mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-12-23 08:38:52 -05:00
Wii U: Several fixes and improvements (#1608)
* WiiU: fix more scaling issues * Wii U: batch depth reads * Wii U: remove file buffering Doesn't seem to to do much anymore * Remove "missing_gcc_functions.c" to avoid conflicts * Wii U: Fix random_device usage random_device will always be seeded with a constant seed and will return the same number sequence every time * Wii U: Improve software keyboard * Wii U: Fix console input text width
This commit is contained in:
parent
7fb8902e7f
commit
677c4845f6
@ -229,7 +229,11 @@ namespace Ship {
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// Renders input textfield
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constexpr ImGuiInputTextFlags flags = ImGuiInputTextFlags_EnterReturnsTrue | ImGuiInputTextFlags_CallbackEdit |
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ImGuiInputTextFlags_CallbackCompletion | ImGuiInputTextFlags_CallbackHistory;
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ImGui::PushItemWidth(-53);
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#ifdef __WIIU__
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ImGui::PushItemWidth(-53.0f * 2.0f);
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#else
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ImGui::PushItemWidth(-53.0f);
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#endif
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if (ImGui::InputTextWithHint("##CMDInput", ">", this->inputBuffer, MAX_BUFFER_SIZE, flags, &Console::CallbackStub, this)) {
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input_focus = true;
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if (this->inputBuffer[0] != '\0' && this->inputBuffer[0] != ' ')
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@ -250,7 +254,11 @@ namespace Ship {
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}
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ImGui::SameLine();
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#ifdef __WIIU__
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ImGui::SetCursorPosX(ImGui::GetCursorPosX() + ImGui::GetContentRegionAvail().x - 50 * 2.0f);
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#else
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ImGui::SetCursorPosX(ImGui::GetCursorPosX() + ImGui::GetContentRegionAvail().x - 50);
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#endif
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if (ImGui::Button("Submit") && !input_focus && this->inputBuffer[0] != '\0' && this->inputBuffer[0] != ' ') {
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this->Dispatch(std::string(this->inputBuffer));
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memset(this->inputBuffer, 0, MAX_BUFFER_SIZE);
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@ -220,9 +220,15 @@ namespace Ship {
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const float duration = overlay->duration / overlay->fadeTime;
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const ImVec4 color = ImVec4(1.0f, 1.0f, 1.0f, duration);
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#ifdef __WIIU__
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const float textWidth = this->GetStringWidth(overlay->value) * 2.0f;
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const float textOffset = 40.0f * 2.0f;
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#else
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const float textWidth = this->GetStringWidth(overlay->value);
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const float textOffset = 40.0f;
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#endif
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this->TextDraw(GetScreenWidth() - textWidth - 40, GetScreenHeight() - 40 - notY, true, color, text);
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this->TextDraw(GetScreenWidth() - textWidth - textOffset, GetScreenHeight() - textOffset - notY, true, color, text);
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notY += 30;
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overlay->duration -= .05f;
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}
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@ -660,7 +660,12 @@ namespace SohImGui {
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ImGui::End();
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#ifdef __WIIU__
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const float scale = CVar_GetFloat("gInputScale", 1.0f) * 2.0f;
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#else
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const float scale = CVar_GetFloat("gInputScale", 1.0f);
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#endif
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ImVec2 BtnPos = ImVec2(160 * scale, 85 * scale);
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if (CVar_GetS32("gInputEnabled", 0)) {
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@ -1,3 +1,7 @@
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/* gfx_gx2.cpp - Fast3D GX2 backend for libultraship
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Created in 2022 by GaryOderNichts
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*/
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#ifdef __WIIU__
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#include "../../Window.h"
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@ -444,7 +448,7 @@ static void gfx_gx2_init(void) {
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memcpy(&depthReadBuffer, &main_framebuffer.depth_buffer, sizeof(GX2DepthBuffer));
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depthReadBuffer.surface.tileMode = GX2_TILE_MODE_LINEAR_ALIGNED;
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depthReadBuffer.surface.width = 1;
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depthReadBuffer.surface.width = 32;
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depthReadBuffer.surface.height = 1;
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GX2CalcSurfaceSizeAndAlignment(&depthReadBuffer.surface);
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@ -734,35 +738,55 @@ static std::unordered_map<std::pair<float, float>, uint16_t, hash_pair_ff> gfx_g
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}
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std::unordered_map<std::pair<float, float>, uint16_t, hash_pair_ff> res;
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if (!coordinates.size()) {
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return res;
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}
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for (const auto& c : coordinates) {
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// bug? coordinates sometimes read from oob
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if ((c.first < 0.0f) || (c.first > (float) buffer->depth_buffer.surface.width)
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|| (c.second < 0.0f) || (c.second > (float) buffer->depth_buffer.surface.height)) {
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res.emplace(c, 0);
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continue;
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GX2Rect srcRects[32];
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GX2Point dstPoints[32];
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size_t num_coordinates = coordinates.size();
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while (num_coordinates > 0) {
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size_t numRects = 32;
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if (num_coordinates < numRects) {
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numRects = num_coordinates;
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}
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num_coordinates -= numRects;
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// initialize rects and points
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for (size_t i = 0; i < numRects; ++i) {
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const auto& c = *std::next(coordinates.begin(), num_coordinates + i);
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const int32_t x = (int32_t) std::clamp(c.first, 0.0f, (float) buffer->depth_buffer.surface.width - 1);
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const int32_t y = (int32_t) std::clamp(c.second, 0.0f, (float) buffer->depth_buffer.surface.height - 1);
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srcRects[i] = GX2Rect{
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x,
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(int32_t) buffer->depth_buffer.surface.height - y,
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x + 1,
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(int32_t) (buffer->depth_buffer.surface.height - y) + 1
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};
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// dst points will be spread over the x-axis of the buffer
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dstPoints[i] = GX2Point{ i, 0 };
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}
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// Invalidate the buffer first
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GX2Invalidate(GX2_INVALIDATE_MODE_CPU | GX2_INVALIDATE_MODE_DEPTH_BUFFER, depthReadBuffer.surface.image, depthReadBuffer.surface.imageSize);
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// copy the pixel to the depthReadBuffer
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GX2Rect srcRect = {
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(int32_t) c.first,
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(int32_t) buffer->depth_buffer.surface.height - (int32_t) c.second,
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(int32_t) c.first + 1,
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(int32_t) (buffer->depth_buffer.surface.height - (int32_t) c.second) + 1
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};
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GX2Point dstPoint = { 0, 0 };
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GX2CopySurfaceEx(&buffer->depth_buffer.surface, 0, 0, &depthReadBuffer.surface, 0, 0, 1, &srcRect, &dstPoint);
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GX2DrawDone();
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// Perform the copy
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GX2CopySurfaceEx(&buffer->depth_buffer.surface, 0, 0, &depthReadBuffer.surface, 0, 0, numRects, srcRects, dstPoints);
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// Wait for draws to be done and restore context, in case GPU was used
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GX2DrawDone();
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gfx_wiiu_set_context_state();
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// read the pixel from the depthReadBuffer
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uint32_t tmp = __builtin_bswap32(*(uint32_t *)depthReadBuffer.surface.image);
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float val = *(float *)&tmp;
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// read the pixels from the depthReadBuffer
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for (size_t i = 0; i < numRects; ++i) {
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uint32_t tmp = __builtin_bswap32(*((uint32_t *)depthReadBuffer.surface.image + i));
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float val = *(float *)&tmp;
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res.emplace(c, val * 65532.0f);
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const auto& c = *std::next(coordinates.begin(), num_coordinates + i);
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res.emplace(c, val * 65532.0f);
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}
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}
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return res;
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@ -1,3 +1,7 @@
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/* gfx_gx2.h - Fast3D GX2 backend for libultraship
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Created in 2022 by GaryOderNichts
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*/
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#ifndef GFX_GX2_H
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#define GFX_GX2_H
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@ -1,3 +1,7 @@
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/* gx2_shader_gen.c - Fast3D GX2 shader generator for libultraship
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Created in 2022 by GaryOderNichts
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*/
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#ifdef __WIIU__
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#include "gx2_shader_gen.h"
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@ -597,7 +601,7 @@ static int generatePixelShader(GX2PixelShader *psh, struct CCFeatures *cc_featur
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psh->regs.spi_ps_input_cntls[0] = 0 | (1 << 8);
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// inputs
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for (int i = 0; i < num_ps_inputs; i++) {
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for (uint32_t i = 0; i < num_ps_inputs; i++) {
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psh->regs.spi_ps_input_cntls[i + 1] = i | (1 << 8);
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}
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@ -656,7 +660,7 @@ static int generateVertexShader(GX2VertexShader *vsh, struct CCFeatures *cc_feat
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);
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// params
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for (int i = 0; i < num_ps_inputs - 1; i++) {
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for (uint32_t i = 0; i < num_ps_inputs - 1; i++) {
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ADD_INSTR(
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EXP(PARAM(i), _R(i + 2), _x, _y, _z, _w) NO_BARRIER,
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);
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@ -1,3 +1,7 @@
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/* gx2_shader_gen.h - Fast3D GX2 shader generator for libultraship
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Created in 2022 by GaryOderNichts
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*/
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#pragma once
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#include "gfx_cc.h"
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@ -1,5 +1,6 @@
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// dear imgui: Platform Backend for the Wii U
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#include "imgui.h"
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#include "imgui_internal.h"
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#include "imgui_impl_wiiu.h"
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#include <stdlib.h> // malloc/free
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@ -86,8 +87,12 @@ void ImGui_ImplWiiU_Shutdown()
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static void ImGui_ImplWiiU_UpdateKeyboardInput(ImGui_ImplWiiU_ControllerInput* input)
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{
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ImGuiIO& io = ImGui::GetIO();
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ImGuiInputTextState* state = ImGui::GetInputTextState(ImGui::GetActiveID());
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if (!state)
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return;
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VPADGetTPCalibratedPoint(VPAD_CHAN_0, &input->vpad->tpNormal, &input->vpad->tpNormal);
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if (input->vpad)
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VPADGetTPCalibratedPoint(VPAD_CHAN_0, &input->vpad->tpNormal, &input->vpad->tpNormal);
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nn::swkbd::ControllerInfo controllerInfo;
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controllerInfo.vpad = input->vpad;
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@ -104,6 +109,8 @@ static void ImGui_ImplWiiU_UpdateKeyboardInput(ImGui_ImplWiiU_ControllerInput* i
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if (nn::swkbd::IsDecideOkButton(NULL))
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{
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state->ClearText();
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// Add entered text
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const char16_t* string = nn::swkbd::GetInputFormString();
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for (int i = 0; *string; string++)
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@ -248,6 +255,21 @@ bool ImGui_ImplWiiU_ProcessInput(ImGui_ImplWiiU_ControllerInput* input)
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// Show keyboard if wanted
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if (io.WantTextInput && !bd->WantedTextInput)
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{
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ImGuiInputTextState* state = ImGui::GetInputTextState(ImGui::GetActiveID());
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if (state)
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{
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if (!(state->Flags & ImGuiInputTextFlags_AlwaysOverwrite))
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bd->AppearArg.inputFormArg.initialText = (char16_t*) state->TextW.Data;
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bd->AppearArg.inputFormArg.maxTextLength = state->BufCapacityA;
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bd->AppearArg.inputFormArg.higlightInitialText = !!(state->Flags & ImGuiInputTextFlags_AutoSelectAll);
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if (state->Flags & ImGuiInputTextFlags_Password)
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bd->AppearArg.inputFormArg.passwordMode = nn::swkbd::PasswordMode::Fade;
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else
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bd->AppearArg.inputFormArg.passwordMode = nn::swkbd::PasswordMode::Clear;
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}
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// Open the keyboard for the controller which requested the text input
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bd->AppearArg.keyboardArg.configArg.controllerType = bd->LastController;
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@ -4590,8 +4590,11 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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}
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}
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// Not sure why these are being cleared here, but we need the flags for the software keyboard in the wiiu backend
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#ifndef __WIIU__
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// Clear temporary user storage
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state->Flags = ImGuiInputTextFlags_None;
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#endif
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}
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// Copy result to user buffer. This can currently only happen when (g.ActiveId == id)
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@ -112,11 +112,6 @@ void Mercury::reload() {
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}
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std::ifstream ifs(this->path_);
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#ifdef __WIIU__
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alignas(0x40) char buffer[8192];
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ifs.rdbuf()->pubsetbuf(buffer, sizeof(buffer));
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#endif
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try {
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this->rjson = json::parse(ifs);
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this->vjson = this->rjson.flatten();
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@ -128,11 +123,5 @@ void Mercury::reload() {
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void Mercury::save() const {
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std::ofstream file(this->path_);
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#ifdef __WIIU__
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alignas(0x40) char buffer[8192];
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file.rdbuf()->pubsetbuf(buffer, sizeof(buffer));
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#endif
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file << this->vjson.unflatten().dump(4);
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}
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@ -385,7 +385,6 @@ set(Source_Files__src__boot
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"src/boot/idle.c"
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"src/boot/is_debug.c"
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"src/boot/logutils.c"
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"src/boot/missing_gcc_functions.c"
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"src/boot/stackcheck.c"
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"src/boot/viconfig.c"
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"src/boot/yaz0.c"
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@ -40,13 +40,13 @@ const char* MarginCvarList[] {
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ImVec4 GetRandomValue(int MaximumPossible){
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ImVec4 NewColor;
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unsigned long range = 255 - 0;
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#ifndef __SWITCH__
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#if !defined(__SWITCH__) && !defined(__WIIU__)
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std::random_device rd;
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std::mt19937 rng(rd());
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#else
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#else
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size_t seed = std::hash<std::string>{}(std::to_string(rand()));
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std::mt19937_64 rng(seed);
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#endif
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#endif
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std::uniform_int_distribution<int> dist(0, 255 - 1);
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NewColor.x = (float)(dist(rng)) / 255;
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@ -55,9 +55,9 @@ ImVec4 GetRandomValue(int MaximumPossible){
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return NewColor;
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}
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void GetRandomColorRGB(CosmeticsColorSection* ColorSection, int SectionSize){
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#ifdef __SWITCH__
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#if defined(__SWITCH__) || defined(__WIIU__)
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srand(time(NULL));
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#endif
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#endif
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for (int i = 0; i < SectionSize; i++){
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CosmeticsColorIndividual* Element = ColorSection[i].Element;
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ImVec4 colors = Element->ModifiedColor;
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@ -343,7 +343,11 @@ void DrawRandomizeResetButton(const std::string Identifier, CosmeticsColorSectio
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ImGui::TableSetupColumn(Col1Name.c_str(), FlagsCell, TablesCellsWidth/2);
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ImGui::TableSetupColumn(Col2Name.c_str(), FlagsCell, TablesCellsWidth/2);
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Table_InitHeader(false);
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#ifdef __WIIU__
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if(ImGui::Button(RNG_BtnText.c_str(), ImVec2( ImGui::GetContentRegionAvail().x, 20.0f * 2.0f))){
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#else
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if(ImGui::Button(RNG_BtnText.c_str(), ImVec2( ImGui::GetContentRegionAvail().x, 20.0f))){
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#endif
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CVar_SetS32("gHudColors", 2);
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CVar_SetS32("gUseNaviCol", 1);
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CVar_SetS32("gUseKeeseCol", 1);
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@ -358,7 +362,11 @@ void DrawRandomizeResetButton(const std::string Identifier, CosmeticsColorSectio
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}
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UIWidgets::Tooltip(Tooltip_RNG.c_str());
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Table_NextCol();
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#ifdef __WIIU__
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if(ImGui::Button(Reset_BtnText.c_str(), ImVec2( ImGui::GetContentRegionAvail().x, 20.0f * 2.0f))){
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#else
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if(ImGui::Button(Reset_BtnText.c_str(), ImVec2( ImGui::GetContentRegionAvail().x, 20.0f))){
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#endif
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GetDefaultColorRGB(ColorSection, SectionSize);
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}
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UIWidgets::Tooltip("Enable/Disable custom Link's tunics colors\nIf disabled you will have original colors for Link's tunics.");
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@ -15,7 +15,11 @@ void Random_Init(uint32_t seed) {
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uint32_t Random(int min, int max) {
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if (!init) {
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//No seed given, get a random number from device to seed
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#if !defined(__SWITCH__) && !defined(__WIIU__)
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const auto seed = static_cast<uint32_t>(std::random_device{}());
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#else
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uint32_t seed = static_cast<uint32_t>(std::hash<std::string>{}(std::to_string(rand())));
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#endif
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Random_Init(seed);
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}
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std::uniform_int_distribution<uint32_t> distribution(min, max-1);
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|
@ -704,8 +704,13 @@ void LabeledComboBoxRightAligned(const char* label, const char* cvar, std::vecto
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s32 currentValue = CVar_GetS32(cvar, defaultValue);
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std::string hiddenLabel = "##" + std::string(cvar);
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ImGui::Text(label);
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#ifdef __WIIU__
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ImGui::SameLine(ImGui::GetContentRegionAvail().x - (ImGui::CalcTextSize(options[currentValue].c_str()).x * 1.0f + 40.0f));
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ImGui::PushItemWidth((ImGui::CalcTextSize(options[currentValue].c_str()).x * 1.0f) + 60.0f);
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#else
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ImGui::SameLine(ImGui::GetContentRegionAvail().x - (ImGui::CalcTextSize(options[currentValue].c_str()).x * 1.0f + 20.0f));
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ImGui::PushItemWidth((ImGui::CalcTextSize(options[currentValue].c_str()).x * 1.0f) + 30.0f);
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#endif
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if (ImGui::BeginCombo(hiddenLabel.c_str(), options[currentValue].c_str())) {
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for (int i = 0; i < options.size(); i++) {
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if (ImGui::Selectable(options[i].c_str())) {
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@ -600,7 +600,7 @@ namespace GameMenuBar {
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ImGui::SetCursorPosX(ImGui::GetCursorPosX() - 7.0f);
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#ifdef __SWITCH__
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ImGui::PushItemWidth(ImGui::GetWindowSize().x - 110.0f);
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#elif __WIIU__
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#elif defined(__WIIU__)
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ImGui::PushItemWidth(ImGui::GetWindowSize().x - 79.0f * 2);
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#else
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ImGui::PushItemWidth(ImGui::GetWindowSize().x - 79.0f);
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@ -1106,7 +1106,11 @@ namespace GameMenuBar {
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ImGui::PushStyleVar(ImGuiStyleVar_ButtonTextAlign, ImVec2(0, 0));
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ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 1.0f);
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ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(0.22f, 0.38f, 0.56f, 1.0f));
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#ifdef __WIIU__
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static ImVec2 buttonSize(200.0f * 2.0f, 0.0f);
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#else
|
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static ImVec2 buttonSize(200.0f, 0.0f);
|
||||
#endif
|
||||
if (ImGui::Button(GetWindowButtonText("Cosmetics Editor", CVar_GetS32("gCosmeticsEditorEnabled", 0)).c_str(), buttonSize))
|
||||
{
|
||||
bool currentValue = CVar_GetS32("gCosmeticsEditorEnabled", 0);
|
||||
@ -1164,7 +1168,7 @@ namespace GameMenuBar {
|
||||
ImGui::SetCursorPosX(ImGui::GetCursorPosX() - 7.0f);
|
||||
#ifdef __SWITCH__
|
||||
ImGui::PushItemWidth(ImGui::GetWindowSize().x - 110.0f);
|
||||
#elif __WIIU__
|
||||
#elif defined(__WIIU__)
|
||||
ImGui::PushItemWidth(ImGui::GetWindowSize().x - 79.0f * 2);
|
||||
#else
|
||||
ImGui::PushItemWidth(ImGui::GetWindowSize().x - 79.0f);
|
||||
@ -1398,7 +1402,11 @@ namespace GameMenuBar {
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_ButtonTextAlign, ImVec2(0,0));
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 1.0f);
|
||||
ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(0.22f, 0.38f, 0.56f, 1.0f));
|
||||
#ifdef __WIIU__
|
||||
static ImVec2 buttonSize(160.0f * 2.0f, 0.0f);
|
||||
#else
|
||||
static ImVec2 buttonSize(160.0f, 0.0f);
|
||||
#endif
|
||||
if (ImGui::Button(GetWindowButtonText("Stats", CVar_GetS32("gStatsEnabled", 0)).c_str(), buttonSize))
|
||||
{
|
||||
bool currentValue = CVar_GetS32("gStatsEnabled", 0);
|
||||
@ -1454,7 +1462,11 @@ namespace GameMenuBar {
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_ButtonTextAlign, ImVec2(0, 0));
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 1.0f);
|
||||
ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(0.22f, 0.38f, 0.56f, 1.0f));
|
||||
#ifdef __WIIU__
|
||||
static ImVec2 buttonSize(200.0f * 2.0f, 0.0f);
|
||||
#else
|
||||
static ImVec2 buttonSize(200.0f, 0.0f);
|
||||
#endif
|
||||
if (ImGui::Button(GetWindowButtonText("Randomizer Settings", CVar_GetS32("gRandomizerSettingsEnabled", 0)).c_str(), buttonSize))
|
||||
{
|
||||
bool currentValue = CVar_GetS32("gRandomizerSettingsEnabled", 0);
|
||||
|
@ -196,11 +196,6 @@ void SaveManager::Init() {
|
||||
if (std::filesystem::exists(sGlobalPath)) {
|
||||
std::ifstream input(sGlobalPath);
|
||||
|
||||
#ifdef __WIIU__
|
||||
alignas(0x40) char buffer[8192];
|
||||
input.rdbuf()->pubsetbuf(buffer, sizeof(buffer));
|
||||
#endif
|
||||
|
||||
nlohmann::json globalBlock;
|
||||
input >> globalBlock;
|
||||
|
||||
@ -522,19 +517,13 @@ void SaveManager::SaveFile(int fileNum) {
|
||||
section.second.second();
|
||||
}
|
||||
|
||||
#ifdef __SWITCH__
|
||||
#if defined(__SWITCH__) || defined(__WIIU__)
|
||||
FILE* w = fopen(GetFileName(fileNum).c_str(), "w");
|
||||
std::string json_string = baseBlock.dump(4);
|
||||
fwrite(json_string.c_str(), sizeof(char), json_string.length(), w);
|
||||
fclose(w);
|
||||
#else
|
||||
|
||||
std::ofstream output(GetFileName(fileNum));
|
||||
|
||||
#ifdef __WIIU__
|
||||
alignas(0x40) char buffer[8192];
|
||||
output.rdbuf()->pubsetbuf(buffer, sizeof(buffer));
|
||||
#endif
|
||||
output << std::setw(4) << baseBlock << std::endl;
|
||||
#endif
|
||||
|
||||
@ -547,13 +536,8 @@ void SaveManager::SaveGlobal() {
|
||||
globalBlock["audioSetting"] = gSaveContext.audioSetting;
|
||||
globalBlock["zTargetSetting"] = gSaveContext.zTargetSetting;
|
||||
globalBlock["language"] = gSaveContext.language;
|
||||
|
||||
std::ofstream output("Save/global.sav");
|
||||
|
||||
#ifdef __WIIU__
|
||||
alignas(0x40) char buffer[8192];
|
||||
output.rdbuf()->pubsetbuf(buffer, sizeof(buffer));
|
||||
#endif
|
||||
|
||||
output << std::setw(4) << globalBlock << std::endl;
|
||||
}
|
||||
|
||||
@ -563,11 +547,6 @@ void SaveManager::LoadFile(int fileNum) {
|
||||
|
||||
std::ifstream input(GetFileName(fileNum));
|
||||
|
||||
#ifdef __WIIU__
|
||||
alignas(0x40) char buffer[8192];
|
||||
input.rdbuf()->pubsetbuf(buffer, sizeof(buffer));
|
||||
#endif
|
||||
|
||||
nlohmann::json saveBlock;
|
||||
input >> saveBlock;
|
||||
if (!saveBlock.contains("version")) {
|
||||
@ -1558,11 +1537,6 @@ void SaveManager::ConvertFromUnversioned() {
|
||||
|
||||
std::ifstream input("oot_save.sav", std::ios::binary);
|
||||
|
||||
#ifdef __WIIU__
|
||||
alignas(0x40) char buffer[8192];
|
||||
input.rdbuf()->pubsetbuf(buffer, sizeof(buffer));
|
||||
#endif
|
||||
|
||||
std::vector<char> data(std::istreambuf_iterator<char>(input), {});
|
||||
input.close();
|
||||
|
||||
|
@ -325,7 +325,7 @@ namespace UIWidgets {
|
||||
if (PlusMinusButton) {
|
||||
#ifdef __SWITCH__
|
||||
ImGui::PushItemWidth(ImGui::GetWindowSize().x - 110.0f);
|
||||
#elif __WIIU__
|
||||
#elif defined(__WIIU__)
|
||||
ImGui::PushItemWidth(ImGui::GetWindowSize().x - 79.0f * 2);
|
||||
#else
|
||||
ImGui::PushItemWidth(ImGui::GetWindowSize().x - 79.0f);
|
||||
@ -439,9 +439,9 @@ namespace UIWidgets {
|
||||
std::string FullName = "Random";
|
||||
FullName += MakeInvisible;
|
||||
if (ImGui::Button(FullName.c_str())) {
|
||||
#ifdef __SWITCH__
|
||||
#if defined(__SWITCH__) || defined(__WIIU__)
|
||||
srand(time(NULL));
|
||||
#endif
|
||||
#endif
|
||||
ImVec4 color = GetRandomValue(255);
|
||||
colors->x = color.x;
|
||||
colors->y = color.y;
|
||||
|
@ -1,13 +0,0 @@
|
||||
#include "global.h"
|
||||
|
||||
// Define functions needed for the GCC build here.
|
||||
|
||||
|
||||
|
||||
f32 __floatundisf(u32 c) {
|
||||
return (f32)c;
|
||||
}
|
||||
|
||||
f64 __floatundidf(u32 c) {
|
||||
return (f64)c;
|
||||
}
|
Loading…
Reference in New Issue
Block a user