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fix logic to use fire timer for deku scrub in DMC (#2502)
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@ -230,7 +230,7 @@ void AreaTable_Init_DeathMountain() {
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areaTable[DMC_LOWER_LOCAL] = Area("DMC Lower Local", "Death Mountain Crater", DEATH_MOUNTAIN_CRATER, NO_DAY_NIGHT_CYCLE, {}, {}, {
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//Exits
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Entrance(DMC_LOWER_NEARBY, {[]{return true;}}),
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Entrance(DMC_LADDER_AREA_NEARBY, {[]{return true;}}),
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Entrance(DMC_LADDER_AREA_NEARBY, {[]{return FireTimer >= 8 || Hearts >= 3;}}),
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Entrance(DMC_CENTRAL_NEARBY, {[]{return (CanUse(HOVER_BOOTS) || CanUse(HOOKSHOT)) && (FireTimer >= 8 || Hearts >= 3);},
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/*Glitched*/[]{return CanDoGlitch(GlitchType::Megaflip, GlitchDifficulty::NOVICE) && (FireTimer >= 8 || Hearts >= 3);}}),
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Entrance(DMC_CENTRAL_LOCAL, {[]{return (CanUse(HOVER_BOOTS) || CanUse(HOOKSHOT)) && FireTimer >= 24;}}),
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