From 66c2fdaacdf457aaa893c6911e192156942f87c0 Mon Sep 17 00:00:00 2001 From: Rozelette Date: Mon, 19 Sep 2022 22:24:13 -0500 Subject: [PATCH] Fix unused dynamic link shadow for possible future enhancement (#1495) * Fix unused dynamic link shadow for possible future enhancement * No longer removing pritns Co-authored-by: Kenix3 --- soh/src/overlays/actors/ovl_En_Sda/z_en_sda.c | 1 + 1 file changed, 1 insertion(+) diff --git a/soh/src/overlays/actors/ovl_En_Sda/z_en_sda.c b/soh/src/overlays/actors/ovl_En_Sda/z_en_sda.c index b2231d586..d8faaf6ee 100644 --- a/soh/src/overlays/actors/ovl_En_Sda/z_en_sda.c +++ b/soh/src/overlays/actors/ovl_En_Sda/z_en_sda.c @@ -358,6 +358,7 @@ void func_80AF9C70(u8* shadowTexture, Player* player, GlobalContext* globalCtx) gSPDisplayList(POLY_XLU_DISP++, D_80AFA3D8); gDPLoadTextureBlock(POLY_XLU_DISP++, shadowTexture, G_IM_FMT_I, G_IM_SIZ_8b, 0x40, 0x40, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, 6, 6, G_TX_NOLOD, G_TX_NOLOD); + gSPInvalidateTexCache(POLY_XLU_DISP++, (uintptr_t)shadowTexture); // Don't remember this texture, it will only be used this frame. gSPDisplayList(POLY_XLU_DISP++, D_80AFA3F8); for (phi_s1 = 0; phi_s1 < KREG(78); phi_s1++) {