Update z_title.c

This commit is contained in:
Ada 2022-05-01 22:02:26 +01:00
parent 2108f9fa6c
commit 6d0039e369

View File

@ -18,7 +18,6 @@ const char* GetGameVersionString();
char* quote;
void Title_PrintBuildInfo(Gfx** gfxp) {
if (CVar_GetS32("gShowTitleInfo",0)!=0) {
Gfx* g;
//GfxPrint* printer;
GfxPrint printer;
@ -33,11 +32,11 @@ void Title_PrintBuildInfo(Gfx** gfxp) {
GfxPrint_SetColor(&printer, 255, 155, 255, 255);
GfxPrint_SetPos(&printer, 12, 20);
#ifdef _MSC_VER
#ifdef _MSC_VER
GfxPrint_Printf(&printer, "MSVC SHIP");
#else
#else
GfxPrint_Printf(printer, "GCC SHIP");
#endif
#endif
GfxPrint_SetPos(&printer, 5, 4);
GfxPrint_Printf(&printer, "Game Version: %s", gameVersionStr);
@ -54,7 +53,6 @@ void Title_PrintBuildInfo(Gfx** gfxp) {
g = GfxPrint_Close(&printer);
GfxPrint_Destroy(&printer);
*gfxp = g;
}
}
const char* quotes[11] = {
@ -237,7 +235,9 @@ void Title_Main(GameState* thisx) {
Gfx* gfx = POLY_OPA_DISP;
s32 pad;
if (CVar_GetS32("gShowTitleInfo",0)!=0) {
Title_PrintBuildInfo(&gfx);
}
POLY_OPA_DISP = gfx;
}