Name alpha-distance update function from decomp (#4658)

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Jordan Longstaff 2024-12-09 21:23:14 -05:00 committed by GitHub
parent ad23298500
commit 6823b6990b
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GPG Key ID: B5690EEEBB952194
4 changed files with 12 additions and 12 deletions

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@ -537,7 +537,7 @@ void func_80034BA0(PlayState* play, SkelAnime* skelAnime, OverrideLimbDraw overr
PostLimbDraw postLimbDraw, Actor* actor, s16 alpha);
void func_80034CC4(PlayState* play, SkelAnime* skelAnime, OverrideLimbDraw overrideLimbDraw,
PostLimbDraw postLimbDraw, Actor* actor, s16 alpha);
s16 func_80034DD4(Actor* actor, PlayState* play, s16 arg2, f32 arg3);
s16 Actor_UpdateAlphaByDistance(Actor* actor, PlayState* play, s16 arg2, f32 arg3);
void Animation_ChangeByInfo(SkelAnime* skelAnime, AnimationInfo* animationInfo, s32 index);
void func_80034F54(PlayState* play, s16* arg1, s16* arg2, s32 arg3);
void Actor_Noop(Actor* actor, PlayState* play);

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@ -4547,25 +4547,25 @@ void func_80034CC4(PlayState* play, SkelAnime* skelAnime, OverrideLimbDraw overr
CLOSE_DISPS(play->state.gfxCtx);
}
s16 func_80034DD4(Actor* actor, PlayState* play, s16 arg2, f32 arg3) {
s16 Actor_UpdateAlphaByDistance(Actor* actor, PlayState* play, s16 alpha, f32 radius) {
Player* player = GET_PLAYER(play);
f32 var;
f32 distance;
if ((play->csCtx.state != CS_STATE_IDLE) || (gDbgCamEnabled)) {
var = Math_Vec3f_DistXYZ(&actor->world.pos, &play->view.eye) * 0.25f;
distance = Math_Vec3f_DistXYZ(&actor->world.pos, &play->view.eye) * 0.25f;
} else {
var = Math_Vec3f_DistXYZ(&actor->world.pos, &player->actor.world.pos);
distance = Math_Vec3f_DistXYZ(&actor->world.pos, &player->actor.world.pos);
}
if (arg3 < var) {
if (radius < distance) {
actor->flags &= ~ACTOR_FLAG_TARGETABLE;
Math_SmoothStepToS(&arg2, 0, 6, 0x14, 1);
Math_SmoothStepToS(&alpha, 0, 6, 0x14, 1);
} else {
actor->flags |= ACTOR_FLAG_TARGETABLE;
Math_SmoothStepToS(&arg2, 0xFF, 6, 0x14, 1);
Math_SmoothStepToS(&alpha, 0xFF, 6, 0x14, 1);
}
return arg2;
return alpha;
}
void Animation_ChangeByInfo(SkelAnime* skelAnime, AnimationInfo* animationInfo, s32 index) {

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@ -629,7 +629,7 @@ void func_80AAB5A4(EnMd* this, PlayState* play) {
: 400.0f;
}
this->alpha = func_80034DD4(&this->actor, play, this->alpha, temp);
this->alpha = Actor_UpdateAlphaByDistance(&this->actor, play, this->alpha, temp);
this->actor.shape.shadowAlpha = this->alpha;
} else {
this->alpha = 255;

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@ -742,10 +742,10 @@ void EnSa_Update(Actor* thisx, PlayState* play) {
if (this->actionFunc != func_80AF68E4) {
if (CVarGetInteger(CVAR_ENHANCEMENT("DisableKokiriDrawDistance"), 0) != 0) {
this->alpha = func_80034DD4(&this->actor, play, this->alpha, 32767);
this->alpha = Actor_UpdateAlphaByDistance(&this->actor, play, this->alpha, 32767);
}
else {
this->alpha = func_80034DD4(&this->actor, play, this->alpha, 400.0f);
this->alpha = Actor_UpdateAlphaByDistance(&this->actor, play, this->alpha, 400.0f);
}
} else {
this->alpha = 255;