mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-12-23 16:48:52 -05:00
FIX: Set back default comportment of some Views (#1615)
* FIX: Set back default comportment of some Views - Renamed Auto-Center First Person View to Disable Auto-Centering in First Person View and make it necessary to be checked to take effect and not being active by default - Disable gInvertYAxis being enabled by default (which it not vanilla) * Tweak: small whoopsie
This commit is contained in:
parent
c6a875eb5c
commit
694c6c9832
@ -238,7 +238,7 @@ namespace GameControlEditor {
|
|||||||
UIWidgets::PaddedEnhancementCheckbox("Right Stick Aiming", "gRightStickAiming");
|
UIWidgets::PaddedEnhancementCheckbox("Right Stick Aiming", "gRightStickAiming");
|
||||||
UIWidgets::Tooltip("Allows for aiming with the rights stick when:\n-Aiming in the C-Up view\n-Aiming with weapons");
|
UIWidgets::Tooltip("Allows for aiming with the rights stick when:\n-Aiming in the C-Up view\n-Aiming with weapons");
|
||||||
ImGui::SetCursorPosX(ImGui::GetCursorPosX() + 5);
|
ImGui::SetCursorPosX(ImGui::GetCursorPosX() + 5);
|
||||||
UIWidgets::PaddedEnhancementCheckbox("Auto-Center First Person View", "gAutoCenterView");
|
UIWidgets::PaddedEnhancementCheckbox("Disable Auto-Centering in First Person View", "gAutoCenterView");
|
||||||
UIWidgets::Tooltip("Prevents the C-Up view from auto-centering, allowing for Gyro Aiming");
|
UIWidgets::Tooltip("Prevents the C-Up view from auto-centering, allowing for Gyro Aiming");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -11122,7 +11122,7 @@ s16 func_8084ABD8(GlobalContext* globalCtx, Player* this, s32 arg2, s16 arg3) {
|
|||||||
s16 temp3;
|
s16 temp3;
|
||||||
|
|
||||||
if (!func_8002DD78(this) && !func_808334B4(this) && (arg2 == 0)) {
|
if (!func_8002DD78(this) && !func_808334B4(this) && (arg2 == 0)) {
|
||||||
if (CVar_GetS32("gAutoCenterView", 0) != 0) {
|
if (CVar_GetS32("gAutoCenterView", 0)) {
|
||||||
temp2 = sControlInput->rel.stick_y * 240.0f * (CVar_GetS32("gInvertYAxis", 1) ? -1 : 1);
|
temp2 = sControlInput->rel.stick_y * 240.0f * (CVar_GetS32("gInvertYAxis", 1) ? -1 : 1);
|
||||||
Math_SmoothStepToS(&this->actor.focus.rot.x, temp2, 14, 4000, 30);
|
Math_SmoothStepToS(&this->actor.focus.rot.x, temp2, 14, 4000, 30);
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user