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Finish glitch aiding cutscenes toggle
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@ -302,10 +302,6 @@ extern "C" void Randomizer_InitSaveFile() {
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// gSaveContext.sceneFlags[SCENE_DESERT_COLOSSUS].swch |= (1 << 0x1F); // desert colossus kaepora
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// gSaveContext.sceneFlags[SCENE_HYRULE_CASTLE].swch |= (1 << 0x5); // hyrule castle kaepora
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if (!Randomizer_GetSettingValue(RSK_ENABLE_GLITCH_CUTSCENES)) {
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Flags_SetInfTable(INFTABLE_SPOKE_TO_DARUNIA_IN_FIRE_TEMPLE); // Darunia in Fire Temple
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}
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if (Randomizer_GetSettingValue(RSK_SHUFFLE_OCARINA_BUTTONS) == RO_GENERIC_OFF) {
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Flags_SetRandomizerInf(RAND_INF_HAS_OCARINA_A);
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Flags_SetRandomizerInf(RAND_INF_HAS_OCARINA_C_LEFT);
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@ -846,6 +846,14 @@ void TimeSaverOnActorInitHandler(void* actorRef) {
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enPoSistersKillHook = 0;
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});
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}
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// Fire Temple Darunia cutscene
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if (actor->id == ACTOR_EN_DU && gPlayState->sceneNum == SCENE_FIRE_TEMPLE) {
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if (CVarGetInteger("gTimeSavers.SkipCutscene.GlitchAiding", 0)) {
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Flags_SetInfTable(INFTABLE_SPOKE_TO_DARUNIA_IN_FIRE_TEMPLE);
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Actor_Kill(actor);
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}
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}
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}
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void TimeSaverOnSceneInitHandler(int16_t sceneNum) {
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@ -581,7 +581,7 @@ void DrawEnhancementsMenu() {
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CVarGetInteger("gTimeSavers.SkipCutscene.Story", IS_RANDO) &&
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CVarGetInteger("gTimeSavers.SkipCutscene.LearnSong", IS_RANDO) &&
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CVarGetInteger("gTimeSavers.SkipCutscene.BossIntro", IS_RANDO) &&
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CVarGetInteger("gTimeSavers.SkipCutscene.GlitchAiding", IS_RANDO) &&
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CVarGetInteger("gTimeSavers.SkipCutscene.GlitchAiding", 0) &&
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CVarGetInteger("gTimeSavers.SkipCutscene.OnePoint", IS_RANDO) &&
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CVarGetInteger("gTimeSavers.NoForcedDialog", IS_RANDO) &&
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CVarGetInteger("gTimeSavers.SkipOwlInteractions", IS_RANDO) &&
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@ -593,7 +593,7 @@ void DrawEnhancementsMenu() {
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CVarGetInteger("gTimeSavers.SkipCutscene.Story", IS_RANDO) ||
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CVarGetInteger("gTimeSavers.SkipCutscene.LearnSong", IS_RANDO) ||
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CVarGetInteger("gTimeSavers.SkipCutscene.BossIntro", IS_RANDO) ||
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CVarGetInteger("gTimeSavers.SkipCutscene.GlitchAiding", IS_RANDO) ||
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CVarGetInteger("gTimeSavers.SkipCutscene.GlitchAiding", 0) ||
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CVarGetInteger("gTimeSavers.SkipCutscene.OnePoint", IS_RANDO) ||
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CVarGetInteger("gTimeSavers.NoForcedDialog", IS_RANDO) ||
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CVarGetInteger("gTimeSavers.SkipOwlInteractions", IS_RANDO) ||
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@ -637,7 +637,7 @@ void DrawEnhancementsMenu() {
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UIWidgets::PaddedEnhancementCheckbox("Skip Story Cutscenes", "gTimeSavers.SkipCutscene.Story", false, false, false, "", UIWidgets::CheckboxGraphics::Cross, IS_RANDO);
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UIWidgets::PaddedEnhancementCheckbox("Skip Song Cutscenes", "gTimeSavers.SkipCutscene.LearnSong", false, false, false, "", UIWidgets::CheckboxGraphics::Cross, IS_RANDO);
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UIWidgets::PaddedEnhancementCheckbox("Skip Boss Introductions", "gTimeSavers.SkipCutscene.BossIntro", false, false, false, "", UIWidgets::CheckboxGraphics::Cross, IS_RANDO);
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UIWidgets::PaddedEnhancementCheckbox("Skip Glitch-Aiding Cutscenes", "gTimeSavers.SkipCutscene.GlitchAiding", false, false, false, "", UIWidgets::CheckboxGraphics::Cross, IS_RANDO);
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UIWidgets::PaddedEnhancementCheckbox("Skip Glitch-Aiding Cutscenes", "gTimeSavers.SkipCutscene.GlitchAiding", false, false, false, "", UIWidgets::CheckboxGraphics::Cross, 0);
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UIWidgets::Tooltip("Skip cutscenes that are associated with useful glitches, currently this is only the Fire Temple Darunia CS and Forest Temple Poe Sisters CS");
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UIWidgets::PaddedEnhancementCheckbox("Skip One Point Cutscenes (Chests, Door Unlocks, etc)", "gTimeSavers.SkipCutscene.OnePoint", false, false, false, "", UIWidgets::CheckboxGraphics::Cross, IS_RANDO);
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UIWidgets::PaddedEnhancementCheckbox("No Forced Dialog", "gTimeSavers.NoForcedDialog", false, false, false, "", UIWidgets::CheckboxGraphics::Cross, IS_RANDO);
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