUTDOORS_LOWER, {[]{return true;}}),
Entrance(RR_FOREST_TEMPLE_MAP_ROOM, {[]{return true;}}), Entrance(RR_FOREST_TEMPLE_MAP_ROOM, {[]{return true;}}),
Entrance(RR_FOREST_TEMPLE_FALLING_ROOM, {[]{return randoCtx->GetTrickOption(RT_FOREST_DOORFRAME) && logic->CanJumpslash && logic->CanUse(RG_HOVER_BOOTS) && logic->CanUse(RG_SCARECROW);}}), Entrance(RR_FOREST_TEMPLE_FALLING_ROOM, {[]{return ctx->GetTrickOption(RT_FOREST_DOORFRAME) && logic->CanJumpslash() && logic->CanUse(RG_HOVER_BOOTS) && logic->CanUse(RG_SCARECROW);}}),
}); });
areaTable[RR_FOREST_TEMPLE_MAP_ROOM] = Region("Forest Temple Map Room", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_FOREST_TEMPLE_MAP_ROOM] = Region("Forest Temple Map Room", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_FOREST_TEMPLE_MAP_CHEST, Here(RR_FOREST_TEMPLE_MAP_ROOM, []{return logic->HasExplosives || logic->CanUse(RG_MEGATON_HAMMER) || logic->CanUse(RG_FAIRY_BOW) || ((logic->CanJumpslash || logic->CanUse(RG_FAIRY_SLINGSHOT)) && (logic->CanUse(RG_NUTS) || logic->HookshotOrBoomerang || logic->CanShield));})), LOCATION(RC_FOREST_TEMPLE_MAP_CHEST, Here(RR_FOREST_TEMPLE_MAP_ROOM, []{return logic->HasExplosives() || logic->CanUse(RG_MEGATON_HAMMER) || logic->CanUse(RG_FAIRY_BOW) || ((logic->CanJumpslash() || logic->CanUse(RG_FAIRY_SLINGSHOT)) && (logic->CanUse(RG_NUTS) || logic->HookshotOrBoomerang() || logic->CanShield()));})),
}, { }, {
//Exits //Exits
Entrance(RR_FOREST_TEMPLE_NW_OUTDOORS_LOWER, {[]{return Here(RR_FOREST_TEMPLE_MAP_ROOM, []{return logic->HasExplosives || logic->CanUse(RG_MEGATON_HAMMER) || logic->CanUse(RG_FAIRY_BOW) || ((logic->CanJumpslash || logic->CanUse(RG_FAIRY_SLINGSHOT)) && (logic->CanUse(RG_NUTS) || logic->HookshotOrBoomerang || logic->CanShield));});}}), Entrance(RR_FOREST_TEMPLE_NW_OUTDOORS_LOWER, {[]{return Here(RR_FOREST_TEMPLE_MAP_ROOM, []{return logic->HasExplosives() || logic->CanUse(RG_MEGATON_HAMMER) || logic->CanUse(RG_FAIRY_BOW) || ((logic->CanJumpslash() || logic->CanUse(RG_FAIRY_SLINGSHOT)) && (logic->CanUse(RG_NUTS) || logic->HookshotOrBoomerang() || logic->CanShield()));});}}),
Entrance(RR_FOREST_TEMPLE_NE_OUTDOORS_UPPER, {[]{return Here(RR_FOREST_TEMPLE_MAP_ROOM, []{return logic->HasExplosives || logic->CanUse(RG_MEGATON_HAMMER) || logic->CanUse(RG_FAIRY_BOW) || ((logic->CanJumpslash || logic->CanUse(RG_FAIRY_SLINGSHOT)) && (logic->CanUse(RG_NUTS) || logic->HookshotOrBoomerang || logic->CanShield));});}}), Entrance(RR_FOREST_TEMPLE_NE_OUTDOORS_UPPER, {[]{return Here(RR_FOREST_TEMPLE_MAP_ROOM, []{return logic->HasExplosives() || logic->CanUse(RG_MEGATON_HAMMER) || logic->CanUse(RG_FAIRY_BOW) || ((logic->CanJumpslash() || logic->CanUse(RG_FAIRY_SLINGSHOT)) && (logic->CanUse(RG_NUTS) || logic->HookshotOrBoomerang() || logic->CanShield()));});}}),
}); });
areaTable[RR_FOREST_TEMPLE_SEWER] = Region("Forest Temple Sewer", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_FOREST_TEMPLE_SEWER] = Region("Forest Temple Sewer", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
@ -145,12 +145,12 @@ void RegionTable_Init_ForestTemple() {
areaTable[RR_FOREST_TEMPLE_BELOW_BOSS_KEY_CHEST] = Region("Forest Temple Below Boss Key Chest", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, { areaTable[RR_FOREST_TEMPLE_BELOW_BOSS_KEY_CHEST] = Region("Forest Temple Below Boss Key Chest", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
//Exits //Exits
Entrance(RR_FOREST_TEMPLE_NW_OUTDOORS_UPPER, {[]{return Here(RR_FOREST_TEMPLE_BELOW_BOSS_KEY_CHEST, []{return logic->HasExplosives || logic->CanUse(RG_MEGATON_HAMMER) || logic->CanUse(RG_FAIRY_BOW) || ((logic->CanJumpslash || logic->CanUse(RG_FAIRY_SLINGSHOT)) && (logic->CanUse(RG_NUTS) || logic->HookshotOrBoomerang || logic->CanShield));});}}), Entrance(RR_FOREST_TEMPLE_NW_OUTDOORS_UPPER, {[]{return Here(RR_FOREST_TEMPLE_BELOW_BOSS_KEY_CHEST, []{return logic->HasExplosives() || logic->CanUse(RG_MEGATON_HAMMER) || logic->CanUse(RG_FAIRY_BOW) || ((logic->CanJumpslash() || logic->CanUse(RG_FAIRY_SLINGSHOT)) && (logic->CanUse(RG_NUTS) || logic->HookshotOrBoomerang() || logic->CanShield()));});}}),
}); });
areaTable[RR_FOREST_TEMPLE_FLOORMASTER_ROOM] = Region("Forest Temple Floormaster Room", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_FOREST_TEMPLE_FLOORMASTER_ROOM] = Region("Forest Temple Floormaster Room", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_FOREST_TEMPLE_FLOORMASTER_CHEST, logic->CanAdultDamage || logic->CanChildDamage), LOCATION(RC_FOREST_TEMPLE_FLOORMASTER_CHEST, logic->CanDamage()),
}, { }, {
//Exits //Exits
Entrance(RR_FOREST_TEMPLE_NW_OUTDOORS_UPPER, {[]{return true;}}), Entrance(RR_FOREST_TEMPLE_NW_OUTDOORS_UPPER, {[]{return true;}}),
@ -159,18 +159,18 @@ void RegionTable_Init_ForestTemple() {
areaTable[RR_FOREST_TEMPLE_WEST_CORRIDOR] = Region("Forest Temple West Corridor", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, { areaTable[RR_FOREST_TEMPLE_WEST_CORRIDOR] = Region("Forest Temple West Corridor", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
//Exits //Exits
Entrance(RR_FOREST_TEMPLE_LOBBY, {[]{return logic->SmallKeys(RR_FOREST_TEMPLE, 1, 5);}}), Entrance(RR_FOREST_TEMPLE_LOBBY, {[]{return logic->SmallKeys(RR_FOREST_TEMPLE, 1, 5);}}),
Entrance(RR_FOREST_TEMPLE_BLOCK_PUSH_ROOM, {[]{return logic->CanAdultAttack || logic->CanChildAttack || logic->CanUse(RG_NUTS);}}), Entrance(RR_FOREST_TEMPLE_BLOCK_PUSH_ROOM, {[]{return logic->CanAttack() || logic->CanUse(RG_NUTS);}}),
}); });
areaTable[RR_FOREST_TEMPLE_BLOCK_PUSH_ROOM] = Region("Forest Temple Block Push Room", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_FOREST_TEMPLE_BLOCK_PUSH_ROOM] = Region("Forest Temple Block Push Room", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_FOREST_TEMPLE_EYE_SWITCH_CHEST, logic->GoronBracelet && (logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_FAIRY_SLINGSHOT))), LOCATION(RC_FOREST_TEMPLE_EYE_SWITCH_CHEST, logic->HasItem(RG_GORONS_BRACELET) && (logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_FAIRY_SLINGSHOT))),
}, { }, {
//Exits //Exits
Entrance(RR_FOREST_TEMPLE_WEST_CORRIDOR, {[]{return true;}}), Entrance(RR_FOREST_TEMPLE_WEST_CORRIDOR, {[]{return true;}}),
Entrance(RR_FOREST_TEMPLE_NW_OUTDOORS_UPPER, {[]{return logic->CanUse(RG_HOVER_BOOTS) || (randoCtx->GetTrickOption(RT_FOREST_OUTSIDE_BACKDOOR) && logic->CanJumpslash && logic->GoronBracelet);}}), Entrance(RR_FOREST_TEMPLE_NW_OUTDOORS_UPPER, {[]{return logic->CanUse(RG_HOVER_BOOTS) || (ctx->GetTrickOption(RT_FOREST_OUTSIDE_BACKDOOR) && logic->CanJumpslash() && logic->HasItem(RG_GORONS_BRACELET));}}),
Entrance(RR_FOREST_TEMPLE_NW_CORRIDOR_TWISTED, {[]{return logic->IsAdult && logic->GoronBracelet && logic->SmallKeys(RR_FOREST_TEMPLE, 2);}}), Entrance(RR_FOREST_TEMPLE_NW_CORRIDOR_TWISTED, {[]{return logic->IsAdult && logic->HasItem(RG_GORONS_BRACELET) && logic->SmallKeys(RR_FOREST_TEMPLE, 2);}}),
Entrance(RR_FOREST_TEMPLE_NW_CORRIDOR_STRAIGHTENED, {[]{return logic->IsAdult && (logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_FAIRY_SLINGSHOT)) && logic->GoronBracelet && logic->SmallKeys(RR_FOREST_TEMPLE, 2);}}), Entrance(RR_FOREST_TEMPLE_NW_CORRIDOR_STRAIGHTENED, {[]{return logic->IsAdult && (logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_FAIRY_SLINGSHOT)) && logic->HasItem(RG_GORONS_BRACELET) && logic->SmallKeys(RR_FOREST_TEMPLE, 2);}}),
}); });
areaTable[RR_FOREST_TEMPLE_NW_CORRIDOR_TWISTED] = Region("Forest Temple NW Corridor Twisted", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, { areaTable[RR_FOREST_TEMPLE_NW_CORRIDOR_TWISTED] = Region("Forest Temple NW Corridor Twisted", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
@ -259,33 +259,33 @@ void RegionTable_Init_ForestTemple() {
areaTable[RR_FOREST_TEMPLE_EAST_CORRIDOR] = Region("Forest Temple East Corridor", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, { areaTable[RR_FOREST_TEMPLE_EAST_CORRIDOR] = Region("Forest Temple East Corridor", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
//Exits //Exits
Entrance(RR_FOREST_TEMPLE_LOBBY, {[]{return logic->CanAdultAttack || logic->CanChildAttack || logic->CanUse(RG_NUTS);}}), Entrance(RR_FOREST_TEMPLE_LOBBY, {[]{return logic->CanAttack() || logic->CanUse(RG_NUTS);}}),
Entrance(RR_FOREST_TEMPLE_GREEN_POE_ROOM, {[]{return logic->CanAdultAttack || logic->CanChildAttack || logic->CanUse(RG_NUTS);}}), Entrance(RR_FOREST_TEMPLE_GREEN_POE_ROOM, {[]{return logic->CanAttack() || logic->CanUse(RG_NUTS);}}),
}); });
areaTable[RR_FOREST_TEMPLE_BOSS_REGION] = Region("Forest Temple Boss Region", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_FOREST_TEMPLE_BOSS_REGION] = Region("Forest Temple Boss Region", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_FOREST_TEMPLE_BASEMENT_CHEST, true), LOCATION(RC_FOREST_TEMPLE_BASEMENT_CHEST, true),
LOCATION(RC_FOREST_TEMPLE_GS_BASEMENT, logic->HookshotOrBoomerang), LOCATION(RC_FOREST_TEMPLE_GS_BASEMENT, logic->HookshotOrBoomerang()),
}, { }, {
//Exits //Exits
Entrance(RR_FOREST_TEMPLE_LOBBY, {[]{return true;}}), Entrance(RR_FOREST_TEMPLE_LOBBY, {[]{return true;}}),
Entrance(RR_FOREST_TEMPLE_BOSS_ENTRYWAY, {[]{return logic->BossKeyForestTemple;}}), Entrance(RR_FOREST_TEMPLE_BOSS_ENTRYWAY, {[]{return logic->HasItem(RG_FOREST_TEMPLE_BOSS_KEY);}}),
}); });
} }
/*--------------------------- /*---------------------------
| MASTER QUEST DUNGEON | | MASTER QUEST DUNGEON |
---------------------------*/ ---------------------------*/
if (randoCtx->GetDungeon(FOREST_TEMPLE)->IsMQ()) { if (ctx->GetDungeon(FOREST_TEMPLE)->IsMQ()) {
areaTable[RR_FOREST_TEMPLE_MQ_LOBBY] = Region("Forest Temple MQ Lobby", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_FOREST_TEMPLE_MQ_LOBBY] = Region("Forest Temple MQ Lobby", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_FOREST_TEMPLE_MQ_FIRST_ROOM_CHEST, logic->CanJumpslash || logic->Bombs || logic->CanUse(RG_STICKS) || logic->CanUse(RG_NUTS) || logic->HookshotOrBoomerang || logic->CanUse(RG_DINS_FIRE) || logic->KokiriSword || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOVER_BOOTS)), LOCATION(RC_FOREST_TEMPLE_MQ_FIRST_ROOM_CHEST, logic->CanJumpslash() || logic->CanUse(RG_BOMB_BAG) || logic->CanUse(RG_STICKS) || logic->CanUse(RG_NUTS) || logic->HookshotOrBoomerang() || logic->CanUse(RG_DINS_FIRE) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOVER_BOOTS)),
LOCATION(RC_FOREST_TEMPLE_MQ_GS_FIRST_HALLWAY, logic->HookshotOrBoomerang), LOCATION(RC_FOREST_TEMPLE_MQ_GS_FIRST_HALLWAY, logic->HookshotOrBoomerang()),
}, { }, {
//Exits //Exits
Entrance(RR_FOREST_TEMPLE_ENTRYWAY, {[]{return true;}}), Entrance(RR_FOREST_TEMPLE_ENTRYWAY, {[]{return true;}}),
Entrance(RR_FOREST_TEMPLE_MQ_CENTRAL_AREA, {[]{return logic->SmallKeys(RR_FOREST_TEMPLE, 1) && (logic->CanAdultAttack || logic->CanChildAttack || logic->CanUse(RG_NUTS));}}), Entrance(RR_FOREST_TEMPLE_MQ_CENTRAL_AREA, {[]{return logic->SmallKeys(RR_FOREST_TEMPLE, 1) && (logic->CanAttack() || logic->CanUse(RG_NUTS));}}),
}); });
areaTable[RR_FOREST_TEMPLE_MQ_CENTRAL_AREA] = Region("Forest Temple MQ Central Region", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, { areaTable[RR_FOREST_TEMPLE_MQ_CENTRAL_AREA] = Region("Forest Temple MQ Central Region", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {
@ -293,15 +293,15 @@ void RegionTable_Init_ForestTemple() {
EventAccess(&logic->FairyPot, {[]{return true;}}), EventAccess(&logic->FairyPot, {[]{return true;}}),
}, { }, {
//Locations //Locations
LOCATION(RC_FOREST_TEMPLE_MQ_WOLFOS_CHEST, (logic->CanUse(RG_SONG_OF_TIME) || logic->IsChild) && (logic->CanJumpslash || logic->CanUse(RG_DINS_FIRE) || logic->CanUse(RG_STICKS) || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->KokiriSword)), LOCATION(RC_FOREST_TEMPLE_MQ_WOLFOS_CHEST, (logic->CanUse(RG_SONG_OF_TIME) || logic->IsChild) && (logic->CanJumpslash() || logic->CanUse(RG_DINS_FIRE) || logic->CanUse(RG_STICKS) || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_KOKIRI_SWORD))),
LOCATION(RC_FOREST_TEMPLE_MQ_GS_BLOCK_PUSH_ROOM, logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_MEGATON_HAMMER)), LOCATION(RC_FOREST_TEMPLE_MQ_GS_BLOCK_PUSH_ROOM, logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_MEGATON_HAMMER)),
}, { }, {
//Exits //Exits
Entrance(RR_FOREST_TEMPLE_MQ_NW_OUTDOORS, {[]{return logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_FAIRY_SLINGSHOT);}}), Entrance(RR_FOREST_TEMPLE_MQ_NW_OUTDOORS, {[]{return logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_FAIRY_SLINGSHOT);}}),
Entrance(RR_FOREST_TEMPLE_MQ_NE_OUTDOORS, {[]{return logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_FAIRY_SLINGSHOT);}}), //This is as far as child can get Entrance(RR_FOREST_TEMPLE_MQ_NE_OUTDOORS, {[]{return logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_FAIRY_SLINGSHOT);}}), //This is as far as child can get
Entrance(RR_FOREST_TEMPLE_MQ_AFTER_BLOCK_PUZZLE, {[]{return logic->IsAdult && (logic->GoronBracelet || (randoCtx->GetTrickOption(RT_FOREST_MQ_BLOCK_PUZZLE) && logic->CanUse(RG_BOMBCHU_5) && logic->IsAdult && logic->CanUse(RG_HOOKSHOT)));}}), Entrance(RR_FOREST_TEMPLE_MQ_AFTER_BLOCK_PUZZLE, {[]{return logic->IsAdult && (logic->HasItem(RG_GORONS_BRACELET) || (ctx->GetTrickOption(RT_FOREST_MQ_BLOCK_PUZZLE) && logic->CanUse(RG_BOMBCHU_5) && logic->IsAdult && logic->CanUse(RG_HOOKSHOT)));}}),
//Trick: logic->IsAdult && (logic->GoronBracelet || (LogicForestMQBlockPuzzle && logic->CanUse(RG_BOMBCHU_5) && logic->IsAdult && logic->CanUse(RG_HOOKSHOT))) //Trick: logic->IsAdult && (logic->HasItem(RG_GORONS_BRACELET) || (LogicForestMQBlockPuzzle && logic->CanUse(RG_BOMBCHU_5) && logic->IsAdult && logic->CanUse(RG_HOOKSHOT)))
Entrance(RR_FOREST_TEMPLE_MQ_OUTDOOR_LEDGE, {[]{return (randoCtx->GetTrickOption(RT_FOREST_MQ_JS_HALLWAY_SWITCH) && logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS)) || (randoCtx->GetTrickOption(RT_FOREST_MQ_RANG_HALLWAY_SWITCH) && logic->CanUse(RG_BOOMERANG)) || (randoCtx->GetTrickOption(RT_FOREST_MQ_HOOKSHOT_HALLWAY_SWITCH) && logic->IsAdult && logic->CanUse(RG_HOOKSHOT));}}), Entrance(RR_FOREST_TEMPLE_MQ_OUTDOOR_LEDGE, {[]{return (ctx->GetTrickOption(RT_FOREST_MQ_JS_HALLWAY_SWITCH) && logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS)) || (ctx->GetTrickOption(RT_FOREST_MQ_RANG_HALLWAY_SWITCH) && logic->CanUse(RG_BOOMERANG)) || (ctx->GetTrickOption(RT_FOREST_MQ_HOOKSHOT_HALLWAY_SWITCH) && logic->IsAdult && logic->CanUse(RG_HOOKSHOT));}}),
//Trick (logic->Hookshot trick not added to either n64 or oot3d rando as of yet, to enable in SoH needs uncommenting in randomizer_tricks.cpp): (LogicForestMQHallwaySwitchJS && logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS)) || (LogicForestMQHallwaySwitchHookshot && logic->IsAdult && logic->CanUse(RG_HOOKSHOT)) //Trick (logic->Hookshot trick not added to either n64 or oot3d rando as of yet, to enable in SoH needs uncommenting in randomizer_tricks.cpp): (LogicForestMQHallwaySwitchJS && logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS)) || (LogicForestMQHallwaySwitchHookshot && logic->IsAdult && logic->CanUse(RG_HOOKSHOT))
Entrance(RR_FOREST_TEMPLE_MQ_BOSS_REGION, {[]{return logic->ForestTempleJoAndBeth && logic->ForestTempleAmyAndMeg;}}), Entrance(RR_FOREST_TEMPLE_MQ_BOSS_REGION, {[]{return logic->ForestTempleJoAndBeth && logic->ForestTempleAmyAndMeg;}}),
}); });
@ -312,14 +312,14 @@ void RegionTable_Init_ForestTemple() {
}, { }, {
//Exits //Exits
Entrance(RR_FOREST_TEMPLE_MQ_BOW_REGION, {[]{return logic->SmallKeys(RR_FOREST_TEMPLE, 4);}}), Entrance(RR_FOREST_TEMPLE_MQ_BOW_REGION, {[]{return logic->SmallKeys(RR_FOREST_TEMPLE, 4);}}),
Entrance(RR_FOREST_TEMPLE_MQ_OUTDOOR_LEDGE, {[]{return logic->SmallKeys(RR_FOREST_TEMPLE, 3) || (randoCtx->GetTrickOption(RT_FOREST_MQ_JS_HALLWAY_SWITCH) && ((logic->IsAdult && logic->CanUse(RG_HOOKSHOT)) || (randoCtx->GetTrickOption(RT_FOREST_OUTSIDE_BACKDOOR) && (logic->IsAdult || (logic->IsChild && logic->CanUse(RG_STICKS))))));}}), Entrance(RR_FOREST_TEMPLE_MQ_OUTDOOR_LEDGE, {[]{return logic->SmallKeys(RR_FOREST_TEMPLE, 3) || (ctx->GetTrickOption(RT_FOREST_MQ_JS_HALLWAY_SWITCH) && ((logic->IsAdult && logic->CanUse(RG_HOOKSHOT)) || (ctx->GetTrickOption(RT_FOREST_OUTSIDE_BACKDOOR) && (logic->IsAdult || (logic->IsChild && logic->CanUse(RG_STICKS))))));}}),
//Trick (Doing the hallway switch jumpslash as child requires sticks and has been added above): logic->SmallKeys(RR_FOREST_TEMPLE, 3) || (LogicForestMQHallwaySwitchJS && ((logic->IsAdult && logic->CanUse(RG_HOOKSHOT)) || LogicForestOutsideBackdoor)) //Trick (Doing the hallway switch jumpslash as child requires sticks and has been added above): logic->SmallKeys(RR_FOREST_TEMPLE, 3) || (LogicForestMQHallwaySwitchJS && ((logic->IsAdult && logic->CanUse(RG_HOOKSHOT)) || LogicForestOutsideBackdoor))
Entrance(RR_FOREST_TEMPLE_MQ_NW_OUTDOORS, {[]{return logic->SmallKeys(RR_FOREST_TEMPLE, 2);}}), Entrance(RR_FOREST_TEMPLE_MQ_NW_OUTDOORS, {[]{return logic->SmallKeys(RR_FOREST_TEMPLE, 2);}}),
}); });
areaTable[RR_FOREST_TEMPLE_MQ_OUTDOOR_LEDGE] = Region("Forest Temple MQ Outdoor Ledge", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_FOREST_TEMPLE_MQ_OUTDOOR_LEDGE] = Region("Forest Temple MQ Outdoor Ledge", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_FOREST_TEMPLE_MQ_REDEAD_CHEST, logic->CanJumpslash), LOCATION(RC_FOREST_TEMPLE_MQ_REDEAD_CHEST, logic->CanJumpslash()),
}, { }, {
//Exits //Exits
Entrance(RR_FOREST_TEMPLE_MQ_NW_OUTDOORS, {[]{return true;}}), Entrance(RR_FOREST_TEMPLE_MQ_NW_OUTDOORS, {[]{return true;}}),
@ -327,10 +327,10 @@ void RegionTable_Init_ForestTemple() {
areaTable[RR_FOREST_TEMPLE_MQ_NW_OUTDOORS] = Region("Forest Temple MQ NW Outdoors", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_FOREST_TEMPLE_MQ_NW_OUTDOORS] = Region("Forest Temple MQ NW Outdoors", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_FOREST_TEMPLE_MQ_GS_LEVEL_ISLAND_COURTYARD, logic->CanAdultAttack || logic->CanChildAttack), LOCATION(RC_FOREST_TEMPLE_MQ_GS_LEVEL_ISLAND_COURTYARD, logic->CanAttack()),
}, { }, {
//Exits //Exits
Entrance(RR_FOREST_TEMPLE_MQ_NE_OUTDOORS, {[]{return (logic->IsAdult && (logic->CanUse(RG_IRON_BOOTS) || logic->CanUse(RG_LONGSHOT) || (randoCtx->GetTrickOption(RT_FOREST_MQ_WELL_SWIM) && logic->CanUse(RG_HOOKSHOT)))) || logic->ProgressiveScale >= 2;}}), Entrance(RR_FOREST_TEMPLE_MQ_NE_OUTDOORS, {[]{return (logic->IsAdult && (logic->CanUse(RG_IRON_BOOTS) || logic->CanUse(RG_LONGSHOT) || (ctx->GetTrickOption(RT_FOREST_MQ_WELL_SWIM) && logic->CanUse(RG_HOOKSHOT)))) || logic->HasItem(RG_GOLDEN_SCALE);}}),
//Trick: (logic->IsAdult && (logic->CanUse(RG_IRON_BOOTS) || logic->CanUse(RG_LONGSHOT) || (LogicForestMQWellSwim && logic->CanUse(RG_HOOKSHOT)))) || logic->ProgressiveScale >= 2 //Trick: (logic->IsAdult && (logic->CanUse(RG_IRON_BOOTS) || logic->CanUse(RG_LONGSHOT) || (LogicForestMQWellSwim && logic->CanUse(RG_HOOKSHOT)))) || logic->ProgressiveScale >= 2
Entrance(RR_FOREST_TEMPLE_MQ_OUTDOORS_TOP_LEDGES, {[]{return logic->IsAdult && logic->CanUse(RG_FIRE_ARROWS);}}), Entrance(RR_FOREST_TEMPLE_MQ_OUTDOORS_TOP_LEDGES, {[]{return logic->IsAdult && logic->CanUse(RG_FIRE_ARROWS);}}),
}); });
@ -338,11 +338,11 @@ void RegionTable_Init_ForestTemple() {
areaTable[RR_FOREST_TEMPLE_MQ_NE_OUTDOORS] = Region("Forest Temple MQ NE Outdoors", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, { areaTable[RR_FOREST_TEMPLE_MQ_NE_OUTDOORS] = Region("Forest Temple MQ NE Outdoors", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {
//Events //Events
EventAccess(&logic->DekuBabaSticks, {[]{return logic->DekuBabaSticks || (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_BOOMERANG));}}), EventAccess(&logic->DekuBabaSticks, {[]{return logic->DekuBabaSticks || (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_BOOMERANG));}}),
EventAccess(&logic->DekuBabaNuts, {[]{return logic->DekuBabaNuts || (logic->CanJumpslash || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_MEGATON_HAMMER) || logic->HasExplosives || logic->CanUse(RG_DINS_FIRE));}}), EventAccess(&logic->DekuBabaNuts, {[]{return logic->DekuBabaNuts || (logic->CanJumpslash() || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_MEGATON_HAMMER) || logic->HasExplosives() || logic->CanUse(RG_DINS_FIRE));}}),
}, { }, {
//Locations //Locations
LOCATION(RC_FOREST_TEMPLE_MQ_WELL_CHEST, (logic->IsAdult && logic->CanUse(RG_FAIRY_BOW)) || (logic->IsChild && logic->CanUse(RG_FAIRY_SLINGSHOT))), LOCATION(RC_FOREST_TEMPLE_MQ_WELL_CHEST, (logic->IsAdult && logic->CanUse(RG_FAIRY_BOW)) || (logic->IsChild && logic->CanUse(RG_FAIRY_SLINGSHOT))),
LOCATION(RC_FOREST_TEMPLE_MQ_GS_RAISED_ISLAND_COURTYARD, logic->HookshotOrBoomerang || (logic->IsAdult && logic->CanUse(RG_FIRE_ARROWS) && (logic->CanUse(RG_SONG_OF_TIME) || (logic->CanUse(RG_HOVER_BOOTS) && randoCtx->GetTrickOption(RT_FOREST_DOORFRAME))))), LOCATION(RC_FOREST_TEMPLE_MQ_GS_RAISED_ISLAND_COURTYARD, logic->HookshotOrBoomerang() || (logic->IsAdult && logic->CanUse(RG_FIRE_ARROWS) && (logic->CanUse(RG_SONG_OF_TIME) || (logic->CanUse(RG_HOVER_BOOTS) && ctx->GetTrickOption(RT_FOREST_DOORFRAME))))),
LOCATION(RC_FOREST_TEMPLE_MQ_GS_WELL, (logic->IsAdult && ((logic->CanUse(RG_IRON_BOOTS) && logic->CanUse(RG_HOOKSHOT)) || logic->CanUse(RG_FAIRY_BOW))) || (logic->IsChild && logic->CanUse(RG_FAIRY_SLINGSHOT))), LOCATION(RC_FOREST_TEMPLE_MQ_GS_WELL, (logic->IsAdult && ((logic->CanUse(RG_IRON_BOOTS) && logic->CanUse(RG_HOOKSHOT)) || logic->CanUse(RG_FAIRY_BOW))) || (logic->IsChild && logic->CanUse(RG_FAIRY_SLINGSHOT))),
}, { }, {
//Exits //Exits
@ -356,7 +356,7 @@ void RegionTable_Init_ForestTemple() {
}, { }, {
//Exits //Exits
Entrance(RR_FOREST_TEMPLE_MQ_NE_OUTDOORS, {[]{return true;}}), Entrance(RR_FOREST_TEMPLE_MQ_NE_OUTDOORS, {[]{return true;}}),
Entrance(RR_FOREST_TEMPLE_MQ_NE_OUTDOORS_LEDGE, {[]{return randoCtx->GetTrickOption(RT_FOREST_OUTDOORS_LEDGE) && logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS);}}), Entrance(RR_FOREST_TEMPLE_MQ_NE_OUTDOORS_LEDGE, {[]{return ctx->GetTrickOption(RT_FOREST_OUTDOORS_LEDGE) && logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS);}}),
//Trick: LogicForestOutdoorsLedge && logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS) //Trick: LogicForestOutdoorsLedge && logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS)
}); });
@ -398,7 +398,7 @@ void RegionTable_Init_ForestTemple() {
LOCATION(RC_FOREST_TEMPLE_MQ_BASEMENT_CHEST, true), LOCATION(RC_FOREST_TEMPLE_MQ_BASEMENT_CHEST, true),
}, { }, {
//Exits //Exits
Entrance(RR_FOREST_TEMPLE_BOSS_ENTRYWAY, {[]{return logic->BossKeyForestTemple;}}), Entrance(RR_FOREST_TEMPLE_BOSS_ENTRYWAY, {[]{return logic->HasItem(RG_FOREST_TEMPLE_BOSS_KEY);}}),
}); });
} }
@ -409,8 +409,8 @@ void RegionTable_Init_ForestTemple() {
Region("Forest Temple Boss Entryway", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, Region("Forest Temple Boss Entryway", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {},
{ {
// Exits // Exits
Entrance(RR_FOREST_TEMPLE_BOSS_REGION, { [] { return randoCtx->GetDungeon(FOREST_TEMPLE)->IsVanilla() && false; } }), Entrance(RR_FOREST_TEMPLE_BOSS_REGION, { [] { return ctx->GetDungeon(FOREST_TEMPLE)->IsVanilla() && false; } }),
Entrance(RR_FOREST_TEMPLE_MQ_BOSS_REGION, { [] { return randoCtx->GetDungeon(FOREST_TEMPLE)->IsMQ() && false; } }), Entrance(RR_FOREST_TEMPLE_MQ_BOSS_REGION, { [] { return ctx->GetDungeon(FOREST_TEMPLE)->IsMQ() && false; } }),
Entrance(RR_FOREST_TEMPLE_BOSS_ROOM, { [] { return true; } }), Entrance(RR_FOREST_TEMPLE_BOSS_ROOM, { [] { return true; } }),
}); });

View File

@ -11,15 +11,15 @@ void RegionTable_Init_GanonsCastle() {
---------------------------*/ ---------------------------*/
areaTable[RR_GANONS_CASTLE_ENTRYWAY] = Region("Ganon's Castle Entryway", "Ganon's Castle", RA_GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, {}, {}, { areaTable[RR_GANONS_CASTLE_ENTRYWAY] = Region("Ganon's Castle Entryway", "Ganon's Castle", RA_GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
//Exits //Exits
Entrance(RR_GANONS_CASTLE_LOBBY, {[]{return randoCtx->GetDungeon(GANONS_CASTLE)->IsVanilla();}}), Entrance(RR_GANONS_CASTLE_LOBBY, {[]{return ctx->GetDungeon(GANONS_CASTLE)->IsVanilla();}}),
Entrance(RR_GANONS_CASTLE_MQ_LOBBY, {[]{return randoCtx->GetDungeon(GANONS_CASTLE)->IsMQ();}}), Entrance(RR_GANONS_CASTLE_MQ_LOBBY, {[]{return ctx->GetDungeon(GANONS_CASTLE)->IsMQ();}}),
Entrance(RR_CASTLE_GROUNDS_FROM_GANONS_CASTLE, {[]{return true;}}), Entrance(RR_CASTLE_GROUNDS_FROM_GANONS_CASTLE, {[]{return true;}}),
}); });
/*-------------------------- /*--------------------------
| VANILLA DUNGEON | | VANILLA DUNGEON |
---------------------------*/ ---------------------------*/
if (randoCtx->GetDungeon(GANONS_CASTLE)->IsVanilla()) { if (ctx->GetDungeon(GANONS_CASTLE)->IsVanilla()) {
areaTable[RR_GANONS_CASTLE_LOBBY] = Region("Ganon's Castle Lobby", "Ganon's Castle", RA_GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_GANONS_CASTLE_LOBBY] = Region("Ganon's Castle Lobby", "Ganon's Castle", RA_GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_SHEIK_HINT_GC, true), LOCATION(RC_SHEIK_HINT_GC, true),
@ -32,13 +32,13 @@ void RegionTable_Init_GanonsCastle() {
Entrance(RR_GANONS_CASTLE_SHADOW_TRIAL, {[]{return true;}}), Entrance(RR_GANONS_CASTLE_SHADOW_TRIAL, {[]{return true;}}),
Entrance(RR_GANONS_CASTLE_SPIRIT_TRIAL, {[]{return true;}}), Entrance(RR_GANONS_CASTLE_SPIRIT_TRIAL, {[]{return true;}}),
Entrance(RR_GANONS_CASTLE_LIGHT_TRIAL, {[]{return logic->CanUse(RG_GOLDEN_GAUNTLETS);}}), Entrance(RR_GANONS_CASTLE_LIGHT_TRIAL, {[]{return logic->CanUse(RG_GOLDEN_GAUNTLETS);}}),
Entrance(RR_GANONS_CASTLE_TOWER, {[]{return (logic->ForestTrialClear || randoCtx->GetTrial(TK_FOREST_TRIAL)->IsSkipped()) && Entrance(RR_GANONS_CASTLE_TOWER, {[]{return (logic->ForestTrialClear || ctx->GetTrial(TK_FOREST_TRIAL)->IsSkipped()) &&
(logic->FireTrialClear || randoCtx->GetTrial(TK_FIRE_TRIAL)->IsSkipped()) && (logic->FireTrialClear || ctx->GetTrial(TK_FIRE_TRIAL)->IsSkipped()) &&
(logic->WaterTrialClear || randoCtx->GetTrial(TK_WATER_TRIAL)->IsSkipped()) && (logic->WaterTrialClear || ctx->GetTrial(TK_WATER_TRIAL)->IsSkipped()) &&
(logic->ShadowTrialClear || randoCtx->GetTrial(TK_SHADOW_TRIAL)->IsSkipped()) && (logic->ShadowTrialClear || ctx->GetTrial(TK_SHADOW_TRIAL)->IsSkipped()) &&
(logic->SpiritTrialClear || randoCtx->GetTrial(TK_SPIRIT_TRIAL)->IsSkipped()) && (logic->SpiritTrialClear || ctx->GetTrial(TK_SPIRIT_TRIAL)->IsSkipped()) &&
(logic->LightTrialClear || randoCtx->GetTrial(TK_LIGHT_TRIAL)->IsSkipped());}}), (logic->LightTrialClear || ctx->GetTrial(TK_LIGHT_TRIAL)->IsSkipped());}}),
Entrance(RR_GANONS_CASTLE_DEKU_SCRUBS, {[]{return randoCtx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH);}}), Entrance(RR_GANONS_CASTLE_DEKU_SCRUBS, {[]{return ctx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH);}}),
}); });
areaTable[RR_GANONS_CASTLE_DEKU_SCRUBS] = Region("Ganon's Castle Deku Scrubs", "Ganon's Castle", RA_GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, { areaTable[RR_GANONS_CASTLE_DEKU_SCRUBS] = Region("Ganon's Castle Deku Scrubs", "Ganon's Castle", RA_GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, {
@ -46,18 +46,18 @@ void RegionTable_Init_GanonsCastle() {
EventAccess(&logic->FreeFairies, {[]{return true;}}), EventAccess(&logic->FreeFairies, {[]{return true;}}),
}, { }, {
//Locations //Locations
LOCATION(RC_GANONS_CASTLE_DEKU_SCRUB_CENTER_LEFT, logic->CanStunDeku), LOCATION(RC_GANONS_CASTLE_DEKU_SCRUB_CENTER_LEFT, logic->CanStunDeku()),
LOCATION(RC_GANONS_CASTLE_DEKU_SCRUB_CENTER_RIGHT, logic->CanStunDeku), LOCATION(RC_GANONS_CASTLE_DEKU_SCRUB_CENTER_RIGHT, logic->CanStunDeku()),
LOCATION(RC_GANONS_CASTLE_DEKU_SCRUB_RIGHT, logic->CanStunDeku), LOCATION(RC_GANONS_CASTLE_DEKU_SCRUB_RIGHT, logic->CanStunDeku()),
LOCATION(RC_GANONS_CASTLE_DEKU_SCRUB_LEFT, logic->CanStunDeku), LOCATION(RC_GANONS_CASTLE_DEKU_SCRUB_LEFT, logic->CanStunDeku()),
}, {}); }, {});
areaTable[RR_GANONS_CASTLE_FOREST_TRIAL] = Region("Ganon's Castle Forest Trial", "Ganon's Castle", RA_GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, { areaTable[RR_GANONS_CASTLE_FOREST_TRIAL] = Region("Ganon's Castle Forest Trial", "Ganon's Castle", RA_GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, {
//Events //Events
EventAccess(&logic->ForestTrialClear, {[]{return logic->CanUse(RG_LIGHT_ARROWS) && (logic->FireArrows || logic->DinsFire);}}), EventAccess(&logic->ForestTrialClear, {[]{return logic->CanUse(RG_LIGHT_ARROWS) && (logic->CanUse(RG_FIRE_ARROWS) || logic->CanUse(RG_DINS_FIRE));}}),
}, { }, {
//Locations //Locations
LOCATION(RC_GANONS_CASTLE_FOREST_TRIAL_CHEST, logic->CanAdultDamage || logic->CanChildDamage), LOCATION(RC_GANONS_CASTLE_FOREST_TRIAL_CHEST, logic->CanDamage()),
}, {}); }, {});
areaTable[RR_GANONS_CASTLE_FIRE_TRIAL] = Region("Ganon's Castle Fire Trial", "Ganon's Castle", RA_GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, { areaTable[RR_GANONS_CASTLE_FIRE_TRIAL] = Region("Ganon's Castle Fire Trial", "Ganon's Castle", RA_GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, {
@ -67,9 +67,9 @@ void RegionTable_Init_GanonsCastle() {
areaTable[RR_GANONS_CASTLE_WATER_TRIAL] = Region("Ganon's Castle Water Trial", "Ganon's Castle", RA_GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, { areaTable[RR_GANONS_CASTLE_WATER_TRIAL] = Region("Ganon's Castle Water Trial", "Ganon's Castle", RA_GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, {
//Events //Events
EventAccess(&logic->BlueFireAccess, {[]{return logic->BlueFireAccess || logic->HasBottle;}}), EventAccess(&logic->BlueFireAccess, {[]{return logic->BlueFireAccess || logic->HasBottle();}}),
EventAccess(&logic->FairyPot, {[]{return logic->FairyPot || logic->BlueFire;}}), EventAccess(&logic->FairyPot, {[]{return logic->FairyPot || logic->BlueFire();}}),
EventAccess(&logic->WaterTrialClear, {[]{return logic->BlueFire && logic->IsAdult && logic->CanUse(RG_MEGATON_HAMMER) && logic->CanUse(RG_LIGHT_ARROWS);}}), EventAccess(&logic->WaterTrialClear, {[]{return logic->BlueFire() && logic->IsAdult && logic->CanUse(RG_MEGATON_HAMMER) && logic->CanUse(RG_LIGHT_ARROWS);}}),
}, { }, {
//Locations //Locations
LOCATION(RC_GANONS_CASTLE_WATER_TRIAL_LEFT_CHEST, true), LOCATION(RC_GANONS_CASTLE_WATER_TRIAL_LEFT_CHEST, true),
@ -78,7 +78,7 @@ void RegionTable_Init_GanonsCastle() {
areaTable[RR_GANONS_CASTLE_SHADOW_TRIAL] = Region("Ganon's Castle Shadow Trial", "Ganon's Castle", RA_GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, { areaTable[RR_GANONS_CASTLE_SHADOW_TRIAL] = Region("Ganon's Castle Shadow Trial", "Ganon's Castle", RA_GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, {
//Events //Events
EventAccess(&logic->ShadowTrialClear, {[]{return logic->CanUse(RG_LIGHT_ARROWS) && logic->CanUse(RG_MEGATON_HAMMER) && ((logic->FireArrows && (randoCtx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH))) || (logic->CanUse(RG_LONGSHOT) && (logic->CanUse(RG_HOVER_BOOTS) || (logic->DinsFire && (randoCtx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH))))));}}), EventAccess(&logic->ShadowTrialClear, {[]{return logic->CanUse(RG_LIGHT_ARROWS) && logic->CanUse(RG_MEGATON_HAMMER) && ((logic->CanUse(RG_FIRE_ARROWS) && (ctx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH))) || (logic->CanUse(RG_LONGSHOT) && (logic->CanUse(RG_HOVER_BOOTS) || (logic->CanUse(RG_DINS_FIRE) && (ctx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH))))));}}),
}, { }, {
//Locations //Locations
LOCATION(RC_GANONS_CASTLE_SHADOW_TRIAL_FRONT_CHEST, logic->CanUse(RG_FIRE_ARROWS) || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_SONG_OF_TIME) || logic->IsChild), LOCATION(RC_GANONS_CASTLE_SHADOW_TRIAL_FRONT_CHEST, logic->CanUse(RG_FIRE_ARROWS) || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_SONG_OF_TIME) || logic->IsChild),
@ -87,17 +87,17 @@ void RegionTable_Init_GanonsCastle() {
areaTable[RR_GANONS_CASTLE_SPIRIT_TRIAL] = Region("Ganon's Castle Spirit Trial", "Ganon's Castle", RA_GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, { areaTable[RR_GANONS_CASTLE_SPIRIT_TRIAL] = Region("Ganon's Castle Spirit Trial", "Ganon's Castle", RA_GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, {
//Events //Events
EventAccess(&logic->NutPot, {[]{return logic->NutPot || (((randoCtx->GetTrickOption(RT_GANON_SPIRIT_TRIAL_HOOKSHOT) && logic->CanJumpslash) || logic->CanUse(RG_HOOKSHOT)) && logic->CanUse(RG_BOMBCHU_5) && logic->CanUse(RG_FAIRY_BOW) && (logic->CanUse(RG_MIRROR_SHIELD) || (randoCtx->GetOption(RSK_SUNLIGHT_ARROWS) && logic->CanUse(RG_LIGHT_ARROWS))));}}), EventAccess(&logic->NutPot, {[]{return logic->NutPot || (((ctx->GetTrickOption(RT_GANON_SPIRIT_TRIAL_HOOKSHOT) && logic->CanJumpslash()) || logic->CanUse(RG_HOOKSHOT)) && logic->CanUse(RG_BOMBCHU_5) && logic->CanUse(RG_FAIRY_BOW) && (logic->CanUse(RG_MIRROR_SHIELD) || (ctx->GetOption(RSK_SUNLIGHT_ARROWS) && logic->CanUse(RG_LIGHT_ARROWS))));}}),
EventAccess(&logic->SpiritTrialClear, {[]{return logic->CanUse(RG_LIGHT_ARROWS) && (logic->CanUse(RG_MIRROR_SHIELD) || randoCtx->GetOption(RSK_SUNLIGHT_ARROWS)) && logic->CanUse(RG_BOMBCHU_5) && ((randoCtx->GetTrickOption(RT_GANON_SPIRIT_TRIAL_HOOKSHOT) && logic->CanJumpslash) || logic->CanUse(RG_HOOKSHOT));}}), EventAccess(&logic->SpiritTrialClear, {[]{return logic->CanUse(RG_LIGHT_ARROWS) && (logic->CanUse(RG_MIRROR_SHIELD) || ctx->GetOption(RSK_SUNLIGHT_ARROWS)) && logic->CanUse(RG_BOMBCHU_5) && ((ctx->GetTrickOption(RT_GANON_SPIRIT_TRIAL_HOOKSHOT) && logic->CanJumpslash()) || logic->CanUse(RG_HOOKSHOT));}}),
}, { }, {
//Locations //Locations
LOCATION(RC_GANONS_CASTLE_SPIRIT_TRIAL_CRYSTAL_SWITCH_CHEST, (randoCtx->GetTrickOption(RT_GANON_SPIRIT_TRIAL_HOOKSHOT) || logic->CanUse(RG_HOOKSHOT)) && logic->CanJumpslash), LOCATION(RC_GANONS_CASTLE_SPIRIT_TRIAL_CRYSTAL_SWITCH_CHEST, (ctx->GetTrickOption(RT_GANON_SPIRIT_TRIAL_HOOKSHOT) || logic->CanUse(RG_HOOKSHOT)) && logic->CanJumpslash()),
LOCATION(RC_GANONS_CASTLE_SPIRIT_TRIAL_INVISIBLE_CHEST, (randoCtx->GetTrickOption(RT_GANON_SPIRIT_TRIAL_HOOKSHOT) || logic->CanUse(RG_HOOKSHOT)) && logic->CanUse(RG_BOMBCHU_5) && (randoCtx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH))), LOCATION(RC_GANONS_CASTLE_SPIRIT_TRIAL_INVISIBLE_CHEST, (ctx->GetTrickOption(RT_GANON_SPIRIT_TRIAL_HOOKSHOT) || logic->CanUse(RG_HOOKSHOT)) && logic->CanUse(RG_BOMBCHU_5) && (ctx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH))),
}, {}); }, {});
areaTable[RR_GANONS_CASTLE_LIGHT_TRIAL] = Region("Ganon's Castle Light Trial", "Ganon's Castle", RA_GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, { areaTable[RR_GANONS_CASTLE_LIGHT_TRIAL] = Region("Ganon's Castle Light Trial", "Ganon's Castle", RA_GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, {
//Events //Events
EventAccess(&logic->LightTrialClear, {[]{return logic->CanUse(RG_LIGHT_ARROWS) && logic->CanUse(RG_HOOKSHOT) && logic->SmallKeys(RR_GANONS_CASTLE, 2) && (randoCtx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH));}}), EventAccess(&logic->LightTrialClear, {[]{return logic->CanUse(RG_LIGHT_ARROWS) && logic->CanUse(RG_HOOKSHOT) && logic->SmallKeys(RR_GANONS_CASTLE, 2) && (ctx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH));}}),
}, { }, {
//Locations //Locations
LOCATION(RC_GANONS_CASTLE_LIGHT_TRIAL_FIRST_LEFT_CHEST, true), LOCATION(RC_GANONS_CASTLE_LIGHT_TRIAL_FIRST_LEFT_CHEST, true),
@ -106,7 +106,7 @@ void RegionTable_Init_GanonsCastle() {
LOCATION(RC_GANONS_CASTLE_LIGHT_TRIAL_FIRST_RIGHT_CHEST, true), LOCATION(RC_GANONS_CASTLE_LIGHT_TRIAL_FIRST_RIGHT_CHEST, true),
LOCATION(RC_GANONS_CASTLE_LIGHT_TRIAL_SECOND_RIGHT_CHEST, true), LOCATION(RC_GANONS_CASTLE_LIGHT_TRIAL_SECOND_RIGHT_CHEST, true),
LOCATION(RC_GANONS_CASTLE_LIGHT_TRIAL_THIRD_RIGHT_CHEST, true), LOCATION(RC_GANONS_CASTLE_LIGHT_TRIAL_THIRD_RIGHT_CHEST, true),
LOCATION(RC_GANONS_CASTLE_LIGHT_TRIAL_INVISIBLE_ENEMIES_CHEST, randoCtx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH)), LOCATION(RC_GANONS_CASTLE_LIGHT_TRIAL_INVISIBLE_ENEMIES_CHEST, ctx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH)),
LOCATION(RC_GANONS_CASTLE_LIGHT_TRIAL_LULLABY_CHEST, logic->CanUse(RG_ZELDAS_LULLABY) && logic->SmallKeys(RR_GANONS_CASTLE, 1)), LOCATION(RC_GANONS_CASTLE_LIGHT_TRIAL_LULLABY_CHEST, logic->CanUse(RG_ZELDAS_LULLABY) && logic->SmallKeys(RR_GANONS_CASTLE, 1)),
}, {}); }, {});
} }
@ -114,33 +114,33 @@ void RegionTable_Init_GanonsCastle() {
areaTable[RR_GANONS_CASTLE_TOWER] = Region("Ganon's Castle Tower", "Ganons Castle", RA_GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_GANONS_CASTLE_TOWER] = Region("Ganon's Castle Tower", "Ganons Castle", RA_GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_GANONS_TOWER_BOSS_KEY_CHEST, logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD)), LOCATION(RC_GANONS_TOWER_BOSS_KEY_CHEST, logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD)),
LOCATION(RC_GANONDORF_HINT, logic->BossKeyGanonsCastle && (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD))), LOCATION(RC_GANONDORF_HINT, logic->HasItem(RG_GANONS_CASTLE_BOSS_KEY) && (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD))),
LOCATION(RC_GANON, logic->HasBossSoul(RG_GANON_SOUL) && logic->BossKeyGanonsCastle && logic->CanUse(RG_LIGHT_ARROWS) && logic->CanUse(RG_MASTER_SWORD)), LOCATION(RC_GANON, logic->HasBossSoul(RG_GANON_SOUL) && logic->HasItem(RG_GANONS_CASTLE_BOSS_KEY) && logic->CanUse(RG_LIGHT_ARROWS) && logic->CanUse(RG_MASTER_SWORD)),
}, {}); }, {});
/*--------------------------- /*---------------------------
| MASTER QUEST DUNGEON | | MASTER QUEST DUNGEON |
---------------------------*/ ---------------------------*/
if (randoCtx->GetDungeon(GANONS_CASTLE)->IsMQ()) { if (ctx->GetDungeon(GANONS_CASTLE)->IsMQ()) {
areaTable[RR_GANONS_CASTLE_MQ_LOBBY] = Region("Ganon's Castle MQ Lobby", "Ganons Castle", RA_GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_GANONS_CASTLE_MQ_LOBBY] = Region("Ganon's Castle MQ Lobby", "Ganons Castle", RA_GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_SHEIK_HINT_MQ_GC, true), LOCATION(RC_SHEIK_HINT_MQ_GC, true),
}, { }, {
//Exits //Exits
Entrance(RR_GANONS_CASTLE_ENTRYWAY, {[]{return (logic->CanUse(RG_MASTER_SWORD) || (logic->HasExplosives || ((logic->CanUse(RG_NUTS) || logic->Boomerang) && (logic->CanUse(RG_STICKS) || logic->KokiriSword))));}}), Entrance(RR_GANONS_CASTLE_ENTRYWAY, {[]{return (logic->CanUse(RG_MASTER_SWORD) || (logic->HasExplosives() || ((logic->CanUse(RG_NUTS) || logic->CanUse(RG_BOOMERANG)) && (logic->CanUse(RG_STICKS) || logic->CanUse(RG_KOKIRI_SWORD)))));}}),
Entrance(RR_GANONS_CASTLE_MQ_FOREST_TRIAL, {[]{return true;}}), Entrance(RR_GANONS_CASTLE_MQ_FOREST_TRIAL, {[]{return true;}}),
Entrance(RR_GANONS_CASTLE_MQ_FIRE_TRIAL, {[]{return true;}}), Entrance(RR_GANONS_CASTLE_MQ_FIRE_TRIAL, {[]{return true;}}),
Entrance(RR_GANONS_CASTLE_MQ_WATER_TRIAL, {[]{return true;}}), Entrance(RR_GANONS_CASTLE_MQ_WATER_TRIAL, {[]{return true;}}),
Entrance(RR_GANONS_CASTLE_MQ_SHADOW_TRIAL, {[]{return true;}}), Entrance(RR_GANONS_CASTLE_MQ_SHADOW_TRIAL, {[]{return true;}}),
Entrance(RR_GANONS_CASTLE_MQ_SPIRIT_TRIAL, {[]{return true;}}), Entrance(RR_GANONS_CASTLE_MQ_SPIRIT_TRIAL, {[]{return true;}}),
Entrance(RR_GANONS_CASTLE_MQ_LIGHT_TRIAL, {[]{return logic->CanUse(RG_GOLDEN_GAUNTLETS);}}), Entrance(RR_GANONS_CASTLE_MQ_LIGHT_TRIAL, {[]{return logic->CanUse(RG_GOLDEN_GAUNTLETS);}}),
Entrance(RR_GANONS_CASTLE_TOWER, {[]{return (logic->ForestTrialClear || randoCtx->GetTrial(TK_FOREST_TRIAL)->IsSkipped()) && Entrance(RR_GANONS_CASTLE_TOWER, {[]{return (logic->ForestTrialClear || ctx->GetTrial(TK_FOREST_TRIAL)->IsSkipped()) &&
(logic->FireTrialClear || randoCtx->GetTrial(TK_FIRE_TRIAL)->IsSkipped()) && (logic->FireTrialClear || ctx->GetTrial(TK_FIRE_TRIAL)->IsSkipped()) &&
(logic->WaterTrialClear || randoCtx->GetTrial(TK_WATER_TRIAL)->IsSkipped()) && (logic->WaterTrialClear || ctx->GetTrial(TK_WATER_TRIAL)->IsSkipped()) &&
(logic->ShadowTrialClear || randoCtx->GetTrial(TK_SHADOW_TRIAL)->IsSkipped()) && (logic->ShadowTrialClear || ctx->GetTrial(TK_SHADOW_TRIAL)->IsSkipped()) &&
(logic->SpiritTrialClear || randoCtx->GetTrial(TK_SPIRIT_TRIAL)->IsSkipped()) && (logic->SpiritTrialClear || ctx->GetTrial(TK_SPIRIT_TRIAL)->IsSkipped()) &&
(logic->LightTrialClear || randoCtx->GetTrial(TK_LIGHT_TRIAL)->IsSkipped());}}), (logic->LightTrialClear || ctx->GetTrial(TK_LIGHT_TRIAL)->IsSkipped());}}),
Entrance(RR_GANONS_CASTLE_MQ_DEKU_SCRUBS, {[]{return randoCtx->GetTrickOption(RT_LENS_GANON_MQ) || logic->CanUse(RG_LENS_OF_TRUTH);}}), Entrance(RR_GANONS_CASTLE_MQ_DEKU_SCRUBS, {[]{return ctx->GetTrickOption(RT_LENS_GANON_MQ) || logic->CanUse(RG_LENS_OF_TRUTH);}}),
}); });
areaTable[RR_GANONS_CASTLE_MQ_DEKU_SCRUBS] = Region("Ganon's Castle MQ Deku Scrubs", "Ganon's Castle", RA_GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, { areaTable[RR_GANONS_CASTLE_MQ_DEKU_SCRUBS] = Region("Ganon's Castle MQ Deku Scrubs", "Ganon's Castle", RA_GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, {
@ -148,11 +148,11 @@ void RegionTable_Init_GanonsCastle() {
EventAccess(&logic->FreeFairies, {[]{return true;}}), EventAccess(&logic->FreeFairies, {[]{return true;}}),
}, { }, {
//Locations //Locations
LOCATION(RC_GANONS_CASTLE_MQ_DEKU_SCRUB_CENTER_LEFT, logic->CanStunDeku), LOCATION(RC_GANONS_CASTLE_MQ_DEKU_SCRUB_CENTER_LEFT, logic->CanStunDeku()),
LOCATION(RC_GANONS_CASTLE_MQ_DEKU_SCRUB_CENTER, logic->CanStunDeku), LOCATION(RC_GANONS_CASTLE_MQ_DEKU_SCRUB_CENTER, logic->CanStunDeku()),
LOCATION(RC_GANONS_CASTLE_MQ_DEKU_SCRUB_CENTER_RIGHT, logic->CanStunDeku), LOCATION(RC_GANONS_CASTLE_MQ_DEKU_SCRUB_CENTER_RIGHT, logic->CanStunDeku()),
LOCATION(RC_GANONS_CASTLE_MQ_DEKU_SCRUB_LEFT, logic->CanStunDeku), LOCATION(RC_GANONS_CASTLE_MQ_DEKU_SCRUB_LEFT, logic->CanStunDeku()),
LOCATION(RC_GANONS_CASTLE_MQ_DEKU_SCRUB_RIGHT, logic->CanStunDeku), LOCATION(RC_GANONS_CASTLE_MQ_DEKU_SCRUB_RIGHT, logic->CanStunDeku()),
}, {}); }, {});
areaTable[RR_GANONS_CASTLE_MQ_FOREST_TRIAL] = Region("Ganon's Castle MQ Forest Trial", "Ganons Castle", RA_GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, { areaTable[RR_GANONS_CASTLE_MQ_FOREST_TRIAL] = Region("Ganon's Castle MQ Forest Trial", "Ganons Castle", RA_GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, {
@ -161,54 +161,54 @@ void RegionTable_Init_GanonsCastle() {
}, { }, {
//Locations //Locations
LOCATION(RC_GANONS_CASTLE_MQ_FOREST_TRIAL_EYE_SWITCH_CHEST, (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD)) && (logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_FAIRY_SLINGSHOT))), LOCATION(RC_GANONS_CASTLE_MQ_FOREST_TRIAL_EYE_SWITCH_CHEST, (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD)) && (logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_FAIRY_SLINGSHOT))),
LOCATION(RC_GANONS_CASTLE_MQ_FOREST_TRIAL_FROZEN_EYE_SWITCH_CHEST, (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD)) && logic->HasFireSource), LOCATION(RC_GANONS_CASTLE_MQ_FOREST_TRIAL_FROZEN_EYE_SWITCH_CHEST, (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD)) && logic->HasFireSource()),
LOCATION(RC_GANONS_CASTLE_MQ_FOREST_TRIAL_FREESTANDING_KEY, (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD)) && logic->HookshotOrBoomerang), LOCATION(RC_GANONS_CASTLE_MQ_FOREST_TRIAL_FREESTANDING_KEY, (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD)) && logic->HookshotOrBoomerang()),
}, {}); }, {});
areaTable[RR_GANONS_CASTLE_MQ_FIRE_TRIAL] = Region("Ganon's Castle MQ Fire Trial", "Ganons Castle", RA_GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, { areaTable[RR_GANONS_CASTLE_MQ_FIRE_TRIAL] = Region("Ganon's Castle MQ Fire Trial", "Ganons Castle", RA_GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, {
//Events //Events
EventAccess(&logic->FireTrialClear, {[]{return logic->CanUse(RG_GORON_TUNIC) && logic->CanUse(RG_GOLDEN_GAUNTLETS) && logic->CanUse(RG_LIGHT_ARROWS) && (logic->CanUse(RG_LONGSHOT) || logic->HoverBoots || (randoCtx->GetTrickOption(RT_GANON_MQ_FIRE_TRIAL) && logic->CanUse(RG_HOOKSHOT)));}}), EventAccess(&logic->FireTrialClear, {[]{return logic->CanUse(RG_GORON_TUNIC) && logic->CanUse(RG_GOLDEN_GAUNTLETS) && logic->CanUse(RG_LIGHT_ARROWS) && (logic->CanUse(RG_LONGSHOT) || logic->CanUse(RG_HOVER_BOOTS) || (ctx->GetTrickOption(RT_GANON_MQ_FIRE_TRIAL) && logic->CanUse(RG_HOOKSHOT)));}}),
//Trick: logic->CanUse(RG_GORON_TUNIC) && logic->CanUse(RG_GOLDEN_GAUNTLETS) && logic->CanUse(RG_LIGHT_ARROWS) && (logic->CanUse(RG_LONGSHOT) || logic->HoverBoots || (LogicFireTrialMQ && logic->CanUse(RG_HOOKSHOT))) //Trick: logic->CanUse(RG_GORON_TUNIC) && logic->CanUse(RG_GOLDEN_GAUNTLETS) && logic->CanUse(RG_LIGHT_ARROWS) && (logic->CanUse(RG_LONGSHOT) || logic->CanUse(RG_HOVER_BOOTS) || (LogicFireTrialMQ && logic->CanUse(RG_HOOKSHOT)))
}, {}, {}); }, {}, {});
areaTable[RR_GANONS_CASTLE_MQ_WATER_TRIAL] = Region("Ganon's Castle MQ Water Trial", "Ganons Castle", RA_GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, { areaTable[RR_GANONS_CASTLE_MQ_WATER_TRIAL] = Region("Ganon's Castle MQ Water Trial", "Ganons Castle", RA_GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, {
//Events //Events
EventAccess(&logic->WaterTrialClear, {[]{return logic->BlueFire && logic->IsAdult && logic->CanUse(RG_LIGHT_ARROWS) && logic->SmallKeys(RR_GANONS_CASTLE, 3);}}), EventAccess(&logic->WaterTrialClear, {[]{return logic->BlueFire() && logic->IsAdult && logic->CanUse(RG_LIGHT_ARROWS) && logic->SmallKeys(RR_GANONS_CASTLE, 3);}}),
EventAccess(&logic->BlueFireAccess, {[]{return logic->BlueFireAccess || (logic->HasBottle && logic->CanJumpslash);}}), EventAccess(&logic->BlueFireAccess, {[]{return logic->BlueFireAccess || (logic->HasBottle() && logic->CanJumpslash());}}),
}, { }, {
//Locations //Locations
LOCATION(RC_GANONS_CASTLE_MQ_WATER_TRIAL_CHEST, logic->BlueFire), LOCATION(RC_GANONS_CASTLE_MQ_WATER_TRIAL_CHEST, logic->BlueFire()),
}, {}); }, {});
areaTable[RR_GANONS_CASTLE_MQ_SHADOW_TRIAL] = Region("Ganon's Castle MQ Shadow Trial", "Ganons Castle", RA_GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, { areaTable[RR_GANONS_CASTLE_MQ_SHADOW_TRIAL] = Region("Ganon's Castle MQ Shadow Trial", "Ganons Castle", RA_GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, {
//Events //Events
EventAccess(&logic->ShadowTrialClear, {[]{return logic->IsAdult && logic->CanUse(RG_LIGHT_ARROWS) && (randoCtx->GetTrickOption(RT_LENS_GANON_MQ) || logic->CanUse(RG_LENS_OF_TRUTH)) && (logic->HoverBoots || (logic->Hookshot && (logic->HasFireSource || randoCtx->GetTrickOption(RT_GANON_MQ_SHADOW_TRIAL))));}}), EventAccess(&logic->ShadowTrialClear, {[]{return logic->IsAdult && logic->CanUse(RG_LIGHT_ARROWS) && (ctx->GetTrickOption(RT_LENS_GANON_MQ) || logic->CanUse(RG_LENS_OF_TRUTH)) && (logic->CanUse(RG_HOVER_BOOTS) || (logic->CanUse(RG_HOOKSHOT) && (logic->HasFireSource() || ctx->GetTrickOption(RT_GANON_MQ_SHADOW_TRIAL))));}}),
//Trick: logic->IsAdult && logic->CanUse(RG_LIGHT_ARROWS) && (LogicLensCastleMQ || logic->CanUse(RG_LENS_OF_TRUTH)) && (logic->HoverBoots || (logic->Hookshot && (logic->HasFireSource || LogicShadowTrialMQ))) //Trick: logic->IsAdult && logic->CanUse(RG_LIGHT_ARROWS) && (LogicLensCastleMQ || logic->CanUse(RG_LENS_OF_TRUTH)) && (logic->CanUse(RG_HOVER_BOOTS) || (logic->CanUse(RG_HOOKSHOT) && (logic->HasFireSource() || LogicShadowTrialMQ)))
}, { }, {
//Locations //Locations
LOCATION(RC_GANONS_CASTLE_MQ_SHADOW_TRIAL_BOMB_FLOWER_CHEST, logic->IsAdult && ((logic->Bow && (logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_HOVER_BOOTS))) || (logic->CanUse(RG_HOVER_BOOTS) && (randoCtx->GetTrickOption(RT_LENS_GANON_MQ) || logic->CanUse(RG_LENS_OF_TRUTH)) && (logic->HasExplosives || logic->GoronBracelet || logic->CanUse(RG_DINS_FIRE))))), LOCATION(RC_GANONS_CASTLE_MQ_SHADOW_TRIAL_BOMB_FLOWER_CHEST, logic->IsAdult && ((logic->CanUse(RG_FAIRY_BOW) && (logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_HOVER_BOOTS))) || (logic->CanUse(RG_HOVER_BOOTS) && (ctx->GetTrickOption(RT_LENS_GANON_MQ) || logic->CanUse(RG_LENS_OF_TRUTH)) && (logic->HasExplosives() || logic->HasItem(RG_GORONS_BRACELET) || logic->CanUse(RG_DINS_FIRE))))),
LOCATION(RC_GANONS_CASTLE_MQ_SHADOW_TRIAL_EYE_SWITCH_CHEST, logic->IsAdult && logic->Bow && (randoCtx->GetTrickOption(RT_LENS_GANON_MQ) || logic->CanUse(RG_LENS_OF_TRUTH)) && (logic->HoverBoots || (logic->Hookshot && (logic->HasFireSource || randoCtx->GetTrickOption(RT_GANON_MQ_SHADOW_TRIAL))))), LOCATION(RC_GANONS_CASTLE_MQ_SHADOW_TRIAL_EYE_SWITCH_CHEST, logic->IsAdult && logic->CanUse(RG_FAIRY_BOW) && (ctx->GetTrickOption(RT_LENS_GANON_MQ) || logic->CanUse(RG_LENS_OF_TRUTH)) && (logic->CanUse(RG_HOVER_BOOTS) || (logic->CanUse(RG_HOOKSHOT) && (logic->HasFireSource() || ctx->GetTrickOption(RT_GANON_MQ_SHADOW_TRIAL))))),
//Trick: logic->IsAdult && logic->Bow && (LogicLensCastleMQ || logic->CanUse(RG_LENS_OF_TRUTH)) && (logic->HoverBoots || (logic->Hookshot && (logic->HasFireSource || LogicShadowTrialMQ))) //Trick: logic->IsAdult && logic->CanUse(RG_FAIRY_BOW) && (LogicLensCastleMQ || logic->CanUse(RG_LENS_OF_TRUTH)) && (logic->CanUse(RG_HOVER_BOOTS) || (logic->CanUse(RG_HOOKSHOT) && (logic->HasFireSource() || LogicShadowTrialMQ)))
}, {}); }, {});
areaTable[RR_GANONS_CASTLE_MQ_SPIRIT_TRIAL] = Region("Ganon's Castle MQ Spirit Castle", "Ganons Castle", RA_GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, { areaTable[RR_GANONS_CASTLE_MQ_SPIRIT_TRIAL] = Region("Ganon's Castle MQ Spirit Castle", "Ganons Castle", RA_GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, {
//Events //Events
EventAccess(&logic->SpiritTrialClear, {[]{return logic->IsAdult && logic->CanUse(RG_LIGHT_ARROWS) && logic->Hammer && logic->CanUse(RG_BOMBCHU_5) && ((logic->FireArrows && logic->MirrorShield) || randoCtx->GetOption(RSK_SUNLIGHT_ARROWS));}}), EventAccess(&logic->SpiritTrialClear, {[]{return logic->IsAdult && logic->CanUse(RG_LIGHT_ARROWS) && logic->CanUse(RG_MEGATON_HAMMER) && logic->CanUse(RG_BOMBCHU_5) && ((logic->CanUse(RG_FIRE_ARROWS) && logic->CanUse(RG_MIRROR_SHIELD)) || ctx->GetOption(RSK_SUNLIGHT_ARROWS));}}),
EventAccess(&logic->NutPot, {[]{return logic->NutPot || (logic->Hammer && logic->CanUse(RG_BOMBCHU_5) && logic->IsAdult && ((logic->CanUse(RG_FIRE_ARROWS) && logic->MirrorShield) || (randoCtx->GetOption(RSK_SUNLIGHT_ARROWS) && logic->CanUse(RG_LIGHT_ARROWS))));}}), EventAccess(&logic->NutPot, {[]{return logic->NutPot || (logic->CanUse(RG_MEGATON_HAMMER) && logic->CanUse(RG_BOMBCHU_5) && logic->IsAdult && ((logic->CanUse(RG_FIRE_ARROWS) && logic->CanUse(RG_MIRROR_SHIELD)) || (ctx->GetOption(RSK_SUNLIGHT_ARROWS) && logic->CanUse(RG_LIGHT_ARROWS))));}}),
}, { }, {
//Locations //Locations
LOCATION(RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_FIRST_CHEST, logic->IsAdult && (logic->Bow || randoCtx->GetTrickOption(RT_RUSTED_SWITCHES)) && logic->Hammer), LOCATION(RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_FIRST_CHEST, logic->IsAdult && (logic->CanUse(RG_FAIRY_BOW) || ctx->GetTrickOption(RT_RUSTED_SWITCHES)) && logic->CanUse(RG_MEGATON_HAMMER)),
LOCATION(RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_INVISIBLE_CHEST, logic->IsAdult && (logic->Bow || randoCtx->GetTrickOption(RT_RUSTED_SWITCHES)) && logic->Hammer && logic->CanUse(RG_BOMBCHU_5) && (randoCtx->GetTrickOption(RT_LENS_GANON_MQ) || logic->CanUse(RG_LENS_OF_TRUTH))), LOCATION(RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_INVISIBLE_CHEST, logic->IsAdult && (logic->CanUse(RG_FAIRY_BOW) || ctx->GetTrickOption(RT_RUSTED_SWITCHES)) && logic->CanUse(RG_MEGATON_HAMMER) && logic->CanUse(RG_BOMBCHU_5) && (ctx->GetTrickOption(RT_LENS_GANON_MQ) || logic->CanUse(RG_LENS_OF_TRUTH))),
LOCATION(RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_SUN_FRONT_LEFT_CHEST, logic->IsAdult && logic->Hammer && logic->CanUse(RG_BOMBCHU_5) && ((logic->CanUse(RG_FIRE_ARROWS) && logic->CanUse(RG_MIRROR_SHIELD)) || (randoCtx->GetOption(RSK_SUNLIGHT_ARROWS) && logic->CanUse(RG_LIGHT_ARROWS)))), LOCATION(RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_SUN_FRONT_LEFT_CHEST, logic->IsAdult && logic->CanUse(RG_MEGATON_HAMMER) && logic->CanUse(RG_BOMBCHU_5) && ((logic->CanUse(RG_FIRE_ARROWS) && logic->CanUse(RG_MIRROR_SHIELD)) || (ctx->GetOption(RSK_SUNLIGHT_ARROWS) && logic->CanUse(RG_LIGHT_ARROWS)))),
LOCATION(RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_SUN_BACK_LEFT_CHEST, logic->IsAdult && logic->Hammer && logic->CanUse(RG_BOMBCHU_5) && ((logic->CanUse(RG_FIRE_ARROWS) && logic->CanUse(RG_MIRROR_SHIELD)) || (randoCtx->GetOption(RSK_SUNLIGHT_ARROWS) && logic->CanUse(RG_LIGHT_ARROWS)))), LOCATION(RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_SUN_BACK_LEFT_CHEST, logic->IsAdult && logic->CanUse(RG_MEGATON_HAMMER) && logic->CanUse(RG_BOMBCHU_5) && ((logic->CanUse(RG_FIRE_ARROWS) && logic->CanUse(RG_MIRROR_SHIELD)) || (ctx->GetOption(RSK_SUNLIGHT_ARROWS) && logic->CanUse(RG_LIGHT_ARROWS)))),
LOCATION(RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_GOLDEN_GAUNTLETS_CHEST, logic->IsAdult && logic->Hammer && logic->CanUse(RG_BOMBCHU_5) && ((logic->CanUse(RG_FIRE_ARROWS) && logic->CanUse(RG_MIRROR_SHIELD)) || (randoCtx->GetOption(RSK_SUNLIGHT_ARROWS) && logic->CanUse(RG_LIGHT_ARROWS)))), LOCATION(RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_GOLDEN_GAUNTLETS_CHEST, logic->IsAdult && logic->CanUse(RG_MEGATON_HAMMER) && logic->CanUse(RG_BOMBCHU_5) && ((logic->CanUse(RG_FIRE_ARROWS) && logic->CanUse(RG_MIRROR_SHIELD)) || (ctx->GetOption(RSK_SUNLIGHT_ARROWS) && logic->CanUse(RG_LIGHT_ARROWS)))),
LOCATION(RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_SUN_BACK_RIGHT_CHEST, logic->IsAdult && logic->Hammer && logic->CanUse(RG_BOMBCHU_5) && ((logic->CanUse(RG_FIRE_ARROWS) && logic->CanUse(RG_MIRROR_SHIELD)) || (randoCtx->GetOption(RSK_SUNLIGHT_ARROWS) && logic->CanUse(RG_LIGHT_ARROWS)))), LOCATION(RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_SUN_BACK_RIGHT_CHEST, logic->IsAdult && logic->CanUse(RG_MEGATON_HAMMER) && logic->CanUse(RG_BOMBCHU_5) && ((logic->CanUse(RG_FIRE_ARROWS) && logic->CanUse(RG_MIRROR_SHIELD)) || (ctx->GetOption(RSK_SUNLIGHT_ARROWS) && logic->CanUse(RG_LIGHT_ARROWS)))),
}, {}); }, {});
areaTable[RR_GANONS_CASTLE_MQ_LIGHT_TRIAL] = Region("Ganon's Castle MQ Light Trial", "Ganons Castle", RA_GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, { areaTable[RR_GANONS_CASTLE_MQ_LIGHT_TRIAL] = Region("Ganon's Castle MQ Light Trial", "Ganons Castle", RA_GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, {
//Events //Events
EventAccess(&logic->LightTrialClear, {[]{return logic->IsAdult && (logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_BIGGORON_SWORD)) && logic->CanUse(RG_LIGHT_ARROWS) && logic->SmallKeys(RR_GANONS_CASTLE, 3) && (randoCtx->GetTrickOption(RT_LENS_GANON_MQ) || logic->CanUse(RG_LENS_OF_TRUTH)) && (logic->Hookshot || randoCtx->GetTrickOption(RT_GANON_MQ_LIGHT_TRIAL));}}), EventAccess(&logic->LightTrialClear, {[]{return logic->IsAdult && (logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_BIGGORON_SWORD)) && logic->CanUse(RG_LIGHT_ARROWS) && logic->SmallKeys(RR_GANONS_CASTLE, 3) && (ctx->GetTrickOption(RT_LENS_GANON_MQ) || logic->CanUse(RG_LENS_OF_TRUTH)) && (logic->CanUse(RG_HOOKSHOT) || ctx->GetTrickOption(RT_GANON_MQ_LIGHT_TRIAL));}}),
//Trick: logic->IsAdult && logic->CanUse(RG_LIGHT_ARROWS) && logic->SmallKeys(RR_GANONS_CASTLE, 3) && (LogicLensCastleMQ || logic->CanUse(RG_LENS_OF_TRUTH)) && (logic->Hookshot || LogicLightTrialMQ) //Trick: logic->IsAdult && logic->CanUse(RG_LIGHT_ARROWS) && logic->SmallKeys(RR_GANONS_CASTLE, 3) && (LogicLensCastleMQ || logic->CanUse(RG_LENS_OF_TRUTH)) && (logic->CanUse(RG_HOOKSHOT) || LogicLightTrialMQ)
}, { }, {
//Locations //Locations
LOCATION(RC_GANONS_CASTLE_MQ_LIGHT_TRIAL_LULLABY_CHEST, (logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_BIGGORON_SWORD)) && logic->CanUse(RG_ZELDAS_LULLABY)), LOCATION(RC_GANONS_CASTLE_MQ_LIGHT_TRIAL_LULLABY_CHEST, (logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_BIGGORON_SWORD)) && logic->CanUse(RG_ZELDAS_LULLABY)),

View File

@ -10,32 +10,32 @@ void RegionTable_Init_GerudoTrainingGrounds() {
---------------------------*/ ---------------------------*/
areaTable[RR_GERUDO_TRAINING_GROUNDS_ENTRYWAY] = Region("Gerudo Training Grounds Entryway", "Gerudo Training Grounds", RA_GERUDO_TRAINING_GROUND, NO_DAY_NIGHT_CYCLE, {}, {}, { areaTable[RR_GERUDO_TRAINING_GROUNDS_ENTRYWAY] = Region("Gerudo Training Grounds Entryway", "Gerudo Training Grounds", RA_GERUDO_TRAINING_GROUND, NO_DAY_NIGHT_CYCLE, {}, {}, {
//Exits //Exits
Entrance(RR_GERUDO_TRAINING_GROUNDS_LOBBY, {[]{return randoCtx->GetDungeon(GERUDO_TRAINING_GROUNDS)->IsVanilla();}}), Entrance(RR_GERUDO_TRAINING_GROUNDS_LOBBY, {[]{return ctx->GetDungeon(GERUDO_TRAINING_GROUNDS)->IsVanilla();}}),
Entrance(RR_GERUDO_TRAINING_GROUNDS_MQ_LOBBY, {[]{return randoCtx->GetDungeon(GERUDO_TRAINING_GROUNDS)->IsMQ();}}), Entrance(RR_GERUDO_TRAINING_GROUNDS_MQ_LOBBY, {[]{return ctx->GetDungeon(GERUDO_TRAINING_GROUNDS)->IsMQ();}}),
Entrance(RR_GERUDO_FORTRESS, {[]{return true;}}), Entrance(RR_GERUDO_FORTRESS, {[]{return true;}}),
}); });
/*-------------------------- /*--------------------------
| VANILLA DUNGEON | | VANILLA DUNGEON |
---------------------------*/ ---------------------------*/
if (randoCtx->GetDungeon(GERUDO_TRAINING_GROUNDS)->IsVanilla()) { if (ctx->GetDungeon(GERUDO_TRAINING_GROUNDS)->IsVanilla()) {
areaTable[RR_GERUDO_TRAINING_GROUNDS_LOBBY] = Region("Gerudo Training Grounds Lobby", "Gerudo Training Grounds", RA_GERUDO_TRAINING_GROUND, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_GERUDO_TRAINING_GROUNDS_LOBBY] = Region("Gerudo Training Grounds Lobby", "Gerudo Training Grounds", RA_GERUDO_TRAINING_GROUND, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_GERUDO_TRAINING_GROUND_LOBBY_LEFT_CHEST, logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_FAIRY_SLINGSHOT)), LOCATION(RC_GERUDO_TRAINING_GROUND_LOBBY_LEFT_CHEST, logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_FAIRY_SLINGSHOT)),
LOCATION(RC_GERUDO_TRAINING_GROUND_LOBBY_RIGHT_CHEST, logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_FAIRY_SLINGSHOT)), LOCATION(RC_GERUDO_TRAINING_GROUND_LOBBY_RIGHT_CHEST, logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_FAIRY_SLINGSHOT)),
LOCATION(RC_GERUDO_TRAINING_GROUND_STALFOS_CHEST, logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD)), LOCATION(RC_GERUDO_TRAINING_GROUND_STALFOS_CHEST, logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD)),
LOCATION(RC_GERUDO_TRAINING_GROUND_BEAMOS_CHEST, logic->HasExplosives && (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD))), LOCATION(RC_GERUDO_TRAINING_GROUND_BEAMOS_CHEST, logic->HasExplosives() && (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD))),
}, { }, {
//Exits //Exits
Entrance(RR_GERUDO_TRAINING_GROUNDS_ENTRYWAY, {[]{return true;}}), Entrance(RR_GERUDO_TRAINING_GROUNDS_ENTRYWAY, {[]{return true;}}),
Entrance(RR_GERUDO_TRAINING_GROUNDS_HEAVY_BLOCK_ROOM, {[]{return (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD)) && (logic->CanUse(RG_HOOKSHOT) || randoCtx->GetTrickOption(RT_GTG_WITHOUT_HOOKSHOT));}}), Entrance(RR_GERUDO_TRAINING_GROUNDS_HEAVY_BLOCK_ROOM, {[]{return (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD)) && (logic->CanUse(RG_HOOKSHOT) || ctx->GetTrickOption(RT_GTG_WITHOUT_HOOKSHOT));}}),
Entrance(RR_GERUDO_TRAINING_GROUNDS_LAVA_ROOM, {[]{return Here(RR_GERUDO_TRAINING_GROUNDS_LOBBY, []{return (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD)) && logic->HasExplosives;});}}), Entrance(RR_GERUDO_TRAINING_GROUNDS_LAVA_ROOM, {[]{return Here(RR_GERUDO_TRAINING_GROUNDS_LOBBY, []{return (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD)) && logic->HasExplosives();});}}),
Entrance(RR_GERUDO_TRAINING_GROUNDS_CENTRAL_MAZE, {[]{return true;}}), Entrance(RR_GERUDO_TRAINING_GROUNDS_CENTRAL_MAZE, {[]{return true;}}),
}); });
areaTable[RR_GERUDO_TRAINING_GROUNDS_CENTRAL_MAZE] = Region("Gerudo Training Grounds Central Maze", "Gerudo Training Grounds", RA_GERUDO_TRAINING_GROUND, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_GERUDO_TRAINING_GROUNDS_CENTRAL_MAZE] = Region("Gerudo Training Grounds Central Maze", "Gerudo Training Grounds", RA_GERUDO_TRAINING_GROUND, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_GERUDO_TRAINING_GROUND_HIDDEN_CEILING_CHEST, logic->SmallKeys(RR_GERUDO_TRAINING_GROUNDS, 3) && (randoCtx->GetTrickOption(RT_LENS_GTG) || logic->CanUse(RG_LENS_OF_TRUTH))), LOCATION(RC_GERUDO_TRAINING_GROUND_HIDDEN_CEILING_CHEST, logic->SmallKeys(RR_GERUDO_TRAINING_GROUNDS, 3) && (ctx->GetTrickOption(RT_LENS_GTG) || logic->CanUse(RG_LENS_OF_TRUTH))),
LOCATION(RC_GERUDO_TRAINING_GROUND_MAZE_PATH_FIRST_CHEST, logic->SmallKeys(RR_GERUDO_TRAINING_GROUNDS, 4)), LOCATION(RC_GERUDO_TRAINING_GROUND_MAZE_PATH_FIRST_CHEST, logic->SmallKeys(RR_GERUDO_TRAINING_GROUNDS, 4)),
LOCATION(RC_GERUDO_TRAINING_GROUND_MAZE_PATH_SECOND_CHEST, logic->SmallKeys(RR_GERUDO_TRAINING_GROUNDS, 6)), LOCATION(RC_GERUDO_TRAINING_GROUND_MAZE_PATH_SECOND_CHEST, logic->SmallKeys(RR_GERUDO_TRAINING_GROUNDS, 6)),
LOCATION(RC_GERUDO_TRAINING_GROUND_MAZE_PATH_THIRD_CHEST, logic->SmallKeys(RR_GERUDO_TRAINING_GROUNDS, 7)), LOCATION(RC_GERUDO_TRAINING_GROUND_MAZE_PATH_THIRD_CHEST, logic->SmallKeys(RR_GERUDO_TRAINING_GROUNDS, 7)),
@ -58,7 +58,7 @@ void RegionTable_Init_GerudoTrainingGrounds() {
areaTable[RR_GERUDO_TRAINING_GROUNDS_LAVA_ROOM] = Region("Gerudo Training Grounds Lava Room", "Gerudo Training Grounds", RA_GERUDO_TRAINING_GROUND, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_GERUDO_TRAINING_GROUNDS_LAVA_ROOM] = Region("Gerudo Training Grounds Lava Room", "Gerudo Training Grounds", RA_GERUDO_TRAINING_GROUND, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_GERUDO_TRAINING_GROUND_UNDERWATER_SILVER_RUPEE_CHEST, logic->CanUse(RG_HOOKSHOT) && logic->CanUse(RG_SONG_OF_TIME) && logic->IronBoots && logic->WaterTimer >= 24), LOCATION(RC_GERUDO_TRAINING_GROUND_UNDERWATER_SILVER_RUPEE_CHEST, logic->CanUse(RG_HOOKSHOT) && logic->CanUse(RG_SONG_OF_TIME) && logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 24),
}, { }, {
//Exits //Exits
Entrance(RR_GERUDO_TRAINING_GROUNDS_CENTRAL_MAZE_RIGHT, {[]{return logic->CanUse(RG_SONG_OF_TIME) || logic->IsChild;}}), Entrance(RR_GERUDO_TRAINING_GROUNDS_CENTRAL_MAZE_RIGHT, {[]{return logic->CanUse(RG_SONG_OF_TIME) || logic->IsChild;}}),
@ -67,8 +67,8 @@ void RegionTable_Init_GerudoTrainingGrounds() {
areaTable[RR_GERUDO_TRAINING_GROUNDS_HAMMER_ROOM] = Region("Gerudo Training Grounds Hammer Room", "Gerudo Training Grounds", RA_GERUDO_TRAINING_GROUND, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_GERUDO_TRAINING_GROUNDS_HAMMER_ROOM] = Region("Gerudo Training Grounds Hammer Room", "Gerudo Training Grounds", RA_GERUDO_TRAINING_GROUND, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_GERUDO_TRAINING_GROUND_HAMMER_ROOM_CLEAR_CHEST, logic->CanAdultAttack || logic->CanChildAttack), LOCATION(RC_GERUDO_TRAINING_GROUND_HAMMER_ROOM_CLEAR_CHEST, logic->CanAttack()),
LOCATION(RC_GERUDO_TRAINING_GROUND_HAMMER_ROOM_SWITCH_CHEST, logic->CanUse(RG_MEGATON_HAMMER) || (logic->CanTakeDamage && randoCtx->GetTrickOption(RT_FLAMING_CHESTS))), LOCATION(RC_GERUDO_TRAINING_GROUND_HAMMER_ROOM_SWITCH_CHEST, logic->CanUse(RG_MEGATON_HAMMER) || (logic->TakeDamage() && ctx->GetTrickOption(RT_FLAMING_CHESTS))),
}, { }, {
//Exits //Exits
Entrance(RR_GERUDO_TRAINING_GROUNDS_EYE_STATUE_LOWER, {[]{return logic->CanUse(RG_MEGATON_HAMMER) && logic->CanUse(RG_FAIRY_BOW);}}), Entrance(RR_GERUDO_TRAINING_GROUNDS_EYE_STATUE_LOWER, {[]{return logic->CanUse(RG_MEGATON_HAMMER) && logic->CanUse(RG_FAIRY_BOW);}}),
@ -93,38 +93,38 @@ void RegionTable_Init_GerudoTrainingGrounds() {
areaTable[RR_GERUDO_TRAINING_GROUNDS_HEAVY_BLOCK_ROOM] = Region("Gerudo Training Grounds Heavy Block Room", "Gerudo Training Grounds", RA_GERUDO_TRAINING_GROUND, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_GERUDO_TRAINING_GROUNDS_HEAVY_BLOCK_ROOM] = Region("Gerudo Training Grounds Heavy Block Room", "Gerudo Training Grounds", RA_GERUDO_TRAINING_GROUND, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_GERUDO_TRAINING_GROUND_BEFORE_HEAVY_BLOCK_CHEST, logic->CanJumpslash), LOCATION(RC_GERUDO_TRAINING_GROUND_BEFORE_HEAVY_BLOCK_CHEST, logic->CanJumpslash()),
}, { }, {
//Exits //Exits
Entrance(RR_GERUDO_TRAINING_GROUNDS_EYE_STATUE_UPPER, {[]{return (randoCtx->GetTrickOption(RT_LENS_GTG) || logic->CanUse(RG_LENS_OF_TRUTH)) && (logic->CanUse(RG_HOOKSHOT) || (randoCtx->GetTrickOption(RT_GTG_FAKE_WALL) && logic->CanUse(RG_HOVER_BOOTS)));}}), Entrance(RR_GERUDO_TRAINING_GROUNDS_EYE_STATUE_UPPER, {[]{return (ctx->GetTrickOption(RT_LENS_GTG) || logic->CanUse(RG_LENS_OF_TRUTH)) && (logic->CanUse(RG_HOOKSHOT) || (ctx->GetTrickOption(RT_GTG_FAKE_WALL) && logic->CanUse(RG_HOVER_BOOTS)));}}),
Entrance(RR_GERUDO_TRAINING_GROUNDS_LIKE_LIKE_ROOM, {[]{return (randoCtx->GetTrickOption(RT_LENS_GTG) || logic->CanUse(RG_LENS_OF_TRUTH)) && (logic->CanUse(RG_HOOKSHOT) || (randoCtx->GetTrickOption(RT_GTG_FAKE_WALL) && logic->CanUse(RG_HOVER_BOOTS))) && logic->CanUse(RG_SILVER_GAUNTLETS);}}), Entrance(RR_GERUDO_TRAINING_GROUNDS_LIKE_LIKE_ROOM, {[]{return (ctx->GetTrickOption(RT_LENS_GTG) || logic->CanUse(RG_LENS_OF_TRUTH)) && (logic->CanUse(RG_HOOKSHOT) || (ctx->GetTrickOption(RT_GTG_FAKE_WALL) && logic->CanUse(RG_HOVER_BOOTS))) && logic->CanUse(RG_SILVER_GAUNTLETS);}}),
}); });
areaTable[RR_GERUDO_TRAINING_GROUNDS_LIKE_LIKE_ROOM] = Region("Gerudo Training Grounds Like Like Room", "Gerudo Training Grounds", RA_GERUDO_TRAINING_GROUND, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_GERUDO_TRAINING_GROUNDS_LIKE_LIKE_ROOM] = Region("Gerudo Training Grounds Like Like Room", "Gerudo Training Grounds", RA_GERUDO_TRAINING_GROUND, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_FIRST_CHEST, logic->CanJumpslash), LOCATION(RC_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_FIRST_CHEST, logic->CanJumpslash()),
LOCATION(RC_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_SECOND_CHEST, logic->CanJumpslash), LOCATION(RC_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_SECOND_CHEST, logic->CanJumpslash()),
LOCATION(RC_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_THIRD_CHEST, logic->CanJumpslash), LOCATION(RC_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_THIRD_CHEST, logic->CanJumpslash()),
LOCATION(RC_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_FOURTH_CHEST, logic->CanJumpslash), LOCATION(RC_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_FOURTH_CHEST, logic->CanJumpslash()),
}, {}); }, {});
} }
/*--------------------------- /*---------------------------
| MASTER QUEST DUNGEON | | MASTER QUEST DUNGEON |
---------------------------*/ ---------------------------*/
if (randoCtx->GetDungeon(GERUDO_TRAINING_GROUNDS)->IsMQ()) { if (ctx->GetDungeon(GERUDO_TRAINING_GROUNDS)->IsMQ()) {
areaTable[RR_GERUDO_TRAINING_GROUNDS_MQ_LOBBY] = Region("Gerudo Training Grounds MQ Lobby", "Gerudo Training Grounds", RA_GERUDO_TRAINING_GROUND, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_GERUDO_TRAINING_GROUNDS_MQ_LOBBY] = Region("Gerudo Training Grounds MQ Lobby", "Gerudo Training Grounds", RA_GERUDO_TRAINING_GROUND, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_LOBBY_LEFT_CHEST, true), LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_LOBBY_LEFT_CHEST, true),
LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_LOBBY_RIGHT_CHEST, true), LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_LOBBY_RIGHT_CHEST, true),
LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_HIDDEN_CEILING_CHEST, randoCtx->GetTrickOption(RT_LENS_GTG_MQ) || logic->CanUse(RG_LENS_OF_TRUTH)), LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_HIDDEN_CEILING_CHEST, ctx->GetTrickOption(RT_LENS_GTG_MQ) || logic->CanUse(RG_LENS_OF_TRUTH)),
LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_MAZE_PATH_FIRST_CHEST, true), LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_MAZE_PATH_FIRST_CHEST, true),
LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_MAZE_PATH_SECOND_CHEST, true), LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_MAZE_PATH_SECOND_CHEST, true),
LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_MAZE_PATH_THIRD_CHEST, logic->SmallKeys(RR_GERUDO_TRAINING_GROUNDS, 1)), LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_MAZE_PATH_THIRD_CHEST, logic->SmallKeys(RR_GERUDO_TRAINING_GROUNDS, 1)),
}, { }, {
//Exits //Exits
Entrance(RR_GERUDO_TRAINING_GROUNDS_ENTRYWAY, {[]{return true;}}), Entrance(RR_GERUDO_TRAINING_GROUNDS_ENTRYWAY, {[]{return true;}}),
Entrance(RR_GERUDO_TRAINING_GROUNDS_MQ_LEFT_SIDE, {[]{return Here(RR_GERUDO_TRAINING_GROUNDS_MQ_LOBBY, []{return logic->HasFireSource;});}}), Entrance(RR_GERUDO_TRAINING_GROUNDS_MQ_LEFT_SIDE, {[]{return Here(RR_GERUDO_TRAINING_GROUNDS_MQ_LOBBY, []{return logic->HasFireSource();});}}),
Entrance(RR_GERUDO_TRAINING_GROUNDS_MQ_RIGHT_SIDE, {[]{return Here(RR_GERUDO_TRAINING_GROUNDS_MQ_LOBBY, []{return (logic->IsAdult && logic->CanUse(RG_FAIRY_BOW)) || (logic->IsChild && logic->CanUse(RG_FAIRY_SLINGSHOT));});}}), Entrance(RR_GERUDO_TRAINING_GROUNDS_MQ_RIGHT_SIDE, {[]{return Here(RR_GERUDO_TRAINING_GROUNDS_MQ_LOBBY, []{return (logic->IsAdult && logic->CanUse(RG_FAIRY_BOW)) || (logic->IsChild && logic->CanUse(RG_FAIRY_SLINGSHOT));});}}),
}); });
@ -136,33 +136,33 @@ void RegionTable_Init_GerudoTrainingGrounds() {
LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_DINOLFOS_CHEST, logic->IsAdult && (logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_BIGGORON_SWORD))), LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_DINOLFOS_CHEST, logic->IsAdult && (logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_BIGGORON_SWORD))),
}, { }, {
//Exits //Exits
Entrance(RR_GERUDO_TRAINING_GROUNDS_MQ_UNDERWATER, {[]{return (logic->Bow || (logic->CanUse(RG_LONGSHOT) && logic->HasFireSource)) && logic->CanUse(RG_HOVER_BOOTS) && logic->IsAdult && (logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_BIGGORON_SWORD));}}), Entrance(RR_GERUDO_TRAINING_GROUNDS_MQ_UNDERWATER, {[]{return (logic->CanUse(RG_FAIRY_BOW) || (logic->CanUse(RG_LONGSHOT) && logic->HasFireSource())) && logic->CanUse(RG_HOVER_BOOTS) && logic->IsAdult && (logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_BIGGORON_SWORD));}}),
}); });
areaTable[RR_GERUDO_TRAINING_GROUNDS_MQ_UNDERWATER] = Region("Gerudo Training Grounds MQ Underwater", "Gerudo Training Grounds", RA_GERUDO_TRAINING_GROUND, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_GERUDO_TRAINING_GROUNDS_MQ_UNDERWATER] = Region("Gerudo Training Grounds MQ Underwater", "Gerudo Training Grounds", RA_GERUDO_TRAINING_GROUND, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_UNDERWATER_SILVER_RUPEE_CHEST, logic->HasFireSource && logic->IsAdult && logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer >= 24 && logic->CanTakeDamage), LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_UNDERWATER_SILVER_RUPEE_CHEST, logic->HasFireSource() && logic->IsAdult && logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 24 && logic->TakeDamage()),
}, {}); }, {});
areaTable[RR_GERUDO_TRAINING_GROUNDS_MQ_LEFT_SIDE] = Region("Gerudo Training Grounds MQ Left Side", "Gerudo Training Grounds", RA_GERUDO_TRAINING_GROUND, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_GERUDO_TRAINING_GROUNDS_MQ_LEFT_SIDE] = Region("Gerudo Training Grounds MQ Left Side", "Gerudo Training Grounds", RA_GERUDO_TRAINING_GROUND, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_FIRST_IRON_KNUCKLE_CHEST, logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->HasExplosives), LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_FIRST_IRON_KNUCKLE_CHEST, logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->HasExplosives()),
}, { }, {
//Exits //Exits
Entrance(RR_GERUDO_TRAINING_GROUNDS_MQ_STALFOS_ROOM, {[]{return (logic->IsAdult && logic->CanUse(RG_LONGSHOT)) || randoCtx->GetTrickOption(RT_GTG_MQ_WIHTOUT_HOOKSHOT) || (randoCtx->GetTrickOption(RT_GTG_MQ_WITH_HOOKSHOT) && logic->IsAdult && logic->CanUse(RG_HOOKSHOT));}}), Entrance(RR_GERUDO_TRAINING_GROUNDS_MQ_STALFOS_ROOM, {[]{return (logic->IsAdult && logic->CanUse(RG_LONGSHOT)) || ctx->GetTrickOption(RT_GTG_MQ_WIHTOUT_HOOKSHOT) || (ctx->GetTrickOption(RT_GTG_MQ_WITH_HOOKSHOT) && logic->IsAdult && logic->CanUse(RG_HOOKSHOT));}}),
//Trick: (logic->IsAdult && logic->CanUse(RG_LONGSHOT)) || LogicGtgMQWithoutHookshot || (LogicGtgMQWithHookshot && logic->IsAdult && logic->CanUse(RG_HOOKSHOT)) //Trick: (logic->IsAdult && logic->CanUse(RG_LONGSHOT)) || LogicGtgMQWithoutHookshot || (LogicGtgMQWithHookshot && logic->IsAdult && logic->CanUse(RG_HOOKSHOT))
}); });
areaTable[RR_GERUDO_TRAINING_GROUNDS_MQ_STALFOS_ROOM] = Region("Gerudo Training Grounds MQ Stalfos Room", "Gerudo Training Grounds", RA_GERUDO_TRAINING_GROUND, NO_DAY_NIGHT_CYCLE, { areaTable[RR_GERUDO_TRAINING_GROUNDS_MQ_STALFOS_ROOM] = Region("Gerudo Training Grounds MQ Stalfos Room", "Gerudo Training Grounds", RA_GERUDO_TRAINING_GROUND, NO_DAY_NIGHT_CYCLE, {
//Events //Events
EventAccess(&logic->BlueFireAccess, {[]{return logic->BlueFireAccess || logic->HasBottle;}}), EventAccess(&logic->BlueFireAccess, {[]{return logic->BlueFireAccess || logic->HasBottle();}}),
}, { }, {
//Locations //Locations
LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_BEFORE_HEAVY_BLOCK_CHEST, logic->IsAdult && (logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD))), LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_BEFORE_HEAVY_BLOCK_CHEST, logic->IsAdult && (logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD))),
LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_HEAVY_BLOCK_CHEST, logic->CanUse(RG_SILVER_GAUNTLETS) && (logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD))), LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_HEAVY_BLOCK_CHEST, logic->CanUse(RG_SILVER_GAUNTLETS) && (logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD))),
}, { }, {
//Exits //Exits
Entrance(RR_GERUDO_TRAINING_GROUNDS_MQ_BACK_AREAS, {[]{return logic->IsAdult && (logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD)) && (randoCtx->GetTrickOption(RT_LENS_GTG_MQ) || logic->CanUse(RG_LENS_OF_TRUTH)) && logic->BlueFire && (logic->CanUse(RG_SONG_OF_TIME) || (randoCtx->GetTrickOption(RT_GTG_FAKE_WALL) && logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS)));}}), Entrance(RR_GERUDO_TRAINING_GROUNDS_MQ_BACK_AREAS, {[]{return logic->IsAdult && (logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD)) && (ctx->GetTrickOption(RT_LENS_GTG_MQ) || logic->CanUse(RG_LENS_OF_TRUTH)) && logic->BlueFire() && (logic->CanUse(RG_SONG_OF_TIME) || (ctx->GetTrickOption(RT_GTG_FAKE_WALL) && logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS)));}}),
//Trick: logic->IsAdult && (LogicLensGtgMQ || logic->CanUse(RG_LENS_OF_TRUTH)) && logic->BlueFire && (logic->CanUse(RG_SONG_OF_TIME) || (LogicGtgFakeWall && logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS))) //Trick: logic->IsAdult && (LogicLensGtgMQ || logic->CanUse(RG_LENS_OF_TRUTH)) && logic->BlueFire && (logic->CanUse(RG_SONG_OF_TIME) || (LogicGtgFakeWall && logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS)))
}); });
@ -170,7 +170,7 @@ void RegionTable_Init_GerudoTrainingGrounds() {
//Locations //Locations
LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_EYE_STATUE_CHEST, logic->CanUse(RG_FAIRY_BOW)), LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_EYE_STATUE_CHEST, logic->CanUse(RG_FAIRY_BOW)),
LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_SECOND_IRON_KNUCKLE_CHEST, logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD)), LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_SECOND_IRON_KNUCKLE_CHEST, logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD)),
LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_FLAME_CIRCLE_CHEST, logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->HasExplosives), LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_FLAME_CIRCLE_CHEST, logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->HasExplosives()),
}, { }, {
//Exits //Exits
Entrance(RR_GERUDO_TRAINING_GROUNDS_MQ_CENTRAL_MAZE_RIGHT, {[]{return logic->CanUse(RG_MEGATON_HAMMER);}}), Entrance(RR_GERUDO_TRAINING_GROUNDS_MQ_CENTRAL_MAZE_RIGHT, {[]{return logic->CanUse(RG_MEGATON_HAMMER);}}),
@ -184,7 +184,7 @@ void RegionTable_Init_GerudoTrainingGrounds() {
LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_ICE_ARROWS_CHEST, logic->SmallKeys(RR_GERUDO_TRAINING_GROUNDS, 3)), LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_ICE_ARROWS_CHEST, logic->SmallKeys(RR_GERUDO_TRAINING_GROUNDS, 3)),
}, { }, {
//Exits //Exits
Entrance(RR_GERUDO_TRAINING_GROUNDS_MQ_UNDERWATER, {[]{return logic->IsAdult && (logic->CanUse(RG_LONGSHOT) || (logic->CanUse(RG_HOOKSHOT) && logic->Bow));}}), Entrance(RR_GERUDO_TRAINING_GROUNDS_MQ_UNDERWATER, {[]{return logic->IsAdult && (logic->CanUse(RG_LONGSHOT) || (logic->CanUse(RG_HOOKSHOT) && logic->CanUse(RG_FAIRY_BOW)));}}),
Entrance(RR_GERUDO_TRAINING_GROUNDS_MQ_RIGHT_SIDE, {[]{return logic->IsAdult && logic->CanUse(RG_HOOKSHOT);}}), Entrance(RR_GERUDO_TRAINING_GROUNDS_MQ_RIGHT_SIDE, {[]{return logic->IsAdult && logic->CanUse(RG_HOOKSHOT);}}),
}); });
} }

View File

@ -9,24 +9,24 @@ void RegionTable_Init_GerudoValley() {
EventAccess(&logic->BugRock, {[]{return logic->BugRock || logic->IsChild;}}), EventAccess(&logic->BugRock, {[]{return logic->BugRock || logic->IsChild;}}),
}, { }, {
//Locations //Locations
LOCATION(RC_GV_GS_SMALL_BRIDGE, logic->IsChild && logic->HookshotOrBoomerang && logic->AtNight && logic->CanGetNightTimeGS), LOCATION(RC_GV_GS_SMALL_BRIDGE, logic->IsChild && logic->HookshotOrBoomerang() && logic->AtNight && logic->CanGetNightTimeGS()),
}, { }, {
//Exits //Exits
Entrance(RR_HYRULE_FIELD, {[]{return true;}}), Entrance(RR_HYRULE_FIELD, {[]{return true;}}),
Entrance(RR_GV_UPPER_STREAM, {[]{return true;}}), Entrance(RR_GV_UPPER_STREAM, {[]{return true;}}),
Entrance(RR_GV_CRATE_LEDGE, {[]{return logic->IsChild || logic->CanUse(RG_LONGSHOT);}}), Entrance(RR_GV_CRATE_LEDGE, {[]{return logic->IsChild || logic->CanUse(RG_LONGSHOT);}}),
Entrance(RR_GV_GROTTO_LEDGE, {[]{return true;}}), Entrance(RR_GV_GROTTO_LEDGE, {[]{return true;}}),
Entrance(RR_GV_FORTRESS_SIDE, {[]{return (logic->IsAdult && (logic->CanRideEpona || logic->CanUse(RG_LONGSHOT) || randoCtx->GetOption(RSK_GERUDO_FORTRESS).Is(RO_GF_OPEN) || logic->CarpenterRescue)) || (logic->IsChild && logic->CanUse(RG_HOOKSHOT));}}), Entrance(RR_GV_FORTRESS_SIDE, {[]{return (logic->IsAdult && (logic->CanUse(RG_EPONA) || logic->CanUse(RG_LONGSHOT) || ctx->GetOption(RSK_GERUDO_FORTRESS).Is(RO_GF_OPEN) || logic->CarpenterRescue)) || (logic->IsChild && logic->CanUse(RG_HOOKSHOT));}}),
}); });
areaTable[RR_GV_UPPER_STREAM] = Region("GV Upper Stream", "Gerudo Valley", RA_GERUDO_VALLEY, DAY_NIGHT_CYCLE, { areaTable[RR_GV_UPPER_STREAM] = Region("GV Upper Stream", "Gerudo Valley", RA_GERUDO_VALLEY, DAY_NIGHT_CYCLE, {
//Events //Events
EventAccess(&logic->GossipStoneFairy, {[]{return logic->GossipStoneFairy || logic->CanSummonGossipFairy;}}), EventAccess(&logic->GossipStoneFairy, {[]{return logic->GossipStoneFairy || logic->CallGossipFairy();}}),
EventAccess(&logic->BeanPlantFairy, {[]{return logic->BeanPlantFairy || (CanPlantBean(RR_GV_UPPER_STREAM) && logic->CanUse(RG_SONG_OF_STORMS));}}), EventAccess(&logic->BeanPlantFairy, {[]{return logic->BeanPlantFairy || (CanPlantBean(RR_GV_UPPER_STREAM) && logic->CanUse(RG_SONG_OF_STORMS));}}),
}, { }, {
//Locations //Locations
LOCATION(RC_GV_WATERFALL_FREESTANDING_POH, logic->IsChild || logic->Swim),//can use cucco as child LOCATION(RC_GV_WATERFALL_FREESTANDING_POH, logic->IsChild || logic->HasItem(RG_BRONZE_SCALE)),//can use cucco as child
LOCATION(RC_GV_GS_BEAN_PATCH, logic->CanPlantBugs && logic->CanChildAttack), LOCATION(RC_GV_GS_BEAN_PATCH, logic->CanSpawnSoilSkull() && logic->CanAttack()),
LOCATION(RC_GV_COW, logic->IsChild && logic->CanUse(RG_EPONAS_SONG)), LOCATION(RC_GV_COW, logic->IsChild && logic->CanUse(RG_EPONAS_SONG)),
LOCATION(RC_GV_GOSSIP_STONE, true), LOCATION(RC_GV_GOSSIP_STONE, true),
}, { }, {
@ -36,7 +36,7 @@ void RegionTable_Init_GerudoValley() {
areaTable[RR_GV_LOWER_STREAM] = Region("GV Lower Stream", "Gerudo Valley", RA_GERUDO_VALLEY, DAY_NIGHT_CYCLE, {}, {}, { areaTable[RR_GV_LOWER_STREAM] = Region("GV Lower Stream", "Gerudo Valley", RA_GERUDO_VALLEY, DAY_NIGHT_CYCLE, {}, {}, {
//Exits //Exits
Entrance(RR_LAKE_HYLIA, {[]{return logic->IsChild || logic->Swim;}}),//can use cucco as child Entrance(RR_LAKE_HYLIA, {[]{return logic->IsChild || logic->HasItem(RG_BRONZE_SCALE);}}),//can use cucco as child
}); });
areaTable[RR_GV_GROTTO_LEDGE] = Region("GV Grotto Ledge", "Gerudo Valley", RA_GERUDO_VALLEY, DAY_NIGHT_CYCLE, {}, {}, { areaTable[RR_GV_GROTTO_LEDGE] = Region("GV Grotto Ledge", "Gerudo Valley", RA_GERUDO_VALLEY, DAY_NIGHT_CYCLE, {}, {}, {
@ -56,20 +56,20 @@ void RegionTable_Init_GerudoValley() {
areaTable[RR_GV_FORTRESS_SIDE] = Region("GV Fortress Side", "Gerudo Valley", RA_GERUDO_VALLEY, DAY_NIGHT_CYCLE, { areaTable[RR_GV_FORTRESS_SIDE] = Region("GV Fortress Side", "Gerudo Valley", RA_GERUDO_VALLEY, DAY_NIGHT_CYCLE, {
//Events //Events
EventAccess(&logic->BrokenSwordAccess, {[]{return logic->IsAdult && (logic->PoachersSawAccess || logic->PoachersSaw);}}), EventAccess(&logic->BrokenSwordAccess, {[]{return logic->IsAdult && (logic->PoachersSawAccess || logic->CanUse(RG_POACHERS_SAW));}}),
}, { }, {
//Locations //Locations
LOCATION(RC_GV_CHEST, logic->IsAdult && logic->CanUse(RG_MEGATON_HAMMER)), LOCATION(RC_GV_CHEST, logic->IsAdult && logic->CanUse(RG_MEGATON_HAMMER)),
LOCATION(RC_GV_TRADE_SAW, logic->IsAdult && logic->PoachersSaw), LOCATION(RC_GV_TRADE_SAW, logic->IsAdult && logic->CanUse(RG_POACHERS_SAW)),
LOCATION(RC_GV_GS_BEHIND_TENT, logic->IsAdult && logic->HookshotOrBoomerang && logic->AtNight && logic->CanGetNightTimeGS), LOCATION(RC_GV_GS_BEHIND_TENT, logic->IsAdult && logic->HookshotOrBoomerang() && logic->AtNight && logic->CanGetNightTimeGS()),
LOCATION(RC_GV_GS_PILLAR, logic->IsAdult && logic->HookshotOrBoomerang && logic->AtNight && logic->CanGetNightTimeGS), LOCATION(RC_GV_GS_PILLAR, logic->IsAdult && logic->HookshotOrBoomerang() && logic->AtNight && logic->CanGetNightTimeGS()),
}, { }, {
//Exits //Exits
Entrance(RR_GERUDO_FORTRESS, {[]{return true;}}), Entrance(RR_GERUDO_FORTRESS, {[]{return true;}}),
Entrance(RR_GV_UPPER_STREAM, {[]{return true;}}), Entrance(RR_GV_UPPER_STREAM, {[]{return true;}}),
Entrance(RR_GERUDO_VALLEY, {[]{return logic->IsChild || logic->CanRideEpona || logic->CanUse(RG_LONGSHOT) || randoCtx->GetOption(RSK_GERUDO_FORTRESS).Is(RO_GF_OPEN) || logic->CarpenterRescue;}}), Entrance(RR_GERUDO_VALLEY, {[]{return logic->IsChild || logic->CanUse(RG_EPONA) || logic->CanUse(RG_LONGSHOT) || ctx->GetOption(RSK_GERUDO_FORTRESS).Is(RO_GF_OPEN) || logic->CarpenterRescue;}}),
Entrance(RR_GV_CARPENTER_TENT, {[]{return logic->IsAdult;}}), Entrance(RR_GV_CARPENTER_TENT, {[]{return logic->IsAdult;}}),
Entrance(RR_GV_STORMS_GROTTO, {[]{return logic->IsAdult && logic->CanOpenStormGrotto;}}), Entrance(RR_GV_STORMS_GROTTO, {[]{return logic->IsAdult && logic->CanOpenStormsGrotto();}}),
Entrance(RR_GV_CRATE_LEDGE, {[]{return false;}}), Entrance(RR_GV_CRATE_LEDGE, {[]{return false;}}),
}); });
@ -85,9 +85,9 @@ void RegionTable_Init_GerudoValley() {
areaTable[RR_GV_STORMS_GROTTO] = Region("GV Storms Grotto", "GV Storms Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_GV_STORMS_GROTTO] = Region("GV Storms Grotto", "GV Storms Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_GV_DEKU_SCRUB_GROTTO_REAR, logic->CanStunDeku), LOCATION(RC_GV_DEKU_SCRUB_GROTTO_REAR, logic->CanStunDeku()),
LOCATION(RC_GV_DEKU_SCRUB_GROTTO_FRONT, logic->CanStunDeku), LOCATION(RC_GV_DEKU_SCRUB_GROTTO_FRONT, logic->CanStunDeku()),
LOCATION(RC_GV_DEKU_SCRUB_GROTTO_BEEHIVE, logic->CanBreakUpperBeehives), LOCATION(RC_GV_DEKU_SCRUB_GROTTO_BEEHIVE, logic->CanBreakUpperBeehives()),
}, { }, {
//Exits //Exits
Entrance(RR_GV_FORTRESS_SIDE, {[]{return true;}}), Entrance(RR_GV_FORTRESS_SIDE, {[]{return true;}}),
@ -95,35 +95,35 @@ void RegionTable_Init_GerudoValley() {
areaTable[RR_GERUDO_FORTRESS] = Region("Gerudo Fortress", "Gerudo Fortress", RA_GERUDO_FORTRESS, NO_DAY_NIGHT_CYCLE, { areaTable[RR_GERUDO_FORTRESS] = Region("Gerudo Fortress", "Gerudo Fortress", RA_GERUDO_FORTRESS, NO_DAY_NIGHT_CYCLE, {
//Events //Events
EventAccess(&logic->CarpenterRescue, {[]{return logic->CanFinishGerudoFortress;}}), EventAccess(&logic->CarpenterRescue, {[]{return logic->CanFinishGerudoFortress();}}),
EventAccess(&logic->GF_GateOpen, {[]{return logic->IsAdult && logic->GerudoToken;}}), EventAccess(&logic->GF_GateOpen, {[]{return logic->IsAdult && logic->HasItem(RG_GERUDO_MEMBERSHIP_CARD);}}),
EventAccess(&logic->GtG_GateOpen, {[]{return logic->GtG_GateOpen || (logic->IsAdult && logic->GerudoToken && logic->ChildsWallet);}}), EventAccess(&logic->GtG_GateOpen, {[]{return logic->GtG_GateOpen || (logic->IsAdult && logic->HasItem(RG_GERUDO_MEMBERSHIP_CARD) && logic->HasItem(RG_CHILD_WALLET));}}),
}, { }, {
//Locations //Locations
LOCATION(RC_GF_CHEST, logic->CanUse(RG_HOVER_BOOTS) || (logic->IsAdult && logic->CanUse(RG_SCARECROW)) || logic->CanUse(RG_LONGSHOT)), LOCATION(RC_GF_CHEST, logic->CanUse(RG_HOVER_BOOTS) || (logic->IsAdult && logic->CanUse(RG_SCARECROW)) || logic->CanUse(RG_LONGSHOT)),
LOCATION(RC_GF_HBA_1000_POINTS, logic->ChildsWallet && logic->GerudoToken && logic->CanRideEpona && logic->Bow && logic->AtDay), LOCATION(RC_GF_HBA_1000_POINTS, logic->HasItem(RG_CHILD_WALLET) && logic->HasItem(RG_GERUDO_MEMBERSHIP_CARD) && logic->CanUse(RG_EPONA) && logic->CanUse(RG_FAIRY_BOW) && logic->AtDay),
LOCATION(RC_GF_HBA_1500_POINTS, logic->ChildsWallet && logic->GerudoToken && logic->CanRideEpona && logic->Bow && logic->AtDay), LOCATION(RC_GF_HBA_1500_POINTS, logic->HasItem(RG_CHILD_WALLET) && logic->HasItem(RG_GERUDO_MEMBERSHIP_CARD) && logic->CanUse(RG_EPONA) && logic->CanUse(RG_FAIRY_BOW) && logic->AtDay),
LOCATION(RC_GF_NORTH_F1_CARPENTER, logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD)), LOCATION(RC_GF_NORTH_F1_CARPENTER, logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD)),
LOCATION(RC_GF_NORTH_F2_CARPENTER, (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD)) && (logic->GerudoToken || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_HOVER_BOOTS) || randoCtx->GetTrickOption(RT_GF_KITCHEN))), LOCATION(RC_GF_NORTH_F2_CARPENTER, (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD)) && (logic->HasItem(RG_GERUDO_MEMBERSHIP_CARD) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_HOVER_BOOTS) || ctx->GetTrickOption(RT_GF_KITCHEN))),
LOCATION(RC_GF_SOUTH_F1_CARPENTER, logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD)), LOCATION(RC_GF_SOUTH_F1_CARPENTER, logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD)),
LOCATION(RC_GF_SOUTH_F2_CARPENTER, logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD)), LOCATION(RC_GF_SOUTH_F2_CARPENTER, logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD)),
LOCATION(RC_GF_GERUDO_MEMBERSHIP_CARD, logic->CanFinishGerudoFortress), LOCATION(RC_GF_GERUDO_MEMBERSHIP_CARD, logic->CanFinishGerudoFortress()),
LOCATION(RC_GF_GS_ARCHERY_RANGE, logic->IsAdult && logic->HookshotOrBoomerang && logic->GerudoToken && logic->AtNight && logic->CanGetNightTimeGS), LOCATION(RC_GF_GS_ARCHERY_RANGE, logic->IsAdult && logic->HookshotOrBoomerang() && logic->HasItem(RG_GERUDO_MEMBERSHIP_CARD) && logic->AtNight && logic->CanGetNightTimeGS()),
LOCATION(RC_GF_GS_TOP_FLOOR, logic->IsAdult && logic->AtNight && (logic->CanJumpslash || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_BOOMERANG) || logic->HasExplosives || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_DINS_FIRE)) && (logic->GerudoToken || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_HOVER_BOOTS) || randoCtx->GetTrickOption(RT_GF_KITCHEN) || randoCtx->GetTrickOption(RT_GF_JUMP)) && logic->CanGetNightTimeGS), LOCATION(RC_GF_GS_TOP_FLOOR, logic->IsAdult && logic->AtNight && (logic->CanJumpslash() || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_BOOMERANG) || logic->HasExplosives() || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_DINS_FIRE)) && (logic->HasItem(RG_GERUDO_MEMBERSHIP_CARD) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_HOVER_BOOTS) || ctx->GetTrickOption(RT_GF_KITCHEN) || ctx->GetTrickOption(RT_GF_JUMP)) && logic->CanGetNightTimeGS()),
}, { }, {
//Exits //Exits
Entrance(RR_GV_FORTRESS_SIDE, {[]{return true;}}), Entrance(RR_GV_FORTRESS_SIDE, {[]{return true;}}),
Entrance(RR_GF_OUTSIDE_GATE, {[]{return logic->GF_GateOpen;}}), Entrance(RR_GF_OUTSIDE_GATE, {[]{return logic->GF_GateOpen;}}),
Entrance(RR_GERUDO_TRAINING_GROUNDS_ENTRYWAY, {[]{return logic->GtG_GateOpen && (logic->IsAdult || randoCtx->GetOption(RSK_SHUFFLE_DUNGEON_ENTRANCES));}}), Entrance(RR_GERUDO_TRAINING_GROUNDS_ENTRYWAY, {[]{return logic->GtG_GateOpen && (logic->IsAdult || ctx->GetOption(RSK_SHUFFLE_DUNGEON_ENTRANCES));}}),
Entrance(RR_GF_STORMS_GROTTO, {[]{return logic->IsAdult && logic->CanOpenStormGrotto;}}), Entrance(RR_GF_STORMS_GROTTO, {[]{return logic->IsAdult && logic->CanOpenStormsGrotto();}}),
}); });
areaTable[RR_GF_OUTSIDE_GATE] = Region("GF Outside Gate", "Gerudo Fortress", RA_GERUDO_FORTRESS, NO_DAY_NIGHT_CYCLE, { areaTable[RR_GF_OUTSIDE_GATE] = Region("GF Outside Gate", "Gerudo Fortress", RA_GERUDO_FORTRESS, NO_DAY_NIGHT_CYCLE, {
//Events //Events
EventAccess(&logic->GF_GateOpen, {[]{return logic->IsAdult && logic->GerudoToken && (randoCtx->GetOption(RSK_SHUFFLE_GERUDO_MEMBERSHIP_CARD) || randoCtx->GetOption(RSK_SHUFFLE_OVERWORLD_ENTRANCES) /*|| ShuffleSpecialIndoorEntrances*/);}}), EventAccess(&logic->GF_GateOpen, {[]{return logic->IsAdult && logic->HasItem(RG_GERUDO_MEMBERSHIP_CARD) && (ctx->GetOption(RSK_SHUFFLE_GERUDO_MEMBERSHIP_CARD) || ctx->GetOption(RSK_SHUFFLE_OVERWORLD_ENTRANCES) /*|| ShuffleSpecialIndoorEntrances*/);}}),
}, {}, { }, {}, {
//Exits //Exits
Entrance(RR_GERUDO_FORTRESS, {[]{return (logic->IsAdult && (logic->Hookshot || !randoCtx->GetOption(RSK_SHUFFLE_OVERWORLD_ENTRANCES))) || logic->GF_GateOpen;}}), Entrance(RR_GERUDO_FORTRESS, {[]{return (logic->IsAdult && (logic->CanUse(RG_HOOKSHOT) || !ctx->GetOption(RSK_SHUFFLE_OVERWORLD_ENTRANCES))) || logic->GF_GateOpen;}}),
Entrance(RR_WASTELAND_NEAR_FORTRESS, {[]{return true;}}), Entrance(RR_WASTELAND_NEAR_FORTRESS, {[]{return true;}}),
}); });
@ -138,29 +138,29 @@ void RegionTable_Init_GerudoValley() {
areaTable[RR_WASTELAND_NEAR_FORTRESS] = Region("Wasteland Near Fortress", "Haunted Wasteland", RA_HAUNTED_WASTELAND, NO_DAY_NIGHT_CYCLE, {}, {}, { areaTable[RR_WASTELAND_NEAR_FORTRESS] = Region("Wasteland Near Fortress", "Haunted Wasteland", RA_HAUNTED_WASTELAND, NO_DAY_NIGHT_CYCLE, {}, {}, {
//Exits //Exits
Entrance(RR_GF_OUTSIDE_GATE, {[]{return true;}}), Entrance(RR_GF_OUTSIDE_GATE, {[]{return true;}}),
Entrance(RR_HAUNTED_WASTELAND, {[]{return logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_LONGSHOT) || randoCtx->GetTrickOption(RT_HW_CROSSING);}}), Entrance(RR_HAUNTED_WASTELAND, {[]{return logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_LONGSHOT) || ctx->GetTrickOption(RT_HW_CROSSING);}}),
}); });
areaTable[RR_HAUNTED_WASTELAND] = Region("Haunted Wasteland", "Haunted Wasteland", RA_HAUNTED_WASTELAND, NO_DAY_NIGHT_CYCLE, { areaTable[RR_HAUNTED_WASTELAND] = Region("Haunted Wasteland", "Haunted Wasteland", RA_HAUNTED_WASTELAND, NO_DAY_NIGHT_CYCLE, {
//Events //Events
EventAccess(&logic->FairyPot, {[]{return true;}}), EventAccess(&logic->FairyPot, {[]{return true;}}),
EventAccess(&logic->NutPot, {[]{return true;}}), EventAccess(&logic->NutPot, {[]{return true;}}),
EventAccess(&logic->CarpetMerchant, {[]{return logic->AdultsWallet && (logic->CanJumpslash || logic->CanUse(RG_HOVER_BOOTS));}}), EventAccess(&logic->CarpetMerchant, {[]{return logic->HasItem(RG_ADULT_WALLET) && (logic->CanJumpslash() || logic->CanUse(RG_HOVER_BOOTS));}}),
}, { }, {
//Locations //Locations
LOCATION(RC_WASTELAND_CHEST, logic->HasFireSource), LOCATION(RC_WASTELAND_CHEST, logic->HasFireSource()),
LOCATION(RC_WASTELAND_BOMBCHU_SALESMAN, logic->CarpetMerchant), LOCATION(RC_WASTELAND_BOMBCHU_SALESMAN, logic->CarpetMerchant),
LOCATION(RC_WASTELAND_GS, logic->HookshotOrBoomerang), LOCATION(RC_WASTELAND_GS, logic->HookshotOrBoomerang()),
}, { }, {
//Exits //Exits
Entrance(RR_WASTELAND_NEAR_COLOSSUS, {[]{return randoCtx->GetTrickOption(RT_LENS_HW) || logic->CanUse(RG_LENS_OF_TRUTH);}}), Entrance(RR_WASTELAND_NEAR_COLOSSUS, {[]{return ctx->GetTrickOption(RT_LENS_HW) || logic->CanUse(RG_LENS_OF_TRUTH);}}),
Entrance(RR_WASTELAND_NEAR_FORTRESS, {[]{return logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_LONGSHOT) || randoCtx->GetTrickOption(RT_HW_CROSSING);}}), Entrance(RR_WASTELAND_NEAR_FORTRESS, {[]{return logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_LONGSHOT) || ctx->GetTrickOption(RT_HW_CROSSING);}}),
}); });
areaTable[RR_WASTELAND_NEAR_COLOSSUS] = Region("Wasteland Near Colossus", "Haunted Wasteland", RA_HAUNTED_WASTELAND, NO_DAY_NIGHT_CYCLE, {}, {}, { areaTable[RR_WASTELAND_NEAR_COLOSSUS] = Region("Wasteland Near Colossus", "Haunted Wasteland", RA_HAUNTED_WASTELAND, NO_DAY_NIGHT_CYCLE, {}, {}, {
//Exits //Exits
Entrance(RR_DESERT_COLOSSUS, {[]{return true;}}), Entrance(RR_DESERT_COLOSSUS, {[]{return true;}}),
Entrance(RR_HAUNTED_WASTELAND, {[]{return randoCtx->GetTrickOption(RT_HW_REVERSE) || false;}}), Entrance(RR_HAUNTED_WASTELAND, {[]{return ctx->GetTrickOption(RT_HW_REVERSE) || false;}}),
}); });
areaTable[RR_DESERT_COLOSSUS] = Region("Desert Colossus", "Desert Colossus", RA_DESERT_COLOSSUS, DAY_NIGHT_CYCLE, { areaTable[RR_DESERT_COLOSSUS] = Region("Desert Colossus", "Desert Colossus", RA_DESERT_COLOSSUS, DAY_NIGHT_CYCLE, {
@ -170,13 +170,13 @@ void RegionTable_Init_GerudoValley() {
}, { }, {
//Locations //Locations
LOCATION(RC_COLOSSUS_FREESTANDING_POH, logic->IsAdult && CanPlantBean(RR_DESERT_COLOSSUS)), LOCATION(RC_COLOSSUS_FREESTANDING_POH, logic->IsAdult && CanPlantBean(RR_DESERT_COLOSSUS)),
LOCATION(RC_COLOSSUS_GS_BEAN_PATCH, logic->CanPlantBugs && logic->CanChildAttack), LOCATION(RC_COLOSSUS_GS_BEAN_PATCH, logic->CanSpawnSoilSkull() && logic->CanAttack()),
LOCATION(RC_COLOSSUS_GS_TREE, logic->IsAdult && logic->HookshotOrBoomerang && logic->AtNight && logic->CanGetNightTimeGS), LOCATION(RC_COLOSSUS_GS_TREE, logic->IsAdult && logic->HookshotOrBoomerang() && logic->AtNight && logic->CanGetNightTimeGS()),
LOCATION(RC_COLOSSUS_GS_HILL, logic->IsAdult && logic->AtNight && ((CanPlantBean(RR_DESERT_COLOSSUS) && logic->CanAdultAttack) || logic->CanUse(RG_LONGSHOT) || (randoCtx->GetTrickOption(RT_COLOSSUS_GS) && logic->CanUse(RG_HOOKSHOT))) && logic->CanGetNightTimeGS), LOCATION(RC_COLOSSUS_GS_HILL, logic->IsAdult && logic->AtNight && ((CanPlantBean(RR_DESERT_COLOSSUS) && logic->CanAttack()) || logic->CanUse(RG_LONGSHOT) || (ctx->GetTrickOption(RT_COLOSSUS_GS) && logic->CanUse(RG_HOOKSHOT))) && logic->CanGetNightTimeGS()),
LOCATION(RC_COLOSSUS_GOSSIP_STONE, true), LOCATION(RC_COLOSSUS_GOSSIP_STONE, true),
}, { }, {
//Exits //Exits
Entrance(RR_COLOSSUS_GREAT_FAIRY_FOUNTAIN, {[]{return logic->HasExplosives;}}), Entrance(RR_COLOSSUS_GREAT_FAIRY_FOUNTAIN, {[]{return logic->HasExplosives();}}),
Entrance(RR_SPIRIT_TEMPLE_ENTRYWAY, {[]{return true;}}), Entrance(RR_SPIRIT_TEMPLE_ENTRYWAY, {[]{return true;}}),
Entrance(RR_WASTELAND_NEAR_COLOSSUS, {[]{return true;}}), Entrance(RR_WASTELAND_NEAR_COLOSSUS, {[]{return true;}}),
Entrance(RR_COLOSSUS_GROTTO, {[]{return logic->CanUse(RG_SILVER_GAUNTLETS);}}), Entrance(RR_COLOSSUS_GROTTO, {[]{return logic->CanUse(RG_SILVER_GAUNTLETS);}}),
@ -200,9 +200,9 @@ void RegionTable_Init_GerudoValley() {
areaTable[RR_COLOSSUS_GROTTO] = Region("Colossus Grotto", "Colossus Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_COLOSSUS_GROTTO] = Region("Colossus Grotto", "Colossus Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_COLOSSUS_DEKU_SCRUB_GROTTO_REAR, logic->CanStunDeku), LOCATION(RC_COLOSSUS_DEKU_SCRUB_GROTTO_REAR, logic->CanStunDeku()),
LOCATION(RC_COLOSSUS_DEKU_SCRUB_GROTTO_FRONT, logic->CanStunDeku), LOCATION(RC_COLOSSUS_DEKU_SCRUB_GROTTO_FRONT, logic->CanStunDeku()),
LOCATION(RC_COLOSSUS_GROTTO_BEEHIVE, logic->CanBreakUpperBeehives), LOCATION(RC_COLOSSUS_GROTTO_BEEHIVE, logic->CanBreakUpperBeehives()),
}, { }, {
//Exits //Exits
Entrance(RR_DESERT_COLOSSUS, {[]{return true;}}), Entrance(RR_DESERT_COLOSSUS, {[]{return true;}}),

View File

@ -6,11 +6,11 @@ using namespace Rando;
void RegionTable_Init_HyruleField() { void RegionTable_Init_HyruleField() {
areaTable[RR_HYRULE_FIELD] = Region("Hyrule Field", "Hyrule Field", RA_HYRULE_FIELD, DAY_NIGHT_CYCLE, { areaTable[RR_HYRULE_FIELD] = Region("Hyrule Field", "Hyrule Field", RA_HYRULE_FIELD, DAY_NIGHT_CYCLE, {
//Events //Events
EventAccess(&logic->BigPoeKill, {[]{return logic->CanUse(RG_FAIRY_BOW) && logic->CanRideEpona && logic->HasBottle;}}), EventAccess(&logic->BigPoeKill, {[]{return logic->CanUse(RG_FAIRY_BOW) && logic->CanUse(RG_EPONA) && logic->HasBottle();}}),
}, { }, {
//Locations //Locations
LOCATION(RC_HF_OCARINA_OF_TIME_ITEM, logic->IsChild && logic->HasAllStones), LOCATION(RC_HF_OCARINA_OF_TIME_ITEM, logic->IsChild && logic->StoneCount() == 3),
LOCATION(RC_SONG_FROM_OCARINA_OF_TIME, logic->IsChild && logic->HasAllStones), LOCATION(RC_SONG_FROM_OCARINA_OF_TIME, logic->IsChild && logic->StoneCount() == 3),
}, { }, {
//Exits //Exits
Entrance(RR_LW_BRIDGE, {[]{return true;}}), Entrance(RR_LW_BRIDGE, {[]{return true;}}),
@ -20,23 +20,23 @@ void RegionTable_Init_HyruleField() {
Entrance(RR_KAKARIKO_VILLAGE, {[]{return true;}}), Entrance(RR_KAKARIKO_VILLAGE, {[]{return true;}}),
Entrance(RR_ZR_FRONT, {[]{return true;}}), Entrance(RR_ZR_FRONT, {[]{return true;}}),
Entrance(RR_LON_LON_RANCH, {[]{return true;}}), Entrance(RR_LON_LON_RANCH, {[]{return true;}}),
Entrance(RR_HF_SOUTHEAST_GROTTO, {[]{return Here(RR_HYRULE_FIELD, []{return logic->CanBlastOrSmash;});}}), Entrance(RR_HF_SOUTHEAST_GROTTO, {[]{return Here(RR_HYRULE_FIELD, []{return logic->BlastOrSmash();});}}),
Entrance(RR_HF_OPEN_GROTTO, {[]{return true;}}), Entrance(RR_HF_OPEN_GROTTO, {[]{return true;}}),
Entrance(RR_HF_INSIDE_FENCE_GROTTO, {[]{return logic->CanOpenBombGrotto;}}), Entrance(RR_HF_INSIDE_FENCE_GROTTO, {[]{return logic->CanOpenBombGrotto();}}),
Entrance(RR_HF_COW_GROTTO, {[]{return (logic->CanUse(RG_MEGATON_HAMMER) || logic->IsChild) && logic->CanOpenBombGrotto;}}), Entrance(RR_HF_COW_GROTTO, {[]{return (logic->CanUse(RG_MEGATON_HAMMER) || logic->IsChild) && logic->CanOpenBombGrotto();}}),
Entrance(RR_HF_NEAR_MARKET_GROTTO, {[]{return Here(RR_HYRULE_FIELD, []{return logic->CanBlastOrSmash;});}}), Entrance(RR_HF_NEAR_MARKET_GROTTO, {[]{return Here(RR_HYRULE_FIELD, []{return logic->BlastOrSmash();});}}),
Entrance(RR_HF_FAIRY_GROTTO, {[]{return Here(RR_HYRULE_FIELD, []{return logic->CanBlastOrSmash;});}}), Entrance(RR_HF_FAIRY_GROTTO, {[]{return Here(RR_HYRULE_FIELD, []{return logic->BlastOrSmash();});}}),
Entrance(RR_HF_NEAR_KAK_GROTTO, {[]{return logic->CanOpenBombGrotto;}}), Entrance(RR_HF_NEAR_KAK_GROTTO, {[]{return logic->CanOpenBombGrotto();}}),
Entrance(RR_HF_TEKTITE_GROTTO, {[]{return logic->CanOpenBombGrotto;}}), Entrance(RR_HF_TEKTITE_GROTTO, {[]{return logic->CanOpenBombGrotto();}}),
}); });
areaTable[RR_HF_SOUTHEAST_GROTTO] = Region("HF Southeast Grotto", "HF Southeast Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, grottoEvents, { areaTable[RR_HF_SOUTHEAST_GROTTO] = Region("HF Southeast Grotto", "HF Southeast Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, grottoEvents, {
//Locations //Locations
LOCATION(RC_HF_SOUTHEAST_GROTTO_CHEST, true), LOCATION(RC_HF_SOUTHEAST_GROTTO_CHEST, true),
LOCATION(RC_HF_SOUTHEAST_GROTTO_FISH, logic->HasBottle), LOCATION(RC_HF_SOUTHEAST_GROTTO_FISH, logic->HasBottle()),
LOCATION(RC_HF_SOUTHEAST_GROTTO_GOSSIP_STONE, true), LOCATION(RC_HF_SOUTHEAST_GROTTO_GOSSIP_STONE, true),
LOCATION(RC_HF_SOUTHEAST_GROTTO_BEEHIVE_LEFT, logic->CanBreakLowerBeehives), LOCATION(RC_HF_SOUTHEAST_GROTTO_BEEHIVE_LEFT, logic->CanBreakLowerBeehives()),
LOCATION(RC_HF_SOUTHEAST_GROTTO_BEEHIVE_RIGHT, logic->CanBreakLowerBeehives), LOCATION(RC_HF_SOUTHEAST_GROTTO_BEEHIVE_RIGHT, logic->CanBreakLowerBeehives()),
}, { }, {
//Exits //Exits
Entrance(RR_HYRULE_FIELD, {[]{return true;}}), Entrance(RR_HYRULE_FIELD, {[]{return true;}}),
@ -45,10 +45,10 @@ void RegionTable_Init_HyruleField() {
areaTable[RR_HF_OPEN_GROTTO] = Region("HF Open Grotto", "HF Open Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, grottoEvents, { areaTable[RR_HF_OPEN_GROTTO] = Region("HF Open Grotto", "HF Open Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, grottoEvents, {
//Locations //Locations
LOCATION(RC_HF_OPEN_GROTTO_CHEST, true), LOCATION(RC_HF_OPEN_GROTTO_CHEST, true),
LOCATION(RC_HF_OPEN_GROTTO_FISH, logic->HasBottle), LOCATION(RC_HF_OPEN_GROTTO_FISH, logic->HasBottle()),
LOCATION(RC_HF_OPEN_GROTTO_GOSSIP_STONE, true), LOCATION(RC_HF_OPEN_GROTTO_GOSSIP_STONE, true),
LOCATION(RC_HF_OPEN_GROTTO_BEEHIVE_LEFT, logic->CanBreakLowerBeehives), LOCATION(RC_HF_OPEN_GROTTO_BEEHIVE_LEFT, logic->CanBreakLowerBeehives()),
LOCATION(RC_HF_OPEN_GROTTO_BEEHIVE_RIGHT, logic->CanBreakLowerBeehives), LOCATION(RC_HF_OPEN_GROTTO_BEEHIVE_RIGHT, logic->CanBreakLowerBeehives()),
}, { }, {
//Exits //Exits
Entrance(RR_HYRULE_FIELD, {[]{return true;}}), Entrance(RR_HYRULE_FIELD, {[]{return true;}}),
@ -56,8 +56,8 @@ void RegionTable_Init_HyruleField() {
areaTable[RR_HF_INSIDE_FENCE_GROTTO] = Region("HF Inside Fence Grotto", "HF Inside Fence Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_HF_INSIDE_FENCE_GROTTO] = Region("HF Inside Fence Grotto", "HF Inside Fence Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_HF_DEKU_SCRUB_GROTTO, logic->CanStunDeku), LOCATION(RC_HF_DEKU_SCRUB_GROTTO, logic->CanStunDeku()),
LOCATION(RC_HF_INSIDE_FENCE_GROTTO_BEEHIVE, logic->CanBreakLowerBeehives), LOCATION(RC_HF_INSIDE_FENCE_GROTTO_BEEHIVE, logic->CanBreakLowerBeehives()),
}, { }, {
//Exits //Exits
Entrance(RR_HYRULE_FIELD, {[]{return true;}}), Entrance(RR_HYRULE_FIELD, {[]{return true;}}),
@ -65,9 +65,9 @@ void RegionTable_Init_HyruleField() {
areaTable[RR_HF_COW_GROTTO] = Region("HF Cow Grotto", "HF Cow Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, grottoEvents, { areaTable[RR_HF_COW_GROTTO] = Region("HF Cow Grotto", "HF Cow Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, grottoEvents, {
//Locations //Locations
LOCATION(RC_HF_GS_COW_GROTTO, logic->HasFireSource && logic->HookshotOrBoomerang), LOCATION(RC_HF_GS_COW_GROTTO, logic->HasFireSource() && logic->HookshotOrBoomerang()),
LOCATION(RC_HF_COW_GROTTO_COW, logic->HasFireSource && logic->CanUse(RG_EPONAS_SONG)), LOCATION(RC_HF_COW_GROTTO_COW, logic->HasFireSource() && logic->CanUse(RG_EPONAS_SONG)),
LOCATION(RC_HF_COW_GROTTO_GOSSIP_STONE, logic->HasFireSource), LOCATION(RC_HF_COW_GROTTO_GOSSIP_STONE, logic->HasFireSource()),
}, { }, {
//Exits //Exits
Entrance(RR_HYRULE_FIELD, {[]{return true;}}), Entrance(RR_HYRULE_FIELD, {[]{return true;}}),
@ -76,10 +76,10 @@ void RegionTable_Init_HyruleField() {
areaTable[RR_HF_NEAR_MARKET_GROTTO] = Region("HF Near Market Grotto", "HF Near Market Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, grottoEvents, { areaTable[RR_HF_NEAR_MARKET_GROTTO] = Region("HF Near Market Grotto", "HF Near Market Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, grottoEvents, {
//Locations //Locations
LOCATION(RC_HF_NEAR_MARKET_GROTTO_CHEST, true), LOCATION(RC_HF_NEAR_MARKET_GROTTO_CHEST, true),
LOCATION(RC_HF_NEAR_MARKET_GROTTO_FISH, logic->HasBottle), LOCATION(RC_HF_NEAR_MARKET_GROTTO_FISH, logic->HasBottle()),
LOCATION(RC_HF_NEAR_MARKET_GROTTO_GOSSIP_STONE, true), LOCATION(RC_HF_NEAR_MARKET_GROTTO_GOSSIP_STONE, true),
LOCATION(RC_HF_NEAR_MARKET_GROTTO_BEEHIVE_LEFT, logic->CanBreakLowerBeehives), LOCATION(RC_HF_NEAR_MARKET_GROTTO_BEEHIVE_LEFT, logic->CanBreakLowerBeehives()),
LOCATION(RC_HF_NEAR_MARKET_GROTTO_BEEHIVE_RIGHT, logic->CanBreakLowerBeehives), LOCATION(RC_HF_NEAR_MARKET_GROTTO_BEEHIVE_RIGHT, logic->CanBreakLowerBeehives()),
}, { }, {
//Exits //Exits
Entrance(RR_HYRULE_FIELD, {[]{return true;}}), Entrance(RR_HYRULE_FIELD, {[]{return true;}}),
@ -95,7 +95,7 @@ void RegionTable_Init_HyruleField() {
areaTable[RR_HF_NEAR_KAK_GROTTO] = Region("HF Near Kak Grotto", "HF Near Kak Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_HF_NEAR_KAK_GROTTO] = Region("HF Near Kak Grotto", "HF Near Kak Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_HF_GS_NEAR_KAK_GROTTO, logic->HookshotOrBoomerang), LOCATION(RC_HF_GS_NEAR_KAK_GROTTO, logic->HookshotOrBoomerang()),
}, { }, {
//Exits //Exits
Entrance(RR_HYRULE_FIELD, {[]{return true;}}), Entrance(RR_HYRULE_FIELD, {[]{return true;}}),
@ -103,7 +103,7 @@ void RegionTable_Init_HyruleField() {
areaTable[RR_HF_TEKTITE_GROTTO] = Region("HF Tektite Grotto", "HF Tektite Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_HF_TEKTITE_GROTTO] = Region("HF Tektite Grotto", "HF Tektite Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_HF_TEKTITE_GROTTO_FREESTANDING_POH, logic->ProgressiveScale >= 2 || logic->CanUse(RG_IRON_BOOTS)), LOCATION(RC_HF_TEKTITE_GROTTO_FREESTANDING_POH, logic->HasItem(RG_GOLDEN_SCALE) || logic->CanUse(RG_IRON_BOOTS)),
}, { }, {
//Exits //Exits
Entrance(RR_HYRULE_FIELD, {[]{return true;}}), Entrance(RR_HYRULE_FIELD, {[]{return true;}}),
@ -111,32 +111,32 @@ void RegionTable_Init_HyruleField() {
areaTable[RR_LAKE_HYLIA] = Region("Lake Hylia", "Lake Hylia", RA_LAKE_HYLIA, DAY_NIGHT_CYCLE, { areaTable[RR_LAKE_HYLIA] = Region("Lake Hylia", "Lake Hylia", RA_LAKE_HYLIA, DAY_NIGHT_CYCLE, {
//Events //Events
EventAccess(&logic->GossipStoneFairy, {[]{return logic->GossipStoneFairy || logic->CanSummonGossipFairy;}}), EventAccess(&logic->GossipStoneFairy, {[]{return logic->GossipStoneFairy || logic->CallGossipFairy();}}),
EventAccess(&logic->BeanPlantFairy, {[]{return logic->BeanPlantFairy || (CanPlantBean(RR_LAKE_HYLIA) && logic->CanUse(RG_SONG_OF_STORMS));}}), EventAccess(&logic->BeanPlantFairy, {[]{return logic->BeanPlantFairy || (CanPlantBean(RR_LAKE_HYLIA) && logic->CanUse(RG_SONG_OF_STORMS));}}),
EventAccess(&logic->ButterflyFairy, {[]{return logic->ButterflyFairy || logic->CanUse(RG_STICKS);}}), EventAccess(&logic->ButterflyFairy, {[]{return logic->ButterflyFairy || logic->CanUse(RG_STICKS);}}),
EventAccess(&logic->BugShrub, {[]{return logic->BugShrub || (logic->IsChild && logic->CanCutShrubs);}}), EventAccess(&logic->BugShrub, {[]{return logic->BugShrub || (logic->IsChild && logic->CanCutShrubs());}}),
EventAccess(&logic->ChildScarecrow, {[]{return logic->ChildScarecrow || (logic->IsChild && logic->Ocarina && logic->OcarinaButtons >= 2);}}), EventAccess(&logic->ChildScarecrow, {[]{return logic->ChildScarecrow || (logic->IsChild && logic->HasItem(RG_FAIRY_OCARINA) && logic->OcarinaButtons() >= 2);}}),
EventAccess(&logic->AdultScarecrow, {[]{return logic->AdultScarecrow || (logic->IsAdult && logic->Ocarina && logic->OcarinaButtons >= 2);}}), EventAccess(&logic->AdultScarecrow, {[]{return logic->AdultScarecrow || (logic->IsAdult && logic->HasItem(RG_FAIRY_OCARINA) && logic->OcarinaButtons() >= 2);}}),
}, { }, {
//Locations //Locations
LOCATION(RC_LH_UNDERWATER_ITEM, logic->IsChild && logic->CanDive), LOCATION(RC_LH_UNDERWATER_ITEM, logic->IsChild && logic->HasItem(RG_SILVER_SCALE)),
LOCATION(RC_LH_SUN, logic->IsAdult && logic->WaterTempleClear && logic->CanUse(RG_FAIRY_BOW)), LOCATION(RC_LH_SUN, logic->IsAdult && logic->WaterTempleClear && logic->CanUse(RG_FAIRY_BOW)),
LOCATION(RC_LH_FREESTANDING_POH, logic->IsAdult && (logic->CanUse(RG_SCARECROW) || CanPlantBean(RR_LAKE_HYLIA))), LOCATION(RC_LH_FREESTANDING_POH, logic->IsAdult && (logic->CanUse(RG_SCARECROW) || CanPlantBean(RR_LAKE_HYLIA))),
LOCATION(RC_LH_GS_BEAN_PATCH, logic->CanPlantBugs && logic->CanChildAttack), LOCATION(RC_LH_GS_BEAN_PATCH, logic->CanSpawnSoilSkull() && logic->CanAttack()),
LOCATION(RC_LH_GS_LAB_WALL, logic->IsChild && (logic->HookshotOrBoomerang || (randoCtx->GetTrickOption(RT_LH_LAB_WALL_GS) && logic->CanJumpslash)) && logic->AtNight && logic->CanGetNightTimeGS), LOCATION(RC_LH_GS_LAB_WALL, logic->IsChild && (logic->HookshotOrBoomerang() || (ctx->GetTrickOption(RT_LH_LAB_WALL_GS) && logic->CanJumpslash())) && logic->AtNight && logic->CanGetNightTimeGS()),
LOCATION(RC_LH_GS_SMALL_ISLAND, logic->IsChild && logic->CanChildAttack && logic->AtNight && logic->CanGetNightTimeGS), LOCATION(RC_LH_GS_SMALL_ISLAND, logic->IsChild && logic->CanAttack() && logic->AtNight && logic->CanGetNightTimeGS()),
LOCATION(RC_LH_GS_TREE, logic->IsAdult && logic->CanUse(RG_LONGSHOT) && logic->AtNight && logic->CanGetNightTimeGS), LOCATION(RC_LH_GS_TREE, logic->IsAdult && logic->CanUse(RG_LONGSHOT) && logic->AtNight && logic->CanGetNightTimeGS()),
LOCATION(RC_LH_LAB_GOSSIP_STONE, true), LOCATION(RC_LH_LAB_GOSSIP_STONE, true),
LOCATION(RC_LH_SOUTHEAST_GOSSIP_STONE, true), LOCATION(RC_LH_SOUTHEAST_GOSSIP_STONE, true),
LOCATION(RC_LH_SOUTHWEST_GOSSIP_STONE, true), LOCATION(RC_LH_SOUTHWEST_GOSSIP_STONE, true),
}, { }, {
//Exits //Exits
Entrance(RR_HYRULE_FIELD, {[]{return true;}}), Entrance(RR_HYRULE_FIELD, {[]{return true;}}),
Entrance(RR_ZORAS_DOMAIN, {[]{return logic->IsChild && (logic->CanDive || logic->CanUse(RG_IRON_BOOTS));}}), Entrance(RR_ZORAS_DOMAIN, {[]{return logic->IsChild && (logic->HasItem(RG_SILVER_SCALE) || logic->CanUse(RG_IRON_BOOTS));}}),
Entrance(RR_LH_OWL_FLIGHT, {[]{return logic->IsChild;}}), Entrance(RR_LH_OWL_FLIGHT, {[]{return logic->IsChild;}}),
Entrance(RR_LH_FISHING_ISLAND, {[]{return logic->IsChild || logic->CanUse(RG_SCARECROW) || CanPlantBean(RR_LAKE_HYLIA) || logic->WaterTempleClear;}}), Entrance(RR_LH_FISHING_ISLAND, {[]{return logic->IsChild || logic->CanUse(RG_SCARECROW) || CanPlantBean(RR_LAKE_HYLIA) || logic->WaterTempleClear;}}),
Entrance(RR_LH_LAB, {[]{return true;}}), Entrance(RR_LH_LAB, {[]{return true;}}),
Entrance(RR_WATER_TEMPLE_ENTRYWAY, {[]{return logic->CanUse(RG_HOOKSHOT) && ((logic->CanUse(RG_IRON_BOOTS) || (randoCtx->GetTrickOption(RT_LH_WATER_HOOKSHOT) && logic->ProgressiveScale >= 2)) || (logic->IsAdult && logic->CanUse(RG_LONGSHOT) && logic->ProgressiveScale >= 2));}}), Entrance(RR_WATER_TEMPLE_ENTRYWAY, {[]{return logic->CanUse(RG_HOOKSHOT) && ((logic->CanUse(RG_IRON_BOOTS) || (ctx->GetTrickOption(RT_LH_WATER_HOOKSHOT) && logic->HasItem(RG_GOLDEN_SCALE))) || (logic->IsAdult && logic->CanUse(RG_LONGSHOT) && logic->HasItem(RG_GOLDEN_SCALE)));}}),
Entrance(RR_LH_GROTTO, {[]{return true;}}), Entrance(RR_LH_GROTTO, {[]{return true;}}),
}); });
@ -153,11 +153,11 @@ void RegionTable_Init_HyruleField() {
areaTable[RR_LH_LAB] = Region("LH Lab", "LH Lab", RA_NONE, NO_DAY_NIGHT_CYCLE, { areaTable[RR_LH_LAB] = Region("LH Lab", "LH Lab", RA_NONE, NO_DAY_NIGHT_CYCLE, {
//Events //Events
EventAccess(&logic->EyedropsAccess, {[]{return logic->EyedropsAccess || (logic->IsAdult && (logic->EyeballFrogAccess || (logic->EyeballFrog && logic->DisableTradeRevert)));}}), EventAccess(&logic->EyedropsAccess, {[]{return logic->EyedropsAccess || (logic->IsAdult && (logic->EyeballFrogAccess || (logic->CanUse(RG_EYEBALL_FROG) && logic->DisableTradeRevert)));}}),
}, { }, {
//Locations //Locations
LOCATION(RC_LH_LAB_DIVE, logic->ProgressiveScale >= 2 || (randoCtx->GetTrickOption(RT_LH_LAB_DIVING) && logic->CanUse(RG_IRON_BOOTS) && logic->CanUse(RG_HOOKSHOT))), LOCATION(RC_LH_LAB_DIVE, logic->HasItem(RG_GOLDEN_SCALE) || (ctx->GetTrickOption(RT_LH_LAB_DIVING) && logic->CanUse(RG_IRON_BOOTS) && logic->CanUse(RG_HOOKSHOT))),
LOCATION(RC_LH_TRADE_FROG, logic->IsAdult && logic->EyeballFrog), LOCATION(RC_LH_TRADE_FROG, logic->IsAdult && logic->CanUse(RG_EYEBALL_FROG)),
LOCATION(RC_LH_GS_LAB_CRATE, logic->CanUse(RG_IRON_BOOTS) && logic->CanUse(RG_HOOKSHOT)), LOCATION(RC_LH_GS_LAB_CRATE, logic->CanUse(RG_IRON_BOOTS) && logic->CanUse(RG_HOOKSHOT)),
}, { }, {
//Exits //Exits
@ -167,42 +167,42 @@ void RegionTable_Init_HyruleField() {
// TODO: should some of these helpers be done via events instead? // TODO: should some of these helpers be done via events instead?
areaTable[RR_LH_FISHING_HOLE] = Region("LH Fishing Hole", "LH Fishing Hole", RA_NONE, DAY_NIGHT_CYCLE, {}, { areaTable[RR_LH_FISHING_HOLE] = Region("LH Fishing Hole", "LH Fishing Hole", RA_NONE, DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_LH_CHILD_FISHING, logic->CanFish && logic->IsChild), LOCATION(RC_LH_CHILD_FISHING, logic->CanUse(RG_FISHING_POLE) && logic->IsChild),
LOCATION(RC_LH_CHILD_FISH_1, logic->CanGetChildFish), LOCATION(RC_LH_CHILD_FISH_1, logic->CanUse(RG_FISHING_POLE) && (logic->IsChild || ctx->GetOption(RSK_FISHSANITY_AGE_SPLIT))),
LOCATION(RC_LH_CHILD_FISH_2, logic->CanGetChildFish), LOCATION(RC_LH_CHILD_FISH_2, logic->CanUse(RG_FISHING_POLE) && (logic->IsChild || ctx->GetOption(RSK_FISHSANITY_AGE_SPLIT))),
LOCATION(RC_LH_CHILD_FISH_3, logic->CanGetChildFish), LOCATION(RC_LH_CHILD_FISH_3, logic->CanUse(RG_FISHING_POLE) && (logic->IsChild || ctx->GetOption(RSK_FISHSANITY_AGE_SPLIT))),
LOCATION(RC_LH_CHILD_FISH_4, logic->CanGetChildFish), LOCATION(RC_LH_CHILD_FISH_4, logic->CanUse(RG_FISHING_POLE) && (logic->IsChild || ctx->GetOption(RSK_FISHSANITY_AGE_SPLIT))),
LOCATION(RC_LH_CHILD_FISH_5, logic->CanGetChildFish), LOCATION(RC_LH_CHILD_FISH_5, logic->CanUse(RG_FISHING_POLE) && (logic->IsChild || ctx->GetOption(RSK_FISHSANITY_AGE_SPLIT))),
LOCATION(RC_LH_CHILD_FISH_6, logic->CanGetChildFish), LOCATION(RC_LH_CHILD_FISH_6, logic->CanUse(RG_FISHING_POLE) && (logic->IsChild || ctx->GetOption(RSK_FISHSANITY_AGE_SPLIT))),
LOCATION(RC_LH_CHILD_FISH_7, logic->CanGetChildFish), LOCATION(RC_LH_CHILD_FISH_7, logic->CanUse(RG_FISHING_POLE) && (logic->IsChild || ctx->GetOption(RSK_FISHSANITY_AGE_SPLIT))),
LOCATION(RC_LH_CHILD_FISH_8, logic->CanGetChildFish), LOCATION(RC_LH_CHILD_FISH_8, logic->CanUse(RG_FISHING_POLE) && (logic->IsChild || ctx->GetOption(RSK_FISHSANITY_AGE_SPLIT))),
LOCATION(RC_LH_CHILD_FISH_9, logic->CanGetChildFish), LOCATION(RC_LH_CHILD_FISH_9, logic->CanUse(RG_FISHING_POLE) && (logic->IsChild || ctx->GetOption(RSK_FISHSANITY_AGE_SPLIT))),
LOCATION(RC_LH_CHILD_FISH_10, logic->CanGetChildFish), LOCATION(RC_LH_CHILD_FISH_10, logic->CanUse(RG_FISHING_POLE) && (logic->IsChild || ctx->GetOption(RSK_FISHSANITY_AGE_SPLIT))),
LOCATION(RC_LH_CHILD_FISH_11, logic->CanGetChildFish), LOCATION(RC_LH_CHILD_FISH_11, logic->CanUse(RG_FISHING_POLE) && (logic->IsChild || ctx->GetOption(RSK_FISHSANITY_AGE_SPLIT))),
LOCATION(RC_LH_CHILD_FISH_12, logic->CanGetChildFish), LOCATION(RC_LH_CHILD_FISH_12, logic->CanUse(RG_FISHING_POLE) && (logic->IsChild || ctx->GetOption(RSK_FISHSANITY_AGE_SPLIT))),
LOCATION(RC_LH_CHILD_FISH_13, logic->CanGetChildFish), LOCATION(RC_LH_CHILD_FISH_13, logic->CanUse(RG_FISHING_POLE) && (logic->IsChild || ctx->GetOption(RSK_FISHSANITY_AGE_SPLIT))),
LOCATION(RC_LH_CHILD_FISH_14, logic->CanGetChildFish), LOCATION(RC_LH_CHILD_FISH_14, logic->CanUse(RG_FISHING_POLE) && (logic->IsChild || ctx->GetOption(RSK_FISHSANITY_AGE_SPLIT))),
LOCATION(RC_LH_CHILD_FISH_15, logic->CanGetChildFish), LOCATION(RC_LH_CHILD_FISH_15, logic->CanUse(RG_FISHING_POLE) && (logic->IsChild || ctx->GetOption(RSK_FISHSANITY_AGE_SPLIT))),
LOCATION(RC_LH_CHILD_LOACH_1, logic->CanGetChildFish), LOCATION(RC_LH_CHILD_LOACH_1, logic->CanUse(RG_FISHING_POLE) && (logic->IsChild || ctx->GetOption(RSK_FISHSANITY_AGE_SPLIT))),
LOCATION(RC_LH_CHILD_LOACH_2, logic->CanGetChildFish), LOCATION(RC_LH_CHILD_LOACH_2, logic->CanUse(RG_FISHING_POLE) && (logic->IsChild || ctx->GetOption(RSK_FISHSANITY_AGE_SPLIT))),
LOCATION(RC_LH_ADULT_FISHING, logic->CanFish && logic->IsAdult), LOCATION(RC_LH_ADULT_FISHING, logic->CanUse(RG_FISHING_POLE) && logic->IsAdult),
LOCATION(RC_LH_ADULT_FISH_1, logic->CanGetAdultFish), LOCATION(RC_LH_ADULT_FISH_1, logic->CanUse(RG_FISHING_POLE) && logic->IsAdult && ctx->GetOption(RSK_FISHSANITY_AGE_SPLIT)),
LOCATION(RC_LH_ADULT_FISH_2, logic->CanGetAdultFish), LOCATION(RC_LH_ADULT_FISH_2, logic->CanUse(RG_FISHING_POLE) && logic->IsAdult && ctx->GetOption(RSK_FISHSANITY_AGE_SPLIT)),
LOCATION(RC_LH_ADULT_FISH_3, logic->CanGetAdultFish), LOCATION(RC_LH_ADULT_FISH_3, logic->CanUse(RG_FISHING_POLE) && logic->IsAdult && ctx->GetOption(RSK_FISHSANITY_AGE_SPLIT)),
LOCATION(RC_LH_ADULT_FISH_4, logic->CanGetAdultFish), LOCATION(RC_LH_ADULT_FISH_4, logic->CanUse(RG_FISHING_POLE) && logic->IsAdult && ctx->GetOption(RSK_FISHSANITY_AGE_SPLIT)),
LOCATION(RC_LH_ADULT_FISH_5, logic->CanGetAdultFish), LOCATION(RC_LH_ADULT_FISH_5, logic->CanUse(RG_FISHING_POLE) && logic->IsAdult && ctx->GetOption(RSK_FISHSANITY_AGE_SPLIT)),
LOCATION(RC_LH_ADULT_FISH_6, logic->CanGetAdultFish), LOCATION(RC_LH_ADULT_FISH_6, logic->CanUse(RG_FISHING_POLE) && logic->IsAdult && ctx->GetOption(RSK_FISHSANITY_AGE_SPLIT)),
LOCATION(RC_LH_ADULT_FISH_7, logic->CanGetAdultFish), LOCATION(RC_LH_ADULT_FISH_7, logic->CanUse(RG_FISHING_POLE) && logic->IsAdult && ctx->GetOption(RSK_FISHSANITY_AGE_SPLIT)),
LOCATION(RC_LH_ADULT_FISH_8, logic->CanGetAdultFish), LOCATION(RC_LH_ADULT_FISH_8, logic->CanUse(RG_FISHING_POLE) && logic->IsAdult && ctx->GetOption(RSK_FISHSANITY_AGE_SPLIT)),
LOCATION(RC_LH_ADULT_FISH_9, logic->CanGetAdultFish), LOCATION(RC_LH_ADULT_FISH_9, logic->CanUse(RG_FISHING_POLE) && logic->IsAdult && ctx->GetOption(RSK_FISHSANITY_AGE_SPLIT)),
LOCATION(RC_LH_ADULT_FISH_10, logic->CanGetAdultFish), LOCATION(RC_LH_ADULT_FISH_10, logic->CanUse(RG_FISHING_POLE) && logic->IsAdult && ctx->GetOption(RSK_FISHSANITY_AGE_SPLIT)),
LOCATION(RC_LH_ADULT_FISH_11, logic->CanGetAdultFish), LOCATION(RC_LH_ADULT_FISH_11, logic->CanUse(RG_FISHING_POLE) && logic->IsAdult && ctx->GetOption(RSK_FISHSANITY_AGE_SPLIT)),
LOCATION(RC_LH_ADULT_FISH_12, logic->CanGetAdultFish), LOCATION(RC_LH_ADULT_FISH_12, logic->CanUse(RG_FISHING_POLE) && logic->IsAdult && ctx->GetOption(RSK_FISHSANITY_AGE_SPLIT)),
LOCATION(RC_LH_ADULT_FISH_13, logic->CanGetAdultFish), LOCATION(RC_LH_ADULT_FISH_13, logic->CanUse(RG_FISHING_POLE) && logic->IsAdult && ctx->GetOption(RSK_FISHSANITY_AGE_SPLIT)),
LOCATION(RC_LH_ADULT_FISH_14, logic->CanGetAdultFish), LOCATION(RC_LH_ADULT_FISH_14, logic->CanUse(RG_FISHING_POLE) && logic->IsAdult && ctx->GetOption(RSK_FISHSANITY_AGE_SPLIT)),
LOCATION(RC_LH_ADULT_FISH_15, logic->CanGetAdultFish), LOCATION(RC_LH_ADULT_FISH_15, logic->CanUse(RG_FISHING_POLE) && logic->IsAdult && ctx->GetOption(RSK_FISHSANITY_AGE_SPLIT)),
LOCATION(RC_LH_ADULT_LOACH, logic->CanGetAdultFish), LOCATION(RC_LH_ADULT_LOACH, logic->CanUse(RG_FISHING_POLE) && logic->IsAdult && ctx->GetOption(RSK_FISHSANITY_AGE_SPLIT)),
LOCATION(RC_LH_HYRULE_LOACH, logic->CanFish), LOCATION(RC_LH_HYRULE_LOACH, logic->CanUse(RG_FISHING_POLE)),
LOCATION(RC_FISHING_POLE_HINT, true), LOCATION(RC_FISHING_POLE_HINT, true),
}, { }, {
//Exits //Exits
@ -211,10 +211,10 @@ void RegionTable_Init_HyruleField() {
areaTable[RR_LH_GROTTO] = Region("LH Grotto", "LH Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_LH_GROTTO] = Region("LH Grotto", "LH Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_LH_DEKU_SCRUB_GROTTO_LEFT, logic->CanStunDeku), LOCATION(RC_LH_DEKU_SCRUB_GROTTO_LEFT, logic->CanStunDeku()),
LOCATION(RC_LH_DEKU_SCRUB_GROTTO_RIGHT, logic->CanStunDeku), LOCATION(RC_LH_DEKU_SCRUB_GROTTO_RIGHT, logic->CanStunDeku()),
LOCATION(RC_LH_DEKU_SCRUB_GROTTO_CENTER, logic->CanStunDeku), LOCATION(RC_LH_DEKU_SCRUB_GROTTO_CENTER, logic->CanStunDeku()),
LOCATION(RC_LH_GROTTO_BEEHIVE, logic->CanBreakUpperBeehives), LOCATION(RC_LH_GROTTO_BEEHIVE, logic->CanBreakUpperBeehives()),
}, { }, {
//Exits //Exits
Entrance(RR_LAKE_HYLIA, {[]{return true;}}), Entrance(RR_LAKE_HYLIA, {[]{return true;}}),
@ -222,15 +222,15 @@ void RegionTable_Init_HyruleField() {
areaTable[RR_LON_LON_RANCH] = Region("Lon Lon Ranch", "Lon Lon Ranch", RA_LON_LON_RANCH, NO_DAY_NIGHT_CYCLE, { areaTable[RR_LON_LON_RANCH] = Region("Lon Lon Ranch", "Lon Lon Ranch", RA_LON_LON_RANCH, NO_DAY_NIGHT_CYCLE, {
//Events //Events
EventAccess(&logic->Epona, {[]{return logic->Epona || ((logic->ChildsWallet || randoCtx->GetOption(RSK_SKIP_EPONA_RACE)) && logic->CanUse(RG_EPONAS_SONG) && logic->IsAdult && logic->AtDay);}}), EventAccess(&logic->FreedEpona, {[]{return logic->FreedEpona || ((logic->HasItem(RG_CHILD_WALLET) || ctx->GetOption(RSK_SKIP_EPONA_RACE)) && logic->CanUse(RG_EPONAS_SONG) && logic->IsAdult && logic->AtDay);}}),
EventAccess(&logic->LinksCow, {[]{return logic->LinksCow || (logic->ChildsWallet && logic->CanUse(RG_EPONAS_SONG) && logic->IsAdult && logic->AtDay);}}), EventAccess(&logic->LinksCow, {[]{return logic->LinksCow || (logic->HasItem(RG_CHILD_WALLET) && logic->CanUse(RG_EPONAS_SONG) && logic->IsAdult && logic->AtDay);}}),
}, { }, {
//Locations //Locations
LOCATION(RC_SONG_FROM_MALON, logic->IsChild && logic->ZeldasLetter && logic->Ocarina && logic->AtDay), LOCATION(RC_SONG_FROM_MALON, logic->IsChild && logic->HasItem(RG_ZELDAS_LETTER) && logic->HasItem(RG_FAIRY_OCARINA) && logic->AtDay),
LOCATION(RC_LLR_GS_TREE, logic->IsChild), LOCATION(RC_LLR_GS_TREE, logic->IsChild),
LOCATION(RC_LLR_GS_RAIN_SHED, logic->IsChild && logic->AtNight && logic->CanGetNightTimeGS), LOCATION(RC_LLR_GS_RAIN_SHED, logic->IsChild && logic->AtNight && logic->CanGetNightTimeGS()),
LOCATION(RC_LLR_GS_HOUSE_WINDOW, logic->IsChild && logic->HookshotOrBoomerang && logic->AtNight && logic->CanGetNightTimeGS), LOCATION(RC_LLR_GS_HOUSE_WINDOW, logic->IsChild && logic->HookshotOrBoomerang() && logic->AtNight && logic->CanGetNightTimeGS()),
LOCATION(RC_LLR_GS_BACK_WALL, logic->IsChild && logic->HookshotOrBoomerang && logic->AtNight && logic->CanGetNightTimeGS), LOCATION(RC_LLR_GS_BACK_WALL, logic->IsChild && logic->HookshotOrBoomerang() && logic->AtNight && logic->CanGetNightTimeGS()),
}, { }, {
//Exits //Exits
Entrance(RR_HYRULE_FIELD, {[]{return true;}}), Entrance(RR_HYRULE_FIELD, {[]{return true;}}),
@ -242,7 +242,7 @@ void RegionTable_Init_HyruleField() {
areaTable[RR_LLR_TALONS_HOUSE] = Region("LLR Talons House", "LLR Talons House", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_LLR_TALONS_HOUSE] = Region("LLR Talons House", "LLR Talons House", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_LLR_TALONS_CHICKENS, logic->ChildsWallet && logic->IsChild && logic->AtDay && logic->ZeldasLetter), LOCATION(RC_LLR_TALONS_CHICKENS, logic->HasItem(RG_CHILD_WALLET) && logic->IsChild && logic->AtDay && logic->HasItem(RG_ZELDAS_LETTER)),
}, { }, {
//Exits //Exits
Entrance(RR_LON_LON_RANCH, {[]{return true;}}), Entrance(RR_LON_LON_RANCH, {[]{return true;}}),
@ -269,10 +269,10 @@ void RegionTable_Init_HyruleField() {
areaTable[RR_LLR_GROTTO] = Region("LLR Grotto", "LLR Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_LLR_GROTTO] = Region("LLR Grotto", "LLR Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_LLR_DEKU_SCRUB_GROTTO_LEFT, logic->CanStunDeku), LOCATION(RC_LLR_DEKU_SCRUB_GROTTO_LEFT, logic->CanStunDeku()),
LOCATION(RC_LLR_DEKU_SCRUB_GROTTO_RIGHT, logic->CanStunDeku), LOCATION(RC_LLR_DEKU_SCRUB_GROTTO_RIGHT, logic->CanStunDeku()),
LOCATION(RC_LLR_DEKU_SCRUB_GROTTO_CENTER, logic->CanStunDeku), LOCATION(RC_LLR_DEKU_SCRUB_GROTTO_CENTER, logic->CanStunDeku()),
LOCATION(RC_LLR_GROTTO_BEEHIVE, logic->CanBreakUpperBeehives), LOCATION(RC_LLR_GROTTO_BEEHIVE, logic->CanBreakUpperBeehives()),
}, { }, {
//Exits //Exits
Entrance(RR_LON_LON_RANCH, {[]{return true;}}), Entrance(RR_LON_LON_RANCH, {[]{return true;}}),

View File

@ -10,74 +10,74 @@ void RegionTable_Init_IceCavern() {
---------------------------*/ ---------------------------*/
areaTable[RR_ICE_CAVERN_ENTRYWAY] = Region("Ice Cavern Entryway", "Ice Cavern", RA_ICE_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {}, { areaTable[RR_ICE_CAVERN_ENTRYWAY] = Region("Ice Cavern Entryway", "Ice Cavern", RA_ICE_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {}, {
//Exits //Exits
Entrance(RR_ICE_CAVERN_BEGINNING, {[]{return randoCtx->GetDungeon(ICE_CAVERN)->IsVanilla();}}), Entrance(RR_ICE_CAVERN_BEGINNING, {[]{return ctx->GetDungeon(ICE_CAVERN)->IsVanilla();}}),
Entrance(RR_ICE_CAVERN_MQ_BEGINNING, {[]{return randoCtx->GetDungeon(ICE_CAVERN)->IsMQ() && logic->CanUseProjectile;}}), Entrance(RR_ICE_CAVERN_MQ_BEGINNING, {[]{return ctx->GetDungeon(ICE_CAVERN)->IsMQ() && logic->CanUseProjectile();}}),
Entrance(RR_ZORAS_FOUNTAIN, {[]{return true;}}), Entrance(RR_ZORAS_FOUNTAIN, {[]{return true;}}),
}); });
/*-------------------------- /*--------------------------
| VANILLA DUNGEON | | VANILLA DUNGEON |
---------------------------*/ ---------------------------*/
if (randoCtx->GetDungeon(ICE_CAVERN)->IsVanilla()) { if (ctx->GetDungeon(ICE_CAVERN)->IsVanilla()) {
areaTable[RR_ICE_CAVERN_BEGINNING] = Region("Ice Cavern Beginning", "Ice Cavern", RA_ICE_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {}, { areaTable[RR_ICE_CAVERN_BEGINNING] = Region("Ice Cavern Beginning", "Ice Cavern", RA_ICE_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {}, {
//Exits //Exits
Entrance(RR_ICE_CAVERN_ENTRYWAY, {[]{return true;}}), Entrance(RR_ICE_CAVERN_ENTRYWAY, {[]{return true;}}),
Entrance(RR_ICE_CAVERN_MAIN, {[]{return Here(RR_ICE_CAVERN_BEGINNING, []{return (logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD)) || logic->CanUse(RG_MEGATON_HAMMER) || logic->HasExplosives || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_DINS_FIRE);});}}), Entrance(RR_ICE_CAVERN_MAIN, {[]{return Here(RR_ICE_CAVERN_BEGINNING, []{return (logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD)) || logic->CanUse(RG_MEGATON_HAMMER) || logic->HasExplosives() || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_DINS_FIRE);});}}),
}); });
areaTable[RR_ICE_CAVERN_MAIN] = Region("Ice Cavern", "Ice Cavern", RA_ICE_CAVERN, NO_DAY_NIGHT_CYCLE, { areaTable[RR_ICE_CAVERN_MAIN] = Region("Ice Cavern", "Ice Cavern", RA_ICE_CAVERN, NO_DAY_NIGHT_CYCLE, {
//Events //Events
EventAccess(&logic->BlueFireAccess, {[]{return logic->BlueFireAccess || (logic->IsAdult && logic->HasBottle);}}), EventAccess(&logic->BlueFireAccess, {[]{return logic->BlueFireAccess || (logic->IsAdult && logic->HasBottle());}}),
}, { }, {
//Locations //Locations
LOCATION(RC_ICE_CAVERN_MAP_CHEST, logic->BlueFire && logic->IsAdult), LOCATION(RC_ICE_CAVERN_MAP_CHEST, logic->BlueFire() && logic->IsAdult),
LOCATION(RC_ICE_CAVERN_COMPASS_CHEST, logic->BlueFire), LOCATION(RC_ICE_CAVERN_COMPASS_CHEST, logic->BlueFire()),
LOCATION(RC_ICE_CAVERN_IRON_BOOTS_CHEST, logic->BlueFire && (logic->CanJumpslash || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_MEGATON_HAMMER) || logic->CanUse(RG_DINS_FIRE))), LOCATION(RC_ICE_CAVERN_IRON_BOOTS_CHEST, logic->BlueFire() && (logic->CanJumpslash() || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_MEGATON_HAMMER) || logic->CanUse(RG_DINS_FIRE))),
LOCATION(RC_SHEIK_IN_ICE_CAVERN, logic->BlueFire && (logic->CanJumpslash || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_MEGATON_HAMMER) || logic->CanUse(RG_DINS_FIRE)) && logic->IsAdult), LOCATION(RC_SHEIK_IN_ICE_CAVERN, logic->BlueFire() && (logic->CanJumpslash() || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_MEGATON_HAMMER) || logic->CanUse(RG_DINS_FIRE)) && logic->IsAdult),
LOCATION(RC_ICE_CAVERN_FREESTANDING_POH, logic->BlueFire), LOCATION(RC_ICE_CAVERN_FREESTANDING_POH, logic->BlueFire()),
LOCATION(RC_ICE_CAVERN_GS_SPINNING_SCYTHE_ROOM, logic->HookshotOrBoomerang), LOCATION(RC_ICE_CAVERN_GS_SPINNING_SCYTHE_ROOM, logic->HookshotOrBoomerang()),
LOCATION(RC_ICE_CAVERN_GS_HEART_PIECE_ROOM, logic->BlueFire && logic->HookshotOrBoomerang), LOCATION(RC_ICE_CAVERN_GS_HEART_PIECE_ROOM, logic->BlueFire() && logic->HookshotOrBoomerang()),
LOCATION(RC_ICE_CAVERN_GS_PUSH_BLOCK_ROOM, logic->BlueFire && (logic->HookshotOrBoomerang || (randoCtx->GetTrickOption(RT_ICE_BLOCK_GS) && logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS)))), LOCATION(RC_ICE_CAVERN_GS_PUSH_BLOCK_ROOM, logic->BlueFire() && (logic->HookshotOrBoomerang() || (ctx->GetTrickOption(RT_ICE_BLOCK_GS) && logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS)))),
}, {}); }, {});
} }
/*--------------------------- /*---------------------------
| MASTER QUEST DUNGEON | | MASTER QUEST DUNGEON |
---------------------------*/ ---------------------------*/
if (randoCtx->GetDungeon(ICE_CAVERN)->IsMQ()) { if (ctx->GetDungeon(ICE_CAVERN)->IsMQ()) {
areaTable[RR_ICE_CAVERN_MQ_BEGINNING] = Region("Ice Cavern MQ Beginning", "Ice Cavern", RA_ICE_CAVERN, NO_DAY_NIGHT_CYCLE, { areaTable[RR_ICE_CAVERN_MQ_BEGINNING] = Region("Ice Cavern MQ Beginning", "Ice Cavern", RA_ICE_CAVERN, NO_DAY_NIGHT_CYCLE, {
//Events //Events
EventAccess(&logic->FairyPot, {[]{return true;}}), EventAccess(&logic->FairyPot, {[]{return true;}}),
}, {}, { }, {}, {
//Exits //Exits
Entrance(RR_ICE_CAVERN_ENTRYWAY, {[]{return true;}}), Entrance(RR_ICE_CAVERN_ENTRYWAY, {[]{return true;}}),
Entrance(RR_ICE_CAVERN_MQ_MAP_ROOM, {[]{return logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_MEGATON_HAMMER) || logic->CanUse(RG_DINS_FIRE) || (logic->HasExplosives && (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_STICKS) || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW)));}}), Entrance(RR_ICE_CAVERN_MQ_MAP_ROOM, {[]{return logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_MEGATON_HAMMER) || logic->CanUse(RG_DINS_FIRE) || (logic->HasExplosives() && (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_STICKS) || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW)));}}),
Entrance(RR_ICE_CAVERN_MQ_COMPASS_ROOM, {[]{return logic->IsAdult && logic->BlueFire;}}), Entrance(RR_ICE_CAVERN_MQ_COMPASS_ROOM, {[]{return logic->IsAdult && logic->BlueFire();}}),
Entrance(RR_ICE_CAVERN_MQ_IRON_BOOTS_REGION, {[]{return logic->BlueFire;}}), Entrance(RR_ICE_CAVERN_MQ_IRON_BOOTS_REGION, {[]{return logic->BlueFire();}}),
}); });
areaTable[RR_ICE_CAVERN_MQ_MAP_ROOM] = Region("Ice Cavern MQ Map Room", "Ice Cavern", RA_ICE_CAVERN, NO_DAY_NIGHT_CYCLE, { areaTable[RR_ICE_CAVERN_MQ_MAP_ROOM] = Region("Ice Cavern MQ Map Room", "Ice Cavern", RA_ICE_CAVERN, NO_DAY_NIGHT_CYCLE, {
//Events //Events
EventAccess(&logic->BlueFireAccess, {[]{return logic->BlueFireAccess || (logic->HasBottle && logic->CanJumpslash);}}), EventAccess(&logic->BlueFireAccess, {[]{return logic->BlueFireAccess || (logic->HasBottle() && logic->CanJumpslash());}}),
}, { }, {
//Locations //Locations
LOCATION(RC_ICE_CAVERN_MQ_MAP_CHEST, logic->BlueFire && (logic->CanJumpslash || logic->CanUse(RG_MEGATON_HAMMER) || logic->HasExplosives || logic->CanUseProjectile)), LOCATION(RC_ICE_CAVERN_MQ_MAP_CHEST, logic->BlueFire() && (logic->CanJumpslash() || logic->CanUse(RG_MEGATON_HAMMER) || logic->HasExplosives() || logic->CanUseProjectile())),
}, {}); }, {});
areaTable[RR_ICE_CAVERN_MQ_IRON_BOOTS_REGION] = Region("Ice Cavern MQ Iron Boots Region", "Ice Cavern", RA_ICE_CAVERN, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_ICE_CAVERN_MQ_IRON_BOOTS_REGION] = Region("Ice Cavern MQ Iron Boots Region", "Ice Cavern", RA_ICE_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_ICE_CAVERN_MQ_IRON_BOOTS_CHEST, logic->IsAdult && (logic->CanJumpslash || logic->CanUse(RG_MEGATON_HAMMER))), LOCATION(RC_ICE_CAVERN_MQ_IRON_BOOTS_CHEST, logic->IsAdult && (logic->CanJumpslash() || logic->CanUse(RG_MEGATON_HAMMER))),
LOCATION(RC_SHEIK_IN_ICE_CAVERN, logic->IsAdult && (logic->CanJumpslash || logic->CanUse(RG_MEGATON_HAMMER))), LOCATION(RC_SHEIK_IN_ICE_CAVERN, logic->IsAdult && (logic->CanJumpslash() || logic->CanUse(RG_MEGATON_HAMMER))),
LOCATION(RC_ICE_CAVERN_MQ_GS_ICE_BLOCK, logic->CanAdultAttack || logic->CanChildAttack), LOCATION(RC_ICE_CAVERN_MQ_GS_ICE_BLOCK, logic->CanAttack()),
LOCATION(RC_ICE_CAVERN_MQ_GS_SCARECROW, logic->CanUse(RG_SCARECROW) || (logic->HoverBoots && logic->CanUse(RG_LONGSHOT)) || (randoCtx->GetTrickOption(RT_ICE_MQ_SCARECROW) && logic->IsAdult)), LOCATION(RC_ICE_CAVERN_MQ_GS_SCARECROW, logic->CanUse(RG_SCARECROW) || (logic->CanUse(RG_HOVER_BOOTS) && logic->CanUse(RG_LONGSHOT)) || (ctx->GetTrickOption(RT_ICE_MQ_SCARECROW) && logic->IsAdult)),
//Tricks: (logic->CanUse(RG_SCARECROW) || (logic->HoverBoots && logic->CanUse(RG_LONGSHOT)) || LogicIceMQScarecrow) && logic->IsAdult //Tricks: (logic->CanUse(RG_SCARECROW) || (logic->CanUse(RG_HOVER_BOOTS) && logic->CanUse(RG_LONGSHOT)) || LogicIceMQScarecrow) && logic->IsAdult
}, {}); }, {});
areaTable[RR_ICE_CAVERN_MQ_COMPASS_ROOM] = Region("Ice Cavern MQ Compass Room", "Ice Cavern", RA_ICE_CAVERN, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_ICE_CAVERN_MQ_COMPASS_ROOM] = Region("Ice Cavern MQ Compass Room", "Ice Cavern", RA_ICE_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_ICE_CAVERN_MQ_COMPASS_CHEST, true), LOCATION(RC_ICE_CAVERN_MQ_COMPASS_CHEST, true),
LOCATION(RC_ICE_CAVERN_MQ_FREESTANDING_POH, logic->HasExplosives), LOCATION(RC_ICE_CAVERN_MQ_FREESTANDING_POH, logic->HasExplosives()),
LOCATION(RC_ICE_CAVERN_MQ_GS_RED_ICE, logic->CanUse(RG_SONG_OF_TIME) || randoCtx->GetTrickOption(RT_ICE_MQ_RED_ICE_GS)), LOCATION(RC_ICE_CAVERN_MQ_GS_RED_ICE, logic->CanUse(RG_SONG_OF_TIME) || ctx->GetTrickOption(RT_ICE_MQ_RED_ICE_GS)),
//Trick: logic->CanUse(RG_SONG_OF_TIME) || LogicIceMQRedIceGS //Trick: logic->CanUse(RG_SONG_OF_TIME) || LogicIceMQRedIceGS
}, {}); }, {});
} }

View File

@ -10,19 +10,19 @@ void RegionTable_Init_JabuJabusBelly() {
---------------------------*/ ---------------------------*/
areaTable[RR_JABU_JABUS_BELLY_ENTRYWAY] = Region("Jabu Jabus Belly Entryway", "Jabu Jabus Belly", RA_JABU_JABUS_BELLY, NO_DAY_NIGHT_CYCLE, {}, {}, { areaTable[RR_JABU_JABUS_BELLY_ENTRYWAY] = Region("Jabu Jabus Belly Entryway", "Jabu Jabus Belly", RA_JABU_JABUS_BELLY, NO_DAY_NIGHT_CYCLE, {}, {}, {
//Exits //Exits
Entrance(RR_JABU_JABUS_BELLY_BEGINNING, {[]{return randoCtx->GetDungeon(JABU_JABUS_BELLY)->IsVanilla();}}), Entrance(RR_JABU_JABUS_BELLY_BEGINNING, {[]{return ctx->GetDungeon(JABU_JABUS_BELLY)->IsVanilla();}}),
Entrance(RR_JABU_JABUS_BELLY_MQ_BEGINNING, {[]{return randoCtx->GetDungeon(JABU_JABUS_BELLY)->IsMQ();}}), Entrance(RR_JABU_JABUS_BELLY_MQ_BEGINNING, {[]{return ctx->GetDungeon(JABU_JABUS_BELLY)->IsMQ();}}),
Entrance(RR_ZORAS_FOUNTAIN, {[]{return true;}}), Entrance(RR_ZORAS_FOUNTAIN, {[]{return true;}}),
}); });
/*-------------------------- /*--------------------------
| VANILLA DUNGEON | | VANILLA DUNGEON |
---------------------------*/ ---------------------------*/
if (randoCtx->GetDungeon(JABU_JABUS_BELLY)->IsVanilla()) { if (ctx->GetDungeon(JABU_JABUS_BELLY)->IsVanilla()) {
areaTable[RR_JABU_JABUS_BELLY_BEGINNING] = Region("Jabu Jabus Belly Beginning", "Jabu Jabus Belly", RA_JABU_JABUS_BELLY, NO_DAY_NIGHT_CYCLE, {}, {}, { areaTable[RR_JABU_JABUS_BELLY_BEGINNING] = Region("Jabu Jabus Belly Beginning", "Jabu Jabus Belly", RA_JABU_JABUS_BELLY, NO_DAY_NIGHT_CYCLE, {}, {}, {
//Exits //Exits
Entrance(RR_JABU_JABUS_BELLY_ENTRYWAY, {[]{return true;}}), Entrance(RR_JABU_JABUS_BELLY_ENTRYWAY, {[]{return true;}}),
Entrance(RR_JABU_JABUS_BELLY_LIFT_MIDDLE, {[]{return logic->CanUseProjectile;}}), Entrance(RR_JABU_JABUS_BELLY_LIFT_MIDDLE, {[]{return logic->CanUseProjectile();}}),
}); });
areaTable[RR_JABU_JABUS_BELLY_LIFT_MIDDLE] = Region("Jabu Jabus Belly Lift Middle", "Jabu Jabus Belly", RA_JABU_JABUS_BELLY, NO_DAY_NIGHT_CYCLE, {}, {}, { areaTable[RR_JABU_JABUS_BELLY_LIFT_MIDDLE] = Region("Jabu Jabus Belly Lift Middle", "Jabu Jabus Belly", RA_JABU_JABUS_BELLY, NO_DAY_NIGHT_CYCLE, {}, {}, {
@ -30,7 +30,7 @@ void RegionTable_Init_JabuJabusBelly() {
Entrance(RR_JABU_JABUS_BELLY_BEGINNING, {[]{return true;}}), Entrance(RR_JABU_JABUS_BELLY_BEGINNING, {[]{return true;}}),
Entrance(RR_JABU_JABUS_BELLY_MAIN_UPPER, {[]{return true;}}), Entrance(RR_JABU_JABUS_BELLY_MAIN_UPPER, {[]{return true;}}),
Entrance(RR_JABU_JABUS_BELLY_LIFT_LOWER, {[]{return true;}}), Entrance(RR_JABU_JABUS_BELLY_LIFT_LOWER, {[]{return true;}}),
Entrance(RR_JABU_JABUS_BELLY_NEAR_BOSS_ROOM, {[]{return HasAccessTo(RR_JABU_JABUS_BELLY_LIFT_UPPER) || (randoCtx->GetTrickOption(RT_JABU_BOSS_HOVER) && logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS));}}), Entrance(RR_JABU_JABUS_BELLY_NEAR_BOSS_ROOM, {[]{return HasAccessTo(RR_JABU_JABUS_BELLY_LIFT_UPPER) || (ctx->GetTrickOption(RT_JABU_BOSS_HOVER) && logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS));}}),
}); });
areaTable[RR_JABU_JABUS_BELLY_MAIN_UPPER] = Region("Jabu Jabus Belly Main Upper", "Jabu Jabus Belly", RA_JABU_JABUS_BELLY, NO_DAY_NIGHT_CYCLE, {}, {}, { areaTable[RR_JABU_JABUS_BELLY_MAIN_UPPER] = Region("Jabu Jabus Belly Main Upper", "Jabu Jabus Belly", RA_JABU_JABUS_BELLY, NO_DAY_NIGHT_CYCLE, {}, {}, {
@ -43,8 +43,8 @@ void RegionTable_Init_JabuJabusBelly() {
areaTable[RR_JABU_JABUS_BELLY_MAIN_LOWER] = Region("Jabu Jabus Belly Main Lower", "Jabu Jabus Belly", RA_JABU_JABUS_BELLY, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_JABU_JABUS_BELLY_MAIN_LOWER] = Region("Jabu Jabus Belly Main Lower", "Jabu Jabus Belly", RA_JABU_JABUS_BELLY, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_JABU_JABUS_BELLY_GS_LOBBY_BASEMENT_LOWER, logic->HookshotOrBoomerang), LOCATION(RC_JABU_JABUS_BELLY_GS_LOBBY_BASEMENT_LOWER, logic->HookshotOrBoomerang()),
LOCATION(RC_JABU_JABUS_BELLY_GS_LOBBY_BASEMENT_UPPER, logic->HookshotOrBoomerang), LOCATION(RC_JABU_JABUS_BELLY_GS_LOBBY_BASEMENT_UPPER, logic->HookshotOrBoomerang()),
}, { }, {
//Exits //Exits
Entrance(RR_JABU_JABUS_BELLY_MAIN_UPPER, {[]{return true;}}), Entrance(RR_JABU_JABUS_BELLY_MAIN_UPPER, {[]{return true;}}),
@ -60,8 +60,8 @@ void RegionTable_Init_JabuJabusBelly() {
LOCATION(RC_JABU_JABUS_BELLY_GS_WATER_SWITCH_ROOM, true), LOCATION(RC_JABU_JABUS_BELLY_GS_WATER_SWITCH_ROOM, true),
}, { }, {
//Exits //Exits
Entrance(RR_JABU_JABUS_BELLY_MAIN_LOWER, {[]{return logic->Swim;}}), Entrance(RR_JABU_JABUS_BELLY_MAIN_LOWER, {[]{return logic->HasItem(RG_BRONZE_SCALE);}}),
Entrance(RR_JABU_JABUS_BELLY_LIFT_LOWER, {[]{return logic->Swim && logic->CanUseProjectile;}}), Entrance(RR_JABU_JABUS_BELLY_LIFT_LOWER, {[]{return logic->HasItem(RG_BRONZE_SCALE) && logic->CanUseProjectile();}}),
}); });
areaTable[RR_JABU_JABUS_BELLY_LOWER_SIDE_ROOM] = Region("Jabu Jabus Belly Lower Side Room", "Jabu Jabus Belly", RA_JABU_JABUS_BELLY, NO_DAY_NIGHT_CYCLE, { areaTable[RR_JABU_JABUS_BELLY_LOWER_SIDE_ROOM] = Region("Jabu Jabus Belly Lower Side Room", "Jabu Jabus Belly", RA_JABU_JABUS_BELLY, NO_DAY_NIGHT_CYCLE, {
@ -74,7 +74,7 @@ void RegionTable_Init_JabuJabusBelly() {
areaTable[RR_JABU_JABUS_BELLY_LIFT_LOWER] = Region("Jabu Jabus Belly Lift Lower", "Jabu Jabus Belly", RA_JABU_JABUS_BELLY, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_JABU_JABUS_BELLY_LIFT_LOWER] = Region("Jabu Jabus Belly Lift Lower", "Jabu Jabus Belly", RA_JABU_JABUS_BELLY, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_JABU_JABUS_BELLY_DEKU_SCRUB, logic->Swim && (logic->IsChild || logic->CanDive || randoCtx->GetTrickOption(RT_JABU_ALCOVE_JUMP_DIVE) || logic->CanUse(RG_IRON_BOOTS)) && logic->CanStunDeku), LOCATION(RC_JABU_JABUS_BELLY_DEKU_SCRUB, logic->HasItem(RG_BRONZE_SCALE) && (logic->IsChild || logic->HasItem(RG_SILVER_SCALE) || ctx->GetTrickOption(RT_JABU_ALCOVE_JUMP_DIVE) || logic->CanUse(RG_IRON_BOOTS)) && logic->CanStunDeku()),
}, { }, {
//Exits //Exits
Entrance(RR_JABU_JABUS_BELLY_SHABOMB_CORRIDOR, {[]{return true;}}), Entrance(RR_JABU_JABUS_BELLY_SHABOMB_CORRIDOR, {[]{return true;}}),
@ -109,7 +109,7 @@ void RegionTable_Init_JabuJabusBelly() {
areaTable[RR_JABU_JABUS_BELLY_COMPASS_ROOM] = Region("Jabu Jabus Belly Compass Room", "Jabu Jabus Belly", RA_JABU_JABUS_BELLY, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_JABU_JABUS_BELLY_COMPASS_ROOM] = Region("Jabu Jabus Belly Compass Room", "Jabu Jabus Belly", RA_JABU_JABUS_BELLY, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_JABU_JABUS_BELLY_COMPASS_CHEST, logic->CanAdultAttack || logic->CanChildAttack), LOCATION(RC_JABU_JABUS_BELLY_COMPASS_CHEST, logic->CanAttack()),
}, { }, {
//Exits //Exits
Entrance(RR_JABU_JABUS_BELLY_FORKED_CORRIDOR, {[]{return true;}}), Entrance(RR_JABU_JABUS_BELLY_FORKED_CORRIDOR, {[]{return true;}}),
@ -148,24 +148,24 @@ void RegionTable_Init_JabuJabusBelly() {
areaTable[RR_JABU_JABUS_BELLY_NEAR_BOSS_ROOM] = Region("Jabu Jabus Belly Near Boss Room", "Jabu Jabus Belly", RA_JABU_JABUS_BELLY, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_JABU_JABUS_BELLY_NEAR_BOSS_ROOM] = Region("Jabu Jabus Belly Near Boss Room", "Jabu Jabus Belly", RA_JABU_JABUS_BELLY, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_JABU_JABUS_BELLY_GS_NEAR_BOSS, logic->CanAdultAttack || logic->CanChildAttack), LOCATION(RC_JABU_JABUS_BELLY_GS_NEAR_BOSS, logic->CanAttack()),
}, { }, {
//Exits //Exits
Entrance(RR_JABU_JABUS_BELLY_LIFT_MIDDLE, {[]{return true;}}), Entrance(RR_JABU_JABUS_BELLY_LIFT_MIDDLE, {[]{return true;}}),
Entrance(RR_JABU_JABUS_BELLY_BOSS_ENTRYWAY, {[]{return logic->CanUse(RG_BOOMERANG) || (randoCtx->GetTrickOption(RT_JABU_NEAR_BOSS_RANGED) && ((logic->IsAdult && (logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_FAIRY_BOW))) || (logic->IsChild && logic->CanUse(RG_FAIRY_SLINGSHOT)))) || (randoCtx->GetTrickOption(RT_JABU_NEAR_BOSS_EXPLOSIVES) && (logic->CanUse(RG_BOMBCHU_5) || (logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS) && logic->Bombs)));}}), Entrance(RR_JABU_JABUS_BELLY_BOSS_ENTRYWAY, {[]{return logic->CanUse(RG_BOOMERANG) || (ctx->GetTrickOption(RT_JABU_NEAR_BOSS_RANGED) && ((logic->IsAdult && (logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_FAIRY_BOW))) || (logic->IsChild && logic->CanUse(RG_FAIRY_SLINGSHOT)))) || (ctx->GetTrickOption(RT_JABU_NEAR_BOSS_EXPLOSIVES) && (logic->CanUse(RG_BOMBCHU_5) || (logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS) && logic->CanUse(RG_BOMB_BAG))));}}),
}); });
} }
/*--------------------------- /*---------------------------
| MASTER QUEST DUNGEON | | MASTER QUEST DUNGEON |
---------------------------*/ ---------------------------*/
if (randoCtx->GetDungeon(JABU_JABUS_BELLY)->IsMQ()) { if (ctx->GetDungeon(JABU_JABUS_BELLY)->IsMQ()) {
areaTable[RR_JABU_JABUS_BELLY_MQ_BEGINNING] = Region("Jabu Jabus Belly MQ Beginning", "Jabu Jabus Belly", RA_JABU_JABUS_BELLY, NO_DAY_NIGHT_CYCLE, { areaTable[RR_JABU_JABUS_BELLY_MQ_BEGINNING] = Region("Jabu Jabus Belly MQ Beginning", "Jabu Jabus Belly", RA_JABU_JABUS_BELLY, NO_DAY_NIGHT_CYCLE, {
//Events //Events
EventAccess(&logic->NutPot, {[]{return true;}}), EventAccess(&logic->NutPot, {[]{return true;}}),
}, { }, {
//Locations //Locations
LOCATION(RC_JABU_JABUS_BELLY_MQ_MAP_CHEST, logic->CanBlastOrSmash), LOCATION(RC_JABU_JABUS_BELLY_MQ_MAP_CHEST, logic->BlastOrSmash()),
LOCATION(RC_JABU_JABUS_BELLY_MQ_FIRST_ROOM_SIDE_CHEST, logic->IsChild && logic->CanUse(RG_FAIRY_SLINGSHOT)), LOCATION(RC_JABU_JABUS_BELLY_MQ_FIRST_ROOM_SIDE_CHEST, logic->IsChild && logic->CanUse(RG_FAIRY_SLINGSHOT)),
}, { }, {
//Exits //Exits
@ -177,29 +177,29 @@ void RegionTable_Init_JabuJabusBelly() {
//Locations //Locations
LOCATION(RC_JABU_JABUS_BELLY_MQ_SECOND_ROOM_LOWER_CHEST, true), LOCATION(RC_JABU_JABUS_BELLY_MQ_SECOND_ROOM_LOWER_CHEST, true),
LOCATION(RC_JABU_JABUS_BELLY_MQ_SECOND_ROOM_UPPER_CHEST, (logic->IsAdult && (logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_HOOKSHOT))) || ChildCanAccess(RR_JABU_JABUS_BELLY_MQ_BOSS_AREA)), LOCATION(RC_JABU_JABUS_BELLY_MQ_SECOND_ROOM_UPPER_CHEST, (logic->IsAdult && (logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_HOOKSHOT))) || ChildCanAccess(RR_JABU_JABUS_BELLY_MQ_BOSS_AREA)),
LOCATION(RC_JABU_JABUS_BELLY_MQ_COMPASS_CHEST, (logic->IsChild || logic->CanDive || logic->CanUse(RG_IRON_BOOTS) || LOCATION(RC_JABU_JABUS_BELLY_MQ_COMPASS_CHEST, (logic->IsChild || logic->HasItem(RG_SILVER_SCALE) || logic->CanUse(RG_IRON_BOOTS) ||
randoCtx->GetTrickOption(RT_JABU_ALCOVE_JUMP_DIVE)) && (logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_BOMBCHU_5) || (randoCtx->GetTrickOption(RT_JABU_MQ_RANG_JUMP) && logic->CanUse(RG_BOOMERANG)))), ctx->GetTrickOption(RT_JABU_ALCOVE_JUMP_DIVE)) && (logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_BOMBCHU_5) || (ctx->GetTrickOption(RT_JABU_MQ_RANG_JUMP) && logic->CanUse(RG_BOOMERANG)))),
LOCATION(RC_JABU_JABUS_BELLY_MQ_BASEMENT_NEAR_VINES_CHEST, logic->CanUse(RG_FAIRY_SLINGSHOT)), LOCATION(RC_JABU_JABUS_BELLY_MQ_BASEMENT_NEAR_VINES_CHEST, logic->CanUse(RG_FAIRY_SLINGSHOT)),
LOCATION(RC_JABU_JABUS_BELLY_MQ_BASEMENT_NEAR_SWITCHES_CHEST, logic->CanUse(RG_FAIRY_SLINGSHOT)), LOCATION(RC_JABU_JABUS_BELLY_MQ_BASEMENT_NEAR_SWITCHES_CHEST, logic->CanUse(RG_FAIRY_SLINGSHOT)),
LOCATION(RC_JABU_JABUS_BELLY_MQ_BOOMERANG_ROOM_SMALL_CHEST, true), LOCATION(RC_JABU_JABUS_BELLY_MQ_BOOMERANG_ROOM_SMALL_CHEST, true),
LOCATION(RC_JABU_JABUS_BELLY_MQ_BOOMERANG_CHEST, logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_MEGATON_HAMMER) || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_STICKS) || logic->Bombs), LOCATION(RC_JABU_JABUS_BELLY_MQ_BOOMERANG_CHEST, logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_MEGATON_HAMMER) || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_STICKS) || logic->CanUse(RG_BOMB_BAG)),
LOCATION(RC_JABU_JABUS_BELLY_MQ_GS_BOOMERANG_CHEST_ROOM, logic->CanUse(RG_SONG_OF_TIME) || (randoCtx->GetTrickOption(RT_JABU_MQ_SOT_GS) && logic->IsChild && logic->CanUse(RG_BOOMERANG))), LOCATION(RC_JABU_JABUS_BELLY_MQ_GS_BOOMERANG_CHEST_ROOM, logic->CanUse(RG_SONG_OF_TIME) || (ctx->GetTrickOption(RT_JABU_MQ_SOT_GS) && logic->IsChild && logic->CanUse(RG_BOOMERANG))),
//Trick: logic->CanUse(RG_SONG_OF_TIME) || (LogicJabuMQSoTGS && logic->IsChild && logic->CanUse(RG_BOOMERANG)) //Trick: logic->CanUse(RG_SONG_OF_TIME) || (LogicJabuMQSoTGS && logic->IsChild && logic->CanUse(RG_BOOMERANG))
}, { }, {
//Exits //Exits
Entrance(RR_JABU_JABUS_BELLY_MQ_BEGINNING, {[]{return true;}}), Entrance(RR_JABU_JABUS_BELLY_MQ_BEGINNING, {[]{return true;}}),
Entrance(RR_JABU_JABUS_BELLY_MQ_DEPTHS, {[]{return logic->HasExplosives && logic->CanUse(RG_FAIRY_SLINGSHOT) && logic->CanUse(RG_BOOMERANG);}}), Entrance(RR_JABU_JABUS_BELLY_MQ_DEPTHS, {[]{return logic->HasExplosives() && logic->CanUse(RG_FAIRY_SLINGSHOT) && logic->CanUse(RG_BOOMERANG);}}),
}); });
areaTable[RR_JABU_JABUS_BELLY_MQ_DEPTHS] = Region("Jabu Jabus Belly MQ Depths", "Jabu Jabus Belly", RA_JABU_JABUS_BELLY, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_JABU_JABUS_BELLY_MQ_DEPTHS] = Region("Jabu Jabus Belly MQ Depths", "Jabu Jabus Belly", RA_JABU_JABUS_BELLY, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_JABU_JABUS_BELLY_MQ_FALLING_LIKE_LIKE_ROOM_CHEST, true), LOCATION(RC_JABU_JABUS_BELLY_MQ_FALLING_LIKE_LIKE_ROOM_CHEST, true),
LOCATION(RC_JABU_JABUS_BELLY_MQ_GS_TAILPASARAN_ROOM, logic->Swim && (logic->CanUse(RG_STICKS) || logic->CanUse(RG_DINS_FIRE))), LOCATION(RC_JABU_JABUS_BELLY_MQ_GS_TAILPASARAN_ROOM, logic->HasItem(RG_BRONZE_SCALE) && (logic->CanUse(RG_STICKS) || logic->CanUse(RG_DINS_FIRE))),
LOCATION(RC_JABU_JABUS_BELLY_MQ_GS_INVISIBLE_ENEMIES_ROOM, (randoCtx->GetTrickOption(RT_LENS_JABU_MQ) || logic->CanUse(RG_LENS_OF_TRUTH)) || Here(RR_JABU_JABUS_BELLY_MQ_MAIN, []{return logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS) && logic->CanUse(RG_HOOKSHOT);})), LOCATION(RC_JABU_JABUS_BELLY_MQ_GS_INVISIBLE_ENEMIES_ROOM, (ctx->GetTrickOption(RT_LENS_JABU_MQ) || logic->CanUse(RG_LENS_OF_TRUTH)) || Here(RR_JABU_JABUS_BELLY_MQ_MAIN, []{return logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS) && logic->CanUse(RG_HOOKSHOT);})),
}, { }, {
//Exits //Exits
Entrance(RR_JABU_JABUS_BELLY_MQ_MAIN, {[]{return true;}}), Entrance(RR_JABU_JABUS_BELLY_MQ_MAIN, {[]{return true;}}),
Entrance(RR_JABU_JABUS_BELLY_MQ_BOSS_AREA, {[]{return logic->CanUse(RG_STICKS) || (logic->CanUse(RG_DINS_FIRE) && logic->KokiriSword);}}), Entrance(RR_JABU_JABUS_BELLY_MQ_BOSS_AREA, {[]{return logic->CanUse(RG_STICKS) || (logic->CanUse(RG_DINS_FIRE) && logic->CanUse(RG_KOKIRI_SWORD));}}),
}); });
areaTable[RR_JABU_JABUS_BELLY_MQ_BOSS_AREA] = Region("Jabu Jabus Belly MQ Boss Region", "Jabu Jabus Belly", RA_JABU_JABUS_BELLY, NO_DAY_NIGHT_CYCLE, { areaTable[RR_JABU_JABUS_BELLY_MQ_BOSS_AREA] = Region("Jabu Jabus Belly MQ Boss Region", "Jabu Jabus Belly", RA_JABU_JABUS_BELLY, NO_DAY_NIGHT_CYCLE, {
@ -209,7 +209,7 @@ void RegionTable_Init_JabuJabusBelly() {
//Locations //Locations
LOCATION(RC_JABU_JABUS_BELLY_MQ_COW, logic->CanUse(RG_EPONAS_SONG)), LOCATION(RC_JABU_JABUS_BELLY_MQ_COW, logic->CanUse(RG_EPONAS_SONG)),
LOCATION(RC_JABU_JABUS_BELLY_MQ_NEAR_BOSS_CHEST, logic->CanUse(RG_FAIRY_SLINGSHOT)), LOCATION(RC_JABU_JABUS_BELLY_MQ_NEAR_BOSS_CHEST, logic->CanUse(RG_FAIRY_SLINGSHOT)),
LOCATION(RC_JABU_JABUS_BELLY_MQ_GS_NEAR_BOSS, logic->CanUse(RG_BOOMERANG) || (randoCtx->GetTrickOption(RT_JABU_NEAR_BOSS_RANGED) && logic->CanUse(RG_HOOKSHOT))), LOCATION(RC_JABU_JABUS_BELLY_MQ_GS_NEAR_BOSS, logic->CanUse(RG_BOOMERANG) || (ctx->GetTrickOption(RT_JABU_NEAR_BOSS_RANGED) && logic->CanUse(RG_HOOKSHOT))),
}, { }, {
//Exits //Exits
Entrance(RR_JABU_JABUS_BELLY_MQ_MAIN, {[]{return true;}}), Entrance(RR_JABU_JABUS_BELLY_MQ_MAIN, {[]{return true;}}),
@ -224,8 +224,8 @@ void RegionTable_Init_JabuJabusBelly() {
Region("Jabu Jabus Belly Boss Entryway", "Jabu Jabus Belly", RA_JABU_JABUS_BELLY, NO_DAY_NIGHT_CYCLE, {}, {}, Region("Jabu Jabus Belly Boss Entryway", "Jabu Jabus Belly", RA_JABU_JABUS_BELLY, NO_DAY_NIGHT_CYCLE, {}, {},
{ {
// Exits // Exits
Entrance(RR_JABU_JABUS_BELLY_NEAR_BOSS_ROOM, { [] { return randoCtx->GetDungeon(JABU_JABUS_BELLY)->IsVanilla(); } }), Entrance(RR_JABU_JABUS_BELLY_NEAR_BOSS_ROOM, { [] { return ctx->GetDungeon(JABU_JABUS_BELLY)->IsVanilla(); } }),
Entrance(RR_JABU_JABUS_BELLY_MQ_BOSS_AREA, { [] { return randoCtx->GetDungeon(JABU_JABUS_BELLY)->IsMQ(); } }), Entrance(RR_JABU_JABUS_BELLY_MQ_BOSS_AREA, { [] { return ctx->GetDungeon(JABU_JABUS_BELLY)->IsMQ(); } }),
Entrance(RR_JABU_JABUS_BELLY_BOSS_ROOM, { [] { return true; } }), Entrance(RR_JABU_JABUS_BELLY_BOSS_ROOM, { [] { return true; } }),
}); });
@ -234,7 +234,7 @@ void RegionTable_Init_JabuJabusBelly() {
{ {
// Events //todo: add pot kill trick // Events //todo: add pot kill trick
EventAccess(&logic->JabuJabusBellyClear, EventAccess(&logic->JabuJabusBellyClear,
{ [] { return logic->JabuJabusBellyClear || (logic->HasBossSoul(RG_BARINADE_SOUL) && (logic->CanUse(RG_BOOMERANG) && logic->CanJumpslash)); } }), { [] { return logic->JabuJabusBellyClear || (logic->HasBossSoul(RG_BARINADE_SOUL) && (logic->CanUse(RG_BOOMERANG) && logic->CanJumpslash())); } }),
}, },
{ {
// Locations // Locations

View File

@ -8,18 +8,18 @@ void RegionTable_Init_Kakariko() {
//Events //Events
EventAccess(&logic->CojiroAccess, {[]{return logic->CojiroAccess || (logic->IsAdult && logic->WakeUpAdultTalon);}}), EventAccess(&logic->CojiroAccess, {[]{return logic->CojiroAccess || (logic->IsAdult && logic->WakeUpAdultTalon);}}),
EventAccess(&logic->BugRock, {[]{return true;}}), EventAccess(&logic->BugRock, {[]{return true;}}),
EventAccess(&logic->KakarikoVillageGateOpen, {[]{return logic->KakarikoVillageGateOpen || (logic->IsChild && (logic->ZeldasLetter || randoCtx->GetOption(RSK_KAK_GATE).Is(RO_KAK_GATE_OPEN)));}}), EventAccess(&logic->KakarikoVillageGateOpen, {[]{return logic->KakarikoVillageGateOpen || (logic->IsChild && (logic->HasItem(RG_ZELDAS_LETTER) || ctx->GetOption(RSK_KAK_GATE).Is(RO_KAK_GATE_OPEN)));}}),
}, { }, {
//Locations //Locations
LOCATION(RC_SHEIK_IN_KAKARIKO, logic->IsAdult && logic->ForestMedallion && logic->FireMedallion && logic->WaterMedallion), LOCATION(RC_SHEIK_IN_KAKARIKO, logic->IsAdult && logic->HasItem(RG_FOREST_MEDALLION) && logic->HasItem(RG_FIRE_MEDALLION) && logic->HasItem(RG_WATER_MEDALLION)),
LOCATION(RC_KAK_ANJU_AS_CHILD, logic->IsChild && logic->AtDay), LOCATION(RC_KAK_ANJU_AS_CHILD, logic->IsChild && logic->AtDay),
LOCATION(RC_KAK_ANJU_AS_ADULT, logic->IsAdult && logic->AtDay), LOCATION(RC_KAK_ANJU_AS_ADULT, logic->IsAdult && logic->AtDay),
LOCATION(RC_KAK_TRADE_POCKET_CUCCO, logic->IsAdult && logic->AtDay && logic->PocketEgg && logic->WakeUpAdultTalon), LOCATION(RC_KAK_TRADE_POCKET_CUCCO, logic->IsAdult && logic->AtDay && logic->CanUse(RG_POCKET_EGG) && logic->WakeUpAdultTalon),
LOCATION(RC_KAK_GS_HOUSE_UNDER_CONSTRUCTION, logic->IsChild && logic->AtNight && logic->CanGetNightTimeGS), LOCATION(RC_KAK_GS_HOUSE_UNDER_CONSTRUCTION, logic->IsChild && logic->AtNight && logic->CanGetNightTimeGS()),
LOCATION(RC_KAK_GS_SKULLTULA_HOUSE, logic->IsChild && logic->AtNight && logic->CanGetNightTimeGS), LOCATION(RC_KAK_GS_SKULLTULA_HOUSE, logic->IsChild && logic->AtNight && logic->CanGetNightTimeGS()),
LOCATION(RC_KAK_GS_GUARDS_HOUSE, logic->IsChild && logic->AtNight && logic->CanGetNightTimeGS), LOCATION(RC_KAK_GS_GUARDS_HOUSE, logic->IsChild && logic->AtNight && logic->CanGetNightTimeGS()),
LOCATION(RC_KAK_GS_TREE, logic->IsChild && logic->AtNight && logic->CanGetNightTimeGS), LOCATION(RC_KAK_GS_TREE, logic->IsChild && logic->AtNight && logic->CanGetNightTimeGS()),
LOCATION(RC_KAK_GS_WATCHTOWER, logic->IsChild && (logic->Slingshot || logic->CanUse(RG_BOMBCHU_5) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_LONGSHOT) || (randoCtx->GetTrickOption(RT_KAK_TOWER_GS) && logic->CanJumpslash)) && logic->AtNight && logic->CanGetNightTimeGS), LOCATION(RC_KAK_GS_WATCHTOWER, logic->IsChild && (logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_BOMBCHU_5) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_LONGSHOT) || (ctx->GetTrickOption(RT_KAK_TOWER_GS) && logic->CanJumpslash())) && logic->AtNight && logic->CanGetNightTimeGS()),
}, { }, {
//Exits //Exits
Entrance(RR_HYRULE_FIELD, {[]{return true;}}), Entrance(RR_HYRULE_FIELD, {[]{return true;}}),
@ -29,12 +29,12 @@ void RegionTable_Init_Kakariko() {
Entrance(RR_KAK_WINDMILL, {[]{return true;}}), Entrance(RR_KAK_WINDMILL, {[]{return true;}}),
Entrance(RR_KAK_BAZAAR, {[]{return logic->IsAdult && logic->AtDay;}}), Entrance(RR_KAK_BAZAAR, {[]{return logic->IsAdult && logic->AtDay;}}),
Entrance(RR_KAK_SHOOTING_GALLERY, {[]{return logic->IsAdult && logic->AtDay;}}), Entrance(RR_KAK_SHOOTING_GALLERY, {[]{return logic->IsAdult && logic->AtDay;}}),
Entrance(RR_BOTTOM_OF_THE_WELL_ENTRYWAY, {[]{return logic->DrainWell && (logic->IsChild || randoCtx->GetOption(RSK_SHUFFLE_DUNGEON_ENTRANCES).IsNot(RO_DUNGEON_ENTRANCE_SHUFFLE_OFF));}}), Entrance(RR_BOTTOM_OF_THE_WELL_ENTRYWAY, {[]{return logic->DrainWell && (logic->IsChild || ctx->GetOption(RSK_SHUFFLE_DUNGEON_ENTRANCES).IsNot(RO_DUNGEON_ENTRANCE_SHUFFLE_OFF));}}),
Entrance(RR_KAK_POTION_SHOP_FRONT, {[]{return logic->AtDay || logic->IsChild;}}), Entrance(RR_KAK_POTION_SHOP_FRONT, {[]{return logic->AtDay || logic->IsChild;}}),
Entrance(RR_KAK_REDEAD_GROTTO, {[]{return logic->CanOpenBombGrotto;}}), Entrance(RR_KAK_REDEAD_GROTTO, {[]{return logic->CanOpenBombGrotto();}}),
Entrance(RR_KAK_IMPAS_LEDGE, {[]{return (logic->IsChild && logic->AtDay) || logic->CanUse(RG_HOOKSHOT) || (logic->IsAdult && randoCtx->GetTrickOption(RT_VISIBLE_COLLISION));}}), Entrance(RR_KAK_IMPAS_LEDGE, {[]{return (logic->IsChild && logic->AtDay) || logic->CanUse(RG_HOOKSHOT) || (logic->IsAdult && ctx->GetTrickOption(RT_VISIBLE_COLLISION));}}),
Entrance(RR_KAK_ROOFTOP, {[]{return logic->CanUse(RG_HOOKSHOT) || (randoCtx->GetTrickOption(RT_KAK_MAN_ON_ROOF) && (logic->IsAdult || logic->AtDay || logic->Slingshot || logic->CanUse(RG_BOMBCHU_5) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_LONGSHOT)));}}), Entrance(RR_KAK_ROOFTOP, {[]{return logic->CanUse(RG_HOOKSHOT) || (ctx->GetTrickOption(RT_KAK_MAN_ON_ROOF) && (logic->IsAdult || logic->AtDay || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_BOMBCHU_5) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_LONGSHOT)));}}),
Entrance(RR_KAK_IMPAS_ROOFTOP, {[]{return logic->CanUse(RG_HOOKSHOT) || (randoCtx->GetTrickOption(RT_KAK_ROOFTOP_GS) && logic->CanUse(RG_HOVER_BOOTS));}}), Entrance(RR_KAK_IMPAS_ROOFTOP, {[]{return logic->CanUse(RG_HOOKSHOT) || (ctx->GetTrickOption(RT_KAK_ROOFTOP_GS) && logic->CanUse(RG_HOVER_BOOTS));}}),
Entrance(RR_THE_GRAVEYARD, {[]{return true;}}), Entrance(RR_THE_GRAVEYARD, {[]{return true;}}),
Entrance(RR_KAK_BEHIND_GATE, {[]{return logic->IsAdult || (logic->KakarikoVillageGateOpen);}}), Entrance(RR_KAK_BEHIND_GATE, {[]{return logic->IsAdult || (logic->KakarikoVillageGateOpen);}}),
}); });
@ -47,7 +47,7 @@ void RegionTable_Init_Kakariko() {
areaTable[RR_KAK_IMPAS_ROOFTOP] = Region("Kak Impas Rooftop", "Kakariko Village", RA_KAKARIKO_VILLAGE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_KAK_IMPAS_ROOFTOP] = Region("Kak Impas Rooftop", "Kakariko Village", RA_KAKARIKO_VILLAGE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_KAK_GS_ABOVE_IMPAS_HOUSE, logic->IsAdult && logic->AtNight && logic->CanGetNightTimeGS && (logic->CanJumpslash || logic->CanUseProjectile)), LOCATION(RC_KAK_GS_ABOVE_IMPAS_HOUSE, logic->IsAdult && logic->AtNight && logic->CanGetNightTimeGS() && (logic->CanJumpslash() || logic->CanUseProjectile())),
}, { }, {
//Exits //Exits
Entrance(RR_KAK_IMPAS_LEDGE, {[]{return true;}}), Entrance(RR_KAK_IMPAS_LEDGE, {[]{return true;}}),
@ -72,7 +72,7 @@ void RegionTable_Init_Kakariko() {
areaTable[RR_KAK_CARPENTER_BOSS_HOUSE] = Region("Kak Carpenter Boss House", "Kak Carpenter Boss House", RA_NONE, NO_DAY_NIGHT_CYCLE, { areaTable[RR_KAK_CARPENTER_BOSS_HOUSE] = Region("Kak Carpenter Boss House", "Kak Carpenter Boss House", RA_NONE, NO_DAY_NIGHT_CYCLE, {
//Events //Events
EventAccess(&logic->WakeUpAdultTalon, {[]{return logic->WakeUpAdultTalon || (logic->IsAdult && logic->PocketEgg);}}), EventAccess(&logic->WakeUpAdultTalon, {[]{return logic->WakeUpAdultTalon || (logic->IsAdult && logic->CanUse(RG_POCKET_EGG));}}),
}, {}, { }, {}, {
//Exits //Exits
Entrance(RR_KAKARIKO_VILLAGE, {[]{return true;}}), Entrance(RR_KAKARIKO_VILLAGE, {[]{return true;}}),
@ -80,12 +80,12 @@ void RegionTable_Init_Kakariko() {
areaTable[RR_KAK_HOUSE_OF_SKULLTULA] = Region("Kak House of Skulltula", "Kak House of Skulltula", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_KAK_HOUSE_OF_SKULLTULA] = Region("Kak House of Skulltula", "Kak House of Skulltula", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_KAK_10_GOLD_SKULLTULA_REWARD, logic->GoldSkulltulaTokens >= 10), LOCATION(RC_KAK_10_GOLD_SKULLTULA_REWARD, logic->GetGSCount() >= 10),
LOCATION(RC_KAK_20_GOLD_SKULLTULA_REWARD, logic->GoldSkulltulaTokens >= 20), LOCATION(RC_KAK_20_GOLD_SKULLTULA_REWARD, logic->GetGSCount() >= 20),
LOCATION(RC_KAK_30_GOLD_SKULLTULA_REWARD, logic->GoldSkulltulaTokens >= 30), LOCATION(RC_KAK_30_GOLD_SKULLTULA_REWARD, logic->GetGSCount() >= 30),
LOCATION(RC_KAK_40_GOLD_SKULLTULA_REWARD, logic->GoldSkulltulaTokens >= 40), LOCATION(RC_KAK_40_GOLD_SKULLTULA_REWARD, logic->GetGSCount() >= 40),
LOCATION(RC_KAK_50_GOLD_SKULLTULA_REWARD, logic->GoldSkulltulaTokens >= 50), LOCATION(RC_KAK_50_GOLD_SKULLTULA_REWARD, logic->GetGSCount() >= 50),
LOCATION(RC_KAK_100_GOLD_SKULLTULA_REWARD, logic->GoldSkulltulaTokens >= 100) LOCATION(RC_KAK_100_GOLD_SKULLTULA_REWARD, logic->GetGSCount() >= 100)
}, { }, {
//Exits //Exits
Entrance(RR_KAKARIKO_VILLAGE, {[]{return true;}}), Entrance(RR_KAKARIKO_VILLAGE, {[]{return true;}}),
@ -116,9 +116,9 @@ void RegionTable_Init_Kakariko() {
EventAccess(&logic->DrainWell, {[]{return logic->DrainWell || (logic->IsChild && logic->CanUse(RG_SONG_OF_STORMS));}}), EventAccess(&logic->DrainWell, {[]{return logic->DrainWell || (logic->IsChild && logic->CanUse(RG_SONG_OF_STORMS));}}),
}, { }, {
//Locations //Locations
LOCATION(RC_KAK_WINDMILL_FREESTANDING_POH, logic->CanUse(RG_BOOMERANG) || logic->DampesWindmillAccess || (logic->IsAdult && randoCtx->GetTrickOption(RT_KAK_ADULT_WINDMILL_POH)) || (logic->IsChild && logic->CanJumpslash && randoCtx->GetTrickOption(RT_KAK_CHILD_WINDMILL_POH))), LOCATION(RC_KAK_WINDMILL_FREESTANDING_POH, logic->CanUse(RG_BOOMERANG) || logic->DampesWindmillAccess || (logic->IsAdult && ctx->GetTrickOption(RT_KAK_ADULT_WINDMILL_POH)) || (logic->IsChild && logic->CanJumpslash() && ctx->GetTrickOption(RT_KAK_CHILD_WINDMILL_POH))),
//PoH as child not added to trick options yet (needs uncommenting in randomizer_tricks.cpp) //PoH as child not added to trick options yet (needs uncommenting in randomizer_tricks.cpp)
LOCATION(RC_SONG_FROM_WINDMILL, logic->IsAdult && logic->Ocarina), LOCATION(RC_SONG_FROM_WINDMILL, logic->IsAdult && logic->HasItem(RG_FAIRY_OCARINA)),
}, { }, {
//Exits //Exits
Entrance(RR_KAKARIKO_VILLAGE, {[]{return true;}}), Entrance(RR_KAKARIKO_VILLAGE, {[]{return true;}}),
@ -141,7 +141,7 @@ void RegionTable_Init_Kakariko() {
areaTable[RR_KAK_SHOOTING_GALLERY] = Region("Kak Shooting Gallery", "Kak Shooting Gallery", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_KAK_SHOOTING_GALLERY] = Region("Kak Shooting Gallery", "Kak Shooting Gallery", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_KAK_SHOOTING_GALLERY_REWARD, logic->ChildsWallet && logic->IsAdult && logic->Bow), LOCATION(RC_KAK_SHOOTING_GALLERY_REWARD, logic->HasItem(RG_CHILD_WALLET) && logic->IsAdult && logic->CanUse(RG_FAIRY_BOW)),
}, { }, {
//Exits //Exits
Entrance(RR_KAKARIKO_VILLAGE, {[]{return true;}}), Entrance(RR_KAKARIKO_VILLAGE, {[]{return true;}}),
@ -174,12 +174,12 @@ void RegionTable_Init_Kakariko() {
// Events // Events
EventAccess(&logic->OddPoulticeAccess, { [] { EventAccess(&logic->OddPoulticeAccess, { [] {
return logic->OddPoulticeAccess || (logic->IsAdult && (logic->OddMushroomAccess || (logic->OddMushroom && logic->DisableTradeRevert))); return logic->OddPoulticeAccess || (logic->IsAdult && (logic->OddMushroomAccess || (logic->CanUse(RG_ODD_MUSHROOM) && logic->DisableTradeRevert)));
} }), } }),
}, },
{ {
LOCATION(RC_KAK_TRADE_ODD_MUSHROOM, logic->IsAdult && logic->OddMushroom), LOCATION(RC_KAK_TRADE_ODD_MUSHROOM, logic->IsAdult && logic->CanUse(RG_ODD_MUSHROOM)),
LOCATION(RC_KAK_GRANNYS_SHOP, logic->IsAdult && logic->OddMushroom && logic->AdultsWallet), LOCATION(RC_KAK_GRANNYS_SHOP, logic->IsAdult && logic->CanUse(RG_ODD_MUSHROOM) && logic->HasItem(RG_ADULT_WALLET)),
}, },
{ {
// Exits // Exits
@ -197,10 +197,10 @@ void RegionTable_Init_Kakariko() {
areaTable[RR_KAK_OPEN_GROTTO] = Region("Kak Open Grotto", "Kak Open Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, grottoEvents, { areaTable[RR_KAK_OPEN_GROTTO] = Region("Kak Open Grotto", "Kak Open Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, grottoEvents, {
//Locations //Locations
LOCATION(RC_KAK_OPEN_GROTTO_CHEST, true), LOCATION(RC_KAK_OPEN_GROTTO_CHEST, true),
LOCATION(RC_KAK_OPEN_GROTTO_FISH, logic->HasBottle), LOCATION(RC_KAK_OPEN_GROTTO_FISH, logic->HasBottle()),
LOCATION(RC_KAK_OPEN_GROTTO_GOSSIP_STONE, true), LOCATION(RC_KAK_OPEN_GROTTO_GOSSIP_STONE, true),
LOCATION(RC_KAK_OPEN_GROTTO_BEEHIVE_LEFT, logic->CanBreakLowerBeehives), LOCATION(RC_KAK_OPEN_GROTTO_BEEHIVE_LEFT, logic->CanBreakLowerBeehives()),
LOCATION(RC_KAK_OPEN_GROTTO_BEEHIVE_RIGHT, logic->CanBreakLowerBeehives), LOCATION(RC_KAK_OPEN_GROTTO_BEEHIVE_RIGHT, logic->CanBreakLowerBeehives()),
}, { }, {
//Exits //Exits
Entrance(RR_KAK_BACKYARD, {[]{return true;}}), Entrance(RR_KAK_BACKYARD, {[]{return true;}}),
@ -213,17 +213,17 @@ void RegionTable_Init_Kakariko() {
EventAccess(&logic->BugRock, {[]{return true;}}), EventAccess(&logic->BugRock, {[]{return true;}}),
}, { }, {
//Locations //Locations
LOCATION(RC_GRAVEYARD_FREESTANDING_POH, (logic->IsAdult && CanPlantBean(RR_THE_GRAVEYARD)) || logic->CanUse(RG_LONGSHOT) || (randoCtx->GetTrickOption(RT_GY_POH) && logic->CanUse(RG_BOOMERANG))), LOCATION(RC_GRAVEYARD_FREESTANDING_POH, (logic->IsAdult && CanPlantBean(RR_THE_GRAVEYARD)) || logic->CanUse(RG_LONGSHOT) || (ctx->GetTrickOption(RT_GY_POH) && logic->CanUse(RG_BOOMERANG))),
LOCATION(RC_GRAVEYARD_DAMPE_GRAVEDIGGING_TOUR, logic->ChildsWallet && logic->IsChild && logic->AtNight), //TODO: This needs to change LOCATION(RC_GRAVEYARD_DAMPE_GRAVEDIGGING_TOUR, logic->HasItem(RG_CHILD_WALLET) && logic->IsChild && logic->AtNight), //TODO: This needs to change
LOCATION(RC_GRAVEYARD_GS_WALL, logic->IsChild && logic->HookshotOrBoomerang && logic->AtNight && logic->CanGetNightTimeGS), LOCATION(RC_GRAVEYARD_GS_WALL, logic->IsChild && logic->HookshotOrBoomerang() && logic->AtNight && logic->CanGetNightTimeGS()),
LOCATION(RC_GRAVEYARD_GS_BEAN_PATCH, logic->CanPlantBugs && logic->CanChildAttack), LOCATION(RC_GRAVEYARD_GS_BEAN_PATCH, logic->CanSpawnSoilSkull() && logic->CanAttack()),
}, { }, {
//Exits //Exits
Entrance(RR_GRAVEYARD_SHIELD_GRAVE, {[]{return logic->IsAdult || logic->AtNight;}}), Entrance(RR_GRAVEYARD_SHIELD_GRAVE, {[]{return logic->IsAdult || logic->AtNight;}}),
Entrance(RR_GRAVEYARD_COMPOSERS_GRAVE, {[]{return logic->CanUse(RG_ZELDAS_LULLABY);}}), Entrance(RR_GRAVEYARD_COMPOSERS_GRAVE, {[]{return logic->CanUse(RG_ZELDAS_LULLABY);}}),
Entrance(RR_GRAVEYARD_HEART_PIECE_GRAVE, {[]{return logic->IsAdult || logic->AtNight;}}), Entrance(RR_GRAVEYARD_HEART_PIECE_GRAVE, {[]{return logic->IsAdult || logic->AtNight;}}),
Entrance(RR_GRAVEYARD_DAMPES_GRAVE, {[]{return logic->IsAdult;}}), Entrance(RR_GRAVEYARD_DAMPES_GRAVE, {[]{return logic->IsAdult;}}),
Entrance(RR_GRAVEYARD_DAMPES_HOUSE, {[]{return logic->IsAdult || logic->AtDampeTime;}}), //TODO: This needs to be handled Entrance(RR_GRAVEYARD_DAMPES_HOUSE, {[]{return logic->IsAdult /*|| logic->AtDampeTime*/;}}), //TODO: This needs to be handled in ToD rework
Entrance(RR_KAKARIKO_VILLAGE, {[]{return true;}}), Entrance(RR_KAKARIKO_VILLAGE, {[]{return true;}}),
Entrance(RR_GRAVEYARD_WARP_PAD_REGION, {[]{return false;}}), Entrance(RR_GRAVEYARD_WARP_PAD_REGION, {[]{return false;}}),
}); });
@ -247,8 +247,8 @@ void RegionTable_Init_Kakariko() {
areaTable[RR_GRAVEYARD_COMPOSERS_GRAVE] = Region("Graveyard Composers Grave", "Graveyard Composers Grave", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_GRAVEYARD_COMPOSERS_GRAVE] = Region("Graveyard Composers Grave", "Graveyard Composers Grave", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_GRAVEYARD_ROYAL_FAMILYS_TOMB_CHEST, logic->HasFireSource), LOCATION(RC_GRAVEYARD_ROYAL_FAMILYS_TOMB_CHEST, logic->HasFireSource()),
LOCATION(RC_SONG_FROM_ROYAL_FAMILYS_TOMB, logic->CanUseProjectile || logic->CanJumpslash || logic->CanUse(RG_MEGATON_HAMMER)), LOCATION(RC_SONG_FROM_ROYAL_FAMILYS_TOMB, logic->CanUseProjectile() || logic->CanJumpslash() || logic->CanUse(RG_MEGATON_HAMMER)),
}, { }, {
//Exits //Exits
Entrance(RR_THE_GRAVEYARD, {[]{return true;}}), Entrance(RR_THE_GRAVEYARD, {[]{return true;}}),
@ -261,7 +261,7 @@ void RegionTable_Init_Kakariko() {
}, { }, {
//Locations //Locations
LOCATION(RC_GRAVEYARD_HOOKSHOT_CHEST, true), LOCATION(RC_GRAVEYARD_HOOKSHOT_CHEST, true),
LOCATION(RC_GRAVEYARD_DAMPE_RACE_FREESTANDING_POH, logic->IsAdult || randoCtx->GetTrickOption(RT_GY_CHILD_DAMPE_RACE_POH)), LOCATION(RC_GRAVEYARD_DAMPE_RACE_FREESTANDING_POH, logic->IsAdult || ctx->GetTrickOption(RT_GY_CHILD_DAMPE_RACE_POH)),
}, { }, {
//Exits //Exits
Entrance(RR_THE_GRAVEYARD, {[]{return true;}}), Entrance(RR_THE_GRAVEYARD, {[]{return true;}}),
@ -278,19 +278,19 @@ void RegionTable_Init_Kakariko() {
areaTable[RR_GRAVEYARD_WARP_PAD_REGION] = Region("Graveyard Warp Pad Region", "Graveyard", RA_THE_GRAVEYARD, NO_DAY_NIGHT_CYCLE, { areaTable[RR_GRAVEYARD_WARP_PAD_REGION] = Region("Graveyard Warp Pad Region", "Graveyard", RA_THE_GRAVEYARD, NO_DAY_NIGHT_CYCLE, {
//Events //Events
EventAccess(&logic->GossipStoneFairy, {[]{return logic->GossipStoneFairy || logic->CanSummonGossipFairyWithoutSuns;}}), EventAccess(&logic->GossipStoneFairy, {[]{return logic->GossipStoneFairy || logic->CallGossipFairyExceptSuns();}}),
}, { }, {
//Locations //Locations
LOCATION(RC_GRAVEYARD_GOSSIP_STONE, true), LOCATION(RC_GRAVEYARD_GOSSIP_STONE, true),
}, { }, {
//Exits //Exits
Entrance(RR_THE_GRAVEYARD, {[]{return true;}}), Entrance(RR_THE_GRAVEYARD, {[]{return true;}}),
Entrance(RR_SHADOW_TEMPLE_ENTRYWAY, {[]{return logic->CanUse(RG_DINS_FIRE) || (randoCtx->GetTrickOption(RT_GY_SHADOW_FIRE_ARROWS) && logic->IsAdult && logic->CanUse(RG_FIRE_ARROWS));}}), Entrance(RR_SHADOW_TEMPLE_ENTRYWAY, {[]{return logic->CanUse(RG_DINS_FIRE) || (ctx->GetTrickOption(RT_GY_SHADOW_FIRE_ARROWS) && logic->IsAdult && logic->CanUse(RG_FIRE_ARROWS));}}),
}); });
areaTable[RR_KAK_BEHIND_GATE] = Region("Kak Behind Gate", "Kakariko Village", RA_KAKARIKO_VILLAGE, NO_DAY_NIGHT_CYCLE, {}, {}, { areaTable[RR_KAK_BEHIND_GATE] = Region("Kak Behind Gate", "Kakariko Village", RA_KAKARIKO_VILLAGE, NO_DAY_NIGHT_CYCLE, {}, {}, {
//Exits //Exits
Entrance(RR_KAKARIKO_VILLAGE, {[]{return logic->IsAdult || randoCtx->GetTrickOption(RT_VISIBLE_COLLISION) || logic->KakarikoVillageGateOpen || randoCtx->GetOption(RSK_KAK_GATE).Is(RO_KAK_GATE_OPEN);}}), Entrance(RR_KAKARIKO_VILLAGE, {[]{return logic->IsAdult || ctx->GetTrickOption(RT_VISIBLE_COLLISION) || logic->KakarikoVillageGateOpen || ctx->GetOption(RSK_KAK_GATE).Is(RO_KAK_GATE_OPEN);}}),
Entrance(RR_DEATH_MOUNTAIN_TRAIL, {[]{return true;}}), Entrance(RR_DEATH_MOUNTAIN_TRAIL, {[]{return true;}}),
}); });
} }

View File

@ -7,14 +7,14 @@ void RegionTable_Init_LostWoods() {
areaTable[RR_KOKIRI_FOREST] = Region("Kokiri Forest", "Kokiri Forest", RA_KOKIRI_FOREST, NO_DAY_NIGHT_CYCLE, { areaTable[RR_KOKIRI_FOREST] = Region("Kokiri Forest", "Kokiri Forest", RA_KOKIRI_FOREST, NO_DAY_NIGHT_CYCLE, {
//Events //Events
EventAccess(&logic->BeanPlantFairy, {[]{return logic->BeanPlantFairy || (CanPlantBean(RR_KOKIRI_FOREST) && logic->CanUse(RG_SONG_OF_STORMS));}}), EventAccess(&logic->BeanPlantFairy, {[]{return logic->BeanPlantFairy || (CanPlantBean(RR_KOKIRI_FOREST) && logic->CanUse(RG_SONG_OF_STORMS));}}),
EventAccess(&logic->GossipStoneFairy, {[]{return logic->GossipStoneFairy || logic->CanSummonGossipFairyWithoutSuns;}}), EventAccess(&logic->GossipStoneFairy, {[]{return logic->GossipStoneFairy || logic->CallGossipFairyExceptSuns();}}),
EventAccess(&logic->ShowedMidoSwordAndShield, {[]{return logic->ShowedMidoSwordAndShield || (logic->IsChild && logic->KokiriSword && logic->DekuShield);}}), EventAccess(&logic->ShowedMidoSwordAndShield, {[]{return logic->ShowedMidoSwordAndShield || (logic->IsChild && logic->CanUse(RG_KOKIRI_SWORD) && logic->CanUse(RG_DEKU_SHIELD));}}),
}, { }, {
//Locations //Locations
LOCATION(RC_KF_KOKIRI_SWORD_CHEST, logic->IsChild), LOCATION(RC_KF_KOKIRI_SWORD_CHEST, logic->IsChild),
LOCATION(RC_KF_GS_KNOW_IT_ALL_HOUSE, logic->IsChild && logic->CanChildAttack && logic->AtNight && (/*TODO: HasNightStart ||*/ logic->CanLeaveForest || logic->CanUse(RG_SUNS_SONG)) && logic->CanGetNightTimeGS), LOCATION(RC_KF_GS_KNOW_IT_ALL_HOUSE, logic->IsChild && logic->CanAttack() && logic->AtNight && (/*TODO: HasNightStart ||*/ logic->CanLeaveForest() || logic->CanUse(RG_SUNS_SONG)) && logic->CanGetNightTimeGS()),
LOCATION(RC_KF_GS_BEAN_PATCH, logic->CanPlantBugs && logic->CanChildAttack), LOCATION(RC_KF_GS_BEAN_PATCH, logic->CanSpawnSoilSkull() && logic->CanAttack()),
LOCATION(RC_KF_GS_HOUSE_OF_TWINS, logic->IsAdult && logic->AtNight && (logic->HookshotOrBoomerang || (randoCtx->GetTrickOption(RT_KF_ADULT_GS) && logic->CanUse(RG_HOVER_BOOTS))) && logic->CanGetNightTimeGS), LOCATION(RC_KF_GS_HOUSE_OF_TWINS, logic->IsAdult && logic->AtNight && (logic->HookshotOrBoomerang() || (ctx->GetTrickOption(RT_KF_ADULT_GS) && logic->CanUse(RG_HOVER_BOOTS))) && logic->CanGetNightTimeGS()),
LOCATION(RC_KF_GOSSIP_STONE, true), LOCATION(RC_KF_GOSSIP_STONE, true),
}, { }, {
//Exits //Exits
@ -24,25 +24,25 @@ void RegionTable_Init_LostWoods() {
Entrance(RR_KF_HOUSE_OF_TWINS, {[]{return true;}}), Entrance(RR_KF_HOUSE_OF_TWINS, {[]{return true;}}),
Entrance(RR_KF_KNOW_IT_ALL_HOUSE, {[]{return true;}}), Entrance(RR_KF_KNOW_IT_ALL_HOUSE, {[]{return true;}}),
Entrance(RR_KF_KOKIRI_SHOP, {[]{return true;}}), Entrance(RR_KF_KOKIRI_SHOP, {[]{return true;}}),
Entrance(RR_KF_OUTSIDE_DEKU_TREE, {[]{return (logic->IsAdult && (logic->CanPassEnemy("Big Skulltula") || logic->ForestTempleClear)) || randoCtx->GetOption(RSK_FOREST).Is(RO_FOREST_OPEN) || logic->ShowedMidoSwordAndShield;}}), Entrance(RR_KF_OUTSIDE_DEKU_TREE, {[]{return (logic->IsAdult && (logic->CanPassEnemy("Big Skulltula") || logic->ForestTempleClear)) || ctx->GetOption(RSK_FOREST).Is(RO_FOREST_OPEN) || logic->ShowedMidoSwordAndShield;}}),
Entrance(RR_THE_LOST_WOODS, {[]{return true;}}), Entrance(RR_THE_LOST_WOODS, {[]{return true;}}),
Entrance(RR_LW_BRIDGE_FROM_FOREST, {[]{return logic->IsAdult || randoCtx->GetOption(RSK_FOREST).IsNot(RO_FOREST_CLOSED) || logic->DekuTreeClear;}}), Entrance(RR_LW_BRIDGE_FROM_FOREST, {[]{return logic->IsAdult || ctx->GetOption(RSK_FOREST).IsNot(RO_FOREST_CLOSED) || logic->DekuTreeClear;}}),
Entrance(RR_KF_STORMS_GROTTO, {[]{return logic->CanOpenStormGrotto;}}), Entrance(RR_KF_STORMS_GROTTO, {[]{return logic->CanOpenStormsGrotto();}}),
}); });
areaTable[RR_KF_OUTSIDE_DEKU_TREE] = Region("KF Outside Deku Tree", "Kokiri Forest", RA_KOKIRI_FOREST, NO_DAY_NIGHT_CYCLE, { areaTable[RR_KF_OUTSIDE_DEKU_TREE] = Region("KF Outside Deku Tree", "Kokiri Forest", RA_KOKIRI_FOREST, NO_DAY_NIGHT_CYCLE, {
//Events //Events
EventAccess(&logic->DekuBabaSticks, {[]{return logic->DekuBabaSticks || ((logic->IsAdult && (logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_KOKIRI_SWORD)) && !randoCtx->GetOption(RSK_SHUFFLE_DUNGEON_ENTRANCES)) || (logic->IsChild && (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BOOMERANG))));}}), EventAccess(&logic->DekuBabaSticks, {[]{return logic->DekuBabaSticks || ((logic->IsAdult && (logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_KOKIRI_SWORD)) && !ctx->GetOption(RSK_SHUFFLE_DUNGEON_ENTRANCES)) || (logic->IsChild && (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BOOMERANG))));}}),
EventAccess(&logic->DekuBabaNuts, {[]{return logic->DekuBabaNuts || ((logic->IsAdult && (logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_KOKIRI_SWORD)) && !randoCtx->GetOption(RSK_SHUFFLE_DUNGEON_ENTRANCES)) || (logic->IsChild && (logic->CanJumpslash || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->HasExplosives || logic->CanUse(RG_DINS_FIRE))));}}), EventAccess(&logic->DekuBabaNuts, {[]{return logic->DekuBabaNuts || ((logic->IsAdult && (logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_KOKIRI_SWORD)) && !ctx->GetOption(RSK_SHUFFLE_DUNGEON_ENTRANCES)) || (logic->IsChild && (logic->CanJumpslash() || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->HasExplosives() || logic->CanUse(RG_DINS_FIRE))));}}),
EventAccess(&logic->ShowedMidoSwordAndShield, {[]{return logic->ShowedMidoSwordAndShield || (logic->IsChild && logic->KokiriSword && logic->DekuShield);}}), EventAccess(&logic->ShowedMidoSwordAndShield, {[]{return logic->ShowedMidoSwordAndShield || (logic->IsChild && logic->CanUse(RG_KOKIRI_SWORD) && logic->CanUse(RG_DEKU_SHIELD));}}),
}, { }, {
//Locations //Locations
LOCATION(RC_KF_DEKU_TREE_LEFT_GOSSIP_STONE, true), LOCATION(RC_KF_DEKU_TREE_LEFT_GOSSIP_STONE, true),
LOCATION(RC_KF_DEKU_TREE_RIGHT_GOSSIP_STONE, true), LOCATION(RC_KF_DEKU_TREE_RIGHT_GOSSIP_STONE, true),
}, { }, {
//Exits //Exits
Entrance(RR_DEKU_TREE_ENTRYWAY, {[]{return logic->IsChild || (randoCtx->GetOption(RSK_SHUFFLE_DUNGEON_ENTRANCES).IsNot(RO_DUNGEON_ENTRANCE_SHUFFLE_OFF) && (randoCtx->GetOption(RSK_FOREST).Is(RO_FOREST_OPEN) || logic->ShowedMidoSwordAndShield));}}), Entrance(RR_DEKU_TREE_ENTRYWAY, {[]{return logic->IsChild || (ctx->GetOption(RSK_SHUFFLE_DUNGEON_ENTRANCES).IsNot(RO_DUNGEON_ENTRANCE_SHUFFLE_OFF) && (ctx->GetOption(RSK_FOREST).Is(RO_FOREST_OPEN) || logic->ShowedMidoSwordAndShield));}}),
Entrance(RR_KOKIRI_FOREST, {[]{return (logic->IsAdult && (logic->CanPassEnemy("Big Skulltula") || logic->ForestTempleClear)) || randoCtx->GetOption(RSK_FOREST).Is(RO_FOREST_OPEN) || logic->ShowedMidoSwordAndShield;}}), Entrance(RR_KOKIRI_FOREST, {[]{return (logic->IsAdult && (logic->CanPassEnemy("Big Skulltula") || logic->ForestTempleClear)) || ctx->GetOption(RSK_FOREST).Is(RO_FOREST_OPEN) || logic->ShowedMidoSwordAndShield;}}),
}); });
areaTable[RR_KF_LINKS_HOUSE] = Region("KF Link's House", "KF Link's House", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_KF_LINKS_HOUSE] = Region("KF Link's House", "KF Link's House", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
@ -97,10 +97,10 @@ void RegionTable_Init_LostWoods() {
areaTable[RR_KF_STORMS_GROTTO] = Region("KF Storms Grotto", "KF Storms Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, grottoEvents, { areaTable[RR_KF_STORMS_GROTTO] = Region("KF Storms Grotto", "KF Storms Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, grottoEvents, {
//Locations //Locations
LOCATION(RC_KF_STORMS_GROTTO_CHEST, true), LOCATION(RC_KF_STORMS_GROTTO_CHEST, true),
LOCATION(RC_KF_STORMS_GROTTO_FISH, logic->HasBottle), LOCATION(RC_KF_STORMS_GROTTO_FISH, logic->HasBottle()),
LOCATION(RC_KF_STORMS_GROTTO_GOSSIP_STONE, true), LOCATION(RC_KF_STORMS_GROTTO_GOSSIP_STONE, true),
LOCATION(RC_KF_STORMS_GROTTO_BEEHIVE_LEFT, logic->CanBreakLowerBeehives), LOCATION(RC_KF_STORMS_GROTTO_BEEHIVE_LEFT, logic->CanBreakLowerBeehives()),
LOCATION(RC_KF_STORMS_GROTTO_BEEHIVE_RIGHT, logic->CanBreakLowerBeehives), LOCATION(RC_KF_STORMS_GROTTO_BEEHIVE_RIGHT, logic->CanBreakLowerBeehives()),
}, { }, {
//Exits //Exits
Entrance(RR_KOKIRI_FOREST, {[]{return true;}}) Entrance(RR_KOKIRI_FOREST, {[]{return true;}})
@ -113,16 +113,16 @@ void RegionTable_Init_LostWoods() {
areaTable[RR_THE_LOST_WOODS] = Region("Lost Woods", "Lost Woods", RA_THE_LOST_WOODS, NO_DAY_NIGHT_CYCLE, { areaTable[RR_THE_LOST_WOODS] = Region("Lost Woods", "Lost Woods", RA_THE_LOST_WOODS, NO_DAY_NIGHT_CYCLE, {
//Events //Events
EventAccess(&logic->OddMushroomAccess, {[]{return logic->OddMushroomAccess || (logic->IsAdult && (logic->CojiroAccess || logic->Cojiro));}}), EventAccess(&logic->OddMushroomAccess, {[]{return logic->OddMushroomAccess || (logic->IsAdult && (logic->CojiroAccess || logic->CanUse(RG_COJIRO)));}}),
EventAccess(&logic->PoachersSawAccess, {[]{return logic->PoachersSawAccess || (logic->IsAdult && logic->OddPoulticeAccess);}}), EventAccess(&logic->PoachersSawAccess, {[]{return logic->PoachersSawAccess || (logic->IsAdult && logic->OddPoulticeAccess);}}),
EventAccess(&logic->GossipStoneFairy, {[]{return logic->GossipStoneFairy || logic->CanSummonGossipFairyWithoutSuns;}}), EventAccess(&logic->GossipStoneFairy, {[]{return logic->GossipStoneFairy || logic->CallGossipFairyExceptSuns();}}),
EventAccess(&logic->BeanPlantFairy, {[]{return logic->BeanPlantFairy || logic->CanUse(RG_SONG_OF_STORMS);}}), EventAccess(&logic->BeanPlantFairy, {[]{return logic->BeanPlantFairy || logic->CanUse(RG_SONG_OF_STORMS);}}),
EventAccess(&logic->BugShrub, {[]{return logic->IsChild && logic->CanCutShrubs;}}), EventAccess(&logic->BugShrub, {[]{return logic->IsChild && logic->CanCutShrubs();}}),
}, { }, {
//Locations //Locations
LOCATION(RC_LW_SKULL_KID, logic->IsChild && logic->CanUse(RG_SARIAS_SONG)), LOCATION(RC_LW_SKULL_KID, logic->IsChild && logic->CanUse(RG_SARIAS_SONG)),
LOCATION(RC_LW_TRADE_COJIRO, logic->IsAdult && logic->Cojiro), LOCATION(RC_LW_TRADE_COJIRO, logic->IsAdult && logic->CanUse(RG_COJIRO)),
LOCATION(RC_LW_TRADE_ODD_POTION, logic->IsAdult && logic->OddPoultice && logic->Cojiro), LOCATION(RC_LW_TRADE_ODD_POTION, logic->IsAdult && logic->CanUse(RG_ODD_POTION) && logic->CanUse(RG_COJIRO)),
//all 5 buttons are logically required for memory game //all 5 buttons are logically required for memory game
//because the chances of being able to beat it //because the chances of being able to beat it
//every time you attempt it are as follows: //every time you attempt it are as follows:
@ -131,19 +131,19 @@ void RegionTable_Init_LostWoods() {
//3 buttons => 3.75% //3 buttons => 3.75%
//4 buttons => 25.3125% //4 buttons => 25.3125%
//5 buttons => 100% //5 buttons => 100%
LOCATION(RC_LW_OCARINA_MEMORY_GAME, logic->IsChild && logic->Ocarina && logic->OcarinaButtons >= 5), LOCATION(RC_LW_OCARINA_MEMORY_GAME, logic->IsChild && logic->HasItem(RG_FAIRY_OCARINA) && logic->OcarinaButtons() >= 5),
LOCATION(RC_LW_TARGET_IN_WOODS, logic->IsChild && logic->CanUse(RG_FAIRY_SLINGSHOT)), LOCATION(RC_LW_TARGET_IN_WOODS, logic->IsChild && logic->CanUse(RG_FAIRY_SLINGSHOT)),
LOCATION(RC_LW_DEKU_SCRUB_NEAR_BRIDGE, logic->IsChild && logic->CanStunDeku), LOCATION(RC_LW_DEKU_SCRUB_NEAR_BRIDGE, logic->IsChild && logic->CanStunDeku()),
LOCATION(RC_LW_GS_BEAN_PATCH_NEAR_BRIDGE, logic->CanPlantBugs && logic->CanChildAttack), LOCATION(RC_LW_GS_BEAN_PATCH_NEAR_BRIDGE, logic->CanSpawnSoilSkull() && logic->CanAttack()),
LOCATION(RC_LW_GOSSIP_STONE, true), LOCATION(RC_LW_GOSSIP_STONE, true),
}, { }, {
//Exits //Exits
Entrance(RR_LW_FOREST_EXIT, {[]{return true;}}), Entrance(RR_LW_FOREST_EXIT, {[]{return true;}}),
Entrance(RR_GC_WOODS_WARP, {[]{return true;}}), Entrance(RR_GC_WOODS_WARP, {[]{return true;}}),
Entrance(RR_LW_BRIDGE, {[]{return logic->CanLeaveForest && ((logic->IsAdult && (CanPlantBean(RR_THE_LOST_WOODS) || randoCtx->GetTrickOption(RT_LW_BRIDGE))) || logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_LONGSHOT));}}), Entrance(RR_LW_BRIDGE, {[]{return logic->CanLeaveForest() && ((logic->IsAdult && (CanPlantBean(RR_THE_LOST_WOODS) || ctx->GetTrickOption(RT_LW_BRIDGE))) || logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_LONGSHOT));}}),
Entrance(RR_ZORAS_RIVER, {[]{return logic->CanLeaveForest && (logic->CanDive || logic->CanUse(RG_IRON_BOOTS));}}), Entrance(RR_ZORAS_RIVER, {[]{return logic->CanLeaveForest() && (logic->HasItem(RG_SILVER_SCALE) || logic->CanUse(RG_IRON_BOOTS));}}),
Entrance(RR_LW_BEYOND_MIDO, {[]{return logic->IsChild || logic->CanUse(RG_SARIAS_SONG) || randoCtx->GetTrickOption(RT_LW_MIDO_BACKFLIP);}}), Entrance(RR_LW_BEYOND_MIDO, {[]{return logic->IsChild || logic->CanUse(RG_SARIAS_SONG) || ctx->GetTrickOption(RT_LW_MIDO_BACKFLIP);}}),
Entrance(RR_LW_NEAR_SHORTCUTS_GROTTO, {[]{return Here(RR_THE_LOST_WOODS, []{return logic->CanBlastOrSmash;});}}), Entrance(RR_LW_NEAR_SHORTCUTS_GROTTO, {[]{return Here(RR_THE_LOST_WOODS, []{return logic->BlastOrSmash();});}}),
}); });
areaTable[RR_LW_BEYOND_MIDO] = Region("LW Beyond Mido", "Lost Woods", RA_THE_LOST_WOODS, NO_DAY_NIGHT_CYCLE, { areaTable[RR_LW_BEYOND_MIDO] = Region("LW Beyond Mido", "Lost Woods", RA_THE_LOST_WOODS, NO_DAY_NIGHT_CYCLE, {
@ -151,26 +151,26 @@ void RegionTable_Init_LostWoods() {
EventAccess(&logic->ButterflyFairy, {[]{return logic->ButterflyFairy || logic->CanUse(RG_STICKS);}}), EventAccess(&logic->ButterflyFairy, {[]{return logic->ButterflyFairy || logic->CanUse(RG_STICKS);}}),
}, { }, {
//Locations //Locations
LOCATION(RC_LW_DEKU_SCRUB_NEAR_DEKU_THEATER_RIGHT, logic->IsChild && logic->CanStunDeku), LOCATION(RC_LW_DEKU_SCRUB_NEAR_DEKU_THEATER_RIGHT, logic->IsChild && logic->CanStunDeku()),
LOCATION(RC_LW_DEKU_SCRUB_NEAR_DEKU_THEATER_LEFT, logic->IsChild && logic->CanStunDeku), LOCATION(RC_LW_DEKU_SCRUB_NEAR_DEKU_THEATER_LEFT, logic->IsChild && logic->CanStunDeku()),
LOCATION(RC_LW_GS_ABOVE_THEATER, logic->IsAdult && logic->AtNight && ((CanPlantBean(RR_LW_BEYOND_MIDO) && logic->CanAdultAttack) || (randoCtx->GetTrickOption(RT_LW_GS_BEAN) && logic->CanUse(RG_HOOKSHOT) && (logic->CanUse(RG_LONGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_BOMBCHU_5) || logic->CanUse(RG_DINS_FIRE)))) && logic->CanGetNightTimeGS), LOCATION(RC_LW_GS_ABOVE_THEATER, logic->IsAdult && logic->AtNight && ((CanPlantBean(RR_LW_BEYOND_MIDO) && logic->CanAttack()) || (ctx->GetTrickOption(RT_LW_GS_BEAN) && logic->CanUse(RG_HOOKSHOT) && (logic->CanUse(RG_LONGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_BOMBCHU_5) || logic->CanUse(RG_DINS_FIRE)))) && logic->CanGetNightTimeGS()),
LOCATION(RC_LW_GS_BEAN_PATCH_NEAR_THEATER, logic->CanPlantBugs && (logic->CanChildAttack || (randoCtx->GetOption(RSK_SHUFFLE_SCRUBS).Is(RO_SCRUBS_OFF) && logic->DekuShield))), LOCATION(RC_LW_GS_BEAN_PATCH_NEAR_THEATER, logic->CanSpawnSoilSkull() && (logic->CanAttack() || (ctx->GetOption(RSK_SHUFFLE_SCRUBS).Is(RO_SCRUBS_OFF) && logic->CanReflectNuts()))),
}, { }, {
//Exits //Exits
Entrance(RR_LW_FOREST_EXIT, {[]{return true;}}), Entrance(RR_LW_FOREST_EXIT, {[]{return true;}}),
Entrance(RR_THE_LOST_WOODS, {[]{return logic->IsChild || logic->CanUse(RG_SARIAS_SONG);}}), Entrance(RR_THE_LOST_WOODS, {[]{return logic->IsChild || logic->CanUse(RG_SARIAS_SONG);}}),
Entrance(RR_SFM_ENTRYWAY, {[]{return true;}}), Entrance(RR_SFM_ENTRYWAY, {[]{return true;}}),
Entrance(RR_DEKU_THEATER, {[]{return true;}}), Entrance(RR_DEKU_THEATER, {[]{return true;}}),
Entrance(RR_LW_SCRUBS_GROTTO, {[]{return Here(RR_LW_BEYOND_MIDO, []{return logic->CanBlastOrSmash;});}}), Entrance(RR_LW_SCRUBS_GROTTO, {[]{return Here(RR_LW_BEYOND_MIDO, []{return logic->BlastOrSmash();});}}),
}); });
areaTable[RR_LW_NEAR_SHORTCUTS_GROTTO] = Region("LW Near Shortcuts Grotto", "LW Near Shortcuts Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, grottoEvents, { areaTable[RR_LW_NEAR_SHORTCUTS_GROTTO] = Region("LW Near Shortcuts Grotto", "LW Near Shortcuts Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, grottoEvents, {
//Locations //Locations
LOCATION(RC_LW_NEAR_SHORTCUTS_GROTTO_CHEST, true), LOCATION(RC_LW_NEAR_SHORTCUTS_GROTTO_CHEST, true),
LOCATION(RC_LW_NEAR_SHORTCUTS_GROTTO_FISH, logic->HasBottle), LOCATION(RC_LW_NEAR_SHORTCUTS_GROTTO_FISH, logic->HasBottle()),
LOCATION(RC_LW_NEAR_SHORTCUTS_GROTTO_GOSSIP_STONE, true), LOCATION(RC_LW_NEAR_SHORTCUTS_GROTTO_GOSSIP_STONE, true),
LOCATION(RC_LW_NEAR_SHORTCUTS_GROTTO_BEEHIVE_LEFT, logic->CanBreakLowerBeehives), LOCATION(RC_LW_NEAR_SHORTCUTS_GROTTO_BEEHIVE_LEFT, logic->CanBreakLowerBeehives()),
LOCATION(RC_LW_NEAR_SHORTCUTS_GROTTO_BEEHIVE_RIGHT, logic->CanBreakLowerBeehives), LOCATION(RC_LW_NEAR_SHORTCUTS_GROTTO_BEEHIVE_RIGHT, logic->CanBreakLowerBeehives()),
}, { }, {
//Exits //Exits
Entrance(RR_THE_LOST_WOODS, {[]{return true;}}), Entrance(RR_THE_LOST_WOODS, {[]{return true;}}),
@ -187,9 +187,9 @@ void RegionTable_Init_LostWoods() {
areaTable[RR_LW_SCRUBS_GROTTO] = Region("LW Scrubs Grotto", "LW Scrubs Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_LW_SCRUBS_GROTTO] = Region("LW Scrubs Grotto", "LW Scrubs Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_LW_DEKU_SCRUB_GROTTO_REAR, logic->CanStunDeku), LOCATION(RC_LW_DEKU_SCRUB_GROTTO_REAR, logic->CanStunDeku()),
LOCATION(RC_LW_DEKU_SCRUB_GROTTO_FRONT, logic->CanStunDeku), LOCATION(RC_LW_DEKU_SCRUB_GROTTO_FRONT, logic->CanStunDeku()),
LOCATION(RC_LW_DEKU_SCRUB_GROTTO_BEEHIVE, logic->CanBreakUpperBeehives), LOCATION(RC_LW_DEKU_SCRUB_GROTTO_BEEHIVE, logic->CanBreakUpperBeehives()),
}, { }, {
//Exits //Exits
Entrance(RR_LW_BEYOND_MIDO, {[]{return true;}}), Entrance(RR_LW_BEYOND_MIDO, {[]{return true;}}),
@ -198,18 +198,18 @@ void RegionTable_Init_LostWoods() {
areaTable[RR_SFM_ENTRYWAY] = Region("SFM Entryway", "Sacred Forest Meadow", RA_SACRED_FOREST_MEADOW, NO_DAY_NIGHT_CYCLE, {}, {}, { areaTable[RR_SFM_ENTRYWAY] = Region("SFM Entryway", "Sacred Forest Meadow", RA_SACRED_FOREST_MEADOW, NO_DAY_NIGHT_CYCLE, {}, {}, {
//Exits //Exits
Entrance(RR_LW_BEYOND_MIDO, {[]{return true;}}), Entrance(RR_LW_BEYOND_MIDO, {[]{return true;}}),
Entrance(RR_SACRED_FOREST_MEADOW, {[]{return logic->CanJumpslash || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_DINS_FIRE) || logic->CanUse(RG_MEGATON_HAMMER);}}), Entrance(RR_SACRED_FOREST_MEADOW, {[]{return logic->CanJumpslash() || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_DINS_FIRE) || logic->CanUse(RG_MEGATON_HAMMER);}}),
Entrance(RR_SFM_WOLFOS_GROTTO, {[]{return logic->CanOpenBombGrotto;}}), Entrance(RR_SFM_WOLFOS_GROTTO, {[]{return logic->CanOpenBombGrotto();}}),
}); });
areaTable[RR_SACRED_FOREST_MEADOW] = Region("Sacred Forest Meadow", "Sacred Forest Meadow", RA_SACRED_FOREST_MEADOW, NO_DAY_NIGHT_CYCLE, { areaTable[RR_SACRED_FOREST_MEADOW] = Region("Sacred Forest Meadow", "Sacred Forest Meadow", RA_SACRED_FOREST_MEADOW, NO_DAY_NIGHT_CYCLE, {
//Events //Events
EventAccess(&logic->GossipStoneFairy, {[]{return logic->GossipStoneFairy || logic->CanSummonGossipFairyWithoutSuns;}}), EventAccess(&logic->GossipStoneFairy, {[]{return logic->GossipStoneFairy || logic->CallGossipFairyExceptSuns();}}),
}, { }, {
//Locations //Locations
LOCATION(RC_SONG_FROM_SARIA, logic->IsChild && logic->ZeldasLetter), LOCATION(RC_SONG_FROM_SARIA, logic->IsChild && logic->HasItem(RG_ZELDAS_LETTER)),
LOCATION(RC_SHEIK_IN_FOREST, logic->IsAdult), LOCATION(RC_SHEIK_IN_FOREST, logic->IsAdult),
LOCATION(RC_SFM_GS, logic->IsAdult && logic->HookshotOrBoomerang && logic->AtNight && logic->CanGetNightTimeGS), LOCATION(RC_SFM_GS, logic->IsAdult && logic->HookshotOrBoomerang() && logic->AtNight && logic->CanGetNightTimeGS()),
LOCATION(RC_SFM_MAZE_LOWER_GOSSIP_STONE, true), LOCATION(RC_SFM_MAZE_LOWER_GOSSIP_STONE, true),
LOCATION(RC_SFM_MAZE_UPPER_GOSSIP_STONE, true), LOCATION(RC_SFM_MAZE_UPPER_GOSSIP_STONE, true),
LOCATION(RC_SFM_SARIA_GOSSIP_STONE, true), LOCATION(RC_SFM_SARIA_GOSSIP_STONE, true),
@ -218,7 +218,7 @@ void RegionTable_Init_LostWoods() {
Entrance(RR_SFM_ENTRYWAY, {[]{return true;}}), Entrance(RR_SFM_ENTRYWAY, {[]{return true;}}),
Entrance(RR_FOREST_TEMPLE_ENTRYWAY, {[]{return logic->CanUse(RG_HOOKSHOT);}}), Entrance(RR_FOREST_TEMPLE_ENTRYWAY, {[]{return logic->CanUse(RG_HOOKSHOT);}}),
Entrance(RR_SFM_FAIRY_GROTTO, {[]{return true;}}), Entrance(RR_SFM_FAIRY_GROTTO, {[]{return true;}}),
Entrance(RR_SFM_STORMS_GROTTO, {[]{return logic->CanOpenStormGrotto;}}), Entrance(RR_SFM_STORMS_GROTTO, {[]{return logic->CanOpenStormsGrotto();}}),
}); });
areaTable[RR_SFM_FAIRY_GROTTO] = Region("SFM Fairy Grotto", "SFM Fairy Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, { areaTable[RR_SFM_FAIRY_GROTTO] = Region("SFM Fairy Grotto", "SFM Fairy Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, {
@ -231,7 +231,7 @@ void RegionTable_Init_LostWoods() {
areaTable[RR_SFM_WOLFOS_GROTTO] = Region("SFM Wolfos Grotto", "SFM Wolfos Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_SFM_WOLFOS_GROTTO] = Region("SFM Wolfos Grotto", "SFM Wolfos Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_SFM_WOLFOS_GROTTO_CHEST, logic->IsAdult || logic->Slingshot || logic->CanUse(RG_STICKS) || logic->KokiriSword || logic->CanUse(RG_DINS_FIRE) || logic->CanUse(RG_MEGATON_HAMMER) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD)), //RANDOTODO is this meant to auto-pass as adult? LOCATION(RC_SFM_WOLFOS_GROTTO_CHEST, logic->IsAdult || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_STICKS) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_DINS_FIRE) || logic->CanUse(RG_MEGATON_HAMMER) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD)), //RANDOTODO is this meant to auto-pass as adult?
}, { }, {
//Exits //Exits
Entrance(RR_SFM_ENTRYWAY, {[]{return true;}}), Entrance(RR_SFM_ENTRYWAY, {[]{return true;}}),
@ -239,9 +239,9 @@ void RegionTable_Init_LostWoods() {
areaTable[RR_SFM_STORMS_GROTTO] = Region("SFM Storms Grotto", "SFM Storms Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_SFM_STORMS_GROTTO] = Region("SFM Storms Grotto", "SFM Storms Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_SFM_DEKU_SCRUB_GROTTO_REAR, logic->CanStunDeku), LOCATION(RC_SFM_DEKU_SCRUB_GROTTO_REAR, logic->CanStunDeku()),
LOCATION(RC_SFM_DEKU_SCRUB_GROTTO_FRONT, logic->CanStunDeku), LOCATION(RC_SFM_DEKU_SCRUB_GROTTO_FRONT, logic->CanStunDeku()),
LOCATION(RC_SFM_STORMS_GROTTO_BEEHIVE, logic->CanBreakUpperBeehives), LOCATION(RC_SFM_STORMS_GROTTO_BEEHIVE, logic->CanBreakUpperBeehives()),
}, { }, {
//Exits //Exits
Entrance(RR_SACRED_FOREST_MEADOW, {[]{return true;}}), Entrance(RR_SACRED_FOREST_MEADOW, {[]{return true;}}),

View File

@ -10,21 +10,21 @@ void RegionTable_Init_ShadowTemple() {
---------------------------*/ ---------------------------*/
areaTable[RR_SHADOW_TEMPLE_ENTRYWAY] = Region("Shadow Temple Entryway", "Shadow Temple", RA_SHADOW_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, { areaTable[RR_SHADOW_TEMPLE_ENTRYWAY] = Region("Shadow Temple Entryway", "Shadow Temple", RA_SHADOW_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
//Exits //Exits
Entrance(RR_SHADOW_TEMPLE_BEGINNING, {[]{return randoCtx->GetDungeon(SHADOW_TEMPLE)->IsVanilla() && (randoCtx->GetTrickOption(RT_LENS_SHADOW) || logic->CanUse(RG_LENS_OF_TRUTH)) && (logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_HOOKSHOT));}}), Entrance(RR_SHADOW_TEMPLE_BEGINNING, {[]{return ctx->GetDungeon(SHADOW_TEMPLE)->IsVanilla() && (ctx->GetTrickOption(RT_LENS_SHADOW) || logic->CanUse(RG_LENS_OF_TRUTH)) && (logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_HOOKSHOT));}}),
Entrance(RR_SHADOW_TEMPLE_MQ_BEGINNING, {[]{return randoCtx->GetDungeon(SHADOW_TEMPLE)->IsMQ() && (randoCtx->GetTrickOption(RT_LENS_SHADOW_MQ) || logic->CanUse(RG_LENS_OF_TRUTH)) && (logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_HOOKSHOT));}}), Entrance(RR_SHADOW_TEMPLE_MQ_BEGINNING, {[]{return ctx->GetDungeon(SHADOW_TEMPLE)->IsMQ() && (ctx->GetTrickOption(RT_LENS_SHADOW_MQ) || logic->CanUse(RG_LENS_OF_TRUTH)) && (logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_HOOKSHOT));}}),
Entrance(RR_GRAVEYARD_WARP_PAD_REGION, {[]{return true;}}), Entrance(RR_GRAVEYARD_WARP_PAD_REGION, {[]{return true;}}),
}); });
/*-------------------------- /*--------------------------
| VANILLA DUNGEON | | VANILLA DUNGEON |
---------------------------*/ ---------------------------*/
if (randoCtx->GetDungeon(SHADOW_TEMPLE)->IsVanilla()) { if (ctx->GetDungeon(SHADOW_TEMPLE)->IsVanilla()) {
areaTable[RR_SHADOW_TEMPLE_BEGINNING] = Region("Shadow Temple Beginning", "Shadow Temple", RA_SHADOW_TEMPLE, NO_DAY_NIGHT_CYCLE, { areaTable[RR_SHADOW_TEMPLE_BEGINNING] = Region("Shadow Temple Beginning", "Shadow Temple", RA_SHADOW_TEMPLE, NO_DAY_NIGHT_CYCLE, {
//Events //Events
EventAccess(&logic->NutPot, {[]{return true;}}), EventAccess(&logic->NutPot, {[]{return true;}}),
}, { }, {
//Locations //Locations
LOCATION(RC_SHADOW_TEMPLE_MAP_CHEST, logic->CanJumpslash), LOCATION(RC_SHADOW_TEMPLE_MAP_CHEST, logic->CanJumpslash()),
LOCATION(RC_SHADOW_TEMPLE_HOVER_BOOTS_CHEST, (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD))), LOCATION(RC_SHADOW_TEMPLE_HOVER_BOOTS_CHEST, (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD))),
}, { }, {
//Exits //Exits
@ -37,108 +37,110 @@ void RegionTable_Init_ShadowTemple() {
EventAccess(&logic->FairyPot, {[]{return true;}}), //This fairy pot is only on 3DS EventAccess(&logic->FairyPot, {[]{return true;}}), //This fairy pot is only on 3DS
}, { }, {
//Locations //Locations
LOCATION(RC_SHADOW_TEMPLE_COMPASS_CHEST, logic->CanJumpslash), LOCATION(RC_SHADOW_TEMPLE_COMPASS_CHEST, logic->CanJumpslash()),
LOCATION(RC_SHADOW_TEMPLE_EARLY_SILVER_RUPEE_CHEST, logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_HOOKSHOT)), LOCATION(RC_SHADOW_TEMPLE_EARLY_SILVER_RUPEE_CHEST, logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_HOOKSHOT)),
LOCATION(RC_SHADOW_TEMPLE_GS_NEAR_SHIP, false), LOCATION(RC_SHADOW_TEMPLE_GS_NEAR_SHIP, false),
}, { }, {
//Exits //Exits
Entrance(RR_SHADOW_TEMPLE_HUGE_PIT, {[]{return logic->HasExplosives && logic->IsAdult && logic->SmallKeys(RR_SHADOW_TEMPLE, 1, 2);}}), Entrance(RR_SHADOW_TEMPLE_HUGE_PIT, {[]{return logic->HasExplosives() && logic->IsAdult && logic->SmallKeys(RR_SHADOW_TEMPLE, 1, 2);}}),
Entrance(RR_SHADOW_TEMPLE_BEYOND_BOAT, {[]{return false;}}), Entrance(RR_SHADOW_TEMPLE_BEYOND_BOAT, {[]{return false;}}),
}); });
areaTable[RR_SHADOW_TEMPLE_HUGE_PIT] = Region("Shadow Temple Huge Pit", "Shadow Temple", RA_SHADOW_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_SHADOW_TEMPLE_HUGE_PIT] = Region("Shadow Temple Huge Pit", "Shadow Temple", RA_SHADOW_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_SHADOW_TEMPLE_INVISIBLE_BLADES_VISIBLE_CHEST, logic->CanJumpslash), LOCATION(RC_SHADOW_TEMPLE_INVISIBLE_BLADES_VISIBLE_CHEST, logic->CanJumpslash()),
LOCATION(RC_SHADOW_TEMPLE_INVISIBLE_BLADES_INVISIBLE_CHEST, logic->CanJumpslash), LOCATION(RC_SHADOW_TEMPLE_INVISIBLE_BLADES_INVISIBLE_CHEST, logic->CanJumpslash()),
LOCATION(RC_SHADOW_TEMPLE_FALLING_SPIKES_LOWER_CHEST, true), LOCATION(RC_SHADOW_TEMPLE_FALLING_SPIKES_LOWER_CHEST, true),
LOCATION(RC_SHADOW_TEMPLE_FALLING_SPIKES_UPPER_CHEST, (randoCtx->GetTrickOption(RT_SHADOW_UMBRELLA) && logic->HoverBoots) || logic->GoronBracelet), LOCATION(RC_SHADOW_TEMPLE_FALLING_SPIKES_UPPER_CHEST, (ctx->GetTrickOption(RT_SHADOW_UMBRELLA) && logic->CanUse(RG_HOVER_BOOTS)) || logic->HasItem(RG_GORONS_BRACELET)),
LOCATION(RC_SHADOW_TEMPLE_FALLING_SPIKES_SWITCH_CHEST, (randoCtx->GetTrickOption(RT_SHADOW_UMBRELLA) && logic->HoverBoots) || logic->GoronBracelet), LOCATION(RC_SHADOW_TEMPLE_FALLING_SPIKES_SWITCH_CHEST, (ctx->GetTrickOption(RT_SHADOW_UMBRELLA) && logic->CanUse(RG_HOVER_BOOTS)) || logic->HasItem(RG_GORONS_BRACELET)),
LOCATION(RC_SHADOW_TEMPLE_INVISIBLE_SPIKES_CHEST, logic->SmallKeys(RR_SHADOW_TEMPLE, 2, 3) && ((randoCtx->GetTrickOption(RT_LENS_SHADOW_PLATFORM) && randoCtx->GetTrickOption(RT_LENS_SHADOW)) || logic->CanUse(RG_LENS_OF_TRUTH))), LOCATION(RC_SHADOW_TEMPLE_INVISIBLE_SPIKES_CHEST, logic->SmallKeys(RR_SHADOW_TEMPLE, 2, 3) && ((ctx->GetTrickOption(RT_LENS_SHADOW_PLATFORM) && ctx->GetTrickOption(RT_LENS_SHADOW)) || logic->CanUse(RG_LENS_OF_TRUTH))),
LOCATION(RC_SHADOW_TEMPLE_FREESTANDING_KEY, logic->SmallKeys(RR_SHADOW_TEMPLE, 2, 3) && ((randoCtx->GetTrickOption(RT_LENS_SHADOW_PLATFORM) && randoCtx->GetTrickOption(RT_LENS_SHADOW)) || logic->CanUse(RG_LENS_OF_TRUTH)) && logic->Hookshot && (logic->Bombs || logic->GoronBracelet || (randoCtx->GetTrickOption(RT_SHADOW_FREESTANDING_KEY) && logic->CanUse(RG_BOMBCHU_5)))), LOCATION(RC_SHADOW_TEMPLE_FREESTANDING_KEY, logic->SmallKeys(RR_SHADOW_TEMPLE, 2, 3) && ((ctx->GetTrickOption(RT_LENS_SHADOW_PLATFORM) && ctx->GetTrickOption(RT_LENS_SHADOW)) || logic->CanUse(RG_LENS_OF_TRUTH)) && logic->CanUse(RG_HOOKSHOT) && (logic->CanUse(RG_BOMB_BAG) || logic->HasItem(RG_GORONS_BRACELET) || (ctx->GetTrickOption(RT_SHADOW_FREESTANDING_KEY) && logic->CanUse(RG_BOMBCHU_5)))),
LOCATION(RC_SHADOW_TEMPLE_GS_LIKE_LIKE_ROOM, logic->CanJumpslash), LOCATION(RC_SHADOW_TEMPLE_GS_LIKE_LIKE_ROOM, logic->CanJumpslash()),
LOCATION(RC_SHADOW_TEMPLE_GS_FALLING_SPIKES_ROOM, logic->Hookshot || (randoCtx->GetTrickOption(RT_SHADOW_UMBRELLA_GS) && logic->HoverBoots)), LOCATION(RC_SHADOW_TEMPLE_GS_FALLING_SPIKES_ROOM, logic->CanUse(RG_HOOKSHOT) || (ctx->GetTrickOption(RT_SHADOW_UMBRELLA_GS) && logic->CanUse(RG_HOVER_BOOTS))),
LOCATION(RC_SHADOW_TEMPLE_GS_SINGLE_GIANT_POT, logic->SmallKeys(RR_SHADOW_TEMPLE, 2, 3) && ((randoCtx->GetTrickOption(RT_LENS_SHADOW_PLATFORM) && randoCtx->GetTrickOption(RT_LENS_SHADOW)) || logic->CanUse(RG_LENS_OF_TRUTH)) && logic->Hookshot), LOCATION(RC_SHADOW_TEMPLE_GS_SINGLE_GIANT_POT, logic->SmallKeys(RR_SHADOW_TEMPLE, 2, 3) && ((ctx->GetTrickOption(RT_LENS_SHADOW_PLATFORM) && ctx->GetTrickOption(RT_LENS_SHADOW)) || logic->CanUse(RG_LENS_OF_TRUTH)) && logic->CanUse(RG_HOOKSHOT)),
}, { }, {
//Exits //Exits
Entrance(RR_SHADOW_TEMPLE_WIND_TUNNEL, {[]{return ((randoCtx->GetTrickOption(RT_LENS_SHADOW_PLATFORM) && randoCtx->GetTrickOption(RT_LENS_SHADOW)) || logic->CanUse(RG_LENS_OF_TRUTH)) && logic->Hookshot && logic->SmallKeys(RR_SHADOW_TEMPLE, 3, 4);}}), Entrance(RR_SHADOW_TEMPLE_WIND_TUNNEL, {[]{return ((ctx->GetTrickOption(RT_LENS_SHADOW_PLATFORM) && ctx->GetTrickOption(RT_LENS_SHADOW)) || logic->CanUse(RG_LENS_OF_TRUTH)) && logic->CanUse(RG_HOOKSHOT) && logic->SmallKeys(RR_SHADOW_TEMPLE, 3, 4);}}),
}); });
areaTable[RR_SHADOW_TEMPLE_WIND_TUNNEL] = Region("Shadow Temple Wind Tunnel", "Shadow Temple", RA_SHADOW_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_SHADOW_TEMPLE_WIND_TUNNEL] = Region("Shadow Temple Wind Tunnel", "Shadow Temple", RA_SHADOW_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_SHADOW_TEMPLE_WIND_HINT_CHEST, true), LOCATION(RC_SHADOW_TEMPLE_WIND_HINT_CHEST, true),
LOCATION(RC_SHADOW_TEMPLE_AFTER_WIND_ENEMY_CHEST, logic->CanJumpslash), LOCATION(RC_SHADOW_TEMPLE_AFTER_WIND_ENEMY_CHEST, logic->CanJumpslash()),
LOCATION(RC_SHADOW_TEMPLE_AFTER_WIND_HIDDEN_CHEST, true), LOCATION(RC_SHADOW_TEMPLE_AFTER_WIND_HIDDEN_CHEST, true),
LOCATION(RC_SHADOW_TEMPLE_GS_NEAR_SHIP, logic->CanUse(RG_LONGSHOT) && logic->SmallKeys(RR_SHADOW_TEMPLE, 4, 5)), LOCATION(RC_SHADOW_TEMPLE_GS_NEAR_SHIP, logic->CanUse(RG_LONGSHOT) && logic->SmallKeys(RR_SHADOW_TEMPLE, 4, 5)),
}, { }, {
//Exits //Exits
Entrance(RR_SHADOW_TEMPLE_BEYOND_BOAT, {[]{return logic->CanJumpslash && logic->CanUse(RG_ZELDAS_LULLABY) && logic->SmallKeys(RR_SHADOW_TEMPLE, 4, 5);}}), Entrance(RR_SHADOW_TEMPLE_BEYOND_BOAT, {[]{return logic->CanJumpslash() && logic->CanUse(RG_ZELDAS_LULLABY) && logic->SmallKeys(RR_SHADOW_TEMPLE, 4, 5);}}),
}); });
areaTable[RR_SHADOW_TEMPLE_BEYOND_BOAT] = Region("Shadow Temple Beyond Boat", "Shadow Temple", RA_SHADOW_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_SHADOW_TEMPLE_BEYOND_BOAT] = Region("Shadow Temple Beyond Boat", "Shadow Temple", RA_SHADOW_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_SHADOW_TEMPLE_SPIKE_WALLS_LEFT_CHEST, logic->CanUse(RG_DINS_FIRE)), LOCATION(RC_SHADOW_TEMPLE_SPIKE_WALLS_LEFT_CHEST, logic->CanUse(RG_DINS_FIRE)),
LOCATION(RC_SHADOW_TEMPLE_BOSS_KEY_CHEST, logic->CanUse(RG_DINS_FIRE)), LOCATION(RC_SHADOW_TEMPLE_BOSS_KEY_CHEST, logic->CanUse(RG_DINS_FIRE)),
LOCATION(RC_SHADOW_TEMPLE_INVISIBLE_FLOORMASTER_CHEST, logic->CanJumpslash), LOCATION(RC_SHADOW_TEMPLE_INVISIBLE_FLOORMASTER_CHEST, logic->CanJumpslash()),
LOCATION(RC_SHADOW_TEMPLE_GS_TRIPLE_GIANT_POT, logic->CanAdultAttack), //RANDOTODO check if child can reach the token
LOCATION(RC_SHADOW_TEMPLE_GS_TRIPLE_GIANT_POT, logic->IsAdult && logic->CanAttack()),
}, { }, {
//Exits //Exits
Entrance(RR_SHADOW_TEMPLE_BOSS_ENTRYWAY, {[]{return (logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_DISTANT_SCARECROW) || (randoCtx->GetTrickOption(RT_SHADOW_STATUE) && logic->CanUse(RG_BOMBCHU_5))) && logic->SmallKeys(RR_SHADOW_TEMPLE, 5) && logic->CanUse(RG_HOVER_BOOTS) && logic->BossKeyShadowTemple;}}) Entrance(RR_SHADOW_TEMPLE_BOSS_ENTRYWAY, {[]{return (logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_DISTANT_SCARECROW) || (ctx->GetTrickOption(RT_SHADOW_STATUE) && logic->CanUse(RG_BOMBCHU_5))) && logic->SmallKeys(RR_SHADOW_TEMPLE, 5) && logic->CanUse(RG_HOVER_BOOTS) && logic->HasItem(RG_SHADOW_TEMPLE_BOSS_KEY);}})
}); });
} }
/*--------------------------- /*---------------------------
| MASTER QUEST DUNGEON | | MASTER QUEST DUNGEON |
---------------------------*/ ---------------------------*/
if (randoCtx->GetDungeon(SHADOW_TEMPLE)->IsMQ()) { if (ctx->GetDungeon(SHADOW_TEMPLE)->IsMQ()) {
//RANDOTODO doublecheck CanAttack when rewriting, as I assumed it only checked adult due to the entrance
areaTable[RR_SHADOW_TEMPLE_MQ_BEGINNING] = Region("Shadow Temple MQ Beginning", "Shadow Temple", RA_SHADOW_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, { areaTable[RR_SHADOW_TEMPLE_MQ_BEGINNING] = Region("Shadow Temple MQ Beginning", "Shadow Temple", RA_SHADOW_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
//Exits //Exits
Entrance(RR_SHADOW_TEMPLE_ENTRYWAY, {[]{return true;}}), Entrance(RR_SHADOW_TEMPLE_ENTRYWAY, {[]{return true;}}),
Entrance(RR_SHADOW_TEMPLE_MQ_FIRST_BEAMOS, {[]{return logic->IsAdult && (logic->CanUse(RG_FIRE_ARROWS) || logic->HoverBoots || (randoCtx->GetTrickOption(RT_SHADOW_MQ_GAP) && logic->CanUse(RG_LONGSHOT)));}}), Entrance(RR_SHADOW_TEMPLE_MQ_FIRST_BEAMOS, {[]{return logic->IsAdult && (logic->CanUse(RG_FIRE_ARROWS) || logic->CanUse(RG_HOVER_BOOTS) || (ctx->GetTrickOption(RT_SHADOW_MQ_GAP) && logic->CanUse(RG_LONGSHOT)));}}),
//Trick: logic->IsAdult && (logic->CanUse(RG_FIRE_ARROWS) || logic->HoverBoots || (LogicShadowMQGap && logic->CanUse(RG_LONGSHOT))) //Trick: logic->IsAdult && (logic->CanUse(RG_FIRE_ARROWS) || logic->CanUse(RG_HOVER_BOOTS) || (LogicShadowMQGap && logic->CanUse(RG_LONGSHOT)))
Entrance(RR_SHADOW_TEMPLE_MQ_DEAD_HAND_AREA, {[]{return logic->HasExplosives && logic->SmallKeys(RR_SHADOW_TEMPLE, 6);}}), Entrance(RR_SHADOW_TEMPLE_MQ_DEAD_HAND_AREA, {[]{return logic->HasExplosives() && logic->SmallKeys(RR_SHADOW_TEMPLE, 6);}}),
}); });
areaTable[RR_SHADOW_TEMPLE_MQ_DEAD_HAND_AREA] = Region("Shadow Temple MQ Dead Hand Region", "Shadow Temple", RA_SHADOW_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_SHADOW_TEMPLE_MQ_DEAD_HAND_AREA] = Region("Shadow Temple MQ Dead Hand Region", "Shadow Temple", RA_SHADOW_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_SHADOW_TEMPLE_MQ_COMPASS_CHEST, logic->CanJumpslash), LOCATION(RC_SHADOW_TEMPLE_MQ_COMPASS_CHEST, logic->CanJumpslash()),
LOCATION(RC_SHADOW_TEMPLE_MQ_HOVER_BOOTS_CHEST, logic->CanJumpslash && logic->CanUse(RG_SONG_OF_TIME) && logic->IsAdult && logic->CanUse(RG_FAIRY_BOW)), LOCATION(RC_SHADOW_TEMPLE_MQ_HOVER_BOOTS_CHEST, logic->CanJumpslash() && logic->CanUse(RG_SONG_OF_TIME) && logic->IsAdult && logic->CanUse(RG_FAIRY_BOW)),
}, {}); }, {});
areaTable[RR_SHADOW_TEMPLE_MQ_FIRST_BEAMOS] = Region("Shadow Temple MQ First Beamos", "Shadow Temple", RA_SHADOW_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_SHADOW_TEMPLE_MQ_FIRST_BEAMOS] = Region("Shadow Temple MQ First Beamos", "Shadow Temple", RA_SHADOW_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_SHADOW_TEMPLE_MQ_MAP_CHEST, logic->CanAdultAttack || logic->CanUse(RG_NUTS)), LOCATION(RC_SHADOW_TEMPLE_MQ_MAP_CHEST, logic->CanAttack() || logic->CanUse(RG_NUTS)),
LOCATION(RC_SHADOW_TEMPLE_MQ_EARLY_GIBDOS_CHEST, logic->CanJumpslash), LOCATION(RC_SHADOW_TEMPLE_MQ_EARLY_GIBDOS_CHEST, logic->CanJumpslash()),
LOCATION(RC_SHADOW_TEMPLE_MQ_NEAR_SHIP_INVISIBLE_CHEST, logic->CanAdultAttack || logic->CanUse(RG_NUTS)), LOCATION(RC_SHADOW_TEMPLE_MQ_NEAR_SHIP_INVISIBLE_CHEST, logic->CanAttack() || logic->CanUse(RG_NUTS)),
}, { }, {
//Exits //Exits
Entrance(RR_SHADOW_TEMPLE_MQ_UPPER_HUGE_PIT, {[]{return logic->HasExplosives && logic->SmallKeys(RR_SHADOW_TEMPLE, 2);}}), Entrance(RR_SHADOW_TEMPLE_MQ_UPPER_HUGE_PIT, {[]{return logic->HasExplosives() && logic->SmallKeys(RR_SHADOW_TEMPLE, 2);}}),
}); });
areaTable[RR_SHADOW_TEMPLE_MQ_UPPER_HUGE_PIT] = Region("Shadow Temple MQ Upper Huge Pit", "Shadow Temple", RA_SHADOW_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_SHADOW_TEMPLE_MQ_UPPER_HUGE_PIT] = Region("Shadow Temple MQ Upper Huge Pit", "Shadow Temple", RA_SHADOW_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_SHADOW_TEMPLE_MQ_INVISIBLE_BLADES_VISIBLE_CHEST, logic->CanUse(RG_SONG_OF_TIME) || (randoCtx->GetTrickOption(RT_SHADOW_MQ_INVISIBLE_BLADES) && randoCtx->GetOption(RSK_DAMAGE_MULTIPLIER).IsNot(RO_DAMAGE_MULTIPLIER_OHKO))), LOCATION(RC_SHADOW_TEMPLE_MQ_INVISIBLE_BLADES_VISIBLE_CHEST, logic->CanUse(RG_SONG_OF_TIME) || (ctx->GetTrickOption(RT_SHADOW_MQ_INVISIBLE_BLADES) && ctx->GetOption(RSK_DAMAGE_MULTIPLIER).IsNot(RO_DAMAGE_MULTIPLIER_OHKO))),
//Trick: logic->CanUse(RG_SONG_OF_TIME) || (LogicShadowMQInvisibleBlades && DamageMultiplier.IsNot(DAMAGEMULTIPLIER_OHKO)) //Trick: logic->CanUse(RG_SONG_OF_TIME) || (LogicShadowMQInvisibleBlades && DamageMultiplier.IsNot(DAMAGEMULTIPLIER_OHKO))
LOCATION(RC_SHADOW_TEMPLE_MQ_INVISIBLE_BLADES_INVISIBLE_CHEST, logic->CanUse(RG_SONG_OF_TIME) || (randoCtx->GetTrickOption(RT_SHADOW_MQ_INVISIBLE_BLADES) && randoCtx->GetOption(RSK_DAMAGE_MULTIPLIER).IsNot(RO_DAMAGE_MULTIPLIER_OHKO))), LOCATION(RC_SHADOW_TEMPLE_MQ_INVISIBLE_BLADES_INVISIBLE_CHEST, logic->CanUse(RG_SONG_OF_TIME) || (ctx->GetTrickOption(RT_SHADOW_MQ_INVISIBLE_BLADES) && ctx->GetOption(RSK_DAMAGE_MULTIPLIER).IsNot(RO_DAMAGE_MULTIPLIER_OHKO))),
//Trick: logic->CanUse(RG_SONG_OF_TIME) || (LogicShadowMQInvisibleBlades && DamageMultiplier.IsNot(DAMAGEMULTIPLIER_OHKO)) //Trick: logic->CanUse(RG_SONG_OF_TIME) || (LogicShadowMQInvisibleBlades && DamageMultiplier.IsNot(DAMAGEMULTIPLIER_OHKO))
}, { }, {
//Exits //Exits
Entrance(RR_SHADOW_TEMPLE_MQ_LOWER_HUGE_PIT, {[]{return logic->HasFireSource || randoCtx->GetTrickOption(RT_SHADOW_MQ_HUGE_PIT);}}), Entrance(RR_SHADOW_TEMPLE_MQ_LOWER_HUGE_PIT, {[]{return logic->HasFireSource() || ctx->GetTrickOption(RT_SHADOW_MQ_HUGE_PIT);}}),
//Trick: logic->HasFireSource || LogicShadowMQHugePit //Trick: logic->HasFireSource() || LogicShadowMQHugePit
}); });
areaTable[RR_SHADOW_TEMPLE_MQ_LOWER_HUGE_PIT] = Region("Shadow Temple MQ Lower Huge Pit", "Shadow Temple", RA_SHADOW_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_SHADOW_TEMPLE_MQ_LOWER_HUGE_PIT] = Region("Shadow Temple MQ Lower Huge Pit", "Shadow Temple", RA_SHADOW_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_SHADOW_TEMPLE_MQ_BEAMOS_SILVER_RUPEES_CHEST, logic->IsAdult && logic->CanUse(RG_LONGSHOT)), LOCATION(RC_SHADOW_TEMPLE_MQ_BEAMOS_SILVER_RUPEES_CHEST, logic->IsAdult && logic->CanUse(RG_LONGSHOT)),
LOCATION(RC_SHADOW_TEMPLE_MQ_FALLING_SPIKES_LOWER_CHEST, true), LOCATION(RC_SHADOW_TEMPLE_MQ_FALLING_SPIKES_LOWER_CHEST, true),
LOCATION(RC_SHADOW_TEMPLE_MQ_FALLING_SPIKES_UPPER_CHEST, (randoCtx->GetTrickOption(RT_SHADOW_UMBRELLA) && logic->HoverBoots) || logic->GoronBracelet), LOCATION(RC_SHADOW_TEMPLE_MQ_FALLING_SPIKES_UPPER_CHEST, (ctx->GetTrickOption(RT_SHADOW_UMBRELLA) && logic->CanUse(RG_HOVER_BOOTS)) || logic->HasItem(RG_GORONS_BRACELET)),
LOCATION(RC_SHADOW_TEMPLE_MQ_FALLING_SPIKES_SWITCH_CHEST, (randoCtx->GetTrickOption(RT_SHADOW_UMBRELLA) && logic->HoverBoots) || logic->GoronBracelet), LOCATION(RC_SHADOW_TEMPLE_MQ_FALLING_SPIKES_SWITCH_CHEST, (ctx->GetTrickOption(RT_SHADOW_UMBRELLA) && logic->CanUse(RG_HOVER_BOOTS)) || logic->HasItem(RG_GORONS_BRACELET)),
LOCATION(RC_SHADOW_TEMPLE_MQ_INVISIBLE_SPIKES_CHEST, logic->CanJumpslash && logic->HoverBoots && logic->SmallKeys(RR_SHADOW_TEMPLE, 3) && ((randoCtx->GetTrickOption(RT_LENS_SHADOW_MQ) && randoCtx->GetTrickOption(RT_LENS_SHADOW_MQ_PLATFORM)) || logic->CanUse(RG_LENS_OF_TRUTH))), LOCATION(RC_SHADOW_TEMPLE_MQ_INVISIBLE_SPIKES_CHEST, logic->CanJumpslash() && logic->CanUse(RG_HOVER_BOOTS) && logic->SmallKeys(RR_SHADOW_TEMPLE, 3) && ((ctx->GetTrickOption(RT_LENS_SHADOW_MQ) && ctx->GetTrickOption(RT_LENS_SHADOW_MQ_PLATFORM)) || logic->CanUse(RG_LENS_OF_TRUTH))),
LOCATION(RC_SHADOW_TEMPLE_MQ_STALFOS_ROOM_CHEST, (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD)) && logic->HoverBoots && logic->SmallKeys(RR_SHADOW_TEMPLE, 3) && logic->Hookshot && ((randoCtx->GetTrickOption(RT_LENS_SHADOW_MQ) && LOCATION(RC_SHADOW_TEMPLE_MQ_STALFOS_ROOM_CHEST, (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD)) && logic->CanUse(RG_HOVER_BOOTS) && logic->SmallKeys(RR_SHADOW_TEMPLE, 3) && logic->CanUse(RG_HOOKSHOT) && ((ctx->GetTrickOption(RT_LENS_SHADOW_MQ) &&
randoCtx->GetTrickOption(RT_LENS_SHADOW_MQ_INVISIBLE_BLADES) && randoCtx->GetTrickOption(RT_LENS_SHADOW_MQ_PLATFORM)) || logic->CanUse(RG_LENS_OF_TRUTH))), ctx->GetTrickOption(RT_LENS_SHADOW_MQ_INVISIBLE_BLADES) && ctx->GetTrickOption(RT_LENS_SHADOW_MQ_PLATFORM)) || logic->CanUse(RG_LENS_OF_TRUTH))),
LOCATION(RC_SHADOW_TEMPLE_MQ_GS_FALLING_SPIKES_ROOM, logic->Hookshot || (randoCtx->GetTrickOption(RT_SHADOW_UMBRELLA_GS) && logic->HoverBoots)), LOCATION(RC_SHADOW_TEMPLE_MQ_GS_FALLING_SPIKES_ROOM, logic->CanUse(RG_HOOKSHOT) || (ctx->GetTrickOption(RT_SHADOW_UMBRELLA_GS) && logic->CanUse(RG_HOVER_BOOTS))),
}, { }, {
//Exits //Exits
Entrance(RR_SHADOW_TEMPLE_MQ_WIND_TUNNEL, {[]{return logic->HoverBoots && ((randoCtx->GetTrickOption(RT_LENS_SHADOW_MQ) && randoCtx->GetTrickOption(RT_LENS_SHADOW_MQ_PLATFORM)) || logic->CanUse(RG_LENS_OF_TRUTH)) && logic->Hookshot && logic->SmallKeys(RR_SHADOW_TEMPLE, 4);}}), Entrance(RR_SHADOW_TEMPLE_MQ_WIND_TUNNEL, {[]{return logic->CanUse(RG_HOVER_BOOTS) && ((ctx->GetTrickOption(RT_LENS_SHADOW_MQ) && ctx->GetTrickOption(RT_LENS_SHADOW_MQ_PLATFORM)) || logic->CanUse(RG_LENS_OF_TRUTH)) && logic->CanUse(RG_HOOKSHOT) && logic->SmallKeys(RR_SHADOW_TEMPLE, 4);}}),
}); });
areaTable[RR_SHADOW_TEMPLE_MQ_WIND_TUNNEL] = Region("Shadow Temple MQ Wind Tunnel", "Shadow Temple", RA_SHADOW_TEMPLE, NO_DAY_NIGHT_CYCLE, { areaTable[RR_SHADOW_TEMPLE_MQ_WIND_TUNNEL] = Region("Shadow Temple MQ Wind Tunnel", "Shadow Temple", RA_SHADOW_TEMPLE, NO_DAY_NIGHT_CYCLE, {
@ -147,7 +149,7 @@ void RegionTable_Init_ShadowTemple() {
}, { }, {
//Locations //Locations
LOCATION(RC_SHADOW_TEMPLE_MQ_WIND_HINT_CHEST, true), LOCATION(RC_SHADOW_TEMPLE_MQ_WIND_HINT_CHEST, true),
LOCATION(RC_SHADOW_TEMPLE_MQ_AFTER_WIND_ENEMY_CHEST, logic->CanJumpslash), LOCATION(RC_SHADOW_TEMPLE_MQ_AFTER_WIND_ENEMY_CHEST, logic->CanJumpslash()),
LOCATION(RC_SHADOW_TEMPLE_MQ_AFTER_WIND_HIDDEN_CHEST, true), LOCATION(RC_SHADOW_TEMPLE_MQ_AFTER_WIND_HIDDEN_CHEST, true),
LOCATION(RC_SHADOW_TEMPLE_MQ_GS_WIND_HINT_ROOM, true), LOCATION(RC_SHADOW_TEMPLE_MQ_GS_WIND_HINT_ROOM, true),
LOCATION(RC_SHADOW_TEMPLE_MQ_GS_AFTER_WIND, true), LOCATION(RC_SHADOW_TEMPLE_MQ_GS_AFTER_WIND, true),
@ -159,11 +161,11 @@ void RegionTable_Init_ShadowTemple() {
areaTable[RR_SHADOW_TEMPLE_MQ_BEYOND_BOAT] = Region("Shadow Temple MQ Beyond Boat", "Shadow Temple", RA_SHADOW_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_SHADOW_TEMPLE_MQ_BEYOND_BOAT] = Region("Shadow Temple MQ Beyond Boat", "Shadow Temple", RA_SHADOW_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_SHADOW_TEMPLE_MQ_GS_AFTER_SHIP, true), LOCATION(RC_SHADOW_TEMPLE_MQ_GS_AFTER_SHIP, true),
LOCATION(RC_SHADOW_TEMPLE_MQ_GS_NEAR_BOSS, logic->Bow || (randoCtx->GetTrickOption(RT_SHADOW_STATUE) && logic->CanUse(RG_BOMBCHU_5))), LOCATION(RC_SHADOW_TEMPLE_MQ_GS_NEAR_BOSS, logic->CanUse(RG_FAIRY_BOW) || (ctx->GetTrickOption(RT_SHADOW_STATUE) && logic->CanUse(RG_BOMBCHU_5))),
}, { }, {
//Exits //Exits
Entrance(RR_SHADOW_TEMPLE_MQ_INVISIBLE_MAZE, {[]{return logic->Bow && logic->CanUse(RG_SONG_OF_TIME) && logic->IsAdult && logic->CanUse(RG_LONGSHOT);}}), Entrance(RR_SHADOW_TEMPLE_MQ_INVISIBLE_MAZE, {[]{return logic->CanUse(RG_FAIRY_BOW) && logic->CanUse(RG_SONG_OF_TIME) && logic->IsAdult && logic->CanUse(RG_LONGSHOT);}}),
Entrance(RR_SHADOW_TEMPLE_BOSS_ENTRYWAY, {[]{return (logic->CanUse(RG_FAIRY_BOW) || (randoCtx->GetTrickOption(RT_SHADOW_STATUE) && logic->CanUse(RG_BOMBCHU_5))) && logic->CanUse(RG_HOVER_BOOTS) && logic->BossKeyShadowTemple;}}), Entrance(RR_SHADOW_TEMPLE_BOSS_ENTRYWAY, {[]{return (logic->CanUse(RG_FAIRY_BOW) || (ctx->GetTrickOption(RT_SHADOW_STATUE) && logic->CanUse(RG_BOMBCHU_5))) && logic->CanUse(RG_HOVER_BOOTS) && logic->HasItem(RG_SHADOW_TEMPLE_BOSS_KEY);}}),
}); });
areaTable[RR_SHADOW_TEMPLE_MQ_INVISIBLE_MAZE] = Region("Shadow Temple MQ Invisible Maze", "Shadow Temple", RA_SHADOW_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_SHADOW_TEMPLE_MQ_INVISIBLE_MAZE] = Region("Shadow Temple MQ Invisible Maze", "Shadow Temple", RA_SHADOW_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
@ -171,7 +173,7 @@ void RegionTable_Init_ShadowTemple() {
LOCATION(RC_SHADOW_TEMPLE_MQ_SPIKE_WALLS_LEFT_CHEST, logic->CanUse(RG_DINS_FIRE) && logic->SmallKeys(RR_SHADOW_TEMPLE, 6)), LOCATION(RC_SHADOW_TEMPLE_MQ_SPIKE_WALLS_LEFT_CHEST, logic->CanUse(RG_DINS_FIRE) && logic->SmallKeys(RR_SHADOW_TEMPLE, 6)),
LOCATION(RC_SHADOW_TEMPLE_MQ_BOSS_KEY_CHEST, logic->CanUse(RG_DINS_FIRE) && logic->SmallKeys(RR_SHADOW_TEMPLE, 6)), LOCATION(RC_SHADOW_TEMPLE_MQ_BOSS_KEY_CHEST, logic->CanUse(RG_DINS_FIRE) && logic->SmallKeys(RR_SHADOW_TEMPLE, 6)),
//below previously returned true //below previously returned true
LOCATION(RC_SHADOW_TEMPLE_MQ_BOMB_FLOWER_CHEST, logic->CanUse(RG_LENS_OF_TRUTH) || randoCtx->GetTrickOption(RT_LENS_SHADOW_MQ_DEADHAND)), LOCATION(RC_SHADOW_TEMPLE_MQ_BOMB_FLOWER_CHEST, logic->CanUse(RG_LENS_OF_TRUTH) || ctx->GetTrickOption(RT_LENS_SHADOW_MQ_DEADHAND)),
LOCATION(RC_SHADOW_TEMPLE_MQ_FREESTANDING_KEY, true), LOCATION(RC_SHADOW_TEMPLE_MQ_FREESTANDING_KEY, true),
}, {}); }, {});
} }
@ -183,8 +185,8 @@ void RegionTable_Init_ShadowTemple() {
Region("Shadow Temple Boss Entryway", "Shadow Temple", RA_SHADOW_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, Region("Shadow Temple Boss Entryway", "Shadow Temple", RA_SHADOW_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {},
{ {
// Exits // Exits
Entrance(RR_SHADOW_TEMPLE_BEYOND_BOAT, { [] { return randoCtx->GetDungeon(SHADOW_TEMPLE)->IsVanilla() && false; } }), Entrance(RR_SHADOW_TEMPLE_BEYOND_BOAT, { [] { return ctx->GetDungeon(SHADOW_TEMPLE)->IsVanilla() && false; } }),
Entrance(RR_SHADOW_TEMPLE_MQ_BEYOND_BOAT, { [] { return randoCtx->GetDungeon(SHADOW_TEMPLE)->IsMQ() && false; } }), Entrance(RR_SHADOW_TEMPLE_MQ_BEYOND_BOAT, { [] { return ctx->GetDungeon(SHADOW_TEMPLE)->IsMQ() && false; } }),
Entrance(RR_SHADOW_TEMPLE_BOSS_ROOM, { [] { return true; } }), Entrance(RR_SHADOW_TEMPLE_BOSS_ROOM, { [] { return true; } }),
}); });
@ -194,9 +196,9 @@ void RegionTable_Init_ShadowTemple() {
// Events // Events
EventAccess(&logic->ShadowTempleClear, { [] { EventAccess(&logic->ShadowTempleClear, { [] {
return logic->ShadowTempleClear || (logic->HasBossSoul(RG_BONGO_BONGO_SOUL) && return logic->ShadowTempleClear || (logic->HasBossSoul(RG_BONGO_BONGO_SOUL) &&
((logic->CanUse(RG_LENS_OF_TRUTH) || randoCtx->GetTrickOption(RT_LENS_BONGO)) && ((logic->CanUse(RG_LENS_OF_TRUTH) || ctx->GetTrickOption(RT_LENS_BONGO)) &&
(logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD)) && (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD)) &&
(logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_FAIRY_SLINGSHOT) || randoCtx->GetTrickOption(RT_SHADOW_BONGO)))); (logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_FAIRY_SLINGSHOT) || ctx->GetTrickOption(RT_SHADOW_BONGO))));
} }), } }),
}, },
{ {

View File

@ -10,15 +10,15 @@ void RegionTable_Init_SpiritTemple() {
---------------------------*/ ---------------------------*/
areaTable[RR_SPIRIT_TEMPLE_ENTRYWAY] = Region("Spirit Temple Entryway", "Spirit Temple", RA_SPIRIT_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, { areaTable[RR_SPIRIT_TEMPLE_ENTRYWAY] = Region("Spirit Temple Entryway", "Spirit Temple", RA_SPIRIT_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
//Exits //Exits
Entrance(RR_SPIRIT_TEMPLE_LOBBY, {[]{return randoCtx->GetDungeon(SPIRIT_TEMPLE)->IsVanilla();}}), Entrance(RR_SPIRIT_TEMPLE_LOBBY, {[]{return ctx->GetDungeon(SPIRIT_TEMPLE)->IsVanilla();}}),
Entrance(RR_SPIRIT_TEMPLE_MQ_LOBBY, {[]{return randoCtx->GetDungeon(SPIRIT_TEMPLE)->IsMQ();}}), Entrance(RR_SPIRIT_TEMPLE_MQ_LOBBY, {[]{return ctx->GetDungeon(SPIRIT_TEMPLE)->IsMQ();}}),
Entrance(RR_DESERT_COLOSSUS_FROM_SPIRIT_ENTRYWAY, {[]{return true;}}), Entrance(RR_DESERT_COLOSSUS_FROM_SPIRIT_ENTRYWAY, {[]{return true;}}),
}); });
/*-------------------------- /*--------------------------
| VANILLA DUNGEON | | VANILLA DUNGEON |
---------------------------*/ ---------------------------*/
if (randoCtx->GetDungeon(SPIRIT_TEMPLE)->IsVanilla()) { if (ctx->GetDungeon(SPIRIT_TEMPLE)->IsVanilla()) {
areaTable[RR_SPIRIT_TEMPLE_LOBBY] = Region("Spirit Temple Lobby", "Spirit Temple", RA_SPIRIT_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, { areaTable[RR_SPIRIT_TEMPLE_LOBBY] = Region("Spirit Temple Lobby", "Spirit Temple", RA_SPIRIT_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
//Exits //Exits
Entrance(RR_SPIRIT_TEMPLE_ENTRYWAY, {[]{return true;}}), Entrance(RR_SPIRIT_TEMPLE_ENTRYWAY, {[]{return true;}}),
@ -31,9 +31,9 @@ void RegionTable_Init_SpiritTemple() {
EventAccess(&logic->NutCrate, {[]{return true;}}), EventAccess(&logic->NutCrate, {[]{return true;}}),
}, { }, {
//Locations //Locations
LOCATION(RC_SPIRIT_TEMPLE_CHILD_BRIDGE_CHEST, (logic->Boomerang || logic->Slingshot || (logic->CanUse(RG_BOMBCHU_5) && randoCtx->GetTrickOption(RT_SPIRIT_CHILD_CHU))) && (logic->HasExplosives || ((logic->CanUse(RG_NUTS) || logic->Boomerang) && (logic->CanUse(RG_STICKS) || logic->KokiriSword || logic->Slingshot)))), LOCATION(RC_SPIRIT_TEMPLE_CHILD_BRIDGE_CHEST, (logic->CanUse(RG_BOOMERANG) || logic->CanUse(RG_FAIRY_SLINGSHOT) || (logic->CanUse(RG_BOMBCHU_5) && ctx->GetTrickOption(RT_SPIRIT_CHILD_CHU))) && (logic->HasExplosives() || ((logic->CanUse(RG_NUTS) || logic->CanUse(RG_BOOMERANG)) && (logic->CanUse(RG_STICKS) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_FAIRY_SLINGSHOT))))),
LOCATION(RC_SPIRIT_TEMPLE_CHILD_EARLY_TORCHES_CHEST, (logic->Boomerang || logic->Slingshot || (logic->CanUse(RG_BOMBCHU_5) && randoCtx->GetTrickOption(RT_SPIRIT_CHILD_CHU))) && (logic->HasExplosives || ((logic->CanUse(RG_NUTS) || logic->Boomerang) && (logic->CanUse(RG_STICKS) || logic->KokiriSword || logic->Slingshot))) && (logic->CanUse(RG_STICKS) || logic->CanUse(RG_DINS_FIRE))), LOCATION(RC_SPIRIT_TEMPLE_CHILD_EARLY_TORCHES_CHEST, (logic->CanUse(RG_BOOMERANG) || logic->CanUse(RG_FAIRY_SLINGSHOT) || (logic->CanUse(RG_BOMBCHU_5) && ctx->GetTrickOption(RT_SPIRIT_CHILD_CHU))) && (logic->HasExplosives() || ((logic->CanUse(RG_NUTS) || logic->CanUse(RG_BOOMERANG)) && (logic->CanUse(RG_STICKS) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_FAIRY_SLINGSHOT)))) && (logic->CanUse(RG_STICKS) || logic->CanUse(RG_DINS_FIRE))),
LOCATION(RC_SPIRIT_TEMPLE_GS_METAL_FENCE, (logic->Boomerang || logic->Slingshot || (logic->CanUse(RG_BOMBCHU_5) && randoCtx->GetTrickOption(RT_SPIRIT_CHILD_CHU))) && (logic->HasExplosives || ((logic->CanUse(RG_NUTS) || logic->Boomerang) && (logic->CanUse(RG_STICKS) || logic->KokiriSword || logic->Slingshot)))), LOCATION(RC_SPIRIT_TEMPLE_GS_METAL_FENCE, (logic->CanUse(RG_BOOMERANG) || logic->CanUse(RG_FAIRY_SLINGSHOT) || (logic->CanUse(RG_BOMBCHU_5) && ctx->GetTrickOption(RT_SPIRIT_CHILD_CHU))) && (logic->HasExplosives() || ((logic->CanUse(RG_NUTS) || logic->CanUse(RG_BOOMERANG)) && (logic->CanUse(RG_STICKS) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_FAIRY_SLINGSHOT))))),
}, { }, {
//Exits //Exits
Entrance(RR_SPIRIT_TEMPLE_CHILD_CLIMB, {[]{return logic->SmallKeys(RR_SPIRIT_TEMPLE, 1);}}), Entrance(RR_SPIRIT_TEMPLE_CHILD_CLIMB, {[]{return logic->SmallKeys(RR_SPIRIT_TEMPLE, 1);}}),
@ -41,24 +41,24 @@ void RegionTable_Init_SpiritTemple() {
areaTable[RR_SPIRIT_TEMPLE_CHILD_CLIMB] = Region("Child Spirit Temple Climb", "Spirit Temple", RA_SPIRIT_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_SPIRIT_TEMPLE_CHILD_CLIMB] = Region("Child Spirit Temple Climb", "Spirit Temple", RA_SPIRIT_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_SPIRIT_TEMPLE_CHILD_CLIMB_NORTH_CHEST, logic->HasProjectile(HasProjectileAge::Both) || ((logic->SmallKeys(RR_SPIRIT_TEMPLE, 3) || (logic->SmallKeys(RR_SPIRIT_TEMPLE, 2) && randoCtx->GetOption(RSK_BOMBCHUS_IN_LOGIC) && logic->BombchuRefill && randoCtx->GetOption(RSK_SHUFFLE_DUNGEON_ENTRANCES).Is(RO_DUNGEON_ENTRANCE_SHUFFLE_OFF))) && logic->CanUse(RG_SILVER_GAUNTLETS) && logic->HasProjectile(HasProjectileAge::Adult)) || (logic->SmallKeys(RR_SPIRIT_TEMPLE, 5) && logic->IsChild && logic->HasProjectile(HasProjectileAge::Child))), LOCATION(RC_SPIRIT_TEMPLE_CHILD_CLIMB_NORTH_CHEST, logic->HasProjectile(HasProjectileAge::Both) || ((logic->SmallKeys(RR_SPIRIT_TEMPLE, 3) || (logic->SmallKeys(RR_SPIRIT_TEMPLE, 2) && ctx->GetOption(RSK_BOMBCHUS_IN_LOGIC) && logic->BombchuRefill() && ctx->GetOption(RSK_SHUFFLE_DUNGEON_ENTRANCES).Is(RO_DUNGEON_ENTRANCE_SHUFFLE_OFF))) && logic->CanUse(RG_SILVER_GAUNTLETS) && logic->HasProjectile(HasProjectileAge::Adult)) || (logic->SmallKeys(RR_SPIRIT_TEMPLE, 5) && logic->IsChild && logic->HasProjectile(HasProjectileAge::Child))),
LOCATION(RC_SPIRIT_TEMPLE_CHILD_CLIMB_EAST_CHEST, logic->HasProjectile(HasProjectileAge::Both) || ((logic->SmallKeys(RR_SPIRIT_TEMPLE, 3) || (logic->SmallKeys(RR_SPIRIT_TEMPLE, 2) && randoCtx->GetOption(RSK_BOMBCHUS_IN_LOGIC) && logic->BombchuRefill && randoCtx->GetOption(RSK_SHUFFLE_DUNGEON_ENTRANCES).Is(RO_DUNGEON_ENTRANCE_SHUFFLE_OFF))) && logic->CanUse(RG_SILVER_GAUNTLETS) && logic->HasProjectile(HasProjectileAge::Adult)) || (logic->SmallKeys(RR_SPIRIT_TEMPLE, 5) && logic->IsChild && logic->HasProjectile(HasProjectileAge::Child))), LOCATION(RC_SPIRIT_TEMPLE_CHILD_CLIMB_EAST_CHEST, logic->HasProjectile(HasProjectileAge::Both) || ((logic->SmallKeys(RR_SPIRIT_TEMPLE, 3) || (logic->SmallKeys(RR_SPIRIT_TEMPLE, 2) && ctx->GetOption(RSK_BOMBCHUS_IN_LOGIC) && logic->BombchuRefill() && ctx->GetOption(RSK_SHUFFLE_DUNGEON_ENTRANCES).Is(RO_DUNGEON_ENTRANCE_SHUFFLE_OFF))) && logic->CanUse(RG_SILVER_GAUNTLETS) && logic->HasProjectile(HasProjectileAge::Adult)) || (logic->SmallKeys(RR_SPIRIT_TEMPLE, 5) && logic->IsChild && logic->HasProjectile(HasProjectileAge::Child))),
LOCATION(RC_SPIRIT_TEMPLE_GS_SUN_ON_FLOOR_ROOM, logic->HasProjectile(HasProjectileAge::Both) || logic->CanUse(RG_DINS_FIRE) || LOCATION(RC_SPIRIT_TEMPLE_GS_SUN_ON_FLOOR_ROOM, logic->HasProjectile(HasProjectileAge::Both) || logic->CanUse(RG_DINS_FIRE) ||
(logic->CanTakeDamage && (logic->CanJumpslash || logic->HasProjectile(HasProjectileAge::Child))) || (logic->TakeDamage() && (logic->CanJumpslash() || logic->HasProjectile(HasProjectileAge::Child))) ||
(logic->IsChild && logic->SmallKeys(RR_SPIRIT_TEMPLE, 5) && logic->HasProjectile(HasProjectileAge::Child)) || (logic->IsChild && logic->SmallKeys(RR_SPIRIT_TEMPLE, 5) && logic->HasProjectile(HasProjectileAge::Child)) ||
((logic->SmallKeys(RR_SPIRIT_TEMPLE, 3) || (logic->SmallKeys(RR_SPIRIT_TEMPLE, 2) && randoCtx->GetOption(RSK_BOMBCHUS_IN_LOGIC) && logic->BombchuRefill && randoCtx->GetOption(RSK_SHUFFLE_DUNGEON_ENTRANCES).Is(RO_DUNGEON_ENTRANCE_SHUFFLE_OFF))) && logic->CanUse(RG_SILVER_GAUNTLETS) && (logic->HasProjectile(HasProjectileAge::Adult) || (logic->CanTakeDamage && logic->CanJumpslash)))), ((logic->SmallKeys(RR_SPIRIT_TEMPLE, 3) || (logic->SmallKeys(RR_SPIRIT_TEMPLE, 2) && ctx->GetOption(RSK_BOMBCHUS_IN_LOGIC) && logic->BombchuRefill() && ctx->GetOption(RSK_SHUFFLE_DUNGEON_ENTRANCES).Is(RO_DUNGEON_ENTRANCE_SHUFFLE_OFF))) && logic->CanUse(RG_SILVER_GAUNTLETS) && (logic->HasProjectile(HasProjectileAge::Adult) || (logic->TakeDamage() && logic->CanJumpslash())))),
}, { }, {
//Exits //Exits
Entrance(RR_SPIRIT_TEMPLE_CENTRAL_CHAMBER, {[]{return logic->HasExplosives || (randoCtx->GetOption(RSK_SUNLIGHT_ARROWS) && logic->CanUse(RG_LIGHT_ARROWS));}}), Entrance(RR_SPIRIT_TEMPLE_CENTRAL_CHAMBER, {[]{return logic->HasExplosives() || (ctx->GetOption(RSK_SUNLIGHT_ARROWS) && logic->CanUse(RG_LIGHT_ARROWS));}}),
}); });
areaTable[RR_SPIRIT_TEMPLE_EARLY_ADULT] = Region("Early Adult Spirit Temple", "Spirit Temple", RA_SPIRIT_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_SPIRIT_TEMPLE_EARLY_ADULT] = Region("Early Adult Spirit Temple", "Spirit Temple", RA_SPIRIT_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_SPIRIT_TEMPLE_COMPASS_CHEST, logic->CanUse(RG_HOOKSHOT) && logic->CanUse(RG_ZELDAS_LULLABY)), LOCATION(RC_SPIRIT_TEMPLE_COMPASS_CHEST, logic->CanUse(RG_HOOKSHOT) && logic->CanUse(RG_ZELDAS_LULLABY)),
LOCATION(RC_SPIRIT_TEMPLE_EARLY_ADULT_RIGHT_CHEST, (logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_BOOMERANG) || logic->CanUse(RG_BOMBCHU_5) || (logic->Bombs && logic->IsAdult && randoCtx->GetTrickOption(RT_SPIRIT_LOWER_ADULT_SWITCH))) && (logic->CanUse(RG_HOVER_BOOTS) || logic->CanJumpslash)), LOCATION(RC_SPIRIT_TEMPLE_EARLY_ADULT_RIGHT_CHEST, (logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_BOOMERANG) || logic->CanUse(RG_BOMBCHU_5) || (logic->CanUse(RG_BOMB_BAG) && logic->IsAdult && ctx->GetTrickOption(RT_SPIRIT_LOWER_ADULT_SWITCH))) && (logic->CanUse(RG_HOVER_BOOTS) || logic->CanJumpslash())),
LOCATION(RC_SPIRIT_TEMPLE_FIRST_MIRROR_LEFT_CHEST, logic->SmallKeys(RR_SPIRIT_TEMPLE, 3)), LOCATION(RC_SPIRIT_TEMPLE_FIRST_MIRROR_LEFT_CHEST, logic->SmallKeys(RR_SPIRIT_TEMPLE, 3)),
LOCATION(RC_SPIRIT_TEMPLE_FIRST_MIRROR_RIGHT_CHEST, logic->SmallKeys(RR_SPIRIT_TEMPLE, 3)), LOCATION(RC_SPIRIT_TEMPLE_FIRST_MIRROR_RIGHT_CHEST, logic->SmallKeys(RR_SPIRIT_TEMPLE, 3)),
LOCATION(RC_SPIRIT_TEMPLE_GS_BOULDER_ROOM, logic->CanUse(RG_SONG_OF_TIME) && (logic->Bow || logic->Hookshot || logic->CanUse(RG_BOMBCHU_5) || (logic->Bombs && randoCtx->GetTrickOption(RT_SPIRIT_LOWER_ADULT_SWITCH)))), LOCATION(RC_SPIRIT_TEMPLE_GS_BOULDER_ROOM, logic->CanUse(RG_SONG_OF_TIME) && (logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_BOMBCHU_5) || (logic->CanUse(RG_BOMB_BAG) && ctx->GetTrickOption(RT_SPIRIT_LOWER_ADULT_SWITCH)))),
}, { }, {
//Exits //Exits
Entrance(RR_SPIRIT_TEMPLE_CENTRAL_CHAMBER, {[]{return logic->SmallKeys(RR_SPIRIT_TEMPLE, 1);}}), Entrance(RR_SPIRIT_TEMPLE_CENTRAL_CHAMBER, {[]{return logic->SmallKeys(RR_SPIRIT_TEMPLE, 1);}}),
@ -66,60 +66,60 @@ void RegionTable_Init_SpiritTemple() {
areaTable[RR_SPIRIT_TEMPLE_CENTRAL_CHAMBER] = Region("Spirit Temple Central Chamber", "Spirit Temple", RA_SPIRIT_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_SPIRIT_TEMPLE_CENTRAL_CHAMBER] = Region("Spirit Temple Central Chamber", "Spirit Temple", RA_SPIRIT_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_SPIRIT_TEMPLE_MAP_CHEST, ((logic->HasExplosives || logic->SmallKeys(RR_SPIRIT_TEMPLE, 3) || (logic->SmallKeys(RR_SPIRIT_TEMPLE, 2) && randoCtx->GetOption(RSK_BOMBCHUS_IN_LOGIC) && logic->BombchuRefill && randoCtx->GetOption(RSK_SHUFFLE_DUNGEON_ENTRANCES).Is(RO_DUNGEON_ENTRANCE_SHUFFLE_OFF))) && LOCATION(RC_SPIRIT_TEMPLE_MAP_CHEST, ((logic->HasExplosives() || logic->SmallKeys(RR_SPIRIT_TEMPLE, 3) || (logic->SmallKeys(RR_SPIRIT_TEMPLE, 2) && ctx->GetOption(RSK_BOMBCHUS_IN_LOGIC) && logic->BombchuRefill() && ctx->GetOption(RSK_SHUFFLE_DUNGEON_ENTRANCES).Is(RO_DUNGEON_ENTRANCE_SHUFFLE_OFF))) &&
(logic->CanUse(RG_DINS_FIRE) || ((logic->CanUse(RG_FIRE_ARROWS) || randoCtx->GetTrickOption(RT_SPIRIT_MAP_CHEST)) && logic->Bow && logic->CanUse(RG_STICKS) ))) || (logic->CanUse(RG_DINS_FIRE) || ((logic->CanUse(RG_FIRE_ARROWS) || ctx->GetTrickOption(RT_SPIRIT_MAP_CHEST)) && logic->CanUse(RG_FAIRY_BOW) && logic->CanUse(RG_STICKS) ))) ||
(logic->SmallKeys(RR_SPIRIT_TEMPLE, 5) && logic->HasExplosives && logic->CanUse(RG_STICKS)) || (logic->SmallKeys(RR_SPIRIT_TEMPLE, 5) && logic->HasExplosives() && logic->CanUse(RG_STICKS)) ||
(logic->SmallKeys(RR_SPIRIT_TEMPLE, 3) && (logic->CanUse(RG_FIRE_ARROWS) || (randoCtx->GetTrickOption(RT_SPIRIT_MAP_CHEST) && logic->Bow)) && logic->CanUse(RG_SILVER_GAUNTLETS))), (logic->SmallKeys(RR_SPIRIT_TEMPLE, 3) && (logic->CanUse(RG_FIRE_ARROWS) || (ctx->GetTrickOption(RT_SPIRIT_MAP_CHEST) && logic->CanUse(RG_FAIRY_BOW))) && logic->CanUse(RG_SILVER_GAUNTLETS))),
LOCATION(RC_SPIRIT_TEMPLE_SUN_BLOCK_ROOM_CHEST, ((logic->HasExplosives || logic->SmallKeys(RR_SPIRIT_TEMPLE, 3) || (logic->SmallKeys(RR_SPIRIT_TEMPLE, 2) && randoCtx->GetOption(RSK_BOMBCHUS_IN_LOGIC) && logic->BombchuRefill && randoCtx->GetOption(RSK_SHUFFLE_DUNGEON_ENTRANCES).Is(RO_DUNGEON_ENTRANCE_SHUFFLE_OFF))) && LOCATION(RC_SPIRIT_TEMPLE_SUN_BLOCK_ROOM_CHEST, ((logic->HasExplosives() || logic->SmallKeys(RR_SPIRIT_TEMPLE, 3) || (logic->SmallKeys(RR_SPIRIT_TEMPLE, 2) && ctx->GetOption(RSK_BOMBCHUS_IN_LOGIC) && logic->BombchuRefill() && ctx->GetOption(RSK_SHUFFLE_DUNGEON_ENTRANCES).Is(RO_DUNGEON_ENTRANCE_SHUFFLE_OFF))) &&
(logic->CanUse(RG_DINS_FIRE) || ((logic->CanUse(RG_FIRE_ARROWS) || randoCtx->GetTrickOption(RT_SPIRIT_SUN_CHEST)) && logic->Bow && logic->CanUse(RG_STICKS) ))) || (logic->CanUse(RG_DINS_FIRE) || ((logic->CanUse(RG_FIRE_ARROWS) || ctx->GetTrickOption(RT_SPIRIT_SUN_CHEST)) && logic->CanUse(RG_FAIRY_BOW) && logic->CanUse(RG_STICKS) ))) ||
(logic->SmallKeys(RR_SPIRIT_TEMPLE, 5) && logic->HasExplosives && logic->CanUse(RG_STICKS)) || (logic->SmallKeys(RR_SPIRIT_TEMPLE, 5) && logic->HasExplosives() && logic->CanUse(RG_STICKS)) ||
(logic->SmallKeys(RR_SPIRIT_TEMPLE, 3) && (logic->CanUse(RG_FIRE_ARROWS) || (randoCtx->GetTrickOption(RT_SPIRIT_SUN_CHEST) && logic->Bow)) && logic->CanUse(RG_SILVER_GAUNTLETS))), (logic->SmallKeys(RR_SPIRIT_TEMPLE, 3) && (logic->CanUse(RG_FIRE_ARROWS) || (ctx->GetTrickOption(RT_SPIRIT_SUN_CHEST) && logic->CanUse(RG_FAIRY_BOW))) && logic->CanUse(RG_SILVER_GAUNTLETS))),
LOCATION(RC_SPIRIT_TEMPLE_STATUE_ROOM_HAND_CHEST, logic->SmallKeys(RR_SPIRIT_TEMPLE, 3) && logic->CanUse(RG_SILVER_GAUNTLETS) && logic->CanUse(RG_ZELDAS_LULLABY)), LOCATION(RC_SPIRIT_TEMPLE_STATUE_ROOM_HAND_CHEST, logic->SmallKeys(RR_SPIRIT_TEMPLE, 3) && logic->CanUse(RG_SILVER_GAUNTLETS) && logic->CanUse(RG_ZELDAS_LULLABY)),
LOCATION(RC_SPIRIT_TEMPLE_STATUE_ROOM_NORTHEAST_CHEST, logic->SmallKeys(RR_SPIRIT_TEMPLE, 3) && logic->CanUse(RG_SILVER_GAUNTLETS) && logic->CanUse(RG_ZELDAS_LULLABY) && (logic->Hookshot || logic->HoverBoots || randoCtx->GetTrickOption(RT_SPIRIT_LOBBY_JUMP))), LOCATION(RC_SPIRIT_TEMPLE_STATUE_ROOM_NORTHEAST_CHEST, logic->SmallKeys(RR_SPIRIT_TEMPLE, 3) && logic->CanUse(RG_SILVER_GAUNTLETS) && logic->CanUse(RG_ZELDAS_LULLABY) && (logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_HOVER_BOOTS) || ctx->GetTrickOption(RT_SPIRIT_LOBBY_JUMP))),
LOCATION(RC_SPIRIT_TEMPLE_GS_HALL_AFTER_SUN_BLOCK_ROOM, (logic->HasExplosives && logic->Boomerang && logic->Hookshot) || LOCATION(RC_SPIRIT_TEMPLE_GS_HALL_AFTER_SUN_BLOCK_ROOM, (logic->HasExplosives() && logic->CanUse(RG_BOOMERANG) && logic->CanUse(RG_HOOKSHOT)) ||
(logic->CanUse(RG_BOOMERANG) && logic->SmallKeys(RR_SPIRIT_TEMPLE, 5) && logic->HasExplosives) || (logic->CanUse(RG_BOOMERANG) && logic->SmallKeys(RR_SPIRIT_TEMPLE, 5) && logic->HasExplosives()) ||
(logic->Hookshot && logic->CanUse(RG_SILVER_GAUNTLETS) && (logic->SmallKeys(RR_SPIRIT_TEMPLE, 3) || (logic->SmallKeys(RR_SPIRIT_TEMPLE, 2) && (logic->CanUse(RG_HOOKSHOT) && logic->CanUse(RG_SILVER_GAUNTLETS) && (logic->SmallKeys(RR_SPIRIT_TEMPLE, 3) || (logic->SmallKeys(RR_SPIRIT_TEMPLE, 2) &&
logic->Boomerang && randoCtx->GetOption(RSK_BOMBCHUS_IN_LOGIC) && logic->BombchuRefill && randoCtx->GetOption(RSK_SHUFFLE_DUNGEON_ENTRANCES).Is(RO_DUNGEON_ENTRANCE_SHUFFLE_OFF))))), logic->CanUse(RG_BOOMERANG) && ctx->GetOption(RSK_BOMBCHUS_IN_LOGIC) && logic->BombchuRefill() && ctx->GetOption(RSK_SHUFFLE_DUNGEON_ENTRANCES).Is(RO_DUNGEON_ENTRANCE_SHUFFLE_OFF))))),
LOCATION(RC_SPIRIT_TEMPLE_GS_LOBBY, ((logic->HasExplosives || logic->SmallKeys(RR_SPIRIT_TEMPLE, 3) || (logic->SmallKeys(RR_SPIRIT_TEMPLE, 2) && randoCtx->GetOption(RSK_BOMBCHUS_IN_LOGIC) && logic->BombchuRefill && randoCtx->GetOption(RSK_SHUFFLE_DUNGEON_ENTRANCES).Is(RO_DUNGEON_ENTRANCE_SHUFFLE_OFF))) && LOCATION(RC_SPIRIT_TEMPLE_GS_LOBBY, ((logic->HasExplosives() || logic->SmallKeys(RR_SPIRIT_TEMPLE, 3) || (logic->SmallKeys(RR_SPIRIT_TEMPLE, 2) && ctx->GetOption(RSK_BOMBCHUS_IN_LOGIC) && logic->BombchuRefill() && ctx->GetOption(RSK_SHUFFLE_DUNGEON_ENTRANCES).Is(RO_DUNGEON_ENTRANCE_SHUFFLE_OFF))) &&
randoCtx->GetTrickOption(RT_SPIRIT_LOBBY_GS) && logic->Boomerang && (logic->Hookshot || logic->HoverBoots || randoCtx->GetTrickOption(RT_SPIRIT_LOBBY_JUMP))) || ctx->GetTrickOption(RT_SPIRIT_LOBBY_GS) && logic->CanUse(RG_BOOMERANG) && (logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_HOVER_BOOTS) || ctx->GetTrickOption(RT_SPIRIT_LOBBY_JUMP))) ||
(randoCtx->GetTrickOption(RT_SPIRIT_LOBBY_GS) && logic->SmallKeys(RR_SPIRIT_TEMPLE, 5) && logic->HasExplosives && logic->CanUse(RG_BOOMERANG)) || (ctx->GetTrickOption(RT_SPIRIT_LOBBY_GS) && logic->SmallKeys(RR_SPIRIT_TEMPLE, 5) && logic->HasExplosives() && logic->CanUse(RG_BOOMERANG)) ||
(logic->SmallKeys(RR_SPIRIT_TEMPLE, 3) && logic->CanUse(RG_SILVER_GAUNTLETS) && (logic->Hookshot || logic->HoverBoots || randoCtx->GetTrickOption(RT_SPIRIT_LOBBY_JUMP)))), (logic->SmallKeys(RR_SPIRIT_TEMPLE, 3) && logic->CanUse(RG_SILVER_GAUNTLETS) && (logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_HOVER_BOOTS) || ctx->GetTrickOption(RT_SPIRIT_LOBBY_JUMP)))),
}, { }, {
//Exits //Exits
Entrance(RR_SPIRIT_TEMPLE_OUTDOOR_HANDS, {[]{return logic->CanJumpslash || logic->HasExplosives;}}), Entrance(RR_SPIRIT_TEMPLE_OUTDOOR_HANDS, {[]{return logic->CanJumpslash() || logic->HasExplosives();}}),
Entrance(RR_SPIRIT_TEMPLE_BEYOND_CENTRAL_LOCKED_DOOR, {[]{return logic->SmallKeys(RR_SPIRIT_TEMPLE, 4) && logic->CanUse(RG_SILVER_GAUNTLETS);}}), Entrance(RR_SPIRIT_TEMPLE_BEYOND_CENTRAL_LOCKED_DOOR, {[]{return logic->SmallKeys(RR_SPIRIT_TEMPLE, 4) && logic->CanUse(RG_SILVER_GAUNTLETS);}}),
Entrance(RR_SPIRIT_TEMPLE_CHILD_CLIMB, {[]{return true;}}), Entrance(RR_SPIRIT_TEMPLE_CHILD_CLIMB, {[]{return true;}}),
}); });
areaTable[RR_SPIRIT_TEMPLE_OUTDOOR_HANDS] = Region("Spirit Temple Outdoor Hands", "Spirit Temple", RA_SPIRIT_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_SPIRIT_TEMPLE_OUTDOOR_HANDS] = Region("Spirit Temple Outdoor Hands", "Spirit Temple", RA_SPIRIT_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_SPIRIT_TEMPLE_SILVER_GAUNTLETS_CHEST, (logic->SmallKeys(RR_SPIRIT_TEMPLE, 3) && logic->Longshot && logic->HasExplosives) || logic->SmallKeys(RR_SPIRIT_TEMPLE, 5)), LOCATION(RC_SPIRIT_TEMPLE_SILVER_GAUNTLETS_CHEST, (logic->SmallKeys(RR_SPIRIT_TEMPLE, 3) && logic->CanUse(RG_LONGSHOT) && logic->HasExplosives()) || logic->SmallKeys(RR_SPIRIT_TEMPLE, 5)),
LOCATION(RC_SPIRIT_TEMPLE_MIRROR_SHIELD_CHEST, logic->SmallKeys(RR_SPIRIT_TEMPLE, 4) && logic->CanUse(RG_SILVER_GAUNTLETS) && logic->HasExplosives), LOCATION(RC_SPIRIT_TEMPLE_MIRROR_SHIELD_CHEST, logic->SmallKeys(RR_SPIRIT_TEMPLE, 4) && logic->CanUse(RG_SILVER_GAUNTLETS) && logic->HasExplosives()),
}, { }, {
//Exits //Exits
Entrance(RR_DESERT_COLOSSUS, {[]{return (logic->IsChild && logic->SmallKeys(RR_SPIRIT_TEMPLE, 5)) || (logic->CanUse(RG_SILVER_GAUNTLETS) && ((logic->SmallKeys(RR_SPIRIT_TEMPLE, 3) && logic->HasExplosives) || logic->SmallKeys(RR_SPIRIT_TEMPLE, 5)));}}), Entrance(RR_DESERT_COLOSSUS, {[]{return (logic->IsChild && logic->SmallKeys(RR_SPIRIT_TEMPLE, 5)) || (logic->CanUse(RG_SILVER_GAUNTLETS) && ((logic->SmallKeys(RR_SPIRIT_TEMPLE, 3) && logic->HasExplosives()) || logic->SmallKeys(RR_SPIRIT_TEMPLE, 5)));}}),
}); });
areaTable[RR_SPIRIT_TEMPLE_BEYOND_CENTRAL_LOCKED_DOOR] = Region("Spirit Temple Beyond Central Locked Door", "Spirit Temple", RA_SPIRIT_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_SPIRIT_TEMPLE_BEYOND_CENTRAL_LOCKED_DOOR] = Region("Spirit Temple Beyond Central Locked Door", "Spirit Temple", RA_SPIRIT_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_SPIRIT_TEMPLE_NEAR_FOUR_ARMOS_CHEST, (logic->MirrorShield || (randoCtx->GetOption(RSK_SUNLIGHT_ARROWS) && logic->CanUse(RG_LIGHT_ARROWS))) && logic->HasExplosives), LOCATION(RC_SPIRIT_TEMPLE_NEAR_FOUR_ARMOS_CHEST, (logic->CanUse(RG_MIRROR_SHIELD) || (ctx->GetOption(RSK_SUNLIGHT_ARROWS) && logic->CanUse(RG_LIGHT_ARROWS))) && logic->HasExplosives()),
LOCATION(RC_SPIRIT_TEMPLE_HALLWAY_LEFT_INVISIBLE_CHEST, (randoCtx->GetTrickOption(RT_LENS_SPIRIT) || logic->CanUse(RG_LENS_OF_TRUTH)) && logic->HasExplosives), LOCATION(RC_SPIRIT_TEMPLE_HALLWAY_LEFT_INVISIBLE_CHEST, (ctx->GetTrickOption(RT_LENS_SPIRIT) || logic->CanUse(RG_LENS_OF_TRUTH)) && logic->HasExplosives()),
LOCATION(RC_SPIRIT_TEMPLE_HALLWAY_RIGHT_INVISIBLE_CHEST, (randoCtx->GetTrickOption(RT_LENS_SPIRIT) || logic->CanUse(RG_LENS_OF_TRUTH)) && logic->HasExplosives), LOCATION(RC_SPIRIT_TEMPLE_HALLWAY_RIGHT_INVISIBLE_CHEST, (ctx->GetTrickOption(RT_LENS_SPIRIT) || logic->CanUse(RG_LENS_OF_TRUTH)) && logic->HasExplosives()),
}, { }, {
//Exits //Exits
Entrance(RR_SPIRIT_TEMPLE_BEYOND_FINAL_LOCKED_DOOR, {[]{return logic->SmallKeys(RR_SPIRIT_TEMPLE, 5) && (randoCtx->GetTrickOption(RT_SPIRIT_WALL) || logic->CanUse(RG_LONGSHOT) || logic->CanUse(RG_BOMBCHU_5) || ((logic->Bombs || logic->CanUse(RG_NUTS) || logic->CanUse(RG_DINS_FIRE)) && (logic->Bow || logic->CanUse(RG_HOOKSHOT) || logic->Hammer)));}}), Entrance(RR_SPIRIT_TEMPLE_BEYOND_FINAL_LOCKED_DOOR, {[]{return logic->SmallKeys(RR_SPIRIT_TEMPLE, 5) && (ctx->GetTrickOption(RT_SPIRIT_WALL) || logic->CanUse(RG_LONGSHOT) || logic->CanUse(RG_BOMBCHU_5) || ((logic->CanUse(RG_BOMB_BAG) || logic->CanUse(RG_NUTS) || logic->CanUse(RG_DINS_FIRE)) && (logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_MEGATON_HAMMER))));}}),
}); });
areaTable[RR_SPIRIT_TEMPLE_BEYOND_FINAL_LOCKED_DOOR] = Region("Spirit Temple Beyond Final Locked Door", "Spirit Temple", RA_SPIRIT_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_SPIRIT_TEMPLE_BEYOND_FINAL_LOCKED_DOOR] = Region("Spirit Temple Beyond Final Locked Door", "Spirit Temple", RA_SPIRIT_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_SPIRIT_TEMPLE_BOSS_KEY_CHEST, logic->CanUse(RG_ZELDAS_LULLABY) && ((logic->CanTakeDamage && randoCtx->GetTrickOption(RT_FLAMING_CHESTS)) || (logic->Bow && logic->Hookshot))), LOCATION(RC_SPIRIT_TEMPLE_BOSS_KEY_CHEST, logic->CanUse(RG_ZELDAS_LULLABY) && ((logic->TakeDamage() && ctx->GetTrickOption(RT_FLAMING_CHESTS)) || (logic->CanUse(RG_FAIRY_BOW) && logic->CanUse(RG_HOOKSHOT)))),
LOCATION(RC_SPIRIT_TEMPLE_TOPMOST_CHEST, (logic->MirrorShield && logic->CanAdultAttack) || (randoCtx->GetOption(RSK_SUNLIGHT_ARROWS) && logic->CanUse(RG_LIGHT_ARROWS))), LOCATION(RC_SPIRIT_TEMPLE_TOPMOST_CHEST, (logic->CanUse(RG_MIRROR_SHIELD) && logic->CanAttack()) || (ctx->GetOption(RSK_SUNLIGHT_ARROWS) && logic->CanUse(RG_LIGHT_ARROWS))),
}, { }, {
//Exits //Exits
Entrance(RR_SPIRIT_TEMPLE_INSIDE_STATUE_HEAD, {[]{return logic->MirrorShield && logic->HasExplosives && logic->Hookshot;}}), Entrance(RR_SPIRIT_TEMPLE_INSIDE_STATUE_HEAD, {[]{return logic->CanUse(RG_MIRROR_SHIELD) && logic->HasExplosives() && logic->CanUse(RG_HOOKSHOT);}}),
}); });
areaTable[RR_SPIRIT_TEMPLE_INSIDE_STATUE_HEAD] = areaTable[RR_SPIRIT_TEMPLE_INSIDE_STATUE_HEAD] =
@ -127,18 +127,18 @@ void RegionTable_Init_SpiritTemple() {
{ {
// Exits // Exits
Entrance(RR_SPIRIT_TEMPLE_CENTRAL_CHAMBER, { [] { return true; } }), Entrance(RR_SPIRIT_TEMPLE_CENTRAL_CHAMBER, { [] { return true; } }),
Entrance(RR_SPIRIT_TEMPLE_BOSS_ENTRYWAY, { [] { return logic->BossKeySpiritTemple; } }), Entrance(RR_SPIRIT_TEMPLE_BOSS_ENTRYWAY, { [] { return logic->HasItem(RG_SPIRIT_TEMPLE_BOSS_KEY); } }),
}); });
} }
/*--------------------------- /*---------------------------
| MASTER QUEST DUNGEON | | MASTER QUEST DUNGEON |
---------------------------*/ ---------------------------*/
if (randoCtx->GetDungeon(SPIRIT_TEMPLE)->IsMQ()) { if (ctx->GetDungeon(SPIRIT_TEMPLE)->IsMQ()) {
areaTable[RR_SPIRIT_TEMPLE_MQ_LOBBY] = Region("Spirit Temple MQ Lobby", "Spirit Temple", RA_SPIRIT_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_SPIRIT_TEMPLE_MQ_LOBBY] = Region("Spirit Temple MQ Lobby", "Spirit Temple", RA_SPIRIT_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_SPIRIT_TEMPLE_MQ_ENTRANCE_FRONT_LEFT_CHEST, true), LOCATION(RC_SPIRIT_TEMPLE_MQ_ENTRANCE_FRONT_LEFT_CHEST, true),
LOCATION(RC_SPIRIT_TEMPLE_MQ_ENTRANCE_BACK_LEFT_CHEST, Here(RR_SPIRIT_TEMPLE_MQ_LOBBY, []{return logic->CanBlastOrSmash;}) && ((logic->IsChild && logic->CanUse(RG_FAIRY_SLINGSHOT)) || (logic->IsAdult && logic->CanUse(RG_FAIRY_BOW)))), LOCATION(RC_SPIRIT_TEMPLE_MQ_ENTRANCE_BACK_LEFT_CHEST, Here(RR_SPIRIT_TEMPLE_MQ_LOBBY, []{return logic->BlastOrSmash();}) && ((logic->IsChild && logic->CanUse(RG_FAIRY_SLINGSHOT)) || (logic->IsAdult && logic->CanUse(RG_FAIRY_BOW)))),
LOCATION(RC_SPIRIT_TEMPLE_MQ_ENTRANCE_BACK_RIGHT_CHEST, logic->CanUse(RG_BOMBCHU_5) || (logic->IsAdult && (logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT))) || (logic->IsChild && (logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_BOOMERANG)))), LOCATION(RC_SPIRIT_TEMPLE_MQ_ENTRANCE_BACK_RIGHT_CHEST, logic->CanUse(RG_BOMBCHU_5) || (logic->IsAdult && (logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT))) || (logic->IsChild && (logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_BOOMERANG)))),
}, { }, {
//Exits //Exits
@ -149,14 +149,14 @@ void RegionTable_Init_SpiritTemple() {
areaTable[RR_SPIRIT_TEMPLE_MQ_CHILD] = Region("Spirit Temple MQ Child", "Spirit Temple", RA_SPIRIT_TEMPLE, NO_DAY_NIGHT_CYCLE, { areaTable[RR_SPIRIT_TEMPLE_MQ_CHILD] = Region("Spirit Temple MQ Child", "Spirit Temple", RA_SPIRIT_TEMPLE, NO_DAY_NIGHT_CYCLE, {
//Events //Events
EventAccess(&logic->FairyPot, {[]{return logic->FairyPot || (logic->KokiriSword && logic->CanUse(RG_BOMBCHU_5) && logic->Slingshot);}}), EventAccess(&logic->FairyPot, {[]{return logic->FairyPot || (logic->CanUse(RG_KOKIRI_SWORD) && logic->CanUse(RG_BOMBCHU_5) && logic->CanUse(RG_FAIRY_SLINGSHOT));}}),
}, { }, {
//Locations //Locations
LOCATION(RC_SPIRIT_TEMPLE_MQ_CHILD_HAMMER_SWITCH_CHEST, Here(RR_SPIRIT_TEMPLE_MQ_ADULT, []{return logic->SmallKeys(RR_SPIRIT_TEMPLE, 7) && logic->Hammer;})), LOCATION(RC_SPIRIT_TEMPLE_MQ_CHILD_HAMMER_SWITCH_CHEST, Here(RR_SPIRIT_TEMPLE_MQ_ADULT, []{return logic->SmallKeys(RR_SPIRIT_TEMPLE, 7) && logic->CanUse(RG_MEGATON_HAMMER);})),
LOCATION(RC_SPIRIT_TEMPLE_MQ_MAP_ROOM_ENEMY_CHEST, logic->KokiriSword && logic->CanUse(RG_BOMBCHU_5) && logic->Slingshot && logic->CanUse(RG_DINS_FIRE)), LOCATION(RC_SPIRIT_TEMPLE_MQ_MAP_ROOM_ENEMY_CHEST, logic->CanUse(RG_KOKIRI_SWORD) && logic->CanUse(RG_BOMBCHU_5) && logic->CanUse(RG_FAIRY_SLINGSHOT) && logic->CanUse(RG_DINS_FIRE)),
LOCATION(RC_SPIRIT_TEMPLE_MQ_MAP_CHEST, logic->KokiriSword || logic->Bombs), LOCATION(RC_SPIRIT_TEMPLE_MQ_MAP_CHEST, logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_BOMB_BAG)),
LOCATION(RC_SPIRIT_TEMPLE_MQ_SILVER_BLOCK_HALLWAY_CHEST, logic->CanUse(RG_BOMBCHU_5) && logic->SmallKeys(RR_SPIRIT_TEMPLE, 7) && logic->Slingshot && (logic->CanUse(RG_DINS_FIRE) || (Here(RR_SPIRIT_TEMPLE_MQ_ADULT, []{return logic->IsAdult && (logic->CanUse(RG_FIRE_ARROWS) || (randoCtx->GetTrickOption(RT_SPIRIT_MQ_FROZEN_EYE) && logic->CanUse(RG_FAIRY_BOW) && logic->CanUse(RG_SONG_OF_TIME)));})))), LOCATION(RC_SPIRIT_TEMPLE_MQ_SILVER_BLOCK_HALLWAY_CHEST, logic->CanUse(RG_BOMBCHU_5) && logic->SmallKeys(RR_SPIRIT_TEMPLE, 7) && logic->CanUse(RG_FAIRY_SLINGSHOT) && (logic->CanUse(RG_DINS_FIRE) || (Here(RR_SPIRIT_TEMPLE_MQ_ADULT, []{return logic->IsAdult && (logic->CanUse(RG_FIRE_ARROWS) || (ctx->GetTrickOption(RT_SPIRIT_MQ_FROZEN_EYE) && logic->CanUse(RG_FAIRY_BOW) && logic->CanUse(RG_SONG_OF_TIME)));})))),
//Trick: logic->CanUse(RG_BOMBCHU_5) && logic->SmallKeys(RR_SPIRIT_TEMPLE, 7) && logic->Slingshot && (logic->CanUse(RG_DINS_FIRE) || (SPIRIT_TEMPLE_MQ_ADULT.Adult() && logic->IsAdult && (logic->CanUse(RG_FIRE_ARROWS) || (LogicSpiritMQFrozenEye && logic->CanUse(RG_FAIRY_BOW) && logic->CanUse(RG_SONG_OF_TIME))))) //Trick: logic->CanUse(RG_BOMBCHU_5) && logic->SmallKeys(RR_SPIRIT_TEMPLE, 7) && logic->CanUse(RG_FAIRY_SLINGSHOT) && (logic->CanUse(RG_DINS_FIRE) || (SPIRIT_TEMPLE_MQ_ADULT.Adult() && logic->IsAdult && (logic->CanUse(RG_FIRE_ARROWS) || (LogicSpiritMQFrozenEye && logic->CanUse(RG_FAIRY_BOW) && logic->CanUse(RG_SONG_OF_TIME)))))
}, { }, {
//Exits //Exits
Entrance(RR_SPIRIT_TEMPLE_MQ_SHARED, {[]{return logic->CanUse(RG_BOMBCHU_5) && logic->SmallKeys(RR_SPIRIT_TEMPLE, 2);}}), Entrance(RR_SPIRIT_TEMPLE_MQ_SHARED, {[]{return logic->CanUse(RG_BOMBCHU_5) && logic->SmallKeys(RR_SPIRIT_TEMPLE, 2);}}),
@ -165,55 +165,55 @@ void RegionTable_Init_SpiritTemple() {
areaTable[RR_SPIRIT_TEMPLE_MQ_ADULT] = Region("Spirit Temple MQ Adult", "Spirit Temple", RA_SPIRIT_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_SPIRIT_TEMPLE_MQ_ADULT] = Region("Spirit Temple MQ Adult", "Spirit Temple", RA_SPIRIT_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_SPIRIT_TEMPLE_MQ_CHILD_CLIMB_SOUTH_CHEST, logic->SmallKeys(RR_SPIRIT_TEMPLE, 7)), LOCATION(RC_SPIRIT_TEMPLE_MQ_CHILD_CLIMB_SOUTH_CHEST, logic->SmallKeys(RR_SPIRIT_TEMPLE, 7)),
LOCATION(RC_SPIRIT_TEMPLE_MQ_STATUE_ROOM_LULLABY_CHEST, logic->CanUse(RG_ZELDAS_LULLABY) && (logic->CanJumpslash || logic->CanUse(RG_HOVER_BOOTS))), LOCATION(RC_SPIRIT_TEMPLE_MQ_STATUE_ROOM_LULLABY_CHEST, logic->CanUse(RG_ZELDAS_LULLABY) && (logic->CanJumpslash() || logic->CanUse(RG_HOVER_BOOTS))),
LOCATION(RC_SPIRIT_TEMPLE_MQ_STATUE_ROOM_INVISIBLE_CHEST, (randoCtx->GetTrickOption(RT_LENS_SPIRIT_MQ) || logic->CanUse(RG_LENS_OF_TRUTH))), LOCATION(RC_SPIRIT_TEMPLE_MQ_STATUE_ROOM_INVISIBLE_CHEST, (ctx->GetTrickOption(RT_LENS_SPIRIT_MQ) || logic->CanUse(RG_LENS_OF_TRUTH))),
LOCATION(RC_SPIRIT_TEMPLE_MQ_BEAMOS_ROOM_CHEST, logic->SmallKeys(RR_SPIRIT_TEMPLE, 5)), LOCATION(RC_SPIRIT_TEMPLE_MQ_BEAMOS_ROOM_CHEST, logic->SmallKeys(RR_SPIRIT_TEMPLE, 5)),
LOCATION(RC_SPIRIT_TEMPLE_MQ_CHEST_SWITCH_CHEST, logic->SmallKeys(RR_SPIRIT_TEMPLE, 5) && logic->CanUse(RG_SONG_OF_TIME)), LOCATION(RC_SPIRIT_TEMPLE_MQ_CHEST_SWITCH_CHEST, logic->SmallKeys(RR_SPIRIT_TEMPLE, 5) && logic->CanUse(RG_SONG_OF_TIME)),
LOCATION(RC_SPIRIT_TEMPLE_MQ_BOSS_KEY_CHEST, logic->SmallKeys(RR_SPIRIT_TEMPLE, 5) && logic->CanUse(RG_SONG_OF_TIME) && (logic->MirrorShield || (randoCtx->GetOption(RSK_SUNLIGHT_ARROWS) && logic->CanUse(RG_LIGHT_ARROWS)))), LOCATION(RC_SPIRIT_TEMPLE_MQ_BOSS_KEY_CHEST, logic->SmallKeys(RR_SPIRIT_TEMPLE, 5) && logic->CanUse(RG_SONG_OF_TIME) && (logic->CanUse(RG_MIRROR_SHIELD) || (ctx->GetOption(RSK_SUNLIGHT_ARROWS) && logic->CanUse(RG_LIGHT_ARROWS)))),
LOCATION(RC_SPIRIT_TEMPLE_MQ_GS_NINE_THRONES_ROOM_WEST, logic->SmallKeys(RR_SPIRIT_TEMPLE, 7)), LOCATION(RC_SPIRIT_TEMPLE_MQ_GS_NINE_THRONES_ROOM_WEST, logic->SmallKeys(RR_SPIRIT_TEMPLE, 7)),
LOCATION(RC_SPIRIT_TEMPLE_MQ_GS_NINE_THRONES_ROOM_NORTH, logic->SmallKeys(RR_SPIRIT_TEMPLE, 7)), LOCATION(RC_SPIRIT_TEMPLE_MQ_GS_NINE_THRONES_ROOM_NORTH, logic->SmallKeys(RR_SPIRIT_TEMPLE, 7)),
}, { }, {
//Exits //Exits
Entrance(RR_SPIRIT_TEMPLE_MQ_LOWER_ADULT, {[]{return logic->MirrorShield && logic->IsAdult && (logic->CanUse(RG_FIRE_ARROWS) || (randoCtx->GetTrickOption(RT_SPIRIT_MQ_LOWER_ADULT) && logic->CanUse(RG_DINS_FIRE) && logic->Bow));}}), Entrance(RR_SPIRIT_TEMPLE_MQ_LOWER_ADULT, {[]{return logic->CanUse(RG_MIRROR_SHIELD) && logic->IsAdult && (logic->CanUse(RG_FIRE_ARROWS) || (ctx->GetTrickOption(RT_SPIRIT_MQ_LOWER_ADULT) && logic->CanUse(RG_DINS_FIRE) && logic->CanUse(RG_FAIRY_BOW)));}}),
//Trick: logic->MirrorShield && logic->IsAdult && (logic->CanUse(RG_FIRE_ARROWS) || (LogicSpiritMQLowerAdult && logic->CanUse(RG_DINS_FIRE) && logic->Bow)) //Trick: logic->CanUse(RG_MIRROR_SHIELD) && logic->IsAdult && (logic->CanUse(RG_FIRE_ARROWS) || (LogicSpiritMQLowerAdult && logic->CanUse(RG_DINS_FIRE) && logic->CanUse(RG_FAIRY_BOW)))
Entrance(RR_SPIRIT_TEMPLE_MQ_SHARED, {[]{return true;}}), Entrance(RR_SPIRIT_TEMPLE_MQ_SHARED, {[]{return true;}}),
Entrance(RR_SPIRIT_TEMPLE_MQ_BOSS_AREA, {[]{return logic->SmallKeys(RR_SPIRIT_TEMPLE, 6) && logic->CanUse(RG_ZELDAS_LULLABY) && logic->Hammer;}}), Entrance(RR_SPIRIT_TEMPLE_MQ_BOSS_AREA, {[]{return logic->SmallKeys(RR_SPIRIT_TEMPLE, 6) && logic->CanUse(RG_ZELDAS_LULLABY) && logic->CanUse(RG_MEGATON_HAMMER);}}),
Entrance(RR_SPIRIT_TEMPLE_MQ_MIRROR_SHIELD_HAND, {[]{return logic->SmallKeys(RR_SPIRIT_TEMPLE, 5) && logic->CanUse(RG_SONG_OF_TIME) && logic->CanJumpslash && (randoCtx->GetTrickOption(RT_LENS_SPIRIT_MQ) || logic->CanUse(RG_LENS_OF_TRUTH));}}), Entrance(RR_SPIRIT_TEMPLE_MQ_MIRROR_SHIELD_HAND, {[]{return logic->SmallKeys(RR_SPIRIT_TEMPLE, 5) && logic->CanUse(RG_SONG_OF_TIME) && logic->CanJumpslash() && (ctx->GetTrickOption(RT_LENS_SPIRIT_MQ) || logic->CanUse(RG_LENS_OF_TRUTH));}}),
}); });
areaTable[RR_SPIRIT_TEMPLE_MQ_SHARED] = Region("Spirit Temple MQ Shared", "Spirit Temple", RA_SPIRIT_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_SPIRIT_TEMPLE_MQ_SHARED] = Region("Spirit Temple MQ Shared", "Spirit Temple", RA_SPIRIT_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_SPIRIT_TEMPLE_MQ_CHILD_CLIMB_NORTH_CHEST, logic->SmallKeys(RR_SPIRIT_TEMPLE, 6)), LOCATION(RC_SPIRIT_TEMPLE_MQ_CHILD_CLIMB_NORTH_CHEST, logic->SmallKeys(RR_SPIRIT_TEMPLE, 6)),
LOCATION(RC_SPIRIT_TEMPLE_MQ_COMPASS_CHEST, (logic->IsChild && logic->CanUse(RG_FAIRY_SLINGSHOT) && logic->SmallKeys(RR_SPIRIT_TEMPLE, 7)) || (logic->IsAdult && logic->CanUse(RG_FAIRY_BOW)) || (logic->Bow && logic->Slingshot)), LOCATION(RC_SPIRIT_TEMPLE_MQ_COMPASS_CHEST, (logic->IsChild && logic->CanUse(RG_FAIRY_SLINGSHOT) && logic->SmallKeys(RR_SPIRIT_TEMPLE, 7)) || (logic->IsAdult && logic->CanUse(RG_FAIRY_BOW)) || (logic->CanUse(RG_FAIRY_BOW) && logic->CanUse(RG_FAIRY_SLINGSHOT))),
LOCATION(RC_SPIRIT_TEMPLE_MQ_SUN_BLOCK_ROOM_CHEST, logic->CanUse(RG_SONG_OF_TIME) || randoCtx->GetTrickOption(RT_SPIRIT_MQ_SUN_BLOCK_SOT) || logic->IsAdult), LOCATION(RC_SPIRIT_TEMPLE_MQ_SUN_BLOCK_ROOM_CHEST, logic->CanUse(RG_SONG_OF_TIME) || ctx->GetTrickOption(RT_SPIRIT_MQ_SUN_BLOCK_SOT) || logic->IsAdult),
//Trick: logic->CanUse(RG_SONG_OF_TIME) || LogicSpiritMQSunBlockSoT || logic->IsAdult //Trick: logic->CanUse(RG_SONG_OF_TIME) || LogicSpiritMQSunBlockSoT || logic->IsAdult
LOCATION(RC_SPIRIT_TEMPLE_MQ_GS_SUN_BLOCK_ROOM, (randoCtx->GetTrickOption(RT_SPIRIT_MQ_SUN_BLOCK_GS) && logic->Boomerang && (logic->CanUse(RG_SONG_OF_TIME) || randoCtx->GetTrickOption(RT_SPIRIT_MQ_SUN_BLOCK_SOT))) || logic->IsAdult), LOCATION(RC_SPIRIT_TEMPLE_MQ_GS_SUN_BLOCK_ROOM, (ctx->GetTrickOption(RT_SPIRIT_MQ_SUN_BLOCK_GS) && logic->CanUse(RG_BOOMERANG) && (logic->CanUse(RG_SONG_OF_TIME) || ctx->GetTrickOption(RT_SPIRIT_MQ_SUN_BLOCK_SOT))) || logic->IsAdult),
//Trick: (LogicSpiritMQSunBlockGS && logic->Boomerang && (logic->CanUse(RG_SONG_OF_TIME) || LogicSpiritMQSunBlockSoT)) || logic->IsAdult //Trick: (LogicSpiritMQSunBlockGS && logic->CanUse(RG_BOOMERANG) && (logic->CanUse(RG_SONG_OF_TIME) || LogicSpiritMQSunBlockSoT)) || logic->IsAdult
}, { }, {
//Exits //Exits
Entrance(RR_SPIRIT_TEMPLE_MQ_SILVER_GAUNTLETS_HAND, {[]{return (logic->SmallKeys(RR_SPIRIT_TEMPLE, 7) && (logic->CanUse(RG_SONG_OF_TIME) || randoCtx->GetTrickOption(RT_SPIRIT_MQ_SUN_BLOCK_SOT) || logic->IsAdult)) || (logic->SmallKeys(RR_SPIRIT_TEMPLE, 4) && logic->CanUse(RG_SONG_OF_TIME) && logic->CanJumpslash && (randoCtx->GetTrickOption(RT_LENS_SPIRIT_MQ) || logic->CanUse(RG_LENS_OF_TRUTH)));}}), Entrance(RR_SPIRIT_TEMPLE_MQ_SILVER_GAUNTLETS_HAND, {[]{return (logic->SmallKeys(RR_SPIRIT_TEMPLE, 7) && (logic->CanUse(RG_SONG_OF_TIME) || ctx->GetTrickOption(RT_SPIRIT_MQ_SUN_BLOCK_SOT) || logic->IsAdult)) || (logic->SmallKeys(RR_SPIRIT_TEMPLE, 4) && logic->CanUse(RG_SONG_OF_TIME) && logic->CanJumpslash() && (ctx->GetTrickOption(RT_LENS_SPIRIT_MQ) || logic->CanUse(RG_LENS_OF_TRUTH)));}}),
//Trick: (logic->SmallKeys(RR_SPIRIT_TEMPLE, 7) && (logic->CanUse(RG_SONG_OF_TIME) || LogicSpiritMQSunBlockSoT || logic->IsAdult)) || (logic->SmallKeys(RR_SPIRIT_TEMPLE, 4) && logic->CanUse(RG_SONG_OF_TIME) && (LogicLensSpiritMQ || logic->CanUse(RG_LENS_OF_TRUTH))) //Trick: (logic->SmallKeys(RR_SPIRIT_TEMPLE, 7) && (logic->CanUse(RG_SONG_OF_TIME) || LogicSpiritMQSunBlockSoT || logic->IsAdult)) || (logic->SmallKeys(RR_SPIRIT_TEMPLE, 4) && logic->CanUse(RG_SONG_OF_TIME) && (LogicLensSpiritMQ || logic->CanUse(RG_LENS_OF_TRUTH)))
Entrance(RR_DESERT_COLOSSUS, {[]{return (logic->SmallKeys(RR_SPIRIT_TEMPLE, 7) && (logic->CanUse(RG_SONG_OF_TIME) || randoCtx->GetTrickOption(RT_SPIRIT_MQ_SUN_BLOCK_SOT) || logic->IsAdult)) || (logic->SmallKeys(RR_SPIRIT_TEMPLE, 4) && logic->CanUse(RG_SONG_OF_TIME) && logic->CanJumpslash && (randoCtx->GetTrickOption(RT_LENS_SPIRIT_MQ) || logic->CanUse(RG_LENS_OF_TRUTH)) && logic->IsAdult);}}), Entrance(RR_DESERT_COLOSSUS, {[]{return (logic->SmallKeys(RR_SPIRIT_TEMPLE, 7) && (logic->CanUse(RG_SONG_OF_TIME) || ctx->GetTrickOption(RT_SPIRIT_MQ_SUN_BLOCK_SOT) || logic->IsAdult)) || (logic->SmallKeys(RR_SPIRIT_TEMPLE, 4) && logic->CanUse(RG_SONG_OF_TIME) && logic->CanJumpslash() && (ctx->GetTrickOption(RT_LENS_SPIRIT_MQ) || logic->CanUse(RG_LENS_OF_TRUTH)) && logic->IsAdult);}}),
//Trick: (logic->SmallKeys(RR_SPIRIT_TEMPLE, 7) && (logic->CanUse(RG_SONG_OF_TIME) || LogicSpiritMQSunBlockSoT || logic->IsAdult)) || (logic->SmallKeys(RR_SPIRIT_TEMPLE, 4) && logic->CanUse(RG_SONG_OF_TIME) && (LogicLensSpiritMQ || logic->CanUse(RG_LENS_OF_TRUTH)) && logic->IsAdult) //Trick: (logic->SmallKeys(RR_SPIRIT_TEMPLE, 7) && (logic->CanUse(RG_SONG_OF_TIME) || LogicSpiritMQSunBlockSoT || logic->IsAdult)) || (logic->SmallKeys(RR_SPIRIT_TEMPLE, 4) && logic->CanUse(RG_SONG_OF_TIME) && (LogicLensSpiritMQ || logic->CanUse(RG_LENS_OF_TRUTH)) && logic->IsAdult)
}); });
areaTable[RR_SPIRIT_TEMPLE_MQ_LOWER_ADULT] = Region("Spirit Temple MQ Lower Adult", "Spirit Temple", RA_SPIRIT_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_SPIRIT_TEMPLE_MQ_LOWER_ADULT] = Region("Spirit Temple MQ Lower Adult", "Spirit Temple", RA_SPIRIT_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_SPIRIT_TEMPLE_MQ_LEEVER_ROOM_CHEST, true), LOCATION(RC_SPIRIT_TEMPLE_MQ_LEEVER_ROOM_CHEST, true),
LOCATION(RC_SPIRIT_TEMPLE_MQ_SYMPHONY_ROOM_CHEST, logic->SmallKeys(RR_SPIRIT_TEMPLE, 7) && logic->Hammer && logic->CanUse(RG_SONG_OF_TIME) && logic->CanUse(RG_EPONAS_SONG) && logic->CanUse(RG_SUNS_SONG) LOCATION(RC_SPIRIT_TEMPLE_MQ_SYMPHONY_ROOM_CHEST, logic->SmallKeys(RR_SPIRIT_TEMPLE, 7) && logic->CanUse(RG_MEGATON_HAMMER) && logic->CanUse(RG_SONG_OF_TIME) && logic->CanUse(RG_EPONAS_SONG) && logic->CanUse(RG_SUNS_SONG)
&& logic->CanUse(RG_SONG_OF_STORMS) && logic->CanUse(RG_ZELDAS_LULLABY)), && logic->CanUse(RG_SONG_OF_STORMS) && logic->CanUse(RG_ZELDAS_LULLABY)),
LOCATION(RC_SPIRIT_TEMPLE_MQ_ENTRANCE_FRONT_RIGHT_CHEST, logic->Hammer), LOCATION(RC_SPIRIT_TEMPLE_MQ_ENTRANCE_FRONT_RIGHT_CHEST, logic->CanUse(RG_MEGATON_HAMMER)),
LOCATION(RC_SPIRIT_TEMPLE_MQ_GS_LEEVER_ROOM, true), LOCATION(RC_SPIRIT_TEMPLE_MQ_GS_LEEVER_ROOM, true),
LOCATION(RC_SPIRIT_TEMPLE_MQ_GS_SYMPHONY_ROOM, logic->SmallKeys(RR_SPIRIT_TEMPLE, 7) && logic->Hammer && logic->CanUse(RG_SONG_OF_TIME) && logic->CanUse(RG_EPONAS_SONG) && logic->CanUse(RG_SUNS_SONG) LOCATION(RC_SPIRIT_TEMPLE_MQ_GS_SYMPHONY_ROOM, logic->SmallKeys(RR_SPIRIT_TEMPLE, 7) && logic->CanUse(RG_MEGATON_HAMMER) && logic->CanUse(RG_SONG_OF_TIME) && logic->CanUse(RG_EPONAS_SONG) && logic->CanUse(RG_SUNS_SONG)
&& logic->CanUse(RG_SONG_OF_STORMS) && logic->CanUse(RG_ZELDAS_LULLABY)), && logic->CanUse(RG_SONG_OF_STORMS) && logic->CanUse(RG_ZELDAS_LULLABY)),
}, {}); }, {});
areaTable[RR_SPIRIT_TEMPLE_MQ_BOSS_AREA] = Region("Spirit Temple MQ Boss Region", "Spirit Temple", RA_SPIRIT_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_SPIRIT_TEMPLE_MQ_BOSS_AREA] = Region("Spirit Temple MQ Boss Region", "Spirit Temple", RA_SPIRIT_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_SPIRIT_TEMPLE_MQ_MIRROR_PUZZLE_INVISIBLE_CHEST, randoCtx->GetTrickOption(RT_LENS_SPIRIT_MQ) || logic->CanUse(RG_LENS_OF_TRUTH)), LOCATION(RC_SPIRIT_TEMPLE_MQ_MIRROR_PUZZLE_INVISIBLE_CHEST, ctx->GetTrickOption(RT_LENS_SPIRIT_MQ) || logic->CanUse(RG_LENS_OF_TRUTH)),
}, { }, {
//Exits //Exits
Entrance(RR_SPIRIT_TEMPLE_MQ_INSIDE_STATUE_HEAD, {[]{return logic->MirrorShield && logic->Hookshot;}}), Entrance(RR_SPIRIT_TEMPLE_MQ_INSIDE_STATUE_HEAD, {[]{return logic->CanUse(RG_MIRROR_SHIELD) && logic->CanUse(RG_HOOKSHOT);}}),
}); });
areaTable[RR_SPIRIT_TEMPLE_MQ_INSIDE_STATUE_HEAD] = areaTable[RR_SPIRIT_TEMPLE_MQ_INSIDE_STATUE_HEAD] =
@ -221,7 +221,7 @@ void RegionTable_Init_SpiritTemple() {
{ {
// Exits // Exits
Entrance(RR_SPIRIT_TEMPLE_MQ_SHARED, { [] { return true; } }), Entrance(RR_SPIRIT_TEMPLE_MQ_SHARED, { [] { return true; } }),
Entrance(RR_SPIRIT_TEMPLE_BOSS_ENTRYWAY, { [] { return logic->BossKeySpiritTemple; } }), Entrance(RR_SPIRIT_TEMPLE_BOSS_ENTRYWAY, { [] { return logic->HasItem(RG_SPIRIT_TEMPLE_BOSS_KEY); } }),
}); });
areaTable[RR_SPIRIT_TEMPLE_MQ_MIRROR_SHIELD_HAND] = Region("Spirit Temple MQ Mirror Shield Hand", "Spirit Temple", RA_SPIRIT_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_SPIRIT_TEMPLE_MQ_MIRROR_SHIELD_HAND] = Region("Spirit Temple MQ Mirror Shield Hand", "Spirit Temple", RA_SPIRIT_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
@ -242,8 +242,8 @@ void RegionTable_Init_SpiritTemple() {
"Spirit Temple Boss Entryway", "Spirit Temple", RA_SPIRIT_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, "Spirit Temple Boss Entryway", "Spirit Temple", RA_SPIRIT_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {},
{ {
// Exits // Exits
Entrance(RR_SPIRIT_TEMPLE_INSIDE_STATUE_HEAD, { [] { return randoCtx->GetDungeon(SPIRIT_TEMPLE)->IsVanilla() && false; } }), Entrance(RR_SPIRIT_TEMPLE_INSIDE_STATUE_HEAD, { [] { return ctx->GetDungeon(SPIRIT_TEMPLE)->IsVanilla() && false; } }),
Entrance(RR_SPIRIT_TEMPLE_MQ_INSIDE_STATUE_HEAD, { [] { return randoCtx->GetDungeon(SPIRIT_TEMPLE)->IsMQ() && false; } }), Entrance(RR_SPIRIT_TEMPLE_MQ_INSIDE_STATUE_HEAD, { [] { return ctx->GetDungeon(SPIRIT_TEMPLE)->IsMQ() && false; } }),
Entrance(RR_SPIRIT_TEMPLE_BOSS_ROOM, { [] { return true; } }), Entrance(RR_SPIRIT_TEMPLE_BOSS_ROOM, { [] { return true; } }),
}); });

View File

@ -10,29 +10,29 @@ void RegionTable_Init_WaterTemple() {
---------------------------*/ ---------------------------*/
areaTable[RR_WATER_TEMPLE_ENTRYWAY] = Region("Water Temple Entryway", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, { areaTable[RR_WATER_TEMPLE_ENTRYWAY] = Region("Water Temple Entryway", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
//Exits //Exits
Entrance(RR_WATER_TEMPLE_LOBBY, {[]{return logic->Swim && randoCtx->GetDungeon(WATER_TEMPLE)->IsVanilla();}}), Entrance(RR_WATER_TEMPLE_LOBBY, {[]{return logic->HasItem(RG_BRONZE_SCALE) && ctx->GetDungeon(WATER_TEMPLE)->IsVanilla();}}),
Entrance(RR_WATER_TEMPLE_MQ_LOBBY, {[]{return logic->Swim && randoCtx->GetDungeon(WATER_TEMPLE)->IsMQ();}}), Entrance(RR_WATER_TEMPLE_MQ_LOBBY, {[]{return logic->HasItem(RG_BRONZE_SCALE) && ctx->GetDungeon(WATER_TEMPLE)->IsMQ();}}),
Entrance(RR_LAKE_HYLIA, {[]{return true;}}), Entrance(RR_LAKE_HYLIA, {[]{return true;}}),
}); });
/*-------------------------- /*--------------------------
| VANILLA DUNGEON | | VANILLA DUNGEON |
---------------------------*/ ---------------------------*/
if (randoCtx->GetDungeon(WATER_TEMPLE)->IsVanilla()) { if (ctx->GetDungeon(WATER_TEMPLE)->IsVanilla()) {
//Water Temple logic currently assumes that the locked door leading to the upper water raising location is unlocked from the start //Water Temple logic currently assumes that the locked door leading to the upper water raising location is unlocked from the start
areaTable[RR_WATER_TEMPLE_LOBBY] = Region("Water Temple Lobby", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, { areaTable[RR_WATER_TEMPLE_LOBBY] = Region("Water Temple Lobby", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
//Exits //Exits
Entrance(RR_WATER_TEMPLE_ENTRYWAY, {[]{return true;}}), Entrance(RR_WATER_TEMPLE_ENTRYWAY, {[]{return true;}}),
Entrance(RR_WATER_TEMPLE_EAST_LOWER, {[]{return logic->WaterTempleLow || ((randoCtx->GetTrickOption(RT_FEWER_TUNIC_REQUIREMENTS) || logic->CanUse(RG_ZORA_TUNIC)) && (logic->CanUse(RG_IRON_BOOTS) || (logic->CanUse(RG_LONGSHOT) && randoCtx->GetTrickOption(RT_WATER_LONGSHOT_TORCH))));}}), Entrance(RR_WATER_TEMPLE_EAST_LOWER, {[]{return logic->WaterTempleLow || ((ctx->GetTrickOption(RT_FEWER_TUNIC_REQUIREMENTS) || logic->CanUse(RG_ZORA_TUNIC)) && (logic->CanUse(RG_IRON_BOOTS) || (logic->CanUse(RG_LONGSHOT) && ctx->GetTrickOption(RT_WATER_LONGSHOT_TORCH))));}}),
Entrance(RR_WATER_TEMPLE_NORTH_LOWER, {[]{return logic->WaterTempleLow || ((randoCtx->GetTrickOption(RT_FEWER_TUNIC_REQUIREMENTS) || logic->CanUse(RG_ZORA_TUNIC)) && logic->CanUse(RG_IRON_BOOTS));}}), Entrance(RR_WATER_TEMPLE_NORTH_LOWER, {[]{return logic->WaterTempleLow || ((ctx->GetTrickOption(RT_FEWER_TUNIC_REQUIREMENTS) || logic->CanUse(RG_ZORA_TUNIC)) && logic->CanUse(RG_IRON_BOOTS));}}),
Entrance(RR_WATER_TEMPLE_SOUTH_LOWER, {[]{return logic->WaterTempleLow && logic->HasExplosives && (logic->CanDive || logic->CanUse(RG_IRON_BOOTS)) && (randoCtx->GetTrickOption(RT_FEWER_TUNIC_REQUIREMENTS) || logic->CanUse(RG_ZORA_TUNIC));}}), Entrance(RR_WATER_TEMPLE_SOUTH_LOWER, {[]{return logic->WaterTempleLow && logic->HasExplosives() && (logic->HasItem(RG_SILVER_SCALE) || logic->CanUse(RG_IRON_BOOTS)) && (ctx->GetTrickOption(RT_FEWER_TUNIC_REQUIREMENTS) || logic->CanUse(RG_ZORA_TUNIC));}}),
Entrance(RR_WATER_TEMPLE_WEST_LOWER, {[]{return logic->WaterTempleLow && logic->GoronBracelet && (logic->IsChild || logic->CanDive || logic->CanUse(RG_IRON_BOOTS)) && (randoCtx->GetTrickOption(RT_FEWER_TUNIC_REQUIREMENTS) || logic->CanUse(RG_ZORA_TUNIC));}}), Entrance(RR_WATER_TEMPLE_WEST_LOWER, {[]{return logic->WaterTempleLow && logic->HasItem(RG_GORONS_BRACELET) && (logic->IsChild || logic->HasItem(RG_SILVER_SCALE) || logic->CanUse(RG_IRON_BOOTS)) && (ctx->GetTrickOption(RT_FEWER_TUNIC_REQUIREMENTS) || logic->CanUse(RG_ZORA_TUNIC));}}),
Entrance(RR_WATER_TEMPLE_CENTRAL_PILLAR_LOWER, {[]{return logic->WaterTempleLow && logic->SmallKeys(RR_WATER_TEMPLE, 5);}}), Entrance(RR_WATER_TEMPLE_CENTRAL_PILLAR_LOWER, {[]{return logic->WaterTempleLow && logic->SmallKeys(RR_WATER_TEMPLE, 5);}}),
Entrance(RR_WATER_TEMPLE_CENTRAL_PILLAR_UPPER, {[]{return (logic->WaterTempleLow || logic->WaterTempleMiddle) && (logic->HasFireSourceWithTorch || logic->CanUse(RG_FAIRY_BOW));}}), Entrance(RR_WATER_TEMPLE_CENTRAL_PILLAR_UPPER, {[]{return (logic->WaterTempleLow || logic->WaterTempleMiddle) && (logic->HasFireSourceWithTorch() || logic->CanUse(RG_FAIRY_BOW));}}),
Entrance(RR_WATER_TEMPLE_EAST_MIDDLE, {[]{return (logic->WaterTempleLow || logic->WaterTempleMiddle || (logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer >= 16)) && logic->CanUse(RG_HOOKSHOT);}}), Entrance(RR_WATER_TEMPLE_EAST_MIDDLE, {[]{return (logic->WaterTempleLow || logic->WaterTempleMiddle || (logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 16)) && logic->CanUse(RG_HOOKSHOT);}}),
Entrance(RR_WATER_TEMPLE_WEST_MIDDLE, {[]{return logic->WaterTempleMiddle;}}), Entrance(RR_WATER_TEMPLE_WEST_MIDDLE, {[]{return logic->WaterTempleMiddle;}}),
Entrance(RR_WATER_TEMPLE_HIGH_WATER, {[]{return logic->IsAdult && (logic->CanUse(RG_HOVER_BOOTS) || (randoCtx->GetTrickOption(RT_DAMAGE_BOOST) && logic->Bombs && logic->CanTakeDamage));}}), Entrance(RR_WATER_TEMPLE_HIGH_WATER, {[]{return logic->IsAdult && (logic->CanUse(RG_HOVER_BOOTS) || (ctx->GetTrickOption(RT_DAMAGE_BOOST) && logic->CanUse(RG_BOMB_BAG) && logic->TakeDamage()));}}),
Entrance(RR_WATER_TEMPLE_BLOCK_CORRIDOR, {[]{return (logic->WaterTempleLow || logic->WaterTempleMiddle) && (logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW)) && (logic->CanUse(RG_LONGSHOT) || logic->CanUse(RG_HOVER_BOOTS) || (randoCtx->GetTrickOption(RT_WATER_CENTRAL_BOW) && (logic->IsAdult || logic->WaterTempleMiddle)));}}), Entrance(RR_WATER_TEMPLE_BLOCK_CORRIDOR, {[]{return (logic->WaterTempleLow || logic->WaterTempleMiddle) && (logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW)) && (logic->CanUse(RG_LONGSHOT) || logic->CanUse(RG_HOVER_BOOTS) || (ctx->GetTrickOption(RT_WATER_CENTRAL_BOW) && (logic->IsAdult || logic->WaterTempleMiddle)));}}),
Entrance(RR_WATER_TEMPLE_FALLING_PLATFORM_ROOM, {[]{return logic->WaterTempleHigh && logic->SmallKeys(RR_WATER_TEMPLE, 4);}}), Entrance(RR_WATER_TEMPLE_FALLING_PLATFORM_ROOM, {[]{return logic->WaterTempleHigh && logic->SmallKeys(RR_WATER_TEMPLE, 4);}}),
Entrance(RR_WATER_TEMPLE_PRE_BOSS_ROOM, {[]{return logic->WaterTempleHigh && logic->CanUse(RG_LONGSHOT);}}), Entrance(RR_WATER_TEMPLE_PRE_BOSS_ROOM, {[]{return logic->WaterTempleHigh && logic->CanUse(RG_LONGSHOT);}}),
}); });
@ -42,23 +42,23 @@ void RegionTable_Init_WaterTemple() {
EventAccess(&logic->WaterTempleLow, {[]{return logic->WaterTempleLow || logic->CanUse(RG_ZELDAS_LULLABY);}}), EventAccess(&logic->WaterTempleLow, {[]{return logic->WaterTempleLow || logic->CanUse(RG_ZELDAS_LULLABY);}}),
}, {}, { }, {}, {
//Exits //Exits
Entrance(RR_WATER_TEMPLE_LOBBY, {[]{return logic->WaterTempleLow || ((randoCtx->GetTrickOption(RT_FEWER_TUNIC_REQUIREMENTS) || logic->CanUse(RG_ZORA_TUNIC)) && logic->CanUse(RG_IRON_BOOTS));}}), Entrance(RR_WATER_TEMPLE_LOBBY, {[]{return logic->WaterTempleLow || ((ctx->GetTrickOption(RT_FEWER_TUNIC_REQUIREMENTS) || logic->CanUse(RG_ZORA_TUNIC)) && logic->CanUse(RG_IRON_BOOTS));}}),
Entrance(RR_WATER_TEMPLE_MAP_ROOM, {[]{return logic->WaterTempleHigh;}}), Entrance(RR_WATER_TEMPLE_MAP_ROOM, {[]{return logic->WaterTempleHigh;}}),
Entrance(RR_WATER_TEMPLE_CRACKED_WALL, {[]{return logic->WaterTempleMiddle || (logic->WaterTempleHigh && logic->WaterTempleLow && ((logic->CanUse(RG_HOVER_BOOTS) && randoCtx->GetTrickOption(RT_WATER_CRACKED_WALL_HOVERS)) || randoCtx->GetTrickOption(RT_WATER_CRACKED_WALL)));}}), Entrance(RR_WATER_TEMPLE_CRACKED_WALL, {[]{return logic->WaterTempleMiddle || (logic->WaterTempleHigh && logic->WaterTempleLow && ((logic->CanUse(RG_HOVER_BOOTS) && ctx->GetTrickOption(RT_WATER_CRACKED_WALL_HOVERS)) || ctx->GetTrickOption(RT_WATER_CRACKED_WALL)));}}),
Entrance(RR_WATER_TEMPLE_TORCH_ROOM, {[]{return logic->WaterTempleLow && (logic->HasFireSourceWithTorch || logic->CanUse(RG_FAIRY_BOW));}}), Entrance(RR_WATER_TEMPLE_TORCH_ROOM, {[]{return logic->WaterTempleLow && (logic->HasFireSourceWithTorch() || logic->CanUse(RG_FAIRY_BOW));}}),
}); });
areaTable[RR_WATER_TEMPLE_MAP_ROOM] = Region("Water Temple Map Room", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_WATER_TEMPLE_MAP_ROOM] = Region("Water Temple Map Room", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_WATER_TEMPLE_MAP_CHEST, (logic->MagicMeter && logic->CanUse(RG_KOKIRI_SWORD)) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_HOOKSHOT)), LOCATION(RC_WATER_TEMPLE_MAP_CHEST, (logic->CanUse(RG_MAGIC_SINGLE) && logic->CanUse(RG_KOKIRI_SWORD)) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_HOOKSHOT)),
}, { }, {
//Exits //Exits
Entrance(RR_WATER_TEMPLE_EAST_LOWER, {[]{return (logic->MagicMeter && logic->CanUse(RG_KOKIRI_SWORD)) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_HOOKSHOT);}}), Entrance(RR_WATER_TEMPLE_EAST_LOWER, {[]{return (logic->CanUse(RG_MAGIC_SINGLE) && logic->CanUse(RG_KOKIRI_SWORD)) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_HOOKSHOT);}}),
}); });
areaTable[RR_WATER_TEMPLE_CRACKED_WALL] = Region("Water Temple Cracked Wall", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_WATER_TEMPLE_CRACKED_WALL] = Region("Water Temple Cracked Wall", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_WATER_TEMPLE_CRACKED_WALL_CHEST, logic->HasExplosives), LOCATION(RC_WATER_TEMPLE_CRACKED_WALL_CHEST, logic->HasExplosives()),
}, { }, {
//Exits //Exits
Entrance(RR_WATER_TEMPLE_EAST_LOWER, {[]{return true;}}), Entrance(RR_WATER_TEMPLE_EAST_LOWER, {[]{return true;}}),
@ -66,32 +66,32 @@ void RegionTable_Init_WaterTemple() {
areaTable[RR_WATER_TEMPLE_TORCH_ROOM] = Region("Water Temple Torch Room", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_WATER_TEMPLE_TORCH_ROOM] = Region("Water Temple Torch Room", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_WATER_TEMPLE_TORCHES_CHEST, (logic->MagicMeter && logic->CanUse(RG_KOKIRI_SWORD)) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_HOOKSHOT)), LOCATION(RC_WATER_TEMPLE_TORCHES_CHEST, (logic->CanUse(RG_MAGIC_SINGLE) && logic->CanUse(RG_KOKIRI_SWORD)) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_HOOKSHOT)),
}, { }, {
//Exits //Exits
Entrance(RR_WATER_TEMPLE_EAST_LOWER, {[]{return (logic->MagicMeter && logic->CanUse(RG_KOKIRI_SWORD)) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_HOOKSHOT);}}), Entrance(RR_WATER_TEMPLE_EAST_LOWER, {[]{return (logic->CanUse(RG_MAGIC_SINGLE) && logic->CanUse(RG_KOKIRI_SWORD)) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_HOOKSHOT);}}),
}); });
areaTable[RR_WATER_TEMPLE_NORTH_LOWER] = Region("Water Temple North Lower", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, { areaTable[RR_WATER_TEMPLE_NORTH_LOWER] = Region("Water Temple North Lower", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
//Exits //Exits
Entrance(RR_WATER_TEMPLE_LOBBY, {[]{return true;}}), Entrance(RR_WATER_TEMPLE_LOBBY, {[]{return true;}}),
Entrance(RR_WATER_TEMPLE_BOULDERS_LOWER, {[]{return (logic->CanUse(RG_LONGSHOT) || (randoCtx->GetTrickOption(RT_WATER_BK_REGION) && logic->CanUse(RG_HOVER_BOOTS))) && logic->SmallKeys(RR_WATER_TEMPLE, 4);}}), Entrance(RR_WATER_TEMPLE_BOULDERS_LOWER, {[]{return (logic->CanUse(RG_LONGSHOT) || (ctx->GetTrickOption(RT_WATER_BK_REGION) && logic->CanUse(RG_HOVER_BOOTS))) && logic->SmallKeys(RR_WATER_TEMPLE, 4);}}),
}); });
areaTable[RR_WATER_TEMPLE_BOULDERS_LOWER] = Region("Water Temple Boulders Lower", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_WATER_TEMPLE_BOULDERS_LOWER] = Region("Water Temple Boulders Lower", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_WATER_TEMPLE_GS_NEAR_BOSS_KEY_CHEST, logic->CanUse(RG_LONGSHOT) || Here(RR_WATER_TEMPLE_BOULDERS_UPPER, []{return (logic->IsAdult && logic->HookshotOrBoomerang) || (logic->CanUse(RG_IRON_BOOTS) && logic->CanUse(RG_HOOKSHOT));})), LOCATION(RC_WATER_TEMPLE_GS_NEAR_BOSS_KEY_CHEST, logic->CanUse(RG_LONGSHOT) || Here(RR_WATER_TEMPLE_BOULDERS_UPPER, []{return (logic->IsAdult && logic->HookshotOrBoomerang()) || (logic->CanUse(RG_IRON_BOOTS) && logic->CanUse(RG_HOOKSHOT));})),
}, { }, {
//Exits //Exits
Entrance(RR_WATER_TEMPLE_NORTH_LOWER, {[]{return logic->SmallKeys(RR_WATER_TEMPLE, 4);}}), Entrance(RR_WATER_TEMPLE_NORTH_LOWER, {[]{return logic->SmallKeys(RR_WATER_TEMPLE, 4);}}),
Entrance(RR_WATER_TEMPLE_BLOCK_ROOM, {[]{return true;}}), Entrance(RR_WATER_TEMPLE_BLOCK_ROOM, {[]{return true;}}),
Entrance(RR_WATER_TEMPLE_BOULDERS_UPPER, {[]{return (logic->IsAdult && (logic->CanUse(RG_HOVER_BOOTS) || randoCtx->GetTrickOption(RT_WATER_NORTH_BASEMENT_LEDGE_JUMP))) || (logic->CanUse(RG_HOVER_BOOTS) && logic->CanUse(RG_IRON_BOOTS));}}), Entrance(RR_WATER_TEMPLE_BOULDERS_UPPER, {[]{return (logic->IsAdult && (logic->CanUse(RG_HOVER_BOOTS) || ctx->GetTrickOption(RT_WATER_NORTH_BASEMENT_LEDGE_JUMP))) || (logic->CanUse(RG_HOVER_BOOTS) && logic->CanUse(RG_IRON_BOOTS));}}),
}); });
areaTable[RR_WATER_TEMPLE_BLOCK_ROOM] = Region("Water Temple Block Room", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, { areaTable[RR_WATER_TEMPLE_BLOCK_ROOM] = Region("Water Temple Block Room", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
//Exits //Exits
Entrance(RR_WATER_TEMPLE_BOULDERS_LOWER, {[]{return (logic->GoronBracelet && logic->HasExplosives) || logic->CanUse(RG_HOOKSHOT);}}), Entrance(RR_WATER_TEMPLE_BOULDERS_LOWER, {[]{return (logic->HasItem(RG_GORONS_BRACELET) && logic->HasExplosives()) || logic->CanUse(RG_HOOKSHOT);}}),
Entrance(RR_WATER_TEMPLE_JETS_ROOM, {[]{return (logic->GoronBracelet && logic->HasExplosives) || (logic->CanUse(RG_HOOKSHOT) && logic->CanUse(RG_HOVER_BOOTS));}}), Entrance(RR_WATER_TEMPLE_JETS_ROOM, {[]{return (logic->HasItem(RG_GORONS_BRACELET) && logic->HasExplosives()) || (logic->CanUse(RG_HOOKSHOT) && logic->CanUse(RG_HOVER_BOOTS));}}),
}); });
areaTable[RR_WATER_TEMPLE_JETS_ROOM] = Region("Water Temple Jets Room", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, { areaTable[RR_WATER_TEMPLE_JETS_ROOM] = Region("Water Temple Jets Room", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
@ -104,7 +104,7 @@ void RegionTable_Init_WaterTemple() {
//Exits //Exits
Entrance(RR_WATER_TEMPLE_BOULDERS_LOWER, {[]{return true;}}), Entrance(RR_WATER_TEMPLE_BOULDERS_LOWER, {[]{return true;}}),
Entrance(RR_WATER_TEMPLE_JETS_ROOM, {[]{return logic->IsAdult;}}), Entrance(RR_WATER_TEMPLE_JETS_ROOM, {[]{return logic->IsAdult;}}),
Entrance(RR_WATER_TEMPLE_BOSS_KEY_ROOM, {[]{return (logic->CanUse(RG_IRON_BOOTS) || (logic->IsAdult && randoCtx->GetTrickOption(RT_WATER_BK_JUMP_DIVE))) && logic->SmallKeys(RR_WATER_TEMPLE, 5);}}), Entrance(RR_WATER_TEMPLE_BOSS_KEY_ROOM, {[]{return (logic->CanUse(RG_IRON_BOOTS) || (logic->IsAdult && ctx->GetTrickOption(RT_WATER_BK_JUMP_DIVE))) && logic->SmallKeys(RR_WATER_TEMPLE, 5);}}),
}); });
areaTable[RR_WATER_TEMPLE_BOSS_KEY_ROOM] = Region("Water Temple Boss Key Room", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, { areaTable[RR_WATER_TEMPLE_BOSS_KEY_ROOM] = Region("Water Temple Boss Key Room", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {
@ -115,12 +115,12 @@ void RegionTable_Init_WaterTemple() {
LOCATION(RC_WATER_TEMPLE_BOSS_KEY_CHEST, true), LOCATION(RC_WATER_TEMPLE_BOSS_KEY_CHEST, true),
}, { }, {
//Exits //Exits
Entrance(RR_WATER_TEMPLE_BOULDERS_UPPER, {[]{return (logic->CanUse(RG_IRON_BOOTS) || (logic->IsAdult && randoCtx->GetTrickOption(RT_WATER_BK_JUMP_DIVE)) || logic->IsChild || logic->CanDive) && logic->SmallKeys(RR_WATER_TEMPLE, 5);}}), Entrance(RR_WATER_TEMPLE_BOULDERS_UPPER, {[]{return (logic->CanUse(RG_IRON_BOOTS) || (logic->IsAdult && ctx->GetTrickOption(RT_WATER_BK_JUMP_DIVE)) || logic->IsChild || logic->HasItem(RG_SILVER_SCALE)) && logic->SmallKeys(RR_WATER_TEMPLE, 5);}}),
}); });
areaTable[RR_WATER_TEMPLE_SOUTH_LOWER] = Region("Water Temple South Lower", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_WATER_TEMPLE_SOUTH_LOWER] = Region("Water Temple South Lower", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_WATER_TEMPLE_GS_BEHIND_GATE, (logic->CanJumpslash || logic->CanUse(RG_MEGATON_HAMMER)) && (logic->CanUse(RG_HOOKSHOT) || (logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS)))), LOCATION(RC_WATER_TEMPLE_GS_BEHIND_GATE, (logic->CanJumpslash() || logic->CanUse(RG_MEGATON_HAMMER)) && (logic->CanUse(RG_HOOKSHOT) || (logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS)))),
}, { }, {
//Exits //Exits
Entrance(RR_WATER_TEMPLE_LOBBY, {[]{return logic->CanUse(RG_IRON_BOOTS);}}), Entrance(RR_WATER_TEMPLE_LOBBY, {[]{return logic->CanUse(RG_IRON_BOOTS);}}),
@ -128,14 +128,14 @@ void RegionTable_Init_WaterTemple() {
areaTable[RR_WATER_TEMPLE_WEST_LOWER] = Region("Water Temple West Lower", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, { areaTable[RR_WATER_TEMPLE_WEST_LOWER] = Region("Water Temple West Lower", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
//Exits //Exits
Entrance(RR_WATER_TEMPLE_LOBBY, {[]{return logic->CanUse(RG_HOOKSHOT) && logic->CanUse(RG_IRON_BOOTS) && logic->GoronBracelet;}}), Entrance(RR_WATER_TEMPLE_LOBBY, {[]{return logic->CanUse(RG_HOOKSHOT) && logic->CanUse(RG_IRON_BOOTS) && logic->HasItem(RG_GORONS_BRACELET);}}),
Entrance(RR_WATER_TEMPLE_DRAGON_ROOM, {[]{return logic->CanJumpslash || logic->CanUseProjectile;}}), Entrance(RR_WATER_TEMPLE_DRAGON_ROOM, {[]{return logic->CanJumpslash() || logic->CanUseProjectile();}}),
}); });
areaTable[RR_WATER_TEMPLE_DRAGON_ROOM] = Region("Water Temple Dragon Room", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_WATER_TEMPLE_DRAGON_ROOM] = Region("Water Temple Dragon Room", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_WATER_TEMPLE_DRAGON_CHEST, (logic->CanUse(RG_HOOKSHOT) && logic->CanUse(RG_IRON_BOOTS)) || (((logic->IsAdult && randoCtx->GetTrickOption(RT_WATER_ADULT_DRAGON) && (logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_BOMBCHU_5))) || (logic->IsChild && randoCtx->GetTrickOption(RT_WATER_CHILD_DRAGON) && (logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_BOOMERANG) || logic->CanUse(RG_BOMBCHU_5)))) && (logic->CanDive || logic->CanUse(RG_IRON_BOOTS))) || LOCATION(RC_WATER_TEMPLE_DRAGON_CHEST, (logic->CanUse(RG_HOOKSHOT) && logic->CanUse(RG_IRON_BOOTS)) || (((logic->IsAdult && ctx->GetTrickOption(RT_WATER_ADULT_DRAGON) && (logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_BOMBCHU_5))) || (logic->IsChild && ctx->GetTrickOption(RT_WATER_CHILD_DRAGON) && (logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_BOOMERANG) || logic->CanUse(RG_BOMBCHU_5)))) && (logic->HasItem(RG_SILVER_SCALE) || logic->CanUse(RG_IRON_BOOTS))) ||
Here(RR_WATER_TEMPLE_RIVER, []{return logic->IsAdult && logic->CanUse(RG_FAIRY_BOW) && ((randoCtx->GetTrickOption(RT_WATER_ADULT_DRAGON) && (logic->CanDive || logic->CanUse(RG_IRON_BOOTS))) || randoCtx->GetTrickOption(RT_WATER_DRAGON_JUMP_DIVE));})), Here(RR_WATER_TEMPLE_RIVER, []{return logic->IsAdult && logic->CanUse(RG_FAIRY_BOW) && ((ctx->GetTrickOption(RT_WATER_ADULT_DRAGON) && (logic->HasItem(RG_SILVER_SCALE) || logic->CanUse(RG_IRON_BOOTS))) || ctx->GetTrickOption(RT_WATER_DRAGON_JUMP_DIVE));})),
}, { }, {
//Exits //Exits
Entrance(RR_WATER_TEMPLE_WEST_LOWER, {[]{return true;}}), Entrance(RR_WATER_TEMPLE_WEST_LOWER, {[]{return true;}}),
@ -145,7 +145,7 @@ void RegionTable_Init_WaterTemple() {
//Exits //Exits
Entrance(RR_WATER_TEMPLE_LOBBY, {[]{return logic->SmallKeys(RR_WATER_TEMPLE, 5);}}), Entrance(RR_WATER_TEMPLE_LOBBY, {[]{return logic->SmallKeys(RR_WATER_TEMPLE, 5);}}),
Entrance(RR_WATER_TEMPLE_CENTRAL_PILLAR_UPPER, {[]{return logic->CanUse(RG_HOOKSHOT);}}), Entrance(RR_WATER_TEMPLE_CENTRAL_PILLAR_UPPER, {[]{return logic->CanUse(RG_HOOKSHOT);}}),
Entrance(RR_WATER_TEMPLE_CENTRAL_PILLAR_BASEMENT, {[]{return logic->WaterTempleMiddle && logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer >= 40;}}), Entrance(RR_WATER_TEMPLE_CENTRAL_PILLAR_BASEMENT, {[]{return logic->WaterTempleMiddle && logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 40;}}),
}); });
areaTable[RR_WATER_TEMPLE_CENTRAL_PILLAR_UPPER] = Region("Water Temple Central Pillar Upper", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, { areaTable[RR_WATER_TEMPLE_CENTRAL_PILLAR_UPPER] = Region("Water Temple Central Pillar Upper", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {
@ -153,7 +153,7 @@ void RegionTable_Init_WaterTemple() {
EventAccess(&logic->WaterTempleMiddle, {[]{return logic->WaterTempleMiddle || logic->CanUse(RG_ZELDAS_LULLABY);}}), EventAccess(&logic->WaterTempleMiddle, {[]{return logic->WaterTempleMiddle || logic->CanUse(RG_ZELDAS_LULLABY);}}),
}, { }, {
//Locations //Locations
LOCATION(RC_WATER_TEMPLE_GS_CENTRAL_PILLAR, logic->CanUse(RG_LONGSHOT) || (((randoCtx->GetTrickOption(RT_WATER_FW_CENTRAL_GS) && logic->CanUse(RG_FARORES_WIND) && (logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_DINS_FIRE) || logic->SmallKeys(RR_WATER_TEMPLE, 5))) || (randoCtx->GetTrickOption(RT_WATER_IRONS_CENTRAL_GS) && logic->CanUse(RG_IRON_BOOTS) && ((logic->CanUse(RG_HOOKSHOT) && logic->CanUse(RG_FAIRY_BOW)) || (logic->CanUse(RG_DINS_FIRE))))) && logic->WaterTempleHigh && logic->HookshotOrBoomerang)), LOCATION(RC_WATER_TEMPLE_GS_CENTRAL_PILLAR, logic->CanUse(RG_LONGSHOT) || (((ctx->GetTrickOption(RT_WATER_FW_CENTRAL_GS) && logic->CanUse(RG_FARORES_WIND) && (logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_DINS_FIRE) || logic->SmallKeys(RR_WATER_TEMPLE, 5))) || (ctx->GetTrickOption(RT_WATER_IRONS_CENTRAL_GS) && logic->CanUse(RG_IRON_BOOTS) && ((logic->CanUse(RG_HOOKSHOT) && logic->CanUse(RG_FAIRY_BOW)) || (logic->CanUse(RG_DINS_FIRE))))) && logic->WaterTempleHigh && logic->HookshotOrBoomerang())),
}, { }, {
//Exits //Exits
Entrance(RR_WATER_TEMPLE_LOBBY, {[]{return true;}}), Entrance(RR_WATER_TEMPLE_LOBBY, {[]{return true;}}),
@ -162,15 +162,15 @@ void RegionTable_Init_WaterTemple() {
areaTable[RR_WATER_TEMPLE_CENTRAL_PILLAR_BASEMENT] = Region("Water Temple Central Pillar Basement", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_WATER_TEMPLE_CENTRAL_PILLAR_BASEMENT] = Region("Water Temple Central Pillar Basement", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_WATER_TEMPLE_CENTRAL_PILLAR_CHEST, logic->CanUse(RG_HOOKSHOT) && logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer >= 40), LOCATION(RC_WATER_TEMPLE_CENTRAL_PILLAR_CHEST, logic->CanUse(RG_HOOKSHOT) && logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 40),
}, { }, {
//Exits //Exits
Entrance(RR_WATER_TEMPLE_CENTRAL_PILLAR_LOWER, {[]{return logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer >= 16;}}), Entrance(RR_WATER_TEMPLE_CENTRAL_PILLAR_LOWER, {[]{return logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 16;}}),
}); });
areaTable[RR_WATER_TEMPLE_EAST_MIDDLE] = Region("Water Temple East Middle", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_WATER_TEMPLE_EAST_MIDDLE] = Region("Water Temple East Middle", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_WATER_TEMPLE_COMPASS_CHEST, logic->CanUseProjectile), LOCATION(RC_WATER_TEMPLE_COMPASS_CHEST, logic->CanUseProjectile()),
}, { }, {
//Exits //Exits
Entrance(RR_WATER_TEMPLE_LOBBY, {[]{return logic->CanUse(RG_IRON_BOOTS);}}), Entrance(RR_WATER_TEMPLE_LOBBY, {[]{return logic->CanUse(RG_IRON_BOOTS);}}),
@ -179,7 +179,7 @@ void RegionTable_Init_WaterTemple() {
areaTable[RR_WATER_TEMPLE_WEST_MIDDLE] = Region("Water Temple West Middle", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, { areaTable[RR_WATER_TEMPLE_WEST_MIDDLE] = Region("Water Temple West Middle", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
//Exits //Exits
Entrance(RR_WATER_TEMPLE_LOBBY, {[]{return true;}}), Entrance(RR_WATER_TEMPLE_LOBBY, {[]{return true;}}),
Entrance(RR_WATER_TEMPLE_HIGH_WATER, {[]{return logic->CanUseProjectile;}}), Entrance(RR_WATER_TEMPLE_HIGH_WATER, {[]{return logic->CanUseProjectile();}}),
}); });
areaTable[RR_WATER_TEMPLE_HIGH_WATER] = Region("Water Temple High Water", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, { areaTable[RR_WATER_TEMPLE_HIGH_WATER] = Region("Water Temple High Water", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {
@ -192,7 +192,7 @@ void RegionTable_Init_WaterTemple() {
areaTable[RR_WATER_TEMPLE_BLOCK_CORRIDOR] = Region("Water Temple Block Corridor", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_WATER_TEMPLE_BLOCK_CORRIDOR] = Region("Water Temple Block Corridor", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_WATER_TEMPLE_CENTRAL_BOW_TARGET_CHEST, logic->GoronBracelet && (logic->WaterTempleLow || logic->WaterTempleMiddle)), LOCATION(RC_WATER_TEMPLE_CENTRAL_BOW_TARGET_CHEST, logic->HasItem(RG_GORONS_BRACELET) && (logic->WaterTempleLow || logic->WaterTempleMiddle)),
}, { }, {
//Exits //Exits
Entrance(RR_WATER_TEMPLE_LOBBY, {[]{return logic->CanUse(RG_HOOKSHOT);}}), Entrance(RR_WATER_TEMPLE_LOBBY, {[]{return logic->CanUse(RG_HOOKSHOT);}}),
@ -200,7 +200,7 @@ void RegionTable_Init_WaterTemple() {
areaTable[RR_WATER_TEMPLE_FALLING_PLATFORM_ROOM] = Region("Water Temple Falling Platform Room", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_WATER_TEMPLE_FALLING_PLATFORM_ROOM] = Region("Water Temple Falling Platform Room", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_WATER_TEMPLE_GS_FALLING_PLATFORM_ROOM, logic->CanUse(RG_LONGSHOT) || (randoCtx->GetTrickOption(RT_WATER_RANG_FALLING_PLATFORM_GS) && logic->IsChild && logic->CanUse(RG_BOOMERANG)) || (randoCtx->GetTrickOption(RT_WATER_HOOKSHOT_FALLING_PLATFORM_GS) && logic->IsAdult && logic->CanUse(RG_HOOKSHOT))), LOCATION(RC_WATER_TEMPLE_GS_FALLING_PLATFORM_ROOM, logic->CanUse(RG_LONGSHOT) || (ctx->GetTrickOption(RT_WATER_RANG_FALLING_PLATFORM_GS) && logic->IsChild && logic->CanUse(RG_BOOMERANG)) || (ctx->GetTrickOption(RT_WATER_HOOKSHOT_FALLING_PLATFORM_GS) && logic->IsAdult && logic->CanUse(RG_HOOKSHOT))),
}, { }, {
//Exits //Exits
Entrance(RR_WATER_TEMPLE_LOBBY, {[]{return logic->CanUse(RG_HOOKSHOT) && logic->SmallKeys(RR_WATER_TEMPLE, 4);}}), Entrance(RR_WATER_TEMPLE_LOBBY, {[]{return logic->CanUse(RG_HOOKSHOT) && logic->SmallKeys(RR_WATER_TEMPLE, 4);}}),
@ -209,7 +209,7 @@ void RegionTable_Init_WaterTemple() {
areaTable[RR_WATER_TEMPLE_DRAGON_PILLARS_ROOM] = Region("Water Temple Dragon Pillars Room", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, { areaTable[RR_WATER_TEMPLE_DRAGON_PILLARS_ROOM] = Region("Water Temple Dragon Pillars Room", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
//Exits //Exits
Entrance(RR_WATER_TEMPLE_FALLING_PLATFORM_ROOM, {[]{return logic->CanUseProjectile;}}), Entrance(RR_WATER_TEMPLE_FALLING_PLATFORM_ROOM, {[]{return logic->CanUseProjectile();}}),
Entrance(RR_WATER_TEMPLE_DARK_LINK_ROOM, {[]{return logic->CanUse(RG_HOOKSHOT);}}), Entrance(RR_WATER_TEMPLE_DARK_LINK_ROOM, {[]{return logic->CanUse(RG_HOOKSHOT);}}),
}); });
@ -231,7 +231,7 @@ void RegionTable_Init_WaterTemple() {
areaTable[RR_WATER_TEMPLE_RIVER] = Region("Water Temple River", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_WATER_TEMPLE_RIVER] = Region("Water Temple River", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_WATER_TEMPLE_RIVER_CHEST, (logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW)) && (logic->IsAdult || logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_HOOKSHOT))), LOCATION(RC_WATER_TEMPLE_RIVER_CHEST, (logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW)) && (logic->IsAdult || logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_HOOKSHOT))),
LOCATION(RC_WATER_TEMPLE_GS_RIVER, (logic->CanUse(RG_IRON_BOOTS) && logic->CanUse(RG_HOOKSHOT)) || (randoCtx->GetTrickOption(RT_WATER_RIVER_GS) && logic->CanUse(RG_LONGSHOT))), LOCATION(RC_WATER_TEMPLE_GS_RIVER, (logic->CanUse(RG_IRON_BOOTS) && logic->CanUse(RG_HOOKSHOT)) || (ctx->GetTrickOption(RT_WATER_RIVER_GS) && logic->CanUse(RG_LONGSHOT))),
}, { }, {
//Exits //Exits
Entrance(RR_WATER_TEMPLE_DRAGON_ROOM, {[]{return (logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW)) && (logic->IsAdult || logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_HOOKSHOT));}}), Entrance(RR_WATER_TEMPLE_DRAGON_ROOM, {[]{return (logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW)) && (logic->IsAdult || logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_HOOKSHOT));}}),
@ -243,26 +243,26 @@ void RegionTable_Init_WaterTemple() {
}, {}, { }, {}, {
//Exits //Exits
Entrance(RR_WATER_TEMPLE_LOBBY, {[]{return true;}}), Entrance(RR_WATER_TEMPLE_LOBBY, {[]{return true;}}),
Entrance(RR_WATER_TEMPLE_BOSS_ENTRYWAY, {[]{return logic->BossKeyWaterTemple;}}), Entrance(RR_WATER_TEMPLE_BOSS_ENTRYWAY, {[]{return logic->HasItem(RG_WATER_TEMPLE_BOSS_KEY);}}),
}); });
} }
/*--------------------------- /*---------------------------
| MASTER QUEST DUNGEON | | MASTER QUEST DUNGEON |
---------------------------*/ ---------------------------*/
if (randoCtx->GetDungeon(WATER_TEMPLE)->IsMQ()) { if (ctx->GetDungeon(WATER_TEMPLE)->IsMQ()) {
areaTable[RR_WATER_TEMPLE_MQ_LOBBY] = Region("Water Temple MQ Lobby", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, { areaTable[RR_WATER_TEMPLE_MQ_LOBBY] = Region("Water Temple MQ Lobby", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
//Exits //Exits
Entrance(RR_WATER_TEMPLE_ENTRYWAY, {[]{return true;}}), Entrance(RR_WATER_TEMPLE_ENTRYWAY, {[]{return true;}}),
Entrance(RR_WATER_TEMPLE_MQ_DIVE, {[]{return logic->IsAdult && logic->WaterTimer >= 24 && logic->CanUse(RG_IRON_BOOTS);}}), Entrance(RR_WATER_TEMPLE_MQ_DIVE, {[]{return logic->IsAdult && logic->WaterTimer() >= 24 && logic->CanUse(RG_IRON_BOOTS);}}),
Entrance(RR_WATER_TEMPLE_MQ_DARK_LINK_REGION, {[]{return logic->SmallKeys(RR_WATER_TEMPLE, 1) && logic->IsAdult && logic->CanUse(RG_LONGSHOT) && logic->CanJumpslash && logic->Hearts > 0;}}), Entrance(RR_WATER_TEMPLE_MQ_DARK_LINK_REGION, {[]{return logic->SmallKeys(RR_WATER_TEMPLE, 1) && logic->IsAdult && logic->CanUse(RG_LONGSHOT) && logic->CanJumpslash();}}),
Entrance(RR_WATER_TEMPLE_BOSS_ENTRYWAY, {[]{return logic->BossKeyWaterTemple && logic->IsAdult && logic->CanJumpslash && logic->CanUse(RG_LONGSHOT);}}), Entrance(RR_WATER_TEMPLE_BOSS_ENTRYWAY, {[]{return logic->HasItem(RG_WATER_TEMPLE_BOSS_KEY) && logic->IsAdult && logic->CanJumpslash() && logic->CanUse(RG_LONGSHOT);}}),
}); });
areaTable[RR_WATER_TEMPLE_MQ_DIVE] = Region("Water Temple MQ Dive", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_WATER_TEMPLE_MQ_DIVE] = Region("Water Temple MQ Dive", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_WATER_TEMPLE_MQ_MAP_CHEST, logic->HasFireSource && logic->IsAdult && logic->CanUse(RG_HOOKSHOT)), LOCATION(RC_WATER_TEMPLE_MQ_MAP_CHEST, logic->HasFireSource() && logic->IsAdult && logic->CanUse(RG_HOOKSHOT)),
LOCATION(RC_WATER_TEMPLE_MQ_CENTRAL_PILLAR_CHEST, logic->IsAdult && logic->CanUse(RG_ZORA_TUNIC) && logic->CanUse(RG_HOOKSHOT) && ((randoCtx->GetTrickOption(RT_WATER_MQ_CENTRAL_PILLAR) && logic->CanUse(RG_FIRE_ARROWS)) || (logic->CanUse(RG_DINS_FIRE) && logic->CanUse(RG_SONG_OF_TIME)))), LOCATION(RC_WATER_TEMPLE_MQ_CENTRAL_PILLAR_CHEST, logic->IsAdult && logic->CanUse(RG_ZORA_TUNIC) && logic->CanUse(RG_HOOKSHOT) && ((ctx->GetTrickOption(RT_WATER_MQ_CENTRAL_PILLAR) && logic->CanUse(RG_FIRE_ARROWS)) || (logic->CanUse(RG_DINS_FIRE) && logic->CanUse(RG_SONG_OF_TIME)))),
//Trick: logic->IsAdult && logic->CanUse(RG_ZORA_TUNIC) && logic->CanUse(RG_HOOKSHOT) && ((LogicWaterMQCentralPillar && logic->CanUse(RG_FIRE_ARROWS)) || (logic->CanUse(RG_DINS_FIRE) && logic->CanUse(RG_SONG_OF_TIME))) //Trick: logic->IsAdult && logic->CanUse(RG_ZORA_TUNIC) && logic->CanUse(RG_HOOKSHOT) && ((LogicWaterMQCentralPillar && logic->CanUse(RG_FIRE_ARROWS)) || (logic->CanUse(RG_DINS_FIRE) && logic->CanUse(RG_SONG_OF_TIME)))
}, { }, {
//Exits //Exits
@ -271,8 +271,8 @@ void RegionTable_Init_WaterTemple() {
areaTable[RR_WATER_TEMPLE_MQ_LOWERED_WATER_LEVELS] = Region("Water Temple MQ Lowered Water Levels", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_WATER_TEMPLE_MQ_LOWERED_WATER_LEVELS] = Region("Water Temple MQ Lowered Water Levels", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_WATER_TEMPLE_MQ_COMPASS_CHEST, ((logic->IsAdult && logic->CanUse(RG_FAIRY_BOW)) || logic->CanUse(RG_DINS_FIRE) || Here(RR_WATER_TEMPLE_MQ_LOBBY, []{return logic->IsChild && logic->CanUse(RG_STICKS) && logic->HasExplosives;})) && LOCATION(RC_WATER_TEMPLE_MQ_COMPASS_CHEST, ((logic->IsAdult && logic->CanUse(RG_FAIRY_BOW)) || logic->CanUse(RG_DINS_FIRE) || Here(RR_WATER_TEMPLE_MQ_LOBBY, []{return logic->IsChild && logic->CanUse(RG_STICKS) && logic->HasExplosives();})) &&
(logic->CanJumpslash || logic->CanUseProjectile)), (logic->CanJumpslash() || logic->CanUseProjectile())),
LOCATION(RC_WATER_TEMPLE_MQ_LONGSHOT_CHEST, logic->IsAdult && logic->CanUse(RG_HOOKSHOT)), LOCATION(RC_WATER_TEMPLE_MQ_LONGSHOT_CHEST, logic->IsAdult && logic->CanUse(RG_HOOKSHOT)),
LOCATION(RC_WATER_TEMPLE_MQ_GS_LIZALFOS_HALLWAY, logic->CanUse(RG_DINS_FIRE)), LOCATION(RC_WATER_TEMPLE_MQ_GS_LIZALFOS_HALLWAY, logic->CanUse(RG_DINS_FIRE)),
LOCATION(RC_WATER_TEMPLE_MQ_GS_BEFORE_UPPER_WATER_SWITCH, logic->IsAdult && logic->CanUse(RG_LONGSHOT)), LOCATION(RC_WATER_TEMPLE_MQ_GS_BEFORE_UPPER_WATER_SWITCH, logic->IsAdult && logic->CanUse(RG_LONGSHOT)),
@ -284,19 +284,19 @@ void RegionTable_Init_WaterTemple() {
EventAccess(&logic->NutPot, {[]{return true;}}), EventAccess(&logic->NutPot, {[]{return true;}}),
}, { }, {
//Locations //Locations
LOCATION(RC_WATER_TEMPLE_MQ_BOSS_KEY_CHEST, logic->IsAdult && logic->WaterTimer >= 24 && logic->CanUse(RG_DINS_FIRE) && (randoCtx->GetTrickOption(RT_WATER_DRAGON_JUMP_DIVE) || logic->CanDive || logic->CanUse(RG_IRON_BOOTS))), LOCATION(RC_WATER_TEMPLE_MQ_BOSS_KEY_CHEST, logic->IsAdult && logic->WaterTimer() >= 24 && logic->CanUse(RG_DINS_FIRE) && (ctx->GetTrickOption(RT_WATER_DRAGON_JUMP_DIVE) || logic->HasItem(RG_SILVER_SCALE) || logic->CanUse(RG_IRON_BOOTS))),
LOCATION(RC_WATER_TEMPLE_MQ_GS_RIVER, true), LOCATION(RC_WATER_TEMPLE_MQ_GS_RIVER, true),
}, { }, {
//Exits //Exits
Entrance(RR_WATER_TEMPLE_MQ_BASEMENT_GATED_AREAS, {[]{return logic->IsAdult && logic->WaterTimer >= 24 && logic->CanUse(RG_DINS_FIRE) && logic->CanUse(RG_IRON_BOOTS);}}), Entrance(RR_WATER_TEMPLE_MQ_BASEMENT_GATED_AREAS, {[]{return logic->IsAdult && logic->WaterTimer() >= 24 && logic->CanUse(RG_DINS_FIRE) && logic->CanUse(RG_IRON_BOOTS);}}),
}); });
areaTable[RR_WATER_TEMPLE_MQ_BASEMENT_GATED_AREAS] = Region("Water Temple MQ Basement Gated Areas", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_WATER_TEMPLE_MQ_BASEMENT_GATED_AREAS] = Region("Water Temple MQ Basement Gated Areas", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_WATER_TEMPLE_MQ_FREESTANDING_KEY, logic->HoverBoots || logic->CanUse(RG_SCARECROW) || randoCtx->GetTrickOption(RT_WATER_NORTH_BASEMENT_LEDGE_JUMP)), LOCATION(RC_WATER_TEMPLE_MQ_FREESTANDING_KEY, logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_SCARECROW) || ctx->GetTrickOption(RT_WATER_NORTH_BASEMENT_LEDGE_JUMP)),
LOCATION(RC_WATER_TEMPLE_MQ_GS_TRIPLE_WALL_TORCH, logic->CanUse(RG_FIRE_ARROWS) && (logic->HoverBoots || logic->CanUse(RG_SCARECROW))), LOCATION(RC_WATER_TEMPLE_MQ_GS_TRIPLE_WALL_TORCH, logic->CanUse(RG_FIRE_ARROWS) && (logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_SCARECROW))),
LOCATION(RC_WATER_TEMPLE_MQ_GS_FREESTANDING_KEY_AREA, randoCtx->GetTrickOption(RT_WATER_MQ_LOCKED_GS) || (logic->SmallKeys(RR_WATER_TEMPLE, 2) && (logic->HoverBoots || logic->CanUse(RG_SCARECROW) || randoCtx->GetTrickOption(RT_WATER_NORTH_BASEMENT_LEDGE_JUMP)) && logic->CanJumpslash)), LOCATION(RC_WATER_TEMPLE_MQ_GS_FREESTANDING_KEY_AREA, ctx->GetTrickOption(RT_WATER_MQ_LOCKED_GS) || (logic->SmallKeys(RR_WATER_TEMPLE, 2) && (logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_SCARECROW) || ctx->GetTrickOption(RT_WATER_NORTH_BASEMENT_LEDGE_JUMP)) && logic->CanJumpslash())),
//Trick: LogicWaterMQLockedGS || (logic->SmallKeys(RR_WATER_TEMPLE, 2) && (logic->HoverBoots || logic->CanUse(RG_SCARECROW) || LogicWaterNorthBasementLedgeJump)) //Trick: LogicWaterMQLockedGS || (logic->SmallKeys(RR_WATER_TEMPLE, 2) && (logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_SCARECROW) || LogicWaterNorthBasementLedgeJump))
}, {}); }, {});
} }
@ -307,8 +307,8 @@ void RegionTable_Init_WaterTemple() {
Region("Water Temple Boss Entryway", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, Region("Water Temple Boss Entryway", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {},
{ {
// Exits // Exits
Entrance(RR_WATER_TEMPLE_PRE_BOSS_ROOM, { [] { return randoCtx->GetDungeon(WATER_TEMPLE)->IsVanilla() && false; } }), Entrance(RR_WATER_TEMPLE_PRE_BOSS_ROOM, { [] { return ctx->GetDungeon(WATER_TEMPLE)->IsVanilla() && false; } }),
Entrance(RR_WATER_TEMPLE_MQ_LOBBY, { [] { return randoCtx->GetDungeon(WATER_TEMPLE)->IsMQ() && false; } }), Entrance(RR_WATER_TEMPLE_MQ_LOBBY, { [] { return ctx->GetDungeon(WATER_TEMPLE)->IsMQ() && false; } }),
Entrance(RR_WATER_TEMPLE_BOSS_ROOM, { [] { return true; } }), Entrance(RR_WATER_TEMPLE_BOSS_ROOM, { [] { return true; } }),
}); });

View File

@ -6,22 +6,22 @@ using namespace Rando;
void RegionTable_Init_ZorasDomain() { void RegionTable_Init_ZorasDomain() {
areaTable[RR_ZR_FRONT] = Region("ZR Front", "Zora River", RA_ZORAS_RIVER, DAY_NIGHT_CYCLE, {}, { areaTable[RR_ZR_FRONT] = Region("ZR Front", "Zora River", RA_ZORAS_RIVER, DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_ZR_GS_TREE, logic->IsChild && logic->CanChildAttack), LOCATION(RC_ZR_GS_TREE, logic->IsChild && logic->CanAttack()),
}, { }, {
//Exits //Exits
Entrance(RR_ZORAS_RIVER, {[]{return logic->IsAdult || logic->CanBlastOrSmash;}}), Entrance(RR_ZORAS_RIVER, {[]{return logic->IsAdult || logic->BlastOrSmash();}}),
Entrance(RR_HYRULE_FIELD, {[]{return true;}}), Entrance(RR_HYRULE_FIELD, {[]{return true;}}),
}); });
areaTable[RR_ZORAS_RIVER] = Region("Zora River", "Zora River", RA_ZORAS_RIVER, DAY_NIGHT_CYCLE, { areaTable[RR_ZORAS_RIVER] = Region("Zora River", "Zora River", RA_ZORAS_RIVER, DAY_NIGHT_CYCLE, {
//Events //Events
EventAccess(&logic->GossipStoneFairy, {[]{return logic->GossipStoneFairy || logic->CanSummonGossipFairy;}}), EventAccess(&logic->GossipStoneFairy, {[]{return logic->GossipStoneFairy || logic->CallGossipFairy();}}),
EventAccess(&logic->BeanPlantFairy, {[]{return logic->BeanPlantFairy || (CanPlantBean(RR_ZORAS_RIVER) && logic->CanUse(RG_SONG_OF_STORMS));}}), EventAccess(&logic->BeanPlantFairy, {[]{return logic->BeanPlantFairy || (CanPlantBean(RR_ZORAS_RIVER) && logic->CanUse(RG_SONG_OF_STORMS));}}),
EventAccess(&logic->ButterflyFairy, {[]{return logic->ButterflyFairy || logic->CanUse(RG_STICKS);}}), EventAccess(&logic->ButterflyFairy, {[]{return logic->ButterflyFairy || logic->CanUse(RG_STICKS);}}),
EventAccess(&logic->BugShrub, {[]{return logic->BugShrub || logic->CanCutShrubs;}}), EventAccess(&logic->BugShrub, {[]{return logic->BugShrub || logic->CanCutShrubs();}}),
}, { }, {
//Locations //Locations
LOCATION(RC_ZR_MAGIC_BEAN_SALESMAN, logic->ChildsWallet && logic->IsChild), LOCATION(RC_ZR_MAGIC_BEAN_SALESMAN, logic->HasItem(RG_CHILD_WALLET) && logic->IsChild),
LOCATION(RC_ZR_FROGS_OCARINA_GAME, logic->IsChild && logic->CanUse(RG_ZELDAS_LULLABY) && logic->CanUse(RG_SARIAS_SONG) && logic->CanUse(RG_SUNS_SONG) && logic->CanUse(RG_EPONAS_SONG) && logic->CanUse(RG_SONG_OF_TIME) && logic->CanUse(RG_SONG_OF_STORMS)), LOCATION(RC_ZR_FROGS_OCARINA_GAME, logic->IsChild && logic->CanUse(RG_ZELDAS_LULLABY) && logic->CanUse(RG_SARIAS_SONG) && logic->CanUse(RG_SUNS_SONG) && logic->CanUse(RG_EPONAS_SONG) && logic->CanUse(RG_SONG_OF_TIME) && logic->CanUse(RG_SONG_OF_STORMS)),
LOCATION(RC_ZR_FROGS_IN_THE_RAIN, logic->IsChild && logic->CanUse(RG_SONG_OF_STORMS)), LOCATION(RC_ZR_FROGS_IN_THE_RAIN, logic->IsChild && logic->CanUse(RG_SONG_OF_STORMS)),
LOCATION(RC_ZR_FROGS_ZELDAS_LULLABY, logic->IsChild && logic->CanUse(RG_ZELDAS_LULLABY)), LOCATION(RC_ZR_FROGS_ZELDAS_LULLABY, logic->IsChild && logic->CanUse(RG_ZELDAS_LULLABY)),
@ -29,21 +29,21 @@ void RegionTable_Init_ZorasDomain() {
LOCATION(RC_ZR_FROGS_SARIAS_SONG, logic->IsChild && logic->CanUse(RG_SARIAS_SONG)), LOCATION(RC_ZR_FROGS_SARIAS_SONG, logic->IsChild && logic->CanUse(RG_SARIAS_SONG)),
LOCATION(RC_ZR_FROGS_SUNS_SONG, logic->IsChild && logic->CanUse(RG_SUNS_SONG)), LOCATION(RC_ZR_FROGS_SUNS_SONG, logic->IsChild && logic->CanUse(RG_SUNS_SONG)),
LOCATION(RC_ZR_FROGS_SONG_OF_TIME, logic->IsChild && logic->CanUse(RG_SONG_OF_TIME)), LOCATION(RC_ZR_FROGS_SONG_OF_TIME, logic->IsChild && logic->CanUse(RG_SONG_OF_TIME)),
LOCATION(RC_ZR_NEAR_OPEN_GROTTO_FREESTANDING_POH, logic->IsChild || logic->CanUse(RG_HOVER_BOOTS) || (logic->IsAdult && randoCtx->GetTrickOption(RT_ZR_LOWER))), LOCATION(RC_ZR_NEAR_OPEN_GROTTO_FREESTANDING_POH, logic->IsChild || logic->CanUse(RG_HOVER_BOOTS) || (logic->IsAdult && ctx->GetTrickOption(RT_ZR_LOWER))),
LOCATION(RC_ZR_NEAR_DOMAIN_FREESTANDING_POH, logic->IsChild || logic->CanUse(RG_HOVER_BOOTS) || (logic->IsAdult && randoCtx->GetTrickOption(RT_ZR_UPPER))), LOCATION(RC_ZR_NEAR_DOMAIN_FREESTANDING_POH, logic->IsChild || logic->CanUse(RG_HOVER_BOOTS) || (logic->IsAdult && ctx->GetTrickOption(RT_ZR_UPPER))),
LOCATION(RC_ZR_GS_LADDER, logic->IsChild && logic->AtNight && logic->CanChildAttack && logic->CanGetNightTimeGS), LOCATION(RC_ZR_GS_LADDER, logic->IsChild && logic->AtNight && logic->CanAttack() && logic->CanGetNightTimeGS()),
LOCATION(RC_ZR_GS_NEAR_RAISED_GROTTOS, logic->IsAdult && logic->HookshotOrBoomerang && logic->AtNight && logic->CanGetNightTimeGS), LOCATION(RC_ZR_GS_NEAR_RAISED_GROTTOS, logic->IsAdult && logic->HookshotOrBoomerang() && logic->AtNight && logic->CanGetNightTimeGS()),
LOCATION(RC_ZR_GS_ABOVE_BRIDGE, logic->IsAdult && logic->CanUse(RG_HOOKSHOT) && logic->AtNight && logic->CanGetNightTimeGS), LOCATION(RC_ZR_GS_ABOVE_BRIDGE, logic->IsAdult && logic->CanUse(RG_HOOKSHOT) && logic->AtNight && logic->CanGetNightTimeGS()),
LOCATION(RC_ZR_NEAR_GROTTOS_GOSSIP_STONE, true), LOCATION(RC_ZR_NEAR_GROTTOS_GOSSIP_STONE, true),
LOCATION(RC_ZR_NEAR_DOMAIN_GOSSIP_STONE, true), LOCATION(RC_ZR_NEAR_DOMAIN_GOSSIP_STONE, true),
}, { }, {
//Exits //Exits
Entrance(RR_ZR_FRONT, {[]{return true;}}), Entrance(RR_ZR_FRONT, {[]{return true;}}),
Entrance(RR_ZR_OPEN_GROTTO, {[]{return true;}}), Entrance(RR_ZR_OPEN_GROTTO, {[]{return true;}}),
Entrance(RR_ZR_FAIRY_GROTTO, {[]{return Here(RR_ZORAS_RIVER, []{return logic->CanBlastOrSmash;});}}), Entrance(RR_ZR_FAIRY_GROTTO, {[]{return Here(RR_ZORAS_RIVER, []{return logic->BlastOrSmash();});}}),
Entrance(RR_THE_LOST_WOODS, {[]{return logic->CanDive || logic->CanUse(RG_IRON_BOOTS);}}), Entrance(RR_THE_LOST_WOODS, {[]{return logic->HasItem(RG_SILVER_SCALE) || logic->CanUse(RG_IRON_BOOTS);}}),
Entrance(RR_ZR_STORMS_GROTTO, {[]{return logic->CanOpenStormGrotto;}}), Entrance(RR_ZR_STORMS_GROTTO, {[]{return logic->CanOpenStormsGrotto();}}),
Entrance(RR_ZR_BEHIND_WATERFALL, {[]{return logic->CanUse(RG_ZELDAS_LULLABY) || (logic->IsChild && randoCtx->GetTrickOption(RT_ZR_CUCCO)) || (logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS) && randoCtx->GetTrickOption(RT_ZR_HOVERS));}}), Entrance(RR_ZR_BEHIND_WATERFALL, {[]{return logic->CanUse(RG_ZELDAS_LULLABY) || (logic->IsChild && ctx->GetTrickOption(RT_ZR_CUCCO)) || (logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS) && ctx->GetTrickOption(RT_ZR_HOVERS));}}),
}); });
areaTable[RR_ZR_BEHIND_WATERFALL] = Region("ZR Behind Waterfall", "Zora River", RA_ZORAS_RIVER, DAY_NIGHT_CYCLE, {}, {}, { areaTable[RR_ZR_BEHIND_WATERFALL] = Region("ZR Behind Waterfall", "Zora River", RA_ZORAS_RIVER, DAY_NIGHT_CYCLE, {}, {}, {
@ -55,10 +55,10 @@ void RegionTable_Init_ZorasDomain() {
areaTable[RR_ZR_OPEN_GROTTO] = Region("ZR Open Grotto", "ZR Open Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, grottoEvents, { areaTable[RR_ZR_OPEN_GROTTO] = Region("ZR Open Grotto", "ZR Open Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, grottoEvents, {
//Locations //Locations
LOCATION(RC_ZR_OPEN_GROTTO_CHEST, true), LOCATION(RC_ZR_OPEN_GROTTO_CHEST, true),
LOCATION(RC_ZR_OPEN_GROTTO_FISH, logic->HasBottle), LOCATION(RC_ZR_OPEN_GROTTO_FISH, logic->HasBottle()),
LOCATION(RC_ZR_OPEN_GROTTO_GOSSIP_STONE, true), LOCATION(RC_ZR_OPEN_GROTTO_GOSSIP_STONE, true),
LOCATION(RC_ZR_OPEN_GROTTO_BEEHIVE_LEFT, logic->CanBreakLowerBeehives), LOCATION(RC_ZR_OPEN_GROTTO_BEEHIVE_LEFT, logic->CanBreakLowerBeehives()),
LOCATION(RC_ZR_OPEN_GROTTO_BEEHIVE_RIGHT, logic->CanBreakLowerBeehives), LOCATION(RC_ZR_OPEN_GROTTO_BEEHIVE_RIGHT, logic->CanBreakLowerBeehives()),
}, { }, {
//Exits //Exits
Entrance(RR_ZORAS_RIVER, {[]{return true;}}), Entrance(RR_ZORAS_RIVER, {[]{return true;}}),
@ -74,9 +74,9 @@ void RegionTable_Init_ZorasDomain() {
areaTable[RR_ZR_STORMS_GROTTO] = Region("ZR Storms Grotto", "ZR Storms Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_ZR_STORMS_GROTTO] = Region("ZR Storms Grotto", "ZR Storms Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_ZR_DEKU_SCRUB_GROTTO_REAR, logic->CanStunDeku), LOCATION(RC_ZR_DEKU_SCRUB_GROTTO_REAR, logic->CanStunDeku()),
LOCATION(RC_ZR_DEKU_SCRUB_GROTTO_FRONT, logic->CanStunDeku), LOCATION(RC_ZR_DEKU_SCRUB_GROTTO_FRONT, logic->CanStunDeku()),
LOCATION(RC_ZR_STORMS_GROTTO_BEEHIVE, logic->CanBreakUpperBeehives), LOCATION(RC_ZR_STORMS_GROTTO_BEEHIVE, logic->CanBreakUpperBeehives()),
}, { }, {
//Exits //Exits
Entrance(RR_ZORAS_RIVER, {[]{return true;}}), Entrance(RR_ZORAS_RIVER, {[]{return true;}}),
@ -84,43 +84,43 @@ void RegionTable_Init_ZorasDomain() {
areaTable[RR_ZORAS_DOMAIN] = Region("Zoras Domain", "Zoras Domain", RA_ZORAS_DOMAIN, NO_DAY_NIGHT_CYCLE, { areaTable[RR_ZORAS_DOMAIN] = Region("Zoras Domain", "Zoras Domain", RA_ZORAS_DOMAIN, NO_DAY_NIGHT_CYCLE, {
//Events //Events
EventAccess(&logic->EyeballFrogAccess, {[]{return logic->EyeballFrogAccess || (logic->IsAdult && logic->KingZoraThawed && (logic->Eyedrops || logic->EyeballFrog || logic->Prescription || logic->PrescriptionAccess));}}), EventAccess(&logic->EyeballFrogAccess, {[]{return logic->EyeballFrogAccess || (logic->IsAdult && logic->KingZoraThawed && (logic->CanUse(RG_EYEDROPS) || logic->CanUse(RG_EYEBALL_FROG) || logic->CanUse(RG_PRESCRIPTION) || logic->PrescriptionAccess));}}),
EventAccess(&logic->GossipStoneFairy, {[]{return logic->GossipStoneFairy || logic->CanSummonGossipFairyWithoutSuns;}}), EventAccess(&logic->GossipStoneFairy, {[]{return logic->GossipStoneFairy || logic->CallGossipFairyExceptSuns();}}),
EventAccess(&logic->NutPot, {[]{return true;}}), EventAccess(&logic->NutPot, {[]{return true;}}),
EventAccess(&logic->StickPot, {[]{return logic->StickPot || logic->IsChild;}}), EventAccess(&logic->StickPot, {[]{return logic->StickPot || logic->IsChild;}}),
EventAccess(&logic->FishGroup, {[]{return logic->FishGroup || logic->IsChild;}}), EventAccess(&logic->FishGroup, {[]{return logic->FishGroup || logic->IsChild;}}),
EventAccess(&logic->KingZoraThawed, {[]{return logic->KingZoraThawed || (logic->IsAdult && logic->BlueFire);}}), EventAccess(&logic->KingZoraThawed, {[]{return logic->KingZoraThawed || (logic->IsAdult && logic->BlueFire());}}),
EventAccess(&logic->DeliverLetter, {[]{return logic->DeliverLetter || (logic->RutosLetter && logic->IsChild && randoCtx->GetOption(RSK_ZORAS_FOUNTAIN).IsNot(RO_ZF_OPEN));}}), EventAccess(&logic->DeliverLetter, {[]{return logic->DeliverLetter || (logic->CanUse(RG_RUTOS_LETTER) && logic->IsChild && ctx->GetOption(RSK_ZORAS_FOUNTAIN).IsNot(RO_ZF_OPEN));}}),
}, { }, {
//Locations //Locations
LOCATION(RC_ZD_DIVING_MINIGAME, logic->Swim && logic->ChildsWallet && logic->IsChild), LOCATION(RC_ZD_DIVING_MINIGAME, logic->HasItem(RG_BRONZE_SCALE) && logic->HasItem(RG_CHILD_WALLET) && logic->IsChild),
LOCATION(RC_ZD_CHEST, logic->IsChild && logic->CanUse(RG_STICKS)), LOCATION(RC_ZD_CHEST, logic->IsChild && logic->CanUse(RG_STICKS)),
LOCATION(RC_ZD_KING_ZORA_THAWED, logic->KingZoraThawed), LOCATION(RC_ZD_KING_ZORA_THAWED, logic->KingZoraThawed),
LOCATION(RC_ZD_TRADE_PRESCRIPTION, logic->KingZoraThawed && logic->Prescription), LOCATION(RC_ZD_TRADE_PRESCRIPTION, logic->KingZoraThawed && logic->CanUse(RG_PRESCRIPTION)),
LOCATION(RC_ZD_GS_FROZEN_WATERFALL, logic->IsAdult && logic->AtNight && (logic->HookshotOrBoomerang || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->Bow || (logic->MagicMeter && (logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_BIGGORON_SWORD))) || (randoCtx->GetTrickOption(RT_ZD_GS) && logic->CanJumpslash)) && logic->CanGetNightTimeGS), LOCATION(RC_ZD_GS_FROZEN_WATERFALL, logic->IsAdult && logic->AtNight && (logic->HookshotOrBoomerang() || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || (logic->CanUse(RG_MAGIC_SINGLE) && (logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_BIGGORON_SWORD))) || (ctx->GetTrickOption(RT_ZD_GS) && logic->CanJumpslash())) && logic->CanGetNightTimeGS()),
LOCATION(RC_ZD_FISH_1, logic->IsChild && logic->HasBottle), LOCATION(RC_ZD_FISH_1, logic->IsChild && logic->HasBottle()),
LOCATION(RC_ZD_FISH_2, logic->IsChild && logic->HasBottle), LOCATION(RC_ZD_FISH_2, logic->IsChild && logic->HasBottle()),
LOCATION(RC_ZD_FISH_3, logic->IsChild && logic->HasBottle), LOCATION(RC_ZD_FISH_3, logic->IsChild && logic->HasBottle()),
LOCATION(RC_ZD_FISH_4, logic->IsChild && logic->HasBottle), LOCATION(RC_ZD_FISH_4, logic->IsChild && logic->HasBottle()),
LOCATION(RC_ZD_FISH_5, logic->IsChild && logic->HasBottle), LOCATION(RC_ZD_FISH_5, logic->IsChild && logic->HasBottle()),
LOCATION(RC_ZD_GOSSIP_STONE, true), LOCATION(RC_ZD_GOSSIP_STONE, true),
LOCATION(RC_ZD_IN_FRONT_OF_KING_ZORA_BEEHIVE_LEFT, logic->CanBreakUpperBeehives), LOCATION(RC_ZD_IN_FRONT_OF_KING_ZORA_BEEHIVE_LEFT, logic->CanBreakUpperBeehives()),
LOCATION(RC_ZD_IN_FRONT_OF_KING_ZORA_BEEHIVE_RIGHT, logic->CanBreakUpperBeehives), LOCATION(RC_ZD_IN_FRONT_OF_KING_ZORA_BEEHIVE_RIGHT, logic->CanBreakUpperBeehives()),
}, { }, {
//Exits //Exits
Entrance(RR_ZR_BEHIND_WATERFALL, {[]{return true;}}), Entrance(RR_ZR_BEHIND_WATERFALL, {[]{return true;}}),
Entrance(RR_LAKE_HYLIA, {[]{return logic->IsChild && (logic->CanDive || logic->CanUse(RG_IRON_BOOTS));}}), Entrance(RR_LAKE_HYLIA, {[]{return logic->IsChild && (logic->HasItem(RG_SILVER_SCALE) || logic->CanUse(RG_IRON_BOOTS));}}),
Entrance(RR_ZD_BEHIND_KING_ZORA, {[]{return logic->DeliverLetter || randoCtx->GetOption(RSK_ZORAS_FOUNTAIN).Is(RO_ZF_OPEN) || (randoCtx->GetOption(RSK_ZORAS_FOUNTAIN).Is(RO_ZF_CLOSED_CHILD) && logic->IsAdult) || (randoCtx->GetTrickOption(RT_ZD_KING_ZORA_SKIP) && logic->IsAdult);}}), Entrance(RR_ZD_BEHIND_KING_ZORA, {[]{return logic->DeliverLetter || ctx->GetOption(RSK_ZORAS_FOUNTAIN).Is(RO_ZF_OPEN) || (ctx->GetOption(RSK_ZORAS_FOUNTAIN).Is(RO_ZF_CLOSED_CHILD) && logic->IsAdult) || (ctx->GetTrickOption(RT_ZD_KING_ZORA_SKIP) && logic->IsAdult);}}),
Entrance(RR_ZD_SHOP, {[]{return logic->IsChild || logic->BlueFire;}}), Entrance(RR_ZD_SHOP, {[]{return logic->IsChild || logic->BlueFire();}}),
Entrance(RR_ZD_STORMS_GROTTO, {[]{return logic->CanOpenStormGrotto;}}), Entrance(RR_ZD_STORMS_GROTTO, {[]{return logic->CanOpenStormsGrotto();}}),
}); });
areaTable[RR_ZD_BEHIND_KING_ZORA] = Region("ZD Behind King Zora", "Zoras Domain", RA_ZORAS_DOMAIN, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_ZD_BEHIND_KING_ZORA] = Region("ZD Behind King Zora", "Zoras Domain", RA_ZORAS_DOMAIN, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LOCATION(RC_ZD_BEHIND_KING_ZORA_BEEHIVE, logic->CanBreakUpperBeehives), LOCATION(RC_ZD_BEHIND_KING_ZORA_BEEHIVE, logic->CanBreakUpperBeehives()),
}, { }, {
//Exits //Exits
Entrance(RR_ZORAS_DOMAIN, {[]{return logic->DeliverLetter || randoCtx->GetOption(RSK_ZORAS_FOUNTAIN).Is(RO_ZF_OPEN) || (randoCtx->GetOption(RSK_ZORAS_FOUNTAIN).Is(RO_ZF_CLOSED_CHILD) && logic->IsAdult);}}), Entrance(RR_ZORAS_DOMAIN, {[]{return logic->DeliverLetter || ctx->GetOption(RSK_ZORAS_FOUNTAIN).Is(RO_ZF_OPEN) || (ctx->GetOption(RSK_ZORAS_FOUNTAIN).Is(RO_ZF_CLOSED_CHILD) && logic->IsAdult);}}),
Entrance(RR_ZORAS_FOUNTAIN, {[]{return true;}}), Entrance(RR_ZORAS_FOUNTAIN, {[]{return true;}}),
}); });
@ -149,15 +149,15 @@ void RegionTable_Init_ZorasDomain() {
areaTable[RR_ZORAS_FOUNTAIN] = Region("Zoras Fountain", "Zoras Fountain", RA_ZORAS_FOUNTAIN, NO_DAY_NIGHT_CYCLE, { areaTable[RR_ZORAS_FOUNTAIN] = Region("Zoras Fountain", "Zoras Fountain", RA_ZORAS_FOUNTAIN, NO_DAY_NIGHT_CYCLE, {
//Events //Events
EventAccess(&logic->GossipStoneFairy, {[]{return logic->GossipStoneFairy || logic->CanSummonGossipFairyWithoutSuns;}}), EventAccess(&logic->GossipStoneFairy, {[]{return logic->GossipStoneFairy || logic->CallGossipFairyExceptSuns();}}),
EventAccess(&logic->ButterflyFairy, {[]{return logic->ButterflyFairy || (logic->CanUse(RG_STICKS) && logic->AtDay);}}), EventAccess(&logic->ButterflyFairy, {[]{return logic->ButterflyFairy || (logic->CanUse(RG_STICKS) && logic->AtDay);}}),
}, { }, {
//Locations //Locations
LOCATION(RC_ZF_ICEBERC_FREESTANDING_POH, logic->IsAdult), LOCATION(RC_ZF_ICEBERC_FREESTANDING_POH, logic->IsAdult),
LOCATION(RC_ZF_BOTTOM_FREESTANDING_POH, logic->IsAdult && logic->IronBoots && logic->WaterTimer >= 24), LOCATION(RC_ZF_BOTTOM_FREESTANDING_POH, logic->IsAdult && logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 24),
LOCATION(RC_ZF_GS_TREE, logic->IsChild), LOCATION(RC_ZF_GS_TREE, logic->IsChild),
LOCATION(RC_ZF_GS_ABOVE_THE_LOG, logic->IsChild && logic->HookshotOrBoomerang && logic->AtNight && logic->CanGetNightTimeGS), LOCATION(RC_ZF_GS_ABOVE_THE_LOG, logic->IsChild && logic->HookshotOrBoomerang() && logic->AtNight && logic->CanGetNightTimeGS()),
LOCATION(RC_ZF_GS_HIDDEN_CAVE, logic->CanUse(RG_SILVER_GAUNTLETS) && logic->CanBlastOrSmash && logic->HookshotOrBoomerang && logic->IsAdult && logic->AtNight && logic->CanGetNightTimeGS), LOCATION(RC_ZF_GS_HIDDEN_CAVE, logic->CanUse(RG_SILVER_GAUNTLETS) && logic->BlastOrSmash() && logic->HookshotOrBoomerang() && logic->IsAdult && logic->AtNight && logic->CanGetNightTimeGS()),
LOCATION(RC_ZF_FAIRY_GOSSIP_STONE, true), LOCATION(RC_ZF_FAIRY_GOSSIP_STONE, true),
LOCATION(RC_ZF_JABU_GOSSIP_STONE, true), LOCATION(RC_ZF_JABU_GOSSIP_STONE, true),
}, { }, {
@ -165,7 +165,7 @@ void RegionTable_Init_ZorasDomain() {
Entrance(RR_ZD_BEHIND_KING_ZORA, {[]{return true;}}), Entrance(RR_ZD_BEHIND_KING_ZORA, {[]{return true;}}),
Entrance(RR_JABU_JABUS_BELLY_ENTRYWAY, {[]{return (logic->IsChild && logic->CanUse(RG_BOTTLE_WITH_FISH));}}), Entrance(RR_JABU_JABUS_BELLY_ENTRYWAY, {[]{return (logic->IsChild && logic->CanUse(RG_BOTTLE_WITH_FISH));}}),
Entrance(RR_ICE_CAVERN_ENTRYWAY, {[]{return logic->IsAdult;}}), Entrance(RR_ICE_CAVERN_ENTRYWAY, {[]{return logic->IsAdult;}}),
Entrance(RR_ZF_GREAT_FAIRY_FOUNTAIN, {[]{return logic->HasExplosives;}}), Entrance(RR_ZF_GREAT_FAIRY_FOUNTAIN, {[]{return logic->HasExplosives();}}),
}); });
areaTable[RR_ZF_GREAT_FAIRY_FOUNTAIN] = Region("ZF Great Fairy Fountain", "ZF Great Fairy Fountain", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_ZF_GREAT_FAIRY_FOUNTAIN] = Region("ZF Great Fairy Fountain", "ZF Great Fairy Fountain", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {

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@ -86,7 +86,6 @@ bool GenerateRandomizer(std::set<RandomizerCheck> excludedLocations, std::set<Ra
SPDLOG_DEBUG("Total Overrides time: {}ms", GetPerformanceTimer(PT_OVERRIDES).count()); SPDLOG_DEBUG("Total Overrides time: {}ms", GetPerformanceTimer(PT_OVERRIDES).count());
SPDLOG_DEBUG("Total Hint Generation time: {}ms", GetPerformanceTimer(PT_HINTS).count()); SPDLOG_DEBUG("Total Hint Generation time: {}ms", GetPerformanceTimer(PT_HINTS).count());
SPDLOG_DEBUG("SpoilerLog writing time: {}ms", GetPerformanceTimer(PT_SPOILER_LOG).count()); SPDLOG_DEBUG("SpoilerLog writing time: {}ms", GetPerformanceTimer(PT_SPOILER_LOG).count());
SPDLOG_DEBUG("Total UpdateHelpers time: {}ms", GetPerformanceTimer(PT_UPDATE_HELPERS).count());
SPDLOG_DEBUG("Total Event Access Calculation time: {}ms", GetPerformanceTimer(PT_EVENT_ACCESS).count()); SPDLOG_DEBUG("Total Event Access Calculation time: {}ms", GetPerformanceTimer(PT_EVENT_ACCESS).count());
SPDLOG_DEBUG("Total ToD Access Calculation: {}ms", GetPerformanceTimer(PT_TOD_ACCESS).count()); SPDLOG_DEBUG("Total ToD Access Calculation: {}ms", GetPerformanceTimer(PT_TOD_ACCESS).count());
SPDLOG_DEBUG("Total Entrance Logic Calculation time: {}ms", GetPerformanceTimer(PT_ENTRANCE_LOGIC).count()); SPDLOG_DEBUG("Total Entrance Logic Calculation time: {}ms", GetPerformanceTimer(PT_ENTRANCE_LOGIC).count());

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@ -56,7 +56,6 @@ int Playthrough_Init(uint32_t seed, std::set<RandomizerCheck> excludedLocations,
Random_Init(finalHash); Random_Init(finalHash);
ctx->GetSettings()->SetHash(std::to_string(finalHash)); ctx->GetSettings()->SetHash(std::to_string(finalHash));
ctx->GetLogic()->UpdateHelpers();
if (ctx->GetOption(RSK_LOGIC_RULES).Is(RO_LOGIC_VANILLA)) { if (ctx->GetOption(RSK_LOGIC_RULES).Is(RO_LOGIC_VANILLA)) {
VanillaFill(); // Just place items in their vanilla locations VanillaFill(); // Just place items in their vanilla locations

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@ -106,7 +106,6 @@ bool Entrance::CheckConditionAtAgeTime(bool& age, bool& time, bool passAnyway) c
time = true; time = true;
age = true; age = true;
logic->UpdateHelpers();
return GetConditionsMet() && (connectedRegion != RR_NONE || passAnyway); return GetConditionsMet() && (connectedRegion != RR_NONE || passAnyway);
} }

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@ -41,14 +41,12 @@ void Item::ApplyEffect() const {
auto ctx = Rando::Context::GetInstance(); auto ctx = Rando::Context::GetInstance();
ctx->GetLogic()->ApplyItemEffect(StaticData::RetrieveItem(randomizerGet), true); ctx->GetLogic()->ApplyItemEffect(StaticData::RetrieveItem(randomizerGet), true);
ctx->GetLogic()->SetInLogic(logicVal, true); ctx->GetLogic()->SetInLogic(logicVal, true);
ctx->GetLogic()->UpdateHelpers();
} }
void Item::UndoEffect() const { void Item::UndoEffect() const {
auto ctx = Rando::Context::GetInstance(); auto ctx = Rando::Context::GetInstance();
ctx->GetLogic()->ApplyItemEffect(StaticData::RetrieveItem(randomizerGet), false); ctx->GetLogic()->ApplyItemEffect(StaticData::RetrieveItem(randomizerGet), false);
ctx->GetLogic()->SetInLogic(logicVal, false); ctx->GetLogic()->SetInLogic(logicVal, false);
ctx->GetLogic()->UpdateHelpers();
} }
const Text& Item::GetName() const { const Text& Item::GetName() const {

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@ -74,8 +74,6 @@ void ItemLocation::PlaceVanillaItem() {
void ItemLocation::ApplyPlacedItemEffect() const { void ItemLocation::ApplyPlacedItemEffect() const {
StaticData::RetrieveItem(placedItem).ApplyEffect(); StaticData::RetrieveItem(placedItem).ApplyEffect();
auto ctx = Context::GetInstance();
ctx->GetLogic()->UpdateHelpers();
} }
uint16_t ItemLocation::GetPrice() const { uint16_t ItemLocation::GetPrice() const {

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@ -63,7 +63,7 @@ namespace Rando {
case RG_BOMBCHU_5: case RG_BOMBCHU_5:
case RG_BOMBCHU_10: case RG_BOMBCHU_10:
case RG_BOMBCHU_20: case RG_BOMBCHU_20:
return (BombchusEnabled && BuyBombchus) || CheckInventory(ITEM_BOMBCHU, true); return (BombchusEnabled() && (GetInLogic(LOGIC_BUY_BOMBCHUS) || CouldPlayBowling || CarpetMerchant)) || CheckInventory(ITEM_BOMBCHU, true);
case RG_FAIRY_SLINGSHOT: case RG_FAIRY_SLINGSHOT:
return CheckInventory(ITEM_SLINGSHOT, true); return CheckInventory(ITEM_SLINGSHOT, true);
case RG_BOOMERANG: case RG_BOOMERANG:
@ -72,9 +72,9 @@ namespace Rando {
case RG_NUTS: case RG_NUTS:
return CurrentUpgrade(UPG_NUTS); return CurrentUpgrade(UPG_NUTS);
case RG_SCARECROW: case RG_SCARECROW:
return Scarecrow; return ScarecrowsSong() && CanUse(RG_HOOKSHOT);
case RG_DISTANT_SCARECROW: case RG_DISTANT_SCARECROW:
return DistantScarecrow; return ScarecrowsSong() && CanUse(RG_LONGSHOT);
case RG_KOKIRI_SWORD: case RG_KOKIRI_SWORD:
case RG_DEKU_SHIELD: case RG_DEKU_SHIELD:
case RG_GORON_TUNIC: case RG_GORON_TUNIC:
@ -151,6 +151,8 @@ namespace Rando {
case RG_SKELETON_KEY: case RG_SKELETON_KEY:
return CheckRandoInf(RandoGetToRandInf.at(itemName)); return CheckRandoInf(RandoGetToRandInf.at(itemName));
// Boss Keys // Boss Keys
case RG_EPONA:
return FreedEpona;
case RG_FOREST_TEMPLE_BOSS_KEY: case RG_FOREST_TEMPLE_BOSS_KEY:
case RG_FIRE_TEMPLE_BOSS_KEY: case RG_FIRE_TEMPLE_BOSS_KEY:
case RG_WATER_TEMPLE_BOSS_KEY: case RG_WATER_TEMPLE_BOSS_KEY:
@ -220,7 +222,7 @@ namespace Rando {
case RG_BOTTLE_WITH_POE: case RG_BOTTLE_WITH_POE:
case RG_BOTTLE_WITH_RED_POTION: case RG_BOTTLE_WITH_RED_POTION:
case RG_EMPTY_BOTTLE: case RG_EMPTY_BOTTLE:
return HasBottle; return HasBottle();
} }
SPDLOG_ERROR("HasItem reached `return false;`. Missing case for RandomizerGet of {}", static_cast<uint32_t>(itemName)); SPDLOG_ERROR("HasItem reached `return false;`. Missing case for RandomizerGet of {}", static_cast<uint32_t>(itemName));
assert(false); assert(false);
@ -236,7 +238,7 @@ namespace Rando {
// Adult items // Adult items
// TODO: Uncomment those if we ever implement more item usability settings // TODO: Uncomment those if we ever implement more item usability settings
case RG_FAIRY_BOW: case RG_FAIRY_BOW:
return IsAdult;// || BowAsChild; return IsAdult && (AmmoCanDrop || GetInLogic(LOGIC_BUY_ARROW));// || BowAsChild;
case RG_MEGATON_HAMMER: case RG_MEGATON_HAMMER:
return IsAdult;// || HammerAsChild; return IsAdult;// || HammerAsChild;
case RG_IRON_BOOTS: case RG_IRON_BOOTS:
@ -270,7 +272,7 @@ namespace Rando {
// Child items // Child items
case RG_FAIRY_SLINGSHOT: case RG_FAIRY_SLINGSHOT:
return IsChild;// || SlingshotAsAdult; return IsChild && (AmmoCanDrop || GetInLogic(LOGIC_BUY_SEED));// || SlingshotAsAdult;
case RG_BOOMERANG: case RG_BOOMERANG:
return IsChild;// || BoomerangAsAdult; return IsChild;// || BoomerangAsAdult;
case RG_KOKIRI_SWORD: case RG_KOKIRI_SWORD:
@ -283,65 +285,70 @@ namespace Rando {
return IsChild;// || DekuShieldAsAdult; return IsChild;// || DekuShieldAsAdult;
case RG_WEIRD_EGG: case RG_WEIRD_EGG:
return IsChild; return IsChild;
case RG_PROGRESSIVE_BOMB_BAG:
case RG_BOMB_BAG:
return AmmoCanDrop || GetInLogic(LOGIC_BUY_BOMB);
case RG_PROGRESSIVE_BOMBCHUS: case RG_PROGRESSIVE_BOMBCHUS:
case RG_BOMBCHU_5: case RG_BOMBCHU_5:
case RG_BOMBCHU_10: case RG_BOMBCHU_10:
case RG_BOMBCHU_20: case RG_BOMBCHU_20:
return BombchuRefill && BombchusEnabled; return BombchuRefill() && BombchusEnabled();
case RG_RUTOS_LETTER: case RG_RUTOS_LETTER:
return IsChild; return IsChild;
// Adult Trade // Adult Trade
case RG_POCKET_EGG: case RG_POCKET_EGG:
return IsAdult; return IsAdult || (!ctx->GetOption(RSK_SHUFFLE_ADULT_TRADE) && CanUse(RG_COJIRO));
case RG_COJIRO: case RG_COJIRO:
return IsAdult; return IsAdult || (!ctx->GetOption(RSK_SHUFFLE_ADULT_TRADE) && CanUse(RG_ODD_MUSHROOM));
case RG_ODD_MUSHROOM: case RG_ODD_MUSHROOM:
return IsAdult; return IsAdult || (!ctx->GetOption(RSK_SHUFFLE_ADULT_TRADE) && CanUse(RG_ODD_POTION));
case RG_ODD_POTION: case RG_ODD_POTION:
return IsAdult; return IsAdult || (!ctx->GetOption(RSK_SHUFFLE_ADULT_TRADE) && CanUse(RG_POACHERS_SAW));
case RG_POACHERS_SAW: case RG_POACHERS_SAW:
return IsAdult; return IsAdult || (!ctx->GetOption(RSK_SHUFFLE_ADULT_TRADE) && CanUse(RG_BROKEN_SWORD));
case RG_BROKEN_SWORD: case RG_BROKEN_SWORD:
return IsAdult; return IsAdult || (!ctx->GetOption(RSK_SHUFFLE_ADULT_TRADE) && CanUse(RG_PRESCRIPTION));
case RG_PRESCRIPTION: case RG_PRESCRIPTION:
return IsAdult; return IsAdult || (!ctx->GetOption(RSK_SHUFFLE_ADULT_TRADE) && CanUse(RG_EYEBALL_FROG));
case RG_EYEBALL_FROG: case RG_EYEBALL_FROG:
return IsAdult; return IsAdult || (!ctx->GetOption(RSK_SHUFFLE_ADULT_TRADE) && CanUse(RG_EYEDROPS));
case RG_EYEDROPS: case RG_EYEDROPS:
return IsAdult; return IsAdult || (!ctx->GetOption(RSK_SHUFFLE_ADULT_TRADE) && CanUse(RG_CLAIM_CHECK));
case RG_CLAIM_CHECK: case RG_CLAIM_CHECK:
return IsAdult; return IsAdult;
// Songs // Songs
case RG_ZELDAS_LULLABY: case RG_ZELDAS_LULLABY:
return Ocarina && HasItem(RG_OCARINA_C_LEFT_BUTTON) && HasItem(RG_OCARINA_C_RIGHT_BUTTON) && HasItem(RG_OCARINA_C_UP_BUTTON); return HasItem(RG_FAIRY_OCARINA) && HasItem(RG_OCARINA_C_LEFT_BUTTON) && HasItem(RG_OCARINA_C_RIGHT_BUTTON) && HasItem(RG_OCARINA_C_UP_BUTTON);
case RG_EPONAS_SONG: case RG_EPONAS_SONG:
return Ocarina && HasItem(RG_OCARINA_C_LEFT_BUTTON) && HasItem(RG_OCARINA_C_RIGHT_BUTTON) && HasItem(RG_OCARINA_C_UP_BUTTON); return HasItem(RG_FAIRY_OCARINA) && HasItem(RG_OCARINA_C_LEFT_BUTTON) && HasItem(RG_OCARINA_C_RIGHT_BUTTON) && HasItem(RG_OCARINA_C_UP_BUTTON);
case RG_SARIAS_SONG: case RG_SARIAS_SONG:
return Ocarina && HasItem(RG_OCARINA_C_LEFT_BUTTON) && HasItem(RG_OCARINA_C_RIGHT_BUTTON) && HasItem(RG_OCARINA_C_DOWN_BUTTON); return HasItem(RG_FAIRY_OCARINA) && HasItem(RG_OCARINA_C_LEFT_BUTTON) && HasItem(RG_OCARINA_C_RIGHT_BUTTON) && HasItem(RG_OCARINA_C_DOWN_BUTTON);
case RG_SUNS_SONG: case RG_SUNS_SONG:
return Ocarina && HasItem(RG_OCARINA_C_RIGHT_BUTTON) && HasItem(RG_OCARINA_C_UP_BUTTON) && HasItem(RG_OCARINA_C_DOWN_BUTTON); return HasItem(RG_FAIRY_OCARINA) && HasItem(RG_OCARINA_C_RIGHT_BUTTON) && HasItem(RG_OCARINA_C_UP_BUTTON) && HasItem(RG_OCARINA_C_DOWN_BUTTON);
case RG_SONG_OF_TIME: case RG_SONG_OF_TIME:
return Ocarina && HasItem(RG_OCARINA_A_BUTTON) && HasItem(RG_OCARINA_C_RIGHT_BUTTON) && HasItem(RG_OCARINA_C_DOWN_BUTTON); return HasItem(RG_FAIRY_OCARINA) && HasItem(RG_OCARINA_A_BUTTON) && HasItem(RG_OCARINA_C_RIGHT_BUTTON) && HasItem(RG_OCARINA_C_DOWN_BUTTON);
case RG_SONG_OF_STORMS: case RG_SONG_OF_STORMS:
return Ocarina && HasItem(RG_OCARINA_A_BUTTON) && HasItem(RG_OCARINA_C_UP_BUTTON) && HasItem(RG_OCARINA_C_DOWN_BUTTON); return HasItem(RG_FAIRY_OCARINA) && HasItem(RG_OCARINA_A_BUTTON) && HasItem(RG_OCARINA_C_UP_BUTTON) && HasItem(RG_OCARINA_C_DOWN_BUTTON);
case RG_MINUET_OF_FOREST: case RG_MINUET_OF_FOREST:
return Ocarina && HasItem(RG_OCARINA_A_BUTTON) && HasItem(RG_OCARINA_C_LEFT_BUTTON) && HasItem(RG_OCARINA_C_RIGHT_BUTTON) && HasItem(RG_OCARINA_C_UP_BUTTON); return HasItem(RG_FAIRY_OCARINA) && HasItem(RG_OCARINA_A_BUTTON) && HasItem(RG_OCARINA_C_LEFT_BUTTON) && HasItem(RG_OCARINA_C_RIGHT_BUTTON) && HasItem(RG_OCARINA_C_UP_BUTTON);
case RG_BOLERO_OF_FIRE: case RG_BOLERO_OF_FIRE:
return Ocarina && HasItem(RG_OCARINA_A_BUTTON) && HasItem(RG_OCARINA_C_RIGHT_BUTTON) && HasItem(RG_OCARINA_C_DOWN_BUTTON); return HasItem(RG_FAIRY_OCARINA) && HasItem(RG_OCARINA_A_BUTTON) && HasItem(RG_OCARINA_C_RIGHT_BUTTON) && HasItem(RG_OCARINA_C_DOWN_BUTTON);
case RG_SERENADE_OF_WATER: case RG_SERENADE_OF_WATER:
return Ocarina && HasItem(RG_OCARINA_A_BUTTON) && HasItem(RG_OCARINA_C_LEFT_BUTTON) && HasItem(RG_OCARINA_C_RIGHT_BUTTON) && HasItem(RG_OCARINA_C_DOWN_BUTTON); return HasItem(RG_FAIRY_OCARINA) && HasItem(RG_OCARINA_A_BUTTON) && HasItem(RG_OCARINA_C_LEFT_BUTTON) && HasItem(RG_OCARINA_C_RIGHT_BUTTON) && HasItem(RG_OCARINA_C_DOWN_BUTTON);
case RG_REQUIEM_OF_SPIRIT: case RG_REQUIEM_OF_SPIRIT:
return Ocarina && HasItem(RG_OCARINA_A_BUTTON) && HasItem(RG_OCARINA_C_RIGHT_BUTTON) && HasItem(RG_OCARINA_C_DOWN_BUTTON); return HasItem(RG_FAIRY_OCARINA) && HasItem(RG_OCARINA_A_BUTTON) && HasItem(RG_OCARINA_C_RIGHT_BUTTON) && HasItem(RG_OCARINA_C_DOWN_BUTTON);
case RG_NOCTURNE_OF_SHADOW: case RG_NOCTURNE_OF_SHADOW:
return Ocarina && HasItem(RG_OCARINA_A_BUTTON) && HasItem(RG_OCARINA_C_LEFT_BUTTON) && HasItem(RG_OCARINA_C_RIGHT_BUTTON) && HasItem(RG_OCARINA_C_DOWN_BUTTON); return HasItem(RG_FAIRY_OCARINA) && HasItem(RG_OCARINA_A_BUTTON) && HasItem(RG_OCARINA_C_LEFT_BUTTON) && HasItem(RG_OCARINA_C_RIGHT_BUTTON) && HasItem(RG_OCARINA_C_DOWN_BUTTON);
case RG_PRELUDE_OF_LIGHT: case RG_PRELUDE_OF_LIGHT:
return Ocarina && HasItem(RG_OCARINA_C_LEFT_BUTTON) && HasItem(RG_OCARINA_C_RIGHT_BUTTON) && HasItem(RG_OCARINA_C_UP_BUTTON); return HasItem(RG_FAIRY_OCARINA) && HasItem(RG_OCARINA_C_LEFT_BUTTON) && HasItem(RG_OCARINA_C_RIGHT_BUTTON) && HasItem(RG_OCARINA_C_UP_BUTTON);
// Misc. Items // Misc. Items
case RG_FISHING_POLE: case RG_FISHING_POLE:
return HasItem(RG_CHILD_WALLET); // as long as you have enough rubies return HasItem(RG_CHILD_WALLET); // as long as you have enough rubies
case RG_EPONA:
return IsAdult && CanUse(RG_EPONAS_SONG);
// Bottle Items // Bottle Items
case RG_BOTTLE_WITH_BUGS: case RG_BOTTLE_WITH_BUGS:
@ -354,17 +361,19 @@ namespace Rando {
return FairyPot || GossipStoneFairy || BeanPlantFairy || ButterflyFairy || FreeFairies || FairyPond || GetInLogic(LOGIC_FAIRY_ACCESS); return FairyPot || GossipStoneFairy || BeanPlantFairy || ButterflyFairy || FreeFairies || FairyPond || GetInLogic(LOGIC_FAIRY_ACCESS);
// Magic items // Magic items
case RG_MAGIC_SINGLE:
return AmmoCanDrop || (HasBottle() && GetInLogic(LOGIC_BUY_MAGIC_POTION));
default: default:
return MagicMeter && (IsMagicItem(itemName) || (IsMagicArrow(itemName) && CanUse(RG_FAIRY_BOW))); return CanUse(RG_MAGIC_SINGLE) && (IsMagicItem(itemName) || (IsMagicArrow(itemName) && CanUse(RG_FAIRY_BOW)));
} }
} }
bool Logic::HasProjectile(HasProjectileAge age) { bool Logic::HasProjectile(HasProjectileAge age) {
return HasExplosives || return HasExplosives() ||
(age == HasProjectileAge::Child && (Slingshot || Boomerang)) || (age == HasProjectileAge::Child && (CanUse(RG_FAIRY_SLINGSHOT) || CanUse(RG_BOOMERANG))) ||
(age == HasProjectileAge::Adult && (Hookshot || Bow )) || (age == HasProjectileAge::Adult && (CanUse(RG_HOOKSHOT) || CanUse(RG_FAIRY_BOW) )) ||
(age == HasProjectileAge::Both && (Slingshot || Boomerang) && (Hookshot || Bow)) || (age == HasProjectileAge::Both && (CanUse(RG_FAIRY_SLINGSHOT) || CanUse(RG_BOOMERANG)) && (CanUse(RG_HOOKSHOT) || CanUse(RG_FAIRY_BOW))) ||
(age == HasProjectileAge::Either && (Slingshot || Boomerang || Hookshot || Bow)); (age == HasProjectileAge::Either && (CanUse(RG_FAIRY_SLINGSHOT) || CanUse(RG_BOOMERANG) || CanUse(RG_HOOKSHOT) || CanUse(RG_FAIRY_BOW)));
} }
bool Logic::HasBossSoul(RandomizerGet itemName) { bool Logic::HasBossSoul(RandomizerGet itemName) {
@ -411,7 +420,7 @@ namespace Rando {
return ((IsAdult && HasItem(RG_DINS_FIRE)) || (IsChild && (HasItem(RG_STICKS) || HasItem(RG_DINS_FIRE)))) && false; //GlitchEquipSwapDins; return ((IsAdult && HasItem(RG_DINS_FIRE)) || (IsChild && (HasItem(RG_STICKS) || HasItem(RG_DINS_FIRE)))) && false; //GlitchEquipSwapDins;
case GlitchType::EquipSwap: // todo: add bunny hood to adult item equippable list and child trade item to child item equippable list case GlitchType::EquipSwap: // todo: add bunny hood to adult item equippable list and child trade item to child item equippable list
return ((IsAdult && (HasItem(RG_DINS_FIRE) || HasItem(RG_FARORES_WIND) || HasItem(RG_NAYRUS_LOVE))) || (IsChild && (HasItem(RG_STICKS) || return ((IsAdult && (HasItem(RG_DINS_FIRE) || HasItem(RG_FARORES_WIND) || HasItem(RG_NAYRUS_LOVE))) || (IsChild && (HasItem(RG_STICKS) ||
HasItem(RG_FAIRY_SLINGSHOT) || HasItem(RG_BOOMERANG) || HasBottle || CanUse(RG_NUTS) || Ocarina || HasItem(RG_LENS_OF_TRUTH) || HasExplosives || HasItem(RG_FAIRY_SLINGSHOT) || HasItem(RG_BOOMERANG) || HasBottle() || CanUse(RG_NUTS) || HasItem(RG_FAIRY_OCARINA) || HasItem(RG_LENS_OF_TRUTH) || HasExplosives() ||
GetAmmo(ITEM_BEAN) > 0 || HasItem(RG_DINS_FIRE) || HasItem(RG_FARORES_WIND) || HasItem(RG_NAYRUS_LOVE)))) && false; //GlitchEquipSwap; GetAmmo(ITEM_BEAN) > 0 || HasItem(RG_DINS_FIRE) || HasItem(RG_FARORES_WIND) || HasItem(RG_NAYRUS_LOVE)))) && false; //GlitchEquipSwap;
} }
@ -419,10 +428,11 @@ namespace Rando {
return false; return false;
} }
//NOTE, when adding dark link,add Hearts() > 0
bool Logic::CanKillEnemy(std::string enemy) { bool Logic::CanKillEnemy(std::string enemy) {
//switch(enemy) {} RANDOTODO implement enemies enum //switch(enemy) {} RANDOTODO implement enemies enum
if (enemy == "Big Skulltula"){ if (enemy == "Big Skulltula"){
return CanUse(RG_FAIRY_BOW) || CanUse(RG_FAIRY_SLINGSHOT) || CanJumpslash || CanUse(RG_MEGATON_HAMMER) || CanUse(RG_HOOKSHOT) || CanUse(RG_DINS_FIRE) || HasExplosives; return CanUse(RG_FAIRY_BOW) || CanUse(RG_FAIRY_SLINGSHOT) || CanJumpslash() || CanUse(RG_MEGATON_HAMMER) || CanUse(RG_HOOKSHOT) || CanUse(RG_DINS_FIRE) || HasExplosives();
} }
//Shouldn't be reached //Shouldn't be reached
return false; return false;
@ -457,214 +467,177 @@ namespace Rando {
return count; return count;
} }
// Updates all logic helpers. Should be called whenever a non-helper is changed uint8_t Logic::OcarinaButtons(){
void Logic::UpdateHelpers() { return HasItem(RG_OCARINA_A_BUTTON) + HasItem(RG_OCARINA_C_LEFT_BUTTON) + HasItem(RG_OCARINA_C_RIGHT_BUTTON) + HasItem(RG_OCARINA_C_UP_BUTTON) + HasItem(RG_OCARINA_C_DOWN_BUTTON);
StartPerformanceTimer(PT_UPDATE_HELPERS); }
OcarinaButtons = (HasItem(RG_OCARINA_A_BUTTON) ? 1 : 0) +
(HasItem(RG_OCARINA_C_LEFT_BUTTON) ? 1 : 0) +
(HasItem(RG_OCARINA_C_RIGHT_BUTTON) ? 1 : 0) +
(HasItem(RG_OCARINA_C_UP_BUTTON) ? 1 : 0) +
(HasItem(RG_OCARINA_C_DOWN_BUTTON) ? 1 : 0);
ZeldasLetter = HasItem(RG_ZELDAS_LETTER);
WeirdEgg = CanUse(RG_WEIRD_EGG);
BuySeed = GetInLogic(LOGIC_BUY_SEED);
BuyArrow = GetInLogic(LOGIC_BUY_ARROW);
BuyBomb = GetInLogic(LOGIC_BUY_BOMB);
BuyMagicPotion = GetInLogic(LOGIC_BUY_MAGIC_POTION);
MagicBean = GetAmmo(ITEM_BEAN) > 0;
RutosLetter = CanUse(RG_RUTOS_LETTER);
Boomerang = CanUse(RG_BOOMERANG);
DinsFire = CanUse(RG_DINS_FIRE);
FaroresWind = CanUse(RG_FARORES_WIND);
NayrusLove = CanUse(RG_NAYRUS_LOVE);
LensOfTruth = CanUse(RG_LENS_OF_TRUTH);
ShardOfAgony = HasItem(RG_STONE_OF_AGONY);
//SkullMask = false;
//MaskOfTruth = false;
//Adult logic bool Logic::HasBottle(){
Hammer = CanUse(RG_MEGATON_HAMMER); return BottleCount() >= 1;
IronBoots = CanUse(RG_IRON_BOOTS); }
HoverBoots = CanUse(RG_HOVER_BOOTS);
DekuShield = CanUse(RG_DEKU_SHIELD);
HylianShield = CanUse(RG_HYLIAN_SHIELD);
MirrorShield = CanUse(RG_MIRROR_SHIELD);
GoronTunic = CanUse(RG_GORON_TUNIC);
ZoraTunic = CanUse(RG_ZORA_TUNIC);
//Epona = false;
//BigPoe = false;
GerudoToken = HasItem(RG_GERUDO_MEMBERSHIP_CARD);
FireArrows = CanUse(RG_FIRE_ARROWS);
IceArrows = CanUse(RG_ICE_ARROWS);
LightArrows = CanUse(RG_LIGHT_ARROWS);
KokiriSword = CanUse(RG_KOKIRI_SWORD);
MasterSword = CanUse(RG_MASTER_SWORD);
BiggoronSword = CanUse(RG_BIGGORON_SWORD);
NumBottles = BottleCount();
HasBottle = NumBottles >= 1;
Slingshot = CanUse(RG_FAIRY_SLINGSHOT) && (BuySeed || AmmoCanDrop);
Ocarina = HasItem(RG_FAIRY_OCARINA);
OcarinaOfTime = HasItem(RG_OCARINA_OF_TIME);
MagicMeter = HasItem(RG_MAGIC_SINGLE) && (AmmoCanDrop || (HasBottle && BuyMagicPotion));
BombBag = HasItem(RG_BOMB_BAG) && (BuyBomb || AmmoCanDrop);
BombchusEnabled = ctx->GetOption(RSK_BOMBCHUS_IN_LOGIC) ? CheckInventory(ITEM_BOMBCHU, true) : BombBag;
BuyBombchus = (GetInLogic(LOGIC_BUY_BOMBCHUS) || CouldPlayBowling || CarpetMerchant);
Hookshot = CanUse(RG_HOOKSHOT);
Longshot = CanUse(RG_LONGSHOT);
Bow = CanUse(RG_FAIRY_BOW) && (BuyArrow || AmmoCanDrop);
GoronBracelet = HasItem(RG_GORONS_BRACELET);
SilverGauntlets = HasItem(RG_SILVER_GAUNTLETS);
GoldenGauntlets = HasItem(RG_GOLDEN_GAUNTLETS);
Swim = HasItem(RG_BRONZE_SCALE);
SilverScale = HasItem(RG_SILVER_SCALE);
GoldScale = HasItem(RG_GOLDEN_SCALE);
ChildsWallet = HasItem(RG_CHILD_WALLET);
AdultsWallet = HasItem(RG_ADULT_WALLET);
BiggoronSword = HasItem(RG_BIGGORON_SWORD);
ProgressiveScale = CurrentUpgrade(UPG_SCALE) + HasItem(RG_BRONZE_SCALE); bool Logic::CanJumpslash() {
ProgressiveWallet = CurrentUpgrade(UPG_WALLET) + HasItem(RG_CHILD_WALLET); // Not including hammer as hammer jump attacks can be weird;
return CanUse(RG_STICKS) || CanUse(RG_KOKIRI_SWORD) || CanUse(RG_MASTER_SWORD) || CanUse(RG_BIGGORON_SWORD);
}
CanSummonGohma = HasBossSoul(RG_GOHMA_SOUL); bool Logic::CanDamage() {
CanSummonKingDodongo = HasBossSoul(RG_KING_DODONGO_SOUL); return CanUse(RG_FAIRY_SLINGSHOT) || CanJumpslash() || BlastOrSmash() || CanUse(RG_DINS_FIRE) || CanUse(RG_FAIRY_BOW);
CanSummonBarinade = HasBossSoul(RG_BARINADE_SOUL); }
CanSummonPhantomGanon = HasBossSoul(RG_PHANTOM_GANON_SOUL);
CanSummonVolvagia = HasBossSoul(RG_VOLVAGIA_SOUL);
CanSummonMorpha = HasBossSoul(RG_MORPHA_SOUL);
CanSummonBongoBongo = HasBossSoul(RG_BONGO_BONGO_SOUL);
CanSummonTwinrova = HasBossSoul(RG_TWINROVA_SOUL);
CanSummonGanon = HasBossSoul(RG_GANON_SOUL);
// Boss Keys bool Logic::CanAttack() {
BossKeyForestTemple = HasItem(RG_FOREST_TEMPLE_BOSS_KEY); return CanDamage() || CanUse(RG_BOOMERANG) || CanUse(RG_HOOKSHOT);
BossKeyFireTemple = HasItem(RG_FIRE_TEMPLE_BOSS_KEY); }
BossKeyWaterTemple = HasItem(RG_WATER_TEMPLE_BOSS_KEY);
BossKeySpiritTemple = HasItem(RG_SPIRIT_TEMPLE_BOSS_KEY);
BossKeyShadowTemple = HasItem(RG_SHADOW_TEMPLE_BOSS_KEY);
BossKeyGanonsCastle = HasItem(RG_GANONS_CASTLE_BOSS_KEY);
KokiriEmerald = HasItem(RG_KOKIRI_EMERALD); bool Logic::BombchusEnabled(){
GoronRuby = HasItem(RG_GORON_RUBY); return ctx->GetOption(RSK_BOMBCHUS_IN_LOGIC) ? CheckInventory(ITEM_BOMBCHU, true) : HasItem(RG_BOMB_BAG);
ZoraSapphire = HasItem(RG_ZORA_SAPPHIRE); }
ForestMedallion = HasItem(RG_FOREST_MEDALLION);
FireMedallion = HasItem(RG_FIRE_MEDALLION);
WaterMedallion = HasItem(RG_WATER_MEDALLION);
SpiritMedallion = HasItem(RG_SPIRIT_MEDALLION);
ShadowMedallion = HasItem(RG_SHADOW_MEDALLION);
LightMedallion = HasItem(RG_LIGHT_MEDALLION);
DoubleDefense = HasItem(RG_DOUBLE_DEFENSE); // TODO: Implement Ammo Drop Setting in place of bombchu drops
TriforcePieces = GetSaveContext()->triforcePiecesCollected; bool Logic::BombchuRefill(){
Greg = HasItem(RG_GREG_RUPEE); return GetInLogic(LOGIC_BUY_BOMBCHUS) || CouldPlayBowling || CarpetMerchant || (ctx->GetOption(RSK_ENABLE_BOMBCHU_DROPS).Is(RO_AMMO_DROPS_ON/*_PLUS_BOMBCHU*/));
GoldSkulltulaTokens = GetGSCount(); }
//you need at least 2 buttons for scarecrow song bool Logic::HookshotOrBoomerang(){
ScarecrowSong = ScarecrowSong || (ctx->GetOption(RSK_SKIP_SCARECROWS_SONG) && Ocarina && OcarinaButtons >= 2) || (ChildScarecrow && AdultScarecrow); return CanUse(RG_HOOKSHOT) || CanUse(RG_BOOMERANG);
Scarecrow = Hookshot && ScarecrowSong; }
DistantScarecrow = Longshot && ScarecrowSong;
// TODO: Implement Ammo Drop Setting in place of bombchu drops bool Logic::ScarecrowsSong(){
BombchuRefill = BuyBombchus || (ctx->GetOption(RSK_ENABLE_BOMBCHU_DROPS).Is(RO_AMMO_DROPS_ON/*_PLUS_BOMBCHU*/)); return (ctx->GetOption(RSK_SKIP_SCARECROWS_SONG) && HasItem(RG_FAIRY_OCARINA) && OcarinaButtons() >= 2)
|| (ChildScarecrow && AdultScarecrow);
}
//Usage bool Logic::BlueFire(){
Bombs = HasItem(RG_PROGRESSIVE_BOMB_BAG); return CanUse(RG_BOTTLE_WITH_BLUE_FIRE) || (ctx->GetOption(RSK_BLUE_FIRE_ARROWS) && CanUse(RG_ICE_ARROWS));
BlueFire = CanUse(RG_BOTTLE_WITH_BLUE_FIRE) || (ctx->GetOption(RSK_BLUE_FIRE_ARROWS) && CanUse(RG_ICE_ARROWS)); }
// TODO: Implement Ammo Drop Setting in place of bombchu drops bool Logic::HasExplosives(){
HasExplosives = Bombs || CanUse(RG_BOMBCHU_5); return CanUse(RG_BOMB_BAG) || CanUse(RG_BOMBCHU_5);
HasBoots = IronBoots || HoverBoots; }
//Unshuffled adult trade quest
ClaimCheck = CanUse(RG_CLAIM_CHECK);
Eyedrops = CanUse(RG_EYEDROPS) || (!ctx->GetOption(RSK_SHUFFLE_ADULT_TRADE) && ClaimCheck);
EyeballFrog = CanUse(RG_EYEBALL_FROG) || (!ctx->GetOption(RSK_SHUFFLE_ADULT_TRADE) && Eyedrops);
Prescription = CanUse(RG_PRESCRIPTION) || (!ctx->GetOption(RSK_SHUFFLE_ADULT_TRADE) && EyeballFrog);
BrokenSword = CanUse(RG_BROKEN_SWORD) || (!ctx->GetOption(RSK_SHUFFLE_ADULT_TRADE) && Prescription);
PoachersSaw = CanUse(RG_POACHERS_SAW) || (!ctx->GetOption(RSK_SHUFFLE_ADULT_TRADE) && BrokenSword);
OddPoultice = CanUse(RG_ODD_POTION) || (!ctx->GetOption(RSK_SHUFFLE_ADULT_TRADE) && PoachersSaw);
OddMushroom = CanUse(RG_ODD_MUSHROOM) || (!ctx->GetOption(RSK_SHUFFLE_ADULT_TRADE) && OddPoultice);
Cojiro = CanUse(RG_COJIRO) || (!ctx->GetOption(RSK_SHUFFLE_ADULT_TRADE) && OddMushroom);
PocketEgg = CanUse(RG_POCKET_EGG) || (!ctx->GetOption(RSK_SHUFFLE_ADULT_TRADE) && Cojiro);
// IsChild = Age == AGE_CHILD; bool Logic::BlastOrSmash(){
// IsAdult = Age == AGE_ADULT; return HasExplosives() || CanUse(RG_MEGATON_HAMMER);
}
CanBlastOrSmash = HasExplosives || CanUse(RG_MEGATON_HAMMER); bool Logic::CanSpawnSoilSkull(){
CanChildAttack = IsChild && (Slingshot || Boomerang || CanUse(RG_STICKS) || KokiriSword || HasExplosives || CanUse(RG_DINS_FIRE) || CanUse(RG_MASTER_SWORD) || CanUse(RG_MEGATON_HAMMER) || CanUse(RG_BIGGORON_SWORD)); return IsChild && CanUse(RG_BOTTLE_WITH_BUGS);
CanChildDamage = IsChild && (Slingshot || CanUse(RG_STICKS) || KokiriSword || HasExplosives || CanUse(RG_DINS_FIRE) || CanUse(RG_MASTER_SWORD) || CanUse(RG_MEGATON_HAMMER) || CanUse(RG_BIGGORON_SWORD)); }
CanAdultAttack = IsAdult && (CanUse(RG_FAIRY_BOW) || CanUse(RG_BOOMERANG) || CanUse(RG_STICKS) || CanUse(RG_KOKIRI_SWORD) || HasExplosives || CanUse(RG_DINS_FIRE) || MasterSword || Hammer || BiggoronSword || Hookshot);
CanAdultDamage = IsAdult && (CanUse(RG_FAIRY_BOW) || CanUse(RG_STICKS) || CanUse(RG_KOKIRI_SWORD) || HasExplosives || CanUse(RG_DINS_FIRE) || MasterSword || Hammer || BiggoronSword);
CanStunDeku = CanAdultAttack || CanChildAttack || CanUse(RG_NUTS) || HasShield;
CanCutShrubs = CanUse(RG_KOKIRI_SWORD) || CanUse(RG_BOOMERANG) || HasExplosives || CanUse(RG_MASTER_SWORD) || CanUse(RG_MEGATON_HAMMER) || CanUse(RG_BIGGORON_SWORD);
CanDive = ProgressiveScale >= 2;
CanLeaveForest = ctx->GetOption(RSK_FOREST).IsNot(RO_FOREST_CLOSED) || IsAdult || DekuTreeClear || ctx->GetOption(RSK_SHUFFLE_INTERIOR_ENTRANCES) || ctx->GetOption(RSK_SHUFFLE_OVERWORLD_ENTRANCES);
CanPlantBugs = IsChild && CanUse(RG_BOTTLE_WITH_BUGS);
CanRideEpona = IsAdult && Epona && CanUse(RG_EPONAS_SONG);
CanSummonGossipFairyWithoutSuns = CanUse(RG_ZELDAS_LULLABY) || CanUse(RG_EPONAS_SONG) || CanUse(RG_SONG_OF_TIME);
CanSummonGossipFairy = CanSummonGossipFairyWithoutSuns || CanUse(RG_SUNS_SONG);
Hearts = GetSaveContext()->healthCapacity / 16;
EffectiveHealth = ((Hearts << (2 + DoubleDefense)) >> Multiplier) + ((Hearts << (2 + DoubleDefense)) % (1 << Multiplier) > 0); //Number of half heart hits to die, ranges from 1 to 160
FireTimer = CanUse(RG_GORON_TUNIC) ? 255 : (ctx->GetTrickOption(RT_FEWER_TUNIC_REQUIREMENTS)) ? (Hearts * 8) : 0;
WaterTimer = CanUse(RG_ZORA_TUNIC) ? 255 : (ctx->GetTrickOption(RT_FEWER_TUNIC_REQUIREMENTS)) ? (Hearts * 8) : 0;
NeedNayrusLove = (EffectiveHealth == 1);
CanSurviveDamage = !NeedNayrusLove || CanUse(RG_NAYRUS_LOVE);
CanTakeDamage = CanUse(RG_BOTTLE_WITH_FAIRY) || CanSurviveDamage;
CanTakeDamageTwice = (CanUse(RG_BOTTLE_WITH_FAIRY) && NumBottles >= 2) || ((EffectiveHealth == 2) && (CanUse(RG_NAYRUS_LOVE) || CanUse(RG_BOTTLE_WITH_FAIRY))) || (EffectiveHealth > 2);
CanOpenBombGrotto = CanBlastOrSmash && (ShardOfAgony || ctx->GetTrickOption(RT_GROTTOS_WITHOUT_AGONY));
CanOpenStormGrotto = CanUse(RG_SONG_OF_STORMS) && (ShardOfAgony || ctx->GetTrickOption(RT_GROTTOS_WITHOUT_AGONY));
HookshotOrBoomerang = CanUse(RG_HOOKSHOT) || CanUse(RG_BOOMERANG);
CanGetNightTimeGS = (CanUse(RG_SUNS_SONG) || !ctx->GetOption(RSK_SKULLS_SUNS_SONG));
CanBreakUpperBeehives = HookshotOrBoomerang || (ctx->GetTrickOption(RT_BOMBCHU_BEEHIVES) && CanUse(RG_BOMBCHU_5));
CanBreakLowerBeehives = CanBreakUpperBeehives || Bombs;
CanFish = ChildsWallet && (HasItem(RG_FISHING_POLE) || !ctx->GetOption(RSK_SHUFFLE_FISHING_POLE));
CanGetChildFish = CanFish && (IsChild || (IsAdult && !ctx->GetOption(RSK_FISHSANITY_AGE_SPLIT)));
CanGetAdultFish = CanFish && IsAdult && ctx->GetOption(RSK_FISHSANITY_AGE_SPLIT);
GuaranteeTradePath = ctx->GetOption(RSK_SHUFFLE_INTERIOR_ENTRANCES) || ctx->GetOption(RSK_SHUFFLE_OVERWORLD_ENTRANCES) || ctx->GetTrickOption(RT_DMT_BOLERO_BIGGORON) || CanBlastOrSmash || StopGCRollingGoronAsAdult; bool Logic::CanReflectNuts(){
//GuaranteeHint = (hints == "Mask" && MaskofTruth) || (hints == "Agony") || (hints != "Mask" && hints != "Agony"); return CanUse(RG_DEKU_SHIELD) || (IsAdult && CanUse(RG_HYLIAN_SHIELD));
HasFireSource = CanUse(RG_DINS_FIRE) || CanUse(RG_FIRE_ARROWS); }
HasFireSourceWithTorch = HasFireSource || CanUse(RG_STICKS);
//Gerudo Fortress bool Logic::CanCutShrubs(){
CanFinishGerudoFortress = (ctx->GetOption(RSK_GERUDO_FORTRESS).Is(RO_GF_NORMAL) && SmallKeys(RR_GERUDO_FORTRESS, 4) && (CanUse(RG_KOKIRI_SWORD) || CanUse(RG_MASTER_SWORD) || CanUse(RG_BIGGORON_SWORD)) && (GerudoToken || CanUse(RG_FAIRY_BOW) || CanUse(RG_HOOKSHOT) || CanUse(RG_HOVER_BOOTS) || ctx->GetTrickOption(RT_GF_KITCHEN))) || return CanUse(RG_KOKIRI_SWORD) || CanUse(RG_BOOMERANG) || HasExplosives() || CanUse(RG_MASTER_SWORD) || CanUse(RG_MEGATON_HAMMER) || CanUse(RG_BIGGORON_SWORD);
(ctx->GetOption(RSK_GERUDO_FORTRESS).Is(RO_GF_FAST) && SmallKeys(RR_GERUDO_FORTRESS, 1) && (CanUse(RG_KOKIRI_SWORD) || CanUse(RG_MASTER_SWORD) || CanUse(RG_BIGGORON_SWORD))) || }
(ctx->GetOption(RSK_GERUDO_FORTRESS).IsNot(RO_GF_NORMAL) && ctx->GetOption(RSK_GERUDO_FORTRESS).IsNot(RO_GF_FAST));
HasShield = CanUse(RG_HYLIAN_SHIELD) || CanUse(RG_DEKU_SHIELD); //Mirror shield can't reflect attacks bool Logic::CanStunDeku(){
CanShield = CanUse(RG_MIRROR_SHIELD) || HasShield; return CanAttack() || CanUse(RG_NUTS) || CanReflectNuts();
ChildShield = IsChild && CanUse(RG_DEKU_SHIELD); //hylian shield is not helpful for child }
AdultReflectShield = IsAdult && CanUse(RG_HYLIAN_SHIELD); //Mirror shield can't reflect attacks
AdultShield = IsAdult && (CanUse(RG_HYLIAN_SHIELD) || CanUse(RG_MIRROR_SHIELD));
CanShieldFlick = ChildShield || AdultShield;
CanJumpslash = CanUse(RG_STICKS) || CanUse(RG_KOKIRI_SWORD) || CanUse(RG_MASTER_SWORD) || CanUse(RG_BIGGORON_SWORD); // Not including hammer as hammer jump attacks can be weird
CanUseProjectile = HasExplosives || CanUse(RG_FAIRY_BOW) || CanUse(RG_HOOKSHOT) || CanUse(RG_FAIRY_SLINGSHOT) || CanUse(RG_BOOMERANG);
CanUseMagicArrow = CanUse(RG_FIRE_ARROWS) || CanUse(RG_ICE_ARROWS) || CanUse(RG_LIGHT_ARROWS);
//Bridge and LACS Requirements bool Logic::CanLeaveForest(){
MedallionCount = (ForestMedallion ? 1:0) + (FireMedallion ? 1:0) + (WaterMedallion ? 1:0) + (SpiritMedallion ? 1:0) + (ShadowMedallion ? 1:0) + (LightMedallion ? 1:0); return ctx->GetOption(RSK_FOREST).IsNot(RO_FOREST_CLOSED) || IsAdult || DekuTreeClear || ctx->GetOption(RSK_SHUFFLE_INTERIOR_ENTRANCES) || ctx->GetOption(RSK_SHUFFLE_OVERWORLD_ENTRANCES);
StoneCount = (KokiriEmerald ? 1:0) + (GoronRuby ? 1:0) + (ZoraSapphire ? 1:0); }
DungeonCount = (DekuTreeClear ? 1:0) + (DodongosCavernClear ? 1:0) + (JabuJabusBellyClear ? 1:0) + (ForestTempleClear ? 1:0) + (FireTempleClear ? 1:0) + (WaterTempleClear ? 1:0) + (SpiritTempleClear ? 1:0) + (ShadowTempleClear ? 1:0);
HasAllStones = StoneCount == 3;
HasAllMedallions = MedallionCount == 6;
GregInBridgeLogic = ctx->GetOption(RSK_BRIDGE_OPTIONS).Is(RO_BRIDGE_GREG);
GregInLacsLogic = ctx->GetOption(RSK_LACS_OPTIONS).Is(RO_LACS_GREG_REWARD);
CanBuildRainbowBridge = ctx->GetOption(RSK_RAINBOW_BRIDGE).Is(RO_BRIDGE_ALWAYS_OPEN) || bool Logic::CallGossipFairyExceptSuns(){
(ctx->GetOption(RSK_RAINBOW_BRIDGE).Is(RO_BRIDGE_VANILLA) && ShadowMedallion && SpiritMedallion && LightArrows) || return CanUse(RG_ZELDAS_LULLABY) || CanUse(RG_EPONAS_SONG) || CanUse(RG_SONG_OF_TIME);
(ctx->GetOption(RSK_RAINBOW_BRIDGE).Is(RO_BRIDGE_STONES) && StoneCount + (Greg && GregInBridgeLogic ? 1 : 0) >= ctx->GetOption(RSK_RAINBOW_BRIDGE_STONE_COUNT).Value<uint8_t>()) || }
(ctx->GetOption(RSK_RAINBOW_BRIDGE).Is(RO_BRIDGE_MEDALLIONS) && MedallionCount + (Greg && GregInBridgeLogic ? 1 : 0) >= ctx->GetOption(RSK_RAINBOW_BRIDGE_MEDALLION_COUNT).Value<uint8_t>()) ||
(ctx->GetOption(RSK_RAINBOW_BRIDGE).Is(RO_BRIDGE_DUNGEON_REWARDS) && StoneCount + MedallionCount + (Greg && GregInBridgeLogic ? 1 : 0) >= ctx->GetOption(RSK_RAINBOW_BRIDGE_REWARD_COUNT).Value<uint8_t>()) ||
(ctx->GetOption(RSK_RAINBOW_BRIDGE).Is(RO_BRIDGE_DUNGEONS) && DungeonCount + (Greg && GregInBridgeLogic ? 1 : 0) >= ctx->GetOption(RSK_RAINBOW_BRIDGE_DUNGEON_COUNT).Value<uint8_t>()) ||
(ctx->GetOption(RSK_RAINBOW_BRIDGE).Is(RO_BRIDGE_TOKENS) && GoldSkulltulaTokens >= ctx->GetOption(RSK_RAINBOW_BRIDGE_TOKEN_COUNT).Value<uint8_t>()) ||
(ctx->GetOption(RSK_RAINBOW_BRIDGE).Is(RO_BRIDGE_GREG) && Greg);
CanTriggerLACS = (ctx->GetSettings()->LACSCondition() == RO_LACS_VANILLA && ShadowMedallion && SpiritMedallion) || bool Logic::CallGossipFairy(){
(ctx->GetSettings()->LACSCondition() == RO_LACS_STONES && StoneCount + (Greg && GregInLacsLogic ? 1 : 0) >= ctx->GetOption(RSK_LACS_STONE_COUNT).Value<uint8_t>()) || return CallGossipFairyExceptSuns() || CanUse(RG_SUNS_SONG);
(ctx->GetSettings()->LACSCondition() == RO_LACS_MEDALLIONS && MedallionCount + (Greg && GregInLacsLogic ? 1 : 0) >= ctx->GetOption(RSK_LACS_MEDALLION_COUNT).Value<uint8_t>()) || }
(ctx->GetSettings()->LACSCondition() == RO_LACS_REWARDS && StoneCount + MedallionCount + (Greg && GregInLacsLogic ? 1 : 0) >= ctx->GetOption(RSK_LACS_REWARD_COUNT).Value<uint8_t>()) ||
(ctx->GetSettings()->LACSCondition() == RO_LACS_DUNGEONS && DungeonCount + (Greg && GregInLacsLogic ? 1 : 0) >= ctx->GetOption(RSK_LACS_DUNGEON_COUNT).Value<uint8_t>()) || bool Logic::EffectiveHealth(){
(ctx->GetSettings()->LACSCondition() == RO_LACS_TOKENS && GoldSkulltulaTokens >= ctx->GetOption(RSK_LACS_TOKEN_COUNT).Value<uint8_t>()); return CallGossipFairyExceptSuns() || CanUse(RG_SUNS_SONG);
CanCompleteTriforce = TriforcePieces >= ctx->GetOption(RSK_TRIFORCE_HUNT_PIECES_REQUIRED).Value<uint8_t>(); }
StopPerformanceTimer(PT_UPDATE_HELPERS);
uint8_t Logic::Hearts(){
return GetSaveContext()->healthCapacity / 16;
}
uint8_t Logic::DungeonCount(){
return DekuTreeClear + DodongosCavernClear + JabuJabusBellyClear + ForestTempleClear + FireTempleClear + WaterTempleClear + SpiritTempleClear + ShadowTempleClear;
}
uint8_t Logic::StoneCount(){
return HasItem(RG_KOKIRI_EMERALD) + HasItem(RG_GORON_RUBY) + HasItem(RG_ZORA_SAPPHIRE);
}
uint8_t Logic::MedallionCount(){
return HasItem(RG_FOREST_MEDALLION) + HasItem(RG_FIRE_MEDALLION) + HasItem(RG_WATER_MEDALLION) + HasItem(RG_SPIRIT_MEDALLION) + HasItem(RG_SHADOW_MEDALLION) + HasItem(RG_LIGHT_MEDALLION);
}
uint8_t Logic::FireTimer(){
return CanUse(RG_GORON_TUNIC) ? 255 : (ctx->GetTrickOption(RT_FEWER_TUNIC_REQUIREMENTS)) ? (Hearts() * 8) : 0;
}
uint8_t Logic::WaterTimer(){
return CanUse(RG_ZORA_TUNIC) ? 255 : (ctx->GetTrickOption(RT_FEWER_TUNIC_REQUIREMENTS)) ? (Hearts() * 8) : 0;
}
bool Logic::TakeDamage(){
return CanUse(RG_BOTTLE_WITH_FAIRY) || EffectiveHealth() != 1 || CanUse(RG_NAYRUS_LOVE);
}
bool Logic::CanOpenBombGrotto(){
return BlastOrSmash() && (HasItem(RG_STONE_OF_AGONY) || ctx->GetTrickOption(RT_GROTTOS_WITHOUT_AGONY));
}
bool Logic::CanOpenStormsGrotto(){
return CanUse(RG_SONG_OF_STORMS) && (HasItem(RG_STONE_OF_AGONY) || ctx->GetTrickOption(RT_GROTTOS_WITHOUT_AGONY));
}
bool Logic::CanGetNightTimeGS(){
return CanUse(RG_SUNS_SONG) || !ctx->GetOption(RSK_SKULLS_SUNS_SONG);
}
bool Logic::CanBreakUpperBeehives(){
return HookshotOrBoomerang() || (ctx->GetTrickOption(RT_BOMBCHU_BEEHIVES) && CanUse(RG_BOMBCHU_5));
}
bool Logic::CanBreakLowerBeehives(){
return CanBreakUpperBeehives() || CanUse(RG_BOMB_BAG);
}
bool Logic::HasFireSource(){
return CanUse(RG_DINS_FIRE) || CanUse(RG_FIRE_ARROWS);
}
bool Logic::HasFireSourceWithTorch(){
return HasFireSource() || CanUse(RG_STICKS);
}
bool Logic::CanFinishGerudoFortress(){
return (ctx->GetOption(RSK_GERUDO_FORTRESS).Is(RO_GF_NORMAL) && SmallKeys(RR_GERUDO_FORTRESS, 4) && (CanUse(RG_KOKIRI_SWORD) || CanUse(RG_MASTER_SWORD) || CanUse(RG_BIGGORON_SWORD)) && (HasItem(RG_GERUDO_MEMBERSHIP_CARD) || CanUse(RG_FAIRY_BOW) || CanUse(RG_HOOKSHOT) || CanUse(RG_HOVER_BOOTS) || ctx->GetTrickOption(RT_GF_KITCHEN))) ||
(ctx->GetOption(RSK_GERUDO_FORTRESS).Is(RO_GF_FAST) && SmallKeys(RR_GERUDO_FORTRESS, 1) && (CanUse(RG_KOKIRI_SWORD) || CanUse(RG_MASTER_SWORD) || CanUse(RG_BIGGORON_SWORD))) ||
ctx->GetOption(RSK_GERUDO_FORTRESS).Is(RO_GF_OPEN);
}
bool Logic::CanShield(){
return CanUse(RG_MIRROR_SHIELD) || CanUse(RG_HYLIAN_SHIELD) || CanUse(RG_DEKU_SHIELD);
}
bool Logic::CanUseProjectile(){
return HasExplosives() || CanUse(RG_FAIRY_BOW) || CanUse(RG_HOOKSHOT) || CanUse(RG_FAIRY_SLINGSHOT) || CanUse(RG_BOOMERANG);
}
bool Logic::CanBuildRainbowBridge(){
return ctx->GetOption(RSK_RAINBOW_BRIDGE).Is(RO_BRIDGE_ALWAYS_OPEN) ||
(ctx->GetOption(RSK_RAINBOW_BRIDGE).Is(RO_BRIDGE_VANILLA) && HasItem(RG_SHADOW_MEDALLION) && HasItem(RG_SPIRIT_MEDALLION) && CanUse(RG_LIGHT_ARROWS)) ||
(ctx->GetOption(RSK_RAINBOW_BRIDGE).Is(RO_BRIDGE_STONES) && StoneCount() + (HasItem(RG_GREG_RUPEE) && ctx->GetOption(RSK_BRIDGE_OPTIONS).Is(RO_BRIDGE_GREG)) >= ctx->GetOption(RSK_RAINBOW_BRIDGE_STONE_COUNT).Value<uint8_t>()) ||
(ctx->GetOption(RSK_RAINBOW_BRIDGE).Is(RO_BRIDGE_MEDALLIONS) && MedallionCount() + (HasItem(RG_GREG_RUPEE) && ctx->GetOption(RSK_BRIDGE_OPTIONS).Is(RO_BRIDGE_GREG)) >= ctx->GetOption(RSK_RAINBOW_BRIDGE_MEDALLION_COUNT).Value<uint8_t>()) ||
(ctx->GetOption(RSK_RAINBOW_BRIDGE).Is(RO_BRIDGE_DUNGEON_REWARDS) && StoneCount() + MedallionCount() + (HasItem(RG_GREG_RUPEE) && ctx->GetOption(RSK_BRIDGE_OPTIONS).Is(RO_BRIDGE_GREG)) >= ctx->GetOption(RSK_RAINBOW_BRIDGE_REWARD_COUNT).Value<uint8_t>()) ||
(ctx->GetOption(RSK_RAINBOW_BRIDGE).Is(RO_BRIDGE_DUNGEONS) && DungeonCount() + (HasItem(RG_GREG_RUPEE) && ctx->GetOption(RSK_BRIDGE_OPTIONS).Is(RO_BRIDGE_GREG)) >= ctx->GetOption(RSK_RAINBOW_BRIDGE_DUNGEON_COUNT).Value<uint8_t>()) ||
(ctx->GetOption(RSK_RAINBOW_BRIDGE).Is(RO_BRIDGE_TOKENS) && GetGSCount() >= ctx->GetOption(RSK_RAINBOW_BRIDGE_TOKEN_COUNT).Value<uint8_t>()) ||
(ctx->GetOption(RSK_RAINBOW_BRIDGE).Is(RO_BRIDGE_GREG) && HasItem(RG_GREG_RUPEE));
}
bool Logic::CanTriggerLACS(){
return (ctx->GetSettings()->LACSCondition() == RO_LACS_VANILLA && HasItem(RG_SHADOW_MEDALLION) && HasItem(RG_SPIRIT_MEDALLION)) ||
(ctx->GetSettings()->LACSCondition() == RO_LACS_STONES && StoneCount() + (HasItem(RG_GREG_RUPEE) && ctx->GetOption(RSK_LACS_OPTIONS).Is(RO_LACS_GREG_REWARD)) >= ctx->GetOption(RSK_LACS_STONE_COUNT).Value<uint8_t>()) ||
(ctx->GetSettings()->LACSCondition() == RO_LACS_MEDALLIONS && MedallionCount() + (HasItem(RG_GREG_RUPEE) && ctx->GetOption(RSK_LACS_OPTIONS).Is(RO_LACS_GREG_REWARD)) >= ctx->GetOption(RSK_LACS_MEDALLION_COUNT).Value<uint8_t>()) ||
(ctx->GetSettings()->LACSCondition() == RO_LACS_REWARDS && StoneCount() + MedallionCount() + (HasItem(RG_GREG_RUPEE) && ctx->GetOption(RSK_LACS_OPTIONS).Is(RO_LACS_GREG_REWARD)) >= ctx->GetOption(RSK_LACS_REWARD_COUNT).Value<uint8_t>()) ||
(ctx->GetSettings()->LACSCondition() == RO_LACS_DUNGEONS && DungeonCount() + (HasItem(RG_GREG_RUPEE) && ctx->GetOption(RSK_LACS_OPTIONS).Is(RO_LACS_GREG_REWARD)) >= ctx->GetOption(RSK_LACS_DUNGEON_COUNT).Value<uint8_t>()) ||
(ctx->GetSettings()->LACSCondition() == RO_LACS_TOKENS && GetGSCount() >= ctx->GetOption(RSK_LACS_TOKEN_COUNT).Value<uint8_t>());
} }
bool Logic::SmallKeys(RandomizerRegion dungeon, uint8_t requiredAmount) { bool Logic::SmallKeys(RandomizerRegion dungeon, uint8_t requiredAmount) {
@ -739,35 +712,6 @@ namespace Rando {
} }
} }
bool Logic::EventsUpdated() {
if (DekuTreeClearPast != DekuTreeClear ||
GoronRubyPast != GoronRuby ||
ZoraSapphirePast != ZoraSapphire ||
ForestTrialClearPast != ForestTrialClear ||
FireTrialClearPast != FireTrialClear ||
WaterTrialClearPast != WaterTrialClear ||
ShadowTrialClearPast != ShadowTrialClear ||
SpiritTrialClearPast != SpiritTrialClear ||
LightTrialClearPast != LightTrialClear ||
DrainWellPast != DrainWell ||
DampesWindmillAccessPast != DampesWindmillAccess ||
TimeTravelPast != TimeTravel) {
DekuTreeClearPast = DekuTreeClear;
GoronRubyPast = GoronRuby;
ZoraSapphirePast = ZoraSapphire;
ForestTrialClearPast = ForestTrialClear;
FireTrialClearPast = FireTrialClear;
WaterTrialClearPast = WaterTrialClear;
ShadowTrialClearPast = ShadowTrialClear;
SpiritTrialClearPast = SpiritTrialClear;
LightTrialClearPast = LightTrialClear;
DrainWellPast = DrainWell;
DampesWindmillAccessPast = DampesWindmillAccess;
return true;
}
return false;
}
std::map<RandomizerGet, uint32_t> Logic::RandoGetToEquipFlag = { std::map<RandomizerGet, uint32_t> Logic::RandoGetToEquipFlag = {
{ RG_KOKIRI_SWORD, EQUIP_FLAG_SWORD_KOKIRI }, { RG_KOKIRI_SWORD, EQUIP_FLAG_SWORD_KOKIRI },
{ RG_MASTER_SWORD, EQUIP_FLAG_SWORD_MASTER }, { RG_MASTER_SWORD, EQUIP_FLAG_SWORD_MASTER },
@ -1257,7 +1201,6 @@ namespace Rando {
} }
} break; } break;
} }
UpdateHelpers();
} }
SaveContext* Logic::GetSaveContext() { SaveContext* Logic::GetSaveContext() {
@ -1562,48 +1505,12 @@ namespace Rando {
AmmoCanDrop = /*AmmoDrops.IsNot(AMMODROPS_NONE) TODO: AmmoDrop setting*/ true; AmmoCanDrop = /*AmmoDrops.IsNot(AMMODROPS_NONE) TODO: AmmoDrop setting*/ true;
//Child item logic //Child item logic
KokiriSword = false;
ZeldasLetter = false;
WeirdEgg = false;
HasBottle = false;
MagicBean = false;
RutosLetter = false;
Boomerang = false;
DinsFire = false;
FaroresWind = false;
NayrusLove = false;
LensOfTruth = false;
ShardOfAgony = false;
SkullMask = false; SkullMask = false;
MaskOfTruth = false; MaskOfTruth = false;
//Adult logic //Adult logic
Hammer = false; FreedEpona = false;
IronBoots = false;
HoverBoots = false;
MirrorShield = false;
GoronTunic = false;
ZoraTunic = false;
Epona = false;
//BigPoe = false; //BigPoe = false;
GerudoToken = false;
FireArrows = false;
IceArrows = false;
LightArrows = false;
MasterSword = false;
BiggoronSword = false;
//Trade Quest
PocketEgg = false;
Cojiro = false;
OddMushroom = false;
OddPoultice = false;
PoachersSaw = false;
BrokenSword = false;
Prescription = false;
EyeballFrog = false;
Eyedrops = false;
ClaimCheck = false;
//Trade Quest Events //Trade Quest Events
WakeUpAdultTalon = false; WakeUpAdultTalon = false;
@ -1617,17 +1524,6 @@ namespace Rando {
EyedropsAccess = false; EyedropsAccess = false;
DisableTradeRevert = false; DisableTradeRevert = false;
//Stones and Meddallions
ForestMedallion = false;
FireMedallion = false;
WaterMedallion = false;
SpiritMedallion = false;
ShadowMedallion = false;
LightMedallion = false;
KokiriEmerald = false;
GoronRuby = false;
ZoraSapphire = false;
//Dungeon Clears //Dungeon Clears
DekuTreeClear = false; DekuTreeClear = false;
DodongosCavernClear = false; DodongosCavernClear = false;
@ -1646,11 +1542,6 @@ namespace Rando {
ShadowTrialClear = false; ShadowTrialClear = false;
LightTrialClear = false; LightTrialClear = false;
//Greg
Greg = false;
GregInBridgeLogic = false;
GregInLacsLogic = false;
//Ocarina C Buttons //Ocarina C Buttons
bool ocBtnShuffle = ctx->GetOption(RSK_SHUFFLE_OCARINA_BUTTONS).Is(true); bool ocBtnShuffle = ctx->GetOption(RSK_SHUFFLE_OCARINA_BUTTONS).Is(true);
SetRandoInf(RAND_INF_HAS_OCARINA_A, !ocBtnShuffle); SetRandoInf(RAND_INF_HAS_OCARINA_A, !ocBtnShuffle);
@ -1662,62 +1553,32 @@ namespace Rando {
//Progressive Items //Progressive Items
SetUpgrade(UPG_STICKS, ctx->GetOption(RSK_SHUFFLE_DEKU_STICK_BAG).Is(true) ? 0 : 1); SetUpgrade(UPG_STICKS, ctx->GetOption(RSK_SHUFFLE_DEKU_STICK_BAG).Is(true) ? 0 : 1);
SetUpgrade(UPG_NUTS, ctx->GetOption(RSK_SHUFFLE_DEKU_NUT_BAG).Is(true) ? 0 : 1); SetUpgrade(UPG_NUTS, ctx->GetOption(RSK_SHUFFLE_DEKU_NUT_BAG).Is(true) ? 0 : 1);
ProgressiveBulletBag = 0;
ProgressiveBombBag = 0; //If we're not shuffling swim, we start with it
ProgressiveMagic = 0;
//If we're not shuffling swim, we start with it (scale 1)
ProgressiveScale = 0;
if (ctx->GetOption(RSK_SHUFFLE_SWIM).Is(false)) { if (ctx->GetOption(RSK_SHUFFLE_SWIM).Is(false)) {
ProgressiveScale = 1;
SetRandoInf(RAND_INF_CAN_SWIM, true); SetRandoInf(RAND_INF_CAN_SWIM, true);
} }
ProgressiveHookshot = 0;
ProgressiveBow = 0; //If we're not shuffling child's wallet, we start with it
//If we're not shuffling child's wallet, we start with it (wallet 1)
ProgressiveWallet = 0;
if (ctx->GetOption(RSK_SHUFFLE_CHILD_WALLET).Is(false)) { if (ctx->GetOption(RSK_SHUFFLE_CHILD_WALLET).Is(false)) {
ProgressiveWallet = 1;
SetRandoInf(RAND_INF_HAS_WALLET, true); SetRandoInf(RAND_INF_HAS_WALLET, true);
} }
ProgressiveStrength = 0;
ProgressiveOcarina = 0; //If we're not shuffling fishing pole, we start with it
ProgressiveGiantKnife = 0; if (ctx->GetOption(RSK_SHUFFLE_FISHING_POLE).Is(false)) {
SetRandoInf(RAND_INF_FISHING_POLE_FOUND, true);
}
//If not keysanity, start with 1 logical key to account for automatically unlocking the basement door in vanilla FiT //If not keysanity, start with 1 logical key to account for automatically unlocking the basement door in vanilla FiT
if (!IsKeysanity && ctx->GetDungeon(Rando::FIRE_TEMPLE)->IsVanilla()) { if (!IsKeysanity && ctx->GetDungeon(Rando::FIRE_TEMPLE)->IsVanilla()) {
SetSmallKeyCount(SCENE_FIRE_TEMPLE, 1); SetSmallKeyCount(SCENE_FIRE_TEMPLE, 1);
} }
//Boss Keys
BossKeyForestTemple = 0;
BossKeyFireTemple = 0;
BossKeyWaterTemple = 0;
BossKeySpiritTemple = 0;
BossKeyShadowTemple = 0;
BossKeyGanonsCastle = 0;
//Gold Skulltula Count
GoldSkulltulaTokens = 0;
//Bottle Count //Bottle Count
Bottles = 0; Bottles = 0;
NumBottles = 0; NumBottles = 0;
CanEmptyBigPoes = true; CanEmptyBigPoes = true;
//Triforce Pieces
TriforcePieces = 0;
//Boss Souls
CanSummonGohma = false;
CanSummonKingDodongo = false;
CanSummonBarinade = false;
CanSummonPhantomGanon = false;
CanSummonVolvagia = false;
CanSummonMorpha = false;
CanSummonBongoBongo = false;
CanSummonTwinrova = false;
CanSummonGanon = false;
//Drops and Bottle Contents Access //Drops and Bottle Contents Access
NutPot = false; NutPot = false;
NutCrate = false; NutCrate = false;
@ -1736,122 +1597,33 @@ namespace Rando {
FairyPot = false; FairyPot = false;
FreeFairies = false; FreeFairies = false;
FairyPond = false; FairyPond = false;
BombchuRefill = false;
BombchusEnabled = false;
BuyBombchus = false;
BuySeed = false;
BuyArrow = false;
BuyBomb = false;
BuyMagicPotion = false;
BuyFish = false;
BuyBugs = false;
BuyFairy = false;
PieceOfHeart = 0; PieceOfHeart = 0;
HeartContainer = 0; HeartContainer = 0;
DoubleDefense = false;
/* --- HELPERS, EVENTS, AND LOCATION ACCESS --- */ /* --- HELPERS, EVENTS, AND LOCATION ACCESS --- */
/* These are used to simplify reading the logic, but need to be updated /* These are used to simplify reading the logic, but need to be updated
/ every time a base value is updated. */ / every time a base value is updated. */
BulletBag = false;
Slingshot = false;
Ocarina = false;
OcarinaOfTime = false;
BombBag = false;
MagicMeter = false;
Hookshot = false;
Longshot = false;
Quiver = false;
Bow = false;
GoronBracelet = false;
SilverGauntlets = false;
GoldenGauntlets = false;
Swim = false;
SilverScale = false;
GoldScale = false;
ChildsWallet = false;
AdultsWallet = false;
ChildScarecrow = false; ChildScarecrow = false;
AdultScarecrow = false; AdultScarecrow = false;
ScarecrowSong = false;
Scarecrow = false;
DistantScarecrow = false;
Bombs = false; CouldPlayBowling = false;
DekuShield = false;
HylianShield = false;
BlueFire = false;
BottleWithBigPoe = false;
CouldPlayBowling = false;
HasExplosives = false;
HasBoots = false;
IsChild = false; IsChild = false;
IsAdult = false; IsAdult = false;
IsGlitched = ctx->GetOption(RSK_LOGIC_RULES).Is(RO_LOGIC_GLITCHED);
CanBlastOrSmash = false;
CanChildAttack = false;
CanChildDamage = false;
CanCutShrubs = false;
CanDive = false;
CanLeaveForest = false;
CanPlantBugs = false;
CanRideEpona = false;
CanStunDeku = false;
CanSummonGossipFairy = false;
CanSummonGossipFairyWithoutSuns = false;
//CanPlantBean = false; //CanPlantBean = false;
CanOpenBombGrotto = false;
CanOpenStormGrotto = false;
BigPoeKill = false; BigPoeKill = false;
HookshotOrBoomerang = false;
CanBreakUpperBeehives = false;
CanBreakLowerBeehives = false;
CanGetChildFish = false;
CanGetAdultFish = false;
FishingPole = false;
CanFish = false;
BaseHearts = ctx->GetOption(RSK_STARTING_HEARTS).Value<uint8_t>() + 1; BaseHearts = ctx->GetOption(RSK_STARTING_HEARTS).Value<uint8_t>() + 1;
Hearts = 0;
Multiplier = (ctx->GetOption(RSK_DAMAGE_MULTIPLIER).Value<uint8_t>() < 6) ? ctx->GetOption(RSK_DAMAGE_MULTIPLIER).Value<uint8_t>() : 10;
EffectiveHealth = 0;
FireTimer = 0;
WaterTimer = 0;
GuaranteeTradePath = false;
GuaranteeHint = false;
HasFireSource = false;
HasFireSourceWithTorch = false;
CanFinishGerudoFortress = false;
HasShield = false;
CanShield = false;
ChildShield = false;
AdultReflectShield = false;
AdultShield = false;
CanShieldFlick = false;
CanJumpslash = false;
CanUseProjectile = false;
CanUseMagicArrow = false;
//Bridge Requirements //Bridge Requirements
HasAllStones = false;
HasAllMedallions = false;
CanBuildRainbowBridge = false;
BuiltRainbowBridge = false; BuiltRainbowBridge = false;
CanTriggerLACS = false;
//Other //Other
AtDay = false; AtDay = false;
AtNight = false; AtNight = false;
Age = ctx->GetSettings()->ResolvedStartingAge(); GetSaveContext()->linkAge = !ctx->GetSettings()->ResolvedStartingAge();
GetSaveContext()->linkAge = !Age;
//Events //Events
ShowedMidoSwordAndShield = false; ShowedMidoSwordAndShield = false;
@ -1877,23 +1649,7 @@ namespace Rando {
ForestTempleAmyAndMeg = false; ForestTempleAmyAndMeg = false;
FireLoopSwitch = false; FireLoopSwitch = false;
LinksCow = false; LinksCow = false;
AtDampeTime = false;
DeliverLetter = false; DeliverLetter = false;
TimeTravel = false;
DrainWellPast = false;
DampesWindmillAccessPast = false;
DekuTreeClearPast = false;
GoronRubyPast = false;
ZoraSapphirePast = false;
ForestTrialClearPast = false;
FireTrialClearPast = false;
WaterTrialClearPast = false;
SpiritTrialClearPast = false;
ShadowTrialClearPast = false;
LightTrialClearPast = false;
BuyDekuShieldPast = false;
TimeTravelPast = false;
StopPerformanceTimer(PT_LOGIC_RESET); StopPerformanceTimer(PT_LOGIC_RESET);
} }

View File

@ -31,49 +31,12 @@ class Logic {
bool noVariable = false; bool noVariable = false;
// Child item logic // Child item logic
bool KokiriSword = false;
bool BulletBag = false;
bool ZeldasLetter = false;
bool WeirdEgg = false;
bool HasBottle = false;
bool MagicBean = false;
bool RutosLetter = false;
bool Boomerang = false;
bool DinsFire = false;
bool FaroresWind = false;
bool NayrusLove = false;
bool LensOfTruth = false;
bool ShardOfAgony = false;
bool SkullMask = false; bool SkullMask = false;
bool MaskOfTruth = false; bool MaskOfTruth = false;
// Adult logic // Adult logic
bool Hammer = false; bool FreedEpona = false;
bool IronBoots = false;
bool HoverBoots = false;
bool MirrorShield = false;
bool GoronTunic = false;
bool ZoraTunic = false;
bool Epona = false;
//bool BigPoe = false; //unused //bool BigPoe = false; //unused
bool GerudoToken = false;
bool FireArrows = false;
bool IceArrows = false;
bool LightArrows = false;
bool MasterSword = false;
bool BiggoronSword = false;
// Trade Quest
bool PocketEgg = false;
bool Cojiro = false;
bool OddMushroom = false;
bool OddPoultice = false;
bool PoachersSaw = false;
bool BrokenSword = false;
bool Prescription = false;
bool EyeballFrog = false;
bool Eyedrops = false;
bool ClaimCheck = false;
// Trade Quest Events // Trade Quest Events
bool WakeUpAdultTalon = false; bool WakeUpAdultTalon = false;
@ -87,17 +50,6 @@ class Logic {
bool EyedropsAccess = false; bool EyedropsAccess = false;
bool DisableTradeRevert = false; bool DisableTradeRevert = false;
// Stones and Meddallions
bool ForestMedallion = false;
bool FireMedallion = false;
bool WaterMedallion = false;
bool SpiritMedallion = false;
bool ShadowMedallion = false;
bool LightMedallion = false;
bool KokiriEmerald = false;
bool GoronRuby = false;
bool ZoraSapphire = false;
// Dungeon Clears // Dungeon Clears
bool DekuTreeClear = false; bool DekuTreeClear = false;
bool DodongosCavernClear = false; bool DodongosCavernClear = false;
@ -116,52 +68,9 @@ class Logic {
bool ShadowTrialClear = false; bool ShadowTrialClear = false;
bool LightTrialClear = false; bool LightTrialClear = false;
// Greg
bool Greg = false;
bool GregInBridgeLogic = false;
bool GregInLacsLogic = false;
// Progressive Items
uint8_t ProgressiveBulletBag = 0;
uint8_t ProgressiveBombBag = 0;
uint8_t ProgressiveMagic = 0;
uint8_t ProgressiveScale = 0;
uint8_t ProgressiveHookshot = 0;
uint8_t ProgressiveBow = 0;
uint8_t ProgressiveWallet = 0;
uint8_t ProgressiveStrength = 0;
uint8_t ProgressiveOcarina = 0;
uint8_t ProgressiveGiantKnife = 0;
// Logical keysanity // Logical keysanity
bool IsKeysanity = false; bool IsKeysanity = false;
// Keys
uint8_t ForestTempleKeys = 0;
uint8_t FireTempleKeys = 0;
uint8_t WaterTempleKeys = 0;
uint8_t SpiritTempleKeys = 0;
uint8_t ShadowTempleKeys = 0;
uint8_t GanonsCastleKeys = 0;
uint8_t GerudoFortressKeys = 0;
uint8_t GerudoTrainingGroundsKeys = 0;
uint8_t BottomOfTheWellKeys = 0;
uint8_t TreasureGameKeys = 0;
// Triforce Pieces
uint8_t TriforcePieces = 0;
// Boss Keys
bool BossKeyForestTemple = false;
bool BossKeyFireTemple = false;
bool BossKeyWaterTemple = false;
bool BossKeySpiritTemple = false;
bool BossKeyShadowTemple = false;
bool BossKeyGanonsCastle = false;
// Gold Skulltula Count
uint8_t GoldSkulltulaTokens = 0;
// Bottle Count // Bottle Count
uint8_t Bottles = 0; uint8_t Bottles = 0;
uint8_t NumBottles = 0; uint8_t NumBottles = 0;
@ -186,149 +95,26 @@ class Logic {
bool FreeFairies = false; bool FreeFairies = false;
bool FairyPond = false; bool FairyPond = false;
bool AmmoCanDrop = false; bool AmmoCanDrop = false;
bool BombchuRefill = false;
bool BombchusEnabled = false;
bool BuyBombchus = false;
bool BuySeed = false;
bool BuyArrow = false;
bool BuyBomb = false;
bool BuyMagicPotion = false;
bool BuyFish = false;
bool BuyBugs = false;
bool BuyFairy = false;
uint8_t PieceOfHeart = 0; uint8_t PieceOfHeart = 0;
uint8_t HeartContainer = 0; uint8_t HeartContainer = 0;
bool DoubleDefense = false;
/* --- HELPERS, EVENTS, AND LOCATION ACCESS --- */
/* These are used to simplify reading the logic, but need to be updated
/ every time a base value is updated. */
bool Ocarina = false;
bool OcarinaOfTime = false;
bool BombBag = false;
bool MagicMeter = false;
bool Hookshot = false;
bool Longshot = false;
bool Quiver = false;
bool GoronBracelet = false;
bool SilverGauntlets = false;
bool GoldenGauntlets = false;
bool Swim = false;
bool SilverScale = false;
bool GoldScale = false;
bool ChildsWallet = false;
bool AdultsWallet = false;
bool ChildScarecrow = false; bool ChildScarecrow = false;
bool AdultScarecrow = false; bool AdultScarecrow = false;
bool ScarecrowSong = false;
bool Scarecrow = false;
bool DistantScarecrow = false;
bool Slingshot = false;
bool Bombs = false;
bool Bow = false;
bool DekuShield = false;
bool HylianShield = false;
bool BlueFire = false;
bool BottleWithBigPoe = false;
bool OcarinaAButton = false;
bool OcarinaCLeftButton = false;
bool OcarinaCRightButton = false;
bool OcarinaCUpButton = false;
bool OcarinaCDownButton = false;
bool CarpetMerchant = false; bool CarpetMerchant = false;
bool CouldPlayBowling = false; bool CouldPlayBowling = false;
bool HasExplosives = false;
bool HasBoots = false;
bool IsChild = false; bool IsChild = false;
bool IsAdult = false; bool IsAdult = false;
bool IsGlitched = false;
bool CanBlastOrSmash = false;
bool CanChildAttack = false;
bool CanChildDamage = false;
bool CanAdultAttack = false;
bool CanAdultDamage = false;
bool CanCutShrubs = false;
bool CanDive = false;
bool CanLeaveForest = false;
bool CanPlantBugs = false;
bool CanRideEpona = false;
bool CanStunDeku = false;
bool CanSummonGossipFairy = false;
bool CanSummonGossipFairyWithoutSuns = false;
bool NeedNayrusLove = false;
bool CanSurviveDamage = false;
bool CanTakeDamage = false;
bool CanTakeDamageTwice = false;
// bool CanPlantBean = false;
bool CanOpenBombGrotto = false;
bool CanOpenStormGrotto = false;
bool BigPoeKill = false; bool BigPoeKill = false;
bool HookshotOrBoomerang = false;
bool CanGetNightTimeGS = false;
bool CanBreakLowerBeehives = false;
bool CanBreakUpperBeehives = false;
bool FishingPole = false;
bool CanGetChildFish = false;
bool CanGetAdultFish = false;
bool CanFish = false;
uint8_t OcarinaButtons = 0;
uint8_t BaseHearts = 0; uint8_t BaseHearts = 0;
uint8_t Hearts = 0;
uint8_t Multiplier = 0;
uint8_t EffectiveHealth = 0;
uint8_t FireTimer = 0;
uint8_t WaterTimer = 0;
bool GuaranteeTradePath = false;
bool GuaranteeHint = false;
bool HasFireSource = false;
bool HasFireSourceWithTorch = false;
bool CanFinishGerudoFortress = false;
bool HasShield = false;
bool CanShield = false;
bool ChildShield = false;
bool AdultReflectShield = false;
bool AdultShield = false;
bool CanShieldFlick = false;
bool CanJumpslash = false;
bool CanUseProjectile = false;
bool CanUseMagicArrow = false;
// Bridge and LACS Requirements // Bridge and LACS Requirements
uint8_t StoneCount = 0;
uint8_t MedallionCount = 0;
uint8_t DungeonCount = 0;
bool HasAllStones = false;
bool HasAllMedallions = false;
bool CanBuildRainbowBridge = false;
bool BuiltRainbowBridge = false; bool BuiltRainbowBridge = false;
bool CanTriggerLACS = false;
// Other // Other
bool AtDay = false; bool AtDay = false;
bool AtNight = false; bool AtNight = false;
uint8_t Age = 0;
bool CanCompleteTriforce = false;
bool CanSummonGohma = false;
bool CanSummonKingDodongo = false;
bool CanSummonBarinade = false;
bool CanSummonPhantomGanon = false;
bool CanSummonVolvagia = false;
bool CanSummonMorpha = false;
bool CanSummonBongoBongo = false;
bool CanSummonTwinrova = false;
bool CanSummonGanon = false;
// Events // Events
bool ShowedMidoSwordAndShield = false; bool ShowedMidoSwordAndShield = false;
@ -354,42 +140,12 @@ class Logic {
bool ForestTempleAmyAndMeg = false; bool ForestTempleAmyAndMeg = false;
bool FireLoopSwitch = false; bool FireLoopSwitch = false;
bool LinksCow = false; bool LinksCow = false;
bool AtDampeTime = false;
bool DeliverLetter = false; bool DeliverLetter = false;
bool TimeTravel = false;
/* --- END OF HELPERS AND LOCATION ACCESS --- */ /* --- END OF HELPERS AND LOCATION ACCESS --- */
// Placement Tracking
uint8_t AddedProgressiveBulletBags = 0;
uint8_t AddedProgressiveBombBags = 0;
uint8_t AddedProgressiveMagics = 0;
uint8_t AddedProgressiveScales = 0;
uint8_t AddedProgressiveHookshots = 0;
uint8_t AddedProgressiveBows = 0;
uint8_t AddedProgressiveWallets = 0;
uint8_t AddedProgressiveStrengths = 0;
uint8_t AddedProgressiveOcarinas = 0;
uint8_t TokensInPool = 0;
// Event checking past
bool DrainWellPast = false;
bool DampesWindmillAccessPast = false;
bool DekuTreeClearPast = false;
bool GoronRubyPast = false;
bool ZoraSapphirePast = false;
bool ForestTrialClearPast = false;
bool FireTrialClearPast = false;
bool WaterTrialClearPast = false;
bool SpiritTrialClearPast = false;
bool ShadowTrialClearPast = false;
bool LightTrialClearPast = false;
bool BuyDekuShieldPast = false;
bool TimeTravelPast = false;
SaveContext* mSaveContext = nullptr; SaveContext* mSaveContext = nullptr;
Logic(); Logic();
void UpdateHelpers();
bool CanUse(RandomizerGet itemName); bool CanUse(RandomizerGet itemName);
bool HasProjectile(HasProjectileAge age); bool HasProjectile(HasProjectileAge age);
bool HasItem(RandomizerGet itemName); bool HasItem(RandomizerGet itemName);
@ -400,8 +156,46 @@ class Logic {
bool CanEquipSwap(RandomizerGet itemName); bool CanEquipSwap(RandomizerGet itemName);
bool CanKillEnemy(std::string enemy); bool CanKillEnemy(std::string enemy);
bool CanPassEnemy(std::string enemy); bool CanPassEnemy(std::string enemy);
bool EventsUpdated();
uint8_t BottleCount(); uint8_t BottleCount();
uint8_t OcarinaButtons();
bool HasBottle();
bool CanJumpslash();
bool CanDamage();
bool CanAttack();
bool BombchusEnabled();
bool BombchuRefill();
bool HookshotOrBoomerang();
bool ScarecrowsSong();
bool BlueFire();
bool HasExplosives();
bool BlastOrSmash();
bool CanSpawnSoilSkull();
bool CanReflectNuts();
bool CanCutShrubs();
bool CanStunDeku();
bool CanLeaveForest();
bool CallGossipFairy();
bool CallGossipFairyExceptSuns();
bool EffectiveHealth();
uint8_t Hearts();
uint8_t StoneCount();
uint8_t MedallionCount();
uint8_t DungeonCount();
uint8_t FireTimer();
uint8_t WaterTimer();
bool TakeDamage();
bool CanOpenBombGrotto();
bool CanOpenStormsGrotto();
bool CanGetNightTimeGS();
bool CanBreakUpperBeehives();
bool CanBreakLowerBeehives();
bool HasFireSource();
bool HasFireSourceWithTorch();
bool CanFinishGerudoFortress();
bool CanShield();
bool CanUseProjectile();
bool CanBuildRainbowBridge();
bool CanTriggerLACS();
void Reset(); void Reset();
void SetContext(std::shared_ptr<Context> _ctx); void SetContext(std::shared_ptr<Context> _ctx);
bool GetInLogic(LogicVal logicVal); bool GetInLogic(LogicVal logicVal);

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@ -2171,6 +2171,7 @@ typedef enum {
RG_DISTANT_SCARECROW, RG_DISTANT_SCARECROW,
RG_STICKS, RG_STICKS,
RG_NUTS, RG_NUTS,
RG_EPONA,
RG_MAX RG_MAX
} RandomizerGet; } RandomizerGet;

View File

@ -327,6 +327,10 @@ extern "C" void Randomizer_InitSaveFile() {
Flags_SetRandomizerInf(RAND_INF_HAS_WALLET); Flags_SetRandomizerInf(RAND_INF_HAS_WALLET);
} }
if (Randomizer_GetSettingValue(RSK_SHUFFLE_FISHING_POLE) == RO_GENERIC_OFF) {
Flags_SetRandomizerInf(RAND_INF_FISHING_POLE_FOUND);
}
// Give Link's pocket item // Give Link's pocket item
GiveLinksPocketItem(); GiveLinksPocketItem();