Fix: Switch Age No Longer Reloads Start Room (#2679)

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inspectredc 2023-04-11 13:15:47 +01:00 committed by GitHub
parent d56899dd0b
commit 6f8207d3bb
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@ -181,9 +181,11 @@ void RegisterSwitchAge() {
gSaveContext.nextTransitionType == 255) { gSaveContext.nextTransitionType == 255) {
GET_PLAYER(gPlayState)->actor.shape.rot.y = playerYaw; GET_PLAYER(gPlayState)->actor.shape.rot.y = playerYaw;
GET_PLAYER(gPlayState)->actor.world.pos = playerPos; GET_PLAYER(gPlayState)->actor.world.pos = playerPos;
func_8009728C(gPlayState, roomCtx, roomNum); //load original room if (roomNum != roomCtx->curRoom.num) {
//func_800973FC(gPlayState, &gPlayState->roomCtx); // commit to room load? func_8009728C(gPlayState, roomCtx, roomNum); //load original room
func_80097534(gPlayState, roomCtx); // load map for new room (unloading the previous room) //func_800973FC(gPlayState, &gPlayState->roomCtx); // commit to room load?
func_80097534(gPlayState, roomCtx); // load map for new room (unloading the previous room)
}
warped = false; warped = false;
CVarSetInteger("gSwitchAge", 0); CVarSetInteger("gSwitchAge", 0);
} }