diff --git a/soh/soh/Enhancements/randomizer/3drando/settings.cpp b/soh/soh/Enhancements/randomizer/3drando/settings.cpp index 05fc10c4b..c68898b26 100644 --- a/soh/soh/Enhancements/randomizer/3drando/settings.cpp +++ b/soh/soh/Enhancements/randomizer/3drando/settings.cpp @@ -52,19 +52,19 @@ namespace Settings { // Setting name, Options, Setting Descriptions (assigned in setting_descriptions.cpp) Category (default: Setting),Default index (default: 0), Default hidden (default: false) //Open Settings Any option index past the last description will use the last description Option RandomizeOpen = Option::Bool("Randomize Settings", {"No","Yes"}, {openRandomize}, OptionCategory::Toggle); - Option OpenForest = Option::U8 ("Forest", {"Closed", "Open", "Closed Deku"}, {forestClosed, forestOpen, forestClosedDeku}, OptionCategory::Setting, OPENFOREST_OPEN); + Option OpenForest = Option::U8 ("Forest", {"Closed", "Closed Deku", "Open"}, {forestClosed, forestClosedDeku, forestOpen}, OptionCategory::Setting, OPENFOREST_CLOSED); Option OpenKakariko = Option::U8 ("Kakariko Gate", {"Closed", "Open"}, {kakGateClosed, kakGateOpen}); - Option OpenDoorOfTime = Option::U8 ("Door of Time", {"Open", "Closed", "Intended"}, {doorOfTimeOpen, doorOfTimeClosed, doorOfTimeIntended}); - Option ZorasFountain = Option::U8 ("Zora's Fountain", {"Normal", "Adult", "Open"}, {fountainNormal, fountainAdult, fountainOpen}); + Option OpenDoorOfTime = Option::U8 ("Door of Time", {"Closed", "Song Only", "Open"}, {doorOfTimeIntended, doorOfTimeClosed, doorOfTimeOpen}); + Option ZorasFountain = Option::U8 ("Zora's Fountain", {"Closed", "Closed as child", "Open"}, {fountainNormal, fountainAdult, fountainOpen}); Option GerudoFortress = Option::U8 ("Gerudo Fortress", {"Normal", "Fast", "Open"}, {gerudoNormal, gerudoFast, gerudoOpen}); - Option Bridge = Option::U8 ("Rainbow Bridge", {"Open", "Vanilla", "Stones", "Medallions", "Rewards", "Dungeons", "Tokens"}, {bridgeOpen, bridgeVanilla, bridgeStones, bridgeMedallions, bridgeRewards, bridgeDungeons, bridgeTokens}, OptionCategory::Setting, RAINBOWBRIDGE_VANILLA); - Option BridgeStoneCount = Option::U8 (" Stone Count", {NumOpts(0, 3)}, {bridgeStoneCountDesc}, OptionCategory::Setting, 1, true); - Option BridgeMedallionCount= Option::U8 (" Medallion Count", {NumOpts(0, 6)}, {bridgeMedallionCountDesc}, OptionCategory::Setting, 1, true); - Option BridgeRewardCount = Option::U8 (" Reward Count", {NumOpts(0, 9)}, {bridgeRewardCountDesc}, OptionCategory::Setting, 1, true); - Option BridgeDungeonCount = Option::U8 (" Dungeon Count", {NumOpts(0, 8)}, {bridgeDungeonCountDesc}, OptionCategory::Setting, 1, true); - Option BridgeTokenCount = Option::U8 (" Token Count", {NumOpts(0, 100)}, {bridgeTokenCountDesc}, OptionCategory::Setting, 1, true); + Option Bridge = Option::U8 ("Rainbow Bridge", {"Vanilla", "Always open", "Stones", "Medallions", "Dungeon rewards", "Dungeons", "Tokens"}, {bridgeVanilla, bridgeOpen, bridgeStones, bridgeMedallions, bridgeRewards, bridgeDungeons, bridgeTokens}, OptionCategory::Setting, RAINBOWBRIDGE_VANILLA); + Option BridgeStoneCount = Option::U8 ("Stone Count", {NumOpts(0, 3)}, {bridgeStoneCountDesc}, OptionCategory::Setting, 1, true); + Option BridgeMedallionCount= Option::U8 ("Medallion Count", {NumOpts(0, 6)}, {bridgeMedallionCountDesc}, OptionCategory::Setting, 1, true); + Option BridgeRewardCount = Option::U8 ("Reward Count", {NumOpts(0, 9)}, {bridgeRewardCountDesc}, OptionCategory::Setting, 1, true); + Option BridgeDungeonCount = Option::U8 ("Dungeon Count", {NumOpts(0, 8)}, {bridgeDungeonCountDesc}, OptionCategory::Setting, 1, true); + Option BridgeTokenCount = Option::U8 ("Token Count", {NumOpts(0, 100)}, {bridgeTokenCountDesc}, OptionCategory::Setting, 1, true); Option RandomGanonsTrials = Option::Bool("Random Ganon's Trials", {"Off", "On"}, {randomGanonsTrialsDesc}, OptionCategory::Setting, ON); - Option GanonsTrialsCount = Option::U8 (" Trial Count", {NumOpts(0, 6)}, {ganonsTrialCountDesc}, OptionCategory::Setting, 1, true); + Option GanonsTrialsCount = Option::U8 ("Trial Count", {NumOpts(0, 6)}, {ganonsTrialCountDesc}, OptionCategory::Setting, 1, true); std::vector