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https://github.com/HarbourMasters/Shipwright.git
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Fix: "Developer Tools" button sizes (#1757)
* Small debug buttons fix * Better fix for buttons
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d102506fba
commit
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@ -1112,12 +1112,7 @@ namespace GameMenuBar {
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ImGui::PushStyleVar(ImGuiStyleVar_ButtonTextAlign, ImVec2(0, 0));
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ImGui::PushStyleVar(ImGuiStyleVar_ButtonTextAlign, ImVec2(0, 0));
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ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 1.0f);
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ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 1.0f);
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ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(0.22f, 0.38f, 0.56f, 1.0f));
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ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(0.22f, 0.38f, 0.56f, 1.0f));
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#ifdef __WIIU__
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if (ImGui::Button(GetWindowButtonText("Cosmetics Editor", CVar_GetS32("gCosmeticsEditorEnabled", 0)).c_str(), ImVec2(-1.0f, 0.0f)))
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static ImVec2 buttonSize(200.0f * 2.0f, 0.0f);
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#else
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static ImVec2 buttonSize(200.0f, 0.0f);
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#endif
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if (ImGui::Button(GetWindowButtonText("Cosmetics Editor", CVar_GetS32("gCosmeticsEditorEnabled", 0)).c_str(), buttonSize))
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{
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{
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bool currentValue = CVar_GetS32("gCosmeticsEditorEnabled", 0);
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bool currentValue = CVar_GetS32("gCosmeticsEditorEnabled", 0);
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CVar_SetS32("gCosmeticsEditorEnabled", !currentValue);
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CVar_SetS32("gCosmeticsEditorEnabled", !currentValue);
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@ -1408,12 +1403,7 @@ namespace GameMenuBar {
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ImGui::PushStyleVar(ImGuiStyleVar_ButtonTextAlign, ImVec2(0,0));
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ImGui::PushStyleVar(ImGuiStyleVar_ButtonTextAlign, ImVec2(0,0));
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ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 1.0f);
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ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 1.0f);
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ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(0.22f, 0.38f, 0.56f, 1.0f));
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ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(0.22f, 0.38f, 0.56f, 1.0f));
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#ifdef __WIIU__
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if (ImGui::Button(GetWindowButtonText("Stats", CVar_GetS32("gStatsEnabled", 0)).c_str(), ImVec2(-1.0f, 0.0f)))
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static ImVec2 buttonSize(160.0f * 2.0f, 0.0f);
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#else
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static ImVec2 buttonSize(160.0f, 0.0f);
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#endif
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if (ImGui::Button(GetWindowButtonText("Stats", CVar_GetS32("gStatsEnabled", 0)).c_str(), buttonSize))
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{
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{
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bool currentValue = CVar_GetS32("gStatsEnabled", 0);
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bool currentValue = CVar_GetS32("gStatsEnabled", 0);
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CVar_SetS32("gStatsEnabled", !currentValue);
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CVar_SetS32("gStatsEnabled", !currentValue);
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@ -1422,7 +1412,7 @@ namespace GameMenuBar {
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}
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}
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UIWidgets::Tooltip("Shows the stats window, with your FPS and frametimes, and the OS you're playing on");
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UIWidgets::Tooltip("Shows the stats window, with your FPS and frametimes, and the OS you're playing on");
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UIWidgets::Spacer(0);
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UIWidgets::Spacer(0);
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if (ImGui::Button(GetWindowButtonText("Console", CVar_GetS32("gConsoleEnabled", 0)).c_str(), buttonSize))
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if (ImGui::Button(GetWindowButtonText("Console", CVar_GetS32("gConsoleEnabled", 0)).c_str(), ImVec2(-1.0f, 0.0f)))
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{
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{
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bool currentValue = CVar_GetS32("gConsoleEnabled", 0);
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bool currentValue = CVar_GetS32("gConsoleEnabled", 0);
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CVar_SetS32("gConsoleEnabled", !currentValue);
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CVar_SetS32("gConsoleEnabled", !currentValue);
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@ -1431,7 +1421,7 @@ namespace GameMenuBar {
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}
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}
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UIWidgets::Tooltip("Enables the console window, allowing you to input commands, type help for some examples");
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UIWidgets::Tooltip("Enables the console window, allowing you to input commands, type help for some examples");
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UIWidgets::Spacer(0);
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UIWidgets::Spacer(0);
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if (ImGui::Button(GetWindowButtonText("Save Editor", CVar_GetS32("gSaveEditorEnabled", 0)).c_str(), buttonSize))
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if (ImGui::Button(GetWindowButtonText("Save Editor", CVar_GetS32("gSaveEditorEnabled", 0)).c_str(), ImVec2(-1.0f, 0.0f)))
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{
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{
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bool currentValue = CVar_GetS32("gSaveEditorEnabled", 0);
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bool currentValue = CVar_GetS32("gSaveEditorEnabled", 0);
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CVar_SetS32("gSaveEditorEnabled", !currentValue);
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CVar_SetS32("gSaveEditorEnabled", !currentValue);
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@ -1439,7 +1429,7 @@ namespace GameMenuBar {
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SohImGui::EnableWindow("Save Editor", CVar_GetS32("gSaveEditorEnabled", 0));
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SohImGui::EnableWindow("Save Editor", CVar_GetS32("gSaveEditorEnabled", 0));
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}
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}
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UIWidgets::Spacer(0);
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UIWidgets::Spacer(0);
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if (ImGui::Button(GetWindowButtonText("Collision Viewer", CVar_GetS32("gCollisionViewerEnabled", 0)).c_str(), buttonSize))
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if (ImGui::Button(GetWindowButtonText("Collision Viewer", CVar_GetS32("gCollisionViewerEnabled", 0)).c_str(), ImVec2(-1.0f, 0.0f)))
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{
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{
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bool currentValue = CVar_GetS32("gCollisionViewerEnabled", 0);
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bool currentValue = CVar_GetS32("gCollisionViewerEnabled", 0);
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CVar_SetS32("gCollisionViewerEnabled", !currentValue);
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CVar_SetS32("gCollisionViewerEnabled", !currentValue);
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@ -1447,7 +1437,7 @@ namespace GameMenuBar {
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SohImGui::EnableWindow("Collision Viewer", CVar_GetS32("gCollisionViewerEnabled", 0));
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SohImGui::EnableWindow("Collision Viewer", CVar_GetS32("gCollisionViewerEnabled", 0));
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}
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}
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UIWidgets::Spacer(0);
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UIWidgets::Spacer(0);
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if (ImGui::Button(GetWindowButtonText("Actor Viewer", CVar_GetS32("gActorViewerEnabled", 0)).c_str(), buttonSize))
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if (ImGui::Button(GetWindowButtonText("Actor Viewer", CVar_GetS32("gActorViewerEnabled", 0)).c_str(), ImVec2(-1.0f, 0.0f)))
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{
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{
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bool currentValue = CVar_GetS32("gActorViewerEnabled", 0);
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bool currentValue = CVar_GetS32("gActorViewerEnabled", 0);
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CVar_SetS32("gActorViewerEnabled", !currentValue);
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CVar_SetS32("gActorViewerEnabled", !currentValue);
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