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Customize behaviour cleanup (#2132)
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@ -526,6 +526,8 @@ const std::vector<PresetEntry> randomizerPresetEntries = {
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// Allow the cursor to be on any slot
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PRESET_ENTRY_S32("gPauseAnyCursor", 1),
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// Customize Fishing Behaviour
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PRESET_ENTRY_S32("gCustomizeFishing", 1),
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// Guarantee Bite
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PRESET_ENTRY_S32("gGuaranteeFishingBite", 1),
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// Fish Never Escape
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@ -551,9 +551,9 @@ namespace GameMenuBar {
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UIWidgets::Tooltip("Turn on/off changes to the shooting gallery behavior");
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bool disabled = !CVar_GetS32("gCustomizeShootingGallery", 0);
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const char* disabledTooltip = "This option is disabled because \"Customize Behavior\" is turned off";
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UIWidgets::EnhancementCheckbox("Instant Win", "gInstantShootingGalleryWin", disabled, disabledTooltip);
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UIWidgets::PaddedEnhancementCheckbox("Instant Win", "gInstantShootingGalleryWin", true, false, disabled, disabledTooltip);
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UIWidgets::Tooltip("Skips the shooting gallery minigame");
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UIWidgets::EnhancementCheckbox("No Rupee Randomization", "gConstantAdultGallery", disabled, disabledTooltip);
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UIWidgets::PaddedEnhancementCheckbox("No Rupee Randomization", "gConstantAdultGallery", true, false, disabled, disabledTooltip);
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UIWidgets::Tooltip("Forces the rupee order to not be randomized as adult, making it the same as chlid");
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UIWidgets::PaddedEnhancementSliderInt("Child Starting Ammunition: %d", "##cShootingGalleryAmmunition", "gChildShootingGalleryAmmunition", 10, 30, "", 15, false, true, false, disabled, disabledTooltip);
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UIWidgets::Tooltip("The ammunition at the start of the shooting gallery minigame as a child");
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@ -569,9 +569,9 @@ namespace GameMenuBar {
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UIWidgets::Tooltip("Turn on/off changes to the bombchu bowling behavior");
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bool disabled = CVar_GetS32("gCustomizeBombchuBowling", 0) == 0;
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const char* disabledTooltip = "This option is disabled because \"Customize Behavior\" is turned off";
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UIWidgets::EnhancementCheckbox("Remove Small Cucco", "gBombchuBowlingNoSmallCucco", disabled, disabledTooltip);
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UIWidgets::PaddedEnhancementCheckbox("Remove Small Cucco", "gBombchuBowlingNoSmallCucco", true, false, disabled, disabledTooltip);
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UIWidgets::Tooltip("Prevents the small cucco from appearing in the bombchu bowling minigame");
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UIWidgets::EnhancementCheckbox("Remove Big Cucco", "gBombchuBowlingNoBigCucco", disabled, disabledTooltip);
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UIWidgets::PaddedEnhancementCheckbox("Remove Big Cucco", "gBombchuBowlingNoBigCucco", true, false, disabled, disabledTooltip);
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UIWidgets::Tooltip("Prevents the big cucco from appearing in the bombchu bowling minigame");
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UIWidgets::PaddedEnhancementSliderInt("Bombchu Count: %d", "##cBombchuBowlingAmmunition", "gBombchuBowlingAmmunition", 3, 20, "", 10, false, true, false, disabled, disabledTooltip);
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UIWidgets::Tooltip("The number of bombchus available at the start of the bombchu bowling minigame");
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@ -585,7 +585,7 @@ namespace GameMenuBar {
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UIWidgets::Tooltip("Turn on/off changes to the fishing behavior");
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bool disabled = !CVar_GetS32("gCustomizeFishing", 0);
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const char* disabledTooltip = "This option is disabled because \"Customize Behavior\" is turned off";
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UIWidgets::EnhancementCheckbox("Instant Fishing", "gInstantFishing", disabled, disabledTooltip);
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UIWidgets::PaddedEnhancementCheckbox("Instant Fishing", "gInstantFishing", true, false, disabled, disabledTooltip);
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UIWidgets::Tooltip("All fish will be caught instantly");
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UIWidgets::PaddedEnhancementCheckbox("Guarantee Bite", "gGuaranteeFishingBite", true, false, disabled, disabledTooltip);
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UIWidgets::Tooltip("When a line is stable, guarantee bite. Otherwise use default logic");
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