mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-26 03:12:18 -05:00
Removed redundant parameters in GameSettings
This commit is contained in:
parent
2425ffe27b
commit
700bce684d
@ -14,6 +14,7 @@
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#include "../../soh/include/z64audio.h"
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#include <string>
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#include "SohHooks.h"
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#include "../../soh/soh/Enhancements/debugconsole.h"
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#include "Window.h"
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@ -34,14 +35,13 @@ namespace Game {
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void UpdateAudio() {
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Audio_SetGameVolume(SEQ_BGM_MAIN, Settings.audio.music_main);
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Audio_SetGameVolume(SEQ_BGM_SUB, Settings.audio.music_sub);
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Audio_SetGameVolume(SEQ_FANFARE, Settings.audio.fanfare);
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Audio_SetGameVolume(SEQ_SFX, Settings.audio.sfx);
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Audio_SetGameVolume(SEQ_BGM_MAIN, CVar_GetFloat("gMainMusicVolume", 1));
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Audio_SetGameVolume(SEQ_BGM_SUB, CVar_GetFloat("gSubMusicVolume", 1));
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Audio_SetGameVolume(SEQ_FANFARE, CVar_GetFloat("gSFXMusicVolume", 1));
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Audio_SetGameVolume(SEQ_SFX, CVar_GetFloat("gFanfareVolume", 1));
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}
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void LoadSettings() {
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const std::shared_ptr<ConfigFile> pConf = GlobalCtx2::GetInstance()->GetConfig();
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ConfigFile& Conf = *pConf;
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@ -50,196 +50,6 @@ namespace Game {
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Settings.debug.menu_bar = stob(Conf[ConfSection]["menu_bar"]);
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Settings.debug.soh = stob(Conf[ConfSection]["soh_debug"]);
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Settings.debug.n64mode = stob(Conf[ConfSection]["n64_mode"]);
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// Enhancements
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Settings.enhancements.skip_text = stob(Conf[EnhancementSection]["skip_text"]);
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CVar_SetS32("gSkipText", Settings.enhancements.skip_text);
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Settings.enhancements.text_speed = Ship::stoi(Conf[EnhancementSection]["text_speed"]);
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CVar_SetS32("gTextSpeed", Settings.enhancements.text_speed);
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Settings.enhancements.disable_lod = stob(Conf[EnhancementSection]["disable_lod"]);
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CVar_SetS32("gDisableLOD", Settings.enhancements.disable_lod);
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Settings.enhancements.animated_pause_menu = stob(Conf[EnhancementSection]["animated_pause_menu"]);
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CVar_SetS32("gPauseLiveLink", Settings.enhancements.animated_pause_menu);
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Settings.enhancements.dynamic_wallet_icon = stob(Conf[EnhancementSection]["dynamic_wallet_icon"]);
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CVar_SetS32("gDynamicWalletIcon", Settings.enhancements.dynamic_wallet_icon);
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Settings.enhancements.minimal_ui = stob(Conf[EnhancementSection]["minimal_ui"]);
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CVar_SetS32("gMinimalUI", Settings.enhancements.minimal_ui);
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Settings.enhancements.visualagony = stob(Conf[EnhancementSection]["visualagony"]);
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CVar_SetS32("gVisualAgony", Settings.enhancements.visualagony);
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Settings.enhancements.mm_bunny_hood = stob(Conf[EnhancementSection]["mm_bunny_hood"]);
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CVar_SetS32("gMMBunnyHood", Settings.enhancements.mm_bunny_hood);
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Settings.enhancements.uniform_lr = stob(Conf[EnhancementSection]["uniform_lr"]);
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//CVar_SetS32("gUniformLR", Settings.enhancements.uniform_lr);
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CVar_SetS32("gUniformLR", 1);
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Settings.enhancements.newdrops = stob(Conf[EnhancementSection]["newdrops"]);
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CVar_SetS32("gNewDrops", Settings.enhancements.newdrops);
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// Audio
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Settings.audio.master = Ship::stof(Conf[AudioSection]["master"]);
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CVar_SetFloat("gGameMasterVolume", Settings.audio.master);
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Settings.audio.music_main = Ship::stof(Conf[AudioSection]["music_main"]);
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CVar_SetFloat("gMainMusicVolume", Settings.audio.music_main);
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Settings.audio.music_sub = Ship::stof(Conf[AudioSection]["music_sub"]);
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CVar_SetFloat("gSubMusicVolume", Settings.audio.music_sub);
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Settings.audio.sfx = Ship::stof(Conf[AudioSection]["sfx"]);
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CVar_SetFloat("gSFXMusicVolume", Settings.audio.sfx);
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Settings.audio.fanfare = Ship::stof(Conf[AudioSection]["fanfare"]);
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CVar_SetFloat("gFanfareVolume", Settings.audio.fanfare);
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// Controllers
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Settings.controller.rumble_enabled = Ship::stof(Conf[ControllerSection]["rumble_enabled"]);
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CVar_SetS32("gRumbleEnabled", Settings.controller.rumble_enabled);
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Settings.controller.input_scale = Ship::stof(Conf[ControllerSection]["input_scale"]);
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CVar_SetFloat("gInputScale", Settings.controller.input_scale);
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Settings.controller.input_enabled = stob(Conf[ControllerSection]["input_enabled"]);
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CVar_SetS32("gInputEnabled", Settings.controller.input_enabled);
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//Tunics
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Settings.cosmetic.tunic_kokiri_red = (Conf[CosmeticsSection]["tunic_kokiri_red"] != "") ? Ship::stoi(Conf[CosmeticsSection]["tunic_kokiri_red"]) : Settings.cosmetic.tunic_kokiri_red;
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CVar_SetS32("gTunic_Kokiri_Red", Settings.cosmetic.tunic_kokiri_red);
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Settings.cosmetic.tunic_kokiri_green = (Conf[CosmeticsSection]["tunic_kokiri_green"] != "") ? Ship::stoi(Conf[CosmeticsSection]["tunic_kokiri_green"]) : Settings.cosmetic.tunic_kokiri_green;
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CVar_SetS32("gTunic_Kokiri_Green", Settings.cosmetic.tunic_kokiri_green);
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Settings.cosmetic.tunic_kokiri_blue = (Conf[CosmeticsSection]["tunic_kokiri_blue"] != "") ? Ship::stoi(Conf[CosmeticsSection]["tunic_kokiri_blue"]) : Settings.cosmetic.tunic_kokiri_blue;
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CVar_SetS32("gTunic_Kokiri_Blue", Settings.cosmetic.tunic_kokiri_blue);
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Settings.cosmetic.tunic_goron_red = (Conf[CosmeticsSection]["tunic_goron_red"] != "") ? Ship::stoi(Conf[CosmeticsSection]["tunic_goron_red"]) : Settings.cosmetic.tunic_goron_red;
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CVar_SetS32("gTunic_Goron_Red", Settings.cosmetic.tunic_goron_red);
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Settings.cosmetic.tunic_goron_green = (Conf[CosmeticsSection]["tunic_goron_green"] != "") ? Ship::stoi(Conf[CosmeticsSection]["tunic_goron_green"]) : Settings.cosmetic.tunic_goron_green;
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CVar_SetS32("gTunic_Goron_Green", Settings.cosmetic.tunic_goron_green);
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Settings.cosmetic.tunic_goron_blue = (Conf[CosmeticsSection]["tunic_goron_blue"] != "") ? Ship::stoi(Conf[CosmeticsSection]["tunic_goron_blue"]) : Settings.cosmetic.tunic_goron_blue;
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CVar_SetS32("gTunic_Goron_Blue", Settings.cosmetic.tunic_goron_blue);
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Settings.cosmetic.tunic_zora_red = (Conf[CosmeticsSection]["tunic_zora_green"] != "") ? Ship::stoi(Conf[CosmeticsSection]["tunic_zora_red"]) : Settings.cosmetic.tunic_zora_red;
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CVar_SetS32("gTunic_Zora_Red", Settings.cosmetic.tunic_zora_red);
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Settings.cosmetic.tunic_zora_green = (Conf[CosmeticsSection]["tunic_zora_green"] != "") ? Ship::stoi(Conf[CosmeticsSection]["tunic_zora_green"]) : Settings.cosmetic.tunic_zora_green;
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CVar_SetS32("gTunic_Zora_Green", Settings.cosmetic.tunic_zora_green);
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Settings.cosmetic.tunic_zora_blue = (Conf[CosmeticsSection]["tunic_zora_blue"] != "" ) ? Ship::stoi(Conf[CosmeticsSection]["tunic_zora_blue"]) : Settings.cosmetic.tunic_zora_blue;
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CVar_SetS32("gTunic_Zora_Blue", Settings.cosmetic.tunic_zora_blue);
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//Navi
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Settings.cosmetic.navi_idle_inner_red = (Conf[CosmeticsSection]["navi_idle_inner_red"] != "") ? Ship::stoi(Conf[CosmeticsSection]["navi_idle_inner_red"]) : Settings.cosmetic.navi_idle_inner_red;
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CVar_SetS32("gNavi_Idle_Inner_Red", Settings.cosmetic.navi_idle_inner_red);
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Settings.cosmetic.navi_idle_inner_green = (Conf[CosmeticsSection]["navi_idle_inner_green"] != "") ? Ship::stoi(Conf[CosmeticsSection]["navi_idle_inner_green"]) : Settings.cosmetic.navi_idle_inner_green;
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CVar_SetS32("gNavi_Idle_Inner_Green", Settings.cosmetic.navi_idle_inner_green);
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Settings.cosmetic.navi_idle_inner_blue = (Conf[CosmeticsSection]["navi_idle_inner_blue"] != "") ? Ship::stoi(Conf[CosmeticsSection]["navi_idle_inner_blue"]) : Settings.cosmetic.navi_idle_inner_blue;
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CVar_SetS32("gNavi_Idle_Inner_Blue", Settings.cosmetic.navi_idle_inner_blue);
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Settings.cosmetic.navi_idle_outer_red = (Conf[CosmeticsSection]["navi_idle_outer_red"] != "") ? Ship::stoi(Conf[CosmeticsSection]["navi_idle_outer_red"]) : Settings.cosmetic.navi_idle_outer_red;
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CVar_SetS32("gNavi_Idle_Outer_Red", Settings.cosmetic.navi_idle_outer_red);
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Settings.cosmetic.navi_idle_outer_green = (Conf[CosmeticsSection]["navi_idle_outer_green"] != "") ? Ship::stoi(Conf[CosmeticsSection]["navi_idle_outer_green"]) : Settings.cosmetic.navi_idle_outer_green;
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CVar_SetS32("gNavi_Idle_Outer_Green", Settings.cosmetic.navi_idle_outer_green);
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Settings.cosmetic.navi_idle_outer_blue = (Conf[CosmeticsSection]["navi_idle_outer_blue"] != "") ? Ship::stoi(Conf[CosmeticsSection]["navi_idle_outer_blue"]) : Settings.cosmetic.navi_idle_outer_blue;
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CVar_SetS32("gNavi_Idle_Outer_Blue", Settings.cosmetic.navi_idle_outer_blue);
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Settings.cosmetic.navi_npc_inner_red = (Conf[CosmeticsSection]["navi_npc_inner_red"] != "") ? Ship::stoi(Conf[CosmeticsSection]["navi_npc_inner_red"]) : Settings.cosmetic.navi_npc_inner_red;
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CVar_SetS32("gNavi_NPC_Inner_Red", Settings.cosmetic.navi_npc_inner_red);
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Settings.cosmetic.navi_npc_inner_green = (Conf[CosmeticsSection]["navi_npc_inner_green"] != "") ? Ship::stoi(Conf[CosmeticsSection]["navi_npc_inner_green"]) : Settings.cosmetic.navi_npc_inner_green;
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CVar_SetS32("gNavi_NPC_Inner_Green", Settings.cosmetic.navi_npc_inner_green);
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Settings.cosmetic.navi_npc_inner_blue = (Conf[CosmeticsSection]["navi_npc_inner_blue"] != "") ? Ship::stoi(Conf[CosmeticsSection]["navi_npc_inner_blue"]) : Settings.cosmetic.navi_npc_inner_blue;
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CVar_SetS32("gNavi_NPC_Inner_Blue", Settings.cosmetic.navi_npc_inner_blue);
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Settings.cosmetic.navi_npc_outer_red = (Conf[CosmeticsSection]["navi_npc_outer_red"] != "") ? Ship::stoi(Conf[CosmeticsSection]["navi_npc_outer_red"]) : Settings.cosmetic.navi_npc_outer_red;
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CVar_SetS32("gNavi_NPC_Outer_Red", Settings.cosmetic.navi_npc_outer_red);
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Settings.cosmetic.navi_npc_outer_green = (Conf[CosmeticsSection]["navi_npc_outer_green"] != "") ? Ship::stoi(Conf[CosmeticsSection]["navi_npc_outer_green"]) : Settings.cosmetic.navi_npc_outer_green;
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CVar_SetS32("gNavi_NPC_Outer_Green", Settings.cosmetic.navi_npc_outer_green);
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Settings.cosmetic.navi_npc_outer_blue = (Conf[CosmeticsSection]["navi_npc_outer_blue"] != "") ? Ship::stoi(Conf[CosmeticsSection]["navi_npc_outer_blue"]) : Settings.cosmetic.navi_npc_outer_blue;
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CVar_SetS32("gNavi_NPC_Outer_Blue", Settings.cosmetic.navi_npc_outer_blue);
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Settings.cosmetic.navi_enemy_inner_red = (Conf[CosmeticsSection]["navi_enemy_inner_red"] != "") ? Ship::stoi(Conf[CosmeticsSection]["navi_enemy_inner_red"]) : Settings.cosmetic.navi_enemy_inner_red;
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CVar_SetS32("gNavi_Enemy_Inner_Red", Settings.cosmetic.navi_enemy_inner_red);
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Settings.cosmetic.navi_enemy_inner_green = (Conf[CosmeticsSection]["navi_enemy_inner_green"] != "") ? Ship::stoi(Conf[CosmeticsSection]["navi_enemy_inner_green"]) : Settings.cosmetic.navi_enemy_inner_green;
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CVar_SetS32("gNavi_Enemy_Inner_Green", Settings.cosmetic.navi_enemy_inner_green);
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Settings.cosmetic.navi_enemy_inner_blue = (Conf[CosmeticsSection]["navi_enemy_inner_blue"] != "") ? Ship::stoi(Conf[CosmeticsSection]["navi_enemy_inner_blue"]) : Settings.cosmetic.navi_enemy_inner_blue;
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CVar_SetS32("gNavi_Enemy_Inner_Blue", Settings.cosmetic.navi_enemy_inner_blue);
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Settings.cosmetic.navi_enemy_outer_red = (Conf[CosmeticsSection]["navi_enemy_outer_red"] != "") ? Ship::stoi(Conf[CosmeticsSection]["navi_enemy_outer_red"]) : Settings.cosmetic.navi_enemy_outer_red;
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CVar_SetS32("gNavi_Enemy_Outer_Red", Settings.cosmetic.navi_enemy_outer_red);
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Settings.cosmetic.navi_enemy_outer_green = (Conf[CosmeticsSection]["navi_enemy_outer_green"] != "") ? Ship::stoi(Conf[CosmeticsSection]["navi_enemy_outer_green"]) : Settings.cosmetic.navi_enemy_outer_green;
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CVar_SetS32("gNavi_Enemy_Outer_Green", Settings.cosmetic.navi_enemy_outer_green);
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Settings.cosmetic.navi_enemy_outer_blue = (Conf[CosmeticsSection]["navi_enemy_outer_blue"] != "") ? Ship::stoi(Conf[CosmeticsSection]["navi_enemy_outer_blue"]) : Settings.cosmetic.navi_enemy_outer_blue;
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CVar_SetS32("gNavi_Enemy_Outer_Blue", Settings.cosmetic.navi_enemy_outer_blue);
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Settings.cosmetic.navi_prop_inner_red = (Conf[CosmeticsSection]["navi_prop_inner_red"] != "") ? Ship::stoi(Conf[CosmeticsSection]["navi_prop_inner_red"]) : Settings.cosmetic.navi_prop_inner_red;
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CVar_SetS32("gNavi_Prop_Inner_Red", Settings.cosmetic.navi_prop_inner_red);
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Settings.cosmetic.navi_prop_inner_green = (Conf[CosmeticsSection]["navi_prop_inner_green"] != "") ? Ship::stoi(Conf[CosmeticsSection]["navi_prop_inner_green"]) : Settings.cosmetic.navi_prop_inner_green;
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CVar_SetS32("gNavi_Prop_Inner_Green", Settings.cosmetic.navi_prop_inner_green);
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Settings.cosmetic.navi_prop_inner_blue = (Conf[CosmeticsSection]["navi_prop_inner_blue"] != "") ? Ship::stoi(Conf[CosmeticsSection]["navi_prop_inner_blue"]) : Settings.cosmetic.navi_prop_inner_blue;
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CVar_SetS32("gNavi_Prop_Inner_Blue", Settings.cosmetic.navi_prop_inner_blue);
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Settings.cosmetic.navi_prop_outer_red = (Conf[CosmeticsSection]["navi_prop_outer_red"] != "") ? Ship::stoi(Conf[CosmeticsSection]["navi_prop_outer_red"]) : Settings.cosmetic.navi_prop_outer_red;
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CVar_SetS32("gNavi_Prop_Outer_Red", Settings.cosmetic.navi_prop_outer_red);
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Settings.cosmetic.navi_prop_outer_green = (Conf[CosmeticsSection]["navi_prop_outer_green"] != "") ? Ship::stoi(Conf[CosmeticsSection]["navi_prop_outer_green"]) : Settings.cosmetic.navi_prop_outer_green;
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CVar_SetS32("gNavi_Prop_Outer_Green", Settings.cosmetic.navi_prop_outer_green);
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Settings.cosmetic.navi_prop_outer_blue = (Conf[CosmeticsSection]["navi_prop_outer_blue"] != "") ? Ship::stoi(Conf[CosmeticsSection]["navi_prop_outer_blue"]) : Settings.cosmetic.navi_prop_outer_blue;
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CVar_SetS32("gNavi_Prop_Outer_Blue", Settings.cosmetic.navi_prop_outer_blue);
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CVar_SetS32("gInputEnabled", Settings.controller.input_enabled);
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Settings.controller.dpad_pause_name = stob(Conf[ControllerSection]["dpad_pause_name"]);
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CVar_SetS32("gDpadPauseName", Settings.controller.dpad_pause_name);
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Settings.controller.dpad_ocarina_text = stob(Conf[ControllerSection]["dpad_ocarina_text"]);
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CVar_SetS32("gDpadOcarinaText", Settings.controller.dpad_ocarina_text);
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Settings.controller.dpad_shop = stob(Conf[ControllerSection]["dpad_shop"]);
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CVar_SetS32("gDpadShop", Settings.controller.dpad_shop);
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// Cheats
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Settings.cheats.debug_mode = stob(Conf[CheatSection]["debug_mode"]);
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CVar_SetS32("gDebugEnabled", Settings.cheats.debug_mode);
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Settings.cheats.infinite_money = stob(Conf[CheatSection]["infinite_money"]);
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CVar_SetS32("gInfiniteMoney", Settings.cheats.infinite_money);
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Settings.cheats.infinite_health = stob(Conf[CheatSection]["infinite_health"]);
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CVar_SetS32("gInfiniteHealth", Settings.cheats.infinite_health);
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Settings.cheats.infinite_ammo = stob(Conf[CheatSection]["infinite_ammo"]);
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CVar_SetS32("gInfiniteAmmo", Settings.cheats.infinite_ammo);
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Settings.cheats.infinite_magic = stob(Conf[CheatSection]["infinite_magic"]);
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CVar_SetS32("gInfiniteMagic", Settings.cheats.infinite_magic);
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Settings.cheats.infinite_nayru = stob(Conf[CheatSection]["infinite_nayru"]);
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CVar_SetS32("gInfiniteNayru", Settings.cheats.infinite_nayru);
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Settings.cheats.no_clip = stob(Conf[CheatSection]["no_clip"]);
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CVar_SetS32("gNoClip", Settings.cheats.no_clip);
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Settings.cheats.climb_everything = stob(Conf[CheatSection]["climb_everything"]);
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CVar_SetS32("gClimbEverything", Settings.cheats.climb_everything);
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Settings.cheats.moon_jump_on_l = stob(Conf[CheatSection]["moon_jump_on_l"]);
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CVar_SetS32("gMoonJumpOnL", Settings.cheats.moon_jump_on_l);
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Settings.cheats.super_tunic = stob(Conf[CheatSection]["super_tunic"]);
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CVar_SetS32("gSuperTunic", Settings.cheats.super_tunic);
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Settings.cheats.ez_isg = stob(Conf[CheatSection]["ez_isg"]);
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CVar_SetS32("gEzISG", Settings.cheats.ez_isg);
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Settings.cheats.no_restrict_item = stob(Conf[CheatSection]["no_restrict_item"]);
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CVar_SetS32("gNoRestrictItems", Settings.cheats.no_restrict_item);
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Settings.cheats.freeze_time = stob(Conf[CheatSection]["freeze_time"]);
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CVar_SetS32("gFreezeTime", Settings.cheats.freeze_time);
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// Per-Controller
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LoadPadSettings();
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UpdateAudio();
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}
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@ -267,102 +77,9 @@ namespace Game {
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Conf[ConfSection]["console"] = std::to_string(SohImGui::console->opened);
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Conf[ConfSection]["menu_bar"] = std::to_string(Settings.debug.menu_bar);
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Conf[ConfSection]["soh_debug"] = std::to_string(Settings.debug.soh);
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Conf[ConfSection]["n64_mode"] = std::to_string(Settings.debug.n64mode);
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// Audio
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Conf[AudioSection]["master"] = std::to_string(Settings.audio.master);
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Conf[AudioSection]["music_main"] = std::to_string(Settings.audio.music_main);
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Conf[AudioSection]["music_sub"] = std::to_string(Settings.audio.music_sub);
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Conf[AudioSection]["sfx"] = std::to_string(Settings.audio.sfx);
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Conf[AudioSection]["fanfare"] = std::to_string(Settings.audio.fanfare);
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// Enhancements
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Conf[EnhancementSection]["skip_text"] = std::to_string(Settings.enhancements.skip_text);
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Conf[EnhancementSection]["text_speed"] = std::to_string(Settings.enhancements.text_speed);
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Conf[EnhancementSection]["disable_lod"] = std::to_string(Settings.enhancements.disable_lod);
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Conf[EnhancementSection]["animated_pause_menu"] = std::to_string(Settings.enhancements.animated_pause_menu);
|
||||
Conf[EnhancementSection]["dynamic_wallet_icon"] = std::to_string(Settings.enhancements.dynamic_wallet_icon);
|
||||
Conf[EnhancementSection]["minimal_ui"] = std::to_string(Settings.enhancements.minimal_ui);
|
||||
Conf[EnhancementSection]["newdrops"] = std::to_string(Settings.enhancements.newdrops);
|
||||
Conf[EnhancementSection]["visualagony"] = std::to_string(Settings.enhancements.visualagony);
|
||||
Conf[EnhancementSection]["mm_bunny_hood"] = std::to_string(Settings.enhancements.mm_bunny_hood);
|
||||
Conf[EnhancementSection]["uniform_lr"] = std::to_string(Settings.enhancements.uniform_lr);
|
||||
|
||||
|
||||
// Controllers
|
||||
Conf[ControllerSection]["rumble_enabled"] = std::to_string(Settings.controller.rumble_enabled);
|
||||
Conf[ControllerSection]["input_scale"] = std::to_string(Settings.controller.input_scale);
|
||||
Conf[ControllerSection]["input_enabled"] = std::to_string(Settings.controller.input_enabled);
|
||||
Conf[ControllerSection]["dpad_pause_name"] = std::to_string(Settings.controller.dpad_pause_name);
|
||||
Conf[ControllerSection]["dpad_ocarina_text"] = std::to_string(Settings.controller.dpad_ocarina_text);
|
||||
Conf[ControllerSection]["dpad_shop"] = std::to_string(Settings.controller.dpad_shop);
|
||||
|
||||
|
||||
// Cosmetics
|
||||
Conf[CosmeticsSection]["tunic_kokiri_red"] = std::to_string(Settings.cosmetic.tunic_kokiri_red);
|
||||
Conf[CosmeticsSection]["tunic_kokiri_green"] = std::to_string(Settings.cosmetic.tunic_kokiri_green);
|
||||
Conf[CosmeticsSection]["tunic_kokiri_blue"] = std::to_string(Settings.cosmetic.tunic_kokiri_blue);
|
||||
|
||||
Conf[CosmeticsSection]["tunic_goron_red"] = std::to_string(Settings.cosmetic.tunic_goron_red);
|
||||
Conf[CosmeticsSection]["tunic_goron_green"] = std::to_string(Settings.cosmetic.tunic_goron_green);
|
||||
Conf[CosmeticsSection]["tunic_goron_blue"] = std::to_string(Settings.cosmetic.tunic_goron_blue);
|
||||
|
||||
Conf[CosmeticsSection]["tunic_zora_red"] = std::to_string(Settings.cosmetic.tunic_zora_red);
|
||||
Conf[CosmeticsSection]["tunic_zora_green"] = std::to_string(Settings.cosmetic.tunic_zora_green);
|
||||
Conf[CosmeticsSection]["tunic_zora_blue"] = std::to_string(Settings.cosmetic.tunic_zora_blue);
|
||||
|
||||
Conf[CosmeticsSection]["navi_idle_inner_red"] = std::to_string(Settings.cosmetic.navi_idle_inner_red);
|
||||
Conf[CosmeticsSection]["navi_idle_inner_green"] = std::to_string(Settings.cosmetic.navi_idle_inner_green);
|
||||
Conf[CosmeticsSection]["navi_idle_inner_blue"] = std::to_string(Settings.cosmetic.navi_idle_inner_blue);
|
||||
Conf[CosmeticsSection]["navi_idle_outer_red"] = std::to_string(Settings.cosmetic.navi_idle_outer_red);
|
||||
Conf[CosmeticsSection]["navi_idle_outer_green"] = std::to_string(Settings.cosmetic.navi_idle_outer_green);
|
||||
Conf[CosmeticsSection]["navi_idle_outer_blue"] = std::to_string(Settings.cosmetic.navi_idle_outer_blue);
|
||||
|
||||
Conf[CosmeticsSection]["navi_npc_inner_red"] = std::to_string(Settings.cosmetic.navi_npc_inner_red);
|
||||
Conf[CosmeticsSection]["navi_npc_inner_green"] = std::to_string(Settings.cosmetic.navi_npc_inner_green);
|
||||
Conf[CosmeticsSection]["navi_npc_inner_blue"] = std::to_string(Settings.cosmetic.navi_npc_inner_blue);
|
||||
Conf[CosmeticsSection]["navi_npc_outer_red"] = std::to_string(Settings.cosmetic.navi_npc_outer_red);
|
||||
Conf[CosmeticsSection]["navi_npc_outer_green"] = std::to_string(Settings.cosmetic.navi_npc_outer_green);
|
||||
Conf[CosmeticsSection]["navi_npc_outer_blue"] = std::to_string(Settings.cosmetic.navi_npc_outer_blue);
|
||||
|
||||
Conf[CosmeticsSection]["navi_enemy_inner_red"] = std::to_string(Settings.cosmetic.navi_enemy_inner_red);
|
||||
Conf[CosmeticsSection]["navi_enemy_inner_green"] = std::to_string(Settings.cosmetic.navi_enemy_inner_green);
|
||||
Conf[CosmeticsSection]["navi_enemy_inner_blue"] = std::to_string(Settings.cosmetic.navi_enemy_inner_blue);
|
||||
Conf[CosmeticsSection]["navi_enemy_outer_red"] = std::to_string(Settings.cosmetic.navi_enemy_outer_red);
|
||||
Conf[CosmeticsSection]["navi_enemy_outer_green"] = std::to_string(Settings.cosmetic.navi_enemy_outer_green);
|
||||
Conf[CosmeticsSection]["navi_enemy_outer_blue"] = std::to_string(Settings.cosmetic.navi_enemy_outer_blue);
|
||||
|
||||
Conf[CosmeticsSection]["navi_prop_inner_red"] = std::to_string(Settings.cosmetic.navi_prop_inner_red);
|
||||
Conf[CosmeticsSection]["navi_prop_inner_green"] = std::to_string(Settings.cosmetic.navi_prop_inner_green);
|
||||
Conf[CosmeticsSection]["navi_prop_inner_blue"] = std::to_string(Settings.cosmetic.navi_prop_inner_blue);
|
||||
Conf[CosmeticsSection]["navi_prop_outer_red"] = std::to_string(Settings.cosmetic.navi_prop_outer_red);
|
||||
Conf[CosmeticsSection]["navi_prop_outer_green"] = std::to_string(Settings.cosmetic.navi_prop_outer_green);
|
||||
Conf[CosmeticsSection]["navi_prop_outer_blue"] = std::to_string(Settings.cosmetic.navi_prop_outer_blue);
|
||||
|
||||
// Cheats
|
||||
Conf[CheatSection]["debug_mode"] = std::to_string(Settings.cheats.debug_mode);
|
||||
Conf[CheatSection]["infinite_money"] = std::to_string(Settings.cheats.infinite_money);
|
||||
Conf[CheatSection]["infinite_health"] = std::to_string(Settings.cheats.infinite_health);
|
||||
Conf[CheatSection]["infinite_ammo"] = std::to_string(Settings.cheats.infinite_ammo);
|
||||
Conf[CheatSection]["infinite_magic"] = std::to_string(Settings.cheats.infinite_magic);
|
||||
Conf[CheatSection]["no_clip"] = std::to_string(Settings.cheats.no_clip);
|
||||
Conf[CheatSection]["climb_everything"] = std::to_string(Settings.cheats.climb_everything);
|
||||
Conf[CheatSection]["moon_jump_on_l"] = std::to_string(Settings.cheats.moon_jump_on_l);
|
||||
Conf[CheatSection]["super_tunic"] = std::to_string(Settings.cheats.super_tunic);
|
||||
|
||||
// Per-Controller
|
||||
for (const auto& [i, controllers] : Ship::Window::Controllers) {
|
||||
for (const auto& controller : controllers) {
|
||||
if (auto padConfSection = controller->GetPadConfSection()) {
|
||||
Conf[*padConfSection]["gyro_sensitivity"] = std::to_string(Settings.controller.extra[i].gyro_sensitivity);
|
||||
Conf[*padConfSection]["rumble_strength"] = std::to_string(Settings.controller.extra[i].rumble_strength);
|
||||
Conf[*padConfSection]["gyro_drift_x"] = std::to_string(Settings.controller.extra[i].gyro_drift_x);
|
||||
Conf[*padConfSection]["gyro_drift_y"] = std::to_string(Settings.controller.extra[i].gyro_drift_y);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Conf.Save();
|
||||
DebugConsole_SaveCVars();
|
||||
}
|
||||
|
||||
void InitSettings() {
|
||||
|
@ -4,108 +4,16 @@ struct SoHConfigType {
|
||||
// Debug
|
||||
struct {
|
||||
bool soh = false;
|
||||
bool n64mode = false;
|
||||
bool menu_bar = false;
|
||||
bool soh_sink = true;
|
||||
} debug;
|
||||
|
||||
// Audio
|
||||
struct {
|
||||
float master = 1.0f;
|
||||
float music_main = 1.0f;
|
||||
float fanfare = 1.0f;
|
||||
float sfx = 1.0f;
|
||||
float music_sub = 1.0f;
|
||||
} audio;
|
||||
|
||||
// Enhancements
|
||||
struct {
|
||||
int text_speed = 1;
|
||||
bool skip_text = false;
|
||||
bool disable_lod = false;
|
||||
bool animated_pause_menu = false;
|
||||
bool dynamic_wallet_icon = false;
|
||||
bool minimal_ui = false;
|
||||
bool newdrops = false;
|
||||
bool visualagony = false;
|
||||
bool mm_bunny_hood = false;
|
||||
bool uniform_lr = true;
|
||||
} enhancements;
|
||||
|
||||
// Controller
|
||||
struct {
|
||||
struct {
|
||||
float gyro_sensitivity = 1.0f;
|
||||
float rumble_strength = 1.0f;
|
||||
float gyro_drift_x = 0.0f;
|
||||
float gyro_drift_y = 0.0f;
|
||||
} extra[4];
|
||||
bool rumble_enabled = true;
|
||||
float input_scale = 1.0f;
|
||||
bool input_enabled = false;
|
||||
bool dpad_pause_name = false;
|
||||
bool dpad_ocarina_text = false;
|
||||
bool dpad_shop = false;
|
||||
float gyroDriftX = 0.0f;
|
||||
float gyroDriftY = 0.0f;
|
||||
} controller;
|
||||
|
||||
struct {
|
||||
int tunic_kokiri_red = 30;
|
||||
int tunic_kokiri_green = 105;
|
||||
int tunic_kokiri_blue = 27;
|
||||
int tunic_goron_red = 100;
|
||||
int tunic_goron_green = 20;
|
||||
int tunic_goron_blue = 0;
|
||||
int tunic_zora_red = 0;
|
||||
int tunic_zora_green = 60;
|
||||
int tunic_zora_blue = 100;
|
||||
|
||||
int navi_idle_inner_red = 255;
|
||||
int navi_idle_inner_green = 255;
|
||||
int navi_idle_inner_blue = 255;
|
||||
int navi_idle_outer_red = 0;
|
||||
int navi_idle_outer_green = 0;
|
||||
int navi_idle_outer_blue = 255;
|
||||
|
||||
int navi_enemy_inner_red = 255;
|
||||
int navi_enemy_inner_green = 255;
|
||||
int navi_enemy_inner_blue = 0;
|
||||
int navi_enemy_outer_red = 200;
|
||||
int navi_enemy_outer_green = 155;
|
||||
int navi_enemy_outer_blue = 0;
|
||||
|
||||
int navi_npc_inner_red = 150;
|
||||
int navi_npc_inner_green = 150;
|
||||
int navi_npc_inner_blue = 255;
|
||||
int navi_npc_outer_red = 150;
|
||||
int navi_npc_outer_green = 150;
|
||||
int navi_npc_outer_blue = 255;
|
||||
|
||||
int navi_prop_inner_red = 0;
|
||||
int navi_prop_inner_green = 250;
|
||||
int navi_prop_inner_blue = 0;
|
||||
int navi_prop_outer_red = 0;
|
||||
int navi_prop_outer_green = 250;
|
||||
int navi_prop_outer_blue = 0;
|
||||
|
||||
} cosmetic;
|
||||
|
||||
// Cheats
|
||||
struct {
|
||||
bool debug_mode = false;
|
||||
bool infinite_money = false;
|
||||
bool infinite_health = false;
|
||||
bool infinite_ammo = false;
|
||||
bool infinite_magic = false;
|
||||
bool infinite_nayru = false;
|
||||
bool no_clip = false;
|
||||
bool climb_everything = false;
|
||||
bool moon_jump_on_l = false;
|
||||
bool super_tunic = false;
|
||||
bool ez_isg = false;
|
||||
bool no_restrict_item = false;
|
||||
bool freeze_time = false;
|
||||
} cheats;
|
||||
|
||||
// Graphics
|
||||
struct {
|
||||
bool show = false;
|
||||
|
@ -5,6 +5,7 @@
|
||||
#include "spdlog/spdlog.h"
|
||||
#include "stox.h"
|
||||
#include "Window.h"
|
||||
#include "Cvar.h"
|
||||
|
||||
extern "C" uint8_t __osMaxControllers;
|
||||
|
||||
@ -197,6 +198,7 @@ namespace Ship {
|
||||
|
||||
const char* contName = SDL_GameControllerName(Cont);
|
||||
const int isSpecialController = !strcmp("PS5 Controller", contName);
|
||||
const float gyroSensitivity = CVar_GetFloat("gGyroSensitivity", 1.0f);
|
||||
|
||||
if (gyro_drift_x == 0) {
|
||||
gyro_drift_x = gyroData[0];
|
||||
|
@ -324,16 +324,82 @@ namespace SohImGui {
|
||||
|
||||
#define BindButton(btn, status) ImGui::Image(GetTextureByID(DefaultAssets[btn]->textureId), ImVec2(16.0f * scale, 16.0f * scale), ImVec2(0, 0), ImVec2(1.0f, 1.0f), ImVec4(255, 255, 255, (status) ? 255 : 0));
|
||||
|
||||
void BindAudioSlider(const char* name, const char* key, float* value, SeqPlayers playerId) {
|
||||
ImGui::Text(name, static_cast<int>(100 * *(value)));
|
||||
if (ImGui::SliderFloat((std::string("##") + key).c_str(), value, 0.0f, 1.0f, "")) {
|
||||
const float volume = floorf(*(value) * 100) / 100;
|
||||
void BindAudioSlider(const char* name, const char* key, float defaultValue, SeqPlayers playerId)
|
||||
{
|
||||
float value = CVar_GetFloat(key, defaultValue);
|
||||
|
||||
ImGui::Text(name, static_cast<int>(100 * value));
|
||||
if (ImGui::SliderFloat((std::string("##") + key).c_str(), &value, 0.0f, 1.0f, "")) {
|
||||
const float volume = floorf(value * 100) / 100;
|
||||
CVar_SetFloat(key, volume);
|
||||
needs_save = true;
|
||||
Game::SetSeqPlayerVolume(playerId, volume);
|
||||
}
|
||||
}
|
||||
|
||||
void EnhancementCheckbox(std::string text, std::string cvarName)
|
||||
{
|
||||
bool val = (bool)CVar_GetS32(cvarName.c_str(), 0);
|
||||
if (ImGui::Checkbox(text.c_str(), &val)) {
|
||||
CVar_SetS32(cvarName.c_str(), val);
|
||||
needs_save = true;
|
||||
}
|
||||
}
|
||||
|
||||
void EnhancementSliderInt(std::string text, std::string id, std::string cvarName, int min, int max, std::string format)
|
||||
{
|
||||
int val = CVar_GetS32(cvarName.c_str(), 0);
|
||||
|
||||
ImGui::Text(text.c_str(), val);
|
||||
|
||||
if (ImGui::SliderInt(id.c_str(), &val, min, max, format.c_str()))
|
||||
{
|
||||
CVar_SetS32(cvarName.c_str(), val);
|
||||
needs_save = true;
|
||||
}
|
||||
|
||||
if (val < min)
|
||||
{
|
||||
val = min;
|
||||
CVar_SetS32(cvarName.c_str(), val);
|
||||
needs_save = true;
|
||||
}
|
||||
|
||||
if (val > max)
|
||||
{
|
||||
val = max;
|
||||
CVar_SetS32(cvarName.c_str(), val);
|
||||
needs_save = true;
|
||||
}
|
||||
}
|
||||
|
||||
void EnhancementSliderFloat(std::string text, std::string id, std::string cvarName, float min, float max, std::string format, float defaultValue)
|
||||
{
|
||||
float val = CVar_GetFloat(cvarName.c_str(), defaultValue);
|
||||
|
||||
ImGui::Text(text.c_str(), static_cast<int>(100 * val));
|
||||
|
||||
if (ImGui::SliderFloat(id.c_str(), &val, min, max, format.c_str()))
|
||||
{
|
||||
CVar_SetFloat(cvarName.c_str(), val);
|
||||
needs_save = true;
|
||||
}
|
||||
|
||||
if (val < min)
|
||||
{
|
||||
val = min;
|
||||
CVar_SetFloat(cvarName.c_str(), val);
|
||||
needs_save = true;
|
||||
}
|
||||
|
||||
if (val > max)
|
||||
{
|
||||
val = max;
|
||||
CVar_SetFloat(cvarName.c_str(), val);
|
||||
needs_save = true;
|
||||
}
|
||||
}
|
||||
|
||||
void DrawMainMenuAndCalculateGameSize() {
|
||||
console->Update();
|
||||
ImGuiBackendNewFrame();
|
||||
@ -389,85 +455,42 @@ namespace SohImGui {
|
||||
ImGui::Separator();
|
||||
|
||||
if (ImGui::BeginMenu("Audio")) {
|
||||
const float volume = Game::Settings.audio.master;
|
||||
ImGui::Text("Master Volume: %d %%", static_cast<int>(100 * volume));
|
||||
if (ImGui::SliderFloat("##Master_Vol", &Game::Settings.audio.master, 0.0f, 1.0f, "", ImGuiSliderFlags_AlwaysClamp)) {
|
||||
CVar_SetFloat("gGameMasterVolume", Game::Settings.audio.master);
|
||||
needs_save = true;
|
||||
}
|
||||
EnhancementSliderFloat("Master Volume: %d %%", "##Master_Vol", "gGameMasterVolume", 0.0f, 1.0f, "", 1.0f);
|
||||
|
||||
BindAudioSlider("Main Music Volume: %d %%", "gMainMusicVolume", &Game::Settings.audio.music_main, SEQ_BGM_MAIN);
|
||||
BindAudioSlider("Sub Music Volume: %d %%", "gSubMusicVolume", &Game::Settings.audio.music_sub, SEQ_BGM_SUB);
|
||||
BindAudioSlider("Sound Effects Volume: %d %%", "gSFXMusicVolume", &Game::Settings.audio.sfx, SEQ_SFX);
|
||||
BindAudioSlider("Fanfare Volume: %d %%", "gFanfareVolume", &Game::Settings.audio.fanfare, SEQ_FANFARE);
|
||||
BindAudioSlider("Main Music Volume: %d %%", "gMainMusicVolume", 1.0f, SEQ_BGM_MAIN);
|
||||
BindAudioSlider("Sub Music Volume: %d %%", "gSubMusicVolume", 1.0f, SEQ_BGM_SUB);
|
||||
BindAudioSlider("Sound Effects Volume: %d %%", "gSFXMusicVolume", 1.0f, SEQ_SFX);
|
||||
BindAudioSlider("Fanfare Volume: %d %%", "gFanfareVolume", 1.0f, SEQ_FANFARE);
|
||||
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
|
||||
if (ImGui::BeginMenu("Controller")) {
|
||||
for (const auto& [i, controllers] : Ship::Window::Controllers) {
|
||||
bool hasPad = std::find_if(controllers.begin(), controllers.end(), [](const auto& c) {
|
||||
return c->HasPadConf() && c->Connected();
|
||||
}) != controllers.end();
|
||||
if (ImGui::BeginMenu("Controller"))
|
||||
{
|
||||
EnhancementSliderFloat("Gyro Sensitivity: %d %%", "##GYROSCOPE", "gGyroSensitivity", 0.0f, 1.0f, "", 1.0f);
|
||||
|
||||
if (!hasPad) continue;
|
||||
|
||||
auto menuLabel = "Controller " + std::to_string(i + 1);
|
||||
if (ImGui::BeginMenu(menuLabel.c_str())) {
|
||||
ImGui::Text("Gyro Sensitivity: %d %%", static_cast<int>(100 * Game::Settings.controller.extra[i].gyro_sensitivity));
|
||||
if (ImGui::SliderFloat("##GYROSCOPE", &Game::Settings.controller.extra[i].gyro_sensitivity, 0.0f, 1.0f, "")) {
|
||||
needs_save = true;
|
||||
}
|
||||
|
||||
if (ImGui::Button("Recalibrate Gyro")) {
|
||||
Game::Settings.controller.extra[i].gyro_drift_x = 0;
|
||||
Game::Settings.controller.extra[i].gyro_drift_y = 0;
|
||||
needs_save = true;
|
||||
}
|
||||
|
||||
ImGui::Separator();
|
||||
|
||||
ImGui::Text("Rumble Strength: %d %%", static_cast<int>(100 * Game::Settings.controller.extra[i].rumble_strength));
|
||||
if (ImGui::SliderFloat("##RUMBLE", &Game::Settings.controller.extra[i].rumble_strength, 0.0f, 1.0f, "")) {
|
||||
needs_save = true;
|
||||
}
|
||||
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
if (ImGui::Button("Recalibrate Gyro")) {
|
||||
Game::Settings.controller.gyroDriftX = 0;
|
||||
Game::Settings.controller.gyroDriftY = 0;
|
||||
}
|
||||
|
||||
ImGui::Separator();
|
||||
|
||||
EnhancementSliderFloat("Rumble Strength: %d %%", "##RUMBLE", "gRumbleStrength", 0.0f, 1.0f, "", 1.0f);
|
||||
|
||||
EnhancementCheckbox("Show Inputs", "gInputEnabled");
|
||||
if (ImGui::Checkbox("Rumble Enabled", &Game::Settings.controller.rumble_enabled)) {
|
||||
CVar_SetS32("gRumbleEnabled", Game::Settings.controller.rumble_enabled);
|
||||
needs_save = true;
|
||||
}
|
||||
|
||||
if (ImGui::Checkbox("Show Inputs", &Game::Settings.controller.input_enabled)) {
|
||||
needs_save = true;
|
||||
}
|
||||
|
||||
ImGui::Text("Input Scale: %.1f", Game::Settings.controller.input_scale);
|
||||
if (ImGui::SliderFloat("##Input", &Game::Settings.controller.input_scale, 1.0f, 3.0f, "")) {
|
||||
needs_save = true;
|
||||
}
|
||||
EnhancementSliderFloat("Input Scale: %.1f", "##Input", "gInputScale", 1.0f, 3.0f, "", 1.0f);
|
||||
|
||||
ImGui::Separator();
|
||||
|
||||
if (ImGui::Checkbox("Dpad Support on Pause and File Select", &Game::Settings.controller.dpad_pause_name)) {
|
||||
CVar_SetS32("gDpadPauseName", Game::Settings.controller.dpad_pause_name);
|
||||
needs_save = true;
|
||||
}
|
||||
|
||||
if (ImGui::Checkbox("DPad Support in Ocarina and Text Choice", &Game::Settings.controller.dpad_ocarina_text)) {
|
||||
CVar_SetS32("gDpadOcarinaText", Game::Settings.controller.dpad_ocarina_text);
|
||||
needs_save = true;
|
||||
}
|
||||
|
||||
if (ImGui::Checkbox("DPad Support for Browsing Shop Items", &Game::Settings.controller.dpad_shop)) {
|
||||
CVar_SetS32("gDpadShop", Game::Settings.controller.dpad_shop);
|
||||
needs_save = true;
|
||||
}
|
||||
EnhancementCheckbox("Dpad Support on Pause and File Select", "gDpadPauseName");
|
||||
EnhancementCheckbox("DPad Support in Ocarina and Text Choice", "gDpadOcarinaText");
|
||||
EnhancementCheckbox("DPad Support for Browsing Shop Items", "gDpadShop");
|
||||
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
@ -477,62 +500,22 @@ namespace SohImGui {
|
||||
ImGui::Text("Gameplay");
|
||||
ImGui::Separator();
|
||||
|
||||
ImGui::Text("Text Speed: %dx", Game::Settings.enhancements.text_speed);
|
||||
if (ImGui::SliderInt("##TEXTSPEED", &Game::Settings.enhancements.text_speed, 1, 5, "")) {
|
||||
CVar_SetS32("gTextSpeed", Game::Settings.enhancements.text_speed);
|
||||
needs_save = true;
|
||||
}
|
||||
EnhancementSliderInt("Text Speed: %dx", "##TEXTSPEED", "gTextSpeed", 1, 5, "");
|
||||
|
||||
if (ImGui::Checkbox("Skip Text", &Game::Settings.enhancements.skip_text)) {
|
||||
CVar_SetS32("gSkipText", Game::Settings.enhancements.skip_text);
|
||||
needs_save = true;
|
||||
}
|
||||
|
||||
if (ImGui::Checkbox("Minimal UI", &Game::Settings.enhancements.minimal_ui)) {
|
||||
CVar_SetS32("gMinimalUI", Game::Settings.enhancements.minimal_ui);
|
||||
needs_save = true;
|
||||
}
|
||||
|
||||
if (ImGui::Checkbox("MM Bunny Hood", &Game::Settings.enhancements.mm_bunny_hood)) {
|
||||
CVar_SetS32("gMMBunnyHood", Game::Settings.enhancements.mm_bunny_hood);
|
||||
needs_save = true;
|
||||
}
|
||||
|
||||
/*if (ImGui::Checkbox("Fix L&R Pause menu", &Game::Settings.enhancements.uniform_lr)) {
|
||||
CVar_SetS32("gUniformLR", Game::Settings.enhancements.uniform_lr);
|
||||
needs_save = true;
|
||||
}*/
|
||||
|
||||
if (ImGui::Checkbox("Visual Stone of Agony", &Game::Settings.enhancements.visualagony)) {
|
||||
CVar_SetS32("gVisualAgony", Game::Settings.enhancements.visualagony);
|
||||
needs_save = true;
|
||||
}
|
||||
EnhancementCheckbox("Skip Text", "gSkipText");
|
||||
EnhancementCheckbox("Minimal UI", "gMinimalUI");
|
||||
EnhancementCheckbox("MM Bunny Hood", "gMMBunnyHood");
|
||||
EnhancementCheckbox("Visual Stone of Agony", "gVisualAgony");
|
||||
|
||||
ImGui::Text("Graphics");
|
||||
ImGui::Separator();
|
||||
|
||||
HOOK(ImGui::Checkbox("N64 Mode", &Game::Settings.debug.n64mode));
|
||||
EnhancementCheckbox("N64 Mode", "gN64Mode");
|
||||
|
||||
if (ImGui::Checkbox("Animated Link in Pause Menu", &Game::Settings.enhancements.animated_pause_menu)) {
|
||||
CVar_SetS32("gPauseLiveLink", Game::Settings.enhancements.animated_pause_menu);
|
||||
needs_save = true;
|
||||
}
|
||||
|
||||
if (ImGui::Checkbox("Disable LOD", &Game::Settings.enhancements.disable_lod)) {
|
||||
CVar_SetS32("gDisableLOD", Game::Settings.enhancements.disable_lod);
|
||||
needs_save = true;
|
||||
}
|
||||
|
||||
if (ImGui::Checkbox("Enable 3D Dropped items", &Game::Settings.enhancements.newdrops)) {
|
||||
CVar_SetS32("gNewDrops", Game::Settings.enhancements.newdrops);
|
||||
needs_save = true;
|
||||
}
|
||||
|
||||
if (ImGui::Checkbox("Dynamic Wallet Icon", &Game::Settings.enhancements.dynamic_wallet_icon)) {
|
||||
CVar_SetS32("gDynamicWalletIcon", Game::Settings.enhancements.dynamic_wallet_icon);
|
||||
|
||||
needs_save = true;
|
||||
}
|
||||
EnhancementCheckbox("Animated Link in Pause Menu", "gPauseLiveLink");
|
||||
EnhancementCheckbox("Disable LOD", "gDisableLOD");
|
||||
EnhancementCheckbox("Enable 3D Dropped items", "gNewDrops");
|
||||
EnhancementCheckbox("Dynamic Wallet Icon", "gDynamicWalletIcon");
|
||||
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
@ -544,10 +527,7 @@ namespace SohImGui {
|
||||
ImGui::Text("Debug");
|
||||
ImGui::Separator();
|
||||
|
||||
if (ImGui::Checkbox("Debug Mode", &Game::Settings.cheats.debug_mode)) {
|
||||
CVar_SetS32("gDebugEnabled", Game::Settings.cheats.debug_mode);
|
||||
needs_save = true;
|
||||
}
|
||||
EnhancementCheckbox("Debug Mode", "gDebugEnabled");
|
||||
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
@ -559,52 +539,23 @@ namespace SohImGui {
|
||||
|
||||
if (ImGui::BeginMenu("Cheats")) {
|
||||
if (ImGui::BeginMenu("Infinite...")) {
|
||||
if (ImGui::Checkbox("Money", &Game::Settings.cheats.infinite_money)) {
|
||||
CVar_SetS32("gInfiniteMoney", Game::Settings.cheats.infinite_money);
|
||||
needs_save = true;
|
||||
}
|
||||
EnhancementCheckbox("Money", "gInfiniteMoney");
|
||||
EnhancementCheckbox("Health", "gInfiniteHealth");
|
||||
EnhancementCheckbox("Ammo", "gInfiniteAmmo");
|
||||
EnhancementCheckbox("Magic", "gInfiniteMagic");
|
||||
EnhancementCheckbox("Nayru's Love", "gInfiniteNayru");
|
||||
|
||||
if (ImGui::Checkbox("Health", &Game::Settings.cheats.infinite_health)) {
|
||||
CVar_SetS32("gInfiniteHealth", Game::Settings.cheats.infinite_health);
|
||||
needs_save = true;
|
||||
}
|
||||
|
||||
if (ImGui::Checkbox("Ammo", &Game::Settings.cheats.infinite_ammo)) {
|
||||
CVar_SetS32("gInfiniteAmmo", Game::Settings.cheats.infinite_ammo);
|
||||
needs_save = true;
|
||||
}
|
||||
|
||||
if (ImGui::Checkbox("Magic", &Game::Settings.cheats.infinite_magic)) {
|
||||
CVar_SetS32("gInfiniteMagic", Game::Settings.cheats.infinite_magic);
|
||||
needs_save = true;
|
||||
}
|
||||
|
||||
if (ImGui::Checkbox("Nayru's Love", &Game::Settings.cheats.infinite_nayru)) {
|
||||
CVar_SetS32("gInfiniteNayru", Game::Settings.cheats.infinite_nayru);
|
||||
needs_save = true;
|
||||
}
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
|
||||
if (ImGui::Checkbox("No Clip", &Game::Settings.cheats.no_clip)) {
|
||||
CVar_SetS32("gNoClip", Game::Settings.cheats.no_clip);
|
||||
needs_save = true;
|
||||
}
|
||||
EnhancementCheckbox("No Clip", "gNoClip");
|
||||
EnhancementCheckbox("Climb Everything", "gClimbEverything");
|
||||
EnhancementCheckbox("Moon Jump on L", "gMoonJumpOnL");
|
||||
EnhancementCheckbox("Super Tunic", "gSuperTunic");
|
||||
EnhancementCheckbox("Easy ISG", "gEzISG");
|
||||
EnhancementCheckbox("Unrestricted Items", "gNoRestrictItems");
|
||||
EnhancementCheckbox("Freeze Time", "gFreezeTime");
|
||||
|
||||
if (ImGui::Checkbox("Climb Everything", &Game::Settings.cheats.climb_everything)) {
|
||||
CVar_SetS32("gClimbEverything", Game::Settings.cheats.climb_everything);
|
||||
needs_save = true;
|
||||
}
|
||||
|
||||
if (ImGui::Checkbox("Moon Jump on L", &Game::Settings.cheats.moon_jump_on_l)) {
|
||||
CVar_SetS32("gMoonJumpOnL", Game::Settings.cheats.moon_jump_on_l);
|
||||
needs_save = true;
|
||||
}
|
||||
|
||||
if (ImGui::Checkbox("Super Tunic", &Game::Settings.cheats.super_tunic)) {
|
||||
CVar_SetS32("gSuperTunic", Game::Settings.cheats.super_tunic);
|
||||
needs_save = true;
|
||||
}
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
|
||||
@ -810,7 +761,9 @@ namespace SohImGui {
|
||||
gfx_current_game_window_viewport.y = main_pos.y;
|
||||
gfx_current_game_window_viewport.width = size.x;
|
||||
gfx_current_game_window_viewport.height = size.y;
|
||||
if (Game::Settings.debug.n64mode) {
|
||||
|
||||
if (CVar_GetS32("gN64Mode", 0))
|
||||
{
|
||||
gfx_current_dimensions.width = 320;
|
||||
gfx_current_dimensions.height = 240;
|
||||
const int sw = size.y * 320 / 240;
|
||||
@ -825,7 +778,7 @@ namespace SohImGui {
|
||||
ImVec2 main_pos = ImGui::GetWindowPos();
|
||||
ImVec2 size = ImGui::GetContentRegionAvail();
|
||||
ImVec2 pos = ImVec2(0, 0);
|
||||
if (Game::Settings.debug.n64mode) {
|
||||
if (CVar_GetS32("gN64Mode", 0)) {
|
||||
const int sw = size.y * 320 / 240;
|
||||
pos = ImVec2(size.x / 2 - sw / 2, 0);
|
||||
size = ImVec2(sw, size.y);
|
||||
@ -840,10 +793,10 @@ namespace SohImGui {
|
||||
|
||||
ImGui::End();
|
||||
|
||||
const float scale = Game::Settings.controller.input_scale;
|
||||
const float scale = CVar_GetFloat("gInputScale", 1.0f);
|
||||
ImVec2 BtnPos = ImVec2(160 * scale, 85 * scale);
|
||||
|
||||
if (Game::Settings.controller.input_enabled) {
|
||||
if (CVar_GetS32("gInputEnabled", 0)) {
|
||||
ImGui::SetNextWindowSize(BtnPos);
|
||||
ImGui::SetNextWindowPos(ImVec2(main_pos.x + size.x - BtnPos.x - 20, main_pos.y + size.y - BtnPos.y - 20));
|
||||
|
||||
|
@ -60,7 +60,13 @@ namespace SohImGui {
|
||||
extern Console* console;
|
||||
void Init(WindowImpl window_impl);
|
||||
void Update(EventImpl event);
|
||||
|
||||
|
||||
void EnhancementCheckbox(std::string text, std::string cvarName);
|
||||
void EnhancementSliderInt(std::string text, std::string id, std::string cvarName, int min, int max, std::string format);
|
||||
void EnhancementSliderFloat(std::string text, std::string id, std::string cvarName, float min, float max, std::string format, float defaultValue);
|
||||
void DrawMainMenuAndCalculateGameSize(void);
|
||||
|
||||
void DrawFramebufferAndGameInput(void);
|
||||
void Render(void);
|
||||
void CancelFrame(void);
|
||||
|
@ -327,9 +327,6 @@ static int CheckVarType(const std::string& input)
|
||||
return result;
|
||||
}
|
||||
|
||||
void DebugConsole_LoadCVars();
|
||||
void DebugConsole_SaveCVars();
|
||||
|
||||
static bool SetCVarHandler(const std::vector<std::string>& args) {
|
||||
if (args.size() < 3)
|
||||
return CMD_FAILED;
|
||||
|
@ -1,3 +1,5 @@
|
||||
#pragma once
|
||||
|
||||
void DebugConsole_Init(void);
|
||||
void DebugConsole_LoadCVars();
|
||||
void DebugConsole_SaveCVars();
|
Loading…
Reference in New Issue
Block a user