Rename stick and nut capacity settings in save editor (#4825)

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Jordan Longstaff 2025-01-08 00:46:48 -05:00 committed by GitHub
parent 5d6f20bf55
commit 707b135711
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@ -1133,7 +1133,7 @@ void DrawEquipmentTab() {
"20",
"30",
};
DrawUpgrade("Sticks", UPG_STICKS, stickNames);
DrawUpgrade("Deku Stick Capacity", UPG_STICKS, stickNames);
const std::vector<std::string> nutNames = {
"None",
@ -1141,7 +1141,7 @@ void DrawEquipmentTab() {
"30",
"40",
};
DrawUpgrade("Deku Nuts", UPG_NUTS, nutNames);
DrawUpgrade("Deku Nut Capacity", UPG_NUTS, nutNames);
}
// Draws a toggleable icon for a quest item that is faded when disabled