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Fix order of auto equip message (#2931)
French text was being displayed in English and vice versa due to incorrectly ordered parameters.
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@ -1739,12 +1739,12 @@ extern "C" void* getN64WeirdFrame(s32 i) {
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extern "C" int GetEquipNowMessage(char* buffer, char* src, const int maxBufferSize) {
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extern "C" int GetEquipNowMessage(char* buffer, char* src, const int maxBufferSize) {
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CustomMessage customMessage("\x04\x1A\x08"
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CustomMessage customMessage("\x04\x1A\x08"
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"D\x96sirez-vous l'\x96quiper maintenant?"
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"Would you like to equip it now?"
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"\x09&&"
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"\x09&&"
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"\x1B%g"
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"\x1B%g"
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"Oui"
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"Yes"
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"&"
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"&"
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"Non"
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"No"
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"%w\x02",
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"%w\x02",
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"\x04\x1A\x08"
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"\x04\x1A\x08"
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"M"
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"M"
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@ -1756,13 +1756,13 @@ extern "C" int GetEquipNowMessage(char* buffer, char* src, const int maxBufferSi
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"&"
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"&"
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"Nein!"
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"Nein!"
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"%w\x02",
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"%w\x02",
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"\x04\x1A\x08"
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"\x04\x1A\x08"
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"Would you like to equip it now?"
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"D\x96sirez-vous l'\x96quiper maintenant?"
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"\x09&&"
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"\x09&&"
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"\x1B%g"
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"\x1B%g"
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"Yes"
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"Oui"
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"&"
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"&"
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"No"
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"Non"
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"%w\x02");
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"%w\x02");
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customMessage.Format();
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customMessage.Format();
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@ -2098,4 +2098,4 @@ extern "C" void Gfx_RegisterBlendedTexture(const char* name, u8* mask, u8* repla
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extern "C" void SaveManager_ThreadPoolWait() {
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extern "C" void SaveManager_ThreadPoolWait() {
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SaveManager::Instance->ThreadPoolWait();
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SaveManager::Instance->ThreadPoolWait();
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}
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}
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