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https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-10 19:45:09 -05:00
Fixes some miscellaneous issues for Switch builds.
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c7c29034eb
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674645ef14
@ -127,6 +127,20 @@ ItemLocation* Context::GetItemLocation(size_t locKey) {
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return &itemLocationTable[static_cast<RandomizerCheck>(locKey)];
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}
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ItemOverride& Context::GetItemOverride(RandomizerCheck locKey) {
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if (!overrides.contains(locKey)) {
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overrides.emplace(locKey, ItemOverride());
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}
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return overrides.at(locKey);
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}
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ItemOverride& Context::GetItemOverride(size_t locKey) {
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if (!overrides.contains(static_cast<RandomizerCheck>(locKey))) {
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overrides.emplace(static_cast<RandomizerCheck>(locKey), ItemOverride());
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}
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return overrides.at(static_cast<RandomizerCheck>(locKey));
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}
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void Context::PlaceItemInLocation(const RandomizerCheck locKey, const RandomizerGet item, const bool applyEffectImmediately,
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const bool setHidden) {
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const auto loc = GetItemLocation(locKey);
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@ -37,6 +37,8 @@ class Context {
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RandomizerArea hintedArea = RA_NONE);
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ItemLocation* GetItemLocation(RandomizerCheck locKey);
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ItemLocation* GetItemLocation(size_t locKey);
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ItemOverride& GetItemOverride(RandomizerCheck locKey);
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ItemOverride& GetItemOverride(size_t locKey);
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void PlaceItemInLocation(RandomizerCheck locKey, RandomizerGet item, bool applyEffectImmediately = false,
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bool setHidden = false);
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std::vector<RandomizerCheck> allLocations;
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@ -2355,6 +2355,9 @@ extern "C" GetItemEntry ItemTable_Retrieve(int16_t getItemID) {
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}
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extern "C" GetItemEntry ItemTable_RetrieveEntry(s16 tableID, s16 getItemID) {
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if (tableID == MOD_RANDOMIZER) {
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return Rando::StaticData::RetrieveItem(static_cast<RandomizerGet>(getItemID)).GetGIEntry_Copy();
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}
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return ItemTableManager::Instance->RetrieveItemEntry(tableID, getItemID);
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}
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@ -331,13 +331,12 @@ void SaveManager::LoadRandomizerVersion3() {
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RandomizerGet rg = RG_NONE;
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SaveManager::Instance->LoadData("fakeRgID", rg, RG_NONE);
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if (rg != RG_NONE) {
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randoContext->overrides[static_cast<RandomizerCheck>(i)] =
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Rando::ItemOverride(static_cast<RandomizerCheck>(i), rg);
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randoContext->overrides.emplace(static_cast<RandomizerCheck>(i), Rando::ItemOverride(static_cast<RandomizerCheck>(i), rg));
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SaveManager::Instance->LoadStruct("trickName", [&]() {
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SaveManager::Instance->LoadData(
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"english", randoContext->overrides[static_cast<RandomizerCheck>(i)].GetTrickName().english);
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"english", randoContext->GetItemOverride(i).GetTrickName().english);
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SaveManager::Instance->LoadData(
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"french", randoContext->overrides[static_cast<RandomizerCheck>(i)].GetTrickName().french);
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"french", randoContext->GetItemOverride(i).GetTrickName().french);
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});
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}
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uint16_t price = 0;
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@ -437,10 +436,10 @@ void SaveManager::SaveRandomizer(SaveContext* saveContext, int sectionID, bool f
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SaveManager::Instance->SaveStruct("", [&]() {
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SaveManager::Instance->SaveData("rgID", randoContext->GetItemLocation(i)->GetPlacedRandomizerGet());
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if (randoContext->GetItemLocation(i)->GetPlacedRandomizerGet() == RG_ICE_TRAP) {
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SaveManager::Instance->SaveData("fakeRgID", randoContext->overrides[static_cast<RandomizerCheck>(i)].LooksLike());
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SaveManager::Instance->SaveData("fakeRgID", randoContext->GetItemOverride(i).LooksLike());
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SaveManager::Instance->SaveStruct("trickName", [&]() {
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SaveManager::Instance->SaveData("english", randoContext->overrides[static_cast<RandomizerCheck>(i)].GetTrickName().GetEnglish());
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SaveManager::Instance->SaveData("french", randoContext->overrides[static_cast<RandomizerCheck>(i)].GetTrickName().GetFrench());
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SaveManager::Instance->SaveData("english", randoContext->GetItemOverride(i).GetTrickName().GetEnglish());
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SaveManager::Instance->SaveData("french", randoContext->GetItemOverride(i).GetTrickName().GetFrench());
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// TODO: German (trick names don't have german translations yet)
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});
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}
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@ -1336,7 +1336,8 @@ void FileChoose_GenerateRandoSeed(GameState* thisx) {
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memcpy(Save_GetSaveMetaInfo(this->buttonIndex)->playerName,
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CVarGetInteger("gLinkDefaultName", 0) ? &linkName : &emptyName, 8);
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return;
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} else {
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}
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if (!generating) {
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Randomizer_GenerateSeed();
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}
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}
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