From 656dcd2021a7e3ac0f4f0f2a353aa54c81cc7878 Mon Sep 17 00:00:00 2001 From: Josh Bodner <30329717+jbodner09@users.noreply.github.com> Date: Sun, 4 Dec 2022 17:54:23 -0800 Subject: [PATCH] Don't autosave after obtaining bombchus if bombchu drops are enabled (#2077) --- soh/src/code/z_parameter.c | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/soh/src/code/z_parameter.c b/soh/src/code/z_parameter.c index 37bf19e09..32ae18ab5 100644 --- a/soh/src/code/z_parameter.c +++ b/soh/src/code/z_parameter.c @@ -2673,6 +2673,13 @@ void PerformAutosave(PlayState* play, u8 item) { if (play->sceneNum == SCENE_GANON_DEMO) { break; } + case ITEM_BOMBCHU: + case ITEM_BOMBCHUS_5: + case ITEM_BOMBCHUS_20: + if (!CVar_GetS32("gBombchuDrops", 0)) { + Play_PerformSave(play); + } + break; default: Play_PerformSave(play); break;