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https://github.com/HarbourMasters/Shipwright.git
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Restore Vanilla Tracking (#4394)
* Re-enabled vanilla tracking in the check tracker. Utilized Rando::Context for check status. * Restore check tracker window custom background functionality.
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@ -911,7 +911,7 @@ void Rando::StaticData::InitLocationTable() { //
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7 5 1 3
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-------------------------------*/
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// Kokiri Forest
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locationTable[RC_KF_SHOP_ITEM_1] = Location::Base(RC_KF_SHOP_ITEM_1, RCQUEST_BOTH, RCTYPE_SHOP, ACTOR_EN_GIRLA, SCENE_KOKIRI_SHOP, 0x00, "Shop Item 1", RHT_KF_SHOP_ITEM_1, RG_BUY_DEKU_SHIELD, SpoilerCollectionCheck(), false, 40);
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locationTable[RC_KF_SHOP_ITEM_1] = Location::Base(RC_KF_SHOP_ITEM_1, RCQUEST_BOTH, RCTYPE_SHOP, ACTOR_EN_GIRLA, SCENE_KOKIRI_SHOP, 0x00, "Shop Item 1", RHT_KF_SHOP_ITEM_1, RG_BUY_DEKU_SHIELD, SpoilerCollectionCheck(), true, 40);
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locationTable[RC_KF_SHOP_ITEM_2] = Location::Base(RC_KF_SHOP_ITEM_2, RCQUEST_BOTH, RCTYPE_SHOP, ACTOR_EN_GIRLA, SCENE_KOKIRI_SHOP, 0x01, "Shop Item 2", RHT_KF_SHOP_ITEM_2, RG_BUY_DEKU_NUTS_5, SpoilerCollectionCheck(), false, 15);
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locationTable[RC_KF_SHOP_ITEM_3] = Location::Base(RC_KF_SHOP_ITEM_3, RCQUEST_BOTH, RCTYPE_SHOP, ACTOR_EN_GIRLA, SCENE_KOKIRI_SHOP, 0x02, "Shop Item 3", RHT_KF_SHOP_ITEM_3, RG_BUY_DEKU_NUTS_10, SpoilerCollectionCheck(), false, 30);
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locationTable[RC_KF_SHOP_ITEM_4] = Location::Base(RC_KF_SHOP_ITEM_4, RCQUEST_BOTH, RCTYPE_SHOP, ACTOR_EN_GIRLA, SCENE_KOKIRI_SHOP, 0x03, "Shop Item 4", RHT_KF_SHOP_ITEM_4, RG_BUY_DEKU_STICK_1, SpoilerCollectionCheck(), false, 10);
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@ -647,6 +647,10 @@ void CheckTrackerItemReceive(GetItemEntry giEntry) {
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}
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void CheckTrackerSceneFlagSet(int16_t sceneNum, int16_t flagType, int32_t flag) {
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if (IS_RANDO) {
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return;
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}
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if (flagType != FLAG_SCENE_TREASURE && flagType != FLAG_SCENE_COLLECTIBLE) {
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return;
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}
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@ -668,6 +672,10 @@ void CheckTrackerSceneFlagSet(int16_t sceneNum, int16_t flagType, int32_t flag)
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}
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void CheckTrackerFlagSet(int16_t flagType, int32_t flag) {
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if (IS_RANDO) {
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return;
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}
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SpoilerCollectionCheckType checkMatchType = SpoilerCollectionCheckType::SPOILER_CHK_NONE;
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switch (flagType) {
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case FLAG_GS_TOKEN:
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@ -1289,8 +1297,12 @@ bool IsCheckShuffled(RandomizerCheck rc) {
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bool IsVisibleInCheckTracker(RandomizerCheck rc) {
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auto loc = Rando::StaticData::GetLocation(rc);
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if (IS_RANDO) {
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return IsCheckShuffled(rc) || (loc->GetRCType() == RCTYPE_SKULL_TOKEN && alwaysShowGS) ||
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(loc->GetRCType() == RCTYPE_SHOP && (showShops && (!hideShopRightChecks)));
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} else {
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return loc->IsVanillaCompletion() && (!loc->IsDungeon() || (loc->IsDungeon() && loc->GetQuest() == gSaveContext.questId));
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}
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}
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void UpdateInventoryChecks() {
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@ -1639,6 +1651,15 @@ void ImGuiDrawTwoColorPickerSection(const char* text, const char* cvarMainName,
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}
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}
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void CheckTrackerWindow::Draw() {
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if (!IsVisible()) {
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return;
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}
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DrawElement();
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// Sync up the IsVisible flag if it was changed by ImGui
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SyncVisibilityConsoleVariable();
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}
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static const char* windowType[] = { "Floating", "Window" };
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static const char* displayType[] = { "Always", "Combo Button Hold" };
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static const char* buttonStrings[] = { "A Button", "B Button", "C-Up", "C-Down", "C-Left", "C-Right", "L Button",
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@ -1716,12 +1737,12 @@ void CheckTrackerWindow::InitElement() {
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GameInteractor::Instance->RegisterGameHook<GameInteractor::OnExitGame>([](uint32_t fileNum) {
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Teardown();
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});
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// GameInteractor::Instance->RegisterGameHook<GameInteractor::OnItemReceive>(CheckTrackerItemReceive);
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GameInteractor::Instance->RegisterGameHook<GameInteractor::OnItemReceive>(CheckTrackerItemReceive);
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GameInteractor::Instance->RegisterGameHook<GameInteractor::OnGameFrameUpdate>(CheckTrackerFrame);
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GameInteractor::Instance->RegisterGameHook<GameInteractor::OnTransitionEnd>(CheckTrackerTransition);
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GameInteractor::Instance->RegisterGameHook<GameInteractor::OnShopSlotChange>(CheckTrackerShopSlotChange);
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// GameInteractor::Instance->RegisterGameHook<GameInteractor::OnSceneFlagSet>(CheckTrackerSceneFlagSet);
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// GameInteractor::Instance->RegisterGameHook<GameInteractor::OnFlagSet>(CheckTrackerFlagSet);
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GameInteractor::Instance->RegisterGameHook<GameInteractor::OnSceneFlagSet>(CheckTrackerSceneFlagSet);
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GameInteractor::Instance->RegisterGameHook<GameInteractor::OnFlagSet>(CheckTrackerFlagSet);
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}
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void CheckTrackerWindow::UpdateElement() {
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@ -21,6 +21,7 @@ class CheckTrackerSettingsWindow : public Ship::GuiWindow {
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class CheckTrackerWindow : public Ship::GuiWindow {
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public:
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using GuiWindow::GuiWindow;
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void Draw() override;
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~CheckTrackerWindow() {};
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protected:
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@ -2841,11 +2841,12 @@ extern "C" void Save_SaveGlobal(void) {
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}
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extern "C" void Save_LoadFile(void) {
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if (SaveManager::Instance->fileMetaInfo[gSaveContext.fileNum].randoSave) {
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// Reset rando context for rando saves.
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// Handle vanilla context reset
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OTRGlobals::Instance->gRandoContext.reset();
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OTRGlobals::Instance->gRandoContext = Rando::Context::CreateInstance();
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OTRGlobals::Instance->gRandoContext->GetLogic()->SetSaveContext(&gSaveContext);
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if (SaveManager::Instance->fileMetaInfo[gSaveContext.fileNum].randoSave) {
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OTRGlobals::Instance->gRandoContext->AddExcludedOptions();
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OTRGlobals::Instance->gRandoContext->GetSettings()->CreateOptions();
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}
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@ -963,7 +963,7 @@ void DrawSeedHashSprites(FileChooseContext* this) {
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if (this->configMode == CM_MAIN_MENU &&
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(this->selectMode != SM_CONFIRM_FILE || Save_GetSaveMetaInfo(this->selectedFileIndex)->randoSave == 1)) {
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if (this->fileInfoAlpha[this->selectedFileIndex] > 0) {
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if (this->fileInfoAlpha[this->selectedFileIndex] > 0 && Save_GetSaveMetaInfo(this->selectedFileIndex)->randoSave) {
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// Use file info alpha to match fading
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gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 0xFF, 0xFF, 0xFF, this->fileInfoAlpha[this->selectedFileIndex]);
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