Hot fix visual stone of agony build fail
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@ -10265,7 +10265,7 @@ void func_80848C74(GlobalContext* globalCtx, Player* this) {
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}
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}
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void func_80848EF8(Player* this) {
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void func_80848EF8(GlobalContext* globalCtx, Player* this) {
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if (CHECK_QUEST_ITEM(QUEST_STONE_OF_AGONY)) {
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f32 temp = 200000.0f - (this->unk_6A4 * 5.0f);
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@ -10584,7 +10584,7 @@ void Player_UpdateCommon(Player* this, GlobalContext* globalCtx, Input* input) {
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else {
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this->fallStartHeight = this->actor.world.pos.y;
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}
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func_80848EF8(this);
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func_80848EF8(globalCtx,this);
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}
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}
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