FIX: EnhancementCombobox

It was returning the wrong value and could mess array sizes.
This commit is contained in:
PurpleHato 2022-06-04 14:40:58 +02:00 committed by Nicholas Estelami
parent c08439a562
commit 6c34c03cdf
2 changed files with 15 additions and 14 deletions

View File

@ -99,7 +99,7 @@ namespace SohImGui {
"gCCMinimapPrim","gCCRupeePrim","gCCKeysPrim"
};
const char* filters[3] = {
std::vector<std::string> filters = {
"Three-Point",
"Linear",
"None"
@ -438,17 +438,18 @@ namespace SohImGui {
}
void EnhancementCombobox(const char* name, const char* ComboArray[], uint8_t FirstTimeValue = 0){
void EnhancementCombobox(const char* name, std::vector<std::string> ComboArray, uint8_t FirstTimeValue = 0) {
if (FirstTimeValue <= 0) {
FirstTimeValue = 0;
}
uint8_t selected = CVar_GetS32(name, FirstTimeValue);
uint8_t DefaultValue = selected;
if (ImGui::BeginCombo("##name", ComboArray[DefaultValue])) {
uint8_t ComboxSize = sizeof(&ComboArray);
for (uint8_t i = 0; i <= ComboxSize; i++) {
if (strlen(ComboArray[i]) > 1) {
if (ImGui::Selectable(ComboArray[i], i==selected)) {
std::string comboName = std::string("##") + std::string(name);
if (ImGui::BeginCombo(comboName.c_str(), ComboArray[DefaultValue].c_str())) {
uint8_t ComboxSize = ComboArray.size();
for (uint8_t i = 0; i < ComboxSize; i++) {
if (strlen(ComboArray[i].c_str()) > 1) {
if (ImGui::Selectable(ComboArray[i].c_str(), i == selected)) {
CVar_SetS32(name, i);
selected = i;
needs_save = true;

View File

@ -70,7 +70,7 @@ namespace SohImGui {
void EnhancementButton(const char* text, const char* cvarName);
void EnhancementSliderInt(const char* text, const char* id, const char* cvarName, int min, int max, const char* format);
void EnhancementSliderFloat(const char* text, const char* id, const char* cvarName, float min, float max, const char* format, float defaultValue, bool isPercentage);
void EnhancementCombobox(const char* name, const char* ComboArray[], uint8_t FirstTimeValue);
void EnhancementCombobox(const char* name, std::vector<std::string> ComboArray, uint8_t FirstTimeValue);
void EnhancementColor(const char* text, const char* cvarName, ImVec4 ColorRGBA, ImVec4 default_colors, bool allow_rainbow = true, bool has_alpha=false, bool TitleSameLine=false);
void DrawMainMenuAndCalculateGameSize(void);