Removed BGS flag in Item_Give()

This commit is contained in:
aMannus 2022-08-25 17:34:45 +02:00
parent cc6e4238cf
commit 69157640f6

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@ -1642,13 +1642,16 @@ u8 Item_Give(GlobalContext* globalCtx, u8 item) {
} else if ((item >= ITEM_SWORD_KOKIRI) && (item <= ITEM_SWORD_BGS)) { } else if ((item >= ITEM_SWORD_KOKIRI) && (item <= ITEM_SWORD_BGS)) {
gSaveContext.inventory.equipment |= gBitFlags[item - ITEM_SWORD_KOKIRI] << gEquipShifts[EQUIP_SWORD]; gSaveContext.inventory.equipment |= gBitFlags[item - ITEM_SWORD_KOKIRI] << gEquipShifts[EQUIP_SWORD];
// Both Giant's Knife and Biggoron Sword have the same Item ID, so this part handles both of them
if (item == ITEM_SWORD_BGS) { if (item == ITEM_SWORD_BGS) {
gSaveContext.swordHealth = 8; gSaveContext.swordHealth = 8;
gSaveContext.bgsFlag = 1;
if (ALL_EQUIP_VALUE(EQUIP_SWORD) == 0xF // In rando, when buying Giant's Knife, also check
||(gSaveContext.n64ddFlag && ALL_EQUIP_VALUE(EQUIP_SWORD) == 0xE)) { // In rando, when buying Giant's Knife, also check // for 0xE in case we don't have Kokiri Sword
gSaveContext.inventory.equipment ^= 8 << gEquipShifts[EQUIP_SWORD]; // for 0xE in case we don't have Kokiri Sword if (ALL_EQUIP_VALUE(EQUIP_SWORD) == 0xF || (gSaveContext.n64ddFlag && ALL_EQUIP_VALUE(EQUIP_SWORD) == 0xE)) {
gSaveContext.inventory.equipment ^= 8 << gEquipShifts[EQUIP_SWORD];
if (gSaveContext.equips.buttonItems[0] == ITEM_SWORD_KNIFE) { if (gSaveContext.equips.buttonItems[0] == ITEM_SWORD_KNIFE) {
gSaveContext.equips.buttonItems[0] = ITEM_SWORD_BGS; gSaveContext.equips.buttonItems[0] = ITEM_SWORD_BGS;
Interface_LoadItemIcon1(globalCtx, 0); Interface_LoadItemIcon1(globalCtx, 0);