Customize behaviour cleanup (#2132)

This commit is contained in:
aMannus 2022-12-11 06:45:35 +01:00 committed by GitHub
parent cb232b87c7
commit 6e70cff145
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 7 additions and 5 deletions

View File

@ -526,6 +526,8 @@ const std::vector<PresetEntry> randomizerPresetEntries = {
// Allow the cursor to be on any slot // Allow the cursor to be on any slot
PRESET_ENTRY_S32("gPauseAnyCursor", 1), PRESET_ENTRY_S32("gPauseAnyCursor", 1),
// Customize Fishing Behaviour
PRESET_ENTRY_S32("gCustomizeFishing", 1),
// Guarantee Bite // Guarantee Bite
PRESET_ENTRY_S32("gGuaranteeFishingBite", 1), PRESET_ENTRY_S32("gGuaranteeFishingBite", 1),
// Fish Never Escape // Fish Never Escape

View File

@ -551,9 +551,9 @@ namespace GameMenuBar {
UIWidgets::Tooltip("Turn on/off changes to the shooting gallery behavior"); UIWidgets::Tooltip("Turn on/off changes to the shooting gallery behavior");
bool disabled = !CVar_GetS32("gCustomizeShootingGallery", 0); bool disabled = !CVar_GetS32("gCustomizeShootingGallery", 0);
const char* disabledTooltip = "This option is disabled because \"Customize Behavior\" is turned off"; const char* disabledTooltip = "This option is disabled because \"Customize Behavior\" is turned off";
UIWidgets::EnhancementCheckbox("Instant Win", "gInstantShootingGalleryWin", disabled, disabledTooltip); UIWidgets::PaddedEnhancementCheckbox("Instant Win", "gInstantShootingGalleryWin", true, false, disabled, disabledTooltip);
UIWidgets::Tooltip("Skips the shooting gallery minigame"); UIWidgets::Tooltip("Skips the shooting gallery minigame");
UIWidgets::EnhancementCheckbox("No Rupee Randomization", "gConstantAdultGallery", disabled, disabledTooltip); UIWidgets::PaddedEnhancementCheckbox("No Rupee Randomization", "gConstantAdultGallery", true, false, disabled, disabledTooltip);
UIWidgets::Tooltip("Forces the rupee order to not be randomized as adult, making it the same as chlid"); UIWidgets::Tooltip("Forces the rupee order to not be randomized as adult, making it the same as chlid");
UIWidgets::PaddedEnhancementSliderInt("Child Starting Ammunition: %d", "##cShootingGalleryAmmunition", "gChildShootingGalleryAmmunition", 10, 30, "", 15, false, true, false, disabled, disabledTooltip); UIWidgets::PaddedEnhancementSliderInt("Child Starting Ammunition: %d", "##cShootingGalleryAmmunition", "gChildShootingGalleryAmmunition", 10, 30, "", 15, false, true, false, disabled, disabledTooltip);
UIWidgets::Tooltip("The ammunition at the start of the shooting gallery minigame as a child"); UIWidgets::Tooltip("The ammunition at the start of the shooting gallery minigame as a child");
@ -569,9 +569,9 @@ namespace GameMenuBar {
UIWidgets::Tooltip("Turn on/off changes to the bombchu bowling behavior"); UIWidgets::Tooltip("Turn on/off changes to the bombchu bowling behavior");
bool disabled = CVar_GetS32("gCustomizeBombchuBowling", 0) == 0; bool disabled = CVar_GetS32("gCustomizeBombchuBowling", 0) == 0;
const char* disabledTooltip = "This option is disabled because \"Customize Behavior\" is turned off"; const char* disabledTooltip = "This option is disabled because \"Customize Behavior\" is turned off";
UIWidgets::EnhancementCheckbox("Remove Small Cucco", "gBombchuBowlingNoSmallCucco", disabled, disabledTooltip); UIWidgets::PaddedEnhancementCheckbox("Remove Small Cucco", "gBombchuBowlingNoSmallCucco", true, false, disabled, disabledTooltip);
UIWidgets::Tooltip("Prevents the small cucco from appearing in the bombchu bowling minigame"); UIWidgets::Tooltip("Prevents the small cucco from appearing in the bombchu bowling minigame");
UIWidgets::EnhancementCheckbox("Remove Big Cucco", "gBombchuBowlingNoBigCucco", disabled, disabledTooltip); UIWidgets::PaddedEnhancementCheckbox("Remove Big Cucco", "gBombchuBowlingNoBigCucco", true, false, disabled, disabledTooltip);
UIWidgets::Tooltip("Prevents the big cucco from appearing in the bombchu bowling minigame"); UIWidgets::Tooltip("Prevents the big cucco from appearing in the bombchu bowling minigame");
UIWidgets::PaddedEnhancementSliderInt("Bombchu Count: %d", "##cBombchuBowlingAmmunition", "gBombchuBowlingAmmunition", 3, 20, "", 10, false, true, false, disabled, disabledTooltip); UIWidgets::PaddedEnhancementSliderInt("Bombchu Count: %d", "##cBombchuBowlingAmmunition", "gBombchuBowlingAmmunition", 3, 20, "", 10, false, true, false, disabled, disabledTooltip);
UIWidgets::Tooltip("The number of bombchus available at the start of the bombchu bowling minigame"); UIWidgets::Tooltip("The number of bombchus available at the start of the bombchu bowling minigame");
@ -585,7 +585,7 @@ namespace GameMenuBar {
UIWidgets::Tooltip("Turn on/off changes to the fishing behavior"); UIWidgets::Tooltip("Turn on/off changes to the fishing behavior");
bool disabled = !CVar_GetS32("gCustomizeFishing", 0); bool disabled = !CVar_GetS32("gCustomizeFishing", 0);
const char* disabledTooltip = "This option is disabled because \"Customize Behavior\" is turned off"; const char* disabledTooltip = "This option is disabled because \"Customize Behavior\" is turned off";
UIWidgets::EnhancementCheckbox("Instant Fishing", "gInstantFishing", disabled, disabledTooltip); UIWidgets::PaddedEnhancementCheckbox("Instant Fishing", "gInstantFishing", true, false, disabled, disabledTooltip);
UIWidgets::Tooltip("All fish will be caught instantly"); UIWidgets::Tooltip("All fish will be caught instantly");
UIWidgets::PaddedEnhancementCheckbox("Guarantee Bite", "gGuaranteeFishingBite", true, false, disabled, disabledTooltip); UIWidgets::PaddedEnhancementCheckbox("Guarantee Bite", "gGuaranteeFishingBite", true, false, disabled, disabledTooltip);
UIWidgets::Tooltip("When a line is stable, guarantee bite. Otherwise use default logic"); UIWidgets::Tooltip("When a line is stable, guarantee bite. Otherwise use default logic");