mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2025-02-23 22:32:50 -05:00
"Skip forced dialog" no longer skips optional Navi hints (#4450)
This commit is contained in:
parent
c232e13fff
commit
705bbea144
@ -333,8 +333,9 @@ void TimeSaverOnVanillaBehaviorHandler(GIVanillaBehavior id, bool* should, va_li
|
|||||||
case VB_NAVI_TALK: {
|
case VB_NAVI_TALK: {
|
||||||
if (ForcedDialogIsDisabled(FORCED_DIALOG_SKIP_NAVI)) {
|
if (ForcedDialogIsDisabled(FORCED_DIALOG_SKIP_NAVI)) {
|
||||||
ElfMsg* naviTalk = va_arg(args, ElfMsg*);
|
ElfMsg* naviTalk = va_arg(args, ElfMsg*);
|
||||||
if (((naviTalk->actor.params >> 8) & 0x3F) != 0x3F) {
|
int32_t paramsHighByte = naviTalk->actor.params >> 8;
|
||||||
Flags_SetSwitch(gPlayState, (naviTalk->actor.params >> 8) & 0x3F);
|
if ((paramsHighByte & 0x80) == 0 && (paramsHighByte & 0x3F) != 0x3F) {
|
||||||
|
Flags_SetSwitch(gPlayState, paramsHighByte & 0x3F);
|
||||||
Actor_Kill(&naviTalk->actor);
|
Actor_Kill(&naviTalk->actor);
|
||||||
*should = false;
|
*should = false;
|
||||||
}
|
}
|
||||||
|
Loading…
x
Reference in New Issue
Block a user