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https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-22 17:32:19 -05:00
Converts gfxFramebuffer to be a pointer.
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1de525900d
commit
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@ -1625,12 +1625,10 @@ namespace SohImGui {
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pos = ImVec2(size.x / 2 - sw / 2, 0);
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pos = ImVec2(size.x / 2 - sw / 2, 0);
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size = ImVec2(sw, size.y);
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size = ImVec2(sw, size.y);
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}
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}
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std::string fb_str = gfxFramebuffer;
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if (gfxFramebuffer != NULL) {
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if (!fb_str.empty()) {
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//ImGui::ImageSimple(reinterpret_cast<ImTextureID>(gfxFramebuffer), pos, size);
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uintptr_t fbuf = (uintptr_t)std::stoull(fb_str);
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//ImGui::ImageSimple(reinterpret_cast<ImTextureID>(fbuf), pos, size);
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ImGui::SetCursorPos(pos);
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ImGui::SetCursorPos(pos);
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ImGui::Image(reinterpret_cast<ImTextureID>(fbuf), size);
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ImGui::Image(reinterpret_cast<ImTextureID>(gfxFramebuffer), size);
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}
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}
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ImGui::End();
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ImGui::End();
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@ -48,7 +48,7 @@ extern "C" {
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int ResourceMgr_OTRSigCheck(char* imgData);
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int ResourceMgr_OTRSigCheck(char* imgData);
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}
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}
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std::string gfxFramebuffer;
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uintptr_t gfxFramebuffer;
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using namespace std;
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using namespace std;
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@ -2783,7 +2783,7 @@ void gfx_run(Gfx *commands, const std::unordered_map<Mtx *, MtxF>& mtx_replaceme
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rendering_state.scissor = {};
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rendering_state.scissor = {};
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gfx_run_dl(commands);
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gfx_run_dl(commands);
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gfx_flush();
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gfx_flush();
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gfxFramebuffer = string();
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gfxFramebuffer = NULL;
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if (game_renders_to_framebuffer) {
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if (game_renders_to_framebuffer) {
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gfx_rapi->start_draw_to_framebuffer(0, 1);
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gfx_rapi->start_draw_to_framebuffer(0, 1);
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gfx_rapi->clear_framebuffer();
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gfx_rapi->clear_framebuffer();
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@ -2793,12 +2793,12 @@ void gfx_run(Gfx *commands, const std::unordered_map<Mtx *, MtxF>& mtx_replaceme
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if (different_size) {
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if (different_size) {
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gfx_rapi->resolve_msaa_color_buffer(game_framebuffer_msaa_resolved, game_framebuffer);
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gfx_rapi->resolve_msaa_color_buffer(game_framebuffer_msaa_resolved, game_framebuffer);
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gfxFramebuffer = std::to_string((uintptr_t)gfx_rapi->get_framebuffer_texture_id(game_framebuffer_msaa_resolved));
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gfxFramebuffer = (uintptr_t)gfx_rapi->get_framebuffer_texture_id(game_framebuffer_msaa_resolved);
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} else {
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} else {
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gfx_rapi->resolve_msaa_color_buffer(0, game_framebuffer);
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gfx_rapi->resolve_msaa_color_buffer(0, game_framebuffer);
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}
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}
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} else {
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} else {
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gfxFramebuffer = std::to_string((uintptr_t)gfx_rapi->get_framebuffer_texture_id(game_framebuffer));
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gfxFramebuffer = (uintptr_t)gfx_rapi->get_framebuffer_texture_id(game_framebuffer);
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}
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}
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}
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}
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SohImGui::DrawFramebufferAndGameInput();
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SohImGui::DrawFramebufferAndGameInput();
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@ -14,7 +14,7 @@
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#define SCREEN_WIDTH 320
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#define SCREEN_WIDTH 320
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#define SCREEN_HEIGHT 240
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#define SCREEN_HEIGHT 240
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extern std::string gfxFramebuffer;
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extern uintptr_t gfxFramebuffer;
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struct GfxRenderingAPI;
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struct GfxRenderingAPI;
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struct GfxWindowManagerAPI;
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struct GfxWindowManagerAPI;
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