diff --git a/soh/soh/Enhancements/randomizer/3drando/settings.cpp b/soh/soh/Enhancements/randomizer/3drando/settings.cpp
index 05fc10c4b..c68898b26 100644
--- a/soh/soh/Enhancements/randomizer/3drando/settings.cpp
+++ b/soh/soh/Enhancements/randomizer/3drando/settings.cpp
@@ -52,19 +52,19 @@ namespace Settings {
// Setting name, Options, Setting Descriptions (assigned in setting_descriptions.cpp) Category (default: Setting),Default index (default: 0), Default hidden (default: false)
//Open Settings Any option index past the last description will use the last description
Option RandomizeOpen = Option::Bool("Randomize Settings", {"No","Yes"}, {openRandomize}, OptionCategory::Toggle);
- Option OpenForest = Option::U8 ("Forest", {"Closed", "Open", "Closed Deku"}, {forestClosed, forestOpen, forestClosedDeku}, OptionCategory::Setting, OPENFOREST_OPEN);
+ Option OpenForest = Option::U8 ("Forest", {"Closed", "Closed Deku", "Open"}, {forestClosed, forestClosedDeku, forestOpen}, OptionCategory::Setting, OPENFOREST_CLOSED);
Option OpenKakariko = Option::U8 ("Kakariko Gate", {"Closed", "Open"}, {kakGateClosed, kakGateOpen});
- Option OpenDoorOfTime = Option::U8 ("Door of Time", {"Open", "Closed", "Intended"}, {doorOfTimeOpen, doorOfTimeClosed, doorOfTimeIntended});
- Option ZorasFountain = Option::U8 ("Zora's Fountain", {"Normal", "Adult", "Open"}, {fountainNormal, fountainAdult, fountainOpen});
+ Option OpenDoorOfTime = Option::U8 ("Door of Time", {"Closed", "Song Only", "Open"}, {doorOfTimeIntended, doorOfTimeClosed, doorOfTimeOpen});
+ Option ZorasFountain = Option::U8 ("Zora's Fountain", {"Closed", "Closed as child", "Open"}, {fountainNormal, fountainAdult, fountainOpen});
Option GerudoFortress = Option::U8 ("Gerudo Fortress", {"Normal", "Fast", "Open"}, {gerudoNormal, gerudoFast, gerudoOpen});
- Option Bridge = Option::U8 ("Rainbow Bridge", {"Open", "Vanilla", "Stones", "Medallions", "Rewards", "Dungeons", "Tokens"}, {bridgeOpen, bridgeVanilla, bridgeStones, bridgeMedallions, bridgeRewards, bridgeDungeons, bridgeTokens}, OptionCategory::Setting, RAINBOWBRIDGE_VANILLA);
- Option BridgeStoneCount = Option::U8 (" Stone Count", {NumOpts(0, 3)}, {bridgeStoneCountDesc}, OptionCategory::Setting, 1, true);
- Option BridgeMedallionCount= Option::U8 (" Medallion Count", {NumOpts(0, 6)}, {bridgeMedallionCountDesc}, OptionCategory::Setting, 1, true);
- Option BridgeRewardCount = Option::U8 (" Reward Count", {NumOpts(0, 9)}, {bridgeRewardCountDesc}, OptionCategory::Setting, 1, true);
- Option BridgeDungeonCount = Option::U8 (" Dungeon Count", {NumOpts(0, 8)}, {bridgeDungeonCountDesc}, OptionCategory::Setting, 1, true);
- Option BridgeTokenCount = Option::U8 (" Token Count", {NumOpts(0, 100)}, {bridgeTokenCountDesc}, OptionCategory::Setting, 1, true);
+ Option Bridge = Option::U8 ("Rainbow Bridge", {"Vanilla", "Always open", "Stones", "Medallions", "Dungeon rewards", "Dungeons", "Tokens"}, {bridgeVanilla, bridgeOpen, bridgeStones, bridgeMedallions, bridgeRewards, bridgeDungeons, bridgeTokens}, OptionCategory::Setting, RAINBOWBRIDGE_VANILLA);
+ Option BridgeStoneCount = Option::U8 ("Stone Count", {NumOpts(0, 3)}, {bridgeStoneCountDesc}, OptionCategory::Setting, 1, true);
+ Option BridgeMedallionCount= Option::U8 ("Medallion Count", {NumOpts(0, 6)}, {bridgeMedallionCountDesc}, OptionCategory::Setting, 1, true);
+ Option BridgeRewardCount = Option::U8 ("Reward Count", {NumOpts(0, 9)}, {bridgeRewardCountDesc}, OptionCategory::Setting, 1, true);
+ Option BridgeDungeonCount = Option::U8 ("Dungeon Count", {NumOpts(0, 8)}, {bridgeDungeonCountDesc}, OptionCategory::Setting, 1, true);
+ Option BridgeTokenCount = Option::U8 ("Token Count", {NumOpts(0, 100)}, {bridgeTokenCountDesc}, OptionCategory::Setting, 1, true);
Option RandomGanonsTrials = Option::Bool("Random Ganon's Trials", {"Off", "On"}, {randomGanonsTrialsDesc}, OptionCategory::Setting, ON);
- Option GanonsTrialsCount = Option::U8 (" Trial Count", {NumOpts(0, 6)}, {ganonsTrialCountDesc}, OptionCategory::Setting, 1, true);
+ Option GanonsTrialsCount = Option::U8 ("Trial Count", {NumOpts(0, 6)}, {ganonsTrialCountDesc}, OptionCategory::Setting, 1, true);
std::vector