diff --git a/soh/src/overlays/actors/ovl_player_actor/z_player.c b/soh/src/overlays/actors/ovl_player_actor/z_player.c index 145da2f99..3e1452648 100644 --- a/soh/src/overlays/actors/ovl_player_actor/z_player.c +++ b/soh/src/overlays/actors/ovl_player_actor/z_player.c @@ -12116,7 +12116,8 @@ void func_8084AEEC(Player* this, f32* arg1, f32 arg2, s16 arg3) { } else if (gWalkSpeedToggle2) { swimMod *= CVarGetFloat(CVAR_SETTING("WalkModifier.SwimMapping2"), 1.0f); } - } else { + // sControlInput is NULL to prevent inputs while surfacing after obtaining an underwater item so we want to ignore it for that case + } else if (sControlInput != NULL) { if (CHECK_BTN_ALL(sControlInput->cur.button, BTN_MODIFIER1)) { swimMod *= CVarGetFloat(CVAR_SETTING("WalkModifier.SwimMapping1"), 1.0f); } else if (CHECK_BTN_ALL(sControlInput->cur.button, BTN_MODIFIER2)) {