LUS Cleanup: Removes unnecessary ModManager class.

This commit is contained in:
Kenix3 2022-08-03 21:22:07 -04:00
parent 212d774613
commit 6d3d5e7da5
10 changed files with 0 additions and 270 deletions

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@ -6,7 +6,6 @@
#include "ResourceMgr.h" #include "ResourceMgr.h"
#include "Console.h" #include "Console.h"
#include "ImGuiImpl.h" #include "ImGuiImpl.h"
#include "TextureMod.h"
#include "Lib/ImGui/imgui_internal.h" #include "Lib/ImGui/imgui_internal.h"
#include "Utils/StringHelper.h" #include "Utils/StringHelper.h"

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@ -7,7 +7,6 @@
#include "spdlog/sinks/rotating_file_sink.h" #include "spdlog/sinks/rotating_file_sink.h"
#include "spdlog/sinks/stdout_color_sinks.h" #include "spdlog/sinks/stdout_color_sinks.h"
#include "spdlog/sinks/sohconsole_sink.h" #include "spdlog/sinks/sohconsole_sink.h"
#include "ModManager.h"
#ifdef __APPLE__ #ifdef __APPLE__
#include "OSXFolderManager.h" #include "OSXFolderManager.h"
#elif defined(__SWITCH__) #elif defined(__SWITCH__)
@ -16,7 +15,6 @@
namespace Ship { namespace Ship {
std::weak_ptr<GlobalCtx2> GlobalCtx2::Context; std::weak_ptr<GlobalCtx2> GlobalCtx2::Context;
ModManager* INSTANCE;
std::shared_ptr<GlobalCtx2> GlobalCtx2::GetInstance() { std::shared_ptr<GlobalCtx2> GlobalCtx2::GetInstance() {
return Context.lock(); return Context.lock();
} }
@ -56,7 +54,6 @@ namespace Ship {
GlobalCtx2::~GlobalCtx2() { GlobalCtx2::~GlobalCtx2() {
SPDLOG_INFO("destruct GlobalCtx2"); SPDLOG_INFO("destruct GlobalCtx2");
INSTANCE->Exit();
} }
void GlobalCtx2::InitWindow() { void GlobalCtx2::InitWindow() {
@ -84,8 +81,6 @@ namespace Ship {
#ifdef __SWITCH__ #ifdef __SWITCH__
Ship::Switch::Init(PostInitPhase); Ship::Switch::Init(PostInitPhase);
#endif #endif
INSTANCE = new ModManager(ResMan);
INSTANCE->Init();
} }
void GlobalCtx2::InitLogging() { void GlobalCtx2::InitLogging() {

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@ -15,7 +15,6 @@
#include "Lib/ImGui/imgui_internal.h" #include "Lib/ImGui/imgui_internal.h"
#include "GlobalCtx2.h" #include "GlobalCtx2.h"
#include "ResourceMgr.h" #include "ResourceMgr.h"
#include "TextureMod.h"
#include "Window.h" #include "Window.h"
#include "Cvar.h" #include "Cvar.h"
#include "GameOverlay.h" #include "GameOverlay.h"

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@ -1,23 +0,0 @@
#include "ModManager.h"
#include "TextureMod.h"
#include "ModModule.h"
#include "ImGuiImpl.h"
namespace Ship {
std::vector<ModModule*> modules;
void ModManager::Init() {
// ResManager->GetArchive()->loa
// modules.push_back(new TextureModule(this));
// std::shared_ptr<Ship::Archive> archive = std::make_shared<Ship::Archive>("mods/TexMods.otr", "", false);
for (auto& mod : modules) {
mod->Init();
// mod->Open(archive);
}
}
void ModManager::Exit() {
for (auto& mod : modules)
mod->Exit();
}
}

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@ -1,12 +0,0 @@
#pragma once
#include "ResourceMgr.h"
namespace Ship {
class ModManager {
public:
std::shared_ptr<Ship::ResourceMgr> ResManager;
explicit ModManager(std::shared_ptr<Ship::ResourceMgr> manager) : ResManager(manager) {}
void Init();
void Exit();
};
}

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@ -1,19 +0,0 @@
#pragma once
#include "ModManager.h"
#include "Hooks.h"
#include "Console.h"
#include "Archive.h"
namespace Ship {
class ModModule {
protected:
ModManager* Manager;
public:
virtual ~ModModule() = default;
explicit ModModule(ModManager* Manager) : Manager(Manager) {}
virtual void Init() = 0;
virtual void Open(std::shared_ptr<Ship::Archive> archive) = 0;
virtual void Close(Ship::Archive archive) = 0;
virtual void Exit() = 0;
};
}

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@ -1,128 +0,0 @@
#include "TextureMod.h"
#if 0
#include <map>
#include <string>
#include <iostream>
#include <filesystem>
#include <functional>
#include "Lib/stb/stb_image.h"
#include "Lib/Fast3D/gfx_pc.h"
#define STB_IMAGE_WRITE_IMPLEMENTATION
#include "Lib/stb/stb_image_write.h"
#include "Lib/Fast3D/gfx_rendering_api.h"
#include "SohImGuiImpl.h"
namespace fs = std::filesystem;
namespace Ship {
void TextureModule::Init() {
BIND_HOOK(LOOKUP_TEXTURE, Hook_LookupTexture);
BIND_HOOK(GRAYOUT_TEXTURE, Hook_GrayScaleFilter);
BIND_HOOK(INVALIDATE_TEXTURE, Hook_InvalidateTexture);
SohImGui::BindCmd("reload", { .handler = [&](const std::vector<std::string>&) {
INFO("Reloading all textures!");
gfx_texture_cache_clear();
this->TexturePool.clear();
this->TextureCache.clear();
return true;
} });
}
void TextureModule::Open(std::shared_ptr<Ship::Archive> archive) {
this->LoadedOTRS.push_back(archive);
}
void TextureModule::Close(Ship::Archive otr) {
// Remove all loaded textures
// this->LoadedOTRS.erase(std::find(this->LoadedOTRS.begin(), this->LoadedOTRS.end(), otr));
}
void TextureModule::Hook_LookupTexture(HookEvent call) {
const auto raw_path = BIND_PTR("path", char*);
if (raw_path == nullptr) return;
const auto api = BIND_PTR("gfx_api", GfxRenderingAPI*);
const auto path = std::string(raw_path) + ".png";
const auto node = BIND_PTR("node", TextureCacheNode**);
const auto fmt = BIND_VAR("fmt", uint32_t*);
const auto siz = BIND_VAR("siz", uint32_t*);
const auto tile = BIND_VAR("tile", int*);
const auto palette = BIND_VAR("palette", uint32_t*);
const auto orig_addr = BIND_VAR("addr", const uint8_t**);
// INFO("The game is trying to load %s", path.c_str());
if (this->TextureCache.contains(path) && this->TextureCache[path][tile] != nullptr) {
*node = this->TextureCache[path][tile];
api->select_texture(tile, (*node)->second.texture_id);
call->cancelled = true;
return;
}
// OTRTODO: Implement loading order
TextureData* tex_data = nullptr;
if (!this->TexturePool.contains(path)) {
std::shared_ptr<Ship::File> raw_data = std::make_shared<Ship::File>();
this->Manager->ResManager->GetArchive()->LoadPatchFile(path, false, raw_data);
if (raw_data->bIsLoaded) {
char* tdata = new char[raw_data->dwBufferSize];
memcpy(tdata, raw_data->buffer.get(), raw_data->dwBufferSize);
tex_data = new TextureData({ .data = tdata, .size = raw_data->dwBufferSize });
INFO("Loaded %s", path.c_str());
this->TexturePool[path] = tex_data;
}
}
if (tex_data == nullptr)
return;
if (!this->TextureCache.contains(path)) this->TextureCache[path].resize(10);
TextureCacheKey key = { orig_addr, { }, static_cast<uint8_t>(fmt), static_cast<uint8_t>(siz), static_cast<uint8_t>(palette) };
TextureCacheValue value = { api->new_texture(), 0, 0, false };
const auto entry = new TextureCacheNode(key, value);
api->select_texture(tile, entry->second.texture_id);
api->set_sampler_parameters(tile, false, 0, 0);
*node = entry;
uint8_t* img_data = stbi_load_from_memory(reinterpret_cast<const stbi_uc*>(tex_data->data), tex_data->size, &tex_data->width, &tex_data->height, nullptr, 4);
if (!img_data)
return;
switch (tex_data->color_modifier) {
case GRAYSCALE: {
GrayOutTexture(img_data, tex_data->width, tex_data->height);
}
default:;
}
std::cout << "Uploading to the GPU" << std::endl;
api->upload_texture(img_data, tex_data->width, tex_data->height);
this->TextureCache[path][tile] = entry;
stbi_image_free(img_data);
call->cancelled = true;
}
void TextureModule::Hook_GrayScaleFilter(HookEvent event) {
// this->Exit();
}
void TextureModule::Hook_InvalidateTexture(HookEvent event) {
// this->Exit();
}
void TextureModule::Exit() {
TextureCache.clear();
TexturePool.clear();
LoadedOTRS.clear();
}
}
#endif

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@ -1,55 +0,0 @@
#pragma once
#include "ModModule.h"
#include <PR/ultra64/gbi.h>
#include "Lib/Fast3D/gfx_pc.h"
#if 0
namespace Ship {
enum TextureMod {
GRAYSCALE,
NONE
};
struct TextureData {
char* data;
uint32_t size;
int width;
int height;
char* loaded_data;
std::shared_ptr<Ship::Archive> parent;
TextureMod color_modifier = NONE;
};
class TextureModule : public ModModule {
public:
explicit TextureModule(ModManager* Manager) : ModModule(Manager) {}
private:
std::vector<std::shared_ptr<Ship::Archive>> LoadedOTRS;
std::map<std::string, TextureData*> TexturePool;
std::map<std::string, std::vector<TextureCacheNode*>> TextureCache;
void Init() override;
void Open(std::shared_ptr<Ship::Archive> archive) override;
void Close(Ship::Archive mod) override;
void Exit() override;
protected:
void Hook_LookupTexture(HookEvent event);
void Hook_GrayScaleFilter(HookEvent event);
void Hook_InvalidateTexture(HookEvent event);
};
inline void GrayOutTexture(uint8_t* data, int width, int height) {
for (int x = 0; x < width * height * 4; x += 4) {
int red = data[x];
int green = data[x + 1];
int blue = data[x + 2];
int gray = (red + green + blue) / 3;
data[x] = gray;
data[x + 1] = gray;
data[x + 2] = gray;
}
}
}
#endif

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@ -267,7 +267,6 @@
<ClCompile Include="Lib\Mercury\Mercury.cpp" /> <ClCompile Include="Lib\Mercury\Mercury.cpp" />
<ClCompile Include="luslog.cpp" /> <ClCompile Include="luslog.cpp" />
<ClCompile Include="mixer.c" /> <ClCompile Include="mixer.c" />
<ClCompile Include="ModManager.cpp" />
<ClCompile Include="SDLAudioPlayer.cpp" /> <ClCompile Include="SDLAudioPlayer.cpp" />
<ClCompile Include="Console.cpp" /> <ClCompile Include="Console.cpp" />
<ClCompile Include="Factories\AnimationFactory.cpp" /> <ClCompile Include="Factories\AnimationFactory.cpp" />
@ -332,7 +331,6 @@
<ClCompile Include="SkeletonLimb.cpp" /> <ClCompile Include="SkeletonLimb.cpp" />
<ClCompile Include="Text.cpp" /> <ClCompile Include="Text.cpp" />
<ClCompile Include="Texture.cpp" /> <ClCompile Include="Texture.cpp" />
<ClCompile Include="TextureMod.cpp" />
<ClCompile Include="Utils.cpp" /> <ClCompile Include="Utils.cpp" />
<ClCompile Include="Vertex.cpp" /> <ClCompile Include="Vertex.cpp" />
<ClCompile Include="WasapiAudioPlayer.cpp" /> <ClCompile Include="WasapiAudioPlayer.cpp" />
@ -364,8 +362,6 @@
<ClInclude Include="Lib\stb\stb_image_write.h" /> <ClInclude Include="Lib\stb\stb_image_write.h" />
<ClInclude Include="luslog.h" /> <ClInclude Include="luslog.h" />
<ClInclude Include="mixer.h" /> <ClInclude Include="mixer.h" />
<ClInclude Include="ModManager.h" />
<ClInclude Include="ModModule.h" />
<ClInclude Include="SDLAudioPlayer.h" /> <ClInclude Include="SDLAudioPlayer.h" />
<ClInclude Include="Console.h" /> <ClInclude Include="Console.h" />
<ClInclude Include="Factories\ArrayFactory.h" /> <ClInclude Include="Factories\ArrayFactory.h" />
@ -404,7 +400,6 @@
<ClInclude Include="Matrix.h" /> <ClInclude Include="Matrix.h" />
<ClInclude Include="Path.h" /> <ClInclude Include="Path.h" />
<ClInclude Include="Text.h" /> <ClInclude Include="Text.h" />
<ClInclude Include="TextureMod.h" />
<ClInclude Include="Utils.h" /> <ClInclude Include="Utils.h" />
<ClInclude Include="Vertex.h" /> <ClInclude Include="Vertex.h" />
<ClInclude Include="stox.h" /> <ClInclude Include="stox.h" />

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@ -70,12 +70,6 @@
<Filter Include="Source Files\CustomImpl\Utils"> <Filter Include="Source Files\CustomImpl\Utils">
<UniqueIdentifier>{0dca2d94-45ba-4916-b03a-1dd5f949114c}</UniqueIdentifier> <UniqueIdentifier>{0dca2d94-45ba-4916-b03a-1dd5f949114c}</UniqueIdentifier>
</Filter> </Filter>
<Filter Include="Source Files\ModManager">
<UniqueIdentifier>{8e970531-d0cd-4c29-9800-a7e6edc92036}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\ModManager\ModModule">
<UniqueIdentifier>{05f273a3-f147-430e-9853-aeef59e6288d}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\CustomImpl\Hooks"> <Filter Include="Source Files\CustomImpl\Hooks">
<UniqueIdentifier>{cc8de11b-7305-4482-853f-7f0f843eef28}</UniqueIdentifier> <UniqueIdentifier>{cc8de11b-7305-4482-853f-7f0f843eef28}</UniqueIdentifier>
</Filter> </Filter>
@ -321,12 +315,6 @@
<ClCompile Include="Cvar.cpp"> <ClCompile Include="Cvar.cpp">
<Filter>Source Files\Globals</Filter> <Filter>Source Files\Globals</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="TextureMod.cpp">
<Filter>Source Files\ModManager\ModModule</Filter>
</ClCompile>
<ClCompile Include="ModManager.cpp">
<Filter>Source Files\ModManager</Filter>
</ClCompile>
<ClCompile Include="luslog.cpp"> <ClCompile Include="luslog.cpp">
<Filter>Source Files\Logging</Filter> <Filter>Source Files\Logging</Filter>
</ClCompile> </ClCompile>
@ -614,15 +602,6 @@
<ClInclude Include="Lib\stb\stb_image_write.h"> <ClInclude Include="Lib\stb\stb_image_write.h">
<Filter>Source Files\Lib\stb</Filter> <Filter>Source Files\Lib\stb</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="TextureMod.h">
<Filter>Source Files\ModManager\ModModule</Filter>
</ClInclude>
<ClInclude Include="ModManager.h">
<Filter>Source Files\ModManager</Filter>
</ClInclude>
<ClInclude Include="ModModule.h">
<Filter>Source Files\ModManager\ModModule</Filter>
</ClInclude>
<ClInclude Include="Hooks.h"> <ClInclude Include="Hooks.h">
<Filter>Source Files\CustomImpl\Hooks</Filter> <Filter>Source Files\CustomImpl\Hooks</Filter>
</ClInclude> </ClInclude>