cleanup
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ddf6f79492
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@ -1405,10 +1405,8 @@ typedef struct PlayState {
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/* 0x1242B */ u8 unk_1242B;
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/* 0x1242C */ SceneTableEntry* loadedScene;
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/* 0x12430 */ char unk_12430[0xE8];
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// SOH [Custom Models] MTX tracker for flex based skeletons
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Mtx** flexLimbOverrideMTX;
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} PlayState; // size = 0x12518
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typedef struct {
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@ -3599,11 +3599,11 @@ s32 BodyBreak_SpawnParts(Actor* actor, BodyBreak* bodyBreak, PlayState* play, s1
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spawnedEnPart = (EnPart*)Actor_SpawnAsChild(&play->actorCtx, actor, play, ACTOR_EN_PART, mtx->xw,
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mtx->yw, mtx->zw, 0, 0, objBankIndex, type);
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if (spawnedEnPart != NULL)
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{
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if (!isFlex)
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if (spawnedEnPart != NULL) {
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if (!isFlex) {
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Matrix_MtxFToYXZRotS(&bodyBreak->matrices[bodyBreak->count], &spawnedEnPart->actor.shape.rot, 0);
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}
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spawnedEnPart->displayList = bodyBreak->dLists[bodyBreak->count];
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spawnedEnPart->actor.scale = actor->scale;
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}
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@ -1276,9 +1276,6 @@ s32 BossDodongo_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Ve
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f32 mtxScaleY;
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f32 mtxScaleZ;
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BossDodongo* this = (BossDodongo*)thisx;
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// required for matching
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if ((limbIndex == 6) || (limbIndex == 7)) {
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@ -1291,9 +1288,9 @@ block_1:
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if (*dList != NULL) {
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OPEN_DISPS(play->state.gfxCtx);
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if (this->skelAnime.skeletonHeader->skeletonType == SKELANIME_TYPE_FLEX)
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if (this->skelAnime.skeletonHeader->skeletonType == SKELANIME_TYPE_FLEX) {
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MATRIX_TOMTX(*play->flexLimbOverrideMTX);
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}
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mtxScaleZ = 1.0f;
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mtxScaleY = 1.0f;
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@ -1316,20 +1313,21 @@ block_1:
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}
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if (this->skelAnime.skeletonHeader->skeletonType == SKELANIME_TYPE_FLEX)
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if (this->skelAnime.skeletonHeader->skeletonType == SKELANIME_TYPE_FLEX) {
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gSPMatrix(POLY_OPA_DISP++, *play->flexLimbOverrideMTX, G_MTX_LOAD);
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else
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gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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} else {
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gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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}
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gSPDisplayList(POLY_OPA_DISP++, *dList);
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Matrix_Pop();
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if (this->skelAnime.skeletonHeader->skeletonType == SKELANIME_TYPE_FLEX)
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if (this->skelAnime.skeletonHeader->skeletonType == SKELANIME_TYPE_FLEX) {
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(*play->flexLimbOverrideMTX)++;
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}
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CLOSE_DISPS(play->state.gfxCtx);
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}
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{ s32 pad; } // Required to match
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return 1;
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@ -2014,25 +2014,27 @@ s32 BossGoma_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f
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Matrix_TranslateRotateZYX(pos, rot);
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if (*dList != NULL)
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{
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if (this->skelanime.skeletonHeader->skeletonType == SKELANIME_TYPE_FLEX)
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if (*dList != NULL) {
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if (this->skelanime.skeletonHeader->skeletonType == SKELANIME_TYPE_FLEX) {
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MATRIX_TOMTX(*play->flexLimbOverrideMTX);
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}
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Matrix_Push();
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Matrix_Scale(this->eyeIrisScaleX, this->eyeIrisScaleY, 1.0f, MTXMODE_APPLY);
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if (this->skelanime.skeletonHeader->skeletonType == SKELANIME_TYPE_FLEX)
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if (this->skelanime.skeletonHeader->skeletonType == SKELANIME_TYPE_FLEX) {
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gSPMatrix(POLY_OPA_DISP++, *play->flexLimbOverrideMTX, G_MTX_LOAD);
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else
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gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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} else {
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gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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}
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gSPDisplayList(POLY_OPA_DISP++, *dList);
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Matrix_Pop();
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if (this->skelanime.skeletonHeader->skeletonType == SKELANIME_TYPE_FLEX)
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if (this->skelanime.skeletonHeader->skeletonType == SKELANIME_TYPE_FLEX) {
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(*play->flexLimbOverrideMTX)++;
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}
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}
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doNotDrawLimb = true;
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@ -2045,24 +2047,29 @@ s32 BossGoma_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f
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case BOSSGOMA_LIMB_TAIL1:
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Matrix_TranslateRotateZYX(pos, rot);
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if (*dList != NULL)
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{
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MATRIX_TOMTX(*play->flexLimbOverrideMTX);
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if (*dList != NULL) {
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if (this->skelanime.skeletonHeader->skeletonType == SKELANIME_TYPE_FLEX) {
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MATRIX_TOMTX(*play->flexLimbOverrideMTX);
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}
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Matrix_Push();
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Matrix_Scale(this->tailLimbsScale[limbIndex - BOSSGOMA_LIMB_TAIL4],
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this->tailLimbsScale[limbIndex - BOSSGOMA_LIMB_TAIL4],
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this->tailLimbsScale[limbIndex - BOSSGOMA_LIMB_TAIL4], MTXMODE_APPLY);
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//gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
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//G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPMatrix(POLY_OPA_DISP++, *play->flexLimbOverrideMTX, G_MTX_LOAD);
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if (this->skelanime.skeletonHeader->skeletonType == SKELANIME_TYPE_FLEX) {
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gSPMatrix(POLY_OPA_DISP++, *play->flexLimbOverrideMTX, G_MTX_LOAD);
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} else {
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gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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}
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gSPDisplayList(POLY_OPA_DISP++, *dList);
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Matrix_Pop();
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(*play->flexLimbOverrideMTX)++;
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if (this->skelanime.skeletonHeader->skeletonType == SKELANIME_TYPE_FLEX) {
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(*play->flexLimbOverrideMTX)++;
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}
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}
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doNotDrawLimb = true;
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@ -624,8 +624,6 @@ void EnWeiyer_Update(Actor* thisx, PlayState* play) {
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s32 EnWeiyer_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx,
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Gfx** gfx) {
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return 0;
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if (limbIndex == 1) {
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pos->z += 2000.0f;
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}
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