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Add hint text for vanilla silver rupees.
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@ -1151,6 +1151,21 @@ void HintTable_Init_Exclude_Dungeon() {
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Text{"#upon a web of glass# in the Spirit Temple sits a spider holding", /*french*/"une #Skulltula sur une paroi de verre du Temple de l'Esprit# a", /*spanish*/"#sobre una plataforma de cristal# yace una Skulltula que otorga"},
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});
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//TODO: Translate
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hintTable[RHT_SPIRIT_CHILD_GATE_SILVER_RUPEE] = HintText::Exclude({
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//obscure text
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Text{"a #gate# in the Spirit Temple guards"}
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});
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hintTable[RHT_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE] = HintText::Exclude({
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//obscure text
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Text{"#Beamos and blocks# in the Spirit Temple guard"}
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});
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hintTable[RHT_SPIRIT_BOULDER_SILVER_RUPEE] = HintText::Exclude({
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//obscure text
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Text{"#rolling rocks# in the Spirit Temple guard"}
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});
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//TODO: End Translation
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/*--------------------------
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| SHADOW TEMPLE |
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---------------------------*/
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@ -1392,6 +1407,21 @@ void HintTable_Init_Exclude_Dungeon() {
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Text{"a #suspended spider# guards", /*french*/"une #Skulltula près du repère du Temple de l'Ombre# a", /*spanish*/"una #Skulltula flotante# del Templo de las Sombras otorga"},
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});
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//TODO: Translate
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hintTable[RHT_SHADOW_SPINNING_SCYTHE_SILVER_RUPEE] = HintText::Exclude({
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//obscure text
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Text{"a #spinning scythe# guards"}
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});
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hintTable[RHT_SHADOW_OUTSIDE_SPIKE_RAIN_SILVER_RUPEE] = HintText::Exclude({
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//obscure text
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Text{"a #Beamos and Spike Trap# in the Shadow Temple guard"}
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});
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hintTable[RHT_SHADOW_INVISIBLE_SPIKES_SILVER_RUPEE] = HintText::Exclude({
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//obscure text
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Text{"#invisible spikes# guard"}
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});
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/*--------------------------
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| BOTTOM OF THE WELL |
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---------------------------*/
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@ -1511,6 +1541,11 @@ void HintTable_Init_Exclude_Dungeon() {
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//obscure text
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Text{"a #spider locked in a crypt# within the well guards", /*french*/"une #Skulltula embarrée dans la crypte au fonds du Puits# a", /*spanish*/"una #Skulltula encerrada en una cripta# del pozo otorga"},
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});
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hintTable[RHT_BOTTOM_OF_THE_WELL_SILVER_RUPEE] = HintText::Exclude({
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//obscure text
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Text{"#Redeads in a well# guard"}
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});
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/*--------------------------
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| ICE CAVERN |
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@ -1587,6 +1622,12 @@ void HintTable_Init_Exclude_Dungeon() {
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Text{"a #spider in fiery ice# hoards", /*french*/"une #Skulltula figée dans la glace rouge# a", /*spanish*/"una #Skulltula tras un ardiente hielo# otorga"},
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});
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// TODO: Translate
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hintTable[RHT_ICE_CAVERN_SPINNING_BLADES_SILVER_RUPEE] = HintText::Exclude({
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// obscure text
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Text{"#spinning ice# guards"}
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});
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/*--------------------------
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| GERUDO TRAINING GROUNDS |
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---------------------------*/
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@ -1766,6 +1807,21 @@ void HintTable_Init_Exclude_Dungeon() {
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Text{"a #feat of strength# rewards thieves with", /*french*/"#derrière un bloc argent# dans le Gymnase Gerudo gît", /*spanish*/"una #hazaña de fuerza# premia a las bandidas con"},
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});
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// TODO: Translate
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hintTable[RHT_GERUDO_TRAINING_GROUND_BOULDER_SILVER_RUPEE] = HintText::Exclude({
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//obscure text
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Text{"a #boulder maze# in the Gerudo Training Grounds guards"}
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});
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hintTable[RHT_GERUDO_TRAINING_GROUND_LAVA_SILVER_RUPEE] = HintText::Exclude({
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//obscure text
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Text{"a #fiery trial# in the Gerudo Training Grounds guards"}
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});
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hintTable[RHT_GERUDO_TRAINING_GROUND_TOILET_SILVER_RUPEE] = HintText::Exclude({
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//obscure text
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Text{"a #swirly trial# in the Gerudo Training Grounds guards"}
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});
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//TODO: End Translation
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/*--------------------------
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| GANONS CASTLE |
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---------------------------*/
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@ -1961,4 +2017,22 @@ void HintTable_Init_Exclude_Dungeon() {
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//obscure text
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Text{"#scrubs in Ganon's Castle# sell", /*french*/"les #pestes Mojo dans le Château de Ganon# vendent", /*spanish*/"los #dekus del Castillo de Ganon# venden"},
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});
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hintTable[RHT_FOREST_TRIAL_SILVER_RUPEE] = HintText::Exclude({
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//obscure text
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Text{"the #test of the wilds# holds", /*french*/"l'#épreuve des bois# contient", /*spanish*/"la #prueba de la naturaleza# brinda"},
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});
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//TODO: Translate
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hintTable[RHT_FIRE_TRIAL_SILVER_RUPEE] = HintText::Exclude({
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//obscure text
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Text{"the #test of flames# holds"}
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});
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hintTable[RHT_SPIRIT_TRIAL_SILVER_RUPEE] = HintText::Exclude({
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//obscure text
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Text{"the #test of the sands# holds", /*french*/"l'#épreuve des sables# contient", /*spanish*/"la #prueba de las arenas# brinda"}
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});
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hintTable[RHT_LIGHT_TRIAL_SILVER_RUPEE] = HintText::Exclude({
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//obscure text
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Text{"the #test of radiance# holds", /*french*/"l'#épreuve du ciel# contient", /*spanish*/"la #prueba del resplandor# brinda"}
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});
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}
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@ -2113,6 +2113,73 @@ void HintTable_Init_Item() {
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Text{"a fishing pole", /*french*/"canne à pêche", /*spanish*/"caña de pescar"}
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);
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// TODO: Translations
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hintTable[RHT_ICE_CAVERN_SILVER_RUPEE] = HintText::Item({
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//obscure text
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Text{"cold unlocking currency"},
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}, {
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//ambiguous text
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Text{"a Silver Rupee"},
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},
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Text{"an Ice Cavern Silver Rupee"}
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);
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hintTable[RHT_BOTTOM_OF_THE_WELL_SILVER_RUPEE] = HintText::Item(
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{
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// obscure text
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Text{ "damp unlocking currency" },
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},
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{
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// ambiguous text
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Text{ "a Silver Rupee" },
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},
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Text{ "a Bottom of the Well Silver Rupee" });
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hintTable[RHT_GERUDO_TRAINING_GROUNDS_SILVER_RUPEE] = HintText::Item(
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{
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// obscure text
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Text{ "stolen unlocking currency" },
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},
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{
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// ambiguous text
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Text{ "a Silver Rupee" },
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},
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Text{ "a Gerudo Training Grounds Silver Rupee" });
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hintTable[RHT_SPIRIT_TEMPLE_SILVER_RUPEE] = HintText::Item(
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{
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// obscure text
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Text{ "spiritual unlocking currency" },
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},
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{
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// ambiguous text
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Text{ "a Silver Rupee" },
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},
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Text{ "a Spirit Temple Silver Rupee" });
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hintTable[RHT_SHADOW_TEMPLE_SILVER_RUPEE] = HintText::Item(
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{
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// obscure text
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Text{ "dark unlocking currency" },
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},
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{
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// ambiguous text
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Text{ "a Silver Rupee" },
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},
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Text{ "a Shadow Temple Silver Rupee" });
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hintTable[RHT_GANONS_CASTLE_SILVER_RUPEE] = HintText::Item(
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{
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// obscure text
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Text{ "evil unlocking currency" },
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},
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{
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// ambiguous text
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Text{ "a Silver Rupee" },
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},
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Text{ "a Ganon's Castle Silver Rupee" });
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// TODO: End Translation
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hintTable[RHT_EPONA] = HintText::Item({
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//obscure text
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Text{"a horse", /*french*/"un fidèle destrier", /*spanish*/"una yegua"},
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@ -291,37 +291,37 @@ void Rando::StaticData::InitItemTable() {
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itemTable[RG_TRIFORCE] = Item(RG_TRIFORCE, Text{ "Triforce", "Triforce", "Triforce" }, ITEMTYPE_EVENT, RG_TRIFORCE, false, &logic->noVariable, RHT_NONE);
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itemTable[RG_HINT] = Item(RG_HINT, Text{ "Hint", "Indice", "Hinweis" }, ITEMTYPE_EVENT, RG_HINT, false, &logic->noVariable, RHT_NONE);
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itemTable[RG_ICE_CAVERN_SPINNING_BLADES_SILVER_RUPEE] = Item(RG_ICE_CAVERN_SPINNING_BLADES_SILVER_RUPEE, Text{ "Ice Cavern Spinning Blades Room Silver Rupee", "Ice Cavern Spinning Blades Room Silver Rupee", "Ice Cavern Spinning Blades Room Silver Rupee" }, ITEMTYPE_SILVERRUPEE, 0, true, &logic->noVariable, RHT_NONE, RG_ICE_CAVERN_SPINNING_BLADES_SILVER_RUPEE, OBJECT_GI_RUPY, GID_RUPEE_GOLD, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_SILVER_RUPEE, MOD_RANDOMIZER);
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itemTable[RG_ICE_CAVERN_SPINNING_BLADES_SILVER_RUPEE] = Item(RG_ICE_CAVERN_SPINNING_BLADES_SILVER_RUPEE, Text{ "Ice Cavern Spinning Blades Room Silver Rupee", "Ice Cavern Spinning Blades Room Silver Rupee", "Ice Cavern Spinning Blades Room Silver Rupee" }, ITEMTYPE_SILVERRUPEE, 0, true, &logic->noVariable, RHT_ICE_CAVERN_SPINNING_BLADES_SILVER_RUPEE, RG_ICE_CAVERN_SPINNING_BLADES_SILVER_RUPEE, OBJECT_GI_RUPY, GID_RUPEE_GOLD, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_SILVER_RUPEE, MOD_RANDOMIZER);
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itemTable[RG_ICE_CAVERN_SPINNING_BLADES_SILVER_RUPEE].SetCustomDrawFunc(Randomizer_DrawSilverRupee);
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itemTable[RG_ICE_CAVERN_SLIDING_SILVER_RUPEE] = Item(RG_ICE_CAVERN_SLIDING_SILVER_RUPEE, Text{ "Ice Cavern Block Sliding Room Silver Rupee", "Ice Cavern Block Sliding Room Silver Rupee", "Ice Cavern Block Sliding Room Silver Rupee" }, ITEMTYPE_SILVERRUPEE, 0, true, &logic->noVariable, RHT_NONE, RG_ICE_CAVERN_SLIDING_SILVER_RUPEE, OBJECT_GI_RUPY, GID_RUPEE_GOLD, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_SILVER_RUPEE, MOD_RANDOMIZER);
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itemTable[RG_ICE_CAVERN_SLIDING_SILVER_RUPEE] = Item(RG_ICE_CAVERN_SLIDING_SILVER_RUPEE, Text{ "Ice Cavern Block Sliding Room Silver Rupee", "Ice Cavern Block Sliding Room Silver Rupee", "Ice Cavern Block Sliding Room Silver Rupee" }, ITEMTYPE_SILVERRUPEE, 0, true, &logic->noVariable, RHT_ICE_CAVERN_SLIDING_SILVER_RUPEE, RG_ICE_CAVERN_SLIDING_SILVER_RUPEE, OBJECT_GI_RUPY, GID_RUPEE_GOLD, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_SILVER_RUPEE, MOD_RANDOMIZER);
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itemTable[RG_ICE_CAVERN_SLIDING_SILVER_RUPEE].SetCustomDrawFunc(Randomizer_DrawSilverRupee);
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itemTable[RG_BOTTOM_OF_THE_WELL_SILVER_RUPEE] = Item(RG_BOTTOM_OF_THE_WELL_SILVER_RUPEE, Text{ "BotW Silver Rupee", "BotW Silver Rupee", "BotW Silver Rupee" }, ITEMTYPE_SILVERRUPEE, 0, true, &logic->noVariable, RHT_NONE, RG_BOTTOM_OF_THE_WELL_SILVER_RUPEE, OBJECT_GI_RUPY, GID_RUPEE_GOLD, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_SILVER_RUPEE, MOD_RANDOMIZER);
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itemTable[RG_BOTTOM_OF_THE_WELL_SILVER_RUPEE] = Item(RG_BOTTOM_OF_THE_WELL_SILVER_RUPEE, Text{ "BotW Silver Rupee", "BotW Silver Rupee", "BotW Silver Rupee" }, ITEMTYPE_SILVERRUPEE, 0, true, &logic->noVariable, RHT_BOTTOM_OF_THE_WELL_SILVER_RUPEE, RG_BOTTOM_OF_THE_WELL_SILVER_RUPEE, OBJECT_GI_RUPY, GID_RUPEE_GOLD, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_SILVER_RUPEE, MOD_RANDOMIZER);
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itemTable[RG_BOTTOM_OF_THE_WELL_SILVER_RUPEE].SetCustomDrawFunc(Randomizer_DrawSilverRupee);
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itemTable[RG_GERUDO_TRAINING_GROUNDS_BOULDER_SILVER_RUPEE] = Item(RG_GERUDO_TRAINING_GROUNDS_BOULDER_SILVER_RUPEE, Text{ "GTG Boudler Maze Silver Rupee", "GTG Boulder Maze Silver Rupee", "GTG Boulder Maze Silver Rupee" }, ITEMTYPE_SILVERRUPEE, 0, true, &logic->noVariable, RHT_NONE, RG_GERUDO_TRAINING_GROUNDS_BOULDER_SILVER_RUPEE, OBJECT_GI_RUPY, GID_RUPEE_GOLD, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_SILVER_RUPEE, MOD_RANDOMIZER);
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itemTable[RG_GERUDO_TRAINING_GROUNDS_BOULDER_SILVER_RUPEE] = Item(RG_GERUDO_TRAINING_GROUNDS_BOULDER_SILVER_RUPEE, Text{ "GTG Boudler Maze Silver Rupee", "GTG Boulder Maze Silver Rupee", "GTG Boulder Maze Silver Rupee" }, ITEMTYPE_SILVERRUPEE, 0, true, &logic->noVariable, RHT_GERUDO_TRAINING_GROUND_BOULDER_SILVER_RUPEE, RG_GERUDO_TRAINING_GROUNDS_BOULDER_SILVER_RUPEE, OBJECT_GI_RUPY, GID_RUPEE_GOLD, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_SILVER_RUPEE, MOD_RANDOMIZER);
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itemTable[RG_GERUDO_TRAINING_GROUNDS_BOULDER_SILVER_RUPEE].SetCustomDrawFunc(Randomizer_DrawSilverRupee);
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itemTable[RG_GERUDO_TRAINING_GROUNDS_LAVA_SILVER_RUPEE] = Item(RG_GERUDO_TRAINING_GROUNDS_LAVA_SILVER_RUPEE, Text{ "GTG Lava Room Silver Rupee", "GTG Lava Room Silver Rupee", "GTG Lava Room Silver Rupee" }, ITEMTYPE_SILVERRUPEE, 0, true, &logic->noVariable, RHT_NONE, RG_GERUDO_TRAINING_GROUNDS_LAVA_SILVER_RUPEE, OBJECT_GI_RUPY, GID_RUPEE_GOLD, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_SILVER_RUPEE, MOD_RANDOMIZER);
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itemTable[RG_GERUDO_TRAINING_GROUNDS_LAVA_SILVER_RUPEE] = Item(RG_GERUDO_TRAINING_GROUNDS_LAVA_SILVER_RUPEE, Text{ "GTG Lava Room Silver Rupee", "GTG Lava Room Silver Rupee", "GTG Lava Room Silver Rupee" }, ITEMTYPE_SILVERRUPEE, 0, true, &logic->noVariable, RHT_GERUDO_TRAINING_GROUND_LAVA_SILVER_RUPEE, RG_GERUDO_TRAINING_GROUNDS_LAVA_SILVER_RUPEE, OBJECT_GI_RUPY, GID_RUPEE_GOLD, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_SILVER_RUPEE, MOD_RANDOMIZER);
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itemTable[RG_GERUDO_TRAINING_GROUNDS_LAVA_SILVER_RUPEE].SetCustomDrawFunc(Randomizer_DrawSilverRupee);
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itemTable[RG_GERUDO_TRAINING_GROUNDS_TOILET_SILVER_RUPEE] = Item(RG_GERUDO_TRAINING_GROUNDS_TOILET_SILVER_RUPEE, Text{ "GTG Toilet Room Silver Rupee", "GTG Whirlpool Room Silver Rupee", "GTG Whirlpool Room Silver Rupee" }, ITEMTYPE_SILVERRUPEE, 0, true, &logic->noVariable, RHT_NONE, RG_GERUDO_TRAINING_GROUNDS_TOILET_SILVER_RUPEE, OBJECT_GI_RUPY, GID_RUPEE_GOLD, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_SILVER_RUPEE, MOD_RANDOMIZER);
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itemTable[RG_GERUDO_TRAINING_GROUNDS_TOILET_SILVER_RUPEE] = Item(RG_GERUDO_TRAINING_GROUNDS_TOILET_SILVER_RUPEE, Text{ "GTG Toilet Room Silver Rupee", "GTG Whirlpool Room Silver Rupee", "GTG Whirlpool Room Silver Rupee" }, ITEMTYPE_SILVERRUPEE, 0, true, &logic->noVariable, RHT_GERUDO_TRAINING_GROUND_TOILET_SILVER_RUPEE, RG_GERUDO_TRAINING_GROUNDS_TOILET_SILVER_RUPEE, OBJECT_GI_RUPY, GID_RUPEE_GOLD, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_SILVER_RUPEE, MOD_RANDOMIZER);
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itemTable[RG_GERUDO_TRAINING_GROUNDS_TOILET_SILVER_RUPEE].SetCustomDrawFunc(Randomizer_DrawSilverRupee);
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itemTable[RG_SPIRIT_CHILD_GATE_SILVER_RUPEE] = Item(RG_SPIRIT_CHILD_GATE_SILVER_RUPEE, Text{ "Spirit Temple Child Gate Room Silver Rupee", "Spirit Temple Child Gate Room Silver Rupee", "Spirit Temple Child Gate Room Silver Rupee" }, ITEMTYPE_SILVERRUPEE, 0, true, &logic->noVariable, RHT_NONE, RG_SPIRIT_CHILD_GATE_SILVER_RUPEE, OBJECT_GI_RUPY, GID_RUPEE_GOLD, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_SILVER_RUPEE, MOD_RANDOMIZER);
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itemTable[RG_SPIRIT_CHILD_GATE_SILVER_RUPEE] = Item(RG_SPIRIT_CHILD_GATE_SILVER_RUPEE, Text{ "Spirit Temple Child Gate Room Silver Rupee", "Spirit Temple Child Gate Room Silver Rupee", "Spirit Temple Child Gate Room Silver Rupee" }, ITEMTYPE_SILVERRUPEE, 0, true, &logic->noVariable, RHT_SPIRIT_CHILD_GATE_SILVER_RUPEE, RG_SPIRIT_CHILD_GATE_SILVER_RUPEE, OBJECT_GI_RUPY, GID_RUPEE_GOLD, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_SILVER_RUPEE, MOD_RANDOMIZER);
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itemTable[RG_SPIRIT_CHILD_GATE_SILVER_RUPEE].SetCustomDrawFunc(Randomizer_DrawSilverRupee);
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itemTable[RG_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE] = Item(RG_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE, Text{ "Spirit Temple Child Block Pushing Room Silver Rupee", "Spirit Temple Child Block Pushing Room Silver Rupee", "Spirit Temple Child Block Pushing Room Silver Rupee"}, ITEMTYPE_SILVERRUPEE, 0, true, &logic->noVariable, RHT_NONE, RG_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE, OBJECT_GI_RUPY, GID_RUPEE_GOLD, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_SILVER_RUPEE, MOD_RANDOMIZER);
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itemTable[RG_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE] = Item(RG_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE, Text{ "Spirit Temple Child Block Pushing Room Silver Rupee", "Spirit Temple Child Block Pushing Room Silver Rupee", "Spirit Temple Child Block Pushing Room Silver Rupee"}, ITEMTYPE_SILVERRUPEE, 0, true, &logic->noVariable, RHT_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE, RG_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE, OBJECT_GI_RUPY, GID_RUPEE_GOLD, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_SILVER_RUPEE, MOD_RANDOMIZER);
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itemTable[RG_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE].SetCustomDrawFunc(Randomizer_DrawSilverRupee);
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itemTable[RG_SPIRIT_BOULDER_SILVER_RUPEE] = Item(RG_SPIRIT_BOULDER_SILVER_RUPEE, Text{ "Spirit Temple Boulder Room Silver Rupee", "Spirit Temple Boulder Room Silver Rupee", "Spirit Temple Boulder Room Silver Rupee"}, ITEMTYPE_SILVERRUPEE, 0, true, &logic->noVariable, RHT_NONE, RG_SPIRIT_BOULDER_SILVER_RUPEE, OBJECT_GI_RUPY, GID_RUPEE_GOLD, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_SILVER_RUPEE, MOD_RANDOMIZER);
|
||||
itemTable[RG_SPIRIT_BOULDER_SILVER_RUPEE] = Item(RG_SPIRIT_BOULDER_SILVER_RUPEE, Text{ "Spirit Temple Boulder Room Silver Rupee", "Spirit Temple Boulder Room Silver Rupee", "Spirit Temple Boulder Room Silver Rupee"}, ITEMTYPE_SILVERRUPEE, 0, true, &logic->noVariable, RHT_SPIRIT_BOULDER_SILVER_RUPEE, RG_SPIRIT_BOULDER_SILVER_RUPEE, OBJECT_GI_RUPY, GID_RUPEE_GOLD, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_SILVER_RUPEE, MOD_RANDOMIZER);
|
||||
itemTable[RG_SPIRIT_BOULDER_SILVER_RUPEE].SetCustomDrawFunc(Randomizer_DrawSilverRupee);
|
||||
itemTable[RG_SHADOW_SCYTHE_SILVER_RUPEE] = Item(RG_SHADOW_SCYTHE_SILVER_RUPEE, Text{ "Shadow Temple Scythe Room Silver Rupee", "Shadow Temple Scythe Room Silver Rupee", "Shadow Temple Scythe Room Silver Rupee"}, ITEMTYPE_SILVERRUPEE, 0, true, &logic->noVariable, RHT_NONE, RG_SHADOW_SCYTHE_SILVER_RUPEE, OBJECT_GI_RUPY, GID_RUPEE_GOLD, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_SILVER_RUPEE, MOD_RANDOMIZER);
|
||||
itemTable[RG_SHADOW_SCYTHE_SILVER_RUPEE] = Item(RG_SHADOW_SCYTHE_SILVER_RUPEE, Text{ "Shadow Temple Scythe Room Silver Rupee", "Shadow Temple Scythe Room Silver Rupee", "Shadow Temple Scythe Room Silver Rupee"}, ITEMTYPE_SILVERRUPEE, 0, true, &logic->noVariable, RHT_SHADOW_SPINNING_SCYTHE_SILVER_RUPEE, RG_SHADOW_SCYTHE_SILVER_RUPEE, OBJECT_GI_RUPY, GID_RUPEE_GOLD, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_SILVER_RUPEE, MOD_RANDOMIZER);
|
||||
itemTable[RG_SHADOW_SCYTHE_SILVER_RUPEE].SetCustomDrawFunc(Randomizer_DrawSilverRupee);
|
||||
itemTable[RG_SHADOW_OUTSIDE_SPIKE_RAIN_SILVER_RUPEE] = Item(RG_SHADOW_OUTSIDE_SPIKE_RAIN_SILVER_RUPEE, Text{ "Shadow Temple Outside Falling Spikes Room Silver Rupee", "Shadow Temple Outside Falling Spikes Room Silver Rupee", "Shadow Temple Outside Falling Spikes Room Silver Rupee"}, ITEMTYPE_SILVERRUPEE, 0, true, &logic->noVariable, RHT_NONE, RG_SHADOW_OUTSIDE_SPIKE_RAIN_SILVER_RUPEE, OBJECT_GI_RUPY, GID_RUPEE_GOLD, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_SILVER_RUPEE, MOD_RANDOMIZER);
|
||||
itemTable[RG_SHADOW_OUTSIDE_SPIKE_RAIN_SILVER_RUPEE] = Item(RG_SHADOW_OUTSIDE_SPIKE_RAIN_SILVER_RUPEE, Text{ "Shadow Temple Outside Falling Spikes Room Silver Rupee", "Shadow Temple Outside Falling Spikes Room Silver Rupee", "Shadow Temple Outside Falling Spikes Room Silver Rupee"}, ITEMTYPE_SILVERRUPEE, 0, true, &logic->noVariable, RHT_SHADOW_OUTSIDE_SPIKE_RAIN_SILVER_RUPEE, RG_SHADOW_OUTSIDE_SPIKE_RAIN_SILVER_RUPEE, OBJECT_GI_RUPY, GID_RUPEE_GOLD, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_SILVER_RUPEE, MOD_RANDOMIZER);
|
||||
itemTable[RG_SHADOW_OUTSIDE_SPIKE_RAIN_SILVER_RUPEE].SetCustomDrawFunc(Randomizer_DrawSilverRupee);
|
||||
itemTable[RG_SHADOW_INVISIBLE_SPIKES_SILVER_RUPEE] = Item(RG_SHADOW_INVISIBLE_SPIKES_SILVER_RUPEE, Text{ "Shadow Temple Invisible Spikes Room Silver Rupee", "Shadow Temple Invisible Spikes Room Silver Rupee", "Shadow Temple Invisible Spikes Room Silver Rupee"}, ITEMTYPE_SILVERRUPEE, 0, true, &logic->noVariable, RHT_NONE, RG_SHADOW_INVISIBLE_SPIKES_SILVER_RUPEE, OBJECT_GI_RUPY, GID_RUPEE_GOLD, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_SILVER_RUPEE, MOD_RANDOMIZER);
|
||||
itemTable[RG_SHADOW_INVISIBLE_SPIKES_SILVER_RUPEE] = Item(RG_SHADOW_INVISIBLE_SPIKES_SILVER_RUPEE, Text{ "Shadow Temple Invisible Spikes Room Silver Rupee", "Shadow Temple Invisible Spikes Room Silver Rupee", "Shadow Temple Invisible Spikes Room Silver Rupee"}, ITEMTYPE_SILVERRUPEE, 0, true, &logic->noVariable, RHT_SHADOW_INVISIBLE_SPIKES_SILVER_RUPEE, RG_SHADOW_INVISIBLE_SPIKES_SILVER_RUPEE, OBJECT_GI_RUPY, GID_RUPEE_GOLD, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_SILVER_RUPEE, MOD_RANDOMIZER);
|
||||
itemTable[RG_SHADOW_INVISIBLE_SPIKES_SILVER_RUPEE].SetCustomDrawFunc(Randomizer_DrawSilverRupee);
|
||||
itemTable[RG_FOREST_TRIAL_SILVER_RUPEE] = Item(RG_FOREST_TRIAL_SILVER_RUPEE, Text{ "Forest Trial Silver Rupee", "Forest Trial Silver Rupee", "Forest Trial Silver Rupee"}, ITEMTYPE_SILVERRUPEE, 0, true, &logic->noVariable, RHT_NONE, RG_FOREST_TRIAL_SILVER_RUPEE, OBJECT_GI_RUPY, GID_RUPEE_GOLD, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_SILVER_RUPEE, MOD_RANDOMIZER);
|
||||
itemTable[RG_FOREST_TRIAL_SILVER_RUPEE] = Item(RG_FOREST_TRIAL_SILVER_RUPEE, Text{ "Forest Trial Silver Rupee", "Forest Trial Silver Rupee", "Forest Trial Silver Rupee"}, ITEMTYPE_SILVERRUPEE, 0, true, &logic->noVariable, RHT_FOREST_TRIAL_SILVER_RUPEE, RG_FOREST_TRIAL_SILVER_RUPEE, OBJECT_GI_RUPY, GID_RUPEE_GOLD, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_SILVER_RUPEE, MOD_RANDOMIZER);
|
||||
itemTable[RG_FOREST_TRIAL_SILVER_RUPEE].SetCustomDrawFunc(Randomizer_DrawSilverRupee);
|
||||
itemTable[RG_FIRE_TRIAL_SILVER_RUPEE] = Item(RG_FIRE_TRIAL_SILVER_RUPEE, Text{ "Fire Trial Silver Rupee", "Fire Trial Silver Rupee", "Fire Trial Silver Rupee"}, ITEMTYPE_SILVERRUPEE, 0, true, &logic->noVariable, RHT_NONE, RG_FIRE_TRIAL_SILVER_RUPEE, OBJECT_GI_RUPY, GID_RUPEE_GOLD, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_SILVER_RUPEE, MOD_RANDOMIZER);
|
||||
itemTable[RG_FIRE_TRIAL_SILVER_RUPEE] = Item(RG_FIRE_TRIAL_SILVER_RUPEE, Text{ "Fire Trial Silver Rupee", "Fire Trial Silver Rupee", "Fire Trial Silver Rupee"}, ITEMTYPE_SILVERRUPEE, 0, true, &logic->noVariable, RHT_FIRE_TRIAL_SILVER_RUPEE, RG_FIRE_TRIAL_SILVER_RUPEE, OBJECT_GI_RUPY, GID_RUPEE_GOLD, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_SILVER_RUPEE, MOD_RANDOMIZER);
|
||||
itemTable[RG_FIRE_TRIAL_SILVER_RUPEE].SetCustomDrawFunc(Randomizer_DrawSilverRupee);
|
||||
itemTable[RG_SPIRIT_TRIAL_SILVER_RUPEE] = Item(RG_SPIRIT_TRIAL_SILVER_RUPEE, Text{ "Spirit Trial Silver Rupee", "Spirit Trial Silver Rupee", "Spirit Trial Silver Rupee"}, ITEMTYPE_SILVERRUPEE, 0, true, &logic->noVariable, RHT_NONE, RG_SPIRIT_TRIAL_SILVER_RUPEE, OBJECT_GI_RUPY, GID_RUPEE_GOLD, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_SILVER_RUPEE, MOD_RANDOMIZER);
|
||||
itemTable[RG_SPIRIT_TRIAL_SILVER_RUPEE] = Item(RG_SPIRIT_TRIAL_SILVER_RUPEE, Text{ "Spirit Trial Silver Rupee", "Spirit Trial Silver Rupee", "Spirit Trial Silver Rupee"}, ITEMTYPE_SILVERRUPEE, 0, true, &logic->noVariable, RHT_SPIRIT_TRIAL_SILVER_RUPEE, RG_SPIRIT_TRIAL_SILVER_RUPEE, OBJECT_GI_RUPY, GID_RUPEE_GOLD, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_SILVER_RUPEE, MOD_RANDOMIZER);
|
||||
itemTable[RG_SPIRIT_TRIAL_SILVER_RUPEE].SetCustomDrawFunc(Randomizer_DrawSilverRupee);
|
||||
itemTable[RG_LIGHT_TRIAL_SILVER_RUPEE] = Item(RG_LIGHT_TRIAL_SILVER_RUPEE, Text{ "Light Trial Silver Rupee", "Light Trial Silver Rupee", "Light Trial Silver Rupee"}, ITEMTYPE_SILVERRUPEE, 0, true, &logic->noVariable, RHT_NONE, RG_LIGHT_TRIAL_SILVER_RUPEE, OBJECT_GI_RUPY, GID_RUPEE_GOLD, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_SILVER_RUPEE, MOD_RANDOMIZER);
|
||||
itemTable[RG_LIGHT_TRIAL_SILVER_RUPEE] = Item(RG_LIGHT_TRIAL_SILVER_RUPEE, Text{ "Light Trial Silver Rupee", "Light Trial Silver Rupee", "Light Trial Silver Rupee"}, ITEMTYPE_SILVERRUPEE, 0, true, &logic->noVariable, RHT_LIGHT_TRIAL_SILVER_RUPEE, RG_LIGHT_TRIAL_SILVER_RUPEE, OBJECT_GI_RUPY, GID_RUPEE_GOLD, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_SILVER_RUPEE, MOD_RANDOMIZER);
|
||||
itemTable[RG_LIGHT_TRIAL_SILVER_RUPEE].SetCustomDrawFunc(Randomizer_DrawSilverRupee);
|
||||
|
||||
// Individual stages of progressive items (only here for GetItemEntry purposes, not for use in seed gen)
|
||||
|
@ -1514,101 +1514,101 @@ void Rando::StaticData::InitLocationTable() {
|
||||
locationTable[RC_ZD_FISH_5] = Location::Base(RC_ZD_FISH_5, RCQUEST_BOTH, RCTYPE_FISH, RCAREA_ZORAS_DOMAIN, ACTOR_EN_FISH, SCENE_ZORAS_DOMAIN, -1 ^ 4, 0x00, "Fish 5", "ZD Fish 5", RHT_ZD_FISH, RG_FISH, { Category::cFish }, SpoilerCollectionCheck::Fish(0xFF, SCENE_ZORAS_DOMAIN), SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN);
|
||||
|
||||
// Silver Rupees
|
||||
locationTable[RC_ICE_CAVERN_SPINNING_BLADES_SILVER_RUPEE_1] = Location::Base(RC_ICE_CAVERN_SPINNING_BLADES_SILVER_RUPEE_1, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_ICE_CAVERN, ACTOR_EN_G_SWITCH, SCENE_ICE_CAVERN,0, 0x0, "Spinning Blades Silver Rupee 1", "Ice Cavern Spinning Blades Silver Rupee 1", RHT_NONE, RG_ICE_CAVERN_SPINNING_BLADES_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_ICE_CAVERN, RAND_INF_ICE_CAVERN_SPINNING_BLADES_SILVER_RUPEE_1));
|
||||
locationTable[RC_ICE_CAVERN_SPINNING_BLADES_SILVER_RUPEE_2] = Location::Base(RC_ICE_CAVERN_SPINNING_BLADES_SILVER_RUPEE_2, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_ICE_CAVERN, ACTOR_EN_G_SWITCH, SCENE_ICE_CAVERN,0, 0x0, "Spinning Blades Silver Rupee 2", "Ice Cavern Spinning Blades Silver Rupee 2", RHT_NONE, RG_ICE_CAVERN_SPINNING_BLADES_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_ICE_CAVERN, RAND_INF_ICE_CAVERN_SPINNING_BLADES_SILVER_RUPEE_2));
|
||||
locationTable[RC_ICE_CAVERN_SPINNING_BLADES_SILVER_RUPEE_3] = Location::Base(RC_ICE_CAVERN_SPINNING_BLADES_SILVER_RUPEE_3, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_ICE_CAVERN, ACTOR_EN_G_SWITCH, SCENE_ICE_CAVERN,0, 0x0, "Spinning Blades Silver Rupee 3", "Ice Cavern Spinning Blades Silver Rupee 3", RHT_NONE, RG_ICE_CAVERN_SPINNING_BLADES_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_ICE_CAVERN, RAND_INF_ICE_CAVERN_SPINNING_BLADES_SILVER_RUPEE_3));
|
||||
locationTable[RC_ICE_CAVERN_SPINNING_BLADES_SILVER_RUPEE_4] = Location::Base(RC_ICE_CAVERN_SPINNING_BLADES_SILVER_RUPEE_4, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_ICE_CAVERN, ACTOR_EN_G_SWITCH, SCENE_ICE_CAVERN,0, 0x0, "Spinning Blades Silver Rupee 4", "Ice Cavern Spinning Blades Silver Rupee 4", RHT_NONE, RG_ICE_CAVERN_SPINNING_BLADES_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_ICE_CAVERN, RAND_INF_ICE_CAVERN_SPINNING_BLADES_SILVER_RUPEE_4));
|
||||
locationTable[RC_ICE_CAVERN_SPINNING_BLADES_SILVER_RUPEE_5] = Location::Base(RC_ICE_CAVERN_SPINNING_BLADES_SILVER_RUPEE_5, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_ICE_CAVERN, ACTOR_EN_G_SWITCH, SCENE_ICE_CAVERN,0, 0x0, "Spinning Blades Silver Rupee 5", "Ice Cavern Spinning Blades Silver Rupee 5", RHT_NONE, RG_ICE_CAVERN_SPINNING_BLADES_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_ICE_CAVERN, RAND_INF_ICE_CAVERN_SPINNING_BLADES_SILVER_RUPEE_5));
|
||||
locationTable[RC_ICE_CAVERN_SPINNING_BLADES_SILVER_RUPEE_1] = Location::Base(RC_ICE_CAVERN_SPINNING_BLADES_SILVER_RUPEE_1, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_ICE_CAVERN, ACTOR_EN_G_SWITCH, SCENE_ICE_CAVERN,0, 0x0, "Spinning Blades Silver Rupee 1", "Ice Cavern Spinning Blades Silver Rupee 1", RHT_ICE_CAVERN_SPINNING_BLADES_SILVER_RUPEE, RG_ICE_CAVERN_SPINNING_BLADES_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_ICE_CAVERN, RAND_INF_ICE_CAVERN_SPINNING_BLADES_SILVER_RUPEE_1));
|
||||
locationTable[RC_ICE_CAVERN_SPINNING_BLADES_SILVER_RUPEE_2] = Location::Base(RC_ICE_CAVERN_SPINNING_BLADES_SILVER_RUPEE_2, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_ICE_CAVERN, ACTOR_EN_G_SWITCH, SCENE_ICE_CAVERN,0, 0x0, "Spinning Blades Silver Rupee 2", "Ice Cavern Spinning Blades Silver Rupee 2", RHT_ICE_CAVERN_SPINNING_BLADES_SILVER_RUPEE, RG_ICE_CAVERN_SPINNING_BLADES_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_ICE_CAVERN, RAND_INF_ICE_CAVERN_SPINNING_BLADES_SILVER_RUPEE_2));
|
||||
locationTable[RC_ICE_CAVERN_SPINNING_BLADES_SILVER_RUPEE_3] = Location::Base(RC_ICE_CAVERN_SPINNING_BLADES_SILVER_RUPEE_3, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_ICE_CAVERN, ACTOR_EN_G_SWITCH, SCENE_ICE_CAVERN,0, 0x0, "Spinning Blades Silver Rupee 3", "Ice Cavern Spinning Blades Silver Rupee 3", RHT_ICE_CAVERN_SPINNING_BLADES_SILVER_RUPEE, RG_ICE_CAVERN_SPINNING_BLADES_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_ICE_CAVERN, RAND_INF_ICE_CAVERN_SPINNING_BLADES_SILVER_RUPEE_3));
|
||||
locationTable[RC_ICE_CAVERN_SPINNING_BLADES_SILVER_RUPEE_4] = Location::Base(RC_ICE_CAVERN_SPINNING_BLADES_SILVER_RUPEE_4, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_ICE_CAVERN, ACTOR_EN_G_SWITCH, SCENE_ICE_CAVERN,0, 0x0, "Spinning Blades Silver Rupee 4", "Ice Cavern Spinning Blades Silver Rupee 4", RHT_ICE_CAVERN_SPINNING_BLADES_SILVER_RUPEE, RG_ICE_CAVERN_SPINNING_BLADES_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_ICE_CAVERN, RAND_INF_ICE_CAVERN_SPINNING_BLADES_SILVER_RUPEE_4));
|
||||
locationTable[RC_ICE_CAVERN_SPINNING_BLADES_SILVER_RUPEE_5] = Location::Base(RC_ICE_CAVERN_SPINNING_BLADES_SILVER_RUPEE_5, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_ICE_CAVERN, ACTOR_EN_G_SWITCH, SCENE_ICE_CAVERN,0, 0x0, "Spinning Blades Silver Rupee 5", "Ice Cavern Spinning Blades Silver Rupee 5", RHT_ICE_CAVERN_SPINNING_BLADES_SILVER_RUPEE, RG_ICE_CAVERN_SPINNING_BLADES_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_ICE_CAVERN, RAND_INF_ICE_CAVERN_SPINNING_BLADES_SILVER_RUPEE_5));
|
||||
|
||||
locationTable[RC_ICE_CAVERN_SLIDING_SILVER_RUPEE_1] = Location::Base(RC_ICE_CAVERN_SLIDING_SILVER_RUPEE_1, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_ICE_CAVERN, ACTOR_EN_G_SWITCH, SCENE_ICE_CAVERN,0, 0x0, "Sliding Puzzle Silver Rupee 1", "Ice Cavern Sliding Puzzle Silver Rupee 1", RHT_NONE, RG_ICE_CAVERN_SLIDING_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_ICE_CAVERN, RAND_INF_ICE_CAVERN_SLIDING_SILVER_RUPEE_1));
|
||||
locationTable[RC_ICE_CAVERN_SLIDING_SILVER_RUPEE_2] = Location::Base(RC_ICE_CAVERN_SLIDING_SILVER_RUPEE_2, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_ICE_CAVERN, ACTOR_EN_G_SWITCH, SCENE_ICE_CAVERN,0, 0x0, "Sliding Puzzle Silver Rupee 2", "Ice Cavern Sliding Puzzle Silver Rupee 2", RHT_NONE, RG_ICE_CAVERN_SLIDING_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_ICE_CAVERN, RAND_INF_ICE_CAVERN_SLIDING_SILVER_RUPEE_2));
|
||||
locationTable[RC_ICE_CAVERN_SLIDING_SILVER_RUPEE_3] = Location::Base(RC_ICE_CAVERN_SLIDING_SILVER_RUPEE_3, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_ICE_CAVERN, ACTOR_EN_G_SWITCH, SCENE_ICE_CAVERN,0, 0x0, "Sliding Puzzle Silver Rupee 3", "Ice Cavern Sliding Puzzle Silver Rupee 3", RHT_NONE, RG_ICE_CAVERN_SLIDING_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_ICE_CAVERN, RAND_INF_ICE_CAVERN_SLIDING_SILVER_RUPEE_3));
|
||||
locationTable[RC_ICE_CAVERN_SLIDING_SILVER_RUPEE_4] = Location::Base(RC_ICE_CAVERN_SLIDING_SILVER_RUPEE_4, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_ICE_CAVERN, ACTOR_EN_G_SWITCH, SCENE_ICE_CAVERN,0, 0x0, "Sliding Puzzle Silver Rupee 4", "Ice Cavern Sliding Puzzle Silver Rupee 4", RHT_NONE, RG_ICE_CAVERN_SLIDING_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_ICE_CAVERN, RAND_INF_ICE_CAVERN_SLIDING_SILVER_RUPEE_4));
|
||||
locationTable[RC_ICE_CAVERN_SLIDING_SILVER_RUPEE_5] = Location::Base(RC_ICE_CAVERN_SLIDING_SILVER_RUPEE_5, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_ICE_CAVERN, ACTOR_EN_G_SWITCH, SCENE_ICE_CAVERN,0, 0x0, "Sliding Puzzle Silver Rupee 5", "Ice Cavern Sliding Puzzle Silver Rupee 5", RHT_NONE, RG_ICE_CAVERN_SLIDING_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_ICE_CAVERN, RAND_INF_ICE_CAVERN_SLIDING_SILVER_RUPEE_5));
|
||||
locationTable[RC_ICE_CAVERN_SLIDING_SILVER_RUPEE_1] = Location::Base(RC_ICE_CAVERN_SLIDING_SILVER_RUPEE_1, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_ICE_CAVERN, ACTOR_EN_G_SWITCH, SCENE_ICE_CAVERN,0, 0x0, "Sliding Puzzle Silver Rupee 1", "Ice Cavern Sliding Puzzle Silver Rupee 1", RHT_ICE_CAVERN_SLIDING_SILVER_RUPEE, RG_ICE_CAVERN_SLIDING_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_ICE_CAVERN, RAND_INF_ICE_CAVERN_SLIDING_SILVER_RUPEE_1));
|
||||
locationTable[RC_ICE_CAVERN_SLIDING_SILVER_RUPEE_2] = Location::Base(RC_ICE_CAVERN_SLIDING_SILVER_RUPEE_2, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_ICE_CAVERN, ACTOR_EN_G_SWITCH, SCENE_ICE_CAVERN,0, 0x0, "Sliding Puzzle Silver Rupee 2", "Ice Cavern Sliding Puzzle Silver Rupee 2", RHT_ICE_CAVERN_SLIDING_SILVER_RUPEE, RG_ICE_CAVERN_SLIDING_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_ICE_CAVERN, RAND_INF_ICE_CAVERN_SLIDING_SILVER_RUPEE_2));
|
||||
locationTable[RC_ICE_CAVERN_SLIDING_SILVER_RUPEE_3] = Location::Base(RC_ICE_CAVERN_SLIDING_SILVER_RUPEE_3, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_ICE_CAVERN, ACTOR_EN_G_SWITCH, SCENE_ICE_CAVERN,0, 0x0, "Sliding Puzzle Silver Rupee 3", "Ice Cavern Sliding Puzzle Silver Rupee 3", RHT_ICE_CAVERN_SLIDING_SILVER_RUPEE, RG_ICE_CAVERN_SLIDING_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_ICE_CAVERN, RAND_INF_ICE_CAVERN_SLIDING_SILVER_RUPEE_3));
|
||||
locationTable[RC_ICE_CAVERN_SLIDING_SILVER_RUPEE_4] = Location::Base(RC_ICE_CAVERN_SLIDING_SILVER_RUPEE_4, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_ICE_CAVERN, ACTOR_EN_G_SWITCH, SCENE_ICE_CAVERN,0, 0x0, "Sliding Puzzle Silver Rupee 4", "Ice Cavern Sliding Puzzle Silver Rupee 4", RHT_ICE_CAVERN_SLIDING_SILVER_RUPEE, RG_ICE_CAVERN_SLIDING_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_ICE_CAVERN, RAND_INF_ICE_CAVERN_SLIDING_SILVER_RUPEE_4));
|
||||
locationTable[RC_ICE_CAVERN_SLIDING_SILVER_RUPEE_5] = Location::Base(RC_ICE_CAVERN_SLIDING_SILVER_RUPEE_5, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_ICE_CAVERN, ACTOR_EN_G_SWITCH, SCENE_ICE_CAVERN,0, 0x0, "Sliding Puzzle Silver Rupee 5", "Ice Cavern Sliding Puzzle Silver Rupee 5", RHT_ICE_CAVERN_SLIDING_SILVER_RUPEE, RG_ICE_CAVERN_SLIDING_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_ICE_CAVERN, RAND_INF_ICE_CAVERN_SLIDING_SILVER_RUPEE_5));
|
||||
|
||||
locationTable[RC_BOTTOM_OF_THE_WELL_SILVER_RUPEE_1] = Location::Base(RC_BOTTOM_OF_THE_WELL_SILVER_RUPEE_1, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_G_SWITCH, SCENE_BOTTOM_OF_THE_WELL, 0, 0x0, "Bottom of the Well Basement Silver Rupee 1", "Bottom of the Well Basement Silver Rupee 1", RHT_NONE, RG_BOTTOM_OF_THE_WELL_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_BOTTOM_OF_THE_WELL, RAND_INF_BOTTOM_OF_THE_WELL_SILVER_RUPEE_1));
|
||||
locationTable[RC_BOTTOM_OF_THE_WELL_SILVER_RUPEE_2] = Location::Base(RC_BOTTOM_OF_THE_WELL_SILVER_RUPEE_2, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_G_SWITCH, SCENE_BOTTOM_OF_THE_WELL, 0, 0x0, "Bottom of the Well Basement Silver Rupee 2", "Bottom of the Well Basement Silver Rupee 2", RHT_NONE, RG_BOTTOM_OF_THE_WELL_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_BOTTOM_OF_THE_WELL, RAND_INF_BOTTOM_OF_THE_WELL_SILVER_RUPEE_2));
|
||||
locationTable[RC_BOTTOM_OF_THE_WELL_SILVER_RUPEE_3] = Location::Base(RC_BOTTOM_OF_THE_WELL_SILVER_RUPEE_3, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_G_SWITCH, SCENE_BOTTOM_OF_THE_WELL, 0, 0x0, "Bottom of the Well Basement Silver Rupee 3", "Bottom of the Well Basement Silver Rupee 3", RHT_NONE, RG_BOTTOM_OF_THE_WELL_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_BOTTOM_OF_THE_WELL, RAND_INF_BOTTOM_OF_THE_WELL_SILVER_RUPEE_3));
|
||||
locationTable[RC_BOTTOM_OF_THE_WELL_SILVER_RUPEE_4] = Location::Base(RC_BOTTOM_OF_THE_WELL_SILVER_RUPEE_4, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_G_SWITCH, SCENE_BOTTOM_OF_THE_WELL, 0, 0x0, "Bottom of the Well Basement Silver Rupee 4", "Bottom of the Well Basement Silver Rupee 4", RHT_NONE, RG_BOTTOM_OF_THE_WELL_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_BOTTOM_OF_THE_WELL, RAND_INF_BOTTOM_OF_THE_WELL_SILVER_RUPEE_4));
|
||||
locationTable[RC_BOTTOM_OF_THE_WELL_SILVER_RUPEE_5] = Location::Base(RC_BOTTOM_OF_THE_WELL_SILVER_RUPEE_5, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_G_SWITCH, SCENE_BOTTOM_OF_THE_WELL, 0, 0x0, "Bottom of the Well Basement Silver Rupee 5", "Bottom of the Well Basement Silver Rupee 5", RHT_NONE, RG_BOTTOM_OF_THE_WELL_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_BOTTOM_OF_THE_WELL, RAND_INF_BOTTOM_OF_THE_WELL_SILVER_RUPEE_5));
|
||||
locationTable[RC_BOTTOM_OF_THE_WELL_SILVER_RUPEE_1] = Location::Base(RC_BOTTOM_OF_THE_WELL_SILVER_RUPEE_1, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_G_SWITCH, SCENE_BOTTOM_OF_THE_WELL, 0, 0x0, "Bottom of the Well Basement Silver Rupee 1", "Bottom of the Well Basement Silver Rupee 1", RHT_BOTTOM_OF_THE_WELL_SILVER_RUPEE, RG_BOTTOM_OF_THE_WELL_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_BOTTOM_OF_THE_WELL, RAND_INF_BOTTOM_OF_THE_WELL_SILVER_RUPEE_1));
|
||||
locationTable[RC_BOTTOM_OF_THE_WELL_SILVER_RUPEE_2] = Location::Base(RC_BOTTOM_OF_THE_WELL_SILVER_RUPEE_2, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_G_SWITCH, SCENE_BOTTOM_OF_THE_WELL, 0, 0x0, "Bottom of the Well Basement Silver Rupee 2", "Bottom of the Well Basement Silver Rupee 2", RHT_BOTTOM_OF_THE_WELL_SILVER_RUPEE, RG_BOTTOM_OF_THE_WELL_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_BOTTOM_OF_THE_WELL, RAND_INF_BOTTOM_OF_THE_WELL_SILVER_RUPEE_2));
|
||||
locationTable[RC_BOTTOM_OF_THE_WELL_SILVER_RUPEE_3] = Location::Base(RC_BOTTOM_OF_THE_WELL_SILVER_RUPEE_3, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_G_SWITCH, SCENE_BOTTOM_OF_THE_WELL, 0, 0x0, "Bottom of the Well Basement Silver Rupee 3", "Bottom of the Well Basement Silver Rupee 3", RHT_BOTTOM_OF_THE_WELL_SILVER_RUPEE, RG_BOTTOM_OF_THE_WELL_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_BOTTOM_OF_THE_WELL, RAND_INF_BOTTOM_OF_THE_WELL_SILVER_RUPEE_3));
|
||||
locationTable[RC_BOTTOM_OF_THE_WELL_SILVER_RUPEE_4] = Location::Base(RC_BOTTOM_OF_THE_WELL_SILVER_RUPEE_4, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_G_SWITCH, SCENE_BOTTOM_OF_THE_WELL, 0, 0x0, "Bottom of the Well Basement Silver Rupee 4", "Bottom of the Well Basement Silver Rupee 4", RHT_BOTTOM_OF_THE_WELL_SILVER_RUPEE, RG_BOTTOM_OF_THE_WELL_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_BOTTOM_OF_THE_WELL, RAND_INF_BOTTOM_OF_THE_WELL_SILVER_RUPEE_4));
|
||||
locationTable[RC_BOTTOM_OF_THE_WELL_SILVER_RUPEE_5] = Location::Base(RC_BOTTOM_OF_THE_WELL_SILVER_RUPEE_5, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_G_SWITCH, SCENE_BOTTOM_OF_THE_WELL, 0, 0x0, "Bottom of the Well Basement Silver Rupee 5", "Bottom of the Well Basement Silver Rupee 5", RHT_BOTTOM_OF_THE_WELL_SILVER_RUPEE, RG_BOTTOM_OF_THE_WELL_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_BOTTOM_OF_THE_WELL, RAND_INF_BOTTOM_OF_THE_WELL_SILVER_RUPEE_5));
|
||||
|
||||
locationTable[RC_GERUDO_TRAINING_GROUNDS_BOULDER_SILVER_RUPEE_1] = Location::Base(RC_GERUDO_TRAINING_GROUNDS_BOULDER_SILVER_RUPEE_1, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_G_SWITCH, SCENE_GERUDO_TRAINING_GROUND, 0, 0x0, "Boulder Maze Silver Rupee 1", "GTG Boulder Maze Silver Rupee 1", RHT_NONE, RG_GERUDO_TRAINING_GROUNDS_BOULDER_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_GERUDO_TRAINING_GROUND, RAND_INF_GERUDO_TRAINING_GROUNDS_BOULDER_SILVER_RUPEE_1));
|
||||
locationTable[RC_GERUDO_TRAINING_GROUNDS_BOULDER_SILVER_RUPEE_2] = Location::Base(RC_GERUDO_TRAINING_GROUNDS_BOULDER_SILVER_RUPEE_2, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_G_SWITCH, SCENE_GERUDO_TRAINING_GROUND, 0, 0x0, "Boulder Maze Silver Rupee 2", "GTG Boulder Maze Silver Rupee 2", RHT_NONE, RG_GERUDO_TRAINING_GROUNDS_BOULDER_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_GERUDO_TRAINING_GROUND, RAND_INF_GERUDO_TRAINING_GROUNDS_BOULDER_SILVER_RUPEE_2));
|
||||
locationTable[RC_GERUDO_TRAINING_GROUNDS_BOULDER_SILVER_RUPEE_3] = Location::Base(RC_GERUDO_TRAINING_GROUNDS_BOULDER_SILVER_RUPEE_3, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_G_SWITCH, SCENE_GERUDO_TRAINING_GROUND, 0, 0x0, "Boulder Maze Silver Rupee 3", "GTG Boulder Maze Silver Rupee 3", RHT_NONE, RG_GERUDO_TRAINING_GROUNDS_BOULDER_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_GERUDO_TRAINING_GROUND, RAND_INF_GERUDO_TRAINING_GROUNDS_BOULDER_SILVER_RUPEE_3));
|
||||
locationTable[RC_GERUDO_TRAINING_GROUNDS_BOULDER_SILVER_RUPEE_4] = Location::Base(RC_GERUDO_TRAINING_GROUNDS_BOULDER_SILVER_RUPEE_4, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_G_SWITCH, SCENE_GERUDO_TRAINING_GROUND, 0, 0x0, "Boulder Maze Silver Rupee 4", "GTG Boulder Maze Silver Rupee 4", RHT_NONE, RG_GERUDO_TRAINING_GROUNDS_BOULDER_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_GERUDO_TRAINING_GROUND, RAND_INF_GERUDO_TRAINING_GROUNDS_BOULDER_SILVER_RUPEE_4));
|
||||
locationTable[RC_GERUDO_TRAINING_GROUNDS_BOULDER_SILVER_RUPEE_5] = Location::Base(RC_GERUDO_TRAINING_GROUNDS_BOULDER_SILVER_RUPEE_5, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_G_SWITCH, SCENE_GERUDO_TRAINING_GROUND, 0, 0x0, "Boulder Maze Silver Rupee 5", "GTG Boulder Maze Silver Rupee 5", RHT_NONE, RG_GERUDO_TRAINING_GROUNDS_BOULDER_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_GERUDO_TRAINING_GROUND, RAND_INF_GERUDO_TRAINING_GROUNDS_BOULDER_SILVER_RUPEE_5));
|
||||
locationTable[RC_GERUDO_TRAINING_GROUNDS_BOULDER_SILVER_RUPEE_1] = Location::Base(RC_GERUDO_TRAINING_GROUNDS_BOULDER_SILVER_RUPEE_1, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_G_SWITCH, SCENE_GERUDO_TRAINING_GROUND, 0, 0x0, "Boulder Maze Silver Rupee 1", "GTG Boulder Maze Silver Rupee 1", RHT_GERUDO_TRAINING_GROUND_BOULDER_SILVER_RUPEE, RG_GERUDO_TRAINING_GROUNDS_BOULDER_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_GERUDO_TRAINING_GROUND, RAND_INF_GERUDO_TRAINING_GROUNDS_BOULDER_SILVER_RUPEE_1));
|
||||
locationTable[RC_GERUDO_TRAINING_GROUNDS_BOULDER_SILVER_RUPEE_2] = Location::Base(RC_GERUDO_TRAINING_GROUNDS_BOULDER_SILVER_RUPEE_2, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_G_SWITCH, SCENE_GERUDO_TRAINING_GROUND, 0, 0x0, "Boulder Maze Silver Rupee 2", "GTG Boulder Maze Silver Rupee 2", RHT_GERUDO_TRAINING_GROUND_BOULDER_SILVER_RUPEE, RG_GERUDO_TRAINING_GROUNDS_BOULDER_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_GERUDO_TRAINING_GROUND, RAND_INF_GERUDO_TRAINING_GROUNDS_BOULDER_SILVER_RUPEE_2));
|
||||
locationTable[RC_GERUDO_TRAINING_GROUNDS_BOULDER_SILVER_RUPEE_3] = Location::Base(RC_GERUDO_TRAINING_GROUNDS_BOULDER_SILVER_RUPEE_3, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_G_SWITCH, SCENE_GERUDO_TRAINING_GROUND, 0, 0x0, "Boulder Maze Silver Rupee 3", "GTG Boulder Maze Silver Rupee 3", RHT_GERUDO_TRAINING_GROUND_BOULDER_SILVER_RUPEE, RG_GERUDO_TRAINING_GROUNDS_BOULDER_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_GERUDO_TRAINING_GROUND, RAND_INF_GERUDO_TRAINING_GROUNDS_BOULDER_SILVER_RUPEE_3));
|
||||
locationTable[RC_GERUDO_TRAINING_GROUNDS_BOULDER_SILVER_RUPEE_4] = Location::Base(RC_GERUDO_TRAINING_GROUNDS_BOULDER_SILVER_RUPEE_4, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_G_SWITCH, SCENE_GERUDO_TRAINING_GROUND, 0, 0x0, "Boulder Maze Silver Rupee 4", "GTG Boulder Maze Silver Rupee 4", RHT_GERUDO_TRAINING_GROUND_BOULDER_SILVER_RUPEE, RG_GERUDO_TRAINING_GROUNDS_BOULDER_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_GERUDO_TRAINING_GROUND, RAND_INF_GERUDO_TRAINING_GROUNDS_BOULDER_SILVER_RUPEE_4));
|
||||
locationTable[RC_GERUDO_TRAINING_GROUNDS_BOULDER_SILVER_RUPEE_5] = Location::Base(RC_GERUDO_TRAINING_GROUNDS_BOULDER_SILVER_RUPEE_5, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_G_SWITCH, SCENE_GERUDO_TRAINING_GROUND, 0, 0x0, "Boulder Maze Silver Rupee 5", "GTG Boulder Maze Silver Rupee 5", RHT_GERUDO_TRAINING_GROUND_BOULDER_SILVER_RUPEE, RG_GERUDO_TRAINING_GROUNDS_BOULDER_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_GERUDO_TRAINING_GROUND, RAND_INF_GERUDO_TRAINING_GROUNDS_BOULDER_SILVER_RUPEE_5));
|
||||
|
||||
locationTable[RC_GERUDO_TRAINING_GROUNDS_LAVA_SILVER_RUPEE_1] = Location::Base(RC_GERUDO_TRAINING_GROUNDS_LAVA_SILVER_RUPEE_1, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_G_SWITCH, SCENE_GERUDO_TRAINING_GROUND, 0, 0x0, "Lava Room Silver Rupee 1", "GTG Lava Room Silver Rupee 1", RHT_NONE, RG_GERUDO_TRAINING_GROUNDS_LAVA_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_GERUDO_TRAINING_GROUND, RAND_INF_GERUDO_TRAINING_GROUNDS_LAVA_SILVER_RUPEE_1));
|
||||
locationTable[RC_GERUDO_TRAINING_GROUNDS_LAVA_SILVER_RUPEE_2] = Location::Base(RC_GERUDO_TRAINING_GROUNDS_LAVA_SILVER_RUPEE_2, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_G_SWITCH, SCENE_GERUDO_TRAINING_GROUND, 0, 0x0, "Lava Room Silver Rupee 2", "GTG Lava Room Silver Rupee 2", RHT_NONE, RG_GERUDO_TRAINING_GROUNDS_LAVA_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_GERUDO_TRAINING_GROUND, RAND_INF_GERUDO_TRAINING_GROUNDS_LAVA_SILVER_RUPEE_2));
|
||||
locationTable[RC_GERUDO_TRAINING_GROUNDS_LAVA_SILVER_RUPEE_3] = Location::Base(RC_GERUDO_TRAINING_GROUNDS_LAVA_SILVER_RUPEE_3, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_G_SWITCH, SCENE_GERUDO_TRAINING_GROUND, 0, 0x0, "Lava Room Silver Rupee 3", "GTG Lava Room Silver Rupee 3", RHT_NONE, RG_GERUDO_TRAINING_GROUNDS_LAVA_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_GERUDO_TRAINING_GROUND, RAND_INF_GERUDO_TRAINING_GROUNDS_LAVA_SILVER_RUPEE_3));
|
||||
locationTable[RC_GERUDO_TRAINING_GROUNDS_LAVA_SILVER_RUPEE_4] = Location::Base(RC_GERUDO_TRAINING_GROUNDS_LAVA_SILVER_RUPEE_4, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_G_SWITCH, SCENE_GERUDO_TRAINING_GROUND, 0, 0x0, "Lava Room Silver Rupee 4", "GTG Lava Room Silver Rupee 4", RHT_NONE, RG_GERUDO_TRAINING_GROUNDS_LAVA_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_GERUDO_TRAINING_GROUND, RAND_INF_GERUDO_TRAINING_GROUNDS_LAVA_SILVER_RUPEE_4));
|
||||
locationTable[RC_GERUDO_TRAINING_GROUNDS_LAVA_SILVER_RUPEE_5] = Location::Base(RC_GERUDO_TRAINING_GROUNDS_LAVA_SILVER_RUPEE_5, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_G_SWITCH, SCENE_GERUDO_TRAINING_GROUND, 0, 0x0, "Lava Room Silver Rupee 5", "GTG Lava Room Silver Rupee 5", RHT_NONE, RG_GERUDO_TRAINING_GROUNDS_LAVA_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_GERUDO_TRAINING_GROUND, RAND_INF_GERUDO_TRAINING_GROUNDS_LAVA_SILVER_RUPEE_5));
|
||||
locationTable[RC_GERUDO_TRAINING_GROUNDS_LAVA_SILVER_RUPEE_1] = Location::Base(RC_GERUDO_TRAINING_GROUNDS_LAVA_SILVER_RUPEE_1, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_G_SWITCH, SCENE_GERUDO_TRAINING_GROUND, 0, 0x0, "Lava Room Silver Rupee 1", "GTG Lava Room Silver Rupee 1", RHT_GERUDO_TRAINING_GROUND_LAVA_SILVER_RUPEE, RG_GERUDO_TRAINING_GROUNDS_LAVA_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_GERUDO_TRAINING_GROUND, RAND_INF_GERUDO_TRAINING_GROUNDS_LAVA_SILVER_RUPEE_1));
|
||||
locationTable[RC_GERUDO_TRAINING_GROUNDS_LAVA_SILVER_RUPEE_2] = Location::Base(RC_GERUDO_TRAINING_GROUNDS_LAVA_SILVER_RUPEE_2, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_G_SWITCH, SCENE_GERUDO_TRAINING_GROUND, 0, 0x0, "Lava Room Silver Rupee 2", "GTG Lava Room Silver Rupee 2", RHT_GERUDO_TRAINING_GROUND_LAVA_SILVER_RUPEE, RG_GERUDO_TRAINING_GROUNDS_LAVA_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_GERUDO_TRAINING_GROUND, RAND_INF_GERUDO_TRAINING_GROUNDS_LAVA_SILVER_RUPEE_2));
|
||||
locationTable[RC_GERUDO_TRAINING_GROUNDS_LAVA_SILVER_RUPEE_3] = Location::Base(RC_GERUDO_TRAINING_GROUNDS_LAVA_SILVER_RUPEE_3, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_G_SWITCH, SCENE_GERUDO_TRAINING_GROUND, 0, 0x0, "Lava Room Silver Rupee 3", "GTG Lava Room Silver Rupee 3", RHT_GERUDO_TRAINING_GROUND_LAVA_SILVER_RUPEE, RG_GERUDO_TRAINING_GROUNDS_LAVA_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_GERUDO_TRAINING_GROUND, RAND_INF_GERUDO_TRAINING_GROUNDS_LAVA_SILVER_RUPEE_3));
|
||||
locationTable[RC_GERUDO_TRAINING_GROUNDS_LAVA_SILVER_RUPEE_4] = Location::Base(RC_GERUDO_TRAINING_GROUNDS_LAVA_SILVER_RUPEE_4, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_G_SWITCH, SCENE_GERUDO_TRAINING_GROUND, 0, 0x0, "Lava Room Silver Rupee 4", "GTG Lava Room Silver Rupee 4", RHT_GERUDO_TRAINING_GROUND_LAVA_SILVER_RUPEE, RG_GERUDO_TRAINING_GROUNDS_LAVA_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_GERUDO_TRAINING_GROUND, RAND_INF_GERUDO_TRAINING_GROUNDS_LAVA_SILVER_RUPEE_4));
|
||||
locationTable[RC_GERUDO_TRAINING_GROUNDS_LAVA_SILVER_RUPEE_5] = Location::Base(RC_GERUDO_TRAINING_GROUNDS_LAVA_SILVER_RUPEE_5, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_G_SWITCH, SCENE_GERUDO_TRAINING_GROUND, 0, 0x0, "Lava Room Silver Rupee 5", "GTG Lava Room Silver Rupee 5", RHT_GERUDO_TRAINING_GROUND_LAVA_SILVER_RUPEE, RG_GERUDO_TRAINING_GROUNDS_LAVA_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_GERUDO_TRAINING_GROUND, RAND_INF_GERUDO_TRAINING_GROUNDS_LAVA_SILVER_RUPEE_5));
|
||||
|
||||
locationTable[RC_GERUDO_TRAINING_GROUNDS_TOILET_SILVER_RUPEE_1] = Location::Base(RC_GERUDO_TRAINING_GROUNDS_TOILET_SILVER_RUPEE_1, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_G_SWITCH, SCENE_GERUDO_TRAINING_GROUND, 0, 0x0, "Whirlpool Room Silver Rupee 1", "GTG Whirlpool Room Silver Rupee 1", RHT_NONE, RG_GERUDO_TRAINING_GROUNDS_TOILET_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_GERUDO_TRAINING_GROUND, RAND_INF_GERUDO_TRAINING_GROUNDS_TOILET_SILVER_RUPEE_1));
|
||||
locationTable[RC_GERUDO_TRAINING_GROUNDS_TOILET_SILVER_RUPEE_2] = Location::Base(RC_GERUDO_TRAINING_GROUNDS_TOILET_SILVER_RUPEE_2, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_G_SWITCH, SCENE_GERUDO_TRAINING_GROUND, 0, 0x0, "Whirlpool Room Silver Rupee 2", "GTG Whirlpool Room Silver Rupee 2", RHT_NONE, RG_GERUDO_TRAINING_GROUNDS_TOILET_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_GERUDO_TRAINING_GROUND, RAND_INF_GERUDO_TRAINING_GROUNDS_TOILET_SILVER_RUPEE_2));
|
||||
locationTable[RC_GERUDO_TRAINING_GROUNDS_TOILET_SILVER_RUPEE_3] = Location::Base(RC_GERUDO_TRAINING_GROUNDS_TOILET_SILVER_RUPEE_3, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_G_SWITCH, SCENE_GERUDO_TRAINING_GROUND, 0, 0x0, "Whirlpool Room Silver Rupee 3", "GTG Whirlpool Room Silver Rupee 3", RHT_NONE, RG_GERUDO_TRAINING_GROUNDS_TOILET_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_GERUDO_TRAINING_GROUND, RAND_INF_GERUDO_TRAINING_GROUNDS_TOILET_SILVER_RUPEE_3));
|
||||
locationTable[RC_GERUDO_TRAINING_GROUNDS_TOILET_SILVER_RUPEE_4] = Location::Base(RC_GERUDO_TRAINING_GROUNDS_TOILET_SILVER_RUPEE_4, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_G_SWITCH, SCENE_GERUDO_TRAINING_GROUND, 0, 0x0, "Whirlpool Room Silver Rupee 4", "GTG Whirlpool Room Silver Rupee 4", RHT_NONE, RG_GERUDO_TRAINING_GROUNDS_TOILET_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_GERUDO_TRAINING_GROUND, RAND_INF_GERUDO_TRAINING_GROUNDS_TOILET_SILVER_RUPEE_4));
|
||||
locationTable[RC_GERUDO_TRAINING_GROUNDS_TOILET_SILVER_RUPEE_5] = Location::Base(RC_GERUDO_TRAINING_GROUNDS_TOILET_SILVER_RUPEE_5, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_G_SWITCH, SCENE_GERUDO_TRAINING_GROUND, 0, 0x0, "Whirlpool Room Silver Rupee 5", "GTG Whirlpool Room Silver Rupee 5", RHT_NONE, RG_GERUDO_TRAINING_GROUNDS_TOILET_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_GERUDO_TRAINING_GROUND, RAND_INF_GERUDO_TRAINING_GROUNDS_TOILET_SILVER_RUPEE_5));
|
||||
locationTable[RC_GERUDO_TRAINING_GROUNDS_TOILET_SILVER_RUPEE_1] = Location::Base(RC_GERUDO_TRAINING_GROUNDS_TOILET_SILVER_RUPEE_1, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_G_SWITCH, SCENE_GERUDO_TRAINING_GROUND, 0, 0x0, "Whirlpool Room Silver Rupee 1", "GTG Whirlpool Room Silver Rupee 1", RHT_GERUDO_TRAINING_GROUND_TOILET_SILVER_RUPEE, RG_GERUDO_TRAINING_GROUNDS_TOILET_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_GERUDO_TRAINING_GROUND, RAND_INF_GERUDO_TRAINING_GROUNDS_TOILET_SILVER_RUPEE_1));
|
||||
locationTable[RC_GERUDO_TRAINING_GROUNDS_TOILET_SILVER_RUPEE_2] = Location::Base(RC_GERUDO_TRAINING_GROUNDS_TOILET_SILVER_RUPEE_2, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_G_SWITCH, SCENE_GERUDO_TRAINING_GROUND, 0, 0x0, "Whirlpool Room Silver Rupee 2", "GTG Whirlpool Room Silver Rupee 2", RHT_GERUDO_TRAINING_GROUND_TOILET_SILVER_RUPEE, RG_GERUDO_TRAINING_GROUNDS_TOILET_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_GERUDO_TRAINING_GROUND, RAND_INF_GERUDO_TRAINING_GROUNDS_TOILET_SILVER_RUPEE_2));
|
||||
locationTable[RC_GERUDO_TRAINING_GROUNDS_TOILET_SILVER_RUPEE_3] = Location::Base(RC_GERUDO_TRAINING_GROUNDS_TOILET_SILVER_RUPEE_3, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_G_SWITCH, SCENE_GERUDO_TRAINING_GROUND, 0, 0x0, "Whirlpool Room Silver Rupee 3", "GTG Whirlpool Room Silver Rupee 3", RHT_GERUDO_TRAINING_GROUND_TOILET_SILVER_RUPEE, RG_GERUDO_TRAINING_GROUNDS_TOILET_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_GERUDO_TRAINING_GROUND, RAND_INF_GERUDO_TRAINING_GROUNDS_TOILET_SILVER_RUPEE_3));
|
||||
locationTable[RC_GERUDO_TRAINING_GROUNDS_TOILET_SILVER_RUPEE_4] = Location::Base(RC_GERUDO_TRAINING_GROUNDS_TOILET_SILVER_RUPEE_4, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_G_SWITCH, SCENE_GERUDO_TRAINING_GROUND, 0, 0x0, "Whirlpool Room Silver Rupee 4", "GTG Whirlpool Room Silver Rupee 4", RHT_GERUDO_TRAINING_GROUND_TOILET_SILVER_RUPEE, RG_GERUDO_TRAINING_GROUNDS_TOILET_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_GERUDO_TRAINING_GROUND, RAND_INF_GERUDO_TRAINING_GROUNDS_TOILET_SILVER_RUPEE_4));
|
||||
locationTable[RC_GERUDO_TRAINING_GROUNDS_TOILET_SILVER_RUPEE_5] = Location::Base(RC_GERUDO_TRAINING_GROUNDS_TOILET_SILVER_RUPEE_5, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_G_SWITCH, SCENE_GERUDO_TRAINING_GROUND, 0, 0x0, "Whirlpool Room Silver Rupee 5", "GTG Whirlpool Room Silver Rupee 5", RHT_GERUDO_TRAINING_GROUND_TOILET_SILVER_RUPEE, RG_GERUDO_TRAINING_GROUNDS_TOILET_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_GERUDO_TRAINING_GROUND, RAND_INF_GERUDO_TRAINING_GROUNDS_TOILET_SILVER_RUPEE_5));
|
||||
|
||||
locationTable[RC_SPIRIT_CHILD_GATE_SILVER_RUPEE_1] = Location::Base(RC_SPIRIT_CHILD_GATE_SILVER_RUPEE_1, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_G_SWITCH, SCENE_SPIRIT_TEMPLE, 0, 0x0, "Child Gate Silver Rupee 1", "Spirit Temple Child Gate Silver Rupee 1", RHT_NONE, RG_SPIRIT_CHILD_GATE_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_SPIRIT_TEMPLE, RAND_INF_SPIRIT_CHILD_GATE_SILVER_RUPEE_1));
|
||||
locationTable[RC_SPIRIT_CHILD_GATE_SILVER_RUPEE_2] = Location::Base(RC_SPIRIT_CHILD_GATE_SILVER_RUPEE_2, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_G_SWITCH, SCENE_SPIRIT_TEMPLE, 0, 0x0, "Child Gate Silver Rupee 2", "Spirit Temple Child Gate Silver Rupee 2", RHT_NONE, RG_SPIRIT_CHILD_GATE_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_SPIRIT_TEMPLE, RAND_INF_SPIRIT_CHILD_GATE_SILVER_RUPEE_2));
|
||||
locationTable[RC_SPIRIT_CHILD_GATE_SILVER_RUPEE_3] = Location::Base(RC_SPIRIT_CHILD_GATE_SILVER_RUPEE_3, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_G_SWITCH, SCENE_SPIRIT_TEMPLE, 0, 0x0, "Child Gate Silver Rupee 3", "Spirit Temple Child Gate Silver Rupee 3", RHT_NONE, RG_SPIRIT_CHILD_GATE_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_SPIRIT_TEMPLE, RAND_INF_SPIRIT_CHILD_GATE_SILVER_RUPEE_3));
|
||||
locationTable[RC_SPIRIT_CHILD_GATE_SILVER_RUPEE_4] = Location::Base(RC_SPIRIT_CHILD_GATE_SILVER_RUPEE_4, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_G_SWITCH, SCENE_SPIRIT_TEMPLE, 0, 0x0, "Child Gate Silver Rupee 4", "Spirit Temple Child Gate Silver Rupee 4", RHT_NONE, RG_SPIRIT_CHILD_GATE_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_SPIRIT_TEMPLE, RAND_INF_SPIRIT_CHILD_GATE_SILVER_RUPEE_4));
|
||||
locationTable[RC_SPIRIT_CHILD_GATE_SILVER_RUPEE_5] = Location::Base(RC_SPIRIT_CHILD_GATE_SILVER_RUPEE_5, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_G_SWITCH, SCENE_SPIRIT_TEMPLE, 0, 0x0, "Child Gate Silver Rupee 5", "Spirit Temple Child Gate Silver Rupee 5", RHT_NONE, RG_SPIRIT_CHILD_GATE_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_SPIRIT_TEMPLE, RAND_INF_SPIRIT_CHILD_GATE_SILVER_RUPEE_5));
|
||||
locationTable[RC_SPIRIT_CHILD_GATE_SILVER_RUPEE_1] = Location::Base(RC_SPIRIT_CHILD_GATE_SILVER_RUPEE_1, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_G_SWITCH, SCENE_SPIRIT_TEMPLE, 0, 0x0, "Child Gate Silver Rupee 1", "Spirit Temple Child Gate Silver Rupee 1", RHT_SPIRIT_CHILD_GATE_SILVER_RUPEE, RG_SPIRIT_CHILD_GATE_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_SPIRIT_TEMPLE, RAND_INF_SPIRIT_CHILD_GATE_SILVER_RUPEE_1));
|
||||
locationTable[RC_SPIRIT_CHILD_GATE_SILVER_RUPEE_2] = Location::Base(RC_SPIRIT_CHILD_GATE_SILVER_RUPEE_2, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_G_SWITCH, SCENE_SPIRIT_TEMPLE, 0, 0x0, "Child Gate Silver Rupee 2", "Spirit Temple Child Gate Silver Rupee 2", RHT_SPIRIT_CHILD_GATE_SILVER_RUPEE, RG_SPIRIT_CHILD_GATE_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_SPIRIT_TEMPLE, RAND_INF_SPIRIT_CHILD_GATE_SILVER_RUPEE_2));
|
||||
locationTable[RC_SPIRIT_CHILD_GATE_SILVER_RUPEE_3] = Location::Base(RC_SPIRIT_CHILD_GATE_SILVER_RUPEE_3, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_G_SWITCH, SCENE_SPIRIT_TEMPLE, 0, 0x0, "Child Gate Silver Rupee 3", "Spirit Temple Child Gate Silver Rupee 3", RHT_SPIRIT_CHILD_GATE_SILVER_RUPEE, RG_SPIRIT_CHILD_GATE_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_SPIRIT_TEMPLE, RAND_INF_SPIRIT_CHILD_GATE_SILVER_RUPEE_3));
|
||||
locationTable[RC_SPIRIT_CHILD_GATE_SILVER_RUPEE_4] = Location::Base(RC_SPIRIT_CHILD_GATE_SILVER_RUPEE_4, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_G_SWITCH, SCENE_SPIRIT_TEMPLE, 0, 0x0, "Child Gate Silver Rupee 4", "Spirit Temple Child Gate Silver Rupee 4", RHT_SPIRIT_CHILD_GATE_SILVER_RUPEE, RG_SPIRIT_CHILD_GATE_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_SPIRIT_TEMPLE, RAND_INF_SPIRIT_CHILD_GATE_SILVER_RUPEE_4));
|
||||
locationTable[RC_SPIRIT_CHILD_GATE_SILVER_RUPEE_5] = Location::Base(RC_SPIRIT_CHILD_GATE_SILVER_RUPEE_5, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_G_SWITCH, SCENE_SPIRIT_TEMPLE, 0, 0x0, "Child Gate Silver Rupee 5", "Spirit Temple Child Gate Silver Rupee 5", RHT_SPIRIT_CHILD_GATE_SILVER_RUPEE, RG_SPIRIT_CHILD_GATE_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_SPIRIT_TEMPLE, RAND_INF_SPIRIT_CHILD_GATE_SILVER_RUPEE_5));
|
||||
|
||||
locationTable[RC_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE_1] = Location::Base(RC_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE_1, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_G_SWITCH, SCENE_SPIRIT_TEMPLE, 0, 0x0, "Child Block Pushing Silver Rupee 1", "Spirit Child Block Pushing Silver Rupee 1", RHT_NONE, RG_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_SPIRIT_TEMPLE, RAND_INF_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE_1));
|
||||
locationTable[RC_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE_2] = Location::Base(RC_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE_2, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_G_SWITCH, SCENE_SPIRIT_TEMPLE, 0, 0x0, "Child Block Pushing Silver Rupee 2", "Spirit Child Block Pushing Silver Rupee 2", RHT_NONE, RG_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_SPIRIT_TEMPLE, RAND_INF_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE_2));
|
||||
locationTable[RC_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE_3] = Location::Base(RC_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE_3, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_G_SWITCH, SCENE_SPIRIT_TEMPLE, 0, 0x0, "Child Block Pushing Silver Rupee 3", "Spirit Child Block Pushing Silver Rupee 3", RHT_NONE, RG_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_SPIRIT_TEMPLE, RAND_INF_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE_3));
|
||||
locationTable[RC_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE_4] = Location::Base(RC_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE_4, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_G_SWITCH, SCENE_SPIRIT_TEMPLE, 0, 0x0, "Child Block Pushing Silver Rupee 4", "Spirit Child Block Pushing Silver Rupee 4", RHT_NONE, RG_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_SPIRIT_TEMPLE, RAND_INF_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE_4));
|
||||
locationTable[RC_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE_5] = Location::Base(RC_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE_5, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_G_SWITCH, SCENE_SPIRIT_TEMPLE, 0, 0x0, "Child Block Pushing Silver Rupee 5", "Spirit Child Block Pushing Silver Rupee 5", RHT_NONE, RG_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_SPIRIT_TEMPLE, RAND_INF_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE_5));
|
||||
locationTable[RC_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE_1] = Location::Base(RC_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE_1, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_G_SWITCH, SCENE_SPIRIT_TEMPLE, 0, 0x0, "Child Block Pushing Silver Rupee 1", "Spirit Child Block Pushing Silver Rupee 1", RHT_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE, RG_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_SPIRIT_TEMPLE, RAND_INF_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE_1));
|
||||
locationTable[RC_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE_2] = Location::Base(RC_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE_2, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_G_SWITCH, SCENE_SPIRIT_TEMPLE, 0, 0x0, "Child Block Pushing Silver Rupee 2", "Spirit Child Block Pushing Silver Rupee 2", RHT_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE, RG_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_SPIRIT_TEMPLE, RAND_INF_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE_2));
|
||||
locationTable[RC_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE_3] = Location::Base(RC_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE_3, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_G_SWITCH, SCENE_SPIRIT_TEMPLE, 0, 0x0, "Child Block Pushing Silver Rupee 3", "Spirit Child Block Pushing Silver Rupee 3", RHT_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE, RG_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_SPIRIT_TEMPLE, RAND_INF_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE_3));
|
||||
locationTable[RC_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE_4] = Location::Base(RC_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE_4, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_G_SWITCH, SCENE_SPIRIT_TEMPLE, 0, 0x0, "Child Block Pushing Silver Rupee 4", "Spirit Child Block Pushing Silver Rupee 4", RHT_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE, RG_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_SPIRIT_TEMPLE, RAND_INF_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE_4));
|
||||
locationTable[RC_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE_5] = Location::Base(RC_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE_5, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_G_SWITCH, SCENE_SPIRIT_TEMPLE, 0, 0x0, "Child Block Pushing Silver Rupee 5", "Spirit Child Block Pushing Silver Rupee 5", RHT_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE, RG_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_SPIRIT_TEMPLE, RAND_INF_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE_5));
|
||||
|
||||
locationTable[RC_SPIRIT_BOULDER_SILVER_RUPEE_1] = Location::Base(RC_SPIRIT_BOULDER_SILVER_RUPEE_1, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_G_SWITCH, SCENE_SPIRIT_TEMPLE, 0, 0x0, "Boulder Room Silver Rupee 1", "Spirit Boulder Room Silver Rupee 1", RHT_NONE, RG_SPIRIT_BOULDER_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_SPIRIT_TEMPLE, RAND_INF_SPIRIT_BOULDER_SILVER_RUPEE_1));
|
||||
locationTable[RC_SPIRIT_BOULDER_SILVER_RUPEE_2] = Location::Base(RC_SPIRIT_BOULDER_SILVER_RUPEE_2, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_G_SWITCH, SCENE_SPIRIT_TEMPLE, 0, 0x0, "Boulder Room Silver Rupee 2", "Spirit Boulder Room Silver Rupee 2", RHT_NONE, RG_SPIRIT_BOULDER_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_SPIRIT_TEMPLE, RAND_INF_SPIRIT_BOULDER_SILVER_RUPEE_2));
|
||||
locationTable[RC_SPIRIT_BOULDER_SILVER_RUPEE_3] = Location::Base(RC_SPIRIT_BOULDER_SILVER_RUPEE_3, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_G_SWITCH, SCENE_SPIRIT_TEMPLE, 0, 0x0, "Boulder Room Silver Rupee 3", "Spirit Boulder Room Silver Rupee 3", RHT_NONE, RG_SPIRIT_BOULDER_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_SPIRIT_TEMPLE, RAND_INF_SPIRIT_BOULDER_SILVER_RUPEE_3));
|
||||
locationTable[RC_SPIRIT_BOULDER_SILVER_RUPEE_4] = Location::Base(RC_SPIRIT_BOULDER_SILVER_RUPEE_4, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_G_SWITCH, SCENE_SPIRIT_TEMPLE, 0, 0x0, "Boulder Room Silver Rupee 4", "Spirit Boulder Room Silver Rupee 4", RHT_NONE, RG_SPIRIT_BOULDER_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_SPIRIT_TEMPLE, RAND_INF_SPIRIT_BOULDER_SILVER_RUPEE_4));
|
||||
locationTable[RC_SPIRIT_BOULDER_SILVER_RUPEE_5] = Location::Base(RC_SPIRIT_BOULDER_SILVER_RUPEE_5, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_G_SWITCH, SCENE_SPIRIT_TEMPLE, 0, 0x0, "Boulder Room Silver Rupee 5", "Spirit Boulder Room Silver Rupee 5", RHT_NONE, RG_SPIRIT_BOULDER_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_SPIRIT_TEMPLE, RAND_INF_SPIRIT_BOULDER_SILVER_RUPEE_5));
|
||||
locationTable[RC_SPIRIT_BOULDER_SILVER_RUPEE_1] = Location::Base(RC_SPIRIT_BOULDER_SILVER_RUPEE_1, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_G_SWITCH, SCENE_SPIRIT_TEMPLE, 0, 0x0, "Boulder Room Silver Rupee 1", "Spirit Boulder Room Silver Rupee 1", RHT_SPIRIT_BOULDER_SILVER_RUPEE, RG_SPIRIT_BOULDER_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_SPIRIT_TEMPLE, RAND_INF_SPIRIT_BOULDER_SILVER_RUPEE_1));
|
||||
locationTable[RC_SPIRIT_BOULDER_SILVER_RUPEE_2] = Location::Base(RC_SPIRIT_BOULDER_SILVER_RUPEE_2, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_G_SWITCH, SCENE_SPIRIT_TEMPLE, 0, 0x0, "Boulder Room Silver Rupee 2", "Spirit Boulder Room Silver Rupee 2", RHT_SPIRIT_BOULDER_SILVER_RUPEE, RG_SPIRIT_BOULDER_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_SPIRIT_TEMPLE, RAND_INF_SPIRIT_BOULDER_SILVER_RUPEE_2));
|
||||
locationTable[RC_SPIRIT_BOULDER_SILVER_RUPEE_3] = Location::Base(RC_SPIRIT_BOULDER_SILVER_RUPEE_3, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_G_SWITCH, SCENE_SPIRIT_TEMPLE, 0, 0x0, "Boulder Room Silver Rupee 3", "Spirit Boulder Room Silver Rupee 3", RHT_SPIRIT_BOULDER_SILVER_RUPEE, RG_SPIRIT_BOULDER_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_SPIRIT_TEMPLE, RAND_INF_SPIRIT_BOULDER_SILVER_RUPEE_3));
|
||||
locationTable[RC_SPIRIT_BOULDER_SILVER_RUPEE_4] = Location::Base(RC_SPIRIT_BOULDER_SILVER_RUPEE_4, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_G_SWITCH, SCENE_SPIRIT_TEMPLE, 0, 0x0, "Boulder Room Silver Rupee 4", "Spirit Boulder Room Silver Rupee 4", RHT_SPIRIT_BOULDER_SILVER_RUPEE, RG_SPIRIT_BOULDER_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_SPIRIT_TEMPLE, RAND_INF_SPIRIT_BOULDER_SILVER_RUPEE_4));
|
||||
locationTable[RC_SPIRIT_BOULDER_SILVER_RUPEE_5] = Location::Base(RC_SPIRIT_BOULDER_SILVER_RUPEE_5, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_G_SWITCH, SCENE_SPIRIT_TEMPLE, 0, 0x0, "Boulder Room Silver Rupee 5", "Spirit Boulder Room Silver Rupee 5", RHT_SPIRIT_BOULDER_SILVER_RUPEE, RG_SPIRIT_BOULDER_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_SPIRIT_TEMPLE, RAND_INF_SPIRIT_BOULDER_SILVER_RUPEE_5));
|
||||
|
||||
locationTable[RC_SHADOW_SCYTHE_SILVER_RUPEE_1] = Location::Base(RC_SHADOW_SCYTHE_SILVER_RUPEE_1, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_SHADOW_TEMPLE, ACTOR_EN_G_SWITCH, SCENE_SHADOW_TEMPLE, 0, 0x0, "Spinning Scythe Silver Rupee 1", "Shadow Spinning Scythe Silver Rupee 1", RHT_NONE, RG_SHADOW_SCYTHE_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_SHADOW_TEMPLE, RAND_INF_SHADOW_SCYTHE_SILVER_RUPEE_1));
|
||||
locationTable[RC_SHADOW_SCYTHE_SILVER_RUPEE_2] = Location::Base(RC_SHADOW_SCYTHE_SILVER_RUPEE_2, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_SHADOW_TEMPLE, ACTOR_EN_G_SWITCH, SCENE_SHADOW_TEMPLE, 0, 0x0, "Spinning Scythe Silver Rupee 2", "Shadow Spinning Scythe Silver Rupee 2", RHT_NONE, RG_SHADOW_SCYTHE_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_SHADOW_TEMPLE, RAND_INF_SHADOW_SCYTHE_SILVER_RUPEE_2));
|
||||
locationTable[RC_SHADOW_SCYTHE_SILVER_RUPEE_3] = Location::Base(RC_SHADOW_SCYTHE_SILVER_RUPEE_3, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_SHADOW_TEMPLE, ACTOR_EN_G_SWITCH, SCENE_SHADOW_TEMPLE, 0, 0x0, "Spinning Scythe Silver Rupee 3", "Shadow Spinning Scythe Silver Rupee 3", RHT_NONE, RG_SHADOW_SCYTHE_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_SHADOW_TEMPLE, RAND_INF_SHADOW_SCYTHE_SILVER_RUPEE_3));
|
||||
locationTable[RC_SHADOW_SCYTHE_SILVER_RUPEE_4] = Location::Base(RC_SHADOW_SCYTHE_SILVER_RUPEE_4, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_SHADOW_TEMPLE, ACTOR_EN_G_SWITCH, SCENE_SHADOW_TEMPLE, 0, 0x0, "Spinning Scythe Silver Rupee 4", "Shadow Spinning Scythe Silver Rupee 4", RHT_NONE, RG_SHADOW_SCYTHE_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_SHADOW_TEMPLE, RAND_INF_SHADOW_SCYTHE_SILVER_RUPEE_4));
|
||||
locationTable[RC_SHADOW_SCYTHE_SILVER_RUPEE_5] = Location::Base(RC_SHADOW_SCYTHE_SILVER_RUPEE_5, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_SHADOW_TEMPLE, ACTOR_EN_G_SWITCH, SCENE_SHADOW_TEMPLE, 0, 0x0, "Spinning Scythe Silver Rupee 5", "Shadow Spinning Scythe Silver Rupee 5", RHT_NONE, RG_SHADOW_SCYTHE_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_SHADOW_TEMPLE, RAND_INF_SHADOW_SCYTHE_SILVER_RUPEE_5));
|
||||
locationTable[RC_SHADOW_SCYTHE_SILVER_RUPEE_1] = Location::Base(RC_SHADOW_SCYTHE_SILVER_RUPEE_1, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_SHADOW_TEMPLE, ACTOR_EN_G_SWITCH, SCENE_SHADOW_TEMPLE, 0, 0x0, "Spinning Scythe Silver Rupee 1", "Shadow Spinning Scythe Silver Rupee 1", RHT_SHADOW_SPINNING_SCYTHE_SILVER_RUPEE, RG_SHADOW_SCYTHE_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_SHADOW_TEMPLE, RAND_INF_SHADOW_SCYTHE_SILVER_RUPEE_1));
|
||||
locationTable[RC_SHADOW_SCYTHE_SILVER_RUPEE_2] = Location::Base(RC_SHADOW_SCYTHE_SILVER_RUPEE_2, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_SHADOW_TEMPLE, ACTOR_EN_G_SWITCH, SCENE_SHADOW_TEMPLE, 0, 0x0, "Spinning Scythe Silver Rupee 2", "Shadow Spinning Scythe Silver Rupee 2", RHT_SHADOW_SPINNING_SCYTHE_SILVER_RUPEE, RG_SHADOW_SCYTHE_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_SHADOW_TEMPLE, RAND_INF_SHADOW_SCYTHE_SILVER_RUPEE_2));
|
||||
locationTable[RC_SHADOW_SCYTHE_SILVER_RUPEE_3] = Location::Base(RC_SHADOW_SCYTHE_SILVER_RUPEE_3, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_SHADOW_TEMPLE, ACTOR_EN_G_SWITCH, SCENE_SHADOW_TEMPLE, 0, 0x0, "Spinning Scythe Silver Rupee 3", "Shadow Spinning Scythe Silver Rupee 3", RHT_SHADOW_SPINNING_SCYTHE_SILVER_RUPEE, RG_SHADOW_SCYTHE_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_SHADOW_TEMPLE, RAND_INF_SHADOW_SCYTHE_SILVER_RUPEE_3));
|
||||
locationTable[RC_SHADOW_SCYTHE_SILVER_RUPEE_4] = Location::Base(RC_SHADOW_SCYTHE_SILVER_RUPEE_4, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_SHADOW_TEMPLE, ACTOR_EN_G_SWITCH, SCENE_SHADOW_TEMPLE, 0, 0x0, "Spinning Scythe Silver Rupee 4", "Shadow Spinning Scythe Silver Rupee 4", RHT_SHADOW_SPINNING_SCYTHE_SILVER_RUPEE, RG_SHADOW_SCYTHE_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_SHADOW_TEMPLE, RAND_INF_SHADOW_SCYTHE_SILVER_RUPEE_4));
|
||||
locationTable[RC_SHADOW_SCYTHE_SILVER_RUPEE_5] = Location::Base(RC_SHADOW_SCYTHE_SILVER_RUPEE_5, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_SHADOW_TEMPLE, ACTOR_EN_G_SWITCH, SCENE_SHADOW_TEMPLE, 0, 0x0, "Spinning Scythe Silver Rupee 5", "Shadow Spinning Scythe Silver Rupee 5", RHT_SHADOW_SPINNING_SCYTHE_SILVER_RUPEE, RG_SHADOW_SCYTHE_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_SHADOW_TEMPLE, RAND_INF_SHADOW_SCYTHE_SILVER_RUPEE_5));
|
||||
|
||||
locationTable[RC_SHADOW_OUTSIDE_SPIKE_RAIN_SILVER_RUPEE_1] = Location::Base(RC_SHADOW_OUTSIDE_SPIKE_RAIN_SILVER_RUPEE_1, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_SHADOW_TEMPLE, ACTOR_EN_G_SWITCH, SCENE_SHADOW_TEMPLE, 0, 0x0, "Outside Spike Rain Room Silver Rupee 1", "Shadow Outside Spike Rain Room Silver Rupee 1", RHT_NONE, RG_SHADOW_OUTSIDE_SPIKE_RAIN_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_SHADOW_TEMPLE, RAND_INF_SHADOW_OUTSIDE_SPIKE_RAIN_SILVER_RUPEE_1));
|
||||
locationTable[RC_SHADOW_OUTSIDE_SPIKE_RAIN_SILVER_RUPEE_2] = Location::Base(RC_SHADOW_OUTSIDE_SPIKE_RAIN_SILVER_RUPEE_2, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_SHADOW_TEMPLE, ACTOR_EN_G_SWITCH, SCENE_SHADOW_TEMPLE, 0, 0x0, "Outside Spike Rain Room Silver Rupee 2", "Shadow Outside Spike Rain Room Silver Rupee 2", RHT_NONE, RG_SHADOW_OUTSIDE_SPIKE_RAIN_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_SHADOW_TEMPLE, RAND_INF_SHADOW_OUTSIDE_SPIKE_RAIN_SILVER_RUPEE_2));
|
||||
locationTable[RC_SHADOW_OUTSIDE_SPIKE_RAIN_SILVER_RUPEE_3] = Location::Base(RC_SHADOW_OUTSIDE_SPIKE_RAIN_SILVER_RUPEE_3, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_SHADOW_TEMPLE, ACTOR_EN_G_SWITCH, SCENE_SHADOW_TEMPLE, 0, 0x0, "Outside Spike Rain Room Silver Rupee 3", "Shadow Outside Spike Rain Room Silver Rupee 3", RHT_NONE, RG_SHADOW_OUTSIDE_SPIKE_RAIN_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_SHADOW_TEMPLE, RAND_INF_SHADOW_OUTSIDE_SPIKE_RAIN_SILVER_RUPEE_3));
|
||||
locationTable[RC_SHADOW_OUTSIDE_SPIKE_RAIN_SILVER_RUPEE_4] = Location::Base(RC_SHADOW_OUTSIDE_SPIKE_RAIN_SILVER_RUPEE_4, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_SHADOW_TEMPLE, ACTOR_EN_G_SWITCH, SCENE_SHADOW_TEMPLE, 0, 0x0, "Outside Spike Rain Room Silver Rupee 4", "Shadow Outside Spike Rain Room Silver Rupee 4", RHT_NONE, RG_SHADOW_OUTSIDE_SPIKE_RAIN_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_SHADOW_TEMPLE, RAND_INF_SHADOW_OUTSIDE_SPIKE_RAIN_SILVER_RUPEE_4));
|
||||
locationTable[RC_SHADOW_OUTSIDE_SPIKE_RAIN_SILVER_RUPEE_5] = Location::Base(RC_SHADOW_OUTSIDE_SPIKE_RAIN_SILVER_RUPEE_5, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_SHADOW_TEMPLE, ACTOR_EN_G_SWITCH, SCENE_SHADOW_TEMPLE, 0, 0x0, "Outside Spike Rain Room Silver Rupee 5", "Shadow Outside Spike Rain Room Silver Rupee 5", RHT_NONE, RG_SHADOW_OUTSIDE_SPIKE_RAIN_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_SHADOW_TEMPLE, RAND_INF_SHADOW_OUTSIDE_SPIKE_RAIN_SILVER_RUPEE_5));
|
||||
locationTable[RC_SHADOW_OUTSIDE_SPIKE_RAIN_SILVER_RUPEE_1] = Location::Base(RC_SHADOW_OUTSIDE_SPIKE_RAIN_SILVER_RUPEE_1, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_SHADOW_TEMPLE, ACTOR_EN_G_SWITCH, SCENE_SHADOW_TEMPLE, 0, 0x0, "Outside Spike Rain Room Silver Rupee 1", "Shadow Outside Spike Rain Room Silver Rupee 1", RHT_SHADOW_OUTSIDE_SPIKE_RAIN_SILVER_RUPEE, RG_SHADOW_OUTSIDE_SPIKE_RAIN_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_SHADOW_TEMPLE, RAND_INF_SHADOW_OUTSIDE_SPIKE_RAIN_SILVER_RUPEE_1));
|
||||
locationTable[RC_SHADOW_OUTSIDE_SPIKE_RAIN_SILVER_RUPEE_2] = Location::Base(RC_SHADOW_OUTSIDE_SPIKE_RAIN_SILVER_RUPEE_2, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_SHADOW_TEMPLE, ACTOR_EN_G_SWITCH, SCENE_SHADOW_TEMPLE, 0, 0x0, "Outside Spike Rain Room Silver Rupee 2", "Shadow Outside Spike Rain Room Silver Rupee 2", RHT_SHADOW_OUTSIDE_SPIKE_RAIN_SILVER_RUPEE, RG_SHADOW_OUTSIDE_SPIKE_RAIN_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_SHADOW_TEMPLE, RAND_INF_SHADOW_OUTSIDE_SPIKE_RAIN_SILVER_RUPEE_2));
|
||||
locationTable[RC_SHADOW_OUTSIDE_SPIKE_RAIN_SILVER_RUPEE_3] = Location::Base(RC_SHADOW_OUTSIDE_SPIKE_RAIN_SILVER_RUPEE_3, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_SHADOW_TEMPLE, ACTOR_EN_G_SWITCH, SCENE_SHADOW_TEMPLE, 0, 0x0, "Outside Spike Rain Room Silver Rupee 3", "Shadow Outside Spike Rain Room Silver Rupee 3", RHT_SHADOW_OUTSIDE_SPIKE_RAIN_SILVER_RUPEE, RG_SHADOW_OUTSIDE_SPIKE_RAIN_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_SHADOW_TEMPLE, RAND_INF_SHADOW_OUTSIDE_SPIKE_RAIN_SILVER_RUPEE_3));
|
||||
locationTable[RC_SHADOW_OUTSIDE_SPIKE_RAIN_SILVER_RUPEE_4] = Location::Base(RC_SHADOW_OUTSIDE_SPIKE_RAIN_SILVER_RUPEE_4, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_SHADOW_TEMPLE, ACTOR_EN_G_SWITCH, SCENE_SHADOW_TEMPLE, 0, 0x0, "Outside Spike Rain Room Silver Rupee 4", "Shadow Outside Spike Rain Room Silver Rupee 4", RHT_SHADOW_OUTSIDE_SPIKE_RAIN_SILVER_RUPEE, RG_SHADOW_OUTSIDE_SPIKE_RAIN_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_SHADOW_TEMPLE, RAND_INF_SHADOW_OUTSIDE_SPIKE_RAIN_SILVER_RUPEE_4));
|
||||
locationTable[RC_SHADOW_OUTSIDE_SPIKE_RAIN_SILVER_RUPEE_5] = Location::Base(RC_SHADOW_OUTSIDE_SPIKE_RAIN_SILVER_RUPEE_5, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_SHADOW_TEMPLE, ACTOR_EN_G_SWITCH, SCENE_SHADOW_TEMPLE, 0, 0x0, "Outside Spike Rain Room Silver Rupee 5", "Shadow Outside Spike Rain Room Silver Rupee 5", RHT_SHADOW_OUTSIDE_SPIKE_RAIN_SILVER_RUPEE, RG_SHADOW_OUTSIDE_SPIKE_RAIN_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_SHADOW_TEMPLE, RAND_INF_SHADOW_OUTSIDE_SPIKE_RAIN_SILVER_RUPEE_5));
|
||||
|
||||
locationTable[RC_SHADOW_INVISIBLE_SPIKES_SILVER_RUPEE_1] = Location::Base(RC_SHADOW_INVISIBLE_SPIKES_SILVER_RUPEE_1, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_SHADOW_TEMPLE, ACTOR_EN_G_SWITCH, SCENE_SHADOW_TEMPLE, 0, 0x0, "Invisible Spikes Room Silver Rupee 1", "Shadow Invisible Spikes Room Silver Rupee 1", RHT_NONE, RG_SHADOW_INVISIBLE_SPIKES_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_SHADOW_TEMPLE, RAND_INF_SHADOW_INVISIBLE_SPIKES_SILVER_RUPEE_1));
|
||||
locationTable[RC_SHADOW_INVISIBLE_SPIKES_SILVER_RUPEE_2] = Location::Base(RC_SHADOW_INVISIBLE_SPIKES_SILVER_RUPEE_2, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_SHADOW_TEMPLE, ACTOR_EN_G_SWITCH, SCENE_SHADOW_TEMPLE, 0, 0x0, "Invisible Spikes Room Silver Rupee 2", "Shadow Invisible Spikes Room Silver Rupee 2", RHT_NONE, RG_SHADOW_INVISIBLE_SPIKES_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_SHADOW_TEMPLE, RAND_INF_SHADOW_INVISIBLE_SPIKES_SILVER_RUPEE_2));
|
||||
locationTable[RC_SHADOW_INVISIBLE_SPIKES_SILVER_RUPEE_3] = Location::Base(RC_SHADOW_INVISIBLE_SPIKES_SILVER_RUPEE_3, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_SHADOW_TEMPLE, ACTOR_EN_G_SWITCH, SCENE_SHADOW_TEMPLE, 0, 0x0, "Invisible Spikes Room Silver Rupee 3", "Shadow Invisible Spikes Room Silver Rupee 3", RHT_NONE, RG_SHADOW_INVISIBLE_SPIKES_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_SHADOW_TEMPLE, RAND_INF_SHADOW_INVISIBLE_SPIKES_SILVER_RUPEE_3));
|
||||
locationTable[RC_SHADOW_INVISIBLE_SPIKES_SILVER_RUPEE_4] = Location::Base(RC_SHADOW_INVISIBLE_SPIKES_SILVER_RUPEE_4, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_SHADOW_TEMPLE, ACTOR_EN_G_SWITCH, SCENE_SHADOW_TEMPLE, 0, 0x0, "Invisible Spikes Room Silver Rupee 4", "Shadow Invisible Spikes Room Silver Rupee 4", RHT_NONE, RG_SHADOW_INVISIBLE_SPIKES_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_SHADOW_TEMPLE, RAND_INF_SHADOW_INVISIBLE_SPIKES_SILVER_RUPEE_4));
|
||||
locationTable[RC_SHADOW_INVISIBLE_SPIKES_SILVER_RUPEE_5] = Location::Base(RC_SHADOW_INVISIBLE_SPIKES_SILVER_RUPEE_5, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_SHADOW_TEMPLE, ACTOR_EN_G_SWITCH, SCENE_SHADOW_TEMPLE, 0, 0x0, "Invisible Spikes Room Silver Rupee 5", "Shadow Invisible Spikes Room Silver Rupee 5", RHT_NONE, RG_SHADOW_INVISIBLE_SPIKES_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_SHADOW_TEMPLE, RAND_INF_SHADOW_INVISIBLE_SPIKES_SILVER_RUPEE_5));
|
||||
locationTable[RC_SHADOW_INVISIBLE_SPIKES_SILVER_RUPEE_1] = Location::Base(RC_SHADOW_INVISIBLE_SPIKES_SILVER_RUPEE_1, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_SHADOW_TEMPLE, ACTOR_EN_G_SWITCH, SCENE_SHADOW_TEMPLE, 0, 0x0, "Invisible Spikes Room Silver Rupee 1", "Shadow Invisible Spikes Room Silver Rupee 1", RHT_SHADOW_INVISIBLE_SPIKES_SILVER_RUPEE, RG_SHADOW_INVISIBLE_SPIKES_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_SHADOW_TEMPLE, RAND_INF_SHADOW_INVISIBLE_SPIKES_SILVER_RUPEE_1));
|
||||
locationTable[RC_SHADOW_INVISIBLE_SPIKES_SILVER_RUPEE_2] = Location::Base(RC_SHADOW_INVISIBLE_SPIKES_SILVER_RUPEE_2, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_SHADOW_TEMPLE, ACTOR_EN_G_SWITCH, SCENE_SHADOW_TEMPLE, 0, 0x0, "Invisible Spikes Room Silver Rupee 2", "Shadow Invisible Spikes Room Silver Rupee 2", RHT_SHADOW_INVISIBLE_SPIKES_SILVER_RUPEE, RG_SHADOW_INVISIBLE_SPIKES_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_SHADOW_TEMPLE, RAND_INF_SHADOW_INVISIBLE_SPIKES_SILVER_RUPEE_2));
|
||||
locationTable[RC_SHADOW_INVISIBLE_SPIKES_SILVER_RUPEE_3] = Location::Base(RC_SHADOW_INVISIBLE_SPIKES_SILVER_RUPEE_3, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_SHADOW_TEMPLE, ACTOR_EN_G_SWITCH, SCENE_SHADOW_TEMPLE, 0, 0x0, "Invisible Spikes Room Silver Rupee 3", "Shadow Invisible Spikes Room Silver Rupee 3", RHT_SHADOW_INVISIBLE_SPIKES_SILVER_RUPEE, RG_SHADOW_INVISIBLE_SPIKES_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_SHADOW_TEMPLE, RAND_INF_SHADOW_INVISIBLE_SPIKES_SILVER_RUPEE_3));
|
||||
locationTable[RC_SHADOW_INVISIBLE_SPIKES_SILVER_RUPEE_4] = Location::Base(RC_SHADOW_INVISIBLE_SPIKES_SILVER_RUPEE_4, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_SHADOW_TEMPLE, ACTOR_EN_G_SWITCH, SCENE_SHADOW_TEMPLE, 0, 0x0, "Invisible Spikes Room Silver Rupee 4", "Shadow Invisible Spikes Room Silver Rupee 4", RHT_SHADOW_INVISIBLE_SPIKES_SILVER_RUPEE, RG_SHADOW_INVISIBLE_SPIKES_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_SHADOW_TEMPLE, RAND_INF_SHADOW_INVISIBLE_SPIKES_SILVER_RUPEE_4));
|
||||
locationTable[RC_SHADOW_INVISIBLE_SPIKES_SILVER_RUPEE_5] = Location::Base(RC_SHADOW_INVISIBLE_SPIKES_SILVER_RUPEE_5, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_SHADOW_TEMPLE, ACTOR_EN_G_SWITCH, SCENE_SHADOW_TEMPLE, 0, 0x0, "Invisible Spikes Room Silver Rupee 5", "Shadow Invisible Spikes Room Silver Rupee 5", RHT_SHADOW_INVISIBLE_SPIKES_SILVER_RUPEE, RG_SHADOW_INVISIBLE_SPIKES_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_SHADOW_TEMPLE, RAND_INF_SHADOW_INVISIBLE_SPIKES_SILVER_RUPEE_5));
|
||||
|
||||
locationTable[RC_FOREST_TRIAL_SILVER_RUPEE_1] = Location::Base(RC_FOREST_TRIAL_SILVER_RUPEE_1, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_GANONS_CASTLE, ACTOR_EN_G_SWITCH, SCENE_INSIDE_GANONS_CASTLE, 0, 0x0, "Forest Trial Silver Rupee 1", "Inside Ganon's Castle Forest Trial Silver Rupee 1", RHT_NONE, RG_FOREST_TRIAL_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_INSIDE_GANONS_CASTLE, RAND_INF_FOREST_TRIAL_SILVER_RUPEE_1));
|
||||
locationTable[RC_FOREST_TRIAL_SILVER_RUPEE_2] = Location::Base(RC_FOREST_TRIAL_SILVER_RUPEE_2, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_GANONS_CASTLE, ACTOR_EN_G_SWITCH, SCENE_INSIDE_GANONS_CASTLE, 0, 0x0, "Forest Trial Silver Rupee 2", "Inside Ganon's Castle Forest Trial Silver Rupee 2", RHT_NONE, RG_FOREST_TRIAL_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_INSIDE_GANONS_CASTLE, RAND_INF_FOREST_TRIAL_SILVER_RUPEE_2));
|
||||
locationTable[RC_FOREST_TRIAL_SILVER_RUPEE_3] = Location::Base(RC_FOREST_TRIAL_SILVER_RUPEE_3, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_GANONS_CASTLE, ACTOR_EN_G_SWITCH, SCENE_INSIDE_GANONS_CASTLE, 0, 0x0, "Forest Trial Silver Rupee 3", "Inside Ganon's Castle Forest Trial Silver Rupee 3", RHT_NONE, RG_FOREST_TRIAL_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_INSIDE_GANONS_CASTLE, RAND_INF_FOREST_TRIAL_SILVER_RUPEE_3));
|
||||
locationTable[RC_FOREST_TRIAL_SILVER_RUPEE_4] = Location::Base(RC_FOREST_TRIAL_SILVER_RUPEE_4, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_GANONS_CASTLE, ACTOR_EN_G_SWITCH, SCENE_INSIDE_GANONS_CASTLE, 0, 0x0, "Forest Trial Silver Rupee 4", "Inside Ganon's Castle Forest Trial Silver Rupee 4", RHT_NONE, RG_FOREST_TRIAL_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_INSIDE_GANONS_CASTLE, RAND_INF_FOREST_TRIAL_SILVER_RUPEE_4));
|
||||
locationTable[RC_FOREST_TRIAL_SILVER_RUPEE_5] = Location::Base(RC_FOREST_TRIAL_SILVER_RUPEE_5, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_GANONS_CASTLE, ACTOR_EN_G_SWITCH, SCENE_INSIDE_GANONS_CASTLE, 0, 0x0, "Forest Trial Silver Rupee 5", "Inside Ganon's Castle Forest Trial Silver Rupee 5", RHT_NONE, RG_FOREST_TRIAL_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_INSIDE_GANONS_CASTLE, RAND_INF_FOREST_TRIAL_SILVER_RUPEE_5));
|
||||
locationTable[RC_FOREST_TRIAL_SILVER_RUPEE_1] = Location::Base(RC_FOREST_TRIAL_SILVER_RUPEE_1, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_GANONS_CASTLE, ACTOR_EN_G_SWITCH, SCENE_INSIDE_GANONS_CASTLE, 0, 0x0, "Forest Trial Silver Rupee 1", "Inside Ganon's Castle Forest Trial Silver Rupee 1", RHT_FOREST_TRIAL_SILVER_RUPEE, RG_FOREST_TRIAL_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_INSIDE_GANONS_CASTLE, RAND_INF_FOREST_TRIAL_SILVER_RUPEE_1));
|
||||
locationTable[RC_FOREST_TRIAL_SILVER_RUPEE_2] = Location::Base(RC_FOREST_TRIAL_SILVER_RUPEE_2, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_GANONS_CASTLE, ACTOR_EN_G_SWITCH, SCENE_INSIDE_GANONS_CASTLE, 0, 0x0, "Forest Trial Silver Rupee 2", "Inside Ganon's Castle Forest Trial Silver Rupee 2", RHT_FOREST_TRIAL_SILVER_RUPEE, RG_FOREST_TRIAL_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_INSIDE_GANONS_CASTLE, RAND_INF_FOREST_TRIAL_SILVER_RUPEE_2));
|
||||
locationTable[RC_FOREST_TRIAL_SILVER_RUPEE_3] = Location::Base(RC_FOREST_TRIAL_SILVER_RUPEE_3, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_GANONS_CASTLE, ACTOR_EN_G_SWITCH, SCENE_INSIDE_GANONS_CASTLE, 0, 0x0, "Forest Trial Silver Rupee 3", "Inside Ganon's Castle Forest Trial Silver Rupee 3", RHT_FOREST_TRIAL_SILVER_RUPEE, RG_FOREST_TRIAL_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_INSIDE_GANONS_CASTLE, RAND_INF_FOREST_TRIAL_SILVER_RUPEE_3));
|
||||
locationTable[RC_FOREST_TRIAL_SILVER_RUPEE_4] = Location::Base(RC_FOREST_TRIAL_SILVER_RUPEE_4, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_GANONS_CASTLE, ACTOR_EN_G_SWITCH, SCENE_INSIDE_GANONS_CASTLE, 0, 0x0, "Forest Trial Silver Rupee 4", "Inside Ganon's Castle Forest Trial Silver Rupee 4", RHT_FOREST_TRIAL_SILVER_RUPEE, RG_FOREST_TRIAL_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_INSIDE_GANONS_CASTLE, RAND_INF_FOREST_TRIAL_SILVER_RUPEE_4));
|
||||
locationTable[RC_FOREST_TRIAL_SILVER_RUPEE_5] = Location::Base(RC_FOREST_TRIAL_SILVER_RUPEE_5, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_GANONS_CASTLE, ACTOR_EN_G_SWITCH, SCENE_INSIDE_GANONS_CASTLE, 0, 0x0, "Forest Trial Silver Rupee 5", "Inside Ganon's Castle Forest Trial Silver Rupee 5", RHT_FOREST_TRIAL_SILVER_RUPEE, RG_FOREST_TRIAL_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_INSIDE_GANONS_CASTLE, RAND_INF_FOREST_TRIAL_SILVER_RUPEE_5));
|
||||
|
||||
locationTable[RC_FIRE_TRIAL_SILVER_RUPEE_1] = Location::Base(RC_FIRE_TRIAL_SILVER_RUPEE_1, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_GANONS_CASTLE, ACTOR_EN_G_SWITCH, SCENE_INSIDE_GANONS_CASTLE, 0, 0x0, "Fire Trial Silver Rupee 1", "Inside Ganon's Castle Fire Trial Silver Rupee 1", RHT_NONE, RG_FIRE_TRIAL_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_INSIDE_GANONS_CASTLE, RAND_INF_FIRE_TRIAL_SILVER_RUPEE_1));
|
||||
locationTable[RC_FIRE_TRIAL_SILVER_RUPEE_2] = Location::Base(RC_FIRE_TRIAL_SILVER_RUPEE_2, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_GANONS_CASTLE, ACTOR_EN_G_SWITCH, SCENE_INSIDE_GANONS_CASTLE, 0, 0x0, "Fire Trial Silver Rupee 2", "Inside Ganon's Castle Fire Trial Silver Rupee 2", RHT_NONE, RG_FIRE_TRIAL_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_INSIDE_GANONS_CASTLE, RAND_INF_FIRE_TRIAL_SILVER_RUPEE_2));
|
||||
locationTable[RC_FIRE_TRIAL_SILVER_RUPEE_3] = Location::Base(RC_FIRE_TRIAL_SILVER_RUPEE_3, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_GANONS_CASTLE, ACTOR_EN_G_SWITCH, SCENE_INSIDE_GANONS_CASTLE, 0, 0x0, "Fire Trial Silver Rupee 3", "Inside Ganon's Castle Fire Trial Silver Rupee 3", RHT_NONE, RG_FIRE_TRIAL_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_INSIDE_GANONS_CASTLE, RAND_INF_FIRE_TRIAL_SILVER_RUPEE_3));
|
||||
locationTable[RC_FIRE_TRIAL_SILVER_RUPEE_4] = Location::Base(RC_FIRE_TRIAL_SILVER_RUPEE_4, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_GANONS_CASTLE, ACTOR_EN_G_SWITCH, SCENE_INSIDE_GANONS_CASTLE, 0, 0x0, "Fire Trial Silver Rupee 4", "Inside Ganon's Castle Fire Trial Silver Rupee 4", RHT_NONE, RG_FIRE_TRIAL_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_INSIDE_GANONS_CASTLE, RAND_INF_FIRE_TRIAL_SILVER_RUPEE_4));
|
||||
locationTable[RC_FIRE_TRIAL_SILVER_RUPEE_5] = Location::Base(RC_FIRE_TRIAL_SILVER_RUPEE_5, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_GANONS_CASTLE, ACTOR_EN_G_SWITCH, SCENE_INSIDE_GANONS_CASTLE, 0, 0x0, "Fire Trial Silver Rupee 5", "Inside Ganon's Castle Fire Trial Silver Rupee 5", RHT_NONE, RG_FIRE_TRIAL_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_INSIDE_GANONS_CASTLE, RAND_INF_FIRE_TRIAL_SILVER_RUPEE_5));
|
||||
locationTable[RC_FIRE_TRIAL_SILVER_RUPEE_1] = Location::Base(RC_FIRE_TRIAL_SILVER_RUPEE_1, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_GANONS_CASTLE, ACTOR_EN_G_SWITCH, SCENE_INSIDE_GANONS_CASTLE, 0, 0x0, "Fire Trial Silver Rupee 1", "Inside Ganon's Castle Fire Trial Silver Rupee 1", RHT_FIRE_TRIAL_SILVER_RUPEE, RG_FIRE_TRIAL_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_INSIDE_GANONS_CASTLE, RAND_INF_FIRE_TRIAL_SILVER_RUPEE_1));
|
||||
locationTable[RC_FIRE_TRIAL_SILVER_RUPEE_2] = Location::Base(RC_FIRE_TRIAL_SILVER_RUPEE_2, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_GANONS_CASTLE, ACTOR_EN_G_SWITCH, SCENE_INSIDE_GANONS_CASTLE, 0, 0x0, "Fire Trial Silver Rupee 2", "Inside Ganon's Castle Fire Trial Silver Rupee 2", RHT_FIRE_TRIAL_SILVER_RUPEE, RG_FIRE_TRIAL_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_INSIDE_GANONS_CASTLE, RAND_INF_FIRE_TRIAL_SILVER_RUPEE_2));
|
||||
locationTable[RC_FIRE_TRIAL_SILVER_RUPEE_3] = Location::Base(RC_FIRE_TRIAL_SILVER_RUPEE_3, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_GANONS_CASTLE, ACTOR_EN_G_SWITCH, SCENE_INSIDE_GANONS_CASTLE, 0, 0x0, "Fire Trial Silver Rupee 3", "Inside Ganon's Castle Fire Trial Silver Rupee 3", RHT_FIRE_TRIAL_SILVER_RUPEE, RG_FIRE_TRIAL_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_INSIDE_GANONS_CASTLE, RAND_INF_FIRE_TRIAL_SILVER_RUPEE_3));
|
||||
locationTable[RC_FIRE_TRIAL_SILVER_RUPEE_4] = Location::Base(RC_FIRE_TRIAL_SILVER_RUPEE_4, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_GANONS_CASTLE, ACTOR_EN_G_SWITCH, SCENE_INSIDE_GANONS_CASTLE, 0, 0x0, "Fire Trial Silver Rupee 4", "Inside Ganon's Castle Fire Trial Silver Rupee 4", RHT_FIRE_TRIAL_SILVER_RUPEE, RG_FIRE_TRIAL_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_INSIDE_GANONS_CASTLE, RAND_INF_FIRE_TRIAL_SILVER_RUPEE_4));
|
||||
locationTable[RC_FIRE_TRIAL_SILVER_RUPEE_5] = Location::Base(RC_FIRE_TRIAL_SILVER_RUPEE_5, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_GANONS_CASTLE, ACTOR_EN_G_SWITCH, SCENE_INSIDE_GANONS_CASTLE, 0, 0x0, "Fire Trial Silver Rupee 5", "Inside Ganon's Castle Fire Trial Silver Rupee 5", RHT_FIRE_TRIAL_SILVER_RUPEE, RG_FIRE_TRIAL_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_INSIDE_GANONS_CASTLE, RAND_INF_FIRE_TRIAL_SILVER_RUPEE_5));
|
||||
|
||||
locationTable[RC_SPIRIT_TRIAL_SILVER_RUPEE_1] = Location::Base(RC_SPIRIT_TRIAL_SILVER_RUPEE_1, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_GANONS_CASTLE, ACTOR_EN_G_SWITCH, SCENE_INSIDE_GANONS_CASTLE, 0, 0x0, "Spirit Trial Silver Rupee 1", "Inside Ganon's Castle Spirit Trial Silver Rupee 1", RHT_NONE, RG_SPIRIT_TRIAL_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_INSIDE_GANONS_CASTLE, RAND_INF_SPIRIT_TRIAL_SILVER_RUPEE_1));
|
||||
locationTable[RC_SPIRIT_TRIAL_SILVER_RUPEE_2] = Location::Base(RC_SPIRIT_TRIAL_SILVER_RUPEE_2, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_GANONS_CASTLE, ACTOR_EN_G_SWITCH, SCENE_INSIDE_GANONS_CASTLE, 0, 0x0, "Spirit Trial Silver Rupee 2", "Inside Ganon's Castle Spirit Trial Silver Rupee 2", RHT_NONE, RG_SPIRIT_TRIAL_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_INSIDE_GANONS_CASTLE, RAND_INF_SPIRIT_TRIAL_SILVER_RUPEE_2));
|
||||
locationTable[RC_SPIRIT_TRIAL_SILVER_RUPEE_3] = Location::Base(RC_SPIRIT_TRIAL_SILVER_RUPEE_3, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_GANONS_CASTLE, ACTOR_EN_G_SWITCH, SCENE_INSIDE_GANONS_CASTLE, 0, 0x0, "Spirit Trial Silver Rupee 3", "Inside Ganon's Castle Spirit Trial Silver Rupee 3", RHT_NONE, RG_SPIRIT_TRIAL_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_INSIDE_GANONS_CASTLE, RAND_INF_SPIRIT_TRIAL_SILVER_RUPEE_3));
|
||||
locationTable[RC_SPIRIT_TRIAL_SILVER_RUPEE_4] = Location::Base(RC_SPIRIT_TRIAL_SILVER_RUPEE_4, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_GANONS_CASTLE, ACTOR_EN_G_SWITCH, SCENE_INSIDE_GANONS_CASTLE, 0, 0x0, "Spirit Trial Silver Rupee 4", "Inside Ganon's Castle Spirit Trial Silver Rupee 4", RHT_NONE, RG_SPIRIT_TRIAL_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_INSIDE_GANONS_CASTLE, RAND_INF_SPIRIT_TRIAL_SILVER_RUPEE_4));
|
||||
locationTable[RC_SPIRIT_TRIAL_SILVER_RUPEE_5] = Location::Base(RC_SPIRIT_TRIAL_SILVER_RUPEE_5, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_GANONS_CASTLE, ACTOR_EN_G_SWITCH, SCENE_INSIDE_GANONS_CASTLE, 0, 0x0, "Spirit Trial Silver Rupee 5", "Inside Ganon's Castle Spirit Trial Silver Rupee 5", RHT_NONE, RG_SPIRIT_TRIAL_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_INSIDE_GANONS_CASTLE, RAND_INF_SPIRIT_TRIAL_SILVER_RUPEE_5));
|
||||
locationTable[RC_SPIRIT_TRIAL_SILVER_RUPEE_1] = Location::Base(RC_SPIRIT_TRIAL_SILVER_RUPEE_1, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_GANONS_CASTLE, ACTOR_EN_G_SWITCH, SCENE_INSIDE_GANONS_CASTLE, 0, 0x0, "Spirit Trial Silver Rupee 1", "Inside Ganon's Castle Spirit Trial Silver Rupee 1", RHT_SPIRIT_TRIAL_SILVER_RUPEE, RG_SPIRIT_TRIAL_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_INSIDE_GANONS_CASTLE, RAND_INF_SPIRIT_TRIAL_SILVER_RUPEE_1));
|
||||
locationTable[RC_SPIRIT_TRIAL_SILVER_RUPEE_2] = Location::Base(RC_SPIRIT_TRIAL_SILVER_RUPEE_2, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_GANONS_CASTLE, ACTOR_EN_G_SWITCH, SCENE_INSIDE_GANONS_CASTLE, 0, 0x0, "Spirit Trial Silver Rupee 2", "Inside Ganon's Castle Spirit Trial Silver Rupee 2", RHT_SPIRIT_TRIAL_SILVER_RUPEE, RG_SPIRIT_TRIAL_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_INSIDE_GANONS_CASTLE, RAND_INF_SPIRIT_TRIAL_SILVER_RUPEE_2));
|
||||
locationTable[RC_SPIRIT_TRIAL_SILVER_RUPEE_3] = Location::Base(RC_SPIRIT_TRIAL_SILVER_RUPEE_3, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_GANONS_CASTLE, ACTOR_EN_G_SWITCH, SCENE_INSIDE_GANONS_CASTLE, 0, 0x0, "Spirit Trial Silver Rupee 3", "Inside Ganon's Castle Spirit Trial Silver Rupee 3", RHT_SPIRIT_TRIAL_SILVER_RUPEE, RG_SPIRIT_TRIAL_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_INSIDE_GANONS_CASTLE, RAND_INF_SPIRIT_TRIAL_SILVER_RUPEE_3));
|
||||
locationTable[RC_SPIRIT_TRIAL_SILVER_RUPEE_4] = Location::Base(RC_SPIRIT_TRIAL_SILVER_RUPEE_4, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_GANONS_CASTLE, ACTOR_EN_G_SWITCH, SCENE_INSIDE_GANONS_CASTLE, 0, 0x0, "Spirit Trial Silver Rupee 4", "Inside Ganon's Castle Spirit Trial Silver Rupee 4", RHT_SPIRIT_TRIAL_SILVER_RUPEE, RG_SPIRIT_TRIAL_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_INSIDE_GANONS_CASTLE, RAND_INF_SPIRIT_TRIAL_SILVER_RUPEE_4));
|
||||
locationTable[RC_SPIRIT_TRIAL_SILVER_RUPEE_5] = Location::Base(RC_SPIRIT_TRIAL_SILVER_RUPEE_5, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_GANONS_CASTLE, ACTOR_EN_G_SWITCH, SCENE_INSIDE_GANONS_CASTLE, 0, 0x0, "Spirit Trial Silver Rupee 5", "Inside Ganon's Castle Spirit Trial Silver Rupee 5", RHT_SPIRIT_TRIAL_SILVER_RUPEE, RG_SPIRIT_TRIAL_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_INSIDE_GANONS_CASTLE, RAND_INF_SPIRIT_TRIAL_SILVER_RUPEE_5));
|
||||
|
||||
locationTable[RC_LIGHT_TRIAL_SILVER_RUPEE_1] = Location::Base(RC_LIGHT_TRIAL_SILVER_RUPEE_1, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_GANONS_CASTLE, ACTOR_EN_G_SWITCH, SCENE_INSIDE_GANONS_CASTLE, 0, 0x0, "Light Trial Silver Rupee 1", "Inside Ganon's Castle Light Trial Silver Rupee 1", RHT_NONE, RG_LIGHT_TRIAL_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_INSIDE_GANONS_CASTLE, RAND_INF_LIGHT_TRIAL_SILVER_RUPEE_1));
|
||||
locationTable[RC_LIGHT_TRIAL_SILVER_RUPEE_2] = Location::Base(RC_LIGHT_TRIAL_SILVER_RUPEE_2, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_GANONS_CASTLE, ACTOR_EN_G_SWITCH, SCENE_INSIDE_GANONS_CASTLE, 0, 0x0, "Light Trial Silver Rupee 2", "Inside Ganon's Castle Light Trial Silver Rupee 2", RHT_NONE, RG_LIGHT_TRIAL_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_INSIDE_GANONS_CASTLE, RAND_INF_LIGHT_TRIAL_SILVER_RUPEE_2));
|
||||
locationTable[RC_LIGHT_TRIAL_SILVER_RUPEE_3] = Location::Base(RC_LIGHT_TRIAL_SILVER_RUPEE_3, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_GANONS_CASTLE, ACTOR_EN_G_SWITCH, SCENE_INSIDE_GANONS_CASTLE, 0, 0x0, "Light Trial Silver Rupee 3", "Inside Ganon's Castle Light Trial Silver Rupee 3", RHT_NONE, RG_LIGHT_TRIAL_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_INSIDE_GANONS_CASTLE, RAND_INF_LIGHT_TRIAL_SILVER_RUPEE_3));
|
||||
locationTable[RC_LIGHT_TRIAL_SILVER_RUPEE_4] = Location::Base(RC_LIGHT_TRIAL_SILVER_RUPEE_4, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_GANONS_CASTLE, ACTOR_EN_G_SWITCH, SCENE_INSIDE_GANONS_CASTLE, 0, 0x0, "Light Trial Silver Rupee 4", "Inside Ganon's Castle Light Trial Silver Rupee 4", RHT_NONE, RG_LIGHT_TRIAL_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_INSIDE_GANONS_CASTLE, RAND_INF_LIGHT_TRIAL_SILVER_RUPEE_4));
|
||||
locationTable[RC_LIGHT_TRIAL_SILVER_RUPEE_5] = Location::Base(RC_LIGHT_TRIAL_SILVER_RUPEE_5, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_GANONS_CASTLE, ACTOR_EN_G_SWITCH, SCENE_INSIDE_GANONS_CASTLE, 0, 0x0, "Light Trial Silver Rupee 5", "Inside Ganon's Castle Light Trial Silver Rupee 5", RHT_NONE, RG_LIGHT_TRIAL_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_INSIDE_GANONS_CASTLE, RAND_INF_LIGHT_TRIAL_SILVER_RUPEE_5));
|
||||
locationTable[RC_LIGHT_TRIAL_SILVER_RUPEE_1] = Location::Base(RC_LIGHT_TRIAL_SILVER_RUPEE_1, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_GANONS_CASTLE, ACTOR_EN_G_SWITCH, SCENE_INSIDE_GANONS_CASTLE, 0, 0x0, "Light Trial Silver Rupee 1", "Inside Ganon's Castle Light Trial Silver Rupee 1", RHT_LIGHT_TRIAL_SILVER_RUPEE, RG_LIGHT_TRIAL_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_INSIDE_GANONS_CASTLE, RAND_INF_LIGHT_TRIAL_SILVER_RUPEE_1));
|
||||
locationTable[RC_LIGHT_TRIAL_SILVER_RUPEE_2] = Location::Base(RC_LIGHT_TRIAL_SILVER_RUPEE_2, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_GANONS_CASTLE, ACTOR_EN_G_SWITCH, SCENE_INSIDE_GANONS_CASTLE, 0, 0x0, "Light Trial Silver Rupee 2", "Inside Ganon's Castle Light Trial Silver Rupee 2", RHT_LIGHT_TRIAL_SILVER_RUPEE, RG_LIGHT_TRIAL_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_INSIDE_GANONS_CASTLE, RAND_INF_LIGHT_TRIAL_SILVER_RUPEE_2));
|
||||
locationTable[RC_LIGHT_TRIAL_SILVER_RUPEE_3] = Location::Base(RC_LIGHT_TRIAL_SILVER_RUPEE_3, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_GANONS_CASTLE, ACTOR_EN_G_SWITCH, SCENE_INSIDE_GANONS_CASTLE, 0, 0x0, "Light Trial Silver Rupee 3", "Inside Ganon's Castle Light Trial Silver Rupee 3", RHT_LIGHT_TRIAL_SILVER_RUPEE, RG_LIGHT_TRIAL_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_INSIDE_GANONS_CASTLE, RAND_INF_LIGHT_TRIAL_SILVER_RUPEE_3));
|
||||
locationTable[RC_LIGHT_TRIAL_SILVER_RUPEE_4] = Location::Base(RC_LIGHT_TRIAL_SILVER_RUPEE_4, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_GANONS_CASTLE, ACTOR_EN_G_SWITCH, SCENE_INSIDE_GANONS_CASTLE, 0, 0x0, "Light Trial Silver Rupee 4", "Inside Ganon's Castle Light Trial Silver Rupee 4", RHT_LIGHT_TRIAL_SILVER_RUPEE, RG_LIGHT_TRIAL_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_INSIDE_GANONS_CASTLE, RAND_INF_LIGHT_TRIAL_SILVER_RUPEE_4));
|
||||
locationTable[RC_LIGHT_TRIAL_SILVER_RUPEE_5] = Location::Base(RC_LIGHT_TRIAL_SILVER_RUPEE_5, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_GANONS_CASTLE, ACTOR_EN_G_SWITCH, SCENE_INSIDE_GANONS_CASTLE, 0, 0x0, "Light Trial Silver Rupee 5", "Inside Ganon's Castle Light Trial Silver Rupee 5", RHT_LIGHT_TRIAL_SILVER_RUPEE, RG_LIGHT_TRIAL_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_INSIDE_GANONS_CASTLE, RAND_INF_LIGHT_TRIAL_SILVER_RUPEE_5));
|
||||
|
||||
// Gossip Stones
|
||||
// RandomizerCheck Randomizer Check Quest Area Scene Params Flag Short Name Spoiler name Categories
|
||||
|
@ -3148,6 +3148,24 @@ typedef enum {
|
||||
RHT_BEEHIVE_SCRUB_TRIO_GROTTO,
|
||||
RHT_BEEHIVE_IN_FRONT_OF_KING_ZORA,
|
||||
RHT_BEEHIVE_BEHIND_KING_ZORA,
|
||||
// Silver Rupees
|
||||
RHT_ICE_CAVERN_SPINNING_BLADES_SILVER_RUPEE,
|
||||
RHT_ICE_CAVERN_SLIDING_SILVER_RUPEE,
|
||||
RHT_BOTTOM_OF_THE_WELL_SILVER_RUPEE,
|
||||
RHT_GERUDO_TRAINING_GROUND_BOULDER_SILVER_RUPEE,
|
||||
RHT_GERUDO_TRAINING_GROUND_LAVA_SILVER_RUPEE,
|
||||
RHT_GERUDO_TRAINING_GROUND_TOILET_SILVER_RUPEE,
|
||||
RHT_SPIRIT_CHILD_GATE_SILVER_RUPEE,
|
||||
RHT_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE,
|
||||
RHT_SPIRIT_BOULDER_SILVER_RUPEE,
|
||||
RHT_SHADOW_SPINNING_SCYTHE_SILVER_RUPEE,
|
||||
RHT_SHADOW_OUTSIDE_SPIKE_RAIN_SILVER_RUPEE,
|
||||
RHT_SHADOW_INVISIBLE_SPIKES_SILVER_RUPEE,
|
||||
RHT_FOREST_TRIAL_SILVER_RUPEE,
|
||||
RHT_FIRE_TRIAL_SILVER_RUPEE,
|
||||
RHT_SPIRIT_TRIAL_SILVER_RUPEE,
|
||||
RHT_LIGHT_TRIAL_SILVER_RUPEE,
|
||||
// TODO: MQ Silver Rupees
|
||||
// Items
|
||||
RHT_KOKIRI_SWORD,
|
||||
RHT_MASTER_SWORD,
|
||||
@ -3387,6 +3405,12 @@ typedef enum {
|
||||
RHT_OCARINA_C_RIGHT_BUTTON,
|
||||
RHT_BRONZE_SCALE,
|
||||
RHT_FISHING_POLE,
|
||||
RHT_ICE_CAVERN_SILVER_RUPEE,
|
||||
RHT_BOTTOM_OF_THE_WELL_SILVER_RUPEE,
|
||||
RHT_GERUDO_TRAINING_GROUNDS_SILVER_RUPEE,
|
||||
RHT_SPIRIT_TEMPLE_SILVER_RUPEE,
|
||||
RHT_SHADOW_TEMPLE_SILVER_RUPEE,
|
||||
RHT_GANONS_CASTLE_SILVER_RUPEE,
|
||||
RHT_EPONA,
|
||||
// Entrances
|
||||
RHT_DESERT_COLOSSUS_TO_COLOSSUS_GROTTO,
|
||||
|
Loading…
Reference in New Issue
Block a user