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Hurt Container Mode (#3336)
* Each Heart Container or full Heart Piece reduces Links hearts by 1 * Based on Briaguya's suggested Code but modified slightly as some parts were missing. * Static Bool * The episode without Captain Hook's Hook --------- Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com> Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
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@ -1090,6 +1090,29 @@ void RegisterRandomizerSheikSpawn() {
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});
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});
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}
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}
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void UpdateHurtContainerModeState(bool newState) {
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static bool hurtEnabled = false;
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if (hurtEnabled == newState) {
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return;
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}
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hurtEnabled = newState;
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uint16_t getHeartPieces = gSaveContext.sohStats.heartPieces / 4;
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uint16_t getHeartContainers = gSaveContext.sohStats.heartContainers;
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if (hurtEnabled) {
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gSaveContext.healthCapacity = 320 - ((getHeartPieces + getHeartContainers) * 16);
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} else {
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gSaveContext.healthCapacity = 48 + ((getHeartPieces + getHeartContainers) * 16);
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}
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}
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void RegisterHurtContainerModeHandler() {
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GameInteractor::Instance->RegisterGameHook<GameInteractor::OnLoadGame>([](int32_t fileNum) {
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UpdateHurtContainerModeState(CVarGetInteger("gHurtContainer", 0));
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});
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}
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void RegisterRandomizedEnemySizes() {
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void RegisterRandomizedEnemySizes() {
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GameInteractor::Instance->RegisterGameHook<GameInteractor::OnActorInit>([](void* refActor) {
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GameInteractor::Instance->RegisterGameHook<GameInteractor::OnActorInit>([](void* refActor) {
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// Randomized Enemy Sizes
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// Randomized Enemy Sizes
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@ -1256,4 +1279,5 @@ void InitMods() {
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RegisterRandomizedEnemySizes();
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RegisterRandomizedEnemySizes();
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RegisterToTMedallions();
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RegisterToTMedallions();
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NameTag_RegisterHooks();
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NameTag_RegisterHooks();
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RegisterHurtContainerModeHandler();
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}
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}
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@ -9,6 +9,7 @@ extern "C" {
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void UpdateDirtPathFixState(int32_t sceneNum);
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void UpdateDirtPathFixState(int32_t sceneNum);
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void UpdateMirrorModeState(int32_t sceneNum);
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void UpdateMirrorModeState(int32_t sceneNum);
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void UpdateHurtContainerModeState(bool newState);
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void PatchToTMedallions();
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void PatchToTMedallions();
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void UpdatePermanentHeartLossState();
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void UpdatePermanentHeartLossState();
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void InitMods();
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void InitMods();
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@ -1294,6 +1294,14 @@ void DrawEnhancementsMenu() {
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}
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}
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}
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}
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UIWidgets::Spacer(0);
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if (UIWidgets::PaddedEnhancementCheckbox("Hurt Container Mode", "gHurtContainer", true, false)) {
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UpdateHurtContainerModeState(CVarGetInteger("gHurtContainer", 0));
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}
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UIWidgets::Tooltip("Changes Heart Piece and Heart Container functionality.\n\n"
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"- Each Heart Container or full Heart Piece reduces Links hearts by 1.\n"
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"- Can be enabled retroactively after a File has already started.");
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ImGui::EndMenu();
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ImGui::EndMenu();
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}
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}
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@ -3361,8 +3361,13 @@ void Message_Update(PlayState* play) {
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}
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}
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if ((s32)(gSaveContext.inventory.questItems & 0xF0000000) == 0x40000000) {
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if ((s32)(gSaveContext.inventory.questItems & 0xF0000000) == 0x40000000) {
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gSaveContext.inventory.questItems ^= 0x40000000;
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gSaveContext.inventory.questItems ^= 0x40000000;
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gSaveContext.healthCapacity += 0x10;
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if (!CVarGetInteger("gHurtContainer", 0)) {
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gSaveContext.health += 0x10;
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gSaveContext.healthCapacity += 0x10;
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gSaveContext.health += 0x10;
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} else {
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gSaveContext.healthCapacity -= 0x10;
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gSaveContext.health -= 0x10;
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}
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}
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}
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if (msgCtx->ocarinaAction != OCARINA_ACTION_CHECK_NOWARP_DONE) {
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if (msgCtx->ocarinaAction != OCARINA_ACTION_CHECK_NOWARP_DONE) {
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if (sLastPlayedSong == OCARINA_SONG_SARIAS) {
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if (sLastPlayedSong == OCARINA_SONG_SARIAS) {
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@ -2278,8 +2278,13 @@ u8 Item_Give(PlayState* play, u8 item) {
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gSaveContext.sohStats.heartPieces++;
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gSaveContext.sohStats.heartPieces++;
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return Return_Item(item, MOD_NONE, ITEM_NONE);
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return Return_Item(item, MOD_NONE, ITEM_NONE);
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} else if (item == ITEM_HEART_CONTAINER) {
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} else if (item == ITEM_HEART_CONTAINER) {
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gSaveContext.healthCapacity += 0x10;
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if (!CVarGetInteger("gHurtContainer", 0)) {
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gSaveContext.health += 0x10;
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gSaveContext.healthCapacity += 0x10;
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gSaveContext.health += 0x10;
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} else {
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gSaveContext.healthCapacity -= 0x10;
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gSaveContext.health -= 0x10;
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}
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gSaveContext.sohStats.heartContainers++;
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gSaveContext.sohStats.heartContainers++;
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return Return_Item(item, MOD_NONE, ITEM_NONE);
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return Return_Item(item, MOD_NONE, ITEM_NONE);
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} else if (item == ITEM_HEART) {
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} else if (item == ITEM_HEART) {
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