mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-12-22 16:18:50 -05:00
Free Camera (#337)
* wip free cam * Almost done, needs collision still * Added free cam behind cvar * added WIP collision * Fixed & implemented "Manual mode" from WW & TP * Fixed camera not rotating when Link is moving * fixed initialized camera rotation * Fixed camera getting stuck + made it smoother * reduced deadzone * fixed epona camera height + added WW z-target free camera * Adjusted player camera height & fixed fov * Fixed camera roll * fixed fov when moving the camera while in z-target * Camera resets to Auto when going through doors or changing maps * Fixed building * touch * more touch work * Added WIP mouse support to the free cam * gui stuff * fixed building * fixed building error * ok fixed building for real this time * oops * Fix compilation issues * removed mouse stuff that magically appeared in this branch * smoothed out stick values & removed remains of mouse support * re-added manual camera when pressing Z * reduced minimum Y position of camera * Addressed dcsv's nitpicks * part 2 * oops Co-authored-by: David Chavez <david@dcvz.io>
This commit is contained in:
parent
3aa93b9855
commit
66ec623542
@ -2,6 +2,12 @@
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#include "GlobalCtx2.h"
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#include "stox.h"
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#include <memory>
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#include <string>
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#if __APPLE__
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#include <SDL_events.h>
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#else
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#include <SDL2/SDL_events.h>
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#endif
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namespace Ship {
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Controller::Controller(int32_t dwControllerNumber) : dwControllerNumber(dwControllerNumber) {
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@ -16,8 +22,12 @@ namespace Ship {
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void Controller::Read(OSContPad* pad) {
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ReadFromSource();
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SDL_PumpEvents();
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// Button Inputs
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pad->button |= dwPressedButtons & 0xFFFF;
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// Stick Inputs
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if (pad->stick_x == 0) {
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if (dwPressedButtons & BTN_STICKLEFT) {
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pad->stick_x = -128;
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@ -42,8 +52,13 @@ namespace Ship {
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}
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}
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// Gyro
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pad->gyro_x = wGyroX;
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pad->gyro_y = wGyroY;
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// Right Stick
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pad->cam_x = wCamX;
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pad->cam_y = wCamY;
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}
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void Controller::SetButtonMapping(const std::string& szButtonName, int32_t dwScancode) {
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@ -13,7 +13,6 @@
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namespace Ship {
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class Controller {
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public:
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Controller(int32_t dwControllerNumber);
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@ -38,6 +37,8 @@ namespace Ship {
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int8_t wStickY;
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float wGyroX;
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float wGyroY;
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float wCamX;
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float wCamY;
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virtual std::string GetControllerType() = 0;
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virtual std::string GetConfSection() = 0;
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@ -1143,6 +1143,8 @@ namespace SohImGui {
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EnhancementCheckbox("Skip Text", "gSkipText");
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Tooltip("Holding down B skips text\nKnown to cause a cutscene softlock in Water Temple\nSoftlock can be fixed by pressing D-Right in Debug mode");
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EnhancementCheckbox("Free Camera", "gFreeCamera");
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ImGui::EndMenu();
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}
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@ -112,9 +112,11 @@ typedef struct {
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/* 0x02 */ s8 stick_x;
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/* 0x03 */ s8 stick_y;
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/* 0x04 */ u8 err_no;
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/* 0x05 */ f32 gyro_x;
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/* 0x09 */ f32 gyro_y;
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} OSContPad; // size = 0x0D
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/* 0x05 */ f32 gyro_x;
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/* 0x09 */ f32 gyro_y;
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/* 0x1C */ f32 cam_x;
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/* 0x20 */ f32 cam_y;
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} OSContPad; // size = 0x24
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typedef struct {
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/* 0x00 */ u8 rumble;
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@ -132,7 +132,7 @@ namespace Ship {
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}
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void SDLController::NormalizeStickAxis(int16_t wAxisValueX, int16_t wAxisValueY, int16_t wAxisThreshold) {
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void SDLController::NormalizeStickAxis(int16_t wAxisValueX, int16_t wAxisValueY, int16_t wAxisThreshold, bool isRightStick) {
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//scale {-32768 ... +32767} to {-84 ... +84}
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auto ax = wAxisValueX * 85.0 / 32767.0;
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auto ay = wAxisValueY * 85.0 / 32767.0;
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@ -163,8 +163,15 @@ namespace Ship {
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ay *= scale;
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}
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wStickX = +ax;
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wStickY = -ay;
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if (!isRightStick) {
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wStickX = +ax;
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wStickY = -ay;
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}
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else {
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//SOHTODO KIRITO: Camera Sensitivity
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wCamX = +ax * 15.0f;
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wCamY = -ay * 15.0f;
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}
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}
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void SDLController::ReadFromSource() {
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@ -187,6 +194,10 @@ namespace Ship {
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}
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}
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auto cameraX = SDL_GameControllerGetAxis(Cont, SDL_CONTROLLER_AXIS_RIGHTX);
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auto cameraY = SDL_GameControllerGetAxis(Cont, SDL_CONTROLLER_AXIS_RIGHTY);
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NormalizeStickAxis(cameraX, cameraY, ThresholdMapping[SDL_CONTROLLER_AXIS_LEFTX], true);
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if (SDL_GameControllerHasSensor(Cont, SDL_SENSOR_GYRO))
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{
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size_t contNumber = GetControllerNumber();
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@ -328,7 +339,7 @@ namespace Ship {
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if (StickAxisX != SDL_CONTROLLER_AXIS_INVALID && StickAxisY != SDL_CONTROLLER_AXIS_INVALID) {
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auto AxisValueX = SDL_GameControllerGetAxis(Cont, StickAxisX);
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auto AxisValueY = SDL_GameControllerGetAxis(Cont, StickAxisY);
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NormalizeStickAxis(AxisValueX, AxisValueY, StickDeadzone);
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NormalizeStickAxis(AxisValueX, AxisValueY, StickDeadzone, false);
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}
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}
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}
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@ -365,12 +376,13 @@ namespace Ship {
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void SDLController::CreateDefaultBinding() {
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std::string ConfSection = GetBindingConfSection();
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std::shared_ptr<ConfigFile> pConf = GlobalCtx2::GetInstance()->GetConfig();
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ConfigFile& Conf = *pConf.get();
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Conf[ConfSection][STR(BTN_CRIGHT)] = std::to_string((SDL_CONTROLLER_AXIS_RIGHTX + AXIS_SCANCODE_BIT));
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Conf[ConfSection][STR(BTN_CLEFT)] = std::to_string(-(SDL_CONTROLLER_AXIS_RIGHTX + AXIS_SCANCODE_BIT));
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Conf[ConfSection][STR(BTN_CDOWN)] = std::to_string((SDL_CONTROLLER_AXIS_RIGHTY + AXIS_SCANCODE_BIT));
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Conf[ConfSection][STR(BTN_CUP)] = std::to_string(-(SDL_CONTROLLER_AXIS_RIGHTY + AXIS_SCANCODE_BIT));
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Conf[ConfSection][STR(BTN_CRIGHT)] = std::to_string(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER);
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Conf[ConfSection][STR(BTN_CLEFT)] = std::to_string(SDL_CONTROLLER_BUTTON_Y);
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Conf[ConfSection][STR(BTN_CDOWN)] = std::to_string(SDL_CONTROLLER_BUTTON_X);
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Conf[ConfSection][STR(BTN_CUP)] = std::to_string(SDL_CONTROLLER_BUTTON_RIGHTSTICK);
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//Conf[ConfSection][STR(BTN_CRIGHT + "_2")] = std::to_string(SDL_CONTROLLER_BUTTON_X);
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//Conf[ConfSection][STR(BTN_CLEFT + "_2")] = std::to_string(SDL_CONTROLLER_BUTTON_Y);
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//Conf[ConfSection][STR(BTN_CDOWN + "_2")] = std::to_string(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER);
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@ -44,7 +44,7 @@ namespace Ship {
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std::map<int32_t, int16_t> ThresholdMapping;
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void LoadAxisThresholds();
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void NormalizeStickAxis(int16_t wAxisValueX, int16_t wAxisValueY, int16_t wAxisThreshold);
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void NormalizeStickAxis(int16_t wAxisValueX, int16_t wAxisValueY, int16_t wAxisThreshold, bool isRightStick);
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bool Open();
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bool Close();
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};
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@ -120,7 +120,9 @@ typedef struct {
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/* 0x04 */ uint8_t err_no;
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/* 0x05 */ float gyro_x;
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/* 0x09 */ float gyro_y;
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} OSContPad; // size = 0x0D
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/* 0x1C */ float cam_x;
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/* 0x20 */ float cam_y;
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} OSContPad; // size = 0x24
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typedef struct {
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/* 0x00 */ uint8_t rumble;
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@ -1203,6 +1203,9 @@ typedef struct GlobalContext {
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/* 0x00790 */ Camera* cameraPtrs[NUM_CAMS];
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/* 0x007A0 */ s16 activeCamera;
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/* 0x007A2 */ s16 nextCamera;
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/* 0x007A2 */ bool manualCamera;
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/* 0x007A2 */ f32 camX;
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/* 0x007A2 */ f32 camY;
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/* 0x007A4 */ SequenceContext sequenceCtx;
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/* 0x007A8 */ LightContext lightCtx;
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/* 0x007B8 */ FrameAdvanceContext frameAdvCtx;
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@ -1409,7 +1409,125 @@ s32 Camera_Noop(Camera* camera) {
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return true;
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}
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s32 SetCameraManual(Camera* camera) {
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f32 newCamX = -D_8015BD7C->state.input[0].cur.cam_x;
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f32 newCamY = D_8015BD7C->state.input[0].cur.cam_y;
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if ((fabsf(newCamX) >= 15.0f || fabsf(newCamY) >= 15.0f) && camera->globalCtx->manualCamera == false) {
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camera->globalCtx->manualCamera = true;
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VecSph eyeAdjustment;
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OLib_Vec3fDiffToVecSphGeo(&eyeAdjustment, &camera->at, &camera->eye);
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camera->globalCtx->camX = eyeAdjustment.yaw;
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camera->globalCtx->camY = eyeAdjustment.pitch;
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}
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if (camera->globalCtx->manualCamera) {
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return 1;
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}
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return 0;
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}
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s32 Camera_Free(Camera* camera) {
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Normal1* norm1 = (Normal1*)camera->paramData;
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f32 playerHeight = Player_GetHeight(camera->player);
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f32 sp94;
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CamColChk camBgChk;
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PosRot* playerPosRot = &camera->playerPosRot;
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Vec3f at;
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sCameraInterfaceFlags = norm1->interfaceFlags;
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if (RELOAD_PARAMS) {
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VecSph eyeAdjustment1;
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OLib_Vec3fDiffToVecSphGeo(&eyeAdjustment1, &camera->at, &camera->eye);
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camera->globalCtx->camX = eyeAdjustment1.yaw;
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camera->globalCtx->camY = eyeAdjustment1.pitch;
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CameraModeValue* values = sCameraSettings[camera->setting].cameraModes[camera->mode].values;
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f32 yNormal = (1.0f + PCT(R_CAM_YOFFSET_NORM) - PCT(R_CAM_YOFFSET_NORM) * (68.0f / playerHeight));
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sp94 = yNormal * PCT(playerHeight);
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norm1->yOffset = NEXTSETTING * sp94;
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norm1->distMin = NEXTSETTING * sp94;
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norm1->distMax = NEXTSETTING * sp94;
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norm1->pitchTarget = DEGF_TO_BINANG(NEXTSETTING);
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norm1->unk_0C = NEXTSETTING;
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norm1->unk_10 = NEXTSETTING;
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norm1->unk_14 = NEXTPCT;
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norm1->fovTarget = NEXTSETTING;
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norm1->atLERPScaleMax = NEXTPCT;
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norm1->interfaceFlags = NEXTSETTING;
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}
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if (R_RELOAD_CAM_PARAMS) {
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Camera_CopyPREGToModeValues(camera);
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}
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VecSph eyeAdjustment;
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const f32 camSpeed = 0.5f;
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camera->animState = 0;
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at.x = Camera_LERPCeilF(camera->player->actor.world.pos.x, camera->at.x, camSpeed, 1.0f);
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at.y = Camera_LERPCeilF(camera->player->actor.world.pos.y + (camera->player->rideActor != NULL ? Player_GetHeight(camera->player) / 2 : Player_GetHeight(camera->player)) / 1.2f, camera->at.y, camSpeed, 1.0f);
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at.z = Camera_LERPCeilF(camera->player->actor.world.pos.z, camera->at.z, camSpeed, 1.0f);
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OLib_Vec3fDiffToVecSphGeo(&eyeAdjustment, &at, &camera->eye);
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camBgChk.pos = camera->eye;
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float maxRadius = 160.0f;
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if (Camera_BGCheckInfo(camera, &at, &camBgChk)) {
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VecSph collSphere;
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OLib_Vec3fDiffToVecSphGeo(&collSphere, &at, &camBgChk.pos);
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float rad = collSphere.r;
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if (rad >= maxRadius) {
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camera->dist = eyeAdjustment.r = Camera_LERPCeilF(maxRadius, camera->dist, camSpeed / 4, 1.0f);
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} else {
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camera->dist = eyeAdjustment.r = rad;
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}
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} else {
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camera->dist = eyeAdjustment.r = Camera_LERPCeilF(maxRadius, camera->dist, camSpeed / 4, 1.0f);
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}
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f32 newCamX = -D_8015BD7C->state.input[0].cur.cam_x;
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f32 newCamY = D_8015BD7C->state.input[0].cur.cam_y;
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camera->globalCtx->camX += newCamX;
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camera->globalCtx->camY += newCamY;
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if (camera->globalCtx->camY > 0x32A4) {
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camera->globalCtx->camY = 0x32A4;
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}
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if (camera->globalCtx->camY < -0x228C) {
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camera->globalCtx->camY = -0x228C;
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}
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eyeAdjustment.yaw = camera->globalCtx->camX;
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eyeAdjustment.pitch = camera->globalCtx->camY;
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Camera_Vec3fVecSphGeoAdd(&camera->eye, &at, &eyeAdjustment);
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camera->at = at;
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camera->fov = Camera_LERPCeilF(60.0f, camera->fov, camSpeed / 2, 1.0f);
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camera->roll = 0;
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camera->eyeNext = camera->eye;
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return 1;
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}
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s32 Camera_Normal1(Camera* camera) {
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if (CVar_GetS32("gFreeCamera", 0) && SetCameraManual(camera) == 1) {
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Camera_Free(camera);
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return 1;
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}
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Vec3f* eye = &camera->eye;
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Vec3f* at = &camera->at;
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Vec3f* eyeNext = &camera->eyeNext;
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@ -1637,6 +1755,11 @@ s32 Camera_Normal1(Camera* camera) {
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}
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s32 Camera_Normal2(Camera* camera) {
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if (CVar_GetS32("gFreeCamera", 0) && SetCameraManual(camera) == 1) {
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Camera_Free(camera);
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return 1;
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}
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Vec3f* eye = &camera->eye;
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Vec3f* at = &camera->at;
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Vec3f* eyeNext = &camera->eyeNext;
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@ -1803,6 +1926,11 @@ s32 Camera_Normal2(Camera* camera) {
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// riding epona
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s32 Camera_Normal3(Camera* camera) {
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if (CVar_GetS32("gFreeCamera", 0) && SetCameraManual(camera) == 1) {
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Camera_Free(camera);
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return 1;
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}
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Vec3f* eye = &camera->eye;
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Vec3f* at = &camera->at;
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Vec3f* eyeNext = &camera->eyeNext;
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@ -1997,6 +2125,8 @@ s32 Camera_Parallel1(Camera* camera) {
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OLib_Vec3fDiffToVecSphGeo(&atToEyeDir, at, eye);
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OLib_Vec3fDiffToVecSphGeo(&atToEyeNextDir, at, eyeNext);
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camera->globalCtx->manualCamera = false;
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switch (camera->animState) {
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case 0:
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case 0xA:
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@ -2162,6 +2292,11 @@ s32 Camera_Parallel0(Camera* camera) {
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* Generic jump, jumping off ledges
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*/
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s32 Camera_Jump1(Camera* camera) {
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if (CVar_GetS32("gFreeCamera", 0) && SetCameraManual(camera) == 1) {
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Camera_Free(camera);
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return 1;
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}
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Vec3f* eye = &camera->eye;
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Vec3f* at = &camera->at;
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Vec3f* eyeNext = &camera->eyeNext;
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@ -2307,6 +2442,11 @@ s32 Camera_Jump1(Camera* camera) {
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// Climbing ladders/vines
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s32 Camera_Jump2(Camera* camera) {
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if (CVar_GetS32("gFreeCamera", 0) && SetCameraManual(camera) == 1) {
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Camera_Free(camera);
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return 1;
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}
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Vec3f* eye = &camera->eye;
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Vec3f* at = &camera->at;
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Vec3f* eyeNext = &camera->eyeNext;
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@ -2489,6 +2629,11 @@ s32 Camera_Jump2(Camera* camera) {
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// swimming
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s32 Camera_Jump3(Camera* camera) {
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if (CVar_GetS32("gFreeCamera", 0) && SetCameraManual(camera) == 1) {
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Camera_Free(camera);
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return 1;
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}
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Vec3f* eye = &camera->eye;
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Vec3f* at = &camera->at;
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Vec3f* eyeNext = &camera->eyeNext;
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@ -2946,6 +3091,11 @@ s32 Camera_Battle3(Camera* camera) {
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* setting value.
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*/
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s32 Camera_Battle4(Camera* camera) {
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if (CVar_GetS32("gFreeCamera", 0) && SetCameraManual(camera) == 1) {
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Camera_Free(camera);
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return 1;
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}
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Vec3f* eye = &camera->eye;
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Vec3f* at = &camera->at;
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Vec3f* eyeNext = &camera->eyeNext;
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@ -4476,6 +4626,11 @@ s32 Camera_Data4(Camera* camera) {
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* Hanging off of a ledge
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*/
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s32 Camera_Unique1(Camera* camera) {
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if (CVar_GetS32("gFreeCamera", 0) && SetCameraManual(camera) == 1) {
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Camera_Free(camera);
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return 1;
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}
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Vec3f* eye = &camera->eye;
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Vec3f* at = &camera->at;
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Vec3f* eyeNext = &camera->eyeNext;
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@ -530,6 +530,10 @@ void Gameplay_Update(GlobalContext* globalCtx) {
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ActorOverlayTable_LogPrint();
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}
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if (CVar_GetS32("gFreeCamera", 0) && Player_InCsMode(globalCtx)) {
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globalCtx->manualCamera = false;
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}
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gSegments[4] = VIRTUAL_TO_PHYSICAL(globalCtx->objectCtx.status[globalCtx->objectCtx.mainKeepIndex].segment);
|
||||
gSegments[5] = VIRTUAL_TO_PHYSICAL(globalCtx->objectCtx.status[globalCtx->objectCtx.subKeepIndex].segment);
|
||||
gSegments[2] = VIRTUAL_TO_PHYSICAL(globalCtx->sceneSegment);
|
||||
|
@ -203,6 +203,11 @@ void FileChoose_DrawOptions(GameState* thisx);
|
||||
void FileChoose_DrawNameEntry(GameState* thisx);
|
||||
void FileChoose_DrawCharacter(GraphicsContext* gfxCtx, void* texture, s16 vtx);
|
||||
|
||||
void HandleMouseInput(Input* input);
|
||||
u8 HandleMouseCursor(FileChooseContext* this, Input* input, int minx, int miny, int maxx, int maxy);
|
||||
Vec2f HandleMouseCursorSplit(FileChooseContext* this, Input* input, int minx, int miny, int maxx, int maxy, int countx,
|
||||
int county);
|
||||
|
||||
extern s16 D_808123F0[];
|
||||
|
||||
#endif
|
||||
|
@ -417,13 +417,13 @@ void FileChoose_UpdateMainMenu(GameState* thisx) {
|
||||
if ((CVar_GetS32("gNewFileDropped", 0) != 0) ||
|
||||
(CVar_GetS32("gNewSeedGenerated", 0) != 0) ||
|
||||
(!fileSelectSpoilerFileLoaded &&
|
||||
SpoilerFileExists(CVar_GetString("gSpoilerLog", "")))) {
|
||||
SpoilerFileExists(CVar_GetString("gSpoilerLog", "")))) {
|
||||
if (CVar_GetS32("gNewFileDropped", 0) != 0) {
|
||||
CVar_SetString("gSpoilerLog", CVar_GetString("gDroppedFile", ""));
|
||||
}
|
||||
bool silent = true;
|
||||
if((CVar_GetS32("gNewFileDropped", 0) != 0) ||
|
||||
(CVar_GetS32("gNewSeedGenerated", 0) != 0)) {
|
||||
if ((CVar_GetS32("gNewFileDropped", 0) != 0) ||
|
||||
(CVar_GetS32("gNewSeedGenerated", 0) != 0)) {
|
||||
silent = false;
|
||||
}
|
||||
CVar_SetS32("gNewSeedGenerated", 0);
|
||||
|
Loading…
Reference in New Issue
Block a user