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https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-26 11:22:17 -05:00
FIX: EnhancementCombobox
It was returning the wrong value and could mess array sizes.
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c08439a562
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@ -99,7 +99,7 @@ namespace SohImGui {
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"gCCMinimapPrim","gCCRupeePrim","gCCKeysPrim"
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};
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const char* filters[3] = {
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std::vector<std::string> filters = {
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"Three-Point",
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"Linear",
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"None"
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@ -438,17 +438,18 @@ namespace SohImGui {
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}
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void EnhancementCombobox(const char* name, const char* ComboArray[], uint8_t FirstTimeValue = 0){
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void EnhancementCombobox(const char* name, std::vector<std::string> ComboArray, uint8_t FirstTimeValue = 0) {
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if (FirstTimeValue <= 0) {
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FirstTimeValue = 0;
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}
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uint8_t selected = CVar_GetS32(name, FirstTimeValue);
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uint8_t DefaultValue = selected;
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if (ImGui::BeginCombo("##name", ComboArray[DefaultValue])) {
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uint8_t ComboxSize = sizeof(&ComboArray);
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for (uint8_t i = 0; i <= ComboxSize; i++) {
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if (strlen(ComboArray[i]) > 1) {
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if (ImGui::Selectable(ComboArray[i], i==selected)) {
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std::string comboName = std::string("##") + std::string(name);
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if (ImGui::BeginCombo(comboName.c_str(), ComboArray[DefaultValue].c_str())) {
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uint8_t ComboxSize = ComboArray.size();
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for (uint8_t i = 0; i < ComboxSize; i++) {
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if (strlen(ComboArray[i].c_str()) > 1) {
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if (ImGui::Selectable(ComboArray[i].c_str(), i == selected)) {
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CVar_SetS32(name, i);
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selected = i;
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needs_save = true;
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@ -70,7 +70,7 @@ namespace SohImGui {
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void EnhancementButton(const char* text, const char* cvarName);
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void EnhancementSliderInt(const char* text, const char* id, const char* cvarName, int min, int max, const char* format);
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void EnhancementSliderFloat(const char* text, const char* id, const char* cvarName, float min, float max, const char* format, float defaultValue, bool isPercentage);
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void EnhancementCombobox(const char* name, const char* ComboArray[], uint8_t FirstTimeValue);
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void EnhancementCombobox(const char* name, std::vector<std::string> ComboArray, uint8_t FirstTimeValue);
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void EnhancementColor(const char* text, const char* cvarName, ImVec4 ColorRGBA, ImVec4 default_colors, bool allow_rainbow = true, bool has_alpha=false, bool TitleSameLine=false);
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void DrawMainMenuAndCalculateGameSize(void);
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