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FIX: Set back default comportment of some Views (#1615)
* FIX: Set back default comportment of some Views - Renamed Auto-Center First Person View to Disable Auto-Centering in First Person View and make it necessary to be checked to take effect and not being active by default - Disable gInvertYAxis being enabled by default (which it not vanilla) * Tweak: small whoopsie
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@ -238,7 +238,7 @@ namespace GameControlEditor {
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UIWidgets::PaddedEnhancementCheckbox("Right Stick Aiming", "gRightStickAiming");
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UIWidgets::PaddedEnhancementCheckbox("Right Stick Aiming", "gRightStickAiming");
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UIWidgets::Tooltip("Allows for aiming with the rights stick when:\n-Aiming in the C-Up view\n-Aiming with weapons");
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UIWidgets::Tooltip("Allows for aiming with the rights stick when:\n-Aiming in the C-Up view\n-Aiming with weapons");
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ImGui::SetCursorPosX(ImGui::GetCursorPosX() + 5);
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ImGui::SetCursorPosX(ImGui::GetCursorPosX() + 5);
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UIWidgets::PaddedEnhancementCheckbox("Auto-Center First Person View", "gAutoCenterView");
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UIWidgets::PaddedEnhancementCheckbox("Disable Auto-Centering in First Person View", "gAutoCenterView");
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UIWidgets::Tooltip("Prevents the C-Up view from auto-centering, allowing for Gyro Aiming");
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UIWidgets::Tooltip("Prevents the C-Up view from auto-centering, allowing for Gyro Aiming");
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}
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}
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@ -11122,7 +11122,7 @@ s16 func_8084ABD8(GlobalContext* globalCtx, Player* this, s32 arg2, s16 arg3) {
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s16 temp3;
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s16 temp3;
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if (!func_8002DD78(this) && !func_808334B4(this) && (arg2 == 0)) {
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if (!func_8002DD78(this) && !func_808334B4(this) && (arg2 == 0)) {
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if (CVar_GetS32("gAutoCenterView", 0) != 0) {
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if (CVar_GetS32("gAutoCenterView", 0)) {
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temp2 = sControlInput->rel.stick_y * 240.0f * (CVar_GetS32("gInvertYAxis", 1) ? -1 : 1);
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temp2 = sControlInput->rel.stick_y * 240.0f * (CVar_GetS32("gInvertYAxis", 1) ? -1 : 1);
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Math_SmoothStepToS(&this->actor.focus.rot.x, temp2, 14, 4000, 30);
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Math_SmoothStepToS(&this->actor.focus.rot.x, temp2, 14, 4000, 30);
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