Fix Piece of Heart sound (#1862) (#1876)

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mergify[bot] 2022-10-31 22:23:41 +01:00 committed by GitHub
parent b1bb8fe8c0
commit 6c30d7a435
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@ -12564,12 +12564,12 @@ s32 func_8084DFF4(GlobalContext* globalCtx, Player* this) {
Audio_PlaySoundGeneral(NA_SE_SY_GET_BOXITEM, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); Audio_PlaySoundGeneral(NA_SE_SY_GET_BOXITEM, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
} else { } else {
if ((giEntry.itemId == ITEM_HEART_CONTAINER) || if ((giEntry.itemId == ITEM_HEART_CONTAINER) ||
((giEntry.itemId == ITEM_HEART_PIECE) && ((giEntry.itemId == ITEM_HEART_PIECE_2) &&
((gSaveContext.inventory.questItems & 0xF0000000) == 0x40000000))) { ((gSaveContext.inventory.questItems & 0xF0000000) == 0x40000000))) {
temp1 = NA_BGM_HEART_GET | 0x900; temp1 = NA_BGM_HEART_GET | 0x900;
} else { } else {
temp1 = temp2 = temp1 = temp2 =
(giEntry.itemId == ITEM_HEART_PIECE) ? NA_BGM_SMALL_ITEM_GET : NA_BGM_ITEM_GET | 0x900; (giEntry.itemId == ITEM_HEART_PIECE_2) ? NA_BGM_SMALL_ITEM_GET : NA_BGM_ITEM_GET | 0x900;
} }
Audio_PlayFanfare(temp1); Audio_PlayFanfare(temp1);
} }